|
11 months ago ::
Jul 27, 2012 - 2:25PM
#11
|
Date Joined:
Jun 24, 2007
|
As Bot said, this is not Gleemax. I'm setting up some basic constraints for magic, because I'd rather have an ACTUAL setting than no setting at all. That's why we do any of this, to have a world created. My magic system does not force you to book-keep anything, and it does not restrain your ability to cast spells. I'm just telling you how **** works, in the same manner Bot would explain to you how his robots work. If you don't want to get invested in it, you don't have to, but I don't want to feel gimped because I prefer internal logic. I know I stated that "everything always works against everything", but I'm honestly removing that opinion in favor of the following:
A defined world which we understand because, honestly, Gleemax was horrible when it came to resolving anything. A stricter system which allows for all sorts of creativity WHILE MAKING CERTAIN that no one does a bunch of bullshit "just because". I don't mind that people don't understand how their spells/technology works, that's fine as long as they know what it does, but I want them to understand that there IS an explanation for what their spells/technology does. Something without an explanation can not be countered (see: Anything that Trizap ever made ever).
As Bot says: Internal consistency. As long as it doesn't contradict itself, there are only positive things in having a set system of magic on which to work upon. Besides, I've written three entire pages to expain it all in detail for you and if you're telling me that we're not going to use that, I'm going to chop your snout off. Also, your position as game master is hardly relevant anymore considering me, Bot and Turin are the ones who've worked this out.
 You blew me apart. That's not necessarily fatal.
http://irc.wyldryde.org/?uio=d4&channels=#gleemax Sojourn to Leviathan (Gleemax 2.0) IRC chat!
|
|
|
|
11 months ago ::
Jul 27, 2012 - 8:43PM
#12
|
- Gleemax RP Justicar
- BCP5 Design Lead
- Never Gives Up
- Peace
Date Joined:
May 12, 2006
|
Oh, we're going for internal consistency instead of Kitchen Sink? Okay sure thing, must've missed the memo. Forget what I said then. The Seas of Squiggleshit There are two kinds of natural water, freshwater and saltwater. In the seas of Squiggleshit, both exist. due to some strange, currently unexplained natural phenomena, saltwater only exists in certain regions of the sea, and due to water currents, the saltwater migrates to different parts of the world as the months go by. Predicting the movements of saltwater has been one of the perennial things occupying Hydrotropy mages, with limited success. Aquatic creatures of many forms inhabit the seas, from small plankton, to middling fish, to the majestic merfolk and even to the enormous krakens of the deep. Each can only survive in one type of water, and only a few rare species can inhabit both freshwater and seawater bodies with ease. This leads to the natural migration of creatures in the sea, and contributes to the erratic catches of fishermen. In one month, fishermen could be conversing with the saltwater Merfolks, and in the next, freshwater ones would inhabit their favorite fishing spots instead.
Cookie Count: 1 million + 1039 Wooden Spoon Count: 2
YMtC Trophies 1st: 9 2nd: 11 3rd: 13 4th: 4
I lost >6000 posts during the last forum migration.  #14000th post at 05/11/09 #15000th post at 22/02/10 #16000th post at 10/06/10 #17000th post at 27/10/10 #18000th post at 27/04/11 #19000th post at 24/08/11 #20000th post at 21/04/12 #21000th post at 21/01/13
|
|
|
|
11 months ago ::
Jul 27, 2012 - 10:51PM
#13
|
Date Joined:
Apr 12, 2009
|
Much better. Although I can already tell you why the salt water and fresh water would exist in seperate regions--fresh water is lighter. Variations in underwater geological formations cause currents deep below the ocean's surface that are not noticable at surface level. As the salt water is heavier, it would sink and become affected by these currents, causing portions of the oceans to have higher density than others. Carbon absorbtion and temperature differences would amplify the effects, producing segregated seas--similar systems exist on Earth, although they are much less pronounced, implying that Squiggleshit has exceptionally deep trenches (one likely possibility is increased core activity leading to more severe earthquakes, thus causing more geological change. But because it's orbit is a rather close one, gravitational forces from the gas giant might also cause deformation near the equator).
|
|
|
|
11 months ago ::
Jul 28, 2012 - 12:55AM
#14
|
Date Joined:
Jun 24, 2007
|
@Glare: Excellent. :D Also, I was thinking about it. Gleemax started drifting towards a consistent setting for the last two years, what with the extremely detailed map and ley lines and everything like that being set in stone. It was a mix between a consistent setting and kitchen sink. T'was a weird thing. @Bot:
 You blew me apart. That's not necessarily fatal.
http://irc.wyldryde.org/?uio=d4&channels=#gleemax Sojourn to Leviathan (Gleemax 2.0) IRC chat!
|
|
|
|
11 months ago ::
Jul 28, 2012 - 1:55AM
#15
|
- Gleemax RP Justicar
- BCP5 Design Lead
- Never Gives Up
- Peace
Date Joined:
May 12, 2006
|
I won't call it a consistent setting per se, more like the fundamentals have firmed up, but there is still the opportunity to add new things from different settings. That, by the way, is still Kitchen Sink.  Squiggleshit, though, will definitely not be Kitchen Sink in execution (only in design, if you get what I mean), at least from what I understand of it. Anyway, I'll make a new subforum for it if it takes off (let's say... 200 IC posts?). Before then, to prevent thread spam and focus our minds (instead of making 20 threads with 10 posts each), we should start RPing in a small part of the setting first. Like maybe 1-2 threads featuring major locations in one region of one moon (Squiggleshit?). So for example, instead of making a thread named "Eternity's Shore", we should make one named "Dayridge". Or instead of "The Kingdom", maybe "City ___". Or instead of "Thermo Wastes", "Island ___" Anyway, more suggestions coming soon. Someone should compile all this somewhere BTW. Oh and must we really only be able to create 2 things?  Also, moving this thread in a few hours. EDIT: Moved
Cookie Count: 1 million + 1039 Wooden Spoon Count: 2
YMtC Trophies 1st: 9 2nd: 11 3rd: 13 4th: 4
I lost >6000 posts during the last forum migration.  #14000th post at 05/11/09 #15000th post at 22/02/10 #16000th post at 10/06/10 #17000th post at 27/10/10 #18000th post at 27/04/11 #19000th post at 24/08/11 #20000th post at 21/04/12 #21000th post at 21/01/13
|
|
|
|
11 months ago ::
Jul 28, 2012 - 3:00PM
#16
|
Date Joined:
Aug 24, 2007
|
Communication between the civilized moons was rare, once. But with the development of filament condenser engines, space travel was no longer an act of luxury or necessity, but of profit. The company which first developed this technology, Yoyodyne Propulsion Systems, soon capitalized on the countless opportunities for inter-satellite communications and trade afforded by their revolutionary new starship engines, creating trade routes between habitable worlds and cornering the market in valuable resources on uninhabited worlds once considered too difficult to mine or harvest. Half a century later, there are many companies which have sought to follow in Yoyodyne's footsteps, but Yoyodyne (Now Yoyodyne Technologies Inc.) still holds the majority share on all space trade and starship manufacturing. They are in good public standing with most of their trade partners, and in some cases their wealth and influence heavily affects government policies among the more developed moons.
|
|
|
|
11 months ago ::
Jul 28, 2012 - 3:38PM
#17
|
Date Joined:
Jun 24, 2007
|
Communication between the civilized moons was rare, once. But with the development of filament condenser engines, space travel was no longer an act of luxury or necessity, but of profit. The company which first developed this technology, Yoyodyne Propulsion Systems, soon capitalized on the countless opportunities for inter-satellite communications and trade afforded by their revolutionary new starship engines, creating trade routes between habitable worlds and cornering the market in valuable resources on uninhabited worlds once considered too difficult to mine or harvest. Half a century later, there are many companies which have sought to follow in Yoyodyne's footsteps, but Yoyodyne (Now Yoyodyne Technologies Inc.) still holds the majority share on all space trade and starship manufacturing. They are in good public standing with most of their trade partners, and in some cases their wealth and influence heavily affects government policies among the more developed moons.
I'd like to point out that if these filament condenser engines are indeed magical in their origin, that would not necessarily be an impossible thing. I haven't spoken about congelates, but they are basically filaments stored in physical form. Triggering these can be done without human interaction by introducing large amounts of them at the same time, thus breaking Henya's Law and releasing vast amounts of power in the form of uncontrolled dissipation. The most favorable aspects to use for this would either be astrotropy (to avoid damage on the engine by accidental energy pull on vital structures) or thermotropy (if you have proper shielding from temperature fluctuations).
I love it, by the way. Also, get on chat more often. Also, if I mistook this and you're actually working on scientific grounds, please rape my face.
 You blew me apart. That's not necessarily fatal.
http://irc.wyldryde.org/?uio=d4&channels=#gleemax Sojourn to Leviathan (Gleemax 2.0) IRC chat!
|
|
|
|
11 months ago ::
Jul 29, 2012 - 12:17AM
#18
|
Date Joined:
Apr 12, 2009
|
Potential names:
Draz Darmok Westworld Rubbish Bligh Verus Tabula Heroin Syden Deliberation Rudwick Dague Ludd Quarrel
I'm inclined to go with Bligh for the main moon (previously Squigglyshit) and Leviathan for the gas giant.
|
|
|
|
11 months ago ::
Jul 29, 2012 - 1:05AM
#19
|
- Gleemax RP Justicar
- Puzzlemaster
Date Joined:
Jun 21, 2007
|
Thing #1: Souls and the Afterlife
Souls:
A soul is a thing that gives a sentient creature:
- The potential to practice magic.
- The potential for supernatural strength, speed, or abilities that might otherwise be impossible.
- A means of retaining sentience after death (i.e. the afterlife).
Souls in Biological Creatures:
Souls are a genetically recessive trait found that can be found almost exclusively in sentient creatures.
Souls in Non-Biological Creatures:
An elemental, golem, machine, or otherwise non-biological creature may only possess a soul only if another creature with a soul assisted in its creation.
Souls and the Afterlife:
When a soul is without a body for approximately 47 minutes, it is forcefully pulled into the afterlife.
The Afterlife:
An ever-changing, dreamlike place containing the souls of the dead. It is impossible to die in the afterlife.
Resurrection:
Depending on how long a creature with a soul has been dead and the state of their body, the difficulty of resurrection may vary:
- If a creature with a soul dies and it's body is restored to livable conditions, resurrection is extremely simple within 47 minutes at the site of death, even for an amateur.
- If a creature with a soul dies and it's body is lost, an attempt can be made within 47 minutes to recover the soul before it is pulled into the afterlife. If the soul is recovered, a specialist may create a new body or vessel for the soul. The transfer of the soul to the new body requires an expert, but takes no more than a couple of hours.
- If a creature with a soul is sent to the afterlife, but its body restored to habitable conditions, returning it to life requires for an expert to conduct a ritual. This ritual requires at least 3-7 days to complete.
- If a creature with a soul is sent to the afterlife and their original body is destroyed, an expert must conduct a 2-3 week ritual to resurrect them. To successfully complete this spell, a soul must be sent to the afterlife to take the place of the one that is withdrawn and a body or vessel must be prepared for the soul to inhabit.
- There exist artifacts that can expedite or cheapen the costs of resurrection. These artifacts are extremely valuable and require great effort to attain. Artifacts of this nature almost always only work once.
-----
If anyone has any suggestions, I am open to them.
Somewhere in the system there is an open ended list of all the lies we tell unblinking, thinking, what could we be living?
|
|
|
|
11 months ago ::
Jul 29, 2012 - 1:39AM
#20
|
- Gleemax RP Justicar
- BCP5 Design Lead
- Never Gives Up
- Peace
Date Joined:
May 12, 2006
|
I like Squiggleshit, actually. Considering we're already called Gleemax, I think a stroke of absurdity isn't out of place here.  I'll vote to change Yurgulurgul to something more spellable though (yet equally absurd). Rubik, why the number 47?
Cookie Count: 1 million + 1039 Wooden Spoon Count: 2
YMtC Trophies 1st: 9 2nd: 11 3rd: 13 4th: 4
I lost >6000 posts during the last forum migration.  #14000th post at 05/11/09 #15000th post at 22/02/10 #16000th post at 10/06/10 #17000th post at 27/10/10 #18000th post at 27/04/11 #19000th post at 24/08/11 #20000th post at 21/04/12 #21000th post at 21/01/13
|
|
|