[Pre-Archetype] - U/R Counterburn

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Blue-Red Counterburn

This Thread is Outdated. Please visit the new updated thread:
http://forums.gleemax.com/showthread.php?p=18121830
and continue your discussions there. Thanks!




IMAGE(http://img179.imageshack.us/img179/3503/counterburnbannermt4.jpg)



"Some say the world will end in fire, some say in ice. From what I've tasted of desire I hold with those who favor fire. But if the world should perish twice, I think I know enough of hate, to say that for destruction, ice is also great, and would suffice."
-- Robert Frost


IMAGE(http://i230.photobucket.com/albums/ee215/Hodoku/UR.gif)




What is U/R Counterburn?
Its a deck idea that I came up with to try and beat most of the top standard decks around.
The main Idea of this deck is to maintain control by using seemingly endless amount of counter magic
to stall until your opponent runs out of gas. At the same time, burn away any nasty threats with your arsenal of burn spells, until you eventually win the game.


THIS IS NOT 5 CC!


Origin
The idea came about when I was trying to "break" the card Goblin Assault. Although its not exactly Bitterblossom, it can be a great win condition. I wanted to build something different as I got really bored of the same kind of decks that everyone else is using.
I was also largely inspired by the Jace Vs Chandra Duel Decks. Why play the decks separately? Combining the elements of Burn and Control in a single deck could put your opponents in a really difficult situation.


IMAGE(http://www.wizards.com/mtg/images/daily/features/11_SealofFire.jpg)




So how does it work?
My idea is to play the deck similar to the style of Faeries. i.e. a "Draw-Go" play style since counters and burn are all instants. Counter any threats they could play and cast burn spells at their End-Of-Turn step, basically you do whatever you can to stall your opponent until you win using 1 or more Goblin Assault or other creatures (including man-lands) or just burn them to death OR a combination of the above. Fun Right?!


IMAGE(http://i230.photobucket.com/albums/ee215/Hodoku/UR.gif)


IMAGE(http://www.wizards.com/mtg/images/daily/features/11_incinerate_counterspell.jpg)


Card Choices



Creatures

Mogg Fanatic : Awesome 1 drop. Stalls some early aggro abit. Burn on a stick.

Figure of Destiny: Drop it early and it can win games on it's own. Would be great... If it was within my budget...

Vendilion Clique: Some may be surprised to see this here, but hand disruption is always nice to have. Hey! Its a 3/1 flier with flash. I like to use it as a surprise blocker, mess with his hand and trade with his attacker? Way awesome.

Razormane Masticore: I dunno about this guy, works well against aggro. Possible sideboard option.

Dominus of Fealty: Awesome card, win condition. Wrecks havoc if he sticks around. Can even steal a land if there's nothing to take.

Nucklavee: Very powerful. Can recur Cryptic Command + Pyroclasm or something. Plus he is a beater.

Swans of Bryn Argoll: Possible alternative to Jace Beleren as a card drawing source. Incinerate it to draw 3 cards? Pyroclasm and draw 2 cards? A flying beater? Sign me up!

Call the Skybreaker: Nice-to-have with its retrace ability, but extremely high mana cost. You don't wanna tap out for this only to have your opponent pull out a Cruel Ultimatum(or something else) on his turn - simply not worth it.





Other Spells


Cryptic Command: Arguably the best counterspell in standard. Great card if you can afford it.

Cancel: The new nerfed version of Counterspell. Auto 4-of in budget decks.

Dream Fracture: I'm not sure about this one, but its here because I can't afford Cryptic Commands. Plus, its also a "hard-counter" and it lets you draw more important spells so i guess its not bad. Your opponent gets to draw too, but we don't really mind with all the counters we've packed. A tip would be to try using this when he is tapped out so he can't play the card he drew, or if you have another backup if he does.

Broken Ambitions: Really amazing early game. Lets you scry 1, plus gives a chance to "mill" away possible threats. Best used when they tap out for something big. Imagine how demoralizing it is to have your Cruel Ultimatum countered because you couldn't pay 1 more mana.

Negate: Selective counter magic. Great card depending on your meta. Owns QnT decks.

Remove Soul: Depend on your meta. Useful against kithkin. But I still prefer Negate because it covers so much more. Plus, you have burn spells if there is a need to get rid of a creature.

Flashfreeze: Very cost efficient counter. Awesome in current meta.

Jace Beleren: Extremely powerful card advantage. Almost like a one-sided Howling Mine. Resolve this against other control decks, and the card advantage should help you win the game.

Chandra Nalaar: Just thought I should mention her since Jace is here. Can't really find a place for her. Maybe as a 1-of?

Goblin Assault: The star of the deck. Wipe the board using pyroclasm, then rebuild and swarm with goblins, while stalling with counterspells and burn spells = win condition.

Pyroclasm: Very cheap global removal. Only problem is Burrenton Forge-Tender

Incinerate: Efficient yet powerful burn spell. A must have.

Puncture Blast: Cost 1 more than incinerate, but still useful against Finks and friends.

Lash Out: Really like this card, but since it can't target the player directly(by chance), it is slightly less useful here. Not as good decks with lesser creatures like 5CC.

Flame Javelin: Arguably the best burn spell in standard, however RRR may be abit hard to generate in a dual color deck. You could play it for 2RR but thats not really efficient. I kinda prefer Puncture Blast for the wither.

Shock/Tarfire: Cheap burn, but may not be so useful since alot of creatures have more than 2 toughness these days.

Firespout: Better than pyroclasm? Problem is I don't have green mana.

Relic of Progenitus: Sideboard material. Works wonders against Reveillark and Demigod decks.

Dragon's Claw: Possible SB material against RDW.




Lands


Island & Mountain: Obviously.

Faerie Conclave: One of the best Man-Lands around due to built in evasion.

Ghitu Encampment: Another possible man-land. Could serve as a good blocker too.

Cascade Bluffs: Mana fixer. Though a hand full of these might screw your game.

Shivan Reef: Pain land. Don't let it kill you though

Mutavault: Out of budget, but I do have 1. Might not be very good in a 2 colour deck.

Reflecting Pool: Because this is just the most affordable land around.



IMAGE(http://i230.photobucket.com/albums/ee215/Hodoku/UR.gif)

IMAGE(http://www.mtgstaples.com/mediac/450_0/media/DIR_11601/b4.jpg)

IMAGE(http://i230.photobucket.com/albums/ee215/Hodoku/UR.gif)

DECKLISTS



Original Builds

These are the versions built by me. They have been tested by me, and prove to be relatively more stable & consistant.


U/R Control





4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Cascade+Bluffs" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Cascade+Bluffs">Cascade Bluffs</a>
6 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Island" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Island">Island</a>
6 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mountain" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Mountain">Mountain</a>
2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Faerie+Conclave" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Faerie+Conclave">Faerie Conclave</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Shivan+Reef" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Shivan+Reef">Shivan Reef</a>


3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Dominus+of+Fealty" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Dominus+of+Fealty">Dominus of Fealty</a>
3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Vendilion+Clique" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Vendilion+Clique">Vendilion Clique</a>


4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Goblin+Assault" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Goblin+Assault">Goblin Assault</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Cancel" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Cancel">Cancel</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Dream+Fracture" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Dream+Fracture">Dream Fracture</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Pyroclasm" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Pyroclasm">Pyroclasm</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Incinerate" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Incinerate">Incinerate</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Puncture+Blast" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Puncture+Blast">Puncture Blast</a>
3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Broken+Ambitions" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Broken+Ambitions">Broken Ambitions</a>
3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Negate" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Negate">Negate</a>
2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Jace+Beleren" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Jace+Beleren">Jace Beleren</a>



3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Remove+Soul" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Remove+Soul">Remove Soul</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Relic+of+Progenitus" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Relic+of+Progenitus">Relic of Progenitus</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Flashfreeze" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Flashfreeze">Flashfreeze</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Dragon%27s+Claw" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Dragon%27s+Claw">Dragon's Claw</a>



In my opinion, the most reliable build. Very budget friendly too.
[/deck]




[deck=U/R Counter Burn - Swans Edition
By: AzureKn1ght]
Land
4 * Mountain
4 * Island
1 * Fire-Lit Thicket
3 * Flooded Grove
2 * Vivid Creek
4 * Shivan Reef
4 * Cascade Bluffs

.

Creatures
3 * Vendilion Clique
3 * Swans of Bryn Argoll

.

Spells
2 * Chandra Nalaar
3 * Jace Beleren
2 * Flame Javelin
2 * Firespout
2 * Pyroclasm
4 * Dream Fracture
3 * Puncture Blast
4 * Cancel
4 * Incinerate
3 * Negate
3 * Broken Ambitions

.
[deck=Sideboard] (Still working on it..)
4 * Eyes of the Wisent
4 * Naturalize
4 * Goblin Assault
3 * Flashfreeze
[/deck]

[/deck]


[deck=U/R CounterBurn - Demigod Edition
By:AzureKn1ght]

Lands
4 Cascade Bluffs
3 Island
4 Mountain
4 Reflecting Pool
4 Shivan Reef
4 Crumbling Necropolis


Creatures
4 Demigod of Revenge
3 Vendilion Clique


Spells
4 Cancel
4 Dream Fracture
4 Pyroclasm
4 Incinerate
3 Puncture Blast
3 Lash Out
3 Broken Ambitions
3 Negate
2 Jace Beleren


The Demigod Edition is still unstable. More Testing/Tweaking Required.
[/deck]



Tournament Decklists

Found another successful decklist that made Top 8? Send me the link! I'll update it here.




Pro Tour-Kyoto Decklists



AzureKn1ght;18003671 wrote:
Among the players who decided to run the swans build, one of them in particular deserves special mention. And that is Shuhei Nakamura. If you don't know who he is, you might have been living under a rock. He is one helluva good player. Probably one of the best players around.

Shuhei Nakamura U/R Swans:




[deck=Shuhei Nakamura - U/R Swans
Pro Tour-Kyoto, Standard]


Main Deck

60 cards

4 *Cascade Bluffs
4 *Crumbling Necropolis
1 *Ghitu Encampment
5 *Island
1 *Mountain
3 *Mutavault
4 *Reflecting Pool
4 *Shivan Reef
26 lands


3 *Plumeveil
3 *Swans of Bryn Argoll
6 creatures


3 *Broken Ambitions
4 *Cryptic Command
2 *Incinerate
4 *Jace Beleren
2 *Negate
4 *Pyroclasm
2 *Remove Soul
2 *Seismic Assault
2 *Tidings
3 *Volcanic Fallout
28 other spells


[deck=Sideboard]

2 *Banefire
2 *Glen Elendra Archmage
4 *Goblin Assault
1 *Incendiary Command
1 *Negate
1 *Pithing Needle
1 *Plumeveil
2 *Swerve
1 *Volcanic Fallout
15 sideboard cards

[/deck]

Taken From: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/eventcoverage/ptkyo09/topslist

[/deck]


Magic Online Premier Event Top 8 Decklists





[deck=YYsapporo - 1st Place
Standard Event #192780 on 02/12/2009]

Main Deck

60 cards
4 *Cascade Bluffs
4 *Crumbling Necropolis
2 *Ghitu Encampment
5 *Island
4 *Mutavault
4 *Reflecting Pool
4 *Shivan Reef
27 lands


1 *Oona, Queen of the Fae
4 *Swans of Bryn Argoll
5 creatures

3 *Broken Ambitions
4 *Cryptic Command
4 *Incinerate
3 *Jace Beleren
2 *Magma Spray
2 *Negate
1 *Pithing Needle
4 *Pyroclasm
3 *Remove Soul
2 *Seismic Assault
28 other spells


[deck=Sideboard]

3 *Flashfreeze
3 *Guttural Response
3 *Sower of Temptation
2 *Swerve
4 *Vithian Stinger
15 sideboard cards
[/deck]

Taken from: http://www.wizards.com/magic/magazine/events.aspx?x=mtg/daily/decks/mol192780

I guess this is the most successful build by far, I'm just puzzled by the single Pithing Needle?
Of course, there are a few others that made top 8 as well. I decided to specially mention this because he made it to 1st place! Congratz YYsapporo! He has been constantly playing U/R CounterBurn on Magic Online and his Seismic Swans build has seen much success lately. If you check the link, you'll realize that he had beaten many 5 color control builds to the top spot this proves our superiority. I really wish he could post some of his experiences and match up details here so that we can further develop the deck.

Good Luck in your future matches YYsapporo! Keep up the good work! :D

[/deck]



[deck=Ysapporo - 4th Place
Standard Event #176871 on 01/29/2009]

60 cards

4 *Cascade Bluffs
4 *Crumbling Necropolis
2 *Ghitu Encampment
5 *Island
4 *Mutavault
4 *Reflecting Pool
4 *Shivan Reef
27 lands


1 *Oona, Queen of the Fae
4 *Swans of Bryn Argoll
1 *Vendilion Clique
6 creatures


3 *Broken Ambitions
4 *Cryptic Command
4 *Incinerate
3 *Jace Beleren
2 *Negate
2 *Puncture Blast
4 *Pyroclasm
3 *Remove Soul
2 *Seismic Assault
27 other spells


[deck=Sideboard]
3 *Flashfreeze
3 *Guttural Response
1 *Pithing Needle
4 *Sower of Temptation
4 *Vithian Stinger
15 sideboard cards
[/deck]

Taken from: http://www.wizards.com/magic/magazine/events.aspx?x=mtg/daily/decks/mol176871
[/deck]


[deck=Bard_Taliesin - 4th Place
Standard Event #168796 on 01/28/2009]

60 cards

4 *Cascade Bluffs
4 *Crumbling Necropolis
5 *Island
2 *Mountain
4 *Mutavault
4 *Reflecting Pool
4 *Shivan Reef
27 lands


1 *Oona, Queen of the Fae
4 *Swans of Bryn Argoll
5 creatures


3 *Broken Ambitions
4 *Cryptic Command
4 *Incinerate
3 *Jace Beleren
2 *Magma Spray
2 *Negate
4 *Pyroclasm
3 *Remove Soul
2 *Seismic Assault
1 *Tidings
28 other spells


[deck=Sideboard]
3 *Flashfreeze
3 *Guttural Response
1 *Oona, Queen of the Fae
4 *Sower of Temptation
4 *Vithian Stinger
15 sideboard cards
[/deck]

Taken From: http://www.wizards.com/magic/magazine/events.aspx?x=mtg/daily/decks/mol168796

[/deck]

[deck=YYsapporo - 2nd Place
Standard Event #168796 on 01/28/2009]

60 cards

4 *Cascade Bluffs
4 *Crumbling Necropolis
2 *Ghitu Encampment
5 *Island
4 *Mutavault
4 *Reflecting Pool
4 *Shivan Reef
27 lands


1 *Oona, Queen of the Fae
4 *Swans of Bryn Argoll
3 *Vendilion Clique
8 creatures


3 *Broken Ambitions
4 *Cryptic Command
4 *Incinerate
3 *Jace Beleren
2 *Negate
4 *Pyroclasm
3 *Remove Soul
2 *Seismic Assault
25 other spells


[deck=Sideboard]
3 *Flashfreeze
3 *Guttural Response
1 *Pithing Needle
4 *Sower of Temptation
4 *Vithian Stinger
15 sideboard cards
[/deck]

Taken from: http://www.wizards.com/magic/magazine/events.aspx?x=mtg/daily/decks/mol168796
[/deck]



[deck=YYsapporo - 2nd Place
Standard 24-18-12-12-6-6-6-6 Event #154403 on 01/11/2009]


Lands
4 *Cascade Bluffs
4 *Crumbling Necropolis
5 *Island
2 *Mountain
4 *Mutavault
4 *Reflecting Pool
4 *Shivan Reef
27 lands


Creatures
1 *Oona, Queen of the Fae
4 *Swans of Bryn Argoll
5 creatures


Spells
3 *Broken Ambitions
4 *Cryptic Command
4 *Incinerate
2 *Jace Beleren
2 *Magma Spray
2 *Negate
4 *Pyroclasm
3 *Remove Soul
2 *Seismic Assault
2 *Tidings
28 other spells

[deck=Sideboard]
3 *Guttural Response
1 *Jace Beleren
1 *Oona, Queen of the Fae
4 *Sower of Temptation
2 *Swerve
4 *Vithian Stinger
15 sideboard cards
[/deck]

Taken from: http://www.wizards.com/magic/magazine/events.aspx?x=mtg/daily/decks/mol154403

[/deck]

[deck=YYsapporo - 3rd Place
Standard Event #154405 on 01/12/2009][/SIZE]

Lands
4 *Cascade Bluffs
4 *Crumbling Necropolis
5 *Island
2 *Mountain
4 *Mutavault
4 *Reflecting Pool
4 *Shivan Reef
27 lands


Creatures
1 *Oona, Queen of the Fae
4 *Swans of Bryn Argoll
5 creatures


Spells
3 *Broken Ambitions
4 *Cryptic Command
4 *Incinerate
3 *Jace Beleren
2 *Magma Spray
2 *Negate
4 *Pyroclasm
3 *Remove Soul
2 *Seismic Assault
1 *Tidings
28 other spells

[deck=Sideboard]
3 *Flashfreeze
3 *Guttural Response
1 *Oona, Queen of the Fae
4 *Sower of Temptation
4 *Vithian Stinger
15 sideboard cards
[/deck]

Taken from: http://www.wizards.com/magic/magazine/events.aspx?x=mtg/daily/decks/mol154405

YYsapporo tweaked his original list abit, deciding on a 3rd Jace and cutting the 2nd Tidings ( a good choice imo ), he also changed his SB, adding Flashfreeze in place of Swerve allowing him to have answers to more threats. I really like his decklists. YYsapporo whoever you are, your input on this forum would be greatly appreciated!


[/deck]



[deck=duotianshi203 - 8th Place
Standard Event #160682 on 01/18/2009]


Lands
4 *Cascade Bluffs
4 *Crumbling Necropolis
5 *Island
2 *Mountain
4 *Mutavault
4 *Reflecting Pool
4 *Shivan Reef
27 lands


Creatures
1 *Oona, Queen of the Fae
4 *Swans of Bryn Argoll
5 creatures


Spells
3 *Broken Ambitions
4 *Cryptic Command
4 *Incinerate
2 *Jace Beleren
2 *Magma Spray
2 *Negate
4 *Pyroclasm
3 *Remove Soul
2 *Seismic Assault
2 *Tidings
28 other spells

[deck=Sideboard]
3 *Guttural Response
1 *Jace Beleren
1 *Oona, Queen of the Fae
4 *Sower of Temptation
2 *Swerve
4 *Vithian Stinger
15 sideboard cards
[/deck]

Taken from: http://www.wizards.com/magic/magazine/events.aspx?x=mtg/daily/decks/mol160682

Notice that this guy decided to run the exact same list as the one YYsapporo used on 01/11/2009. Maybe this build is more popular or more successful?

[/deck]



Other Builds


Fire and Ice (U/R CounterBurn) - by Aendwer


[deck=Fire and Ice - U/R CounterBurn]
Lands
7 *Mountain
4 *Cascade Bluffs
4 *Reflecting Pool
4 *Shivan Reef
4 *Crumbling Necropolis

Creatures
4 *Boggart Ram-Gang
4 *Demigod of Revenge
4 *Mulldrifter

Spells
3 *Remove Soul
4 *Broken Ambitions
3 *Puncture Blast
4 *Cryptic Command
4 *Incinerate
4 *Flame Javelin
3 *Negate
[/deck]

UR Counterburn - by B3457


[deck=UR Counterburn]
Lands
4 x Faerie Conclave
4 x Ghitu Encampment
4 x Shivan Reef
4 x Cascade Bluffs
2 x Reflecting Pool
4 x Mountain
4 x Island

Creatures
4 x Mulldrifter
1 x Oona, Queen of the Fae

Spells
4 x Cryptic Command
4 x Flame Javelin
4 x Incinerate
3 x Lash Out
3 x Negate
3 x Mind Spring
2 x Puncture Blast
2 x Titan's Revenge
1 x Spitting Image
1 x Call the Skybreaker
1 x Oona's Grace
1 x Beacon of Destruction

[deck=Sideboard]
4 x Firespout
4 x Dragon's Claw
4 x Faerie Macabre
3 x Guttural Response
[/deck]
[/deck]



Chicken Waffles - by Sleeping_Insomniac


[deck=Swans Counter/Burn]
Lands
2 *Mountain
3 *Shivan Reef
3 *Vivid Crag
4 *Cascade Bluffs
4 x Mutavault / Faerie Conclave
4 *Vivid Creek
4 *Reflecting Pool

Creatures
2 *Mulldrifter
3 *Vendilion Clique
4 *Swans of Bryn Argoll

Spells
1 *Chandra Nalaar
3 *Jace Beleren
1 *Negate
2 *Lash Out
2 *Remove Soul
3 *Broken Ambitions
3 *Pyroclasm
4 *Incinerate
4 *Firespout
4 *Cryptic Command


[/deck]

UR Control - By AllMe


[deck=URControl]

Lands
4* Reflecting Pool
4* Vivid Crag
4* Vivid Creek
4* Shivan Reef
4* Cascade Bluffs
3* Karplusan Forest
2* Island
1* Yavimaya Coast

Creatures
3* Vendilion Clique
2* Nucklavee
1* Oona, Queen of the Fae

Spells
4* Cryptic Command
2* Remove Soul
2* Negate
4* Flame Javelin
4* Incinerate
3* Jace Beleren
4* Firespout
2* Chandra Nalaar
2* Tidings
1* Oona's Grace
[/deck]



IMAGE(http://i230.photobucket.com/albums/ee215/Hodoku/UR.gif)

IMAGE(http://wiki.mtgsalvation.com/images/thumb/0/05/Chandra.jpg/424px-Chandra.jpg)

IMAGE(http://i230.photobucket.com/albums/ee215/Hodoku/UR.gif)

MATCH UPS



Match Ups


Currently, I don't have much time to test match-ups with the original build, which is why I originally posted this in the Deck Help forum. I hope anyone can help me test it in their free time, and just gimme some suggestions.
I have only played a few games with the "Forbidden Program" , and I should say that it is doing quite OK.

Kithkin: lost due to lousy hand - lost game1, won game 2, then lost game 3 - quite a fair performance so far.

Realm Razor Deck: Very good match up, even better with sided in Flashfreeze.

W/G/U Exalted: Pyroclasm really shine here.

R/W/G? Planeswalkers: Lets say he didn't get to keep any planeswalkers.

Quillspike Combo: Control Deck vs Combo Decks = Total Pwnage.

Boab Reanimator: This guy was running Jacob Van Lunen's exact build. Well, his grave was very full, but he couldn't reborn nothing. 'Nuff said.

=> Current Record: 5-1


With relatively little testing done, I can't pull out statistical numbers for now, but I hope these explanations are sufficient at the moment.

Faeries:
Quite a favourable match up. You have Negate, Broken Ambitions and a whole suite of counterspells for their Bitterblossom. If they do pull it off later in the game, you play a Goblin Assault to pressure them (they can trade with me forever, but lose a life a turn). You could have some Guttural Response SB to beat the counter war. In this matchup, use V. Clique to take mistbind, or remove soul it.
Aim all burn spells at them until BB bleeds them to death? If all else fails, pyroclasm them when the numbers are up. All of their control against creatures is virtually useless as you have so few creatures. Demigods will wreck them too

Builds that splash a little green mana base can SB Naturalize or something?

Aendwer;17423397 wrote:
For your matchup section, I've played 4 "standard" faerie decks, and only lost 1 game to them (incredibly bad draws, stuck on 3 lands for most of the game). This deck has pretty much everything faeries hate: burn, counters, haste and demigod. A well constructed side board only improves matters in our favor. Overall, unless you just punt, it's a remarkably easy match.

Demigod/Red Deck Wins:
This match up relies on the draw quite a bit. If you can set up with your control early enough, it shouldn’t be too much of a problem, follow up with pyroclasm/firespout for their smaller creatures. If they pull out several Demigod of revenge in Game 1, theres really nothing you can do.
You definitely wanna Side in Faerie Macabre/Relic of Progenitus and Flashfreeze.


Theleetnoob;17649545 wrote:
Hi, I've done 6-0 to my FNM Today and wanted to hear your thoughts about my list. I find it pretty fun to play, consistent and have enough win-cons to switch for control to aggro in the space of 1 turn. Heres my list and my MU

Game 1 : Elf Ball - Vithian Stinger out of the board kills this decks 2-0
Game 2 : Red Deck Wins - 2-0
Game 3 : Naya Agro - 2-0
Game 4 : Goblin Warriors - 2-0
Game 5 : Blightning Red - 2-1
Game 6 : Jund Ramp - 2-0

Kithkin/White Weenie:
This match up could prove to be problematic. The important factor in this matchup is the early game. If you allow them to get a few early hits in, it’s not hard for them to surprise you with a Mirrorweave or Ajani Goldmane to take you down. Spectral Procession will be a thorn in your side to deal with. Pyroclasm combined with other burn spells can go a long way in this matchup. Also, Vendilion Clique can flash in when they attack, it can trade and get rid of their Cloudgoat or something. Post-board, they get forge-tenders, but we have options, too. Everlasting Torment neuters them, and Magma Spray seems good to hit a T1 figure.


5 Color Control:
This matchup is typically favourable, all of their control against creatures is virtually useless as you have so few. Puncture Blast away their Finks. Just make sure you have your counters up for their Cruel Ultimatum. Post SB Fulminator Mage or Memory Plunder will prove useful. Resolve a Jace and the Card Advantage should overwhelm them. They typically die to your planeswalkers... So have your Jace and Chandra stick around.

Reveillark Control:
This match up should be fairly easy for you. You just need to keep your counters up for any of their threats. Revaillark should never resolve and neither should Makeshift Mannequin. Shriekmaw does nothing to you. Demigod should more or less win you the game. Same as against RDW, you definitely wanna Side in Faerie Macabre/Relic of Progenitus.

Lemme know how your testing goes. I'd really like to hear it, and update the match ups here.



IMAGE(http://i230.photobucket.com/albums/ee215/Hodoku/UR.gif)


IMAGE(http://www.wizards.com/mtg/images/daily/features/11_FactorFiction.jpg)


CREDITS



Credits


To Hodoku for the awesome dividers
To the_rooster for coming up with the banner
To All of you who have contributed your ideas and Decklists
To WotC and the respective artist for the artwork.

THANKS!


IMAGE(http://i230.photobucket.com/albums/ee215/Hodoku/UR.gif)



Well thats my new deck idea. I really hope to be able to take it to some competitive tournaments, so I would really appreciate if anyone could give me some tips or suggestions on this deck. Send me your versions! I'll be glad to put it up. I would like to keep this deck budget as much as possible, but I'm also open to non-budget options, all suggestions are welcomed. Also, I'm looking for a really good banner. I hope any of you who are more artistic can help me out.


Note: I'm quite busy these days, so I may take awhile to reply, but any comments and suggestions are most welcomed.

THANKS! :D
I am Blue/Black

Possible Combos and Card Interactions



I decided to modify this post to include any possible card combo or synergies that can be added to the deck. This is to give you deckbuilders ideas that you may wanna test out in your decks. It also allows us to compare which combo are feasible and which are less workable. Eventually the idea is to find the best possible build to add to the deck. So, shoot me your ideas and I'll put them up here if I find that it is feasible (and when I have time >.<). Do keep in mind that any combo should in some way help you along your way to win the game.


Current List of Possible Combos:

Nucklavee + Heat Shimmer = Infinite Cryptic Command plus swing for 4 a turn.
Complete list of T2 Blue Instants

Nucklavee + Turn to Mist = Combat trick + infinite Pyroclasm, Incendiary Command, Poison the Well, etc.
Complete list of T2 Red Sorceries

Swans of Bryn Argoll + Plagiarize = Demigod Killer
But wouldn't Plagiarize be playable anyway, with Swans of Bryn Argoll?

Imagine this:

They swing with demigod
Block with swans
Play plagiarize
Draw 5, kill demigod. 6-for-1.

Swans of Bryn Argoll + Seismic Assault = Cycling (Discard a land, draw 2 cards.)

Swans of Bryn Argoll + Firespout = Wrath of God + Rukh Egg + Ancestral Recall
//Pyroclasm or similar spells work too.

Knollspine Invocation + Squee, Goblin Nabob = One Puncture Blast a turn.

~~Comboliscious


Got any more Combos not listed here? Juz post them here, I'll put it up when I have the time.
I am Blue/Black
Dominus of Fealty seems like it has some great potential against the right matchups. I can't say that I've actually playtested it, though.

Thanks. Absolutely agree with Dominus. Awesome card.
I am Blue/Black
I ran a deck like this last standard season, but now there's no reason to not splash black for Grixis Charm and Cruel Ultimatum. Also, the deck lacks a finisher... Oona, Queen of the Fae is good. Nucklavee is fun, so is Call the Skybreaker. Also, try to get Cryptics... trade for them, they make the deck so much better.
EDIT: List 2 looks pretty good, probably add more win-cons.
---The Killers--- ()
I ran a deck like this last standard season, but now there's no reason to not splash black for Grixis Charm and Cruel Ultimatum. Also, the deck lacks a finisher... Oona, Queen of the Fae is good. Nucklavee is fun, so is Call the Skybreaker. Also, try to get Cryptics... trade for them, they make the deck so much better.
EDIT: List 2 looks pretty good, probably add more win-cons.

You said that you ran the deck last season, how did it fair? Could you post some of your match ups for us to see? Or maybe your version of the deck?

I'm not so sure I want grixis charm as I feel that the burn is sufficient for now. I also try to stay away from Cruel Ultimatum because I want this deck to be unique... Not juz another cruel control deck. Oona may be nice to have, but for me, the finisher here is Goblin Assault (I wanted to find a use for it >.<)

I agree with the Cryptics, but I really have no way of getting it without spending a bomb. If I do add Nucklavee, what spells would I take back? Call the Skybreaker seems cool but the mana cost is abit steep.

Thanks for your suggestions! Keep it Coming! :D
I am Blue/Black
Dominus of Fealty seems like it has some great potential against the right matchups. I can't say that I've actually playtested it, though.
Masticore seems weak for the sb, not that hes bad, but its just not good in this type of deck, where you need nearly all of your cards.
BUMP


Seriously, I need you guys to tell me your experiences with this deck.
I am Blue/Black
Come one! Come all! I have a Blue-Red Counter-Burn-Combo deck I'm running right now that will be presented in the Type II Tournament being ran currently in Standard General. Check it out for a superior and alternative Blue-Red build!
if only gelectrode was still in standard >.<
I had a great time with a R/U Combo-control deck pre-rotation, it really was great to have a game winning combo (Plagiarize + Wheel of fate, hopefully somethign similar will come along soon to make it work again.

Basically, R/U control decks need Nucklavee for the sheer power in him to return two strong spells, and also beat down your opponent, considering he's out of range of Agony warp and Incinerate etc, it makes him a perfect beater.

Goblin assault is an amazing card, this doesn't really break it, since it uses it as a fish, whilst waging a counter-burn control of their board.

If you wanted to 'break' goblin assault, the best way I've seen is with Grave pact and Boggart shennanigans. The second one measn that they will always be hitting for damage!
Website for my radio series: http://www.cyrusbalesfilms.co.uk/id2.html For the facebook group of my radio series, search for "Who will save us now?" Please join! Follow my regular articles on: http://www.manaleak.com/mtguk/
Come one! Come all! I have a Blue-Red Counter-Burn-Combo deck I'm running right now that will be presented in the Type II Tournament being ran currently in Standard General. Check it out for a superior and alternative Blue-Red build!

Um... I'll appreciate if you could show us your list here? So that we could discuss it. Instead of directing us to some other post. I would prefer to keep all the discussions centralized. Also, why is your post located in "Standard General". If you need help with it, just post it here in Standard Deck Help.


I had a great time with a R/U Combo-control deck pre-rotation, it really was great to have a game winning combo (Plagiarize + Wheel of fate, hopefully somethign similar will come along soon to make it work again.

Basically, R/U control decks need Nucklavee for the sheer power in him to return two strong spells, and also beat down your opponent, considering he's out of range of Agony warp and Incinerate etc, it makes him a perfect beater.

Goblin assault is an amazing card, this doesn't really break it, since it uses it as a fish, whilst waging a counter-burn control of their board.

If you wanted to 'break' goblin assault, the best way I've seen is with Grave pact and Boggart shennanigans. The second one measn that they will always be hitting for damage!

Thanks alot for the input. Nucklavee would be great, if i had something awesome like Cryptic Command or Cruel Ultimatum to return, but for the budget version i don't. So i think Dominus of Fealty is sufficient. In fact, I think Dominus is awesome, it has single-handedly won me quite a few games already. I'm not saying Nucklavee is not great, but I just feel that Dominus is better in here. As you said, he's out of range of Agony warp and Incinerate etc, it makes him a perfect beater, plus if they try to O-ring, Unmake, Shriekmaw, we always got or counters as backup - which means that he can stay around long enough to wreck havoc.


As for the Goblin Assault suggestions, I did consider the grave pact method, but for some reason it costs alot in my area. Anyways, grave pact doesn't do much against 5CC and other decks with lesser creatures. Shennanigans is great. Some other people even use Dolmen Gate with Assault... Alot of different ways u know.

Anyway, that was how the idea originated. Now I'm moving away from the Assault idea. It's just a U/R control deck now. Goblin Assault is optional [but pretty cool].

Come on guys. show us some deck lists. I'll really like to see your versions and the match-ups.
I am Blue/Black
Boggart shenaningans, makes sure you hit your opponent for at least one damage each turn, it's cheaper to buy and cast then Grave pact, and fits well in to a control build, however it is golbin depenent, so maybe putting something else to work with it? Fanatic etc?
Website for my radio series: http://www.cyrusbalesfilms.co.uk/id2.html For the facebook group of my radio series, search for "Who will save us now?" Please join! Follow my regular articles on: http://www.manaleak.com/mtguk/
I'm still working on perfecting a UR deck that uses very few creatures at all with the Assault, I call it CounterAssault. It's been ubeatable. I'll perfect it then post it here.
Okay, here's what I've been playing to easy victories, even with a lot of bad luck (Maybe a land needs cut, but I hate to go below 24):

CounterAssault


3 Vendilion Clique
-------------------
3 Creatures


4 Ponder
2 Magma Spray
4 Lash Out
3 Negate
2 Pyroclasm
2 Remove Soul
2 Broken Ambitions
1 Swerve
4 Goblin Assault
3 Faerie Trickery
2 Snakeform
4 Cryptic Command
-----------------------
33 Other Spells


3 Ghitu Encampment
4 Shivan Reef
4 Cascade Bluffs
4 Reflecting Pool
9 Island
-------------------------
24 Land


4 Guttural Response
3 Swerve
2 Pyroclasm
2 Jace Beleren
2 Pithing Needle
1 Magma Spray
1 Faerie Trickery
------------------------
15 Sideboard Cards


Not a lot of card draw, but a lot of card filtering built into good spells; 2 for 3 damage plus bonus of killing planeswalkers, 2+ counter any spell, plus other workable outcomes. This is extremely efficient and balanced, good luck and have fun with it!
So it'Goblin assault fish? Which perfecly viable, as long you draw it, and resolve it, and it doesn't get destroyed.

Seems aright, could struggle against Cruel control who can destroy it with Esper charm, as well as the fact they pack bigger spells that if you can't counter one of them, it's gonna be game. Fae also looks like a trikcy match, but other than that, seems solid enough, although Faerie Trickery shouldn't be played MD when the top deck is faeries....
Website for my radio series: http://www.cyrusbalesfilms.co.uk/id2.html For the facebook group of my radio series, search for "Who will save us now?" Please join! Follow my regular articles on: http://www.manaleak.com/mtguk/
So it'Goblin assault fish? Which perfecly viable, as long you draw it, and resolve it, and it doesn't get destroyed.

Seems aright, could struggle against Cruel control who can destroy it with Esper charm, as well as the fact they pack bigger spells that if you can't counter one of them, it's gonna be game. Fae also looks like a trikcy match, but other than that, seems solid enough, although Faerie Trickery shouldn't be played MD when the top deck is faeries....

It's not the greatest deck ever, we really need some more cards in standard before that will happen. Faerie Trickery is okay to use as long as you have plenty of extra counterspells, which this deck does. You can counter plenty of other things of their's with it, but of course, it's not something you want against them. But it's extremely good against Red's creatures which include Hell's Thunder and Demigod of Revenge. On the lines of Goblin Assault, typically, it can't be destroyed, but I won't drop it unless I can protect it, or, if I know what they will play next via Vendilion Clique, or, sometimes I just drop it and know they aren't going to be destroying it, instead, sometimes, the opponent will lay out a creature like Knight of Meadowgrain or prep to activate a Mutavault, and all that I have to do is Magma Spray or Lash Out, among other things, and I win the game. Still, this deck does want card draw. Ponder is a good help, but Ancestral Vision would be fantastic here. Either way, we sit and wait for more stuff from the next sets. One wish would be a good Red/Blue creature that can win games on its own. Venser, Shaper Savant was classic at doing this, something simple is all we need. V Clique does its job, but it needs backup. Red has given me everything I need other than a Moon effect, which this deck needs as well.
Okay, here's what I've been playing to easy victories, even with a lot of bad luck (Maybe a land needs cut, but I hate to go below 24):

CounterAssault


3 Vendilion Clique
-------------------
3 Creatures


4 Ponder
2 Magma Spray
4 Lash Out
3 Negate
2 Pyroclasm
2 Remove Soul
2 Broken Ambitions
1 Swerve
4 Goblin Assault
3 Faerie Trickery
2 Snakeform
4 Cryptic Command
-----------------------
33 Other Spells


3 Ghitu Encampment
4 Shivan Reef
4 Cascade Bluffs
4 Reflecting Pool
9 Island
-------------------------
24 Land


4 Guttural Response
3 Swerve
2 Pyroclasm
2 Jace Beleren
2 Pithing Needle
1 Magma Spray
1 Faerie Trickery
------------------------
15 Sideboard Cards


Not a lot of card draw, but a lot of card filtering built into good spells; 2 for 3 damage plus bonus of killing planeswalkers, 2+ counter any spell, plus other workable outcomes. This is extremely efficient and balanced, good luck and have fun with it!

Cool, finally someone who understands and posts a version of his. This is generally the idea I've been working on CounterBurn with Goblin Assault to put pressure. Say, could you help me test it out and tell me how are the general match ups against the various decks?

As for your card draw option, I would really prefer to MD Jace. I really think its better than ponder in terms of the card advantage. Its crazy if you can resolve it against QnT or other control decks. It's almost like a one sided howling mine. Try it! Faerie trickery MD = nono, try dream fracture? You'll love it, the draw also helps to make sure you can draw up another counter or something. Replace snakeform with some other burn? Puncture Blast maybe?

Thats for sharing your build. Improve it a little & test it abit, and I'll put it up in the main post.

Thanks!
I am Blue/Black
Heat Shimmer on Nucklavee might be good.
Cool, finally someone who understands and posts a version of his. This is generally the idea I've been working on CounterBurn with Goblin Assault to put pressure. Say, could you help me test it out and tell me how are the general match ups against the various decks?

As for your card draw option, I would really prefer to MD Jace. I really think its better than ponder in terms of the card advantage. Its crazy if you can resolve it against QnT or other control decks. It's almost like a one sided howling mine. Try it! Faerie trickery MD = nono, try dream fracture? You'll love it, the draw also helps to make sure you can draw up another counter or something. Replace snakeform with some other burn? Puncture Blast maybe?

Thats for sharing your build. Improve it a little & test it abit, and I'll put it up in the main post.

Thanks!

You're a kind young man (or woman). I will work on it and help you out. I can play you later as well. For now, I leave.
Masticore seems weak for the sb, not that hes bad, but its just not good in this type of deck, where you need nearly all of your cards.

Ok point taken. I realized you really need to keep your hand. So, I added MD Dominus of Fealty and SB Relic of Progenitus instead.

Works like crazy now.
I am Blue/Black
I think I found a good win condition for this deck, but I won't release any info yet. It fits everything I need and want, so it's perfect. For the meantime, we shall wait and see what the next set brings for us, which I assure you all can only benefit US. Other decks can't improve much more as is. We WILL get stuff. I guarantee this. We WILL get a nonbasic land-messerupper very soon. Blue/Red usually gets it. Moons, Price of Progress, Back to Basics, as examples. Blue/Red are decent for making sure these style cards won't hurt as badly, cause we are only two colors, and don't need a lot of non-basics, especially if using Ponder-style cards (but hopefully we get an Accumulated Knowledge style card). Let's sit-back and wait for the spoilers! Change is coming!
I think I found a good win condition for this deck, but I won't release any info yet. It fits everything I need and want, so it's perfect. For the meantime, we shall wait and see what the next set brings for us, which I assure you all can only benefit US. Other decks can't improve much more as is. We WILL get stuff. I guarantee this. We WILL get a nonbasic land-messerupper very soon. Blue/Red usually gets it. Moons, Price of Progress, Back to Basics, as examples. Blue/Red are decent for making sure these style cards won't hurt as badly, cause we are only two colors, and don't need a lot of non-basics, especially if using Ponder-style cards (but hopefully we get an Accumulated Knowledge style card). Let's sit-back and wait for the spoilers! Change is coming!

A win condition that you wouldn't want to share? Haha, its alright. Anyway, you can do your fair share of speculation for the new set. I happen to have a link to the complete list of names.

http://mtg-realm.blogspot.com/2008/09/conflux-spoiler-1.html

I hope its not illegal to post this , do tell me if it is and I'll take it down.
I am Blue/Black
A win condition that you wouldn't want to share? Haha, its alright. Anyway, you can do your fair share of speculation for the new set. I happen to have a link to the complete list of names.

http://mtg-realm.blogspot.com/2008/09/conflux-spoiler-1.html

I hope its not illegal to post this , do tell me if it is and I'll take it down.

I don't know if it is, plus, I personally don't care. I'm not the one going to jail sucka! Um, yes, it's a secret, because I want to test and see if it's worthy, but it may be depending on the perfect build.

I've been testing this with some success...
The green painlands are for firespout, in case you were wondering. They are useful alongside vivids to make sure you can hit fae when you need to.
---The Killers--- ()

I've been testing this with some success...
The green painlands are for firespout, in case you were wondering. They are useful alongside vivids to make sure you can hit fae when you need to.

Thanks for the Decklist. Yeah, Firespout seems great. Maybe you could also tell us how it fairs against the different decks(eg. kithkin, faerie, QnT)? Then we can decide what cards work and what doesn't, helps us improve.
I am Blue/Black

I've been testing this with some success...
The green painlands are for firespout, in case you were wondering. They are useful alongside vivids to make sure you can hit fae when you need to.

URg is one of my absolute favorite 3-color combinations. It gives you EVERYTHING you need. I had a fantastic 3-color URg deck with Tarmogoyf, Firespout, and Blue before rotation. You NEED enchantment destruction in the sideboard. I'm sad Prismatic Lens is gone. Oh well.
You NEED enchantment destruction in the sideboard.

This. BB eats your face.
NO ONE EXPECTS THE QUAGSIRE INSURRECTION! My SUPER AWESOME GregtheEgg lightning bolt: http://i299.photobucket.com/albums/mm284/fengairen2/Scan.png pmppostchandraversion.png
This. BB eats your face.

You are quite right. Which is why my original build runs 3 Negate and 3 Broken Ambitions , in case they try to pull a t2 Bitterblossom on me. 6 Counters for 4 cards, i think I stand a chance. If they do pull it off later in the game, I could play a Goblin Assault to pressure them (they can trade with me forever, but lose a life a turn).
Or I dunno, aim all burn spells at them until BB bleeds them to death? If all else fails, pyroclasm them when the numbers are up. I'm pretty sure a U/R deck has answers to almost anything you opponent can throw out.

Still, it is a good idea to splash green for a SB Naturalize or something?
I am Blue/Black
You are quite right. Which is why my original build runs 3 Negate and 3 Broken Ambitions , in case they try to pull a t2 Bitterblossom on me. 6 Counters for 4 cards, i think I stand a chance. If they do pull it off later in the game, I could play a Goblin Assault to pressure them (they can trade with me forever, but lose a life a turn).
Or I dunno, aim all burn spells at them until BB bleeds them to death? If all else fails, pyroclasm them when the numbers are up. I'm pretty sure a U/R deck has answers to almost anything you opponent can throw out.

Still, it is a good idea to splash green for a SB Naturalize or something?

Yes. But, without good 'ole Prismatic Lens coupled with a Moon, it gets unfun splashing a color. Like I said, we have to wait for the next set to really take off. But it WILL happen.
Yes. But, without good 'ole Prismatic Lens coupled with a Moon, it gets unfun splashing a color. Like I said, we have to wait for the next set to really take off. But it WILL happen.

We have lots of filter lands now which allow us to splash a color easily (thus gave birth to QnT decks) so Prismatic lens is not really necessary.

We could sit wait for the new set... Or just make do with what we have now, then improve it using the cards from the new set.
I am Blue/Black
We have lots of filter lands now which allow us to splash a color easily (thus gave birth to QnT decks) so Prismatic lens is not really necessary.

We could sit wait for the new set... Or just make do with what we have now, then improve it using the cards from the new set.

You need Prismatic Lens with a Moon effect is what I was reminiscing. I also enjoy Ancient Grudge. Basically, this is what we need in the next 3 sets:

Moon effect
2-cost or 1-cost counterspell with very limited limitations (I will give an example)
Hard to kill, flashy or cheap finisher (I will give an example)

Counterspell we need:

Spell Snare would be good for countering Bitterblossom, as would Force Spike. Here's a possibility:

U
Instant
Return target spell or non-land permanent to it's owner's hand unless its controller pays 1.
Draw a card.

Creature we need:

2UR
Flash
Sacrifice a land: This creature gains your choice of Shroud, First Strike, or Haste until end of turn.
Tap: Deal 1 Damage to target creature or player.
4/2

Not necessarily, but we can dream. And it could be made better too.
By the way, splash green, get the new Defense Grid, except better. Eyes of the Wisent.
Whoa!

Wizards of the Coast should hire you do to their card development.

Lol.

For now, I would just like to work on our deck idea for the current standard game if you don't mind.

Not that I don't like your ideas... But I think its beyond the scope of this post?
How's the deck testing coming along?
I am Blue/Black
Whoa!

Wizards of the Coast should hire you do to their card development.

Lol.

For now, I would just like to work on our deck idea for the current standard game if you don't mind.

Not that I don't like your ideas... But I think its beyond the scope of this post?
How's the deck testing coming along?

Half the time, people quit. I wish I could play FNM and get some decent, pressure-sensitive testing done, but I am always busy on Fridays. On MWS, with the games I get in, I Lash Out their Figure in response to it becoming a 4/4 and they quit. Losers. Anyhow, Red-Blue is awesome! I don't like splashing, but Green gives us the rest of what we need: Enchantment removal, and good finishers. Tarmogoyf isn't around anymore, and I'd like to try Quirion Dryad, but there needs to be 2 free spells for her to work to my liking, so we kind of do need to get the next set in. Here's an updated Red/Blue list:


URg Deck


3 Steel Golem
--------------
3 Creatures


4 Ponder
2 Magma Spray
1 Relic of Progenitus
4 Lash Out
3 Negate
2 Remove Soul
2 Broken Ambitions
1 Swerve
4 Goblin Assault
2 Firespout
2 Faerie Trickery
2 Snakeform
4 Cryptic Command
-----------------------
33 Other Spells


2 Ghitu Encampment
2 Vivid Creek
4 Cascade Bluffs
4 Shivan Reef
4 Flooded Grove
2 Yavimaya Coast
4 Reflecting Pool
2 Island
----------------------
24 Land


4 Guttural Response
3 Swerve
2 Pithing Needle
2 Eyes of the Wisent
2 Naturalize
2 Firespout
----------------------
15 Sideboard Cards


There's your basic URg build from VeJi!
Veji's deck uses Steel Golem, so its awesome. Love that card.
Comics Magic #$%! - a sfw blog (at least, there's no nudity!) The blazekite is a simple concept, really - just a vehicular application of dragscoop ionics and electropropulsion magnetronics. Idiot.
Veji's deck uses Steel Golem, so its awesome. Love that card.

It's pretty good. Grid Monitor is better, but this Golem is good as well.
It's pretty good. Grid Monitor is better, but this Golem is good as well.

I don't see how those are good at all... At best they are just cost efficient creatures? They don't serve much use in this deck.

I'll say a star creature for this deck is Dominus of Fealty or even Nucklavee. They may be higher costing creatures, but thats what the creatures are here for - the big finish.

Besides, you won't play creatures early on either, you'll be busy keeping your mana open to counter your opponents threats...

Dominus is one of the most underplayed rares in standard. Its just so awesome. At worst, its a lousy Serra Angel with no vigilance that steals a land. At best, imagine the possibilities... My fav game was one where my opponent played Garruk. I let it resolve, then grabbed it during my turn to use all the counters and swing in for 7!

I'm not saying you MUST play dominus, just that its a great option.

Why does it seem like only Veji and me are discussing? What about other people? Any suggestion guys? Help me improve the decklist.
I am Blue/Black
I don't see how those are good at all... At best they are just cost efficient creatures? They don't serve much use in this deck.

Nevermind..and yeah its good cause it has an efficient cost. It would be really cool if it stopped your opponent from play creatures...

but then it would be ridiculously over powered.
I am Blue/White
I am Blue/White
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Yes, it is cost efficient. I'll lay out what it does for the deck:

Turns 1 and 2, take out threats.

Turn 3: Golem.

At this point, they will lay their own threat. Golem will hold it off. Plus, any creature spell they play thereafter, he will hold off. You can save spells.

Turn 6 or 7 or later: Firespout.

You now win.

He's at the magic P/T = 3/4. For 3 colorless. And Shriekmaw and Terror proof. Made even better for it's a "Red-Blue" creature.

That's the plan.
Nevermind..and yeah its good cause it has an efficient cost. It would be really cool if it stopped your opponent from play creatures...

but then it would be ridiculously over powered.

Juggernaut? Thats cost efficient too. I'm juz saying, what a control deck really need is a creature with other functions - abilities to help u control, or preferably helps you win the game.

I'm sorry but I just feel that Steel Golem is a sub-par card... If I must, I'd much rather use something like Ashenmoor Gouger
I am Blue/Black