Reveillark Combo

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Intro
This is 'Reveillark Combo', unless someone comes up with a better name. For the people out there that don't know, it's a Blue/White deck abusing momentary blink and blue/white creatures with come into play abilities to gain tremendous card and tempo advantage through carddrawing (bonded fetch, mulldrifter) and bounce (venser, shaper savant and riftwing cloudskate). What's special about this blink deck is that it has the ability to dump into the graveyard a body double, a mirror entity, and one of the aforementioned creatures to 'go infinite': See below for combo explanation


My deck without budged restrictions


1 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=merrow+witsniper" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=merrow+witsniper">merrow witsniper</a>
3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=bonded+fetch" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=bonded+fetch">bonded fetch</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=mirror+entity" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=mirror+entity">mirror entity</a>
2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=venser%2C+shaper+savant" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=venser%2C+shaper+savant">venser, shaper savant</a>
2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=riftwing+cloudskate" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=riftwing+cloudskate">riftwing cloudskate</a>
3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=body+double" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=body+double">body double</a>
3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=mulldrifter" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=mulldrifter">mulldrifter</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=reveillark" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=reveillark">reveillark</a>

3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=momentary+blink" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=momentary+blink">momentary blink</a>
3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=mind+stone" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=mind+stone">mind stone</a>
2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=careful+consideration" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=careful+consideration">careful consideration</a>
3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=wrath+of+god" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=wrath+of+god">wrath of god</a>
2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=condemn" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=condemn">condemn</a>
2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=oblivion+ring" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=oblivion+ring">oblivion ring</a>

7 x plains
7 x island
3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=faerie+conclave" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=faerie+conclave">faerie conclave</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=nimbus+maze" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=nimbus+maze">nimbus maze</a>
2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=terramorphic+expanse" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=terramorphic+expanse">terramorphic expanse</a>

3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=pithing+needle" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=pithing+needle">pithing needle</a>
3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Story+circle" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Story+circle">Story circle</a>
3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=negate" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=negate">negate</a>
2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=oblivion+ring" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=oblivion+ring">oblivion ring</a>
3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=aven+riftwatcher" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=aven+riftwatcher">aven riftwatcher</a>
1 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=wrath+of+god" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=wrath+of+god">wrath of god</a>

[/deck]

As you can see, the Aggro and Control aspects are also well represented. Mirror entity can kill very fast when given the chance (Note: Flying creatures + Entity is a great secondary win con, almost a second combo). Also, momentary blink in multiples combined with Venser also gives you a good fighting chance (Note: Venser is really important). The deck is very consistent, reliable, and powerful. It's perhaps the first combo deck that has an answer to extirpate: Pull from eternity (except Pickles, which has willbender). This card doesn't just give you back your lark/body double to start again from the grave, it also answers greater gargadon, aeon chronicler, anything suspended really. If worst comes to worst, it can return a flashbacked momentary blink for another go. It could answer oblivion ring, but you'd rather bounce the ring.

The deck works great. Against aggro, you want to open with either Epo (removed) or a Riftwatcher, to chump and/or to gain some life back. Riftwatcher + Blink is brutal vs. a dedicated aggro deck such as monored or red/green (Note: not maindeck due to lack of fast aggro decks). In the later turns (or on turn 3) you can start digging for combo pieces, dumping them in the grave. Blocking with bonded fetch and Blinking it gives you 2 loots, prevent the damage, and keep the fetch. Against control, lay down low importance flyers and suspend Cloudskates, following pretty much the same process of drawing and digging.

This deck is capable of going off turn 5, or turn 4 if the opponent is stupid enough to kill the reveillark then. It more often goes off later, stalling with Wraths, blinked vensers and cloudskates, and drawing cards to get the three crucial creatures.

Discuss, suggest but above all: Enjoy!

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How the combo works
Put entity's ability on the stack infinite times (since there's no infinite in magic besides mox lotus, we'll just use one billion). Let one resolve, reveillark or body double copying it and the entity (and any other creatures you might have) will die. Bring back body double copying reveillark and a creature with a CIP ability. Let the CIP ability trigger, let it resolve, then let the next entity's ability resolve. Both die, both come back, both die, both come back, and the combo of course is the abuse of those CIP abilities. Either draw your deck and find merrow witsniper to mill your opponent, or bounce everything they've got and swing with an army of 2/2's (let all the entity's abilities resolve, bringing back just body double with them until there is one left, get mirror entity back, blink body double if you want, and either way they can never win with 1-2 lands while you beat face with two 10/10's, one of which flies.

The decklist posted is very good as it is, there might be some minor changes. The reason everything's 3-of is because I want full blinks, and support cards like careful consideration and wrath of god. With its immense carddrawing, it should be easy to get all the pieces.

Something from own experience: This deck doesn't die to extirpate or withered wretch. Wretches are easilily disposed of (they're worse than extirpate though), but them casting Extirpate often gives me enough card- and tempo advantage to win it anyways. For instance, while I was comboing out, my opponent at one point responded with double extirpate on my body double and reveillark. I shrugged, and on the back of a mulldrifter, riftwing cloudskate, and venser, shaper savant, I beat for 4-6 every turn while Blinking my venser to bounce his spells. I once played a mono black aggro deck with extirpate, withered wretch and sudden spoiling (!!!) maindeck. It was surprising, but through disrupting my combo and killing reveillark without triggering its leaves play trigger, I still won it thanks to cloudskate, mulldrifter, and blink. Summary: This deck can win without the combo.


Step by step combo explanation
1. Have a body double, mirror entity, and a CIP creature (mulldrifter, venser, shaper savant...) in the graveyard.
2. Evoke reveillark
3. Bring back Body double and Mirror entity. Let body double copy Reveillark. Play mirror entity's ability for 0. In response, play it for 0. Repeat this 10000 times. Do not pass priority between activations.
4. Pass priority. If your opponent passes priority, let one copy of mirror entity's activations resolve.
5. Body double and mirror entity will die. With 9999 activations still on the stack, Body double's leaves-play ability will trigger when it is in the graveyard. Choose body double and a CIP creature, then put the ability on the stack.
6. Return body double and said CIP ability. Let the CIP ability, trigger, then resolve. You'll get the effect. Let one of the remaining 9999 mirror entity's activations resolve. Body double and the creature die.
7. Repeat step 5 and 6 any number of times. With the last activation on the stack, let it resolve and return body double and mirror entity to play, ready to combo again.
8. If the returned creature was a merrow witsniper, you win. If it was a venser, shaper savant or riftwing cloudskate, you just bounced all their permanents. If it was a mulldrifter, draw your merrow witsniper, play it, and win. If you can't play it, pass the turn, discard down to 7, and in their upkeep combo again with the witsniper. If it was a bonded fetch, tap it in response to each time it will die, dig for merrow witsniper, and win.

The combo can be disrupted by countering the evoked reveillark, or trickbinding the first leaves-play trigger (or any of them). Other dangers are extirpate, crib swap, to a lesser degree oblivion ring, faerie trickery (slows it down more than regular counters), stonecloaker, bitter ordeal, earwig squad, delay, gaea's blessing, offalsnout (use this in Lorwyn Block), to a lesser degree bounce and vanish into memory, or the dreaded *smirk* void maw, Withered wretch, tormod's crypt, sudden spoiling...


The Priority thing
Pass priority" is asking your opponent "do you want to respond?" You have to pass priority before each activation resolves. As long as you're putting activated abilities on the stack, you must retain priority. Whenever you pass priority, if your opponent it passes back to you without responding by playing another spell or ability, the next spell or ability on the stack will resolve (First In, Last Out).

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Tournament Results

1st GPT Shizuoka 2008 - Matsumoto - Ishii Taisuke
[deck=Mainboard]Creatures - 24
4* Reveillark
3* Vesuvan Shapeshifter
4* Riftwing Cloudskate
2* Venser, Shaper Savant
4* Mulldrifter
4* Sower of Temptation
3* Epochrasite

Spells - 9
2* Wrath of God
4* Momentary Blink
3* Unsummon

Lands - 27
3* Nimbus Maze
4* Adarkar Wastes
3* Faerie Conclave
5* Snow-Covered Plains
8* Snow-Covered Island
4* Mutavault[/deck]
[deck=Sideboard]3* Brine Elemental
3* Tormod's Crypt
2* Wrath of God
4* Flashfreeze
2* Draining Whelk
1* Vesuvan Shapeshifter[/deck]
4th GPT Shizuoka 2008 - Matsumoto - Hosaka Masateru
[deck=Mainboard]Creatures - 25
3* Body Double
3* Mirror Entity
4* Reveillark
4* Mulldrifter
4* Bonded Fetch
4* Riftwing Cloudskate
3* Venser, Shaper Savant

Spells - 11
4* Wrath of God
4* Mind Stone
3* Momentary Blink

Lands - 24
6* Snow-Covered Island
5* Snow-Covered Plains
4* Adarkar Wastes
2* Calciform Pools
3* Faerie Conclave
4* Wanderwine Hub[/deck]
[deck=Sideboard]2* Teferi, Mage of Zhalfir
2* Pithing Needle
1* Flashfreeze
2* Sower of Temptation
2* Pact of Negation
2* Delay
2* Pull from Eternity
2* Condemn[/deck]
7th GPT Shizuoka 2008 - Matsumoto - Hosaka Wataru
[deck=Mainboard]Creatures - 25
1* Epochrasite
4* Reveillark
4* Mulldrifter
3* Mirror Entity
2* Venser, Shaper Savant
4* Bonded Fetch
3* Body Double
4* Riftwing Cloudskate

Spells - 11
3* Momentary Blink
4* Wrath of God
4* Prismatic Lens

Lands - 24
2* Vivid Meadow
2* Vivid Creek
2* Nimbus Maze
4* Adarkar Wastes
6* Plains
8* Island[/deck]
[deck=Sideboard]2* Teferi, Mage of Zhalfir
2* Sower of Temptation
2* Pithing Needle
3* Condemn
2* Epochrasite
4* Negate[/deck]
3rd $2,000 Amateur Challenge 2008, Lai Chien-Shie
[deck=Mainboard]Creatures - 21
3* Body Double
4* Bonded Fetch
3* Mirror Entity
4* Mulldrifter
4* Reveillark
3* Venser, Shaper Savant

Spells - 15
2* Coldsteel Heart
2* Condemn
4* Mind Stone
3* Momentary Blink
4* Wrath of God

Lands - 24
3* Adarkar Wastes
2* Desert
4* Nimbus Maze
8* Snow-Covered Island
4* Snow-Covered Plains
3* Wanderwine Hub[/deck]
[deck=Sideboard]4* Aeon Chronicler
2* Crovax, Ascendant Hero
3* Magus of the Moat
2* Pact of Negation
2* Sower of Temptation
2* Tormod's Crypt[/deck]
2nd Trader-Liga Standard February 2008 - Jonas Koeters
[deck=Mainboard]Creatures - 23
4* Riftwing Cloudskate
4* Mulldrifter
4* Bonded Fetch
3* Body Double
4* Reveillark
4* Mirror Entity

Spells - 14
4* Wrath of God
2* Momentary Blink
4* Prismatic Lens
1* Mind Stone
3* Condemn

Lands - 23
3* Snow-Covered Island
2* Island
4* Plains
4* Wanderwine Hub
1* Urza's Factory
3* Faerie Conclave
2* Calciform Pools
4* Adarkar Wastes[/deck]
[deck=Sideboard]2* Sower of Temptation
2* Mystical Teachings
1* Stonecloaker
2* Teferi, Mage of Zhalfir
4* Teferi's Moat
2* Pithing Needle
2* Tormod's Crypt[/deck]
1st Championnats Régionaux 2008 - Limousin - Pierre Gruson
[deck=Mainboard]Creatures - 26
4* Aven Riftwatcher
2* Stonecloaker
4* Reveillark
3* Venser, Shaper Savant
4* Sower of Temptation
1* Body Double
4* Riftwing Cloudskate
4* Mulldrifter

Spells - 11
4* Momentary Blink
3* Wrath of God
4* Mind Stone

Lands - 23
4* Wanderwine Hub
4* Adarkar Wastes
2* Nimbus Maze
4* Plains
9* Island[/deck]
[deck=Sideboard]3* Pithing Needle
3* Temporal Isolation
1* Stonecloaker
3* Oblivion Ring
1* Wrath of God
2* Aeon Chronicler
2* Seht's Tiger[/deck]
4th Championnats Régionaux 2008 - Limousin - Martial Moreau
[deck=Mainboard]Creatures - 26
4* Aven Riftwatcher
2* Stonecloaker
4* Reveillark
3* Venser, Shaper Savant
4* Sower of Temptation
1* Body Double
4* Riftwing Cloudskate
4* Mulldrifter

Spells - 11
4* Momentary Blink
3* Wrath of God
4* Mind Stone

Lands - 23
4* Wanderwine Hub
4* Adarkar Wastes
2* Nimbus Maze
4* Plains
9* Island[/deck]
[deck=Sideboard]3* Pithing Needle
3* Temporal Isolation
1* Stonecloaker
3* Oblivion Ring
1* Wrath of God
2* Aeon Chronicler
2* Seht's Tiger[/deck]
This deck is Aggro-Combo-Control??
Thats like pulling out a "Pistol" when playing rock,paper, scissors. :P
This is a slightly less effective Project-X.

But I think it can work, as it is pretty resistant to spot removal.
Epocrasite?
This deck is Aggro-Combo-Control??
Thats like pulling out a "Pistol" when playing rock,paper, scissors. :P

ROFL!

This is a slightly less effective Project-X.

But I think it can work, as it is pretty resistant to spot removal.

It's comparable... bonded fetch over dark confidant, aven riftwatcher over loxodon hierarch, oblivion ring over faith's fetters, win through infinite life (warden, riftwatcher) or infinite mill (bitter ordeal, merrow witsniper)... it even needs 3 creatures to set up! This could just be the new Project X indeed... Still, I like the name Lark ACC.

EDIT:

Epocrasite?

epochrasite is the NUTS against aggro and counterless control. It chumps for a turn and comes back as a 4/4. Also works with Blink.
saffi eriksdotter can do some pretty nuts things with the 'Lark.
They say that life's a carousel, spinning fast you've got to ride it well, the world is full of kings and queens, who blind your eyes and steal your dreams, it's heaven and hell, oh well!
saffi eriksdotter can do some pretty nuts things with the 'Lark.

Right now body double is filling that role, but a black/green/white version of this deck could certainly use her. The problem is it's a leaves-play trigger, so you still need a sac outlet. Blue is also better in carddrawing (and filtering) and if it doesn't find the combo, it can still function well.

However, I'm going to test a WBG version of this deck with saffi, lark, nantuko husk, (maw seize garruk birds etc.) and idyllic tutor toolbox (grave pact ftw).
This actually could be the first half-decent combo deck in a long time (no, Lorwyn Dragonstorm doesn't count). It's very resilient, it can survive until it goes off, and it can win in a mind-bottling number of ways (I love that movie). I actually cannot think of a way off the top of my head to disrupt this. (EDIT: Tormod's Crypt. How'd I miss that?)

However, I think it still needs a reliable discard outlet to get all its crud in the graveyard. Splash black for Oona's Prowler, maybe?

OTHER EDIT: If you do go black, I really don't think you need Nantuko Husk. The combo is strong enough with Mirror Entity as the sac-enabler.
we should play some time i built this alot earlier but people didnt like it because it wasnt formatted all nice like yours

this is my list

4 Rellivark
3 saffi
4 glittering wish
4 mirror entity
4 primal command
4 wall of roots
4 birds of paradice
3 bottle gnomes
3 manniquin
2 grave digger
1 dark heart sliver
3 furtial ground

4 horizon canopy
4 brushland
4 lanawar wastes
4 caves of corlos
3 treetop village
2 forest


SB
1 saffi
1 harmonic sliver
1 gaddock teeg
1 darkheart sliver
1 doran
1 mystic enforcer
1 nath
1 teneb
1 narcotic sliver
1 teferi moat
1 void
4 rift sweeper

the deck has done well in testing and after proxieing up a deck very similar to yours i think that in the mirror i win because primal slows you down alot since you have no MD acceleration and i can have 5+ mana on turn 3 but yours looks kind of solid, mine is better vs midrange and aggro yours looks better vs most combo and control i think
This actually could be the first half-decent combo deck in a long time (no, Lorwyn Dragonstorm doesn't count). It's very resilient, it can survive until it goes off, and it can win in a mind-bottling number of ways (I love that movie). I actually cannot think of a way off the top of my head to disrupt this. (EDIT: Tormod's Crypt. How'd I miss that?)

However, I think it still needs a reliable discard outlet to get all its crud in the graveyard. Splash black for Oona's Prowler, maybe?

OTHER EDIT: If you do go black, I really don't think you need Nantuko Husk. The combo is strong enough with Mirror Entity as the sac-enabler.

Triple bonded fetch and triple careful consideration is enough. Crypt is a problem, but this deck won't get too popular anytime soon, so feel free to build it and win with it in PTQ's and FNM's.
this deck won't get too popular anytime soon

I think you're dead wrong. This deck actually reminds me a tiny, tiny bit of Aluren in the eternal formats. It can gain infinite life, it can draw its deck, and it's really, really difficult to mess with.
1) Does anyone have an optimal decklist for the combo?
2) Can anyone explain to me the mirror entity combo?

Thanks!`
NO LOTUS MUTHA ****IN' SHOPS BURN'T DOWN THE MUTHA ****IN' GENCON
1. IDK, see above I guess
2. Entity just acts as a sac outlet for you. Trigger it for 0 and your Ark or Ark copy dies.
optimal is really questionable my list is really good vs alot of decks because wish is just silly right now but will probably get worse as times go on, the bonded fetch list has no accel though so i dont know which is better could be either
1) Does anyone have an optimal decklist for the combo?
2) Can anyone explain to me the mirror entity combo?

Thanks!`

Reveillark (which is a stupid stupid name for a card because it will take me a dozen attempts to remember how to spell it) is in the graveyard. In play are Mirror Entity and Body Double, copying Reveillark.

You activate Mirror Entity's ability for 0 an arbitrarily large amount of times without letting it resolve. This places multiple copies of the ability on the stack, waiting to resolve one after the other.

You let one of them resolve, making all of your creatures 0/0s. Mirror Entity and Body Double!Reveillark will die, triggering Body Double!Reveillark's ability to bring back two creatures with power 2 or less. You bring back Body Double (copying Reveillark again) and another creature from your graveyard, and let another one of the Mirror Entity's 'all your creatures become 0/0' abilities resolve, and repeat the process. You can return Venser, Shaper Savant for bounce, Aven Riftwater for life, Mulldrifter for cards, etc..

This deck looks damn fine, by the way, and I'm highly interested in a version with Saffi.
My decks comes in two sizes: 40 and 100.
well, i get it now!

how about a decklist?
NO LOTUS MUTHA ****IN' SHOPS BURN'T DOWN THE MUTHA ****IN' GENCON
This is a slightly less effective Project-X.

But I think it can work, as it is pretty resistant to spot removal.

You can't Combo out as good as Project-X (because of no Tutoring)
But on the other side, this combo is integrated in an already Powerfull Deck (Blink) - where Project-X was just something like a Slow Aggro deck on its own.


Heres how i would build it:

1 merrow witsniper
4 Looter il-Kor
4 Riftwing Cloudskate
4 Bonded Fetch
1 Aven Riftwatcher
4 Mirror Entity
2 Venser, Shaper Savant
4 Mulldrifter
4 Reivellark
4 Body Double
3 Momentary Blink

3 Mind Stone
22 Land

The Combo pieces have to be 4of of course, as their all very powerfull cards on its own anyway.
Ok, here's a decklist I just slapped together.



This basically focuses a lot more on the combo, going up to 4 of each key piece and running more discard outlets. Most aggro decks aren't fast these days, and this should be able to outrace them easily. I love how targeted discard can actually help this deck; it's just so hard to disrupt once you have the pieces.

Great job with this, IzzetGuildmage. I'm gonna go proxy this up immediately :D
I think the GWb version will be better tbh.
It makes it much easier to go aggro, with 'Goyf, Garruk, and ntm Saffi.

Birds of Paradise is necessary in here too I think.
i'm in the middle of toying with b/w/u version with husk + body double + any creature with power <2.
i never thought of mirror entity!! great..now dont have to splash for black.
This is insane. Congratulations to the creator of the deck. It looks like a lot of fun to play.
Quick Question..

I think you can respond to the body double's come into play trigger, by killing it.


That's not a question but..
If you're going for the combo then cards like Careful Considerations and Magus of the Bazaar or even Ponder work very well. Careful Considerations seems like the best fit because of the massive card draw.

I never thought of using mirror entity which is pretty sweet. I've been working on a Blink Lark deck but I really like the idea of this combo because it seems very resilient.
Quick Question..

I think you can respond to the body double's come into play trigger, by killing it.


That's not a question but..

There's no trigger; none of the words "when", "whenever", or "at" are anywere on the card. It's "As" Body double comes into play, which gives nobody any time to respond.
Very nice! I'm gonna keep track of this deck! Hope more people get to know this! Maybe I'll make this deck too, after my Pan's Labyrinth.
Alright, I've been working on a version of this myself and I'd have to say It can be a really fun deck. The version I've been testing is a blue black version.



With my version I took more of the Narco Bridge approach where I use a lot of draw discard creatures and fill my graveyard. With this version what you want to try and do is get Reveillark, Body Double, Bonded Fetch, and Nantuko Husk in the graveyard/play. The way I've been usually doing it is cast Dread Return on Reveillark (with 2 other creatures in play.). Flash back Dread Return Sacing all three creatures to return Nantuko Husk. Reveillark dies returning Body Double and Bonded Fetch. At this point if they don't have an answer you auto-win. You can activate bonded fetch and draw/discard the top card. Then sac Bonded to Nantuko Husk and then sac Body Double to Nantuko Husk. Returning the Body Double and bonded....Only to repeat. This is done until a venser hits the graveyard. One he hits you return venser instead of Bonded and bounce there entire board. Then depending on if Nantuko just hit play this turn.. (If nantuko was in play before turn, swing for game since you can make the nantuko as big as you want, If he came into play this turn then keep milling yourself until you hit the Inner-Flame Acolyte and return him hiving Nantuko haste and then swinging for game.) So far its been working alright but could use some work I think. But it has some very good potential. ^_^

~Rock
That just seems ...too easy! Just activate it a bajillion times and bingo, it is practically an auto-win. It only takes a little bit to set up too. This doesn't have the tutor ability of Project-X, but as has been said, this should be able to hold its own a little better. Riftwatcher, Epochrasite, Blink, etc. I really, really like the idea here.

Reveillark (which is a stupid stupid name for a card because it will take me a dozen attempts to remember how to spell it) is in the graveyard. In play are Mirror Entity and Body Double, copying Reveillark.

You activate Mirror Entity's ability for 0 an arbitrarily large amount of times without letting it resolve. This places multiple copies of the ability on the stack, waiting to resolve one after the other.

You let one of them resolve, making all of your creatures 0/0s. Mirror Entity and Body Double!Reveillark will die, triggering Body Double!Reveillark's ability to bring back two creatures with power 2 or less. You bring back Body Double (copying Reveillark again) and another creature from your graveyard, and let another one of the Mirror Entity's 'all your creatures become 0/0' abilities resolve, and repeat the process. You can return Venser, Shaper Savant for bounce, Aven Riftwater for life, Mulldrifter for cards, etc..

This deck looks damn fine, by the way, and I'm highly interested in a version with Saffi.

ok one things i notice is, extirpate the body double or reveillark can totatly shut the combo down. this deck is not like the narcobridge where it can change route to troll/imp beatdown. nowdays, even aggro deck run extirpate, so any back up plan?
ok one things i notice is, extirpate the body double or reveillark can totatly shut the combo down. this deck is not like the narcobridge where it can change route to troll/imp beatdown. nowdays, even aggro deck run extirpate, so any back up plan?

Then you just play Blink without one of your combo pieces, since you've still got good men like Epochrasite, Venser, Cloudskate, etc. to go the distance. The deck still functions without the combo, it looks like. Same with the GWB version, you could just drop a Doran/'Goyf on them and go ahead and win regardless.
My decks comes in two sizes: 40 and 100.
One thing you may have overseen (haven't read the enitre post). Any 'Lord' or modifier that would grant creature types +x/+x would screw you royally over.

Imagine what a lord of atlantis would do, the bonus form him is in another layer than mirror entity's. So it would result in the entity and other creatures being 1/1 when activating it for 0.

Just a thought..
One thing you may have overseen (haven't read the enitre post). Any 'Lord' or modifier that would grant creature types +x/+x would screw you royally over.

Imagine what a lord of atlantis would do, the bonus form him is in another layer than mirror entity's. So it would result in the entity and other creatures being 1/1 when activating it for 0.

Just a thought..

The deck plays enough bounce + Wrath of God that getting rid of a lord shouldn't be too big of a problem. Plus, the deck doesn't need the combo to win.
Imagine what a lord of atlantis would do, the bonus form him is in another layer than mirror entity's. So it would result in the entity and other creatures being 1/1 when activating it for 0.

Just a thought..

A definite problem, but the deck does have lots of answers. Luckily, most of the modern lords say "other creatures you control", so the only big problems are the rare cycle in 10th. It's not a big deal though. Potentially a big deal in the Sliver matchup ... in which case Mirror Entity becomes MVP by turning your team into Slivers and leeching their power. Actually, he can do that no matter what the lord is, so consider that the back-up plan if you can't find bounce.
Or you just activate Entity for all your mana open and Attack with your Team of unblockable Merfolks/Goblins for the win ;)
this deck makes me smile when i remember that i opened a lark at the prerelease...
now if i could only find some double bodies....
just for clarification..

here is my board position

Graveyard:
Merrow (mill dude)
Mirror Entity
Body Double
Venser
Aven Riftwatcher
Bonded Fetch
Riftwing Cloudskate

in hand:
Lark, and Blink

play:

1.evoke lark..
2.lark dies
3.trigger
4. body double and mirror entity come into play
5. body double is lark, mirror entity stacks
6. effect still on stack, body double dies
7. lark trigger
8. body double + venser
9. rinse and repeat

heres the thing.. i dont see how mirror entity lives through this...
when mirror entity puts all creatures at 0/0 it should die with body double...
Mirror Entity does die. That's why you stack its ability one bilion times. It doesn't need to be in play for the ability to work.
Thanks for all the attention people! Wow, it seems like their are a LOT of questions asked here about the combo, and a couple of misconceptions... Okay, here goes:

I think you're dead wrong. This deck actually reminds me a tiny, tiny bit of Aluren in the eternal formats. It can gain infinite life, it can draw its deck, and it's really, really difficult to mess with.

I know, Reveillark WILL make it to top 8 decks. I was just saying that to keep the heat down in my local tourneys and online. It's fast and very potential. It will be a top contender. We'll just have to fight our way through the hate.

1) Does anyone have an optimal decklist for the combo?
2) Can anyone explain to me the mirror entity combo?

Thanks!`

well, i get it now!

how about a decklist?

heres the thing.. i dont see how mirror entity lives through this...
when mirror entity puts all creatures at 0/0 it should die with body double...

How the combo works

Put entity's ability on the stack infinite times (since there's no infinite in magic besides mox lotus, we'll just use one billion). Let one resolve, reveillark or body double copying it and the entity (and any other creatures you might have) will die. Bring back body double copying reveillark and a creature with a CIP ability. Let the CIP ability trigger, let it resolve, then let the next entity's ability resolve. Both die, both come back, both die, both come back, and the combo of course is the abuse of those CIP abilities. Either draw your deck and find merrow witsniper to mill your opponent, or bounce everything they've got and swing with an army of 2/2's (let all the entity's abilities resolve, bringing back just body double with them until there is one left, get mirror entity back, blink body double if you want, and either way they can never win with 1-2 lands while you beat face with two 10/10's, one of which flies.

The decklist posted is very good as it is, there might be some minor changes. The reason everything's 3-of is because I want full blinks, and support cards like careful consideration and wrath of god. With its immense carddrawing, it should be easy to get all the pieces.

Something from own experience: This deck doesn't die to extirpate or withered wretch. Wretches are easilily disposed of (they're worse than extirpate though), but them casting Extirpate often gives me enough card- and tempo advantage to win it anyways. For instance, while I was comboing out, my opponent at one point responded with double extirpate on my body double and reveillark. I shrugged, and on the back of a mulldrifter, riftwing cloudskate, and venser, shaper savant, I beat for 4-6 every turn while Blinking my venser to bounce his spells. I once played a mono black aggro deck with extirpate, withered wretch and sudden spoiling (!!!) maindeck. It was surprising, but through disrupting my combo and killing reveillark without triggering its leaves play trigger, I still won it thanks to cloudskate, mulldrifter, and blink. Summary: This deck can win without the combo.
If you are looking for a tutor, Summoner's Pact is still T2 legal. You could either splash green (ok for gg) or risk to combo and win the game the same turn.
I don't think Careful Consideration is needed here.

Sure it let's you discard, but I think it really would be better to have 4-of each combo piece.
If you are looking for a tutor, Summoner's Pact is still T2 legal. You could either splash green (ok for gg) or risk to combo and win the game the same turn.

Summoner's Pact only get's green creatures.

Otherwise it would be played extensively in a lot of combo decks.
Pact only searches for a green guy
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