|
Results for tag: 4e
Posted by:
grindemon
on Mar 14, 2010 at 04:02:47 PM
I have to say that I never thought I'd make the transition from 3rd Ed to 4th. However when I did, one of the things that I looked forward to most was the Forgotten Realms publications. I had purchased all the 2nd and 3rd edition FR stuff, so was eager to see how Wizards progressed things post Spellplague. I wasn't disappointed, initially. Both the Campaign Guide and players guide were well put together with just enough information for a basic grasp of what was going on in this wonderful setting. Then nothing. With 3rd Ed we had the wonderful area guides, with great city maps, NPC backgrounds, adventure hooks and some really good historical information. Where are these books for 4th Ed? I don't see anything in the pipeline so I've taken it upon myself to flesh out an area myself. After ...
Posted by:
The_Jester
on Mar 12, 2010 at 03:44:15 PM
An old complaint that continues to dog 4th Edition is that is all about combat. While the game is as much or as little about combat as your DM wants to make it, the game is all about adventuring. A party could be dumped in the wilderness at first level and continually adventure for three tiers and the game would play just fine. But, if anyone ever stops to try and paint a picture or blacksmith a weapon or horseshoe and the game suddenly hits a wall. The Older ProfessionsThere were no skills in 1e. At all. Some were tacked-on in later expansions and splatbooks, but for the most part the PCs were assumed to not have useful skills beyond killing monsters. The exception being thieves who could climb walls. 2e cemented skills, adding the optional proficiency rules from the splatbooks into in ...
Posted by:
The_Jester
on Mar 12, 2010 at 10:41:25 AM
Small blog this morning (I'll get a lengthier one up later this afternoon). But, at this point, I wanted to quickly beat the dead horse that is the battlemind some more. I've discussed this twice before, first here where I criticized the lack of fluff or in-world reason for the battlemind's existence. And again here where I tried to think-up some fluff for the class. What's NewAt this point, there are enough review copies floating and enough threads/ posts/ blogs to get a semi-accurate picture of the contents of PHB3 (at the time of this writing, 5 days from the stores and likely a couple weeks from my hands). This includes the battlemind and its yet unseen second build. The first build, the one I based my refluffing around, has daily powers related to extra actions on its opponents ...
Posted by:
elfninja
on Mar 8, 2010 at 04:48:56 PM
This week the party continued towards the area they suspect is a temple, rather than continue the skill challenge for finding where the magic items they are searching for are likely to be, and getting their bearings, they said they wish to dispense with the skill challenge altogether cause they think its too much like an mmo (quite confused over that one, i never played an mmo where there was anything like skill challenges but whatever, i am supposed to keep 'em happy) So on to more combat! A bridge stood between them and the temple complex, but kobolds were gaurding the bridge, and a visejaw crocodile seemed to think the party's paladin was quite tasty. The fight was tough, the rogue went down twice and the dwarf was out of his depth in the river where the crocodile had dragged him ...
Posted by:
BlackHalfDragon
on Mar 7, 2010 at 11:29:24 PM
With Arenon presumably searching for books, the party restocked and re-equipped with Zathe re-enchanting some items for them. While travelling north then encounter a wandering cleric of Amaunator who blesses them with Vigor and mentions that he has heard much of undead in this area which seems uncharacteristic. Karad decided to go and fetch Arenon him (or his corpse!) from the ruins of Ulcaster agreeing to meet with the rest of the party in Waterdeep. Travelling unmolested they reach the town of Daggerford south of Waterdeep. Entering the town they hear rumours of the court, undead abroad, a mysterious stranger buying alchemical reagents, a missing party of adventurers and a new 'lighthouse' appearing along the coast in the swamp-marsh. Highlights included Marina annoying a duke's guard ...
Posted by:
PhantomPalmer
on Mar 7, 2010 at 10:03:09 PM
New version 1.0.12.0 is released. The version contains:
PMs! I checked your wishes and suggestions and will need some time for organizing myself and picking next candidates for tool improvement. Keep leaving your ideas and proposals. I read them! Don't feel ignored if I don't reply on them - last weeks are quite busy for me. Concerning DDI Compendium, I see that the most valuable feature ...
Posted by:
The_Jester
on Mar 5, 2010 at 10:37:24 AM
In my last 4e session my players spontaneously added a Skill Challenge to the game. I hadn't planned on a Skill Challenge. The situation didn't warrant one. It wasn't in the xp "budget". But we had one anyway. The Rockslide IncidentHere's the background. The players were travelling from point-A to point-B. I didn't want them to just move uneventfully from place to place, tracking their progress with a swiftly moving red line, Indian Jones style. The game is Points of Light and I wanted to emphasise again that things happen on the road. Adventures and incidents occur outside the safety of towns. It was essentially a travel adventure, a series of interesting and noteworthy events on the road trip. Their progress along the map stops as a crossed-sword icon appears. "Random" encounter time. ...
Posted by:
The_Jester
on Mar 4, 2010 at 03:18:45 PM
Old news now, but they're updating the after the bomb campaign world of Gamma World into 4e... kinda. The big news that really caught the community's attention is that the game will include a small deck of cards, and that after the initial release there will be randomized booster sets of cards. Yes, collectible cards being added to a role-playing product. Gamma World? Huh?Gamma World dates back to the late '70s. It owes much of its origins to pulp science fantasy set in wasteland dystopian futures. The game was remarkable for its mix of comedy with gaming, with kooky and silly mutations being prevalent. This allowed campaigns in the game world to run the range from Tank Girl to Road Warrior to The Road. This is both the blessing and the curse of the game: it's sharply divided audience. ...
Posted by:
The_Jester
on Mar 3, 2010 at 04:25:48 PM
I've played a number of different MMOs including EQ, UO, and WoW. But I've also dabbled quite a bit in City of Heroes and its related games. After a year away I returned to CoH last month to try out its new content and additions. For those who've never played the game uses a level system but doesn't rely on it for hitting and missing, and recent content – mostly world events – does away with levels for enemies. CoH assumes a 75% hit-chance for even levelled opponents, which can be modified by gear to a maximum of 95%. World of Warcraft has a similar system. No matter how much weapon skill you have, a certain percentage of your attacks will miss, be parried, be blocked, and be dodged. This overlaps with critical and other attacks and reduces damage, so you need to increase your Hit. ...
Posted by:
The_Jester
on Mar 1, 2010 at 11:09:31 AM
Our first glimpse of characters from the Dark Sun setting gave-us a new mechanic: themes. Themes are similar to kits from 2e as they can define a character tweaking their class but from first level. The sample ones are gladiator, and templar – which are very world-specific – but it's not hard to imagine a knight or a pirate theme. Kits and Prestige2e introduced kits very early on, with the first of the class books (released the same year as the core books). The 4e dev team did make a valid complaint about kits: the same kit was often repeated in different books so there'd be a similar kit for rogues as for warriors. 3e dropped kits for combinations of skills and feats, but had prestige classes that could define a character. Characters were generic for their first few levels, but in ... |
Popular Tags
4e
4th Edition
Adventure
adventure design
art
Avatar
Blackborder.com
campaign
Cannonskulls
Character
D&D
Dark Sun
DM
DMing
DnD
Draft
Dragon
dragons
dungeon master
dungeons
Dungeons & Dragons
dungeons and dragons
eberron
EDH
Fantasy
Forgotten Realms
Fr
gaming
homebrew
LFR
Magic
magic the gathering
Magic: The Gathering
mtg
MTGO
pathfinder
Picture of the day
podcast
RPG
rpga
Scales of war
sepherra
Star Wars
worldwake
wotc
writing
Zendikar
česky
|