[4E] Expert Dungeon Master Competition #4: Create an Urban Menace!

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I was going to wait until Friday to post this, but given the impending forum downtime, I thought we should get this out immediately!
Expert Dungeon Master Competition #4
Create an Urban Menace

Welcome to the fourth Expert Dungeon Master Competition! The primary purpose of the Expert Dungeon Master Competitions is threefold:



  • To create a resource for new Dungeon Masters drawing on the vast talent pool of the experienced Dungeon Masters of this forum.

  • To create a fun and vibrant competition that is sportsmanlike and friendly.

  • To showcase the creativity and talent of Dungeon Masters like you


In honor of Halloween, we're looking to be creeped out! In this fourth competition, the objective is to create an "urban menace" that is terrorizing a community and that the PCs are intended to confront. Urban Menace, Defined



  • The menace is an individual or group of individuals that threatens the lives or livelihood of a portion or all of a community

  • The menace can represent an external threat (such as Freddie Kreuger or the Mongol hordes) or an internal threat (such as Jack the Ripper or a thieves' guild).

  • The majority of the community is neither Evil nor Chaotic Evil.

  • The community (or the targeted portions) must be aware of the existence, and afraid, of a threat posed by the menace.[/list]


In order to enter the competition, you must fulfill the following required elements:



  • Name. Name the menace and describe what level PCs the menace is intended to challenge.

  • Means. Describe the menace's resources, methods and goals.

  • Stats. Provide stats for the menace. (If the entry uses an unaltered creature, race, class, item, trap or power described in an official 4th edition product, including Dragon and Dungeon magazines, you need only cite the product.)

  • Confrontation. Provide suggestions for how the PCs might confront the menace.[/list]


In addition, the entry must meet three of the following thirteen optional elements:

  1. Prosthetic.  One or more of the menace's body parts (or of one member of the menace if an organization) has been replaced with an inanimate object (glass eye, peg-leg, axe for a hand, etc.)

  2. Pets.  Several or all of the pets in the community are more than they appear.

  3. Amnesia.  The community ignores or forgets the menace's victims for reasons explained in the entry.

  4. All Tier.  The menace can provide a challenge for parties from first through thirtieth level (as described in the entry).

  5. Good. The menace has an alignment of Good or Lawful Good.

  6. Solo.  The menace is a solo creature.

  7. Slow. The menace (or all members, if an organization) has a speed of 5 squares or less.

  8. Otherworldly. The menace (or all members, if an organization) is either undead and/or from a plane other than the Material.

  9. Psychic. The menace (or one or more of its members, if an organization) has an attack with the psychic keyword.

  10. Teen-Obsessed. The menace prefers to target adolescents.

  11. Urban Myth. The menace uses a false urban legend to its advantage.

  12. Affection. The PCs can discover -- and use to their advantage -- that the menace has an affection for a single harmless creature or person.

  13. Skill Challenge. The PCs can engage in a Skill Challenge (described in the entry) to learn useful information about the menace.


Following are some general rules of the Expert DM Competition. [post=16059666]>>>You can read the complete contest rules here<<<[/post].



  • Code of Conduct. All entries must comply with the forum's Code of Conduct.

  • Contest Duration. Contests usually run for two weeks, beginning with the post announcing the competition. The Coordinator may extend the duration of the contest at his discretion after consulting the other judges for that competition. However, such extensions should be done very rarely.

  • Edits After 15 Minutes Prohibited. Applicants may not edit their entries more than 15 minutes after submission. This includes editing done by forum moderators, unless the moderator specifically states that the entry had not been edited prior to the moderator's action. If the entrant submits an entry before the contest closes and then edits the entry after the contest closes, but within fifteen minutes of submission, the edits will be considered valid. Entrants should use the forum’s “preview post” function or an off-line text editor to check the entry before posting. Once winners have been announced, entrants may edit their entries.

  • Multiple Entries Prohibited. Each applicant may only submit one entry prior during the period in which entries may be submitted. Submitting multiple entries disqualifies all entries. Additional entries may be submitted after the competition closes, but they will not be judged.

  • Multi-Post Entries Prohibited. Each entry must be contained within a single post. The judges must ignore any subsequent posts.

  • Outside Links Prohibited. Entries may not include material hosted on a website other than the post on which the entry appears. Images hosted on, or links to, other websites will be ignored by the judges when scoring.

  • Plagiarism and Previewing Prohibited. All entries must be the original, exclusive work of the applicant. Entries found to be copying the work of another, or that have been posted for review prior to the close of the competition, will be disqualified.


The contest will run from today through Friday October 17, 2008. All entries must be submitted no later than 12:00 midnight on that day (Eastern Standard Time). The judges of this contest are BraveBoudica, Nyarlathotep and wrecan and the coordinator of this contest is wrecan. Good luck and have fun!!

Questions & Answers
(reserved for questions posed by potential entrants)



Q. What constitutes a "community"?

A. Any sort of permanent grouping of intelligent creatures with a shared society, from as large as a major metropolis to as small as a camp of nomads. However, it must be more than an extended family.


Q. For optional element 1, can the replaced body part be magical?

A. Yes, as long as the item is not self-willed, is a replacement for the body part (rather than a transmuted body part), and is not composed of living flesh.


Q. For optional element 6, can the solo creature be a leader of an organization?

A. Only if the organization is not itself menacing the community.


Q. For optional element 6, can the solo creature be a swarm?

A. Yes.

Entry List
(reserved for list of entries)



  • [post=17027339]TwinBahamut's Fangs in the Darkness[/post] (Gold Medalist!)
  • [post=17070244]Decapitus' Passaway -- The Horror of Ohln[/post] (Silver Medalist!)
  • [post=17059493]Eini's Dark Mist on the Moontide[/post] (Bronze Medalist!)
  • [post=17071190]Eldritch Lord's A Vampire Despite Himself[/post] (Bronze Medalist!)
  • [post=16981852]Veok's Witch of the Creeping Forest[/post]
  • [post=17004491]TelinArtho's Bogeyman[/post]
  • [post=17008980]Athistaur's Snorr the Ripper[/post]
  • [post=17029462]dulsi's Yeowwy the Kittyrar[/post]
  • [post=17032374]Lord Ventnor's Yaratolzat[/post]
  • [post=17058274]ff6shadw's Mirigen, Shadow Assassin[/post]
  • [post=17062571]Tancread's Horror in the Clocktower[/post]
  • [post=17065429]Baboonicle's Everun River Haunt[/post]
  • [post=17067819]mccowen's Encroachment[/post]
  • [post=17068604]Someone's "No, You Kill It!"[/post]
  • [post=17071677]nowiwantmydmg's Tick Tock[/post]
  • [post=17071945]Dragoncat's Aegnysethis[/post]
Medalists
The Bronze Medal Is a Tie and Goes To...

Eini with "Dark Mist of the Moontide"
and
Eldritch Lord with "A Vampire Despite Himself"


The Silver Medal Goes To...
Decapitus with "Passaway -- The Horror of Ohln"!!


The Gold Medal Goes To...
Twin Bahamut with "Fangs in the Darkness"!!!


Congratulations to all of you!

The gold medalist, Twin Bahamut, is eligible for a custom title of "Heroic Dungeon Master" (if he desires it). Also, Decapitus, having won a second medal, is also entitled to the custom title of "Heroic Dungeon Master". Both of them are also now eligible to judge future competitions! If they win subsequent competitions, their custom titles can be changed to "Paragon Dungeon Master" and then "Epic Dungeon Master".

Thanks also to my fellow judges, BraveBoudica and Nyarlathotep, who did a professional and amazingly quick job of judging the competitions. I am so very grateful to them for volunteering.

Again, congratulations to everyone for such wonderful entries and thanks for making the XDMC a continuing success! Stay tuned for XDMC #5 to begin (hopefully) in a few weeks. In the meantime, enjoy the carefully tabulated scores below.
CONSOLIDATED SCORES BY RANK
Entry Creat'y Adpt'y Theme Rules Clar'y Bonus Total Author's Entry
4 13 1/3 7 1/2 7 7 1/6 4 1/3 2 41 1/3 Twin Bahamut's Fangs in the Darkness
13 11 3/5 6 1/3 8 3/5 7 1/2 3 1/3 0 37 1/3 Decapitus' Passaway -- The Horror of Ohln
8 12 1/2 7 1/3 7 6 1/6 3 2/3 0 36 2/3 Eini's Dark Mist on the Moontide
14 10 8 8 3/5 6 1/2 3 2/3 0 36 2/3 Eldritch Lord's A Vampire Despite Himself
11 11 3/4 7 1/4 7 3/7 6 1/6 3 2/3 0 36 1/4 mccowen's Encroachment
1 11 2/3 7 1/2 6 6 5/6 4 0 36 Veok's Witch of the Creeping Forest
6 10 7 1/6 7 5/6 6 5/6 3 2/3 0 35 1/2 Lord Ventnor's Yaratolzat
3 10 5/6 7 7 1/3 6 1/6 4 0 35 1/3 Athistaur's Snorr the Ripper
10 10 1/3 8 1/3 7 2/3 5 1/2 3 1/3 0 35 1/6 Baboonicle's Everun River Haunt
15 10 5/6 6 5/6 7 3/5 6 1/6 3 1/6 0 34 3/5 nowiwantmydmg's Tick Tock
12 11 1/2 7 3/5 5 6 1/6 4 0 34 1/4 Someone's "No, You Kill It!"
7 11 6 7 1/2 6 1/6 3 0 33 2/3 ff6shadw's Mirigen, Shadow Assassin
2 9 1/6 8 5 5/6 6 5/6 3 1/3 0 33 1/6 TelinArtho's Bogeyman
9 11 1/2 7 7 1/6 4 1/6 2 3/7 0 32 1/3 Tancread's Horror in the Clocktower
16 12 1/6 5 1/2 5 1/6 6 1/6 3 1/3 0 32 1/3 Dragoncat's Aegnysethis
5 9 1/3 7 1/3 5 2/3 4 1/3 3 5/6 0 30 1/2 Dulsi's Yeowwy, the Kittyrar

CONSOLIDATED SCORES BY ENTRY
Entry Creat'y Adpt'y Theme Rules Clar'y Bonus Total Author's Entry
1 11 2/3 7 1/2 6 6 5/6 4 0 36 Veok's Witch of the Creeping Forest
2 9 1/6 8 5 5/6 6 5/6 3 1/3 0 33 1/6 TelinArtho's Bogeyman
3 10 5/6 7 7 1/3 6 1/6 4 0 35 1/3 Athistaur's Snorr the Ripper
4 13 1/3 7 1/2 7 7 1/6 4 1/3 2 41 1/3 Twin Bahamut's Fangs in the Darkness
5 9 1/3 7 1/3 5 2/3 4 1/3 3 5/6 0 30 1/2 Dulsi's Yeowwy, the Kittyrar
6 10 7 1/6 7 5/6 6 5/6 3 2/3 0 35 1/2 Lord Ventnor's Yaratolzat
7 11 6 7 1/2 6 1/6 3 0 33 2/3 ff6shadw's Mirigen, Shadow Assassin
8 12 1/2 7 1/3 7 6 1/6 3 2/3 0 36 2/3 Eini's Dark Mist on the Moontide
9 11 1/2 7 7 1/6 4 1/6 2 3/7 0 32 1/3 Tancread's Horror in the Clocktower
10 10 1/3 8 1/3 7 2/3 5 1/2 3 1/3 0 35 1/6 Baboonicle's Everun River Haunt
11 11 3/4 7 1/4 7 3/7 6 1/6 3 2/3 0 36 1/4 mccowen's Encroachment
12 11 1/2 7 3/5 5 6 1/6 4 0 34 1/4 Someone's "No, You Kill It!"
13 11 3/5 6 1/3 8 3/5 7 1/2 3 1/3 0 37 1/3 Decapitus' Passaway -- The Horror of Ohln
14 10 8 8 3/5 6 1/2 3 2/3 0 36 2/3 Eldritch Lord's A Vampire Despite Himself
15 10 5/6 6 5/6 7 3/5 6 1/6 3 1/6 0 34 3/5 nowiwantmydmg's Tick Tock
16 12 1/6 5 1/2 5 1/6 6 1/6 3 1/3 0 32 1/3 Dragoncat's Aegnysethis

Cool! Lets see if I can do a little better........
I haven't entered any of these before (despite writing up entries for the first two), because I'm scared to have actual judges looking over my stuff. I'm stiffening my spine for this one, though; wish me luck.

I do have one request for clarification: this round is titled "Urban Menace", but the rules don't specify that the community has to be a town or city. For instance, a forest dragon that demands harsh tribute from a farming hamlet currently satisfies all four parts of the definition.

So, what would the judges find acceptable as a "community"?
I haven't entered any of these before (despite writing up entries for the first two), because I'm scared to have actual judges looking over my stuff. I'm stiffening my spine for this one, though; wish me luck.

I do have one request for clarification: this round is titled "Urban Menace", but the rules don't specify that the community has to be a town or city. For instance, a forest dragon that demands harsh tribute from a farming hamlet currently satisfies all four parts of the definition.

So, what would the judges find acceptable as a "community"?

Unless the other judges disagree, I would accept a farming hamlet as a community. I personally would define a community as any sort of permanent grouping of intellignet creatures with a shared society, anything from a Major City to a Nomadic Camp.

[post=16059666]>>>You can read the complete contest rules here<<<[/post]


weee! he took my suggestion!

--
i wonder if i should rework my council of broken souls and enter it. fits the bill almost perfectly [i know this is not allowed as it was already "previewed"]
--
@mccowen: well, suburban includes the word urban, so...
i think the title is more for style than actual judging criteria, just go for it. one thing to consider, though, it should be big enough to really BE a community, a hamlet with 3-5 farmer families living there seems definitely to small for that definition.
Here be dragons: IMAGE(http://tinyurl.com/cydyvkj/.gif)IMAGE(http://tinyurl.com/c54g6ac/.gif)IMAGE(http://tinyurl.com/csw6fhj/.gif)IMAGE(http://tinyurl.com/cbxbgmp/.gif)IMAGE(http://tinyurl.com/cz7v5bd/.gif)IMAGE(http://tinyurl.com/ccg9eld/.gif)IMAGE(http://tinyurl.com/c8szhnn/.gif)IMAGE(http://tinyurl.com/cp68b5u/.gif)
56767308 wrote:
Sadly, I don't think this has anything to do with wanting Next to be a great game. It has to do with wanting Next to determine who won the Edition War. [...] For those of us who just want D&D Next to be a good game, this is getting to be a real drag.
57870548 wrote:
I think I figured it out. This program is a character builder, not a character builder. It teaches patience, empathy, and tolerance. All most excellent character traits.
I agree with Nyarlathotep and whitebaron about the definition of community.
weee! he took my suggestion!

Wait a minute, he took *my* suggestion
Haha. *Mr. Burns Voice* Eeeexcellent.

Now to further flesh out my idea threads.

Edit: I have a question about optional element 1, the inanimate object. Does the limb / eye / etc. literally have to be just useless material? Or can we have like, say, half-golems and the like counting for this? What about someone who replaces a limb with magically contained fire or the pseudopod of a gelatinous cube? Edit2: Irrelevant at this point in my plans, but it may as well be answered anyway for others.

Edit2: Do the Gleemax forums have a limit on characters for individual posts? Aside from that, can the urban menace 'lead' an organization? By this I mean, optional criteria #6 is "Menace is a Solo Monster". Do I fulfill this if the urban menace is a group *lead* by such a solo monster?
If you look past the plot and the voice acting, Metroid: Other M was an okay game. Not a great game, but an adequate one. Not using the Metroid item collect jingle though? That, was a mistake.
Does the limb / eye / etc. literally have to be just useless material?

It has to be inanimate matter. That matter can be enchanted, but it cannot be self-willed or otherwise living flesh (such as an ooze's pseudopod). It also has to replace the body part. So someone whose right hand has been turned to iron would not count.

Do the Gleemax forums have a limit on characters for individual posts?

50,000 characters.

can the urban menace 'lead' an organization? By this I mean, optional criteria #6 is "Menace is a Solo Monster". Do I fulfill this if the urban menace is a group *lead* by such a solo monster?

If the organization is menacing the community then no. If the menace is secretly the chief cleric of the church of Pelor (which is not menacing the community), then yes.
One last question; I am writing up specific NPCs with character classes. Do I need to manually type up each class power? Or does this fall under the 'content stated in official 4th edition material'? i.e. do I have to write out the full entry for a fighter's Cleave ability? (does w + str damage and then +str damage to one adjacent target, etc) Or can I just say Cleave (Fighter 1)?
If you look past the plot and the voice acting, Metroid: Other M was an okay game. Not a great game, but an adequate one. Not using the Metroid item collect jingle though? That, was a mistake.
One last question; I am writing up specific NPCs with character classes. Do I need to manually type up each class power? Or does this fall under the 'content stated in official 4th edition material'? i.e. do I have to write out the full entry for a fighter's Cleave ability? (does w + str damage and then +str damage to one adjacent target, etc) Or can I just say Cleave (Fighter 1)?

if you have that many, just say cleave, fighter 1, but reference the phb page - that's what i would do in such a case anyway.

one thing to consider: it makes your entry harder to read or use, though. a DM should be able to use these entries without much work - stating monsters is easy, like use A,B,C from MM pages x,y,z.

If you do the same with three NPCs it looks like this:
use NPC A with the following stats and abilities a,b,c from phb pages x,y,z, and NPC B with the following stats and abilities d,e,f from phb pages u,v,w, and NPC C the following stats and abilities g,h,i from phb pages r,s,t.
Here be dragons: IMAGE(http://tinyurl.com/cydyvkj/.gif)IMAGE(http://tinyurl.com/c54g6ac/.gif)IMAGE(http://tinyurl.com/csw6fhj/.gif)IMAGE(http://tinyurl.com/cbxbgmp/.gif)IMAGE(http://tinyurl.com/cz7v5bd/.gif)IMAGE(http://tinyurl.com/ccg9eld/.gif)IMAGE(http://tinyurl.com/c8szhnn/.gif)IMAGE(http://tinyurl.com/cp68b5u/.gif)
56767308 wrote:
Sadly, I don't think this has anything to do with wanting Next to be a great game. It has to do with wanting Next to determine who won the Edition War. [...] For those of us who just want D&D Next to be a good game, this is getting to be a real drag.
57870548 wrote:
I think I figured it out. This program is a character builder, not a character builder. It teaches patience, empathy, and tolerance. All most excellent character traits.
I was wondering, does a solo class swarm creature qualifies for optional element 6?
I was wondering, does a solo class swarm creature qualifies for optional element 6?

type is irrelevant as long as it is a solo.
Here be dragons: IMAGE(http://tinyurl.com/cydyvkj/.gif)IMAGE(http://tinyurl.com/c54g6ac/.gif)IMAGE(http://tinyurl.com/csw6fhj/.gif)IMAGE(http://tinyurl.com/cbxbgmp/.gif)IMAGE(http://tinyurl.com/cz7v5bd/.gif)IMAGE(http://tinyurl.com/ccg9eld/.gif)IMAGE(http://tinyurl.com/c8szhnn/.gif)IMAGE(http://tinyurl.com/cp68b5u/.gif)
56767308 wrote:
Sadly, I don't think this has anything to do with wanting Next to be a great game. It has to do with wanting Next to determine who won the Edition War. [...] For those of us who just want D&D Next to be a good game, this is getting to be a real drag.
57870548 wrote:
I think I figured it out. This program is a character builder, not a character builder. It teaches patience, empathy, and tolerance. All most excellent character traits.
One last question; I am writing up specific NPCs with character classes. Do I need to manually type up each class power?

Good question. No. If the power iself is unchanged from how it is published, eferencing the class and level (and sourcebook) should be fine.

For example, if you were using a Warlock power from the recent Dragon article, you should make clear which edition of Dragon it is from, so the judgs don't scour the PHB looking for it.
I was wondering, does a solo class swarm creature qualifies for optional element 6?

Yes.
IV. The community (or the targeted portions) must be aware of the existence, and afraid, of a threat posed by the menace.

I have a question (last one, I hope) about this statement. If the menace contributes multiple threats, , does the community have to be aware of each threat or only at least one?

for example: The menace is a thieves guild. It steals stuff.

The thieves guild is also planning to steal the ring that grants the beloved king immortality.

In the case above, the community would be aware that the menace exists and causes some threat, but unaware of what exactly the menace is (the head thief) or their ultimate goal (stealing the ring).
If you look past the plot and the voice acting, Metroid: Other M was an okay game. Not a great game, but an adequate one. Not using the Metroid item collect jingle though? That, was a mistake.
If the menace contributes multiple threats, , does the community have to be aware of each threat or only at least one?

It says "a threat" not "all threats".
mcccowen: Don't worry about having it judged by "actual judges". We are only judges because we've won a few of these ourselves according to other judges that were picked the same way.

We're just players like you that happened on these contests earlier than you did and won a few. Nothing special. Except Wrecan, who's kept things going through thick and thin. You should be scared of him. I think he bites! :P
mcccowen: Don't worry about having it judged by "actual judges". We are only judges because we've won a few of these ourselves according to other judges that were picked the same way.

For me, there's some kind of bizarre psychological gulf between sketching something out for a game, and actually writing something up for a contest. All of a sudden I'm Officially Submitting For Review, and my palms start to sweat.

I appreciate the encouragement, though. :D
We're just players like you that happened on these contests earlier than you did and won a few. Nothing special. Except Wrecan, who's kept things going through thick and thin. You should be scared of him. I think he bites! :P

It took me like ten contests before I won. I'm not special, I'm just tenacious. Grr.
I've finished the general outline of my entry and should be posting it as soon as I've finished formatting and editing it. I had to work faster than normal since I'm leaving Wednesday, but I think it's coming along rather well anyway.

I didn't expect to post the first entry, and would have rather liked to see how others were approaching the contest, but time is not, as they say, on my side.

The sole purpose of this thread is so that I have a post to test formatting out in.


Wrecan will be happy to know that I have no further questions to pester him with.:D
If you look past the plot and the voice acting, Metroid: Other M was an okay game. Not a great game, but an adequate one. Not using the Metroid item collect jingle though? That, was a mistake.
I assume an example of this sort of thing would be that Bloodghost Syndicate Dragon (or was it Dungeon?) article awhile back?

Might see if i can do something like this if i have the time.
I assume an example of this sort of thing would be that Bloodghost Syndicate Dragon (or was it Dungeon?) article awhile back?

Excellent example. Here's a link to the Article on the Bloodghost Syndicate. Note that your entry does not (and given character limitations likely cannot) have as much detail as that article. nor do you have to give lair maps or stat blocks for all major members. But the concept behind the Syndicate would make a good premise for an entry. (Of course the article doesn't seem to meet any of the optional elements!)
Expert DM Competition #4 -- Create an Urban Menace (Optional Elements 3, 6, 8, 9, 10, 13)



Witch of the Creeping Forest


Every town has its share of dirty rumors and nasty little secrets -- whether it's the haunted wizard tower, the "noble" baron's torture chamber, or the church hiding a cult of Orcus. Perhaps an even more common occurrence is a branding of locations as "cursed" or "evil". Shadowy forests, umbral caves, dark bogs or marshes, one can always find a place that is strictly avoided by the general populace, whether out of common sense, superstition, or both. The Creeping Forest is one of these locals, the forbidding trees and the ever-present stench of decay convincing many to simply leave the forest alone. While it's true that few who foolishly (or stupidly) enter the Creeping Forest alone ever return (let alone survive), perhaps more sinister are the rumors that a malignant presence inhabits the deepest reaches of the wood, periodically emerging to raid settlements, stealing entire families from their places before retreating into the slimy darkness. Local authorities have sponsored scouring and purges against the resident oozes and slimes, but always emerge relatively unscathed, finding little sport in the ochre jellies that flourish throughout the twisted groves and no trace of the raiders. This has lead to a general dismissal of these rumors, citing that ‘only folklore and the overactive imaginations of bards and minstrels haunt these ancient trees’. But the common folk cling to their superstitious truth-- that the Creeping Forest hides an ancient, sinister evil force.

Unfortunately, these superstitious commoners are more right than they'd prefer.

Breaking it Down --

The Witch of the Creeping Forest is a menace both because of her long-term goals of domination as well as the unintentional effect her presence has on the local monstrous humanoid tribes, goading them into fool-hardy raids on nearby settlements.

While the local inhabitants don’t know much about the Witch or her plans in general, they know that some spiteful force is provoking the Drukai into their infrequent assaults (the Drukai admit as much themselves!). Both the irregularity of these attacks and the threat of Ochre Jellies (and worse!) in the Drukai’s forest home prevent the citizens from investigating too deeply and putting a permanent end to the problem.

The Creeping Forest is an intentionally ambiguous strand of trees that can be added to your campaign -- ideally nearby a large city, though it can really be used near any settlement. Though the outer-most reaches of the forest are home only to Ochre Jellies and other, less menacing, slime-kin, the heart of the wood is the stronghold from which the dreaded Witch of the Creeping Forest and her band of Drukai reside.

Residents of the nearby towns know that some sort of threat lurks in the ancient trees. From time to time ravenous bands of Drukai come streaming out of the forest, slaughtering those who would outright oppose them and capturing those who fail to run away. It is usually takes less than half an hour before the Drukai, their screaming captives forced along with them, disappear back into the strands of trees.

Who are the Drukai? – As far as can be determined, the Drukai are not an actual race, but rather the name of a clan of creatures. Drukai might be goblins, gnolls, orcs, or some other group of humanoids or monstrous humanoids native to the area. In part because of this, local governments treat the dwellers of The Creeping Forest as nothing more than nuisances. True, they’re raiding nearby towns and villages, but so are any other number of goblin and orc tribes. If anything, the sporadicalness of their attacks makes the threat from The Creeping Forest minor compared to those of evil humanoids elsewhere. It is because of this that the towns and settlements find themselves in a rather unfortunate situation – they know there is danger in the cursed woods, but they have neither the equipment nor the man power to dare attempt to drive out this danger alone.

What the citizens do not know is that the Drukai are not the true danger to the region, for inside the darkest reaches of the forest lairs an ancient primordial aspect of water and slime. Known simply as ‘The Witch” to the Drukai, their continued existence is completely dependent on regular offerings of slaves and treasure. For now, their cruel and unfathomable mistress tolerates their presence and allows them to eke out an existence in their ancestral lands, as long as they continue to offer tribute.

In this case, the menace and the threat from the menace come from two different groups. The Witch does not directly attack the community, yet the threat posed by her is ultimately much greater than the occasional slave raids undertaken by the Drukai. The Drukai are not intrinsically loyal to The Witch. Rather, their actions result from a sense of self-preservation more than anything else.





































































Tactics – Ember’s strength lies in ranged combat and she knows it. She will pepper the party from afar whenever possible, using Slime Bolt and Torrential Charge to deal damage from a distance. Even when forced into melee range, Ember continues hurling Slimebolts, relying on her Insidious Whispers ability to prevent damage from opportunity attacks. If more than one character is adjacent to her, Ember uses Veil of Slime to push them away. Sometimes she even uses Torrential Charge to place herself into the middle of the group, the better to use Veil of Slime with on the next turn. When Ember becomes bloodied and her Oozeborn Apotheosis is triggered, she burns one of her action points on her next turn to use a combination of Slimespiral and Torrential Charge to deal heavy damage to as many PCs as possible. After this first round, Ember proceeds as before with the exception that she will no longer allow opportunity attacks, instead resorting to her Slime Lash ability. Ember should use her second action point soon after she becomes bloodied to either hit a single target with three Slime Bolts in an attempt to finish them off, or escape melee opponents with Torrential Charge before blasting someone with two Slime Bolts in the same turn. Ember is utterly confidant in her powers, fighting until the death. Despite her power, Ember is a loner – the Drukai who provide tribute to her do so out of fear – and, considering the few number of beings who actually know about her, she is more than likely to always be encountered alone. In extremely rare circumstances, she may be encountered with an Ooze Knight, as described below.


History -- The Witch of the Creeping forest is an ancient elemental entity of slime and water. Though not immortal, she does not age and has easily lived for over a thousand years. Her interest in the affairs of the civilized world is a strange one – though she does not actively desire land or conquest, she does seek to expand her influence by creating a network of powerful agents. To do this she needs living beings. Because of the superstitions surrounding her forest-base (not to mention the threat of the Drukai and the oozes inhabiting the Creeping Forest), not nearly enough people wander in on their own initiative. To this end Ember relies on the Drukai, a large tribe of humanoids she has bullied into providing her a steady tribute of slaves. Though the majority of these offerings are simply devoured or fed to her pet slimes, the occasional captive possesses enough potential for Ember to take interest.

Ember prefers adolescents since they are both physically developed enough to assess their potential abilities and performance, yet young enough that they have not yet made a name for themselves, or otherwise garnered widespread renown. It is to these captives that The Witch performs a terrible ritual, permanently augmenting them with a shard of her essence and changing their very core. After being performed, The Witch returns the adolescent to society, usually within a day or two of their original disappearance. The ritual leaves no outward physical appearance, and aside from the loss of two days within their memory, and the sympathy the adolescent receives for “somehow” escaping from the Drukai raid, the shaken teen can return to their normal life.

In truth, this ritual is both a blessing and a curse – upon their return the youth becomes stronger, smarter, and faster than others of their race [for game play purposes, the elite array used by PCs rather than those scores used by NPCs] and is clearly destined for great things. Yet this enhanced power comes at a terrible price, for at any moment The Witch of the Creeping Forest can compel her essence to possess the character, usurping control of their body and mind and granting them even unique physical and combat prowess. These Oozeknights [see template below] of the Witch then carry out Ember’s goals and objectives before she allows her powers to recede, leaving the character amnesic towards their actions while so possessed, but otherwise unharmed. Ember knows what her chosen know – at any given moment she can call upon their memories and mental abilities. The Witch can use a chosen to make a knowledge check (Arcana, History, Streetwise, etc.) in lieu of her own. The chosen in question does not realize their faculties are being used in such a way. Additionally, Ember has some slight influence over her Chosen, even when they are not possessed by her essence, allowing The Witch to direct the NPC to certain courses of action-- following the PCs, for instance.

What this amounts to is that Ember is slowly building a network of champions and heroes throughout the land – a sleeper army hidden among the champions of the land that can, at any time, suddenly desert their personal causes and rise up as an elite and powerful army headed by the primordial aspect of ooze and water herself. And with civilization’s most cherished defenders and knights suddenly ‘missing’, who will be left to stop The Witch?


For the PCs -- Encountering and Confronting the Menace


Ember is a level 29 solo monster, and she will more than likely only be encountered after a party braves a combination of the oozes in the forest, bands of Drukai protecting their home, and the Ooze Knights protecting Ember’s personal sanctuary itself.

The menace whether, initially encountered either directly (the PC’s witness or are the targets of a Drukai Slaver Warparty) or indirectly (the lord of the land, or a local government official tells the PCs of the region and begs for intervention), will likely be assumed to be the Drukai. Perhaps the PCs lie in wait for the next raid, or better yet, set and bait a trap the Drukai can’t easily ignore, something that offers an easy way to make off with treasure and or captives. Depending on their chosen race, individual Drukai may be neutral or unaligned rather than outright evil and can be negotiated with. If nothing else, the Speak with Dead ritual allows the PCs some answers to pressing questions – PC’s will find out the true menace of the Creeping Forest -- the malevolent witch who lives in the center.

Even though The Witch has now been revealed, the Drukai know very little about her, and the PCs must scrounge around for more information themselves if they want to find out the truth of the matter—a skill challenge.

Setup: The PC’s can attempt to ferret out up to 6 snippets of information related to The Witch and her activities
Level: 27
Complexity: 3 (requires 8 successes before 3 failures).
Primary Skills: Intimidate, Diplomacy, Nature, Arcana.
Intimidate (17): You brutally interrogate and/or threaten a captive Drukai or the spirit of a dead Drukai raider. You can only achieve two successes from the use of this skill.
Diplomacy (26): You speak with locals, both commoners and learned scholars, entreating them for information regarding The Drukai, The Witch of the Creeping Forest, or both.
Nature (26): You investigate the outskirts of the forest, making note of the type of trees, state of the vegetation and the varieties of Ooze living therein. Counts as one success and allows characters to provide a +2 bonus to those making either Diplomacy or Arcana checks.
Arcana (31): You spend time leafing through arcane tomes and scholastic material, searching for references to The Witch of the Creeping Forest, the Drukai, or both. Each success reveals one additional snippet of information over what would normally be revealed.
Success: The PC’s discover 4 of the pieces of information outlined below (determined randomly)
Failure: The characters, despite their best efforts, only manage to find 2 pieces of information.

Lore on The Witch of the Creeping Forest -- Roll d6

1 – The Witch of the Creeping Forest is not human, but rather a primordial being of great age and power.

2 – The Witch of the Creeping Forest is known as Ember Sinclair. She is reclusive, and rarely leaves her home, the forest of the same name.

3 – The Witch of the Creeping Forest has a lair deep within the cursed grove, guarded by all manner of slimes, oozes, and worse.

4 – The Witch of the Creeping Forest is, in fact, part ooze herself, a trait that grants her resistance to acid, disease, and poison.

5 – The Witch of the Creeping Forest has the ability to corrupt one’s thoughts and intentions – those who raise steel against her suddenly find themselves doubting their abilities, weakening their blows.

6 – The Witch of the Creeping Forest does not sponsor or otherwise command the Drukai. The Drukai live in fear of The Witch, sating her with regular offerings of slaves and treasure. In return, the Witch’s pet oozes deter attempts to remove the Drukai from their ancestral home.

Regardless of the success or failure, two things happen. Firstly, the PCs learn the general location of the Drukai base camp in The Creeping Forest. Secondly, one or more Chosen of the Witch (NPCs with the Ooze Knight Elite Template) take notice of the party, subtly compelled by Ember to offer aid or their services in battle. One sample chosen is detailed below, though this is not guaranteed to be the Chosen Ember sends against the PCs, depending on DM's choice and the PC's current level.


[deck=Sample Ooze Knight -- Sirri “Viper” Kronsweld --- Level 22 Fighter (Elite Soldier)]

Medium natural humanoid XP 8,300
Initiative +13
Senses Perception +11; Darkvision
HP 396; Bloodied 198; 3 healing surges, also see Second Wind
AC 43; Fortitude 39, Reflex 36, Will 36
Resist Acid 15
Saving Throws +2
Speed 6
Action Points 1

Combat Challenge (Fighter Class Ability)



Second Wind (Standard, Encounter)
DM's Note: Viper is wearing Battleforged Armor @ 2nd level of power

Cleave [Fighter 1 PHB 77] (Standard, At-will)
+28 vs AC; 2d10 + 6 damage; on hit, one secondary target takes 6 damage.

Sure Strike [Fighter 1 PHB 77] (Standard, At-will)
+30 vs. AC; 2d10 damage

Silverstep [Fighter 13 PHB 81] (Standard, Encounter)
Target: one or two creatures, +28 vs AC; 2d10 damage and pushed 2. Effect; Viper shifts 2 sqaures

Vorpal Tornado [Fighter 17 PHB 83] (Standard, Encounter)
Close Burst 1, +28 vs. AC; 1d10 + 6 damage, targets are pushed 1 and knocked prone.

Reaving Strike [Fighter 19 PHB 84] (Standard, Daily) Reliable
+28 vs AC; 5d10 damage and target is pushed 1.

No Surrender [Fighter 22] (Immediate Reaction, Daily) Healing
Viper regains enough hitpoints to bring her to 198 – all attacks made by her until the end of the encounter are made with a -2 penalty.

Trample the Fallen (Iron Vanguard Feature, PHB 86):
When Viper pushes a creature or knocks a creature prone, it takes 6 damage.

Caustic Splash (immediate interrupt when bloodied; encounter)
Viper's slimy skin ruptures violently with the attack, dealing 50% of the triggering attack’s damage as acid damage and applying ongoing acid 5 to all in close burst 2.


Alignment -- Good
Languages -- Common, Supernal
Skills Athletics +22, Endurance +22
Str 22 Dex 14 Wis 12
Con 22 Int 13 Cha 15

Equipment -- +4 Battleforged Warplate, +4 Lightning Halbred
[/deck]

Tactics -- Viper is an excellent tactician, always moving and using her fighter exploits to reshape the battlefield as she sees fit. Because of her Iron Vanguard ability, Viper deals bonus damage whenever she uses one of her encounter or daily powers. Viper's Glaive lends her reach which she uses to assault the more nimble (and squishier) strikers and controllers of the party. Because of her Cleave abillity, Viper always attempts to position herself within range of as many foes as possible, a tendency that helps inflict even greater damage if someone triggers her Caustic Burst ability. Viper saves her action point to first cleave, then use reaving strike on a single enemy.

Sirri Kronsweld, known locally as ‘Viper’ because of her snake-like reflexes, is a wanderer. She travels from town to town, often hiring on as a guard on merchant caravans. She is slightly short, standing only 5’ 7”, with tanned skin, and short, light brown hair. This carefree young woman (now closer to 30 than 20, but you couldn’t tell for looking at her) is kind and amicable, donating to charities that which she does not need to maintain her modest, nomadic lifestyle. Viper lives for the thrill of new experiences, makes new friends easily, and is generally well liked by those she meets. Viper sees her martial skill simply as means by which to make a living – she fully expects to one day settle down and enlist in a local garrison (though with her abilities, she’s more likely to become captain of the watch rather than a mere guard). Some claim Viper as forgetful, at past times having missed contracts and appointments because of confusion on the current date. Viper jokingly maintains that she is simply bound to get lost in the experience of new places, and though bothersome at times, this oddity of her personality is simply attributed to her natural wanderlust and lack of real roots.

What no one, Viper included, knows is that this happy, cheerful exterior hides a menacing secret. When Viper was 15, Drukai raiders abducted her entire family in the middle of the night. While her parents were simply consumed, Viper’s potential was seen by The Witch of the Creeping Forest, and was thus endowed with a fragment of that entity’s power. The young teen struggled out of the forest the next day, bloody and beaten. Viper, too scarred by the “encounter with the raiders” to remember much of anything, was taken in to the local temple as an orphan. After that fateful encounter, it wasn’t long before Viper’s skill with weapons was discovered; eventually leading her to the path she has forged today.

The PC’s might discover Viper in any town they are visiting, or, depending on how they get there, guarding a caravan. Viper is friendly, and can prove to be a staunch ally… as long as the PCs don’t involve her in anything related to the Creeping Forest. In this case, The Witch exerts her control over Viper, surreptitiously suggesting Viper to follow and assist the PCs. If the PCs locate and infiltrate Ember’s lair, Viper’s dark secret is not revealed until the final confrontation with The Witch herself, increasing the difficulty of the encounter. If Viper is fighting with the party (rather than against) she does not fight in Ooze Knight form – she loses the ability to use Caustic Splash and Resist Acid 15, but keeps all other benefits of Elite status.

Ooze Knight -- Elite Template

Prerequisite: Humanoid

Ooze Knight (Elite Soldier)
Humanoid (Elemental) XP Elite
Senses -- Darkvision
defenses -- +2 AC; +2 reflex, +2 Will
resist 5 acid at 1st level, 10 acid at 11th level, 15 acid at 21st level
saving throws -- +2
action point -- +1
hit points-- double normal
Caustic Splash (immediate interrupt when bloodied; encounter)
The Ooze Knight’s slimy skin ruptures violently with the attack, dealing 50% of the triggering attack’s damage in close burst 2. At 21st level, also applies ongoing acid 5.

An Ooze Knight is immune to the damage and secondary effects caused by Ember’s Torrential Charge, Slime Veil, or Slimespiral abilities.


Though all of Ember’s personal chosen possess the capacity to be involuntarily turned into Ooze Knights at any moment, for the majority of Ooze Knights, the condition is irrevocably permanent. Any humanoid creature can be made into an Ooze Knight, which The Witch uses as guards and menial labor. The process creates a 2-3 inch thick “skin” of ooze over the creature’s entire body. Clothing and equipment can still be worn normally as the ooze (though slimy) is decidedly attached to the creature and will not drip or spread beyond the exterior of the creature. Ooze Knights are not found in the majority of the Creeping Forest, confined to a relatively small area near Ember’s personal fortress. Rarely, entire cadres of Ooze Knights are sent forth from the forest to deal with a particularly meddlesome problem that The Witch doesn’t want to risk a chosen with solving.


For the PCs -- Encountering and Confronting the Menace Cont.


Once PCs enter the forest proper, they are at risk to encountering dangerous swarms of oozes (advanced Shadow Slimes and Azure Jellies make for particularly dangerous encounters) and Drukai. As stated previously, Drukai is a title or clan name taken up by the humanoid tribes living in the Creeping Forest, and an actual Drukai can be a creature of any race. Several good options for Drukai include Dragonborn, Eladrin Vampires, Shifters, Water or Earthsoul Genasi, Rakshasa, Shadar-Kai, or Dopplegangers.

The Drukai maintain a permanent presence of some sort as their home base, and it is here that the PCs are likely to encounter their leaders, both martial and spiritual. These two Drukai belong to the group of those few who know enough about the Witch to direct the PCs to her base, and are likely to live long enough to divulge that information in exchange for mercy.

The Menace, Confronted -- The PCs can continue on to Ember’s stronghold, fighting past through throngs of guardian slimes and Ooze Knight protectors. As the PCs battle through the majority of Ember’s sunken fortress, they travel ever downwards to the lowest level of the dungeon, a huge, octangonal room. That is to say that the room is octagonal with the four cardinal directions extending 9 squares out from the center, while the NE, SE, NW, and SW corners of the room extend out only 7 squares from the center.

Upon entering, Ember occupies a 4 x 4 depression (filled with a mixture of nascent slime and water) in the center of the room. There is a small layer of water and detritus covering the entire floor of the room, a foot deep, that makes moving more laborious, but does not significantly hamper it. Slime, moss, and fungus line the perpetually slick walls. Ember herself stands upon the surface of the water at all times. The central depression contains an appropriate treasure parcel (if applicable).

If one of Ember’s Chosen has inserted themselves into the party, they maintain in control of their actions until the final confrontation against Ember in the depths of her stronghold. Ember allows her Chosen to take two turns before unleashing her control in an agonizing full-round action (standard, move, and minor action) resulting in screams of agony as the as ooze and slime billows out of the Chosen’s every orifice, creating the ‘skin’ exhibited by all Ooze Knights. The Chosen regains the use of Caustic Burst and gains Resist Acid as appropriate, and fights against their former allies, the PCs.

Alternatively, if the PCs declined the Chosen's offer of assistance, Ember may have already recalled her minion to her lair, and the two fight against the intruders together.

Depending on the Chosen the DM has decided upon, this may increase the difficulty of the encounter, and should likewise result in more awarded treasure. For a truly tough encounter, pit Ember and a level 28 Ooze Knight chosen against a party of five level 28s!

Epilogue - The death of Ember eradicates the menace posed by The Creeping Forest. Without her presence to call and sustain them, the abnormally high number of oozes within the forest diminishes rapidly, allowing the proper authorities freedom to bargain or purge the remaining Drukai as they see fit. Yet killing Ember does not eliminate her legacy – fragments of her power still lie dormant scattered throughout her score or so of chosen. PCs may have to deal with the very real possibilities that one of these chosen will be consumed to reconstitute The Witch, now very much enraged.

Permanently killing Ember and cleansing or eliminating her remaining chosen is a suitably epic quest to prove one’s destiny and secure immortality for the PCs.
If you look past the plot and the voice acting, Metroid: Other M was an okay game. Not a great game, but an adequate one. Not using the Metroid item collect jingle though? That, was a mistake.
I hope the length of my entry encourages others to overachieve rather than intimidate them!

Good luck to everyone else. I expect to have some excellent entries waiting when I get back from my trip.
If you look past the plot and the voice acting, Metroid: Other M was an okay game. Not a great game, but an adequate one. Not using the Metroid item collect jingle though? That, was a mistake.
It took me like ten contests before I won. I'm not special, I'm just tenacious. Grr.

That's some excellent encouragement for anyone getting discouraged.
The list is updated!
Wrecan will be happy to know that I have no further questions to pester him with.:D

Then may I suggest a few more.

1) Why do you drive on a parkway and park in a driveway? Shouldn't it be the other way around?

2) Funyuns? Fer 'em or agin 'em

3) Do you have an alibi for the night of July 27th, 1997, around 8:30 PM?

4) Are those your own teeth

5) If this question were rhetorical, would it really matter?

6) What is the last digit of pi?

Those ought to keep him occupied.
1) Why do you drive on a parkway and park in a driveway? Shouldn't it be the other way around?
I drive on both. "Parkways" are so-named because there is supposed to be parkland alongside them.

2) Funyuns? Fer 'em or agin 'em
Agin.

3) Do you have an alibi for the night of July 27th, 1997, around 8:30 PM?
Yes.

4) Are those your own teeth
Yes.

5) If this question were rhetorical, would it really matter?
Yes.

6) What is the last digit of pi?
g

Those ought to keep him occupied.

Next!
Next!

What do I have in my pocket?
If you look past the plot and the voice acting, Metroid: Other M was an okay game. Not a great game, but an adequate one. Not using the Metroid item collect jingle though? That, was a mistake.
Next!

If we must.

1) Why is your username "wrecan"?

2) Why were you you-know-where you-know-when, and where did you hide the body?

3) Blue dragons or black dragons?

4) 1e or 2e?

5) ?sdrawkcab daer uoy naC

6)

7) What is the answer to life and the universe, but not everything?

8) 01000010 01100101 00100000 01110011 01110101 01110010 01100101 00100000 01110100 01101111 00100000 01100100 01110010 01101001 01101110 01101011 00100000 01111001 01101111 01110101 01110010 00100000 01001111 01110110 01100001 01101100 01110100 01101001 01101110 01100101 00101110

That is all.
8) 01000010 01100101 00100000 01110011 01110101 01110010 01100101 00100000 01110100 01101111 00100000 01100100 01110010 01101001 01101110 01101011 00100000 01111001 01101111 01110101 01110010 00100000 01001111 01110110 01100001 01101100 01110100 01101001 01101110 01100101 00101110

No fair throwing old robot proverbs at him
8) 01000010 01100101 00100000 01110011 01110101 01110010 01100101 00100000 01110100 01101111 00100000 01100100 01110010 01101001 01101110 01101011 00100000 01111001 01101111 01110101 01110010 00100000 01001111 01110110 01100001 01101100 01110100 01101001 01101110 01100101 00101110

That is all.

01010110011001010111001001111001001000000110001101101100011001010111011001100101011100100010000001110011011010010111001000101100001000000110001001110101011101000010000001101001001000000110010001101111001000000110001001100101011011000110100101100101011101100110010100100000011100110111010101100011011010000010000001100001011011100010000001110101011011100110010001100101011100100110100001100001011011100110010001100101011001000010000001110100011000010110001101110100011010010110001100100000011000110110111101101110011101000111001001100001011101100110100101101110011001010111001100100000011101000110100001100101001000000111001001110101011011000110010101110011001000000110111101100110001000000110010101101110011001110110000101100111011001010110110101100101011011100111010000111011001000000110011101110010011000010110111001110100011010010110111001100111001000000110110101100101001000000111010001101000011001010010000001100001011001000111011001100001011011100111010001100001011001110110010100100001
1) Why is your username "wrecan"?
Because the Social Security Administration wouldn't let me put it on my social security card.

2) Why were you you-know-where you-know-when, and where did you hide the body?
Because you know why... and they're with the other bodies.

3) Blue dragons or black dragons?
Blue!

4) 1e or 2e?
1e!

5) ?sdrawkcab daer uoy naC
.oN

6)

7) What is the answer to life and the universe, but not everything?
41.999999999999...

8) 01000010 01100101 00100000 01110011 01110101 01110010 01100101 00100000 01110100 01101111 00100000 01100100 01110010 01101001 01101110 01101011 00100000 01111001 01101111 01110101 01110010 00100000 01001111 01110110 01100001 01101100 01110100 01101001 01101110 01100101 00101110
2.
8) 01000010 01100101 00100000 01110011 01110101 01110010 01100101 00100000 01110100 01101111 00100000 01100100 01110010 01101001 01101110 01101011 00100000 01111001 01101111 01110101 01110010 00100000 01001111 01110110 01100001 01101100 01110100 01101001 01101110 01100101 00101110
2.

I hope you remembered to drink your ovaltine.
It took me like ten contests before I won. I'm not special, I'm just tenacious. Grr.

I got lucky with my medal. You guys just happened to use a topic that I'm pretty good at writing adventures for.
With questions like those, you'd make a great lawyer-

"Have you lived here all your life?"
"Not yet."

"The stairs down to the basement, do they also go up?"

"Do you recognize what I have in my hand?"
"Yeah, its a photo of me."
"Can you identify the person in the photograph?"
That's Someone, with a capital S. "Cat's out of the bag on that one, isn't it? Who puts cats in bags, anyway? Cats hate bags." -Sheogorath, Oblivion
OOoohh! Halloween Theme. This'll be really entertaining. Yippee!

Now, it's anagram pun time. Based off wrecan and in question and answer format.

1) In the future robot v. bird war, the terminator came back to kill this future avian rebel.
Answer

John Cawner


2) 4E did away with negative energy damage in lieu of this newer, flashier, damage.
Answer

Necraw-tic


3) What's shiney, clean, and really revs your engine?
Answer

Thats right, a New Car
Shut up, you make a pun where 'new car' is the answer. Jerks


4) How do all the rich guys make that dough?
Answer

Off acrewn interest!


5) Those austrailians are no fan of our EDMC organizer, what do they call him?
Answer
A real wancer!



I can think of more anagrams, but not more puns.

Also: yippee!
Resident Shakespeare
bah...

all i currently think of when trying to work out something for this contest, is how my npc-entry ("council of broken souls") would have fit perfectly...

unless i'm hit by a lightning (or idea), i expect there'll be no entry from me this time...
Here be dragons: IMAGE(http://tinyurl.com/cydyvkj/.gif)IMAGE(http://tinyurl.com/c54g6ac/.gif)IMAGE(http://tinyurl.com/csw6fhj/.gif)IMAGE(http://tinyurl.com/cbxbgmp/.gif)IMAGE(http://tinyurl.com/cz7v5bd/.gif)IMAGE(http://tinyurl.com/ccg9eld/.gif)IMAGE(http://tinyurl.com/c8szhnn/.gif)IMAGE(http://tinyurl.com/cp68b5u/.gif)
56767308 wrote:
Sadly, I don't think this has anything to do with wanting Next to be a great game. It has to do with wanting Next to determine who won the Edition War. [...] For those of us who just want D&D Next to be a good game, this is getting to be a real drag.
57870548 wrote:
I think I figured it out. This program is a character builder, not a character builder. It teaches patience, empathy, and tolerance. All most excellent character traits.