[4E] Expert Dungeon Master Competition #2: Create a Villain With a Plan!

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Expert Dungeon Master Competition #2
Create a Villain with a Plan
Welcome to the second Expert Dungeon Master Competition! The primary purpose of the Expert Dungeon Master Competitions is threefold:


  • To create a resource for new Dungeon Masters drawing on the vast talent pool of the experienced Dungeon Masters of this forum.

  • To create a fun and vibrant competition that is sportsmanlike and friendly.

  • To showcase the creativity and talent of Dungeon Masters like you.


In this second competition, the objective is to create a NPC whose villainous plot might be opposed by a party of adventurers. In order to enter the competition, you must fulfill the following required elements:


  • Stat Block. Create a stat block for a NPC villain.

  • Plan.  Describe the dastardly plot that this villain seeks to accomplish.

  • Resources.  Describe generally some of the resources at the villain's disposal.

  • Hooks. Offer one or more suggestions as to how the adventurers might get involved in the villain's plot.

  • Note! Do not stat out the villain's entire encounter, adventure or story arc. This is a NPC competition, not an adventure competition.


In addition, the entry must meet three of the following 12 optional elements:

  1. Philanthropist. As a part of the plot, the villain intends to offer a gift to either the adventurers or a third party (or parties).

  2. Monologue.  The plot requires somebody to deliver a monologue or soliloquy.

  3. Subversive. The villain belongs to an organization that is ignorant of and would not approve that villain's plot.

  4. Vulnerable. The villain has a secret that, if discovered by the adventurers (and the entry must explain how the party might discover it), can be used to their advantage.

  5. Unjustified Means.  The villain has laudable goals but uses villainous means to achieve them.

  6. Reachable.  The villain may stop committing villainy if the PCs sacrifice something of more than a financial importance to them.

  7. Minion.  The villain represents a serious threat to the adventurers even though it is statted as a minion.

  8. Ill.  The villain suffers from a disease.

  9. Chromaphile.  The villain targets victims based on a color (of hair, eyes, clothing, etc).

  10. Martyr.  The villain understands that the successful implementation of the plot will result in the villain's own death.

  11. Patron.  The villain will act as a patron to the adventurers.

  12. Tavern.  The villain works at a tavern.

Following are some general rules of the Expert DM Competition. Please note that the rules with respect to links and images have been amended slightly. You can read the complete contest rules [post=16059666]here[/post].


  • Code of Conduct. All entries must comply with the forum's Code of Conduct.

  • Contest Duration. Contests usually run for two weeks, beginning with the post announcing the competition. The Coordinator may extend the duration of the contest at his discretion after consulting the other judges for that competition. However, such extensions should be done very rarely.

  • Edits After 15 Minutes Prohibited. Applicants may not edit their entries more than 15 minutes after submission. This includes editing done by forum moderators, unless the moderator specifically states that the entry had not been edited prior to the moderator's action. If the entrant submits an entry before the contest closes and then edits the entry after the contest closes, but within fifteen minutes of submission, the edits will be considered valid. Entrants should use the forum’s “preview post” function or an off-line text editor to check the entry before posting. Once winners have been announced, entrants may edit their entries.

  • Multiple Entries Prohibited. Each applicant may only submit one entry prior during the period in which entries may be submitted. Submitting multiple entries disqualifies all entries. Additional entries may be submitted after the competition closes, but they will not be judged.

  • Multi-Post Entries Prohibited. Each entry must be contained within a single post. The judges must ignore any subsequent posts.

  • Outside Links Prohibited. Entries may not include material hosted on a website other than the post on which the entry appears. Images hosted on, or links to, other websites will be ignored by the judges when scoring.

  • Plagiarism and Previewing Prohibited. All entries must be the original, exclusive work of the applicant. Entries found to be copying the work of another, or that have been posted for review prior to the close of the competition, will be disqualified.


The contest will run from today through Friday August 15, 2008. All entries must be submitted no later than 12:00 midnight on that day (Eastern Standard Time). The judges of this contest are Nani?, Nyarlathotep and wrecan and the coordinator of this contest is wrecan. Good luck and have fun!!

Questions & Answers



Q. What is the definition of "villain" for purposes of this contest?

A. A "villain" is an NPC that has an objective and a dastardly plan to achieve that objective that the DM intends the PCs attempt to foil.


Q. What is an appropriate objective for the villain?

A. That is up to each entrant to decide. Please review the contest rules (link provided in opening post), which describe the criteria used by judges when judging entries.


Q. Can the entry use a group of villains?

A. Yes, but one of the villains must meet all the requirements and optional elements for the villain.

Entry List



  • [post=16590849]Eightbitmage's Gregor[/post] (Gold Medalist!)
  • [post=16549958]Decapitus' Sophilia of Meadow Victorious[/post] (Silver Medalist!)
  • [post=16557618]DM_Dan's Davan the White[/post] (Bronze Medalist!)
  • [post=16494215]PowerAttackForTwenty's Valetheil Moonhaunt[/post]
  • [post=16503136]Lardking's Karazul Torrin[/post]
  • [post=16507261]Drecon84's Licanta Domina[/post]
  • [post=16508917]Lord_Ventnor's Malik Euphrais[/post]
  • [post=16526680]AceRumble's Thorfinn Skyhammer[/post]
  • [post=16540480]CaptFisher's Westron Phillips[/post]
  • [post=16543346]Titanium Dragon's Kuro and the Kure Ninja Clan[/post]
  • [post=16549931]Rowe's Zithix - Githzerai Cult Leader[/post]
  • [post=16551609]dulsi's Star God[/post]
  • [post=16553849]waggertribe's Di Quial[/post]
  • [post=16555299]Crofter's Aramnir of Haldenheim[/post]
  • [post=16559031]LastOfTheEld's Miss Freda Harrows[/post]
  • [post=16560207]Arthnek_the_Boar's Vornegar Crimson[/post]
  • [post=16561622]Sagelyone's Lord Dieren[/post]
  • [post=16570754]Drin's Ymir[/post]
  • [post=16576883]Foxen's Goblin Attorney[/post]
  • [post=16577717]whitebaron's The Council of Broken Souls[/post]
  • [post=16578138]SaintKeelon's Carmen Lustbader[/post]
  • [post=16582324]Hazard84's Jeergol, the Half-Dead Wizard[/post]
  • [post=16585969]Whitman's General Bharash[/post]
  • [post=16589687]nowiwantmydmg's Adogean Belmorn[/post]
I am on it. Sounds like a very interesting challenge, the results will be easy to implement in campaigns :D
sounds like something to work on for my 8-hour trainride next week. *mustremembertobringwritingpaper*
Here be dragons: IMAGE(http://tinyurl.com/cydyvkj/.gif)IMAGE(http://tinyurl.com/c54g6ac/.gif)IMAGE(http://tinyurl.com/csw6fhj/.gif)IMAGE(http://tinyurl.com/cbxbgmp/.gif)IMAGE(http://tinyurl.com/cz7v5bd/.gif)IMAGE(http://tinyurl.com/ccg9eld/.gif)IMAGE(http://tinyurl.com/c8szhnn/.gif)IMAGE(http://tinyurl.com/cp68b5u/.gif)
56767308 wrote:
Sadly, I don't think this has anything to do with wanting Next to be a great game. It has to do with wanting Next to determine who won the Edition War. [...] For those of us who just want D&D Next to be a good game, this is getting to be a real drag.
57870548 wrote:
I think I figured it out. This program is a character builder, not a character builder. It teaches patience, empathy, and tolerance. All most excellent character traits.
Hooray! Just what my campaign needs at the moment.
I'll have an entry ready for next week sometime for sure.

Not to pick nits but I think you mean Friday August 15 not 16th?

Glad to hear you got some judging backup on this one.

Question: How are we defining Villian for the purpose of this? Is scale important: what actually has to be threatened ?
Oops! Fixed!
Question: How are we defining Villian for the purpose of this? Is scale important: what actually has to be threatened ?[/i]

A villain is somebody with a dastardly plot intended for the PCs to attempt to foil.

The objective of the villain is entirely up to the entrant's discretion. Please review the contest rules for a description of the criteria the judges use when judging an entry.
Fair enough, thanks for the quick response Wrecan!
He he he, you said "dastardly".

I've got to find a better way of flagging threads to follow...
That's Someone, with a capital S. "Cat's out of the bag on that one, isn't it? Who puts cats in bags, anyway? Cats hate bags." -Sheogorath, Oblivion
Well, a Villian is a Someone. And if Someone has a plan to bring down the PC's, he's either a DM or a Villian. So that makes him Dastardly.

All the Best,

Nani?
I'm new to competitions, so have a question. Is there a specific format we need to put the entry in? Does the entry need to be in a code box, and do we just post it here?
Entries should be made in a new post to this thread. Please read all the competition rules before posting.

It is recommended that entries not use special vB codes like spoiler blocks, code blocks, deck blocks and the like. Otherwise there is no specific required format, but entries are scored in part on their clarity.

Welcome to the competitions and good luck!
Note! Do not stat out the villain's entire encounter, adventure or story arc. This is a NPC competition, not an adventure competition.

I have an idea for a villain, but his stat block will make little sense/would be of little use without the other creatures from his encounter. Should I just come up with a new villain, or is there a better solution?
I'm afraid you'll just have to do your best. The goal is to explain the villain and his plan, not to provide a specific encounter for the PCs to meet. How any given DM will utilize the villain should be up to the DM who decides to use your entry.
i hope a group of villains working towards the same goal will be fine too....
Here be dragons: IMAGE(http://tinyurl.com/cydyvkj/.gif)IMAGE(http://tinyurl.com/c54g6ac/.gif)IMAGE(http://tinyurl.com/csw6fhj/.gif)IMAGE(http://tinyurl.com/cbxbgmp/.gif)IMAGE(http://tinyurl.com/cz7v5bd/.gif)IMAGE(http://tinyurl.com/ccg9eld/.gif)IMAGE(http://tinyurl.com/c8szhnn/.gif)IMAGE(http://tinyurl.com/cp68b5u/.gif)
56767308 wrote:
Sadly, I don't think this has anything to do with wanting Next to be a great game. It has to do with wanting Next to determine who won the Edition War. [...] For those of us who just want D&D Next to be a good game, this is getting to be a real drag.
57870548 wrote:
I think I figured it out. This program is a character builder, not a character builder. It teaches patience, empathy, and tolerance. All most excellent character traits.
As long as there is one NPC who meets all the criteria, it does not matter if that NPC has companions with the same agenda.

But do not use one NPC to meet optional element 7 (statted as a minion) and another to meet optional element 8 (suffers a disease), for example.
Heres my submission

Valetheil Moonhaunt

Valatheil Moonhaunt was an elvish maiden living in the coastal town of Silver Shells. At least, she was, two hundred and seventy three years ago, before she died in a fire. However, her period of death was soon replaced with a much longer period of undeath, for she had risen as a powerful ghost. She wandered the towns in secret for many years, letting no one now of her existence. As far as the town of Silver Shells knows, Valatheil Moonhaunt died many years ago.

Valatheil has spent her entire life as a ghost searching for a way to regain the life she feels was stolen from her. Recently, she discovered the Cracked Jewel, the largest inn in Silver Shells, harbors a great secret, a broken Philosopher’s Stone. Valatheil seeks to repair it, but needs one crucial ingredient: a living soul to seal within it.

Valatheil was not the only one seeking the Philosopher’s Stone. Gaira Greatmane, a Rakshasa Noble, also learned of the Philosopher Stone, and seeked to use it to heal the devastating disease that she suffers from. However, Valatheil learned of Gaira’s existence, who was using her talents to act as a barmaid at the Silver Shells. Valatheil possessed Gaira, and due to Gaira’s disease, she is unable to break the hold.

Valatheil, posing as Gaira, has acquired the Philosopher’s Stone, and now only needs to find a being powerful enough to repair it. Valatheil needs to have a living being with a level above 21 to hold the jewel while she recites the spell that will absorb their soul. The only beings of adequate power in the town are of course the PCs, who unfortunately for them, have chosen to stay at the Cracked Jewel. On their first night, Valatheil will offer the jewel as a gift to one of the female PCs, preferably a mage. She claims that it is a gift from a wealthy male patron who wishes to meet her at a later time. As soon as the PC lays hands on the jewel, Valatheil begins reciting the spell. While reciting it, the PC is paralyzed as dark energy courses through their body. Valatheil is likewise unable to do anything other than recite it. The spell requires three whole rounds to recant, and can be broken by dealing any amount of damage to Gaira, which breaks Valatheil’s, who is still possessing the Rakshasa, concentration and saves the PC.

However, Valatheil does not have the complete spell, so even if she recites all she has, she will only absorb part of their power. This will impose a –4 to attack and damage rolls, as well as an equal penalty to all defenses and skill checks.

Enraged that her chance of live was ruined, Valatheil, using Gaira’s body will attack the PCs. She continues possessing Gaira until the Rakshasa dies, then uses her own spectral form to attack the PCs.

However, if at any time, the PCs offer to restore Valatheil to life, she will immediately cease attacking, and beg them to do so. If they fail to do so, Valatheil will resume assaulting them with increased ferocity.

The spell required to restore the broken Philosopher is lost to the ages. If a PC was weakened by the spell that Valatheil used, it can be reversed by fully destroying the jewel.

Gaira is a Rakshasa Noble (MM pg 217)
Valatheil is a Devastator (DMG pg 178) Death Master (DMG pg 178) Tormenting Ghost (MM pg 117)

Optional Elements
1. Valatheil offers the broken jewel to a PC
6. Valatheil will cease in her crimes if the PCs restore her to live
8. Gaira suffers from a disease(not sure if this one counts)
12. Valatheil and Gaira work at the Cracked Jewel as a barmaid as a cover
We have our first entry. Good reason for a Bump.

All the Best,

Kerney
I just wanted to let you all know I'm working on my entry for this competition and shall be throwing my hat in. Hopefully you'll enjoy it.
List is updated!
Karazul Torrin

Karazul is the leader of a large mercenary organisation that the PC's might be part of. He has a large area of influence in the land around his fortress due to having the largest known standing army. What everyone else doesn't know is that he is also in command of all the kobold tribes operating underground outside of his area of influence who have been stealing supplies from the other cities to maintain Karazul's large army. These kobolds have a habit of saying that Karazul will avenge their deaths. If his mercenary company were to find out about this (and probably figure out the fact that he's a paladin of Tiamat by storming his locked room which has a shrine dedicated to Tiamat), many would turn traitor and give the PC's a sizeable army to lay siege to the fortress with, although they will leave Karazul and his chamber guards for the PC's to kill.

When Karazul finds out about the potential power of the PC's, he will send one of his dragonborn emissaries to give them an Orb of Bahamut which is supposed to destroy the five 'Heads of Tiamat' and offer a vast reward for their destruction, it actually teleports the 'Heads of Tiamat' to Karazul which he intends to bring into one place when he will sacrifice himself to summon Tiamat herself to the material plane. Each 'Head of Tiamat' is some sort of dragon linked artifact (gem, weapon, scale, dragon head etc. DM's choice), one black, one blue, one green, one, red and one white.

Karazul is a Dragonborn Champion with the Paladin template and these abilities
  • Valiant Strike (at-will)
  • Resounding Smite (encounter)
  • Fortifying Smite (encounter)
  • Exalted Retribution (daily)
  • Righteous Inferno (daily)
  • United in faith (daily utility)
  • Turn the tide (daily utility)
  • Wrath of the Gods (daily utility)


Optional Elements
The villain understands that the successful implementation of the plot will result in the villain's own death.
As a part of the plot, the villain intends to offer a gift to either the adventurers or a third party (or parties).
The villain belongs to an organization that is ignorant of and would not approve that villain's plot.
The villain has a secret that, if discovered by the adventurers (and the entry must explain how the party might discover it), can be used to their advantage.
Updated!
Name: Licanta Domina

Licantha Domina is a Succubus (MM p.67) sent by her devilish masters to gain control over the city of Davinal.
Recently she has assumed the form of a lower ranking member of the ruling council. This council member was a human noble that governs the trader's guild in town. He had a wide support with most people in the city and could always count on a wide support among the population and town guards.
She is busy infiltrating the local assassin´s guild to make them do the dirty work for her.
Furthermore Licantha belongs to a radical group that believes that only redheaded victims may be possessed to do their bidding. Others are not worthy of that high honor. PC's might notice an unulual number of redheads among her followers.

Her plans are proceeding well until a group of adventurers arrives in the city.
Licantha is smart however and figures that such a group would be a valuable asset and tries to win them over to do certain tasks for her.
She sends the PC´s away on missions that gain her ever more power and influence in the council.

When Licantha finally gains control over the assassin´s guild she starts killing the council off one by one (and always with a redheaded assassin of course)
Will the PC´s figure her out fast enough to prevent the fall of the council and the eventual destruction of the city of Davinal?

Optional elements:
3. The villain belongs to an organization that is ignorant of and would not approve that villain's plot.
9. The villain targets victims based on a color (of hair, eyes, clothing, etc).
11. The villain will act as a patron to the adventurers.
Updated!
Here I go...

Malik Euphrais, the Eyethief Murderer

Malik Euphrais is a sociopath, plain and simple. His modus operandi is to leave a corpse behind with the eyeballs missing from their sockets, hence his nickname, The Eyethief Murderer. He is brutally efficient as a killer, and will often sell his skills to the highest bidder. Although he kills for money, Malik kills mainly because he enjoys causing death and pain. Malik could easily fit into an urban campaign as a high-ranking assassin in the employ of a corrupt nobleman or politician.
Malik is unusually fixated on the color blue. He wears dark blue clothing, has dyed his hair blue, and will often go after targets that have blue eyes. Malik will only ever steal blue eyeballs off of his victims. He will go after any target he is paid to kill, but on his free time he will often hunt blue-eyed people. If his employer or any of his “co-workers” hired by his employer have blue eyes, they will probably end up as victims themselves. This compulsion could be his Achilles’ heel, since clever PC’s could use his obsession to determine his next target and lay ambushes on him based on this information. The PC’s could come about this information if the DM describes each one of Malik’s victims appearances, or possibly streetwise check:

DC 15: A serial killer named the Eyethief Murderer has recently arrived in the town. He is wanted in several towns across the continent for multiple counts of murder.
DC 20: The Eyethief Murderer’s victims have mostly been formerly blue-eyed people. All the corpses with their eyes stolen had blue eyes when they were alive.
DC 25: A man named Malik Euphrais has recently appeared in town in the employ of a local noble/politician. He arrived is around the same time that the Eyethief Murders began.
DC 30: Malik is fixated on the color blue. His clothing is blue, his weapon, a short sword he refers to as the Azure Avenger is blue, he even keeps a bottle of blue food coloring to add to his drinks before consuming them.

Malik's Stat Block
Malik Euphrais
Level 10 Elite Lurker [XP 1,000]
Medium natural humanoid
Initiative: +10; Senses: Perception +9
HP: 168; Bloodied: 84
AC: 26; Fortitude: 22; Reflex: 25; Will: 24
Skills: Stealth +15, Insight +9
Str: 16 (+8), Con: 14 (+7), Dex: 21 (+10), Int: 16 (+8), Wis: 18 (+9), Cha: 9 (+4)
Speed 6
Action Points: 1

Azure Avenger (Standard; At-Will) ~ Weapon
Melee; +17 vs. AC; 1d6 + 7 damage.

Faceplant (Minor; At-Will)
Melee; +14 vs. Fortitude; 1d4 + 3 damage, and the target is knocked prone.

Knockback (Immediate Reaction; When an attack against Malik misses)
Melee; +14 vs. Fortitude; 1d4 + 3 damage, and the target is pushed 1 square.

Sudden Death (Standard; Encounter) ~ Weapon
Melee; +16 vs. Reflex; 3d6 + 7 damage.

Cornered Wolf
When Malik is first bloodied during an encounter, he regains use of his Sudden Death power.

Sneak Attack
Malik deals an additional 3d6 damage with all successful attacks he makes using a light blade against a target he has Combat Advantage against.

Alignment: Evil
Languages: Common
Equipment: Azure Avenger (+2 Short Sword), Cloth Armor

Tactics: If Malik is working alone, he’ll wait to get one or two PC’s alone before attacking them. If he is working with a group, he’ll hang back while his allies attack the PCs first. If one of the PCs has blue eyes, Malik will target that PC; otherwise, he’ll hit the target closest to him. Malik’s first attack will be a Sudden Death attack from hiding. If his first attack doesn’t kill his target right away, on his subsequent turns he’ll attack the target with Faceplant before attacking them with his magic short sword, Azure Avenger. When he is first bloodied, Malik will use his Action Point to make a Sudden Death and Basic attack, trying to take down his target as quickly as possible. Malik will focus on one target exclusively until it dies, forcing away other enemies with his Knockback power. If things are going bad for him, he’ll try to find cover and sneak away stealthily.


Optional Elements:
3. The villain belongs to an organization that is ignorant of and would not approve that villain's plot.
4. The villain has a secret that, if discovered by the adventurers (and the entry must explain how the party might discover it), can be used to their advantage.
9. The villain targets victims based on a color (of hair, eyes, clothing, etc).
Updated!
Bump, Dagnabbit.
I'm still workin' on my stat blocks.

(Also, bump~)
This week has been crazy so my entry won't be in until next week. Good participation so far though.

BUMPPITY, BUUMPITY, BUMP
Welcome to page two of XDMC 2!
Welcome to page two of XDMC 2!

Why thank you kindly, Mr. Wrecan! *tips his hat*

Making monster stats is fast when you don't get distracted constantly. >>;
Well, this is the guy that I was planning to use to cap off the Paragon level of my campaign, so there may be more detail here than necessary (hope I'm not violating Element E too badly...). I also have some combat tactics along with stats for the bodyguards, but was afraid that I was already throwing too much stuff into the pot.

He's also not a "villian" in the traditional sense of the word, being a good cleric of Pelor and all, although his plan would certainly be bad news should it come to fruition. Maybe I'll get some extra credit for thinking outside the box
Thorfinn Skyhammer

Thorfinn Skyhammer is a dwarven cleric, holding the title of High Priest of Pelor and veteran of a bitter war against a powerful necromantic cult. While emerging victorious, Thorfinn was unfortunately stricken with an ancient necrotic disease for which there was no known cure. Thorfinn has kept his condition secret from the church hierarchy for fear of being removed from his office, or even possible quarantine until the sickness finally claims him. With the help of a couple trusted aids, he has determined that while there is no direct remedy for his ailment, there exists a means to remove the magic from his body… by removing all the magic from the world.

Thorfinn’s lifetime of experience with fighting undead, as well as the effect of the disease he now carries, has left him slightly unhinged, although this is mostly interpreted by others as devoted passion to his duty. He sees the elimination of magic as a means of ending forever the threat of undead as well as saving his own life, and so uses that to justify his otherwise selfish motives. He is likewise blind to the full ramifications of what he intends to do, such as the extinction of all races and creatures that depend on magic to survive, the fact that he and his fellow clerics would lose their divine connection to Pelor, or even the possiblity of the destruction of the world.

If the party contains a cleric or paladin of Pelor, of if they defeat an undead foe of Lord, Lich or Death Knight status, word of their deeds reaches Thorfinn and he invites them to his cathedral. He will meet privately with the PCs and explain that he has found a means to eliminate all undead forever from the world, and requests the party’s help in acquiring certain items and artifacts being held by followers of Orcus, Vecna, Corellon and Ioun in order to complete his ritual, with himself providing the needed object from Pelor.

He is kind and supportive to the PCs, offering the support of the church in materials and expenses, but swears them to secrecy about their mission, claiming spies and saboteurs infiltrated in the church that may endanger them. At no point will he confess to his disease or to any other effect of the ritual besides the undead elimination. A successful Insight check will determine that he is sincere about his intention to destroy undead, but is not forthcoming on everything he knows. If pressed he will gently but firmly dismiss their concerns by claiming it’s for their own protection that he not share everything right now, but promises to reveal more later on.

If the PCs do their own research into the combination of items they are to retrieve, they may learn of the full effect of the ritual. If they investigate Thorfinn, they find his reputation beyond reproach but may be able to discover about his disease. If they can manage to find a cure, Thorfinn will abandon his plan for the ritual.

Thorfinn is normally accompanied by his two bodyguards (Lvl 20 Elite Soldiers). Should he be slain or otherwise die while diseased and not given proper burial rites of Pelor, he rises within 3 days as a Tormented Ghost, seeking revenge against those he perceives as being the cause of his death.


Thorfinn Skyhammer is a Level 23 Warpriest.

Initiative +12, Perception +14

HP 200; Bloodied 100

AC 41; Fortitude 36; Reflex 33; Will 38; Speed 5; Action Points 2

Warhammer (standard, at will) +28 vs AC, 1d10+15 damage;
Throwing Hammer (standard, at will) 5/10, +28 vs AC, 1d6+15 damage

Powers: (Channel Divinity) Healing Word, Divine Fortune (At Will) Righteous Brand (Encounter) Enthrall, Astral Blades of Death (Daily) Seal of Warding, Knight of Glory (Utility) Knights of Unyielding Valor, Divine Armor, Clarion Call of the Astral Sea

Alignment Good Languages Common, Dwarven Skills Religion +22, Arcanna +17, Bluff +13, Diplomacy +13

STR 22 (+17) DEX 12 (+12) CON 16 (+15) WIS 22 (+17) INT 13 (+12) CHA 15 (+13)

Equipment Forgemail, Warhammer, Throwing Hammer, +4 Symbol of Battle

3. The villain belongs to an organization that is ignorant of and would not approve that villain's plot.
4. The villain has a secret that, if discovered by the adventurers (and the entry must explain how the party might discover it), can be used to their advantage.
5. The villain has laudable goals but uses villainous means to achieve them.
8. The villain suffers from a disease.
11.The villain will act as a patron to the adventurers.
Updated!
Just a reminder. One week left in the competition!
Ok here goes

Westron Phillips

Westron Phillips is a good hard working man, by day he works as a clerk for one of the city's magistrates, three nights a week he busses tables at The Deep Goblet, a adventurers favorite.

The city is filled with vice and corruption, and this good man got tired of seeing criminals walk due to red tape, and corrupt guardsmen. He himself was unable to do anything about the situation, but the adventures he served drinks to might. When the time seems right he slips adventurers info about the criminal element, and lets fate take its course. Likewise during the day he has a detailed list of good and bad "cops" to help him out. He knows where information can do the most good.

The Plot

The king grows old and the young prince is a ner-do-well who allready owes favors to the citys underworld. He is sure to be soft on crime. The prince's uncle however is a battle hardened Warlord. He would bring some much needed disipline to the city.

So through a series of rumors, false evidence, and creative fact manipulation he is ploting to ruin and kill the young prince...done right the group he uses might even be seen as heroes.

Westron Phillips (level 4 minion)
Init +3 Perception +5
Hp 1(minion) Ac 10 Fort 12 Reflex 15 Will 15 Spd 5 Actpts 0
Powers: none Attacks: none

Str 10 Dex 12 Con 10 Int 16 Wis 16 Chr 10

In direct conflict Westron poses no threat to PCs...he can't even defend himself. However, his freinds and contacts allow him to cause a great deal of problem to the PCs. He can even leave a "if anything happens to me" letter if he knows the PCs are on to him. Nobody would believe that unassuming Weston would be a Mastermind...he just doesn't have that in him.

Options used:
3. The villain belongs to an orginization that is ignorant of and would not approve of the villainous plot.
5. The villain has laudable goals but uses villinous means to acheive them.
7. The villain is a threat to the adventurers despite being stated as a minion
11. the villain will act as a patron to the adventurers
12. The villain works in a tavern


CaptFisher
There is a huge difference between hypocrittical and hypercrittical, and your spellchecker can't help you with it.
Updated!
Woo, finished all the stat blocks. Now I just have to format them properly. >>

(AKA bump~)
so i am old and out of touch...

What does Bump mean???

CaptFisher
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