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Sticky: Character Sheets
4 years ago  ::  Oct 10, 2009 - 3:41PM #21
AnubisDread
Date Joined: Jan 15, 2009
Posts: 2,699

Not a problem, but I think that only applies when you're making a PC at higher than 1st level. Then again, since I think it applies as early as level 2 I can see where you'd get confused.

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4 years ago  ::  Oct 10, 2009 - 7:31PM #22
Aradeia
Date Joined: Mar 24, 2007
Posts: 1,153

Toe


====== Created Using Wizards of the Coast D&D Character Builder ======
Toe, level 1
Changeling, Bard
Build: Cunning Bard
Bardic Virtue: Virtue of Cunning
Background: Occupation - Entertainer (+2 to Bluff)


FINAL ABILITY SCORES
Str 10, Con 11, Dex 10, Int 16, Wis 8, Cha 20.


STARTING ABILITY SCORES
Str 10, Con 11, Dex 10, Int 14, Wis 8, Cha 18.



AC: 17 Fort: 10 Reflex: 15 Will: 17
HP: 23 Surges: 7 Surge Value: 5


TRAINED SKILLS
Arcana +8, Streetwise +10, History +8, Bluff +14, Diplomacy +10


UNTRAINED SKILLS
Acrobatics, Dungeoneering, Endurance, Heal, Insight +2, Intimidate +6, Nature, Perception, Religion +4, Stealth, Thievery, Athletics


FEATS
Bard: Ritual Caster
Level 1: Friendly Deception


POWERS
Bard at-will 1: Misdirected Mark
Bard at-will 1: Vicious Mockery
Bard encounter 1: Blunder
Bard daily 1: Stirring Shout


ITEMS
Ritual Book, Adventurer's Kit, Implement, Wand, Light Shield, Longsword, Hide Armor
RITUALS
Glib Limerick, Brew Potion
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


(I will have to rest of my character up as soon as possible)

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4 years ago  ::  Oct 11, 2009 - 3:48PM #23
AngeloftheNight
Date Joined: Jan 16, 2008
Posts: 1,565

Changed the items.

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4 years ago  ::  Oct 12, 2009 - 10:23PM #24
AnubisDread
Date Joined: Jan 15, 2009
Posts: 2,699

Alright, I believe we're just waiting on shadow now... cleaning up the sheets can be done as we go.

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4 years ago  ::  Oct 12, 2009 - 10:51PM #25
ff6shadow
Date Joined: Sep 10, 2004
Posts: 10,574

O_o . . . been telling myself all day I was forgetting something . . . now I know what . . The character is finished, stat-wise, but on my PC, and I'm on my aunts. Have it up in the morning, but if you want to get started, go for it. Eladrin Lancer.

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Jun 9, 2012 -- 9:12AM, HairlessThoctar wrote:

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4 years ago  ::  Oct 12, 2009 - 10:54PM #26
AnubisDread
Date Joined: Jan 15, 2009
Posts: 2,699

Awesome, see you decided to go for the Lancer idea after all heh. I'll have the IC up later today sometime... so for most of you sometime in the so early it's late hours ^_^;

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4 years ago  ::  Oct 13, 2009 - 12:29AM #27
AnubisDread
Date Joined: Jan 15, 2009
Posts: 2,699

Okay everybody, the IC is up here. Sorry for assuming so much, but I kind of want to kick things off. Feel free to discuss the group dynamic and such before posting, and there'll be a blog post with a (poorly drawn) map of Codswell in a blog post shortly.


EDIT: Well seems blogs won't let you upload images, so here's a thread link to it instead.

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4 years ago  ::  Oct 13, 2009 - 12:33PM #28
ff6shadow
Date Joined: Sep 10, 2004
Posts: 10,574

Character Sheet Show

Barginion, level 1
Eladrin Lancer
Background: Last of the Breed 


FINAL ABILITY SCORES
Str 9, Con 14, Dex 18, Int 14, Wis 14, Cha 10. 


STARTING ABILITY SCORES
Str 9, Con 14, Dex 16, Int 12, Wis 14, Cha 10. 


AC: 17 Fort: 13 Reflex: 15 Will: 13
HP: 24 Surges: 8 Surge Value: 6


TRAINED SKILLS
Acrobatics +9, Athletics +4, Bluff +5, Perception +8, Stealth +9 


UNTRAINED SKILLS
Arcana +4, Diplomacy +0, Dungeoneering +2, Endurance +3, Heal +2, History +4, Insight +2, Intimidate +0, Nature +2, Religion +2, Streetwise +0, Thievery +4


FEATS
Level 1: Eladrin Weapon Training 


POWERS
Lancer at-will 1: Rushing Attack
Lancer at-will 1: Rapid Attacks
Lancer encounter 1: Dazing Attacks
Lancer daily 1: Polearm Wall
Eladrin Racial: Fey Step 


ITEMS
Great Spear , Hide Armor, Adventurer's Kit, Crowbar, Footpads, Harp, 9GP


At-Wills Show

Rushing Attack

At-Will - Jump, Martial, Weapon
Standard Action - Melee Weapon (3 x )
Special: You may move 3 x squares before making this attack.
Target: One creature
Attack: +7 x vs. AC
Hit: 1 x d10+2 damage. If the target doesn't move at least 2 squares on it's next turn, it takes 4 damage.  


Rapid Attacks

At-Will - Martial, Weapon
Standard Action - Close Blast 3
Target: All enemies in the burst
Attack: +7 x vs. AC
Hit: 1 x d10+2 damage and push the targets 1 square.

 


Encounter Show

Dazing Attacks

Encounter - Martial, Weapon
Standard Action - Close Burst 2
Target: All enemies in the blast
Attack: +7 x vs. AC
Hit: 4 x damage and the target is dazed until the end of my next turn.  


Fey Step

Encounter - Racial, Teleportation
Move Action - Personal
Effect: Teleport 5 x squares.

 


Dailies Show

Polearm Wall

Daily - Martial, Weapon
Immediate Reaction - Melee Weapon (3 x )
Special: You must be wielding a spear or polearm to use this power.
Trigger: A creature moves into a square within your reach.
Target: The triggering enemy
Attack: +7 x vs. Reflex
Hit: 2 x d10+6 damage and the target's movement ends. Additionally, the target is slowed (save ends).
Miss: Half damage and the target is slowed until the end of your next turn.
 


Utility Powers Show

 


Item Powers Show


Posting Standards Show


IC = Blue
IC thoughts = Blue Italics
Die Roller = Invisible Castle
 


Current Stats Show

AC: 17 Fort: 13 Reflex: 15 Will: 13
HP: 24/24
Bloodied Value: 12
Healing Surges: 8/8
Surge Value: 6
Status:
Speed: 6
Initiative: +4
Other Relevant Information: +5 bonus to saving throws against charm effects 


Action Points: 1


[]Second Wind
[]Dazing Attacks
[]Fey Step

[]Polearm Wall

Other Relevant Combat Information Show

Guided Repositioning: When you use a martial encounter or daily power, you may slide 1 ally adjacent to a target 1 square
Lancer Tactics: Cunning Fighter: When you use a martial power with the weapon keyword that inflicts a save ends condition, the target suffers a -2 penalty to saving throws against that condition.
Lancer Weapon Talent: When you wield a spear, staff, or polearm, increase it's reach by 1 square.
Roundabout Capability: Squares adjacent to you cost 1 more square of movement for enemies to enter or exit. This effect does apply to shifting.
Eladrin Will: +1 racial bonus to Will and a +5 bonus to saving throws against Charm effects.


I'll try to get background, persaonlity, and appearance up soon.

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The Play-by-Post recruitment hub for the forums.
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Jun 9, 2012 -- 9:12AM, HairlessThoctar wrote:

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