Playing this deck can be a little more tricky than first thought, the main thing is to keep yourself alive and disrupt your opponents plans through counter and bounce etc. Laying sufficient speed bumps along the way.
The most important thing to remember is that you only need to make sure is that you can play your Sanity grinding WITH a Twincast without any fear of interruption. Obviously against most decks, this is not a problem, however against blue control decks you have to pilot more carefully. You have to force them to tap out at their EOT, whether that’s using a cryptic command to bounce their key board pieces, or even land, you need to make them use up their counter spell, out of the board, this is easier, as Memory plunder
gives you that EOT boost, which usually utilised their Draw spells etc, or just gives you a MUST COUNTER spell. However, as soon as you are open, the game is set. If you can play three sanity grindings, whether that’s two sanity grindings and one twin cast, or one sanity grinding and two twin casts etc, you will normally win the game.
Things like Runed Halo
aren’t that much of a problem, as you pack enough bounce, Cryptic Command
, which you can Twincast
if you need to bounce several permanents.
The problem with a lot of Sanity grinding decks, is they try to up their ratio far too much in terms of blue mana symbols, without making enough control, and then play other milling cards, which is not necessary, Twincast can give any spell a two mana edge of being copied, whether it’s a double cryptic at EOT, or your game winning Sanity grinding. There is no need to pack your deck with ways of milling, when you have a five mana way of doing it pretty much in one go!