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1 year ago  ::  Feb 12, 2012 - 1:34PM #621
Arvindur
Date Joined: Mar 8, 2007
Posts: 1,268
Arvindur Leafchaser

Trusting in his companions well proven ability to deal with any martial threat, Arvindur completes the incantation, slapping an open palm against the floor, as a skittering sound gathers, "Eight legs, widow of webs, Spider's brood. Come forth, sisters."

OOC: Spider swarm, spawn them onto the rich looking guy if possible,  onto the swordsmen if not.
Halfling Druid 4
Cases Solved:
Mystery fires(cause: gnome wizard and demon thing)
Mystry sacrifices(cause: Cultist who would be a god)
Kills:
Gnome wizard: Own Summon Swam
Evil cultist: Own ruined ritual
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1 year ago  ::  Feb 13, 2012 - 12:12PM #622
Pangur
  • Garic's City
Date Joined: May 11, 2006
Posts: 3,969
The grim staffwielder's eyes widen and he steps back involuntarily when he sees Arvindur casting his spell. He quickly recovers though and holding the staff in front of him with both hands quickly mouths an incantation of his own in response: the druid feels the energies he'd gathered and shaped dissipate before the swarm he wanted to conjure up could come into being on this plane. The mage looks relieved for a moment - the outcome of his counterspell must have been uncertain - and then speaks loudly: "Beware the halfling! He is a mage or a priest of sorts!"

This causes the leading swordsman to hesitate even more. Django spits at his feet and taps his shield with the waraxe, covered in clannish runes.

"Come on then! Let's see what you're made of, eh? Come on!"

The guard's only response is to lift his shield a little higher and take a step back, instead of forward.

"Let them come to us," one of the others, standing further back, hisses.


[OoC]
No surprise round and all readied actions and posturing taken care of
Round 1 - initiative:
Asa
Charlie
Guards - delaying
Wizard - delaying
Arvindur
Django 
Hjeld
Servants
Garic's City - A 3.5 D&D PbP (play-by-post) roleplaying game with a decade of tradition. Enter and enjoy the city of Garic and explore the surrounding, unchartered lands. A city in the middle of nowhere is always in need of heroes...

Other PbP forums: Castle of Fun - Coalition War Game - COre COlisseum - D20 Modern - Gleemax Roleplaying - Guild House - Magic Puzzles, Fun, & Games! - Map of the Planes - Paranoia Paradise - PbP Haven - Real Adventures - Terisia City
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1 year ago  ::  Feb 13, 2012 - 3:18PM #623
Arvindur
Date Joined: Mar 8, 2007
Posts: 1,268
Arvindur Leafchaser

Arvindur drops a club, yanks a flask of oil free of his belt, unstoppering it with the same motion and hurls it into the room one handed, sending it spinning low across the ground, then ducks out of the line of sight of the mage, signaling the others to move out of his field of view, but remain in position against any entering.

OOC:
Move(draw oil flask)
Standard(fling through the gap, towards the mage's square)
5ft out of line of sight of the mage.
Verify, anything suitable for Entangle? Or are the walls and floor stone?
If the others have anything that can hinder the mage I hope they use it.
Halfling Druid 4
Cases Solved:
Mystery fires(cause: gnome wizard and demon thing)
Mystry sacrifices(cause: Cultist who would be a god)
Kills:
Gnome wizard: Own Summon Swam
Evil cultist: Own ruined ritual
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1 year ago  ::  Feb 15, 2012 - 1:34AM #624
Pangur
  • Garic's City
Date Joined: May 11, 2006
Posts: 3,969
The wizard curses when he sees the flask skittering towards him and manages to take a few quick steps to the side to avoid a direct hit - and breathes a sigh of relief when he finds it doesn't explode. Just before ducking out of sight Arvindur sees him gesticulate and utter another spell, then he vanishes from sight.  

The guards and the Silver Swords are locked in a standoff at this point: the adventurers have the choke point under control, but the guards don't want to come to them. On the contrary, they want the intruders to enter deeper into the mansion. Django, unwilling to give up their favourable position, bellows a harsh dwarven curse and puts his waraxe on the floor so he can draw and throw one of the smaller axes slinging from his belt: the weapon is harmlessly deflected by his target's shield though.

Hjeld has seen the wizard as well and realizes the danger: his hand goes into his pouch and comes up with another thunderstone, which he flashes at his comrades just long enough to let them know what he's going to do and then throws it past the guards to where the wizard was standing when he became invisible. Another thunderclap resounds through the building, causing the servants to fall to the ground in agony and two of the guards to let their weapons drop, although without letting go of them altogether.


[OoC]
Round 2 - initiative:
Guards - delaying (2 deafened, not the one in front with the shield though)
Asa

Charlie
Arvindur
Wizard - invisible, possibly deafened but no way to tell
Django
Hjeld
Servants - deafened

Garic's City - A 3.5 D&D PbP (play-by-post) roleplaying game with a decade of tradition. Enter and enjoy the city of Garic and explore the surrounding, unchartered lands. A city in the middle of nowhere is always in need of heroes...

Other PbP forums: Castle of Fun - Coalition War Game - COre COlisseum - D20 Modern - Gleemax Roleplaying - Guild House - Magic Puzzles, Fun, & Games! - Map of the Planes - Paranoia Paradise - PbP Haven - Real Adventures - Terisia City
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1 year ago  ::  Feb 15, 2012 - 10:17PM #625
Arvindur
Date Joined: Mar 8, 2007
Posts: 1,268
Arvindur Leafchaser

Holding his club high, Arvindur begins another incantation, signing behind his back for the for others to get ready for the invisible mage, even as he chose the spell most likely to draw fire before its done. "Come, Packbrother. Meet this blood debt to thy kin."

OOC:
Begin casting Summon Nature's Ally I(Wolf) converted from Camouflage.
Wheres the scent of the mage coming from? Arvindur would point him out if he gets in range.
Halfling Druid 4
Cases Solved:
Mystery fires(cause: gnome wizard and demon thing)
Mystry sacrifices(cause: Cultist who would be a god)
Kills:
Gnome wizard: Own Summon Swam
Evil cultist: Own ruined ritual
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1 year ago  ::  Feb 20, 2012 - 9:25AM #626
Pangur
  • Garic's City
Date Joined: May 11, 2006
Posts: 3,969
Sorry about the delay: I got rear-ended last week and was hospitalized for a couple of days. Still feeling like I'll fold over in a stiff breeze, but I'm home at least.


Arvindur can sniff out what he thinks is the wizard's smell: the mage is definitely still around, but it's hard to detect where he is. The man doesn't interfere with his spell this time though, and a rugged-looking wolf materializes behind the startled guards.


[OoC]
Round 3 - initiative:
Guards - delaying (2 deafened, not the one in front with the shield though)
Asa

Charlie
Arvindur: you can use a move action to determine the direction of the wizard's location, he's not that far off. Pinpointing his position would require passing within 5 ft though.
Wizard - invisible, possibly deafened but no way to tell

Django 
Hjeld
Servants - deafened
Garic's City - A 3.5 D&D PbP (play-by-post) roleplaying game with a decade of tradition. Enter and enjoy the city of Garic and explore the surrounding, unchartered lands. A city in the middle of nowhere is always in need of heroes...

Other PbP forums: Castle of Fun - Coalition War Game - COre COlisseum - D20 Modern - Gleemax Roleplaying - Guild House - Magic Puzzles, Fun, & Games! - Map of the Planes - Paranoia Paradise - PbP Haven - Real Adventures - Terisia City
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1 year ago  ::  Feb 20, 2012 - 10:52PM #627
Arvindur
Date Joined: Mar 8, 2007
Posts: 1,268
OOC: Ouch. Rest well man, health first.

Also was going to deploy the wolf behind their formation, if thats alright.
Halfling Druid 4
Cases Solved:
Mystery fires(cause: gnome wizard and demon thing)
Mystry sacrifices(cause: Cultist who would be a god)
Kills:
Gnome wizard: Own Summon Swam
Evil cultist: Own ruined ritual
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1 year ago  ::  Feb 29, 2012 - 12:46PM #628
Pangur
  • Garic's City
Date Joined: May 11, 2006
Posts: 3,969
Asa is trying to decide whether to call upon magic of her own: the invisible foe makes her nervous, yet she has no spells at her disposal that will let her take him on. In the end, she settles for holding back a little longer. Her healing magic hasn't been needed yet, but that can change quickly. When she sees Arvindur's snarling reinforcement appear, she grins and mutters: "Go fetch, boy..." 

Django, Hjeld and Charlie look frustrated: the ongoing stalemate is not to the Silver Swords' advantage. The wolf is a welcome sight, yet speed is still essential and they're itching to get this fight over with.

Just when one of them is getting ready to make a move, the ornate door behind the guards opens up and another swordsman steps inside: he has insignia indicating a higher rank and his bared sword has an ominous shine rippling over the metal. 

"Enough!" 

He speaks loudly and with authority, roughly pulling one of the deafened servants up.

"You know your task - go!"

After sending the man stumbling on his way, the guard captain turns to the intruders and flourishes his sword, advancing on the wolf: "Time to get serious..."


[OoC]
Round 3 - initiative:
Guards - delaying (2 deafened, not the one in front with the shield though)
Asa

Charlie
Arvindur: you can use a move action to determine the direction of the wizard's location, he's not that far off. Pinpointing his position would require passing within 5 ft though.
Summoned wolf: still gets an action, though I can make a guess as to what; you can deploy him behind and out of reach of the guards, if you like 
Wizard - invisible, possibly deafened but no way to tell

Django 
Hjeld
Servants - deafened

Garic's City - A 3.5 D&D PbP (play-by-post) roleplaying game with a decade of tradition. Enter and enjoy the city of Garic and explore the surrounding, unchartered lands. A city in the middle of nowhere is always in need of heroes...

Other PbP forums: Castle of Fun - Coalition War Game - COre COlisseum - D20 Modern - Gleemax Roleplaying - Guild House - Magic Puzzles, Fun, & Games! - Map of the Planes - Paranoia Paradise - PbP Haven - Real Adventures - Terisia City
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1 year ago  ::  Mar 01, 2012 - 10:46AM #629
Arvindur
Date Joined: Mar 8, 2007
Posts: 1,268
Arvindur Leafchaser

"Indeed it is time. Seek brother!" Arvindur mentally directs the wolf at the invisible wizard, then focuses his attention on the front row. "Come flame, burn pyre. Light gather in mine hand." Arvindur's right palm ignites with a golden blaze, even as he steps into the line of the door and strikes at the heavily armored man with a ball of molten flames concealed behind his shield.

OOC: Deploy the wolf as close to where I think the wizard is as I can(there can only be so many open spaces in range of my scent), then direct it to attack.
Cast Produce Flame, 5ft step into melee and attack shieldguy.
+5 touch 1d6+2 fire damage.
Halfling Druid 4
Cases Solved:
Mystery fires(cause: gnome wizard and demon thing)
Mystry sacrifices(cause: Cultist who would be a god)
Kills:
Gnome wizard: Own Summon Swam
Evil cultist: Own ruined ritual
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1 year ago  ::  Mar 12, 2012 - 1:11PM #630
Pangur
  • Garic's City
Date Joined: May 11, 2006
Posts: 3,969
The shield bearer yelps and instinctively stumbles back, unable to completely avoid the unexpected orb of flame thrust at him. Smoke rises from his mail, which is fused together where Arvindur hit him. Having waited for the opening, Charlie quickly throws an axe at the man and clips him against the side of the head: the helmet he's wearing absorbs the worst of the blow, but blood flows freely from a deep gash above one ear.

The wolf ignores the advancing swordsman and snarling, the hackles on its neck up, it charges the invisible wizard, guided by Arvindur's mental command. It's fearsome jaws snap at nothing though and the mage reveals himself, having sidestepped the beast and blasting it from just a few feet away with a ray of searing fire. It's pelt is scorched away and ugly blisters form on the dreadfully burnt skin, yet the animal holds - until the guardsman officer runs it through with his sword, instantly sending it back to the realm it was summoned from.

The officer casually flicks some blood off of the long blade he's using and waves at the Silver Swords to come to him. The guards all step back a few feet as well, inviting the adventurers to come forward through the door.

At this point Arvindur realizes the enemy wizard has been holding back: the two spells the man last used indicate significant ability, ability which should let him take the offensive more. Maybe his knowledge doesn't lend itself well to that, but that last spell could have severely injured any of his cvompanions or himself. The officer's cocky insistence to draw them out also sets the halfling on edge.  

The other Silver Swords have shifted behind the druid to back him up, without crowding each other and leaving enough room for Arvindur to back up and get behind them if needed. The guards facing them have left a rough semi-circle on the other side of the door, just about large enough for the entire group of Silver Swords to stand and fight in should they choose to take the fight to defenders.


[OoC]
Round 4 - initiative:
Guards - delaying (2 deafened, not the one in front with the shield); the guard with the shield is barely standing after the two hits he just took
Asa

Charlie
Arvindur
Wizard - breathing heavily and looking half smug and half disturbed - he's not entirely confident in hiow the fight goes

Guard officer
Django 

Hjeld
Garic's City - A 3.5 D&D PbP (play-by-post) roleplaying game with a decade of tradition. Enter and enjoy the city of Garic and explore the surrounding, unchartered lands. A city in the middle of nowhere is always in need of heroes...

Other PbP forums: Castle of Fun - Coalition War Game - COre COlisseum - D20 Modern - Gleemax Roleplaying - Guild House - Magic Puzzles, Fun, & Games! - Map of the Planes - Paranoia Paradise - PbP Haven - Real Adventures - Terisia City
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