Mono White Kithkin

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White Weenie & Kithkin Aggro

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What is White Weenie?



A history of WW by Pato_Lucas;7730316

Pato_Lucas;7730316 wrote:
White Weenie was arguably the first ever netdeck. Starring a score of small soldiers that the colour white was famous for like White Knight, and the Queen of White Soldiers, Serra, it was an immensely popular and largely successful deck. But that was Magic in its youth, when mana curves and tempo were barely heard of, let alone fully understood.

Since then, WW became more cleverly worked around. For a long period, those low-cost creatures like Savannah Lions were played out, crossing the then unnamed red zone, with the back-up of removal like Plow, (arguably the best removal spell in Magic’s history) and Crusade for pump. The game would often be sealed with an Armageddon, removing an opponent’s ability to answer the onslaught.

After this, however, WW was largely disregarded and set aside. While it’s access to pump never disappeared, nor did its supply of cheap knights, many said that it was unviable (increasingly so once Armageddon left Standard). So WW became considered a ‘newbie’ deck; the deck every new player wanted to play, but never really a good choice in a highly competitive environment.

This all changed around the time of Visions. When the only deck on the Standard scene was “Necro”, Dave Price developed an unexpected Metagame deck known as ‘Deadguy Red’ and went undefeated in the US Nationals. By the next major tournament, everybody was playing Deadguy Red, especially with the new additions from Tempest. But all of a sudden, players with the age-old idea of cheap white creatures ended up on top. Why? Freewind Falcon, and its ilk. The protection from red creature White had so many of decimated the red-dominated field for a victory for WW.

This success re-emerged briefly with Urza Block, where the pre-errata Waylay was playable at EOT, effectively making 6 points of damage; White’s Ball Lightning. This led to the ‘only during combat’ clause to make it the blocking combat trick it was always intended to be.

However, it wasn’t long before players worked out their way around the Metagame, and WW shifting back a few Tiers. While still played here and there, it never really had the sort of success that many other decks at the time enjoyed, until the deck made a particular splash in Mercadian Masques block, using the tribal synergy of Rebels to great effect, eventually leading to the ban in Standard and Block at the time of the Rebel Queen Lin Sivvi, Defiant Hero.

Again, however, WW slipped back into obscurity.

Until recently. With Onslaught, Soldiers gained a collection of tribal bonuses, and when Mirrodin Block appeared, it was all ready to go. The inclusion of Equipment, as well as the tribal bonuses accrued by Auriok Steelshapers and other soldiers made for a powerful Aggro deck… until Darksteel’s Release. Despite the huge boon Skullclamp gave to WW, it was quickly surpassed by other decks that could use the card-drawing brain-spiking machine better, notably, one of the most aggressive decks of all time, Ravager-Affinity. However, all was not lost. Although WW died in Standard beneath the wild synergy of Ravager-Affinity, the subsequent banning of The Clamp allowed WW to get its foot in the door again. Furthermore, Kamigawa Block opened new possibilities, including the Legged Winter Orb, Hokori, a potent weapon against Control decks, and Umezawa`s Jitte, another potent equipment almost comparable in power to Skullclamp.

In fact, for Kamigawa Block format, the metagame eventually schismed to Gifts Ungiven V.S. WW, with a few metagame decks thrown around here and there. WW made a new, competitive appearance in Standard, and continued to date.



Why to play WW and Kithkin agro

White Weenie and kithkin agro is one of the most efficent decks in Standard right now. It is consistent and puts presure on from turn one. Your oppent will need answers or be swarmed within the first few turns. There are many countless options for you to customize the deck to your play style.


How to build WW

wwwackysons wrote:
White Weenie (WW), like any aggro deck, focuses on using cheap but efficient creatures to beat the opponent into oblivion. WW focuses mainly on creatures that are hard to block (Soltari Priest), have a high power to casting cost ratio (Serra Avenger) and are just generally hard to deal with (Knight of the Holy Nimbus). Most spells in this deck are creatures but the ones that aren't usually fall into three categories: removal and pump. Most builds of White Weenie use a 22-22-16 formula, meaning that they use 22 lands, 22 creatures and 16 other spells. There are exceptions to all things mentioned above, however and not all builds follow this formula.



Momo's take on sideboard for different match ups

Momo;15120596 wrote:
Time for some SBing and counter-strategies by Momo. [sarcasm]Feel free to agree with everything I say.[/sarcasm] If anyone finds better solutions/tech, please spill them.

- board-Control, as Skred Red, Wx Martyr, Mana Ramp*, UBx Teachings**, RB Bitterblossom CTRL: the most important thing here is playing competently rather than this or that card; more importantly, DON'T overextend. The best card here is Calciderm, from 2 MD +1-2 SB to 3 MD + 1 SB - post Wrath play that never lets you down. Alternatively, splash Green for Goyf, Village and Garruk, all efficient post-WoG plays; but I'd suggest sticking to mono W. Another overlooked answer to removals in general is Dusty Slim, one of my and MrIndigo's old favored. What to take out is Entity and/or Ajani; they're not useless here, but less so since there's no attrition war to win and you need more pressure.

*depending on the variant, Mana Ramp can play more as a Midrange deck;
** depending on the variant, UBx Teachings can play more as a permission-Control deck;

- permission Control as Sonic Boom and Pickles: generally speaking playing a turn 1 drop sets you ahead enough, especially if you pump it via Cenn/Clachan/Sinew Sliver in turn 2; essentially, your playstyle will automatically screw their game 1. If your deck is properly built, Desert will most likely not be a problem, otherwise consider Needle. Game 2 they may have two SB strategies: turning themselves into a board-Control with WoG, Condemn, etc. deck or turning themselves into a Midrange deck with Masticore, Sower, etc. in both case you can handle them. Watch out for the eventual Magus of The Tabernacle, who should meet an immediate O-Ring to prevent game loss. Pickles is a bit worse than Sonic Boom because they can lock us down. Cut Ajani and Entity.

- Sligh decks, as RDW, Angelfish, Kavu Justice: race faster is the rule of thumb. Eventually, Martyr is a good turn TWO play, but only if both Sligh and D-Storm are both big problems where you play. Sunlance, also is extremely important for it's flexibility. Some like to seal the deal with a pro-red critter plus Warhammer (you have Forge-Tender, Priest, Pally, and probably something else I'm forgetting) and while it does win this game, it's overkill and takes 5-6 SB slots. You want to lower your curve, so cut something between Entity, Ajani, Calciderm, etc; most likely, Ajani is the one who should stay.

- Tempo decks, as UB/UG Faeries, TarmoRack, Makeshift Mannequin, Lark-Blink: good matchups if you know your stuff. The core here is getting out of their control before they stabilize, aka putting pressure. Calciderm shines once again, plus -depending on the case- you want Sunlance (for Faes and Rack small men) or Stonecloaker (for Mannequin and Lark, as it both neuters many spot-removal CIP effect and prevent CIP guy from recurring). Again, cut Entity and Ajani game 2. The worse of the bunch is Lark-Blink, because it has Condemn and WoG in it, and can turn into Combo as you just watch yourself losing game 1, so put even more pressure there.

- Midrange decks, as Elf-Machine, Doran-Doran, Boggarts, Poorlash and/or Treefolk: Isolation and Shackles are both important as they don't care how big the guy is. This is the game where you DON'T take out Ajani and Entity, as they make you win the attrition war, and given how spreaden Midrange is nowadays is pretty much the reason to play these two guys overall. Jotun Grunt is also decent at making Goyf pathethic (but not much else, so...). Lastly, depending on the amount of small critters in their decks, Sunlance comes once again (most likely it should). What to side out here is a though decision, because every single card you could be using is plays it's part here. In the end, you should side out nothing except O-Rings; vs Boggart it's full of Sunlance targets, and vs Elf-Machine, Doran-Doran and some Poorlash/Treefolks you will have to stop Garruk, Village, Vault, etc. (better doing it for 1 than for 2W).

- Combo, wich means D-Storm: autoloss game 1, winnable game 2 and 3. Throng of options here: Martyr of Sands as a turn TWO play, Pithing Needle on Knoll, Seht's Tiger in resp to Storm/burn, Temporal Isolation if they ramp for an Hellkite, and so on. Heck, even Children of Korlis if you can't find anything better. Basically, turning fish-esque wins the day. Take out some threats for more disruptive beaters, and eventually Shackles for Needles.

- Rogue MBA and White Weenie (mirror match): both Aggro decks with relatively small critters and abusable synergy, here Ajani and Entity are a bliss as they often break the simmetry. The only difference between these two is that against Rogue MBA you should board in Sunlance, wich will impact the game more than you can think. Perhaps the least useful card here is Calciderm, but it's really subjective.

- Millfolk and TurboFog: I'm listing these here because if you face them you're not at a tourny table, most likely. But this shoudn't mean you want to lose. Millfolk just isn't designed to deal with decks like this one (rather, with TurboFog or Wx Martyr), so just crush it with superior muscle. Don't even bother finding anti-mill techs. Opposite thing for TurboFog, run two Gaea's Blessing (wich you should be able to, given Horizon Canopy) and Stonecloakers to remove their blessings. Watch them deck out, and tell them that if they bring that deck at the kitchen table ever again, [insert random gruesome threat here].

And that's all my work, I hope it was helpful.




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Decks from States


decks from states


Jason Carlson 3rd Place - Wyoming

[deck=3rd place Wyoming]

4*Forbidding Watchtower
15*Plains
1*Urza's Factory
--------------------------------------------------------------------------------
20 lands
4*Goldmeadow Harrier
4*Goldmeadow Stalwart
4*Knight of Meadowgrain
2*Mirror Entity
4*Ronom Unicorn
4*Serra Avenger
2*Soltari Priest
2*Stonecloaker
4*Wizened Cenn
--------------------------------------------------------------------------------
30 creatures

2*Ajani Goldmane
4*Glorious Anthem
4*Oblivion Ring
--------------------------------------------------------------------------------
10 other spells
3*Cloudchaser Kestrel
3*Dodecapod
4*Pithing Needle
1*Stonecloaker
4*Sunlance
--------------------------------------------------------------------------------
15 sideboard cards
[/deck]

Niles Brush 6thPlace Montana

[deck=6th place Montana]

4*Forbidding Watchtower
17*Plains
--------------------------------------------------------------------------------
21 lands
4*Burrenton Forge-Tender
4*Goldmeadow Dodger
4*Goldmeadow Harrier
4*Goldmeadow Stalwart
4*Knight of Meadowgrain
4*Mistmeadow Skulk
1*Thoughtweft Trio
4*Wizened Cenn
--------------------------------------------------------------------------------
29 creatures
1*Ajani Goldmane
4*Glorious Anthem
1*Militia's Pride
4*Surge of Thoughtweft
--------------------------------------------------------------------------------
10 other spells
3*Angel's Grace
3*Ivory Giant
3*Luminesce
3*Plated Pegasus
3*Wispmare
--------------------------------------------------------------------------------
15 sideboard cards
[/deck]

Oscar Flores 7th Place - North Carolina

[deck=7th place North Carolina]

22*Plains
--------------------------------------------------------------------------------
22 lands
4*Amrou Scout
4*Goldmeadow Harrier
4*Goldmeadow Stalwart
4*Knight of Meadowgrain
1*Mirror Entity
2*Thoughtweft Trio
4*Wizened Cenn
--------------------------------------------------------------------------------
23 creatures
1*Bound in Silence
1*Loxodon Warhammer
4*Mana Tithe
2*Militia's Pride
4*Oblivion Ring
3*Surge of Thoughtweft
--------------------------------------------------------------------------------
15 other spells
4*Burrenton Forge-Tender
3*Disenchant
3*Dodecapod
1*Paladin en-Vec
4*Tormod's Crypt
--------------------------------------------------------------------------------
15 sideboard cards
[/deck]

Zack Hibbs 5th Place - Kentucky

[deck=5th place Ketucky]

21*Plains
--------------------------------------------------------------------------------
21 lands
3*Benalish Cavalry
3*Goldmeadow Stalwart
4*Knight of Meadowgrain
4*Knight of the Holy Nimbus
3*Paladin en-Vec
4*Soltari Priest
3*Suntail Hawk
2*Wizened Cenn
--------------------------------------------------------------------------------
26 creatures
2*Ajani Goldmane
2*Crib Swap
2*Disenchant
4*Griffin Guide
4*Oblivion Ring
--------------------------------------------------------------------------------
14 other spells
1*Disenchant
1*Goldmeadow Stalwart
3*Militia's Pride
3*Mirror Entity
3*Pacifism
1*Paladin en-Vec
2*Thoughtweft Trio
1*Wizened Cenn
--------------------------------------------------------------------------------
15 sideboard cards
[/deck]



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Other Deck Ideas


other deck ideas

GP Trials winning deck

[deck=gpt winner]
Creatures 25
4*Cenn's Tactician
4*Goldmeadow Harrier
4*Goldmeadow Stalwart
4*Kinsbaile Borderguard
4*Knight of Meadowgrain
1*Tivadar of Thorn
4*Wizened Cenn

Sorcery 4
4*Sunlance

Enchantment 6
3*Griffin Guide
3*Oblivion Ring

Land 25
4*Horizon Canopy
4*Mutavault
13*Plains
4*Rustic Clachan

Sideboard:
4*Soltari Priest
2*Stonecloaker
1*Tivadar of Thorn
1*Wispmare
2*Coordinated Barrage
4*Mana Tithe
1*Militia's Pride
[/deck]


billybob's updated deck from states

He took 5th Place in Kentucky. This is the same deck just updated.
[deck=genric WW]
Lands-21
21*Plains

Creatures-27
3*Suntail Hawk
3*Goldmeadow Stalwart
4*Knight of Meadowgrain
4*Wizened Cenn
4*Soltari Priest
4*Knight of the Holy Nimbus
3*Paladin En-Vec
2*Calciderm

Other-13
2*Pacifism
4*Griffin Guide
4*Obilvion Ring
3*Ajani Goldmane

Sideboard -15
2*Disenchant
1*Paladin en-Vec
2*Mirror Entity
2*Burrenton Forge-Tender
2*Reveilark
3*Honorable Passage
1*Pacifism
1*Goldmeadow Stalwart
[/deck]


MrIndigo's Updated Two Tribes

[deck=Updated Two-Tribe build]
Land
18*Snow-Covered Plains
4*Mutavault

Creatures (by cost)
4*Goldmeadow Stalwart
4*Sidewinder Sliver
4*Wizened Cenn
4*Sinew Sliver
4*Knight of Medaowgrain
3*Mirror Entity
2*Calciderm

Spells
3*Griffin Guide
3*Gelid Shackles
4*Temporal Isolation
3*Ajani Goldmane

SIDEBOARD
1*Calciderm
4*Pithing Needle
3*Oblivion Ring
2*Brigid, Hero of Kinsbaile
5*Meta
[/deck]

MrIndigo Kithkin One-Tribe

[deck=Kithkin-One-Tribe]
Land
18*Snow-Covered Plains
4*Mutavault

Creatures (By cost)
4*Goldmeadow Stalwart
4*Goldmeadow Harrier
4*Wizened Cenn
4*Knight of Meadowgrain
3*Kinsbaile Borderguard
3*Mirror Entity
3*Calciderm

Spells
3*Ajani Goldmane
4*Temporal Isolation
3*Gelid Shackles
3*Griffin Guide

SIDEBOARD
1*Calciderm
4*Pithing Needle
3*Oblivion Ring
2*Brigid, Hero of Kinsbaile
5*Meta
[/deck]
MrIndigo wrote:
Optionally, you could drop the snow in the second list, add some of those Reinforce lands, and replace Gelid Shackles with Surge of Thoughtweft or Sunlance (probably Sunlance, noone runs White creatures at the moment). In fact, that's what I'd be inclined to do myself.




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What goes in the deck



Creatures

One Drops

Goldmeadow Stalwart: In a Kithkin based deck (which, if you're here, you're probably building), this is amazing, run four
Goldmeadow Harrier: Not much use in Constructed, don't bother
Cenn’s TacticianHas potential. can be useful
Mosquito Guard First strike and Reinforce could be ok
Sidewinder Sliver; decent one drop good for the sliver sub theme
Suntail Hawk: A 1/1 for one with evasion, a solid choice
Icatian Javelineers: A very useful creature that can kill off a weenie as
Goldmeadow Dodger: It can avoid fatties, not much potential here


Two Drops

Knight of Meadowgrain: The single best two drop available for this deck, run four
Wizened Cenn: In Kithkin Aggro, this is a cheaper Glorious Anthem that can beat, but can be killed, a solid choice
Knight of the Holy Nimbus: A 2/2 flanker that's very difficult to deal with, a solid choice
Soltari Priest: One of the best two drops this deck has to offer, a pro red nearly unblockable 2/1, an automatic four-of
Sinew Sliver: usefull if you run a sliver sub theme
White Shield Crusader: A pro black possible flyer that can be pumped, its only drawback is its low toughness
Serra Avenger: An ok choice i wouldn't run more then 3
Ballyrush BanneretMakes things cheaper, not to usefull in this deck
Order of the Golden Cricketyou have to pay for evasion there are better choices
Benalish Cavalry: A cheap beater with flanking, a solid choice for budget players
Blade of the Sixth Pride: Cheap high power beater, not a great choice, though, because it dies so easily
Mistmeadow Skulk: Cheap, hard to deal with weenie that, with some pump, can really turn the game around
Whitemane Lion: Serra Avenger about to die? Bounce it out for this guy
Cenn's Heir: Although for this to really shine, you'll need to overextend
Kinsbaile Skirmisher: There's a small chance this'll be the difference between life and death, but in most situations, it's a waste of space


Three Drops

Kinsbaile BorderguardBest 3 drop for kithkin. I would have 3-4 in every kithkin build
Preeminent Captainnot a great choice, it can be ok
Kithkin Zephyrnautmeh
Burrenton Bombardiermeh
Mirror Entity:can be great or average it is very situational. also good with a sliver sub theme
Stonecloaker: An instant speed 3/2 flyer that saves a creature and hates on graveyards
Zhalfirin Commander: Not a great choice, kind of useful if you're running lots of knights
Field Marshal: Not a great choice, useful if you're running lots of soldiers
Paladin en-Vec: A 2/2 first striker that can't be killed by most removal
Riftmarked Knight: Two protective knights for the price of one, you'll just have to wait a bit for them
Amrou Seekers: "White Fear" is useful in a deck without much evasion, this one's up to you


Four Drops

Calciderm: A large creature for a small price, its only drawback is that it only lasts for four turns. This is better then Thoughtweft Trio ,There has been much debate over this. And derm is just better. After WoG derm the next turn is almost always an auto win. AS where Trio is stuck in your hand. Champion is a bad drawback period. if they kill the creature you are going to champion it becomes 2 for 1. Even if you get to champion him you lose tempo and the creature you return to hand is almost always you worst creature so after WoG it is not how you want to recover.
Kinsbaile Cavaliermeh
Celestial Crusader: An uncounterable, instant speed flyer that pumps all your white creatures
Seht's Tiger: An instant speed beater that can save you from a lethal Dragonstorm etc.
Brigid, Hero of Kinsbaile: Excellent for clearing an entire squad of blockers ok sb option.
Thoughtweft Trio: A 5/5 for four would be nice alone, but having championis a big draw back.


Five drops

ReveillarkGreat for combo not agro
Cloudgoat RangerSome people like it. Some think it cost too much.


Utility

pump

Ajani Goldmane:a great upgrade to Glorious Anthemit also has two usefull non pump abilities
Griffin Guide: Pumps a creature, gives it evasion, and creates another
creature when the enchanted one dies
Surge of Thoughtweft: A small boost, and cantrip
Glorious Anthem: Gives all your creatures a permanent boost

removal

Oblivion Ring: an answer to anything
Sunlance: A cheap way to deal with a medium sized nonwhite threat
Pacifism: Neutralizes a beater or a blocker
Temporal Isolation: Basically an instant speed Pacifism
Gelid Shackles: A cheap way to deal with any blockers and with a snow-covered mana base, it deals with attackers as well
c]Coordinated Barrage[/c]

other stuff

Mana Tithe: good for tempo and usefull vs. control
Rebuff the Wicked: A cheap way to protect your permanents
Militia's Pride: An OK choice, but it is situational.
Weight of Conscience
Daily Regimen
Graceful Reprieve
Meadowboon
Veteran’s Armaments
Redeem the Lost
Swell of Courage




Lands

Horizon CanopyA land that can cycle. Looks good is some of the newer low curve builds
MutavaultGreat card fits in most decks, works great with kithkin
Rustic ClachanIn a kithkin build this is an auto pick
Flagstones of Troikar: An excellent land that thins your deck when it's destroyed not very useful here.
New Benalia: This is a real tempo killer (which sucks in this deck), but the Scry can be fairly useful, not a great choice
Snow-Covered and regular Plains: White mana


Sideboard

Soul Warden: A mediocre choice, it can provide a fair amount of life gain with all the weenies in this deck
Burrenton Forge-Tender:pro red
Ronom Unicorn: An average creature that can be sacrificed to destroy an enchantment
Tormod's Crypt: Hoses graveyard based decks
Disenchant: Takes care of any annoying enchantments and artifacts that get in your way
Honorable Passage: Excellent against burn decks, and Red Deck Wins


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this is basically a copy of wwwackysons thread.all credit for anything that turned out ok should be for him.
And thanks to Hodoku for the dividers.
http://forums.gleemax.com/showthread.php?t=811220
this is a link to the old WW thread

_

I recently conceptualise a white weenie deck that comprises some of the best white cards in Type 2 Standard.

WHITE WEENIE
//LANDS
22PLAINS

//CREATURES
3 [C]SUNTAIL HAWK[/C]
3 [C]GOLDMEADOW HARRIER[/C]
4 [C]KNIGHT OF MEADOWGRAIN[/C]
4 [C]KNIGHT OF THE HOLY NIMBUS[/C]
2 [C]SOLTARI PRIEST[/C]
3 [C]PALADIN EN-VEC[/C]
3 [C]SERRA AVENGER[/C]
2 [C]CALCIDERM[/C]

//SPELLS
4 [C]OBLIVION RING[/C]
4 [C]GRIFFIN GUIDE[/C]
3 [C]SCOUT'S WARNING[/C]
3 [C]AJANI GOLDMANE[/C]

Suntail hawk serves as an evasive 1 built. Knight of Holy Nimbus is a nasty creature for the first few turns. Knight of Meadowgrain is useful for its lifegain and first strike. Soltari Priest and Paladin En-vec can serve to deal with Red decks. Avenger and Calciderm are my win conditions.

For spells, Ajani will accerlate my winning process with the -1 ability. Obivion ring functions mainly as a defense spell and scout's warning serves to gain card advantage. Griffin guide has post-Wrath/Damn effect and is a effective evasive pump for my creatures.

Do you all think this is a viable built?
i think the best white weenie decks will use both. kithkin and other creatures. there are so many other great options to go with the good kithkin. I really like slivers as a sub-theme with mirror entity.
Retitle the thread "[Archetype] White Weenie/Kithkin Aggro"

and linked.
2:25 PM sneakattackkid: my basics are worth more... 5:21 PM Nighthavk_: I was splitting more 8-4s than a hooker splits her legs. 11:42 PM Nighthavk_: because honestly, your opponent may be caw, but he'll probably be a drooling idiot who just found out porn exists.
to the_dead: I've seen the Kithkin-ww deck which made it to the top from a New Mexico tourney recently. I've read it in an article on the Magic main site. I just forgot who won that tournament.
to the_dead: I've seen the Kithkin-ww deck which made it to the top from a New Mexico tourney recently. I've read it in an article on the Magic main site. I just forgot who won that tournament.

It had a green splash so i left it out. I have all the results for all the ww decks with green on my comp, there is already a WG thread in the decks to beat. most of what I saw from states were playing very little green. i can post it if you think its a good idea. I just thought it would be more fitting in the other thread. thinks for the feed back
Bump
I suggest replacing Ronom Unicorn with Kinsbaile Skirmisher same stats and cost with a better ability to boot. Its used in my 4 turn combo.
I play this:
20 lands:
10 Plains
4 [C]Horizon canopy[/C]
4 [C]Brushland[/C]
2 [C]windbrisk height[/C]

creatures
4 [C]goldmeadow stalwart[/C]
4 [C]goldmeadow harrier[/C]
4 [C]whizened cenn[/C]
4 [C]knight of meadowgrain[/C]
3 [C]burrenton forge-tender[/C]
2 [C]cenn's heir[/C]
3 [C]gaddock teeg[/C]
2 [C]paladin en-vec[/C]
1 [C]mirror entity[/C]

spells
2 [C]glorious anthem[/C]
3 [C]militia's pride[/C]
3 [C]mana tithe[/C]
1 [C]rebuff the wicked[/C]
4 [C]oblivion ring[/C]

it's wins easily against momentary blink ( playtested yesterdag won 5-1 ), doran, and other semi-slow beatdown decks, dragonstorm can cause possible troubles, but this deck is to fast for most standard decks
3 Foreboding Watchtower
3 New Benalia
2 Scrying Sheets
15 Snow-Covered Plains

4 Goldmeadow Stalwart
4 Knight of Meadowgrain
4 Cenn's Heir
4 Wizened Cenn
4 Paladin en-Vec
3 Thoughtweft Trio

4 Oblivion Ring
4 Mana Tithe
4 Rebuff the Wicked
3 Militia's Pride

Sideboard
4 Honorable Passage
4 Angel's Grace
4 Burrenton Forge-Tender
3 Calciderm


Unfortunately I don't have a reliable meta to test against, but I think it has potential for trumping Dragonstorm, GBW Doran. Why?

Well...
Game one, Paladins will go the distance vs. Dragonstorm -- they simply have no answers to it until SB. But at that point, you'll have boarded in your entire SB -- which pretty much all hates on Dragonstorm. Angel's Grace and Honorable Passage prey on Dragonstorm's biggest weakness -- it has to overextend to kill its opponent by using up it's major kill condition in one turn. So, if you draw one of these before they can make their move, you're good. BFT is an obvious choice against Dragonstorm, but Calciderm is kind of because most people see him as .. he's only good for 15, and that's only if he gets through. But with Dragonstorm's relatively small creature count (exception: Empty The Warrens), they're not going to have an answer to that.

As for GBW Doran, Thoughtweft Trio and O. Ring will keep the big threats at bay, Trio and Calciderm are pretty amazing beaters in this match-up, too. Trio's one of the best answers to a third turn Doran in the format, next to Eyeblight/mass burn. I think I'd rather have Dodecapod to side in during this matchup as he never needs to be hardcasted, but I'd rather keep in Calciderm for Dodecapod.

Hope this helps anyone's build.
Okay... Here's my Kithkin Deck as it stands now....



Plains

7 x Creatures:
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Goldmeadow+Stalwart" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Goldmeadow+Stalwart">Goldmeadow Stalwart</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Wizened+Cenn" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Wizened+Cenn">Wizened Cenn</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Cenn%27s+Heir" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Cenn%27s+Heir">Cenn's Heir</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Knight+of+Meadowgrain" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Knight+of+Meadowgrain">Knight of Meadowgrain</a>
2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Brigid%2C+Hero+of+Kinsbaile" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Brigid%2C+Hero+of+Kinsbaile">Brigid, Hero of Kinsbaile</a>
3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Avian+Changeling" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Avian+Changeling">Avian Changeling</a>
2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Kinsbaile+Skirmisher" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Kinsbaile+Skirmisher">Kinsbaile Skirmisher</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Goldmeadow+Dodger" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Goldmeadow+Dodger">Goldmeadow Dodger</a>

3 x Other Spells:
3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Militia%27s+Pride" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Militia%27s+Pride">Militia's Pride</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Surge+of+Thoughtweft" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Surge+of+Thoughtweft">Surge of Thoughtweft</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Oblivion+Ring" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Oblivion+Ring">Oblivion Ring</a>
2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ajani+Goldmane" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Ajani+Goldmane">Ajani Goldmane</a>


2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Pollen+Lullaby" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Pollen+Lullaby">Pollen Lullaby</a>
2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Austere+Command" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Austere+Command">Austere Command</a>
2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Temporal+Isolation" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Temporal+Isolation">Temporal Isolation</a>
2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Thoughtweft+Trio" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Thoughtweft+Trio">Thoughtweft Trio</a>
2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Glorious+Anthem" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Glorious+Anthem">Glorious Anthem</a>
1 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Dolmen+Gate" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Dolmen+Gate">Dolmen Gate</a>
2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Calciderm" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Calciderm">Calciderm</a>
2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Deathrender" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Deathrender">Deathrender</a>



Sideboard will most likely end up being:
-2 Deathrender
+2 Mana Tithe
I'm going to repost the WW list PhonelessCord and I came up with. It hasn't been updated in a while, but I think it's one of the best examples online of what a Kithkin deck should look like, even though it's actually Two-Tribe.

Fast Food

PhonelessCord and Indigo's WWTT

// Lands
22 [IA] Snow-Covered Plains *1

// d00ds *2
4 [LOR] Goldmeadow Stalwart
4 [TSP] Sidewinder Sliver
4 [LOR] Knight of Meadowgrain
4 [LOR] Wizened Cenn
4 [PLC] Sinew Sliver
3 [LOR] McDonalds
2 [PLC] Calciderm

// Removal and Pump
3 [CS] Gelid Shackles *3
4 [TSP] Temporal Isolation
3 [LOR] Surge of Thoughtweft *4
3 [LOR] Jesus H. Christ *5

// SIDEBOARD
SB: 1 [PLC] Calciderm
SB: 4 [CS] Martyr of Sands
SB: 4 [PR] Disenchant
SB: 3 [LOR] Oblivion Ring
SB: 3 [SOK] Pithing Needle


*1 - You could add a couple of Scrying Sheets or Mouth of Ronom, possibly Flagstones if so inclined. I don't like Flagstones, though, because you can't pull anything useful with them and they occasionally break your curve by coming into play tapped.

*2 - Curve for your guys is: 8/12/3/2. [Borat]Very nice...[/Borat]

*3 - Note how insane these are against Wall of Roots.

*4 - These could, in theory, be Griffin Guides instead. Evasion is really useful.

*5 - A quote: "No, you don't understand. Playing Ajani is like paying 4 to have another guy play with you 2 on 1. Only that guy is Jesus and has magic powers.


If you didn't want to go with two-tribe, then I'd go with Goldmeadow Harrier (that's the tapping one, right?) over Sidewinder Sliver, and Cenn's Heir over Sinew Sliver.

Surge of Thoughtweft is replacable, too, but I quite like it. I feel Griffin Guide is the stronger option, however.

EDIT: One of the things worth pointing out, and one of the factors that makes this list better than many Kithkin Aggro decks I've seen is that it's not running bad cards just because they're Kithkin. All of the drops in this list are perfectly respectable in their own right, they just escalate in greatness as you play out more of them.

That's why you're not seeing stuff like Militia's Pride and Cenn's Heir (There's nothing I can think of better than this if you drop the Slivers, though, off the top of my head).

EDIT2: Deserts are probably worth including to beat Faeries, because they can be a troublesome matchup otherwise.
I think the major reason most people choose to md Cenn's Heir is because it is crazy insane with Militia's Pride, in which case it is very Piledriver-esque. So, if you're only running one of them, you probably shouldn't run the other.

I've seen many decks that run Kithkin just for the sake of running them, and not to be an elitist or anything, but I'm pretty sure my decklist consists of only the really playable Kithkins. The Changelings are good in theory, but I think that they're really just overcosted, and WW is really all about economy.

Question: What's your argument for Ajani in this deck? What makes him playable?
I think the major reason most people choose to md Cenn's Heir is because it is crazy insane with Militia's Pride, in which case it is very Piledriver-esque. So, if you're only running one of them, you probably shouldn't run the other.

Eh, it's still okay without it. If there's a better two-drop Kithkin (or non-Kithkin), you should run that instead; I just don't know it.

I've seen many decks that run Kithkin just for the sake of running them, and not to be an elitist or anything, but I'm pretty sure my decklist consists of only the really playable Kithkins. The Changelings are good in theory, but I think that they're really just overcosted, and WW is really all about economy.

Mirror Entity is fantastic as a sweeper, especially in two-tribe. I don't like any other Kithkin.

Question: What's your argument for Ajani in this deck? What makes him playable?

Vigilance and counters with First Strikers wins Aggro matches.
It gives you post-Wrath options.

It's fantastic all around, and it's almost impossible to lose with it out.

I am not to good at sb so i am working on it. Tell me what you think. Any help or ideas would be great. Thanks
I'm going to repost the WW list PhonelessCord and I came up with. It hasn't been updated in a while, but I think it's one of the best examples online of what a Kithkin deck should look like, even though it's actually Two-Tribe.

Fast Food

PhonelessCord and Indigo's WWTT

// Lands
22 [IA] Snow-Covered Plains *1

// d00ds *2
4 [LOR] Goldmeadow Stalwart
4 [TSP] Sidewinder Sliver
4 [LOR] Knight of Meadowgrain
4 [LOR] Wizened Cenn
4 [PLC] Sinew Sliver
3 [LOR] McDonalds
2 [PLC] Calciderm

// Removal and Pump
3 [CS] Gelid Shackles *3
4 [TSP] Temporal Isolation
3 [LOR] Surge of Thoughtweft *4
3 [LOR] Jesus H. Christ *5

// SIDEBOARD
SB: 1 [PLC] Calciderm
SB: 4 [CS] Martyr of Sands
SB: 4 [PR] Disenchant
SB: 3 [LOR] Oblivion Ring
SB: 3 [SOK] Pithing Needle


*1 - You could add a couple of Scrying Sheets or Mouth of Ronom, possibly Flagstones if so inclined. I don't like Flagstones, though, because you can't pull anything useful with them and they occasionally break your curve by coming into play tapped.

*2 - Curve for your guys is: 8/12/3/2. [Borat]Very nice...[/Borat]

*3 - Note how insane these are against Wall of Roots.

*4 - These could, in theory, be Griffin Guides instead. Evasion is really useful.

*5 - A quote: "No, you don't understand. Playing Ajani is like paying 4 to have another guy play with you 2 on 1. Only that guy is Jesus and has magic powers.


Sure, the synergy between the two tribes and mirror entity is enormous, but it seems that your deck is too reliant on mirror entity for the kill. There are better WW creatures around, such as Soltari Priest, Serra Avenger, and even Paladin En-vec.

Doesn't your deck encounter any problem if it doesn't draws a mirror entity or ajani goldmane?
EDIT: One of the things worth pointing out, and one of the factors that makes this list better than many Kithkin Aggro decks I've seen is that it's not running bad cards just because they're Kithkin. All of the drops in this list are perfectly respectable in their own right, they just escalate in greatness as you play out more of them.

That's why you're not seeing stuff like Militia's Pride and Cenn's Heir (There's nothing I can think of better than this if you drop the Slivers, though, off the top of my head).

Militia's Pride and Cenn's Heir are some of the best Kithkin cards out there!

Drop 1: Goldmeadow Stalwart, show Wizened Cenn
Drop 2: Wizened Cenn, Swing with Stalwart for 3
Drop 3: Stalwart and Cenn's Heir, Swing with Stalwart and Wizened for 5
Drop 4: Militia's Pride, Swing with everyone for 11
Drop 5: Swing with everyone, pay , swing for 23

I believe I've added that all up correctly... Basically you Militia's Pride to create tokens, which are buffed by Wizened Cenn to become 2/2's... then Cenn's Heir becomes buffed for every Kithkin, making a massive army of strong Kithkin.
Militia's Pride and Cenn's Heir are some of the best Kithkin cards out there!

Drop 1: Goldmeadow Stalwart, show Wizened Cenn
Drop 2: Wizened Cenn, Swing with Stalwart for 3
Drop 3: Stalwart and Cenn's Heir, Swing with Stalwart and Wizened for 5
Drop 4: Militia's Pride, Swing with everyone for 11
Drop 5: Swing with everyone, pay , swing for 23

I believe I've added that all up correctly... Basically you Militia's Pride to create tokens, which are buffed by Wizened Cenn to become 2/2's... then Cenn's Heir becomes buffed for every Kithkin, making a massive army of strong Kithkin.

This seems just a mite unrealistic - 4 land and 5 specific cards by turn 4? I can understand that it is a best-case scenario, but Cenn's Heir seems like it would very rarely be useful this early unless you feel like being Wrath-meat. Either way, a simple Turn 3 McDonalds with this setup gets you a faster, more likely kill that is less vulnerable to over-extension.

I ran a pretty rough WW Kithkin deck at Champs:


Mana Tithe and 'Derm give a bit of resilience vs. control, while Rings, Harriers and Stonecloakers munch up 'Goyfs.
I like this better

1 drop stalwart
2 drop wizened cenn, do 3 damage
3 drop griffin guide, do 7 more that makes 10
4 drop ajani goldmane, use -1 ability attack for 9 that makes 19
5 drop almost anything you do should win

If they play WoG you still have a guide token. Plus you should have 3 cards in hand and Ajani in play.
I think I have the MOST realistic one....

1 Stalwart
2 Kinsbaile Skirmisher 17 life
3 Field Marshal 11 Life
4 Celestial Crusader 0 Life

That requires 8 cards out of 11
I think I have the MOST realistic one....

1 Stalwart
2 Kinsbaile Skirmisher 17 life
3 Field Marshal 11 Life
4 Celestial Crusader 0 Life

That requires 8 cards out of 11

1 Mirror Entity, 1, Cenn, 1 Stalwart, 4 plains = 7 cards/11.

I hate to see the deck that your one comes from :P. Kithkin subtheme, lords at 3 and 4 mana... Still, I spose it might work.
There's already a thread located in the DtB that caters to this archetype. Please post there and help keep the boards free of unnecessary clutter. Here's a link:

http://forums.gleemax.com/showthread.php?t=947583

While the thread title might be misleading, this is where the discussion on the Kithkin Archetype is currently taking place.

Thanks!
Sure, the synergy between the two tribes and mirror entity is enormous, but it seems that your deck is too reliant on mirror entity for the kill. There are better WW creatures around, such as Soltari Priest, Serra Avenger, and even Paladin En-vec.

Doesn't your deck encounter any problem if it doesn't draws a mirror entity or ajani goldmane?

Not really. It still functions much the same as any other WW deck. And it has Calciderm.
And it has Calciderm.



Anyone else think Calciderm is underrated? Its about as resilient as Troll except it dies off, and your opponent's only option is to take 15 or lose some doods when he sticks. It doesn't see nearly enough play in my books.
Calciderm is one of my favorite white cards. 5/5 4 drop with shroud? Oh yeah. Get's em every time.
:missing blastoderm reference here:


Anyway, I'll keep Calciderms in the side, simply because I think game-one Trio is the better call. If I'm playing like.. Faeries or G/B/W, first strike and vigilance are pretty handy. However, if you're playing vs. heavy removal, I think he wins out. Then again, if your strategy is white fat, it's pretty obvious that this guy deserves a spot.
:missing blastoderm reference here:


Anyway, I'll keep Calciderms in the side, simply because I think game-one Trio is the better call. If I'm playing like.. Faeries or G/B/W, first strike and vigilance are pretty handy. However, if you're playing vs. heavy removal, I think he wins out. Then again, if your strategy is white fat, it's pretty obvious that this guy deserves a spot.

5/5 Shroud is always better than a 3/3 with a some abilities.

Especially with Shriekmaw defining the format.
Not really. It still functions much the same as any other WW deck. And it has Calciderm.

No doubt Calciderm is an excellent card, but you are playing only 2 pieces. How high are the chances of you drawing it?

In addition, you already have Ajani Goldmane in the 4 mana slot. Would you choose Calciderm over the planeswalker? I doubt so cos i will like Ajani out ASAP. Plus, how many games do you have 4 mana by your 4th turn? Most white weenies don't run 24 lands, so the probability of hitting the 4th land drop is consequently lower.

So most likely i will keep it in SB.
I would keep it in SB as well. I was just showing some Calciderm love. I have it in my SB.
There's already a thread located in the DtB that caters to this archetype. Please post there and help keep the boards free of unnecessary clutter. Here's a link:

http://forums.gleemax.com/showthread.php?t=947583

While the thread title might be misleading, this is where the discussion on the Kithkin Archetype is currently taking place.

Thanks!

OK i was just making an updated thread for white weenie. Not just kithkin. Alot of the new stuff for White Weenie is kithkin, but there is alot of other stuff besides kithkin. The other thread is mostly GW agro. Not White Weenie.
I've got a pretty budget WW deck, mostly geared to Kithkin ATM since I don't have many of the other cards that really make WW fly.

IMO
Marshalling Cry is a very nice buget card. A nice pump with cycle and flashback. I prefer it to playing multiple copies of Ajani Goldmane
WOO!! Just won FNM with this build



Matchups

Match 1
I got a free game because of the uneven amout of people playing

Match 2 BLINK U/W
Game 1 I shoot out Creatures Fast and overwhelm him before he can stabilize
Game 2 I side in Crusaders and he sides in WOG he wins
Game 3 He gets Mana Screwed I win
2-0
Match 3 Mono U Faeries
Game 1 I win Because of Mana Tithe It stops him from playing his cryptics and other things so I win fast
Game 2 I SB in 1 Pasifism 3 Sunlance,He gets 2 Scion of oona out I lose
Game 3 Soltari Priests Hit the Field he can't get anything out because I had a hand full of removal then stops drawing creatures altogether I win.
3-0
Match 4 UW/g BLINK
We decide to have a tie and split the packs we still do 1 game for the odd pack.

Game 1 He Hits a Riftwing cloudskate and a wall of roots early luckily I found 2 Knight of meadowgrains and attack into his wall to gain life.
A soltari Priest hits the field and a Pride hit the Field
I get up to 38 life and he is dawn to 1 when he pops out 2 pumped Goyfs 6/7s
I hit him with the Priest for the win


The most importiant cards I think were
Knight of Meadowgrain
and
Soltari Priest
The evasion and lifelink really help of course all the removal helped too
No doubt Calciderm is an excellent card, but you are playing only 2 pieces. How high are the chances of you drawing it?

In addition, you already have Ajani Goldmane in the 4 mana slot. Would you choose Calciderm over the planeswalker? I doubt so cos i will like Ajani out ASAP. Plus, how many games do you have 4 mana by your 4th turn? Most white weenies don't run 24 lands, so the probability of hitting the 4th land drop is consequently lower.

So most likely i will keep it in SB.

22 lands is higher than the average of 20 for most WW decks, and you don't usually have that many problems petering out at 3 mana. Most starting hands have 2+lands, and then you're only looking for another one or two off the top in the next 3 or 4 draws.

Oh, Calciderm would never go over the first 3 Ajani, but it's not essential to draw the Derm. In the longer games, where he really shines, you're more likely to draw him anyway since you're getting more turns to draw into it.
Here's my new version:



This actually a fast deck since 30 cards in this deck cost 2 or less mana.

I actually one good way to win quick with this deck and I usually pull it off about 50% percent of the time.

T1: Plains, Goldmeadow Stalwart
T2: Plains, Wizened Cenn, Swing for 3 [17]
T3: Plains, Goldmeadow Stalwart, Wizened Cenn, Swing for 7 [10]
T4: Plains, Game Swing for 14.
22 lands is higher than the average of 20 for most WW decks, and you don't usually have that many problems petering out at 3 mana. Most starting hands have 2+lands, and then you're only looking for another one or two off the top in the next 3 or 4 draws.

Oh, Calciderm would never go over the first 3 Ajani, but it's not essential to draw the Derm. In the longer games, where he really shines, you're more likely to draw him anyway since you're getting more turns to draw into it.

I have another question which i wish to seek your advice.

In my deck, i am running 4 pieces of Goldmeadow Stalwart, Knight of Meadowgrain and Wizened Cenn. These are the only kithkin cards in my deck. More often than not, i did not fully utilise the effect of Wizened Cenn(my non-kithkin creatures does not benefit from this race lord). Do you think i should remove the Wizened Cenn and replace it with Goldmeadow Harrier?
I have another question which i wish to seek your advice.

In my deck, i am running 4 pieces of Goldmeadow Stalwart, Knight of Meadowgrain and Wizened Cenn. These are the only kithkin cards in my deck. More often than not, i did not fully utilise the effect of Wizened Cenn(my non-kithkin creatures does not benefit from this race lord). Do you think i should remove the Wizened Cenn and replace it with Goldmeadow Harrier?

I don't think you should run Stalwart unless you have at least 20 related Kithkin cards in the deck. Now that does including cards like Militia's Pride, Crib Swap, and Surge of Thoughtweft.
I'm going to repost the WW list PhonelessCord and I came up with. It hasn't been updated in a while, but I think it's one of the best examples online of what a Kithkin deck should look like, even though it's actually Two-Tribe.

Fast Food

PhonelessCord and Indigo's WWTT

// Lands
22 [IA] Snow-Covered Plains *1

// d00ds *2
4 [LOR] Goldmeadow Stalwart
4 [TSP] Sidewinder Sliver
4 [LOR] Knight of Meadowgrain
4 [LOR] Wizened Cenn
4 [PLC] Sinew Sliver
3 [LOR] McDonalds
2 [PLC] Calciderm

// Removal and Pump
3 [CS] Gelid Shackles *3
4 [TSP] Temporal Isolation
3 [LOR] Surge of Thoughtweft *4
3 [LOR] Jesus H. Christ *5

// SIDEBOARD
SB: 1 [PLC] Calciderm
SB: 4 [CS] Martyr of Sands
SB: 4 [PR] Disenchant
SB: 3 [LOR] Oblivion Ring
SB: 3 [SOK] Pithing Needle


*1 - You could add a couple of Scrying Sheets or Mouth of Ronom, possibly Flagstones if so inclined. I don't like Flagstones, though, because you can't pull anything useful with them and they occasionally break your curve by coming into play tapped.

*2 - Curve for your guys is: 8/12/3/2. [Borat]Very nice...[/Borat]

*3 - Note how insane these are against Wall of Roots.

*4 - These could, in theory, be Griffin Guides instead. Evasion is really useful.

*5 - A quote: "No, you don't understand. Playing Ajani is like paying 4 to have another guy play with you 2 on 1. Only that guy is Jesus and has magic powers.


If you didn't want to go with two-tribe, then I'd go with Goldmeadow Harrier (that's the tapping one, right?) over Sidewinder Sliver, and Cenn's Heir over Sinew Sliver.

Surge of Thoughtweft is replacable, too, but I quite like it. I feel Griffin Guide is the stronger option, however.

EDIT: One of the things worth pointing out, and one of the factors that makes this list better than many Kithkin Aggro decks I've seen is that it's not running bad cards just because they're Kithkin. All of the drops in this list are perfectly respectable in their own right, they just escalate in greatness as you play out more of them.

That's why you're not seeing stuff like Militia's Pride and Cenn's Heir (There's nothing I can think of better than this if you drop the Slivers, though, off the top of my head).

EDIT2: Deserts are probably worth including to beat Faeries, because they can be a troublesome matchup otherwise.

do you ever have any problems with reach? i really like white weenie, but it seems lack of reach. i dont get to play that much anymore so i have not got to test it much. oh and can i add your deck to the opening? i think it would be good to have some updated deck list of what kithkin looks like now.


4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Goldmeadow+Harrier" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Goldmeadow+Harrier">Goldmeadow Harrier</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Knight+of+Meadowgrain" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Knight+of+Meadowgrain">Knight of Meadowgrain</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Suntail+Hawk" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Suntail+Hawk">Suntail Hawk</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Calciderm" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Calciderm">Calciderm</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Knight+of+the+Holy+Nimbus" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Knight+of+the+Holy+Nimbus">Knight of the Holy Nimbus</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Paladin+en-Vec" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Paladin+en-Vec">Paladin en-Vec</a>


3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ajani+Goldmane" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Ajani+Goldmane">Ajani Goldmane</a>


4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Griffin+Guide" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Griffin+Guide">Griffin Guide</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Temporal+Isolation" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Temporal+Isolation">Temporal Isolation</a>
3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Militia%27s+Pride" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Militia%27s+Pride">Militia's Pride</a>


2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Scrying+Sheets" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Scrying+Sheets">Scrying Sheets</a>
2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mouth+of+Ronom" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Mouth+of+Ronom">Mouth of Ronom</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Horizon+Canopy" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Horizon+Canopy">Horizon Canopy</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Snow-Covered+Plains" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Snow-Covered+Plains">Snow-Covered Plains</a>


SB:
Xx Ronom Unicorn
Xx Oblivion Ring
Xx Martyr of Sands

please critique.

I just playtested for the first time on a millfolk deck, and beat the snot out of it. Militia's Pride won it for me, that and the Harrier tapping blockers in my way.
I would
-4 one drops
+2 Paladin en-Vec
+1 Knight of the Holy Nimbus
-2 Calciderm
+2 Griffin Guide
+1 Militia's Pride

this looks more consistent to me, but that is only my opinion.
i havent tried the Scrying Sheets and Mouth of Ronom. so i dont know if they work or not , but they look out of place to me. hope this helps.
hows this? i used the scrying sheets because this deck really lacks draw.
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