Boat Brew

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What is Boat Brew?


Boat Brew is a R/W Mid-Range Style Aggro deck that uses a combination of High Threat Density and Card Advantage Engines to grind out attrition based wins.

How do you play Boat Brew?


You spend the first few turns establishing board position via Figure of Destiny and Mogg Fanatic for early beats (or just mercing their mana dorks), followed by either Mana Ramp or pressing the offensive with aggressive creatures and spells. Then, once you hit 5 mana, you establish what we call "A Totally Degenerate Board Position" using powerful cards like Siege-Gang Comander, Reveillark, or Ajani Vengeant. Using your goblins to clear the board while your spirit tokens and fattened up Figure fly over and beat your opponents face in, you can rely on Reveillark and Ranger of Eos to keep you in the game for the long haul, while your opponent's resources rapidly dissolve as they try and fend off your encroaching hordes.

What makes Boat Brew different from other decks like it?


Boat Brew is a Mid-Range/Aggro Deck, but it isn’t as cut-and-dry as that. While other aggro decks (like WW/Kithkin or Elves) attempt to swarm their opponent and deliver the 20 points of damage in the first five turns, our creatures aren’t as fast, and are really meant to hold down the fort, deliver a few small beats, and hopefully kill a few of our opponents creatures, or at least stall them from attacking. Boat Brew will win most of its games in the late game, when other aggro decks stall out and falter. This is why we act and behave like a Midrange deck, despite most of our creature presence being made of 1/1s and 2/2s. Our chief 1 drop starts as a 2/2 that turns into a 4/4 (and then an 8/8), and Spectral Procession often behaves like 3/3 flyer, likewise Siege-Gang Commander can sometimes be treated as a 5/5 for 5, despite both of those cards really just putting lots of little bodies on the board. That’s not to say that their aren’t games where Reveillark won’t just come out swinging and beat someone to death, but it’s technically the biggest creature in our deck at 4/3 on it’s own.

IMAGE(http://i230.photobucket.com/albums/ee215/Hodoku/RW.gif)



Card Choices:


Lands
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Mountain- Free red mana with no drawbacks.

Plains- Free white mana with no drawbacks, run more with Knight of the White Orchid.

Battlefield Forge: R/W Painland, Tenth Edition

Rugged Prairie: R/W Filterland, Eventide. Totally clutch for all the heavy white commitment cards.

Reflecting Pool: For the bigger budget builds that absolutely need to never have mana problems ever.

Ghitu Encampment: Red Manland, another 2 power first striker on our team, but the Cipt drawback can be significant in such a Mana hungry deck.

Windbrisk Heights: The sleeper hit of the Aggro world this season, it allows for sorcery speed cards to come down mid combat for totally explosive plays, or just let’s you pull high cost tricks for cheap. You’re never guaranteed something good though.

Spinerock Knoll: Not as easy to trip as Windbrisk Heights, but there can be a lot of damage on your side of the table sometimes, and Reveillark for is a good play, I don’t care who you are.

Creatures
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Figure of Destiny: MvP of the deck. This explosive one drop is one of the driving forces of this decks success, due to its extremely aggressive nature. However, this is also one of the most mana intensive cards in the deck.

Mogg Fanatic: One of the best one drops ever printed, he kills most anything your opponent can play before turn three, and many a close game has been ended by popping your goblin for the last couple points of life.

Loyal Sentry: Ranger of Eos tutor target that can answer some really obnoxious threats in the format.

Flamekin Harbinger: Ranger of Eos tutor target that guarantees Reveillark with the next draw. A powerful engine, if a bit clunky.

Knight of the White Orchid: 2/2 First Strike with the chance for mana ramp is a wonderful card, stalls out opposing agro decks.

Knight of Meadowgrain: 2/2 First Strike/Lifelink that helps to stall out agro post haste, lifelink helps to carry you into the late game while playing less defensively.

Kitchen Finks: While not the must have, auto-run 4 card that he was at the height of his fame, he is still a powerful card with the capacity to give your opponent a few headaches, his life-gain can add up over the course of a game if played in multiples.

Ranger of Eos: One of the key engines in this card, where the ability to tutor for silver bullets, Mogg Fanatic as some quick damage, or just filling your hand up with Figure of Destiny, this creature is worth his weight in gold.

Murderous Redcap: A total killing machine, this plucky little goblin can sometimes kill as many 4 creatures with one casting, and has many synergies in the deck.

Brion Stoutarm: For more Midrange decks with lots of Lifegain in mind, Brion Stoutarm acts as a Reveillark outlet, and a way to scoop more life out of Persist creatures, or a way to convert dead blockers into direct damage.

Rakka Mar: For more token oriented builds, or for more anti-control variants, Rakka Mar does have the ability to really just put a lot of damage on the board, and left unchecked she will produce a stupid amount of beaters. Also, Lark returns her and she makes a token that turn.

Reveillark: One of the most powerful cards in Standard, Reveillark recurs most of the creatures in the deck, providing you with absurd card advantage and board position, as well as being a big flying beater that your opponent just doesn’t want to kill.

Siege-Gang Commander: Possibly the most powerful creature in this deck, SGC will be your win condition in many games with Boat Brew. Representing 5 power on the board and 8 damage to anything, untapping with Siege-Gang in play spells certain doom for many opponents.

Balefire Liege: Although clunky and not as aggressive as other cards, Balefire liege has the ability to make truly ridiculous plays happen if he sticks (play Ranger of Eos, get two Figure of Destiny, play them, they're both 3/3s and you take 6, I gain 6, for 6 Mana) and as a result needs to be dealt with. Issue is that it’s competing for the 5-Drop slot, which is already pretty packed.

Spells
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Path to Exile: Arguably the best removal in Standard, Path to Exile fits the deck like a glove, and answers every problem creature in the format at instant speed.

Condemn: More conditional than Path to Exile and with an arguably greater drawback, this uncommon still also deals with lots of nasty threats for a single .

Magma Spray: With the shear volume of powerful 2 toughness creatures out there, as well as Reveillark ceaseless grip on the format, this spell can cure a lot of head aches before they get too out of hand.

Mind Stone: Mana Ramp and card advantage, many of the top Boat Brew lists run Mind Stone as a very efficient way of hitting 3rd turn Ajani Vengeant or Ranger of Eos, very powerful 3 turn plays.

Incinerate: Effective Spot Removal for budget players.

Rise of the Hobgoblins: This card can play out pretty ridiculously if you hold it for a while, but even putting a small army of goblins in play can be relevant. Also making Figure, Ranger, and Lark first strikers can be really powerful advantages in some match ups.

Spectral Procession: An extremely powerful spell, its instant board position for 3 mana. Whether swinging in for beats or acting as a force field of chumps, this card is always a welcome sight.

Flame Javelin: Spot Removal of all but the biggest threats and extra reach. Many players have pulled the win out with goblin grenades and a big fat Flame Javelin to the face.

Crib Swap: Cheap white removal, usually run in conjunction with Flamekin Harbinger as tutorable removal.

Ajani Vengeant: Called by some “The most powerful card in Standard”, Ajani’s younger, more furious self is an extremely versatile card that acts as removal and control, and occasionally you can just rock your opponent by removing all their mana.


Sideboard
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Burrenton Forge-Tender: The bane of Red’s existence, in a neat tutorable package. Many pros elect to run a 1-of main as silver bullet tech.

Elvish Hexhunter: Tutorable spot enchantment removal.

Guttural Response: This 1-mana instant hates on some of the most powerful spells in the format, primarily Cryptic Command.

Banefire: An extremely explosive spell, siding this in against opposing control decks makes for one hell of a finisher, dealing massive unstoppable damage in one single cast.

Stigma Lasher: For those with extremely heavy life-gain Metas, this can be a total nightmare and shut down home-brew Divinity of Pride.dec

Ignite Disorder: Kills a whole lot in today's meta, eats Fae alive, and basically counters Spectral Procession.

Celestial Purge: Answers a totally significant number of threats and excellent in the mirror.

Mark of Asylum: If you have a heavy burn meta, or everyone in your play group is pack a play set of Volcanic Fallout, this is a viable solution to shut them down. Good in the mirror as it turns goblins off.

Vithian Stinger: A powerful and resilient Anti-Fae card that stands up to hate over and over again.

Lapse of Certainty: This tempo card can function like a Time Walk in the right circumstances, hampering even the mightiest of spells and allowing your turn to go by unmolested. Take that Cruel Ultimatum.

Stillmoon Cavalier: Simply put, this card houses WW/Kithkin. They have nothing to say about it as it eats their team up or flies over their army and crushes their face. Also, mono-black decks can have a really hard time dealing with this card as well.

Fulminator Mage: Rocks 5 Color Control out loud. Recurring with Reveillark can totally snuff them in a big way.

Wispmare: A powerful anti-fae card that eats Bitterblossoms and chumps fae tokens all day long.

Flickerwisp: A sleeper answer to the oppressive Broodmate Dragon that many decks now employ as a key finisher. Bounce the token and block the dragon, maybe even Mogg Fanatic for the kill.

Mercy Killing: Sometimes, saving your 8/8 Figure from RFG by dumping it in the graveyard and making 8 tokens can be a big play.

Everlasting Torment: A very potent anti-life gain card that totally shuts down all persist creatures, and makes Mogg Fanatic and Siege-Gang Commander even more of a brutal beating, adding insult to injury.

Plumeveil: This powerful white creature can and will be a powerful tool when combating all manner of aerial threats, stymieing even the mighty Demigod of Revenge, as well just being a huge pain in Fae’s butt.

Volcanic Fallout: Although it seems horribly counter productive, the truth is that A) Token decks are really big right now and B) You run Reveillark. That puts you a distinctly significant advantage over other decks, but be warned, this will likely be the chief sideboard card against Boat Brew for the remainder of the season. Also, it steamrolls Fae.

Ajani Goldmane: In the hard aggro vs. aggro matchups, Ajanis older and more supportive self can make your army of tokens into a total nightmare for the other side of the table.

Wrath of God: Although this card bears some heated protest from proven skilled players, the fact remains that many pro players side or even main board this staple, as it still effectively answers everything in the format (except for Sapling of Colfenor). Literally our only response to Troll-Hammer.

Voice of All: Some swear by this color hosing 2/2 who can carry out an angry beating all by herself.

Brigid, Hero of Kinsbaile: She keeps aggro at bay and can wipe many a board, but she has very little impact on the game when she comes out, and is easily bounced/killed.

Galepowder Mage: Totally ridiculous in the mirror match, if you can get him to stick. He controls out tokens, resets your planeswalkers for more tokens/Helixs, blinks out Siege-Gang Commander… he is extremely powerful, but dies to virtually every removal spell in the format and has no impact on the game when he is played.

Wild Ricochet: A powerful spell that can really mess your opponents day up. Important to note that against Cruel Ultimatum, yours resolves first, putting you in a much better position to absorb the fallout from theirs.

Elspeth, Knight-Errant: Another powerful planeswalker, some builds elect to run her as pump and tokens, with her indestructibility ultimate a very real win condition against many decks.

IMAGE(http://i230.photobucket.com/albums/ee215/Hodoku/RW.gif)
Decklists:



Aaron Nicastri, 2008 World Championships, 6-0 Standard:
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Lands (22)
4 Battlefield Forge
2 Mountain
5 Plains
3 Reflecting Pool
4 Rugged Prairie
4 Windbrisk Heights

Creatures (26)
1 Burrenton Forge-Tender
4 Figure of Destiny
4 Kitchen Finks
4 Mogg Fanatic
3 Murderous Redcap
4 Ranger of Eos
3 Reveillark
2 Siege-Gang Commander
1 Stillmoon Cavalier

Spells (12)
4 Ajani Vengeant
4 Mind Stone
4 Spectral Procession

Sideboard
1 Burrenton Forge-Tender
3 Guttural Response
1 Stillmoon Cavalier
3 Vithian Stinger
3 Voice of All
4 Wrath of God


Osyp Lebedowicz Top 8 SCG 5k Philidelphia
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Land (22)
3 Mountain
4 Plains
4 Battlefield Forge
3 Reflecting Pool
4 Rugged Prairie
4 Windbrisk Heights

Creatures (30)
1 Burrenton Forge-tender
4 Figure Of Destiny
4 Kitchen Finks
4 Knight Of Meadowgrain
4 Mogg Fanatic
3 Murderous Redcap
4 Ranger Of Eos
3 Reveillark
3 Siege-gang Commander

Spells (8)
4 Ajani Vengeant
4 Mind Stone

Sideboard:
4 Stillmoon Cavalier
4 Voice Of All
4 Guttural Response
3 Wrath Of God


Saito Tomahura, 1st place Japanese Finals
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Lands (22)
3 Plains
3 Mountain
4 Battlefield Forge
4 Rugged Prairie
4 Windbrisk Heights
4 Reflecting Pool

Creatures (22)
4 Mogg Fanatic
4 Figure of Destiny
4 Knight of the White Orchid
4 Siege-Gang Commander
3 Ranger of Eos
3 Reveillark

Spells (16)
4 Mind Stone
4 Spectral Procession
4 Path to Exile
4 Ajani Vengeant

Sideboard
3 Banefire
3 Wrath of God
3 Ajani Goldmane
4 Stillmoon Cavalier
2 Burrenton Forge-Tender

IMAGE(http://i230.photobucket.com/albums/ee215/Hodoku/RW.gif)

Tips on playing Boat Brew:


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  • Figure of Destiny is an absolute beast. If you don’t miss a land drop, he really has no reason not to be swinging for 8 on your 5-6th turn, as an 8/8 Flying, First Strike is really just absurdly huge in today’s meta. There is rarely a situation when you want multiples on the board though. He’s a must answer by himself, and you don’t want to lose 2-3 Figures to the same Infest.


  • Ajani Vengeant has no problem at all killing your Reveillark for you, especially if it nets you a board full of fat.


  • If your ever in a situation where its past T4 and your not on 5 land, Path to Exile your own guy. Try swinging into another creature to trade with it and Path it. Hitting that 5th land drop is absolutely critical to the deck.


  • The synergy between Knight of the White Orchid and Path to Exile is just silly good. It allows KotWO to still grab lands on the play.


  • When blowing up goblins, if you only have enough mana to pitch 1-3, Siege-Gang Commander should blow himself up, leaving you with the extra chump. He’s valuable in the yard as a Lark target, as well as it keeping him self from all the RFG tech in the meta.


  • Murderous Redcap is an overlooked card that has a lot of power and punch. He combos with Siege-Gang Commander and has the capacity to deal 7 damage by himself (Play him, sac him twice). Also larking him is almost never a bad idea. See also Mogg Fanatic.


  • Be wary of playing Reveillark before you have two targets in the yard, as getting the most out of every card is the best way to play the deck.


  • Don’t be afraid to pay 4 for Spectral Procession if your waiting on that 3rd , sometimes taking the pain from Battlefield Forge just isn’t worth it.


  • Mind Stone might clash with the very specific color needs of the deck, but drawing cards is good, and T3 Ajani Vengeant, T4 Siege-Gang Commander is just a totally busted play in many games.


  • If you run Elspeth, Knight-Errant, then don’t hesitate to use her pump ability with your Knights. 5/5 Flying, First Strikes win games. She also has disgusting synergy with Rakka Mar, if you’re so bold. “Oh Hi, 6/5 Flying, Haste every turn, cool!”.


IMAGE(http://i230.photobucket.com/albums/ee215/Hodoku/RW.gif)

Tested Matchups:

  • Faeries:
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    The strongest cards in this match up are your damage goblins and Path to Exile. Using Mogg Fanatic to disrupt their early board position, keeping their Spellstutter Sprite as inefficient as possible, do your best to keep their Bitterblossom out of your hair by eating the tokens as best you can. Don’t try and kill their Bitterblossom, they’ll just play another one. If you just kill the tokens, they are losing life, and probably can’t play another one as you’ll be smashing their face in. Figure of Destiny dies to terror in a big way, so be more reserved about dumping all your early mana into him. When they hit T4, you should do your best to keep a grip with Path to Exile, so as to snipe their Mistbind Clique with the champion on the stack. Murderous Redcap can out and out clean their board up. The key here is simply to hope for game 1 that you can play more threats than they can counter. When in doubt, bait their counters with Siege-Gang Commander and try and land one of your card advantage creatures, Reveillark and Ranger of Eos. The best thing you can do against Fae is maintain a hand, and keep one creature on the board.
    Games 2/3, maintain your Guttural Response for their counters, and do everything in your power to keep their board clear. If you can stick Ajani and protect him, you’ll likely win. Banefire, when it isn't Siezed from your hand, will likely win you the game.
    Sideboard Suggestions for Games 2/3:
    Guttural Response
    Vithian Stinger
    Stillmoon Cavalier
    Volcanic Fallout
    Plumeveil
    Banefire


  • 5 Color Control/Cruel Control:
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    These match ups should be really generally easy. The trick here is that every one of these matches is a race. As soon as they hit 7 mana, there is a really incredible chance that there is gonna be a big fat Cruel Ultimatum. Swing in past their Walls/Plumeveils with [c=Figure of Destiny] and your goblins, blowing up the ones that get blocked for extra damage to their face. Remember not to over-commit to your board. A Figure of Destiny, a Ranger of Eos or Reveillark, and a damage goblin is probably as full as your board is gonna want to get, unless your holding Guttural Response, at which point you should really just spam them and counter their Cryptic Command while they blubber like a baby. Don’t worry about saving your removal for their finishers, just rush them with damage, eating their biggest blocker. Ajani Vengeant will almost certainly read “Cast Lightning Helix twice”. If they try and wipe the board with Broodmate Dragon & Co. in play via Volcanic Fallout or Infest, either dump all your mana into Figure so he survives, or use that mana to blow up goblins to kill off the dragons.
    Games 2/3 Elspeth makes all your knights extremely aggressive beats that have the capacity to chew up their board, or she can help to immediately rebuild after a board wipe. Protect your planeswalkers with Guttural Response and don’t let their threats bother you, by the time they hit 6 mana, you should be establishing your finishing move. Save Banefire until the last possible moment, try and get it up to 8 or so if you can. If you have lots and lots of 5CC in your local meta, consider Fulminator Mages, as larking them can often lead to a very sad 5CC player.
    Sideboard Suggestions for Games 2/3:
    Guttural Response
    Wild Ricochet
    Flickerwisp
    Plumveil
    Elspeth, Knight-Errant
    Banefire
    Fulminator Mage
    Burrenton Forge-Tender-Depending on their sweepers.


  • B/W Tokens:
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    So, unless these guys pick up with their God Hand (T1 Thoughtsieze, T2 Bitterblossom, T3 Spectral Procession, T4 Ajani Goldmane), it’s likely that you can outrace them. They likely run Path to Exile, which doesn’t hurt us really that much, we like hitting 5-6 mana early. The hard part is learning when to take the swing and when to trade your guys for theirs, it always depends on your cards in hand and their board position. That said, you play stronger cards than they do. Siege-Gang Commander is just better than Cloudgoat Ranger, Figure of Destiny wipes the floor with any of their creatures usually by the time he’s a 4/4. Don’t be afraid to play your Ajani to kill theirs if you can’t do it by damage, you need to deal with him immediately. Ranger of Eos can and should trade for something, anything, while filling your grip. If they don’t have pumps yet, go for the Mogg Fanatics first.
    Games 2/3 break down to sticking a Stillmoon Cavalier, landing your own planeswalker first, and just out racing them. Use your goblins to wipe out their flyers, and beat face with big fat flyers of your own. If they run many pumps, consider Wrath of God as an answer to fattened up tokens, although you should find as many ways to convert your board to damage first, or for example, pathing one of your own creatures to get a land out of it. Wispmare or Hexhunter both come in if you got them, as you have a lot of enchantments to hate out.
    Sideboard Suggestions for Games 2/3:
    Stillmoon Cavalier
    Ajani Goldmane
    Elvish Hexhunter
    Wispmare
    Elvish Hexhunter
    Wrath of God
    Elspeth, Knight Errant


  • Kithkin/White Weenie:
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    Kithkin has the capacity to just run out of the gates and break you in half, so for starters, just murder as many of them as possible, emphasis on taking out their lords. Their removal is all RFG (Path to Exile, Celestial Purge, Unmake), but they have no choice but to point it at Figure of Destiny, because they have basically nothing to say about a full Super Saiyan on your side of the table.
    Games 2/3, you should rush them with your own vigilant pumped guys, and as soon as you land [c]Stillmoon Cavalier[/c[, you can probably just kind of extend your hand at that point, as a mono white deck without Wrath of God can’t really do jack against this guy.
    Sideboard Suggestions for Games 2/3:
    Stillmoon Cavalier
    Ajani Goldmane
    Lapse of Certainty
    Brigid, Hero of Kinsbaile


  • Boat Brew Mirror Match:
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    This fight comes down to two things: Who gets a 5 drop first, and Ajani Vengeant superiority. He comes down and either kills or controls Figure of Destiny, and the five drop set ups being executed are gonna swing the game in a big way. These are long games, because both players are just trying to wear each other down. In these matchups, Murderous Redcap really shines, often times killing 3 and 4 tokens by himself. Keep your opponents Knights of the table and swing in as often as possible, not hesitating to use Ajani Vengeant to get your life back up.
    Game 2/3, switch out your young Ajanis for the older ones, and just pump your team to be bigger than your opponents. Use some kind of aggro stomper like Brigid, Hero of Kinsbaile to hold them at bay. If you are confident you can pull it off, Mark of Asylum+Volcanic Fallout will basically win you this match up.
    Sideboard Suggestions for Games 2/3:
    Ajani Goldmane
    Brigid, Hero of Kinsbaile
    Elspeth, Knight Errant
    Mark of Asylum
    Celestial Purge
    Volcanic Fallout


IMAGE(http://i230.photobucket.com/albums/ee215/Hodoku/RW.gif)



Special Thanks To:
Hodoku, for the fantastic post blueprint, and the snazzy colored dividers.
Avenged Sixfold, for getting the thread off the ground.
Clintaga, who built this Boat Brew Reference post and made the banner image.
And to the Boat Brew players that really helped explore this powerful deck.
Nice OP - straight to the goods! And I like your list a little better. I think Meadowgrain adds a lot.


I've always been puzzled by Vithian Stinger in boards. Is that for Fae? And does the Unearth really make that playable (because pingers rarely see any play)?
I would assume it's for Fae.

Remember when people used to play Fledgling Mawcor in their Fae sideboards for the mirror? Well this is like that except it has unearth instead of Morph. At least I think.

Seems pretty good against Token Variants and anything with Stillmoon Cavalier.
I thought this was being discussed in the Lark thread already? But w/e. Apparently, says Nicastri, Stinger is a very overlooked SB card.
I thought this was being discussed in the Lark thread already? But w/e. Apparently, says Nicastri, Stinger is a very overlooked SB card.

Well the only cards that this shares with the Reveillark deck are the three Reveillarks. Seems sufficiently different to me.
I would assume it's for Fae.

Remember when people used to play Fledgling Mawcor in their Fae sideboards for the mirror? Well this is like that except it has unearth instead of Morph. At least I think.

Yeah, I can see it.

But Fledgling Mawcor?! That's awesome! Haha, I must have completely overlooked that. I try to ignore Fae as much as possible. That thing was cool, though.

And the lists look pretty tight, but it seems these would be including a U splash for Mulldrifter... I guess Lark and Eos provide enough CA, in addition to Commander and Procession... And Persist guys, haha.
The deck has tons of CA. I thought about playing this after seeing it on Flores blog. This was my only real loss at the SCG 5K, I lost to the 9th place finisher.
Slave of Tibalt. Currently trading for foils of my bro. PM me. Tarmogoyf on Twitter. Follow me. Team GFG Guns, Fame, Glory Those that require a sig for the ego simply haven't had enough kind words thrown his or her way. Currently looking for prerelease Plains! People who have mailed me rares:
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Malpheas: THANK YOU FOR THE FOIL TIBALT, YOU BEAUTIFUL GUY, YOU! Suudsu2200: Armageddon! Sèance, Dominating Licid, Words of War, Gaea's Anthem, Momentous Fall, Nyxathid PM me to make it happen. Your username will end up here, as the cards you sent me. I reserve the right to order your usernames by the cards I liked the best. Oh, and if you send me some Islands in the package, I'll sign them and mail them back.
Note: I am only putting this up to remind Avenged what he needs to go into depth about, since there are some abnormalities:

1. A complete decklist: This doesn't have to include a sideboard initially. But this is not the place to ask about 2 or 3 cards and see what kind of deck we can make out of them. That belongs in Deck Help. (check)
2. An explanation of card choices: Why does faeries run Agony Warp over terror? Those sorts of questions should be answered for any card choices that are not obvious to beginner players. (you know you need this)
3. A run down of how one would pilot the deck and what the deck is supposed to do to win: Not everyone has been playing since Alpha like you have. So be nice. (needed)
4. Legitimacy: This can come in the form of placing in Top 8s at large tournaments, your own extensive testing (at least 25 games or so), or having a decent sized following. (check, it's a war tested deck)
5. Matchups: An explanation of how it plays vs other common decks. Things that could be included are trouble cards and how to play around them, as well as differing strategies vs certain decks. (you know you need this)
6. Something Cool: The thread bores me, and I like the deck, so add something cool. please? (no not needed, but wanted by me)
2:25 PM sneakattackkid: my basics are worth more... 5:21 PM Nighthavk_: I was splitting more 8-4s than a hooker splits her legs. 11:42 PM Nighthavk_: because honestly, your opponent may be caw, but he'll probably be a drooling idiot who just found out porn exists.
Knew this thread was coming the second you asked in the worlds thread if one was made.

Good job man, this list looks preaty solid.
VCL (Volunteer Community Lead - Deck Critique (MTG)) Volunteer Community Nutritionist - (I am watching you diet, even when you think I am not.) Photobucket What my sig is based off of.
Note: I am only putting this up to remind Avenged what he needs to go into depth about, since there are some abnormalities:

1. A complete decklist: This doesn't have to include a sideboard initially. But this is not the place to ask about 2 or 3 cards and see what kind of deck we can make out of them. That belongs in Deck Help. (check)
2. An explanation of card choices: Why does faeries run Agony Warp over terror? Those sorts of questions should be answered for any card choices that are not obvious to beginner players. (you know you need this)
3. A run down of how one would pilot the deck and what the deck is supposed to do to win: Not everyone has been playing since Alpha like you have. So be nice. (needed)
4. Legitimacy: This can come in the form of placing in Top 8s at large tournaments, your own extensive testing (at least 25 games or so), or having a decent sized following. (check, it's a war tested deck)
5. Matchups: An explanation of how it plays vs other common decks. Things that could be included are trouble cards and how to play around them, as well as differing strategies vs certain decks. (you know you need this)
6. Something Cool: The thread bores me, and I like the deck, so add something cool. please? (no not needed, but wanted by me)

Coming Soon.
After testing both versions extensively, I've found that the version without redcaps and with spectral procession is much more powerful.

Spec Proc is MUCH better vs. RDW and faeries, faeries being one of the more difficult matchups.
Photobucket Team GFG - Glux's Fine Gents
They both have Redcap
They both have Redcap

Not the one I built, not the one Osyp advocates, I believe.
Photobucket Team GFG - Glux's Fine Gents
I can't help feel very proud I started playing this deck (with some minor tweaks offcourse) almost 2 months ago.

It's actually a development from a red/white tokens list posted in Momo's post about tokens. The people on magic-board ditched the idea back then (but will be kind enough to accept it now i believe) and then even ditched tokens from the DtB in total. I'm glad to see tokens and red/white Boat Brew (we have to come up with a NEW NAME!!!!!!) are getting very good results at Star City and Worlds!!!!!

I feel safe to say I have an enorm amount of playtesting with this deck.
Took top 4 spots at EVERY T2 FNM for the past 2 months. Bashing my way through infests, jund charms, firespouts etc... .


If you guys want, I can post some match results in this topid. I will also post my current decklist as soon as I come home (in college atm).

I hope this thread becomes as active as the tokens thread. A good thinktank for people who enjoy this deck.
I can't help feel very proud I started playing this deck (with some minor tweaks offcourse) almost 2 months ago.

It's actually a development from a red/white tokens list posted in Momo's post about tokens. The people on magic-board ditched the idea back then (but will be kind enough to accept it now i believe) and then even ditched tokens from the DtB in total. I'm glad to see tokens and red/white Boat Brew (we have to come up with a NEW NAME!!!!!!) are getting very good results at Star City and Worlds!!!!!

I feel safe to say I have an enorm amount of playtesting with this deck.
Took top 4 spots at EVERY T2 FNM for the past 2 months. Bashing my way through infests, jund charms, firespouts etc... .


If you guys want, I can post some match results in this topid. I will also post my current decklist as soon as I come home (in college atm).

I hope this thread becomes as active as the tokens thread. A good thinktank for people who enjoy this deck.

Oh cool, Good job.

I think the thread would be great with some bonus playtesting information. Also, do you mind doing a write-up of card choices? You probably know more about the deck than I.
Ok well before boat brew became popular i made this deck and was getting awesome results with it. Now whenever i shuffle it up on mws everyone asks me if it's boat brew, so i guess i'll post it here after only getting comments from one other interested person in the R/x Deck Wins thread. Note it's not really traditional boat brew, as i didn't intead for it to be.

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
5 [10E] Plains (3)
10 [SHM] Mountain (4)
4 [EVE] Rugged Prairie
4 [10E] Battlefield Forge

// Creatures
2 [ALA] Elspeth, Knight-Errant
4 [SHM] Demigod of Revenge
2 [ALA] Ranger of Eos
4 [SHM] Fulminator Mage
4 [10E] Mogg Fanatic
4 [EVE] Figure of Destiny
3 [MOR] Reveillark
2 [ALA] Ajani Vengeant

// Spells
4 [10E] Incinerate
4 [LRW] Lash Out
4 [LRW] Oblivion Ring

// Sideboard
SB: 4 [SHM] Guttural Response
SB: 3 [EVE] Stillmoon Cavalier
SB: 3 [SHM] Firespout
SB: 3 [EVE] Stigma Lasher
SB: 2 [LRW] Burrenton Forge-Tender
I can't help feel very proud I started playing this deck (with some minor tweaks offcourse) almost 2 months ago.

It's actually a development from a red/white tokens list posted in Momo's post about tokens. The people on magic-board ditched the idea back then (but will be kind enough to accept it now i believe) and then even ditched tokens from the DtB in total. I'm glad to see tokens and red/white Boat Brew (we have to come up with a NEW NAME!!!!!!) are getting very good results at Star City and Worlds!!!!!

Yeah, which came from krazykirby's deck Greg's Eggs, which came from my RW tokens list (the first of the accepted kind ;)), which came from Karthage's prototype RW list, which came from my inquires from RW, which came from articles I read on the internet.

Heh. But congratulations.
Umm, so I don't really frequent these forums any more, but I do blog for my website Greatplay.net.
Yeah, which came from krazykirby's deck Greg's Eggs, which came from my RW tokens list (the first of the accepted kind ;)), which came from Karthage's prototype RW list, which came from my inquires from RW, which came from articles I read on the internet.

Heh. But congratulations.

Yup we can be proud of ourselves ;)

Is it wrong to feel a little pride? After long hours we spent debating over the right card choices, the best mana base, the best maindeck and sideboard we finally came up with a tournament-worthy deck.

I just wanted to point out all the non-believers were very wrong to ditch the deck we came up with...
Here's a fun little addition for a "One of":

Flamekin Harbinger

with ranger of eos you get two creatures and one reveillark on the top of your library...not too shabby, methinks.
Yeah, Flores mentioned that Osyp suggested that over Burrenton main because RDW is not very common and is a pretty smooth matchup anyway.
// Lands
3 [ALA] Mountain (1)
4 [10E] Battlefield Forge
3 [SHM] Reflecting Pool
4 [EVE] Rugged Prairie
4 [LRW] Windbrisk Heights
5 [ALA] Plains (2)

// Creatures
4 [SHM] Kitchen Finks
4 [EVG] Mogg Fanatic
3 [MOR] Reveillark
4 [ALA] Ranger of Eos
1 [LRW] Burrenton Forge-Tender
1 [LRW] Flamekin Harbinger
2 [10E] Siege-Gang Commander
4 [EVE] Figure of Destiny
4 [ALA] Knight of the White Orchid
2 [SHM] Murderous Redcap

// Spells
4 [ALA] Ajani Vengeant
4 [SHM] Spectral Procession
This deck is simply amazing. Lots of CA. Lots of aggro. Lots of awesome.
Yup we can be proud of ourselves ;)

Is it wrong to feel a little pride? After long hours we spent debating over the right card choices, the best mana base, the best maindeck and sideboard we finally came up with a tournament-worthy deck.

I just wanted to point out all the non-believers were very wrong to ditch the deck we came up with...

Of course.
Umm, so I don't really frequent these forums any more, but I do blog for my website Greatplay.net.
I plan on getting some testing in with this list:

Lands 25:
4 [EVE] Rugged Prairie
4 [10E] Battlefield Forge
4 [LRW] Windbrisk Heights
3 [SHM] Reflecting Pool
7 [UNH] Plains
3 [UNH] Mountain

Creatures 22:
4 [EVE] Figure of Destiny
4 [10E] Mogg Fanatic
1 [LRW] Burrenton Forge-Tender
4 [ALA] Ranger of Eos
3 [MOR] Reveillark
2 [10E] Siege-Gang Commander
4 [SHM] Kitchen Finks

Other Spells 13:
4 [ALA] Ajani Vengeant
4 [SHM] Spectral Procession
3 [LRW] Oblivion Ring
2 [REW] Incinerate
Here's Greg's Eggs

// Lands
4 [SHM] Reflecting Pool
4 [10E] Battlefield Forge
4 [EVE] Rugged Prairie
4 [LRW] Windbrisk Heights
3 [10E] Mountain (1)
6 [10E] Plains (3)

// Creatures
4 [EVE] Figure of Destiny
3 [LRW] Ajani Goldmane
4 [10E] Siege-Gang Commander
3 [MOR] Reveillark

// Spells
3 [ALA] Elspeth Knight-Errant
4 [ALA] Dragon Fodder
4 [SHM] Spectral Procession
2 [10E] Loxodon Warhammer
2 [EVE] Puncture Blast
3 [LRW] Oblivion Ring
3 [10E] Incinerate

// Sideboard
SB: 1 [MOR] Reveillark
SB: 4 [10E] Wrath of God
SB: 4 [SHM] Guttural Response
SB: 3 [SHM] Kitchen Finks
SB: 3 [LRW] Burrenton Forge-Tender

Side-note: The Incinerates WERE Mogg Fanatics but I found they just didn't have the right reach in my meta so I switched them. I do suggest putting them back as Mogg Fanatics though.

The Ajani's are also Ajani G because my meta doesnt' have really any control. Ajani G serves my purpose better as a more token-oriented build.
Here's Greg's Eggs

// Lands
4 [SHM] Reflecting Pool
4 [10E] Battlefield Forge
4 [EVE] Rugged Prairie
4 [LRW] Windbrisk Heights
3 [10E] Mountain (1)
6 [10E] Plains (3)

// Creatures
4 [EVE] Figure of Destiny
3 [LRW] Ajani Goldmane
4 [10E] Siege-Gang Commander
3 [MOR] Reveillark

// Spells
3 [ALA] Elspeth Knight-Errant
4 [ALA] Dragon Fodder
4 [SHM] Spectral Procession
2 [10E] Loxodon Warhammer
2 [EVE] Puncture Blast
3 [LRW] Oblivion Ring
3 [10E] Incinerate

// Sideboard
SB: 1 [MOR] Reveillark
SB: 4 [10E] Wrath of God
SB: 4 [SHM] Guttural Response
SB: 3 [SHM] Kitchen Finks
SB: 3 [LRW] Burrenton Forge-Tender

Side-note: The Incinerates WERE Mogg Fanatics but I found they just didn't have the right reach in my meta so I switched them. I do suggest putting them back as Mogg Fanatics though.

The Ajani's are also Ajani G because my meta doesnt' have really any control. Ajani G serves my purpose better as a more token-oriented build.

Redcaps and Fanatics over Puncture Blast and Incinerate.
Umm, so I don't really frequent these forums any more, but I do blog for my website Greatplay.net.
Hey Avenged, could you write up one of your famous sideboard strategy guides for this deck please?
Attitude reflects leadership. Vindicated! * HawkBlade is aggro/control! * Post-ban HawkBlade! * Jace, the Mind Sculptor is good! * End-of-Lorwyn TurboFog! ‘Everything that needs to be said has already been said. But since no one was listening, everything must be said again.’ – André Gide '...but if you're repeating yourself in an online forum, chances are you're just feeding a troll.' - Rat Bastardsen
Here's Greg's Eggs

// Lands
4 [SHM] Reflecting Pool
4 [10E] Battlefield Forge
4 [EVE] Rugged Prairie
4 [LRW] Windbrisk Heights
3 [10E] Mountain (1)
6 [10E] Plains (3)

// Creatures
4 [EVE] Figure of Destiny
3 [LRW] Ajani Goldmane
4 [10E] Siege-Gang Commander
3 [MOR] Reveillark

// Spells
3 [ALA] Elspeth Knight-Errant
4 [ALA] Dragon Fodder
4 [SHM] Spectral Procession
2 [10E] Loxodon Warhammer
2 [EVE] Puncture Blast
3 [LRW] Oblivion Ring
3 [10E] Incinerate

// Sideboard
SB: 1 [MOR] Reveillark
SB: 4 [10E] Wrath of God
SB: 4 [SHM] Guttural Response
SB: 3 [SHM] Kitchen Finks
SB: 3 [LRW] Burrenton Forge-Tender

Side-note: The Incinerates WERE Mogg Fanatics but I found they just didn't have the right reach in my meta so I switched them. I do suggest putting them back as Mogg Fanatics though.

The Ajani's are also Ajani G because my meta doesnt' have really any control. Ajani G serves my purpose better as a more token-oriented build.

While everyone in the OP about TOKENS used greg's egg deck as a base, alot changed during testing. O-ring was widely dumped. The mana base allows Javelins and should at least be given a try ( the number of mistbinds, chamelons or faces i've burnt are countless). I to advocate the use of Ajani G in the token builds. But suggest the use of Vengeant in SB (switch out g for v in the qnt matchup, and all planeswalkers vs faeries )
Hey Avenged, could you write up one of your famous sideboard strategy guides for this deck please?

I'm going to get all kinds of stuff done for this thread after all the Worlds results are in.
While everyone in the OP about TOKENS used greg's egg deck as a base, alot changed during testing. O-ring was widely dumped. The mana base allows Javelins and should at least be given a try ( the number of mistbinds, chamelons or faces i've burnt are countless). I to advocate the use of Ajani G in the token builds. But suggest the use of Vengeant in SB (switch out g for v in the qnt matchup, and all planeswalkers vs faeries )

I'm well aware of what was discussed in the Tokens thread.

I'm just posting this as saying "This is what Greg's Eggs was at the time of States. (15th, but that's besides the point). It was not evolved any further because of Parade being the next step in tokens. Boat Brew another direction this deck could have taken. I was focused more on Tokens than on evolving my personal deck [Greg's Eggs]. Greg's Eggs next step in evolution is obviously Boat Brew. In fact, a previous incarnation had Ranger of Eos's but I found them lacking and would rather have more removal. I also tried running Ajani V, but Ajani G works better in this deck. My 5c match-up is fine without Ajani V."

Vortex, what was your list that you've been running for 2 months anyways?
Here's a fun little addition for a "One of":

Flamekin Harbinger

with ranger of eos you get two creatures and one reveillark on the top of your library...not too shabby, methinks.

You can also tutor Wispmare if you sideboard it, like Nicastri suggested replacing Voice of All with.

P.S. I love the idea of this deck and would love to test it with someone. PM if you want to help me out.

This is the version I'd like to test.

Lands
3 Mountain
4 Plains
4 Battlefield Forge
3 Reflecting Pool
4 Rugged Prairie
4 Windbrisk Heights
22

Creatures
4 Figure Of Destiny
3 Knight of the White Orchid
4 Mogg Fanatic
4 Kitchen Finks
4 Ranger Of Eos
3 Reveillark
3 Siege-gang Commander
1 Flamekin Harbinger
26

Other Spells
4 Ajani Vengeant
4 Mind Stone
4 Spectral Procession
12

Sideboard
3 Stillmoon Cavalier
3 Wispmare
3 Guttural Response
3 Wrath Of God
2 Vithian Stinger
1 Burrenton Forge-tender

It basically is just a mesh of Osyp and Nicastri's versions, taking into consideration the changes they both said they'd make. The sideboard is pretty anti-Faerie with Wispmare, Guttural Response, and Vithian Stinger. Stinger and Wrath for Token decks. Stillmoon for Kithkin and Burrenton for RDW.
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/eventcoverage/worlds08/decktech3

This Deck Tech is Nicastri explaining how to use the deck. I thought you guys might like to see it here without having to dig through all the Worlds coverage.
i am not sure i like cutting a finks for the harbinger i kind-of want to cut a knight considering you never want to draw more than one

i think with four processions the manabase should be -1 mountain +1 reflecting pool

i think it is worth having 2 bft in the sb while red might be a good MU the abillity to almost gaurentee the win with a ranger seems worth the extra SB slot

for the fae match-up what about sideboarding shock/tarfire it makes their best card against you (sower) terrible in addition to being a one mana answer to almost all their threats and being able to go to the face in a pinch

i really cannot bring myself to like wrath in this deck but without testing it i cannot say for sure
I'm wondering about the WoG too. I guess it must be to stabilize if the swarm has come before you've gotten a Stinger online? Does this mean holding back from playing a turn 1 FoD or Fanatic when you're "playing as a control deck" as Nicastri put it? Well, to answer my own question, I guess not, since this deck can fetch more, or bring them back, or both.

It looks like Vithian Stinger is good v token swarms, but since we're in W, why not a Brigid, Hero of Kinsbaile to help them out?

edit - more on WoG... Nicastri mentions WoG in the same breath as combating kithkin... first of all, is it needed? It seems these decks can go head-to-head with kithkin and come out on top. And second, this deck and kithkin can each restart just as easily (and using the same cards), so how much advantage is a reset really? Good only if they have gotten the jump on you, I would guess. Otherwise, Brigid would seem able to accomplish the same thing, and come back with a Reveillark as well.
Attitude reflects leadership. Vindicated! * HawkBlade is aggro/control! * Post-ban HawkBlade! * Jace, the Mind Sculptor is good! * End-of-Lorwyn TurboFog! ‘Everything that needs to be said has already been said. But since no one was listening, everything must be said again.’ – André Gide '...but if you're repeating yourself in an online forum, chances are you're just feeding a troll.' - Rat Bastardsen
Any one have a link to Osyp's build?
Knight-Captain of Eos seems like a good creature to put out there. He can put a real cramp in token decks sides.
The only things that I would change about this deck is the lack of burn (giving you much needed creature-removal/reach) and always running Spectral Procession as the card is just overpowered and you're running Windbrisk anyways. I can see free siege-gangs/reveillarks/rangers being pretty ridiculous and running spectral just ups your chance of that, not to mention you get to run the best white card in type 2 (excluding wrath of god and esper charm of course...and maybe o-ring...maybe).

peace

Edit: Also, Flamekin Harbinger searches for Fulminator Mage, which is pretty good with Reveillark, or so I hear...

Edit edit: Oh, and why Ajani Vengeant over Ajani Goldmane? just wondering. I mean you could run one in the main and the other in the sideboard depending on your meta if needed, but goldmane just seems better for this deck.

Final edit: Here's my decklist:

The Aristocrats:

Land: 23

4x Reflecting Pool
4x Battlefield Forge
4x Windbrisk Heights
4x Rugged Prairie
2x Mountain
5x Plains

Creatures: 25

4x Mogg Fanatic
4x Figure of Destiny
1x Flamekin Harbinger
4x Knight of Meadowgrain
2x Stillmoon Cavalier
4x Ranger of Eos
3x Reveillark
3x Siege-Gang Commander

Other Spells: 12

4x Ajani Vengeant
4x Mind Stone
4x Spectral Procession

Sideboard:

3x Wrath of God
4x Fulminator Mage
2x Burrenton Forge-Tender
2x Wispmare
4x Unmake/O-Ring/Guttural Response

As you can see I chose a maindeck flamekin harbinger over a forge-tender because there isn't a lot of red decks in my area (and it's just easier to run 2 sideboard then 1 md, 1sb), especially because the harbinger really helps by getting those reveillarks when you need them. Fulminator out of the side is a beating, especially because you can search him up with the harbinger. Same goes for the lonely wispmare, I've only needed the one so far. The rest of the sideboard is pretty obvious...I tried to find room for Vengeant in there but it'd be him or WoG and so far WoG holds the trophy. As for my comments about wanting burn in the deck...I couldn't find any room haha!
Any one have a link to Osyp's build?

http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/td/16

Thus far Brigid, Hero of Kinsbaile does seem like the best alternative for Wrath. Does anybody want to test this out on MWS?

From what I've gathered from the Worlds coverage, Faeries seems to be one of the greater challenges for Boat Brew. http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/eventcoverage/worlds08/team1fm

Even though the matchup hasn't been covered, Australia's Boat Brew must have beaten Brazil's 5-Color Control (Australia won 3-0). So the deck is obviously capable of beating it. Nicastri beat BW tokens with Boat Brew in his fifth individual round: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/eventcoverage/worlds08/fm5

@Discworld: I think Knight-Captain of Eos seems to go against the speed of the deck, and I'm not sure what I personally would replace with it (even in a sideboard situation). Against tokens, I'd rather go Vithian Stinger, WoG or Brigid (after it's been playtested). Knight-Captain delays the threat whereas the others remove them.

@Dakken21: Vengeant is a good form of control and burn. Which the deck lacks moreso than what Goldmane offers. Also, cutting a Ranger of Eos really hurts one of the most important engines in the deck. Fulminator Mage is a good call because it can be tutored if necessary, but I think sideboarding that many of them depends on your metagame. Fulminator would be devastating against 5-color and a lot of BW tokens, but I think a decent number of Faerie decks could get around it. It's definitely worth testing though.
@Dakken21: Vengeant is a good form of control and burn. Which the deck lacks moreso than what Goldmane offers. Also, cutting a Ranger of Eos really hurts one of the most important engines in the deck. Fulminator Mage is a good call because it can be tutored if necessary, but I think sideboarding that many of them depends on your metagame. Fulminator would be devastating against 5-color and a lot of BW tokens, but I think a decent number of Faerie decks could get around it. It's definitely worth testing though.

While I believe Vengeant over Goldmane is mostly a meta choice, I still think you're right and here's the changes I made:

-3 Ajani Goldmane, -2 Murderous Redcap, -3 Kitchen Finks, +4 Ajani Vengeant, +1 Ranger of Eos +1 Spectral Procession, +2 Stillmoon Cavalier.

peace

Edit: I also don't like Finks in this deck as we don't need the lifegain or the blocker, reveillark can't return him, and ranger/harbinger can't search him out. Perhaps we should just run O-ring or something equally as good in the 3cc slot? I guess maybe Stillmoon Cavalier?

Edit edit: We might also want to run one Loxodon Warhammer ftw? We run quite enough creatures for it to be useful and the card just wins game sometimes you know?
While I believe Vengeant over Goldmane is mostly a meta choice, I still think you're right and here's the changes I made:

-3 Ajani Goldmane, -2 Murderous Redcap, -3 Kitchen Finks, +4 Ajani Vengeant, +1 Ranger of Eos +1 Spectral Procession, +2 Stillmoon Cavalier.

peace

Edit: I also don't like Finks in this deck as we don't need the lifegain or the blocker, reveillark can't return him, and ranger/harbinger can't search him out. Perhaps we should just run O-ring or something equally as good in the 3cc slot? I guess maybe Stillmoon Cavalier?

Finks is just so excellent that it should be run in the 75 of any deck that can play him.
Photobucket Team GFG - Glux's Fine Gents
Finks is just so excellent that it should be run in the 75 of any deck that can play him.

I usually agree...but I have to say he's just not that amazing in here, Stillmoon fits the style of the deck better, is better, is better x 2, and can also be returned via reveillark.

Oh yeah, and Stillmoon is just better.

Besides, our RDW matchup is amazing, and post-board we pretty much auto-win unless our hand sucks and theirs = god.

peace