Anyone else finding T2 post alara boring/not working

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I just feel like these sets don't belong with each other. Like I can see alara working more with time spiral than lorwyn/shadowmoor block. There are way too many cards that don't click. Colors are way too easy to blend and will cause people to just use the most powerful cards. similar in the way to how yugioh's free play allows decks to throw what ever they want into a deck.
Seriously? We've had this T2 for two weeks? Wait till the next pro tour Standard event, when someone smarter than all of us breaks some big combo no one saw... then people will be crying about eh next cards to ban.
I'm confused. All good standard decks ALWAYS use the best cards available.
I'm confused. All good standard decks ALWAYS use the best cards available.

I think he means that you can just throw any old pile of powerful cards together and have a legitimate shot. Way too early to call, though
I just feel like these sets don't belong with each other. Like I can see alara working more with time spiral than lorwyn/shadowmoor block. There are way too many cards that don't click. Colors are way too easy to blend and will cause people to just use the most powerful cards. similar in the way to how yugioh's free play allows decks to throw what ever they want into a deck.

Yeah, because hybrids and filters clearly don't mix with gold cards. What were they thinking?
They've stressed the color matters theme so heavily that color no longer matters
As this is a discussion of Standard, it would be a better fit in the Standard General forum; I'm requesting a move there for it now.

Come join me at No Goblins Allowed


Because frankly, being here depresses me these days.

Don't be silly. Everyone knows Shards of Alara is a great set...

...for control players.

Just like Lorwyn block was/is great for aggro.

Combo, however, is mostly out on its butt, sitting in the cold. The closest combo deck even remotely close to being Tier 1 is Quillspike Combo... and that's mostly just The Rock with a combo inserted into it.
They've stressed the color matters theme so heavily that color no longer matters

You know what, I think you just hit it directly on the nail. It is too early to speculate but, from what I've seen most of the shard decks that are being built start out as shard decks, and end up as 4-5 color quick and toast. Another thing to back up your statement is that in the SCG standard qualifier held, every single deck that ran blue in the top 16 ran Cryptic command, consider that most of those decks were at least 3-4 colors that's pretty ridiculous. I saw a post about banning reflecting pool and initially thought it was crazy, but you know what now I agree with it. Ban reflecting pool and I think color will begin to matter again.
Ban reflecting pool

*facepalm*
*facepalm*

you've got to do it right...

IMAGE(http://www.halolz.com/wp-content/uploads/2008/04/facepalm.gif)

2:25 PM sneakattackkid: my basics are worth more... 5:21 PM Nighthavk_: I was splitting more 8-4s than a hooker splits her legs. 11:42 PM Nighthavk_: because honestly, your opponent may be caw, but he'll probably be a drooling idiot who just found out porn exists.
I don't know, he kind of has a point. Even with the vivid and transfer lands, you're still limited to one or two colors, with splashes, and the vivid lands have the drawback of coming into play tapped. Reflecting Pool, on the other hand, gives insanely easy access to all five colors with no drawbacks.

Banning it seems a tad extreme, but it is one of the main sources of this 5-color mayhem.
You can't spell manslaughter without laughter!
Don't be silly. Everyone knows Shards of Alara is a great set...

...for control players.

Just like Lorwyn block was/is great for aggro.

Combo, however, is mostly out on its butt, sitting in the cold. The closest combo deck even remotely close to being Tier 1 is Quillspike Combo... and that's mostly just The Rock with a combo inserted into it.

Ad Nauseum :D
Shards was better for vintage than standard IMO.
Another thing to back up your statement is that in the SCG standard qualifier held, every single deck that ran blue in the top 16 ran Cryptic command, consider that most of those decks were at least 3-4 colors that's pretty ridiculous.

Have you ever played with Cryptic Commands before? They're awesome. I'm sorry if you take offense to 10 of the top 16 decks playing 4 copies of the best card in Type Two, but I've found that a lot of the people who have issues with cards have never owned them/played with them.
Current decks: Type II: B/R Vampires Extended: Modern: U/G Scapeshift 1.5: Ichorid, Elf Combo
I don't have a "the end is nigh" attitude about things, but I do think that there are going to be more and more variations of QnT. I think this is bad for the format frankly. It reduces the strategy of deckbuilding down to the point where all you really need to do is figure out your land base, then just throw all the strongest cards in the game into the deck regarless of what color they are. For me personally, it's just not fun to play with or against those kinds of builds.

By the way, in my opinion, Cryptic Commands should be in every good blue deck. It's the Gerber tool of Magic.
I don't have a "the end is nigh" attitude about things, but I do think that there are going to be more and more variations of QnT. I think this is bad for the format frankly. It reduces the strategy of deckbuilding down to the point where all you really need to do is figure out your land base, then just throw all the strongest cards in the game into the deck regarless of what color they are. For me personally, it's just not fun to play with or against those kinds of builds.

By the way, in my opinion, Cryptic Commands should be in every good blue deck. It's the Gerber tool of Magic.

That goes without saying, the point being made is that its also going into every other color as well. Decks running 5 colors can cast a spell with a solid triple mana cost that is gamebreaking....
EDIT: In before read thread.
^You don't understand the point of this topic at all. He's not complaining that he can't beat certain decks(seriously, where on earth did you get that impression from), but rather that the abundance of mana fixing in standard discourages creative and interesting deck design. IE color mattering so much that it doesn't matter anymore. As I said before it's too early to call but it certainly looks that way now.
I love good stuff decks personally. That's probably why I loved Ravnica so much though...*sigh* I miss Angelfire.
Well think about it this way...Qn'T runs a vivid mana base...vivids come into play tapped..this way aggro has it's shot at killing Qn'T before they have much of a shot at setting a lot up...

I do sort of agree on the combo thing tho...altho I hope you guys remember that there are still 2 more sets to come out of this block
everyone's running 5 color control? blow up their video.

:embarrass :D

magic is always about rock (paper)control (scissors)aggro. if you think that everyone's gonna play white weenie, get you some infest and have a good time. srsly tho and to the point. i like it when someone lays a vivid down turn one. it means that they don't have a one drop, are probably packing 26 land and, would not like to eat blightning.

personally i wanna build an exalted deck with the evening tide spectors, but i don't really have the money for reflecting pools.

guess i'll just have to use vivids... :/

:D

playing all my cards is good
Right before a rotation, Magic is the most predictable and comfortable. You know what works and what you have to beat. After a rotation, it's very unsettling because you aren't sure what you'll be up against, and you can't be sure your new decks will work in the metagame.
In the next several weeks, players will get resettled. Innovators will refine their ideas. Copiers will have T8 decklists to copy. Tweakers will have decklists to make their own. Rogue builders will have a metagame to "beat." It just takes time.
Was basically the same situation with Glimmervoid.

Banning Reflecting pool is not the answer.
Was basically the same situation with Glimmervoid.

Banning Reflecting pool is not the answer.

I'm sure Mirrodin had worse problems than Glimmervoid.
I don't think Pool is overpowered, so I won't ask for it banned. It's just a solid card. I do, however, agree that banning it would heal the format a bit. Right now there is just no reason to NOT play 4-5 colors.
Right before a rotation, Magic is the most predictable and comfortable. You know what works and what you have to beat. After a rotation, it's very unsettling because you aren't sure what you'll be up against, and you can't be sure your new decks will work in the metagame.
In the next several weeks, players will get resettled. Innovators will refine their ideas. Copiers will have T8 decklists to copy. Tweakers will have decklists to make their own. Rogue builders will have a metagame to "beat." It just takes time.

Winner.
Wouldn't it make more sense to ban Cryptic Command over Reflecting Pool

That will not happen though, because as strong as it is it's not broken. It doesn't really warp the metagame because you really can't play against it, you just have to play around it. Once people start mainboarding Guttural Response, we'll know it's time to ban Cryptic Command.
No,

Cryptic command is fine, but I'm not sure it was meant to be playable in such a wide variety of decks.

You know there's a problem somewhere when is splashable.
First of all, to whoever said that there are no viable combo decks in Standard now: The Ad Nauseam combo is just as agood as, or better than, Quillspike and Swans were. With enough tweaking it is a solid turn 4-5 win.

Secondly, if 5 color control becomes so dominant that the meta is nothing but these decks, it will be trivial to tune a deck specifically to destroy them. Right now you can play U/B Rogues tuned to beat Quick'N'Toast with Negate and Knowledge Exploitation... or a Fish/Doran deck running Gaddock Teeg and other anti-control goodies... or a land destruction deck with mana accel and Fulminator Mage/Rain of Tears/Primal Command/etc. All of these have a >70% win rate vs. Quick'N'Toast or 5 color control with slow Vivid manabase.

Play more LD, play more Thoughtseize, play more Tidehollow Sculler, play more Gaddock Teeg, etc.