Results for tag: D&D
Posted by: Centauri on May 5, 2010 at 09:09:22 AM
I was going to post this as a comment to NewbieDM's blog on this subject (newbiedm.com/2010/05/05/errata-more-erra...), but it turned into its own blog entry.
First of all, thanks to the designers for the regular updates. It's nice to play a game with such great support.
Second of all, a rant.
By and large, if you're reasonable, and you play with reasonable people, the errata don't matter a whit. I'd estimate that a good 90% of them consist of clarifications to things that no reasonable person was misunderstanding anyway. I don't need the errata to tell me that I can push a target up or down an incline - yet I read a comment (which I hope wasn't serious) that wondered if the wording of that erratum meant that targets couldn't be pushed off ledges!
Posted by: Jimmifett on May 3, 2010 at 02:28:46 PM
Wanted: Teabag FaceRaper Warforged Fighter
Teabag FaceRaper, aka T-Bot, aka The Walking Extinction Level Event, aka
This warforged curse upon creation may be recognized by his:
Posted by: Daemonscythe on May 3, 2010 at 12:07:07 AM
So the other day I was digging through my old game books and i found something that brought back a lot of memories for me. Now, I know a lot of gamers who started playing D&D with the Red Box or even earlier, but for me, it was a certain starter set called First Quest that drew me into the game.
I actually stumbled onto this thing on accident, back in the day. I was a lot younger, and a friend had introduced me to a game called HeroQuest, but no matter how hard I tried I couldn't find it. Then, when looking in a local game shop (I'm trying to remember the name, now. They're not there anymore, back in Norfolk, Virginia, but there's a game shop there still), my dad and I found this. So, as compensation for not being able to find HeroQuest, my dad picked this up for me.
Now, my father's been...
Posted by: OgreBane99 on May 1, 2010 at 11:25:11 AM
I've been working on converting CotSQ to 4e for about one and a half months now. I'm wrapping up "Revenge of the Giants" now and my group and I have started looking ahead at what to do next. CotSQ was my favorite module I ever ran. First, I think it was brilliantly written (go James Wyatt!) and really shows how to run a campaign “smart”. My group loves fighting against opponents they think I’ve running smart, who don’t just sit in the room and wait for the party to come in and wipe the floor with them. Having to out-think the NPCs and monsters, having to guess reactions and plan strategies, and not just go from encounter to encounter is what really makes this module stand out amongst the others.
Currently, I’m mainly working on converting monsters and NPCs to the...
Posted by: BRA-sembiano on Apr 29, 2010 at 11:43:02 PM
Foi publicado uma resenha de minha autoria do Romance para Forgotten Realms "The Gossamer Plain" por Thomas M. Reid.O livro é o primeiro de uma série de três que tem como pano de fundo o ponto de vista dos planos nos momentos que antecedem e sucedem a morte de Mystra, além da Spellplague.Inclusive detalhando durante a série acontecimentos como a morte da deusa da magia em sí e a briga entre Tyr Helm.....tanto quanto seus influenciadores externos:
Posted by: wulfgars on Apr 29, 2010 at 04:07:43 PM
Lyrabar. 8th day of the 1st week of Ches.
The Company awakes in the Inn “Torm´s Rest” , arriving late yesterday on Lyrabar , the party stays in their rooms for a bit longer then usual , and so , when they finnaly come to the Inn´s common room , it´s the 10th hour of the day, and the Inn is very quiet.
And is with relative surprise , that Nermathed , Nebin and Mindartis see Frestil waiting for them in a table on a corner of the room .With him , are a taciturn Dwarf and a Shadar-kai woman.
Frestil greets them fondly ,and after the presentations are made among the two groups , where they learn that the Dwarf is Thoradin´s Cousin, Kavash , and the Shadar-kai woman is Darlaxle´s girlfriend, Coddruta ,his two agents in Lyrabar , they all start to recount their tales...
Posted by: Centauri on Apr 28, 2010 at 01:08:41 PM
I just ran through a skill challenge in a play-by-post game I'm DMing. I picked the primary skills with consideration as to what would make sense to the challenge and with any eye toward its simplicity (of design, not of the PCs accomplishing the challenge), rather than what skills the PCs were good at. I picked a Complexity of 3, which I thought reflected the lowercase-c-complexity of the actual situation, i.e. convincing three ghosts that they are ghosts and need to pass back through a shadow crossing into the Shadowfell. I used moderate DCs for their level. I discouraged the use of Take 10 and Aid Another for what I think were valid reasons, and imposed another -2 penalty on all checks due to another event taking place. They went ahead and used skills they weren't trained in.
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