Results for tag: Dark Sun
Posted by: The_Jester on Sep 14, 2012 at 08:40:05 PM
The is the first part on my new series on world building. In the introduction, I discussed Top-Down and Bottom-Up design, as well as some of the pros and cons of each.
Today I’m going to discuss “The Hook”.
Below a links to the previous chapters in this series
Part 13: Starting Zone
Part 14: Player's Guide
Every new campaign world needs a “hook”: a concept or theme on which to base the world and differentiate...
Posted by: Khilkhameth on Sep 14, 2012 at 06:35:40 PM
The wraiths tore into the party at incredible speed, the group seeming to move incredibly slowly compared to their assailants. Throughout, the mad mumbling of the undead was draining their minds, and sword swings were being deflected by hanging tapestries.
Erik, Karas and Pik had collapsed by the time the fight was done, and another retreat and rest in the map room was called for. Afterward, the trudge took them back to investigate the tapestry chamber, and while there was no treasure to be found, the clicking noise had been the opening of a secret door.
The corridor diverged, the sound of merriment coming from one fork. Ungarth, the only member of the party to have anything approaching an effective stealth skill, went down to check it out. The room was empty of people,...
Posted by: Khilkhameth on Sep 10, 2012 at 02:44:14 PM
The party took a while to collect themselves after overcoming the lamia, retreating back to the map chamber to rest up. Shallahai's remains proved beyond Pik's ability to reconstitute, although the druid did keep the wilden's detached face as a rather gruesome souvenir. Resembling a piece of dried cactus, in his bag it went. It took the place of the crystal skull, which could not be located in the lamia's lair; she must have taken it elsewhere.
Pik directed his Restore Life to Unbreth, who proceeded to quit the garden as quickly as he was able. If the others didn't make it out, at least one of the Un-'s needed to be free to return to and save their tribe from the Veynes' schemes.
The group was not understrength, however; following their rest, a mulworm crawled...
Posted by: Raunalyn on Sep 6, 2012 at 12:36:18 PM
To consolidate their power, and to gather a fighting force, the party decides to contact another of the noble houses. After their brief encounter with Maarham, they decided that Nawab Vishna would be the best person to deal with. Since M'Ke was on the west side of Raam, and Vishna is on the east (the direction that the Sorcerer King of Draj would be approaching from), then they were hoping that by allying themselves with Vishna would put pressure on Maarham to assist them with the the coming battle.
Arriving at Vishna Manor, the party notices several curious things. The land surrounding the manor is riddled with strange pits and holes that the Vishna slaves are slowly filling in. Also, the slaves themselves are listless and unresponsive. Before they are able to investigate, however, the ...
Posted by: Khilkhameth on Sep 5, 2012 at 02:18:19 PM
Somehow, after rising from the dead and finding that his lady love WHOSE NAME HE STILL DID NOT KNOW had given ten years of her life to bring him back, Pik found it possible to bring both Raina and Unbreth to life again. This recovery period took a couple of days, and the Veiled Alliance allowed one of its agents to aid the party in their return to Aeaeca - Erik the Psion. They were particularly concerned that somehow the crystal skull had gone missing while Pik's body has lain in the lamia's lair.
The party assembled a good stock of alchemists' fire before heading back - this time they would be prepared for any swarms they encountered!
Anyway, we shall skip over the journey back - Kotnalishmaelantok assisted, naturally - and again to the Garden of Graves. The statues had...
Posted by: Khilkhameth on Aug 24, 2012 at 06:17:31 PM
Pressing on, the party found an odd obelisk topped by a metallic eyelid. Pik went to have a look, and found himself becoming woozy just from close proximity. Putting two and two together, he sent the bear scampering up the stone to do away with the eye.
This seemed to be the cue for an entire campsite worth of tents, hammers and logs to come floating out of the forest to attack our heroes. The animated objects proved most difficult to hit, and while the rest of the party busied themselves with that Shallahai was dragged into the trees by a glowing light and had part of his soul sucked out.
Still, the party emerged triumphant at the end, and carried on. A sixty-foot pillar with rope bridges hanging from it intrigued them, and Shallahai and Ungarth climbed it to get ...
Posted by: Khilkhameth on Aug 22, 2012 at 02:09:24 PM
The woman that looked like the Oracle - for it was not she - was distinctly unhelpful. When pressed, she merely replied that she could not answer any questions, and invited the party to eat of her food. Shallahai gave the grub a once-over, and realised there was something up with it.
No food was eaten.
With the woman not answering any questions - and Pik getting slightly immature by doing the same thing right back - the conversation seemed to be going nowhere, and the woman was growing annoyed. Almost as annoyed by the party that - as Shallahai insisted - was heroic.
Talk turned to Gurutze and her missing master, Alain. With careful use of words, the party teased from the woman the fact that the man had been turned into a feylaar because he annoyed her - and she wouldn't...
Posted by: Khilkhameth on Aug 13, 2012 at 07:23:34 PM
Prior to burning the ludus to the ground, the party decided to loot the place. Along with a fair amount of wealth, they found an old man having started a fire of his own. It was too late to save the parchments that he had committed to flame, but he gave no resistance and was happy to answer any questions put to him.
His name was Vestal Veyne, and he kept the accounts. The Un tribe had gone back to their home, like many other desert peoples over the years that the Veyne family had been operating. There they would await a signal from the Veynes to unite and crush the cities of the sorcerer-kings.
The group found this plan laughable, but Vestal wasn't discouraged. Even when pressed, he insisted that there was nothing further to the scheme.
Informed of the death of...
Posted by: Khilkhameth on Aug 2, 2012 at 06:37:39 PM
Stocking up on Veiled Alliance potion-fruits, the party sent Karas back to his family's villa to find out what happened to Raina. An ongoing templar investigation was continuing, but it seemed that he was not currently wanted - there had been no witnesses to the fight left alive.
His aunt was overjoyed to see him alive, and after questioning revealed that it had been Asha's idea to keep the group in the entertainment room for the templars to attack. Upon asking around the slave quarters for the mul, Karas discovered that Asha had taken off with Raina after a fight, and the templars had let him fight.
Only to happy to aid a noble devotee of democracy, the templars explained that Asha had been helping them with their investigation, and had been allowed to leave after the villa upon...
Posted by: Raunalyn on Jul 27, 2012 at 01:55:47 PM
The party journeys to Tyr to see if they can find Treona.
While they fight off the raging Mekillots, a Halfling from the crowd leaps into the fray, assisting the party. Soon, all the animals are either dead or unconscious, and the group assesses their wounds.
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