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Description

“I am Haro’khan, Templar of Urik, for whom the Great and Mighty King Hamanu has decreed a destiny of heroism, and entrusted the safeguarding of the mightiest City of Athas. Where Urik is concerned, so am I. When Urik is affected, so am I. I know what is best for my city, and I will take any action against friend or foe to ensure Urik stands for thousands of years to come.”





- Haro’khan, Templar of Urik





Background





The very core of Haro’khan’s being is Urik, City of Lions. Though Hamanu may rule the City, Urik and its people give him the right to rule. So in the mind of Haro’khan, Urik, not Hamanu, is the true source of power.





Haro’khan was born in the client village of Makla in the Smoking Crown on the 190th King’s Age in the Year of Ral’s Fury during the time of High Sun’s Sorrow and during the great conjunction of Ral and Guthay. His travels in the volcanic Smoking Crown has help him build up an amazing endurance and an appreciation of the power and strength of fire. Because of his uncanny endurance in the hellfire that is the Smoking Crown, Haro’khan was sent to the templarate early in life to be trained as a battlefield commander in Urik’s legions. However, his innate arcane abilities caused Hamanu to have different plans. Seeing Urik as the core of Haro’khan’s being, Hamanu vested in him the power to wield arcane magic. This power and his training as a commander of Urik allows this Urikite Templar to be the will of both his city and his king, protecting Urik at any cost.

Skills

Trained Skills
Arcana: 13
Endurance: 16
Insight: 9
Intimidate: 10
Thievery: 10

Untrained Skills
Acrobatics: 5
Athletics: 5
Bluff: 5
Diplomacy: 5
Dungeoneering: 4
Heal: 4
History: 10
Nature: 4
Perception: 4
Religion: 8
Stealth: 5
Streetwise: 5
10 5
22 11
10 5
16 8
8 4
11 5
22 24 22 21
79 (Bloodied 39) 19 12 5 6

Powers

Melee Basic Attack, Ranged Basic Attack, Templar's Fist, Heroic Effort, Eldritch Blast, Hand of Blight, Warlock's Curse, Cruel Bounty, Ashen Scourge, Object Projection, Arcane Defiling, Inspiring Fortitude, Frigid Darkness, Flames of the Smoking Crown, Mantle of Might, Sorcerer-King's Decree, Kalak's Burning Sands, King's Step

Equipment

Rod of Blasting +1, Leather Armor, Widow's knife, Adventurer's Kit, Survival Day, Leather Armor, Rod of Corruption +1, Rod of Office +3, Amulet of Resolution +1

Feats

Scornful Denial, Mindbite Scorn, Yellow Cloak of Urik, Golden Lion of Urik, Defiling Action, Theft of Courage, Iron Will

Other Abilities

Class Features: Eldritch Blast, Eldritch Blast Constitution, Eldritch Pact, Sorcerer-King Pact, Prime Shot, Shadow Walk, Warlock's Curse

Racial Traits: Bonus Feat, Bonus Skill, Human Defense Bonuses, Human Power Selection, Heroic Effort