Results for tag: Villains
Posted by: Gargs454 on Nov 2, 2010 at 10:05:15 AM
In my last [url=community.wizards.com/gargs454/blog/2010/10/28/dming_made_easy:__the_recurring_villain] post[/url] I discussed how to implement recurring villains into your campaign. Now, I'll take the time to show you an example of one of my more favored villains over the years.
Meet Hektor Irnalion. Hektor is a monk and a general in the army of a country that just so happens to be a more or less eternal enemy of the goodly kingdoms. Hektor's boss, the ruler of his land, is a nasty individual who is a favored acolyte of the evilest of gods (this was a homebrew world). Hektor also died a really long time ago, but fortunately for him (or unfortunately for the PCs) he was turned into a vampire.
Hektor is charismatic and a smooth talker. He enjoys the finer things in life (or unlife...
Posted by: Gargs454 on Oct 28, 2010 at 07:43:27 AM
Every hero has his or her villain. Luke had Vader and the Emperor, Superman has Lex Luthor, Batman has the Joker, heck, even MacGyver had Murdoch. A key element in many great stories is a great villain. Whether its Sauron, Khan, or Vader, etc., the audience loves the villain. The struggle to overcome or understand the villain is what makes the story great. Sure, killing orcs is fun and all, but killing Sauron is huge. D&D, at its heart, is a game about telling story, which means, its a game that craves a great villain or BBEG (Big Bad Evil Guy).
The problem with villains in D&D is that they tend to have very low survival rates. Most monsters are generally designed to stick around for a single encounter before exiting stage left. PCs are often among the most merciless beings...