Results for tag: Dark Sun
Posted by: Raunalyn on Jan 22, 2013 at 09:18:25 AM
After spending a short rest recuperating from the battle with the Queen’s mutated daughters, the group ventures further into the vault. They soon arrive at the treasury.
Posted by: The_Jester on Jan 4, 2013 at 05:10:01 PM
A convention of D&D campaign worlds and much fantasy fiction is the great metropolitan capital, the focal trade-city and hub of the continent, which is often a nation unto itself. This only somewhat reflects reality: there are many great cities in the world but few tend to be city-states, which predate the medieval periods D&D bases itself on. Large cities tend to be a rarity in the medieval world, having size limitations.
And yet every D&D setting has some large city. Greyhawk takes its name from the central Free City of that setting. Dragonlance has Palanthas, the Forgotten Realms has Waterdeep (and others), Eberron has Sharn, and so on. Planescape has Sigil. The Fafhrd and the Gray Mouser stories have Lankhmar and the Discworld novels...
Posted by: The_Jester on Dec 17, 2012 at 05:16:01 PM
Most editions of D&D have been very neutral in terms of world lore. Races might receive a small assumption of flavour but this is very easily altered, and most classes make no assumptions regarding the type of fantasy world the DM is running. All save one: the cleric. The cleric makes a pretty huge assumption that is going to drive this entire blog.
Before I say my say, there are a plenty of good resources already on the web for creating fantasy pantheons. In a 30-second Google search I found this site and this site, but there are many others (Edit: such as Lord Archon's here). Feel free to check them or do your own search.
This is the seventh part in a series on fantasy world building.
Below are links to the other chapters in this series.
Posted by: Raunalyn on Oct 22, 2012 at 01:51:59 PM
One sputtering candle illuminated the small basement. The five of them, along with Nanda Shatri and a young girl, a slave, made the chamber somewhat cramped and a little claustrophobic. Nearby, the sound of running water could be heard beneath the sound of Nanda and the girl’s quiet conversation.
Posted by: Khilkhameth on Oct 5, 2012 at 11:49:31 AM
The crystal skull, mounted atop a self-built artifice of stolen corpses, was surprised as the party took about half a minute to disassemble it. It sprayed poison, it caught Ungarth up in its coils, it shed bodies to make zombie allies - all for naught. Once more, it found itself in Pik's hands, and all its temptations and threats were nothing to the druid.
The group took care of the jewel-encrusted contraption choking the Tree of Life by smashing it to pieces. The central component was a staff topped with a large shard of crystal, which Pik used to smash the skull to pieces.
The Tree thanked the party as it managed to grow unrestricted, breaking apart the walls and ceiling of the tomb complex with the aid of the still slightly adrenaline-filled party. It showered fruit...
Posted by: Raunalyn on Oct 3, 2012 at 08:21:44 AM
The wind howled, pushing him forward. Ahead, he could hear the shouts and pounding feet of his group. But between the blowing sand, the chaos of the routed defenders, and the weight of his armor, Gundrek was falling behind.
Turning a corner, hoping that his companions had turned here as well, Gundrek was nearly trampled by a group of people running in the opposite direction. Rubbing the sand from his eyes, he noticed that the majority of them were either slaves or Unclean. Pushing his way forward, he pulled out his Kraghammer.
Ahead, he could see shapes approaching in the blowing sand. He could hear laughter and screams of terror as he approached.
There were three of them, enemy soldiers, laughing as they surrounded a young girl. One of the soldiers was pulling out a pair of shackles....
Posted by: Raunalyn on Oct 3, 2012 at 07:29:25 AM
After a brief skirmish with one of Draj’s expeditionary forces, the party decides to further assist with defending the city. Gundrek spends some time assisting with training the very green conscripts who will be helping to fight off the attack. Mela assists with morale and finding places to convert areas of the city to make-shift hospitals. Dryder does what he can to find out the political climate of the city, trying to determine of the bodyguard of the fake Abalach-Re was truly the power behind the throne. Kratas and Katrie travel to the outer planes, looking for the Githzerai they assisted months ago.
This was a series of skill challenges that the entire party rolled remarkably well for. The results of their success aren’t apparent to them just yet, but in the next few sessions,...
Posted by: The_Jester on Sep 28, 2012 at 03:47:38 PM
All stories are driven by conflict. Fiction is driven by narrative conflict and games are driven by the conflict between either the players at the table or – in the case of most RPGs – between the GM and the players, be it directly or indirectly.
This is the second chapter on a blog series on World Building.
Below a links to the previous chapters in this series
Part 13: Starting Zone
Part 14: Player's Guide
In D&D, much of...
Posted by: Khilkhameth on Sep 27, 2012 at 12:44:10 PM
The cairns didn't appear to be too interesting, moved into the room from the garden outside for some reason. Karas wandered further into the chamber, noticing a large door in one wall, the only part that wasn't covered in creeping ivy. He didn't have much time before an eyestalk emerged from the foliage and the plant wrapped him up in vines and dragged him out of sight.
The rest of the party didn't have time torush immediatelyto his rescue, and from the cairns three zombieladrin and a hulking corpse clawed their ways from the cairns to attack them.
Ungarth was snatched up by the hulk, which began draining his life-force as it leaped around the room. The barbarian stabbed holes in it and Pik joined in, the vicious poking of his staff finally deflating the shell to reveal ...
Posted by: Raunalyn on Sep 26, 2012 at 01:23:35 PM
The glaring red sun finally disappeared beneath the horizon. Though the oppressive heat of the day was still present, with the sun gone, it was almost bearable.
The moons had not yet risen, and the psurlon, still in a man’s form, began carefully tracing patterns and runes in the sand. Around him, guards from the Vishna manor kept crossbows trained on the dangerous creature. It ignored them, but the added protection still offered some relief to Kratas as he observed the beginning of the ritual.
“Is he telling the truth?” Mela was just behind him, also watching the creature, her bow drawn and knocked.
Kratas traced the patterns in the sand with his eyes. It was clearly a divination, and the runes did indeed imply that he was attempting to contact the Far Realm.
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