Results for tag: Birthright
Posted by: The_Jester on Mar 7, 2013 at 07:32:38 AM
I spent a lot of 3rd Edition playing Living Greyhawk before it ending at the onset of 4th Edition to make way for Living Forgotten Realms. With 4e winding down I wonder what will replace LFR. In an ENWorld discussion on potential replacements one idea was suggested that really resonated: a brand new world. A new setting exclusively for the living campaign.
A New World? Why?!
At first, making another new campaign setting for D&D seems like adding an extra nipple to a male cat: it’s not getting use out of multitudes already in its possession. At last count we have twelve and six half Campaign settings (Forgotten Realms, Dragonlance, Mystara, Spelljammer, Planescape, Blackmoor, Dark Sun, Birthright, Greyhawk, Ravenloft, Eberron, and the Nentir Vale plus the quasi-settings of Al Qadim,...
Posted by: The_Jester on Jan 30, 2013 at 04:40:07 PM
I've recently been reading the Kobold Guide to Worldbuilding, a book that isn't so much a step-by-step guide to building a fantasy world (like this blog series) and instead essays on a variety of topics related to Worldbuilding. While I feel comfortable that my blog doesn't overlap entirely with the book, I was reminded a huge foundational topic I overlooked. Oops.
So I'm writing this and squishing it in between the first Part I: The Hook and Part II: Conflict.
The continent of Westeros and Faerun are both fantasy settings. As are the Tablelands of Athas and the ringed city of Sigil. All have similarities: people earning a living, falling in love, fighting, dying. And yet, the differences between A Song of Ice and Fire, the Forgotten Realms, Dark...
Posted by: DM_Proeliator on Mar 23, 2011 at 08:15:50 AM
As well such as every beginning the character building was a timehard thing because it were did it to a group of persons that never haved played DND4e. Eventhough it was easy because of the simple rules of making a character and the Character Builder demo computer program.
Next to that necesary setup and because of a haste of time I had used the Dungeon Delve book, and the setup was a very quick adventure that I can easily can adapt to my campaign as a mine in the Bellam Province of Roesone.
As a matter of fact Kavalar Coppernight the NPC of the story becomes the mayor of the Gheaden Forge town at the north of the northern province of Bellam. A dusty and difficult place to live because of the hard work of minery that was suspendend though the Dragon that haved...
Posted by: DM_Proeliator on Mar 5, 2011 at 09:31:45 AM
This magnificent campaing was developed by Mr. Rich Baker and Mr. Colin McComb.
What happens to a lair when brave adventurers enter? they talk, use their intellectual and their diplomatic abilities, a lot of times they fight the irrational enemies, they work together, bleeding or even they die when they confront furiously hordes of minions. But the initial question is not yet answered.
Imagine if that lair is near a population, people with a regent they obbey. Furthermore, even more; if an adventurer becomes a noblemen with the regency of a great kingdom?
What happens if another character confront the ideals of the other character?... also if both have people, army, and social structures of they own?
Well all these things are talked in this campaign setting. You can go to the deadliest...
Posted by: DM_Proeliator on Mar 5, 2011 at 09:11:42 AM
Birthright The Gorgon's Alliance
Well in this Game, even when it is in a classic 2D DOS plattaform produced by Sierra, it is awesome!
Imagine this game organized like a Total War game. But it is not the topic I will talk.
The Main Topoc is that with this kind of structure such us the game I will organize my sessions. So it might be a great work but if you never start, you will never end.
Posted by: Eldran on Nov 30, 2010 at 10:32:46 AM
*** This campaign uses the Tomb of Horrors adventure book, adapted to the Birthright setting. There was also a session on the 20th, but I was not present and no one else made a report. So I will incorporate what I heard happened in this report. ***
Absent: 27th: Barsjt.
The mebhaighl closes in on me from all sides. Overwhelming. All goes black.
I came back to my senses again. My head aching with the power released and infused into the temple. The complex is under assault! By attacking the integrity of the wards placed in and around the temple complex a lot of energy coursed through the buildings, assailing those attuned to magic. I was not the only one who was knocked senseless. Other priests and minor wizards lay moaning or still in the hallway. It took me a...
Posted by: Eldran on Nov 16, 2010 at 09:17:30 PM
*** This campaign uses the Tomb of Horrors adventure book, adapted to the Birthright setting. ***
Absent: 16th: None & 23rd: Barsjt.
Personal Note of the Author:
We are currently actually in between 2 Tomb of Horror chapters. The DM confided he intends to start the next chapter of the Tomb of Horror’s when we are at or near level 14. We achieved level 12 after the session of the 23rd. So we have a while for some ‘side quests’. Apart from putting his co-ego to rest, Nuryam has a few things he’d like to delve into (the dwarves of the ancient missing kingdom that serve the Magien now for example).
We’re getting used to each other’s paragon level powers quite quickly. I can really see the power-up we’ve gone through. And...
Posted by: Eldran on Oct 12, 2010 at 08:35:19 PM
*** This campaign uses the Tomb of Horrors adventure book, adapted to the setting. ***
Absent: None. --> OMG!!!!!!!!!!!
It has been a while since everyone was present at once. It was a nice evening with some fun tests that our DM put forth for us to overcome. So let’s continue the story…
With the sudden change of temperature also came new smells and sounds. We found ourselves near a busy bazaar in what looks to be Khinasi lands. A voice from behind confirms that suspicion as Sherabb is addressed by a stately looking man, a wizard by the looks of it. After exchanging some unfriendly lines we gather that it is Sherabb’s brother who is in the employ of the local emira. And the emira was there as well, gracing us with her presence and offering a challenge between brothers…...
Posted by: Jash on Oct 7, 2010 at 03:38:24 PM
** Author's note: This journal is written from the perspective of Jokul, the Rjurik priest of Erik. The players for Snorri and Nuryam were absent from this session. The player for Barsjt was finally able to join us again after a much prolonged absence.
Though not quite unconscious yet, I certainly wasn’t far from it. While it had seemed like a place of safety when Sherabb used his magical ability to switch places with me, it certainly turned quite dangerous once the shaman started shooting at me. Regardless, I managed to crawl down to relative safety behind Nuryam’s illusory wall and took advantage of that shortlived calm in the storm to heal myself. I was grateful for Adamar as well, who used his magical powers to bolster my health somewhat as well when one of the troll grunts...
Posted by: Eldran on Sep 22, 2010 at 09:14:48 PM
*** This campaign uses the Tomb of Horrors adventure book, adapted to the setting. For these specific sessions our DM also uses an adapted Dungeon Adventure ***
Absent: Barsjt, Snorri
The grizzly caverns in which the trolls have laired have one distinct feature which I will never forget: the meandering fetid stream with body parts bobbing up and down. I can describe how it looks, but no words can capture the smell. I don’t know if I will ever stop tasting that foul smell every time I think of that parade of cadavers.
That putrid stream is what parts us from the trolls and iron gorgon that move towards us in a very threatening manner. No wonder, since we are invading their perverted home. Several smaller sized trolls pick up rocks along the way and prepare to throw them our way....
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