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Posted by: GmrGirl on Aug 23, 2010 at 08:47:09 AM

So,

I know I promised to finish the Night at the Carnival line, and I'm going to. It's just been CRAZY busy lately and I've got the opportunity to run it again - the way it was intended - bringing unlikely allies together being able to take off the kiddy gloves, force people to think outside the box and challenge a group of some of the most amazing groups of role players I've had the chance to run with outside of a convention setting. 

My problem.... I am hoping that I'm not breaking Wheaton's Law. I already know there is no specific fears that are going to be played upon (yea - phobias will not be making an appearance) but see.... I build this up a very certain way.

When I run this, I push characters buttons. My intent is to drive those characters INSANE with FURY. I want them ANGRY.

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Posted by: GmrGirl on Jun 18, 2010 at 08:24:19 AM

ok, well since yesterday's blog was "Blogger FAIL" by posting hooks before DM/ST backgrounds, I figured I'd fix that today

D&D Backgrounds:

This can really be up to the DM but here are some of the backgrounds I've used quite successfully in the past:

D&D General Background: "The Night At the Carnival" was inspired by a piece of art I saw on a boxed adventure called "The Night Parade". The Night Parade would steal children (because the members of the parade could not have children themselves) and turn them into members of the parade. 

I decided to take this and twist it a few ways - so far, all have been successful

  • Forgotten Realms: The Red Wizards of Thay have trading houses and embassy's in almost every major city. They are naturally suspected of many things but no one can ever pin anything
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Posted by: GmrGirl on Jun 17, 2010 at 07:15:20 AM

Because this mod can get twisted and dark really fat, I wanted to make the hook fun and a bit of a jab at the traditional RPGA module hooks. We (those of us who played back in the Living City days) used to joke that there were only 4 hooks for a module in RPGA. So I decided to use them all :D It caused many chuckles around the table.

My intent was to create a situation where the characters really had nothing better to do than spend the evening at the carnival.

*OLD RPGA HOOKS*

  1. Messenger approaches another group near the party
  2. Combat in a side street that another group quickly dispatches
  3. An Adventuring party quickly exits a bar and quickly moves toward their next adventure
  4. The party can look to it's contacts within the city and hear the rumors of the normal levels of crime have dropped DRAMATICALLY
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Posted by: GmrGirl on Jun 8, 2010 at 08:30:53 AM

I promised I would post Night at the Carnival, and I will. I REALLY want to get it out there. Everyone I've run it for has enjoyed it. Players have been uncomfortable. Characters have been put in moral dilemma's. Characters have been permanently changed. Players and characters have pushed and spent insane amounts of resources to "win" the scenario.

That being said, I'm posting this warning first. This adventure is DARK. It is INTENDED to push buttons, make people uncomfortable, force moral dilemmas and push people outside their comfort levels.

So, with that in mind, I post these warnings:

  1. Remember - Gaming is supposed to be FUN. This means fun for the players and the DM/GM/ST. Remember Wheaton's Law. If your players are not on board with the type of darkness and discomfort this adventure
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Posted by: GmrGirl on May 7, 2010 at 09:34:37 AM

So, let me start off saying I’m REALLY TIRED of seeing my pastime and hobby trashed. I mean, the stereotypes (inaccurate as most stereotypes are) are a bit more tolerable, seeing us branded as some type of antisocial, disgruntled, socially stunted rejects that think murder is justifiable if we just “cast heal” really pushes my buttons. So I decided to gather a few of the things that I use EVERYDAY that I learned from gaming, and tip my hat to those that I think I could still learn a thing or two from.

  • Critical Thinking
    • Let me start off by saying I’m going to ruffle some D&D players feathers on this one, but your time will come – seriously. Do you know they TEACH Critical Thinking in college? You can pay $150/cr hour to be taught what people could pick up by playing Magic: The
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