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13 months ago ::
Jun 02, 2012 - 12:18AM
#11
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Date Joined:
Jul 12, 2008
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D&D 4e was a great leap for DM´s. Clear rules and keywords and that lead to less discussions at the table, enjoyable combats, easy to read monster stats and many more.
DM´s are the backboones for all roleplaying games.
I belive Wotc is aware of this. And I hope they will transfer it to D&D next.
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12 months ago ::
Jun 12, 2012 - 2:21AM
#12
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Date Joined:
Mar 19, 2008
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Glad to be amongst like minded! . o o O ( This is basically like all the old school C=64 gamers destroying the new Guild Wars 2. )
There were many many things done right with 4E, my only hope is that the tooling section remains alive. Perhaps they'll realize that a D&D Old School (DNDN) and a D&D New School (4E) have to different audiences, and keep both alive.
Personally, I'm a roleplayer, not a rollplayer, and the lack of rules in 4E which got in the way of good roleplaying has appealied to all the groups I have run and still run. Simple, yet elegant.
I'm really tired of all the "but you can do this with this X edition too!!!?!!!" disucssions, because I can build a newclear powerplant by banging two rocks together if I just keep doing it for long enough time - it's still not a fun process or something I'd like to participate in.
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6 months ago ::
Dec 04, 2012 - 1:22AM
#13
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Date Joined:
Nov 14, 2011
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From what I see of DDN, there's not going to be anything related to 4E. Even with the basic mechanics they're changing (Low Level Characters can hit High Level Monsters, according to Mearls' Legends & Lore), things will not be able to carry forward.
Let's not kid ourselves.
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2 months ago ::
Mar 21, 2013 - 3:19PM
#14
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Date Joined:
Jun 12, 2009
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Even if there aren't many of 4e's design principles in 5e, at least 4e has gotten a lot of support. More than many other games. Personally, I have a long way to go before 4e starts feeling like it's mysteries have been exhausted.
We summoned a devil once. All we used was the D&D books, too. It was pretty kwazy.
God of Arrested Development and Intelligence  Resident Left Hand of Stalin and Banana Stand Grandstander Pie-Cooling-On-A-Windowsill of the House of Trolls In the morning HK'll be sober but you'll still be a meatbag. I know I misspell "Danke" in my posts. It's an inside joke. "Ten cents gets you nuts." -George Michael Spoiler:
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''Being president is like running a cemetery: you've got a lot of people under you and nobody's listening.'' —Bill Clinton
You are not a moral man. There are not enough middle fingers in the world for you.
Why do I get a silly PG-13 man giggle going everytime I see Fist Of The Forest ?
I heard samsung is making shoes that are making you run faster too.
Liar. Hipsters don't run. It's too mainstream.
Actually, Santa just didn't like you. However, you weren't on the Naughty List, so he had to give you something "better" than coal.
I'd take coal. Heating your house is expesive, and engery cost arn't going down.
Mabey if i beat enough homeless people, i won't have to be cold this year. 
"Heroes"...I wish I had those. I remember in my first-ever campaign one PC went around shootin all the unconscious baddies in the head to gain Dark Side Points...
Whaaaaaat?!??
Wow...way to waste perfectly good potential slaves.
Er...no wait I mean..uh...something not evil!
(Quotes screwed up on the next one, won't give the poster's name. It's in the Best Lines thread on the D&D forum)
First, an experience from a game I played in a few years back. Our DM didn't like 3.5 as a whole but liked parts of it. So he hands us a big ass rules packet for his modified FR campaign, complete with quotes from important NPC's on the front. I can't remember most of the HRs, just that some how gods like Cyric and Bhaal existed at the same time, despite the obvious problems there. In the end the game became a problem more because of the railroading than the HRs, but it ended with this classic line, after our ranger tried to disarm the strange woman following us WITH HIS BOW: DM: You just killed (insert random noble sounding name here) JP: Was she important? Jack: Dude, she's quoted on the front of the rules packet!
"Why in the wide,wide, world of all things irrational would I help you? -Daniel Jackson "Fun will now commence." -Seven of Nine
"Excellent."
-Mr. Burns.
Whey is a crotch.
Cut the last encounter on your way out after dealing with the Darth. He's the BBEG. Treat him as such. Play up that Darth Revan is THAT much of a badarse. When the shuttle landed, I had no less than 13 JEDI MASTERS step off the shuttle. The PCs were slack-jawed. After the meetup with Bastila (as she's carrying Revan's body), only TWO jedi masters remained with her. Let me tell you, the player whining about not getting to fight Revan himself shut up pretty quickly when he saw that.
There's so much you can do with insanity, especially when it has alot of resources.
1. Cleric cast protection from fire on Tank. 2. Tank goes in and get surrounded by enemies. 3. Wizard cast fireball and blows them up. 4. ??? 5. Profit
I go by the saying," If it ain't friendly fire then it's not working."
And the greatest post moderation of all time...
I gave that (Content Removed) a to-scale Lego replica. (Content Removed) love to-scale Lego replicas.
(ORC_Cerberus: Edited - Vulgarity is against the Code of Conduct)
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2 months ago ::
Mar 22, 2013 - 7:31AM
#15
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Date Joined:
Feb 23, 2012
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I only started playing D&D about a year ago with 4e and its been a blast. I've tried to be a player in a 3.5 game and just been turned away by how sprawling and unorganized the mechanics and design seemed to me (class tiers, way too many source books etc.). What I love about 4e is the ease of character creation and how the keywords and rules as written style really helps to simply the game.
As an aside i actually think the Essentials classes have their merits. The knight is extremely strong and and all of them function as gateway classes for new players so they can focus on learning how to play the game (roleplay, combat and skill check mechanics) and less on character optimization.
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2 months ago ::
Mar 28, 2013 - 5:15AM
#16
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Date Joined:
Jan 29, 2005
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One major improvement for 4e would have been to group the powers by power source instead of class. It would have gone a long way to making the different classes more balanced. Also, have role as a class "slot" instead of bolted on. Could of had powers use role keyword(s) to give some balance as well, so a "wizard(striker)" could take all the striker powers, but denied access to the controller powers (unless designated as a striker/controller power), etc.
IMO, WotC just gave up on 4e way too soon.
Magic Dual Color Test
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1 month ago ::
Apr 14, 2013 - 2:17AM
#17
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Date Joined:
Mar 14, 2013
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One major improvement for 4e would have been to group the powers by power source instead of class. It would have gone a long way to making the different classes more balanced. Also, have role as a class "slot" instead of bolted on. Could of had powers use role keyword(s) to give some balance as well, so a "wizard(striker)" could take all the striker powers, but denied access to the controller powers (unless designated as a striker/controller power), etc.
IMO, WotC just gave up on 4e way too soon.
I'm actually glad they didn't do that. Well, sort of. What I would want would have been for there to be some class powers, a lot of power source powers, and some skill and gear spec based powers. Also, racial powers of each type, and more swappable theme powers. I'd also have added optional swappable powers to PPS and EDs.
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4 weeks ago ::
Apr 28, 2013 - 11:04AM
#18
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While I've been playing D&D since 1999, 4E inspired me to become a Dungeon Master, and I've come to understand and appreciate the higher quality of its latest -and sadly, final- products. ..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />Personally, I'm a roleplayer, not a rollplayer, and the lack of rules in 4E which got in the way of good roleplaying has appealied to all the groups I have run and still run. Simple, yet elegant.
The 4E introductory mechanics were indeed too focused on rollplaying, but our DM back then dumped skill challenges and abuse of combat encounters and gave us heavily modified versions of introductory adventures like Keep on the Shadowfell. I took his example when I became a DM myself, so we were never really affected by 4E's combat-centric original design.
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3 weeks ago ::
May 06, 2013 - 2:47AM
#19
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Date Joined:
Nov 14, 2011
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@OCAMPO Well said. I would never have been a DM if not for 4E.
I wanted non-linear stories, where Players' decisions could really affect the flow of things, but I wouldn't be able to scale things properly without a system that allowed it. That and the whole Quadratic Wizards, Linear Fighters, and Save or Die.
While 4E's design is combat centric, it is up to the DM (and some understanding of Skill Checks) to heavily modify and adapt existing modules / original modules to be less combat oriented where Players got creative. I've tried it out in my games and with the ease of Encounter Design, I've no problems just skipping / removing an Encounter because they're relatively easy to build and hence few barriers in being dropped, which I usually let Players do if they RP reasonably and manage to deal with the NPCs' motivations such that they no longer have any need to actually get to combat.
Too bad this is all going down the toilet with Next... To be fair, making the game easy to DM and easy to create your own Campaigns means less Adventure Revenue for WotC... lol.
 
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