R/B Goblins

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R-B GOBLINS
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What is R/B Goblins?
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Goblins have been a part of Magic since the game's inception in 1993 and have been the favorite race of many people since that time. Several decks centered around these little critters have been popularized and played over the years including Goblin Bidding, Vial Goblins, & Food Chain Goblins. Like many red based aggro decks, R/B Goblins utilize cheap, efficient creatures and a substantial burn suite to demolish its opponent as quickly as possible. As is typical with a fast, aggressive deck, R/B Goblins suffers from a lack of a mid-late game plan and is susceptible to board sweepers and mass removal. With the release of Lorwyn, Goblins are back in Standard as a viable force for the first time since their sound following back in Onslaught.


Why play R/B Goblins?
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R/B Goblins are a nasty little bunch, capable of winning games quickly. With the addition of Lorwyn's Boggarts, these little critters are highly synergistic. Some make tokens, deal direct damage, & revive your army. Others bounce opposing creatures, grow at the expense of others, & tutor one another. They have access to a sufficient array of direct damage & removal, & even hand & board disruption. As a red and black deck, Goblins also have a plethora of sideboard options too. Whether you're beating and burning face, stealing and sacking creatures, or turning you're horde into a sizable force, Goblins are a powerful and well rounded bunch, and more importantly, a blast to pilot.

How do I play R/B Goblins?
Sligh
"The Original" sligh deck was introduced in 1996 by Jay Schneider. Sligh decks are all about speed and R/B Goblins is no exception. Sligh decks, like most aggro decks want to attack, attack, attack and because of this fact, the deck's curve is highly important. This means the deck needs to be able to play cheap threats each turn in order to defeat the opposition quickly before they have the opportunity to stabilize the board. Direct damage spells are used to burn opposing blockers out of your way & offer the deck some much needed reach.

Midrange/Toolbox
To be honest, there isn't much of a difference between how the two versions work. The most glaring difference is that the Midrange/Toolbox utilizes Boggart Harbinger to tutor up specific answers to opposing decks. The Harbingers give toolbox pilots access to cards higher in CMC (converted mana cost) without clogging their hand with expensive, uncastable cards early on, & essentially lets you employ the use of a wider variety of spells.


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CARD SELECTION
CREATURES
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1cc
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Mogg Fanatic - Cheap, efficient, & versatile. Blocks and kills X/1's while pinging an opponent for 1. Takes down opposing X/2's all by himself.

KnuckleBone Witch - Maybe not quite as good as Mogg Fanatic as he needs to rely on other Goblins dying. Overall, a solid card choice. This guy can get out of hand if left unchecked. Great synergy with Gargadon & Facevaulter.

Greater Gargadon - Played primarily alongside Knucklebone Witch for added synergy. Useful against decks that utilize board sweepers & mass removal.

Festering Goblin - Mogg Fanatics 5-8, but they're not as versatile. They can't ping opposing players but can take care of an opponent's X/1's (when sacrificed) or X/2's (when blocking). Be careful though...if your opponent has no creatures on the board, you'll be forced to give one of your own creatures -1/-1 should he die.

Face Vaulter - The Goblin version of Nantuko Husk, but with an activation cost of . Serves as a secondary sac outlet to Greater Gargadon.

Raging Goblin - Swings for 1 the turn he comes into play. After that, he's a vanilla 1/1.


2cc
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Mogg War Marshal - Essentially you get three 1/1's for two mana. Synergy with Knucklebone Witch, Greater Gargadon/Facevaulter, Mad Auntie/Goblin King, and Wort. **HINT- If you have Gargadon on the board when you play this and you know you're NOT going to pay the echo cost, sac him during opponents EOT if he didn't block so you have an additional 1/1 without summoning sickness to attack with.**

Squeaking Pie Sneak - 2/2 for two with evasion. Needs a Goblin in hand to be played for two though. Lacks as a top deck draw.

Stingscourger - Pseudo-Bounce at sorcery speed. Good for removing an opponents biggest threat.


3cc
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Mad Auntie - Gives YOUR Goblins +1/+1 and regenerates OTHER Goblins. Turns your horde of 1/1's into a sizable force.

Goblin King - Only difference between this guy and Auntie is he gives ALL Goblins +1/+1 & Mountainwalk. Synergy with Magus of the Moon.

Goblin Harbinger - Tutor's other Goblin cards.

Nantuko Husk - A slower version of Facevaulter, but with a "free" activation cost.

Mudbutton Torchrunner - 1/1 that deals 3 damage to a target when it dies.


4cc +
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Wort, Boggart Auntie - Gets around most black removal, and has Fear. He's acts as a free Regrowth for Goblins each upkeep.

Siege-Gang Commander - In essence, he's a 5/5 for five who turns all your Goblins into Shocks for 1.

Boggart Mob - Makes 1/1's when you deal combat damage to an opponent. Favorite Champion target...Boggart Harbinger .

Ib Halfheart, Goblin Tactician - Sack attacking creatures to deal 4 damage to blockers or sack mountains for 1/1 Goblins..


LAND
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Mountain & Swamp - If you don't know why these are in your deck.....kill yourself and save the rest of us the aggravation.

Auntie's Hovel - The R/B Goblin dual land. Reveal a Goblin to play it untapped.

Sulfurous Springs - R/B painland for additional color fixing with a minimal drawback.

Graven Cairns - R/B color fixer, but useless on turn 1.

Urborg, Tomb of Yawgmoth - Legendary land allowing all your lands to tap for black mana.

Keldon Megaliths - Once you exhaust your hand, this gets the last few points of damage though. Useful against X/1's or to inflict lethal damage to opposing creatures. Disrupts tempo though because it enters play tapped.

Pendelhaven - Not used for its ability to produce green mana, but rather to pump your army of 1/1's.

Tresserhorn sinks - Budget replacement for Sulfurous Springs if you can't buy/afford them.

Ghitu Encampment - Like Keldon Megaliths, the fact that it enters play tapped can kill your tempo. Useful against control decks & troublesome Troll Ascetics.


REMOVAL & BURN
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Incinerate - 3 damage for two mana. Blasts would-be blockers out of the way, or deals that last bit of damage to an opponent. Slight wouldn't be sligh without a burn suite.

Rift Bolt - A sorcery speed Lightning Bolt, albeit a turn later, but can be hardcast if necessary.

Tarfire - Goblin version of Shock. Fetchable with Boggart Harbinger and reusable via Wort.

Shock - Those who are worried about pumping opposing Tarmogoyfs may choose to run this > Tarfire.

Terror - Instant speed removal against non-black/artifact creatures.

Deathmark - Cheap, sorcery speed removal, often relegated to the SB to deal with green and white creatures of all kinds (Elves, Kithkin, Treefolk, Tarmogoyf, etc.).

Fodder Launch - Nukes opposing fat & then sends 5 damage to the face of your opponent. It will cost you one of your Goblins though. Also fetchable and reusable.

Slaughter Pact - Solid creature removal when you're tapped out. Unfortunately it costs you tempo and mana the following turn.

Nameless Inversion - Lorwyn's Last Gasp. Doubles as creature removal and potential creature pump. Another card that can be fetched and reused.

Sudden Death - Instant speed removal that can't be responded to (with the exception of Morph). Gets around countermagic, activated abilities, and other instant speed spells. Helpful vs opposing Teferi's.

Cruel Edict - Typically SB material to deal with untargetable creatures or creatures with protection.

Shriekmaw - A sorcery speed Terror for two, or a sorcery speed 3/2 Terror with Fear for 5. It's versatility makes it a solid choice in most decks utilizing black. It can also be sacked to Gargadon after it's been evoked.


UTILITY & SB OPTIONS
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Magus of the Scroll - Name a card and reveal one at random from your hand. If the revealed card is the one named, it deals 2 damage to a target of your liking. Useful when you run out of gas.

Boggart Shenanigans - Enchantment that pings opponents for 1 every time a Goblin dies.

Threaten - Steal an opponents biggest threat, attack him with it, then sacrifice it to your Gargadon.

Empty the Warrens - You get 2 tokens for each spell played before turn this is cast.

Magus of the Moon - Turns nonbasic lands to mountains. Works well with Goblin King.

Sulfur Elemental - 3/2 instant speed creature with split second. Gives white creatures +1/-1

Fury Charm - Artifact destruction, creature pump + trample, or 2 counters off your suspended Gargadon.

Profane Command - Opponent loses X life, revive a creature with cost X or less, X creatures get Fear, or a creature gets -X/-X. Pick two.

Grave Pact - If one of your creatures die, so do one of your opponents.

Sudden Spoiling - Turns an opponent's creatures into vanilla 0/2's.

Extirpate - Cheap instant with Split Second. Removes a copy of a non-land card in a graveyard then removes all copies of that card from the owners hand & deck.

Thoughtseize - For 2 life, you get to look at your opponent's hand and get rid of the biggest threat to you.

Pithing Needle - Stops annoying activated abilities.

Tormod's Crypt - Removes a graveyard from the game.

Thorn of Amethyst - Makes non-creature spells more expensive to cast.

Void - Destroys artifacts, creatures, and makes a player discard.


IMAGE(http://i33.photobucket.com/albums/d62/OMFGPIE/BR_Divider.gif)



DECKLISTS
Tournament Decklists

2007 U.S. States































2007 Canada Champs









2007 Japan Champs

















2007 UK Champs













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SPECIAL THANKS TO:
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Hodoku & Atmapalazzo for the graphics. Thanks also to KungFuPie for his time & effort in making and maintaining the original thread & any others who might offer their input in the future.


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LINK TO OLD GOBLIN THREAD:
http://forums.gleemax.com/showthread.php?t=928033
New thread? What happened?
The Moderators want all the Threads that are going to be moved to DtB that are near 1000 posts to be restarted. KungFu wasn't on so I posted this one. Just waiting for them to move it.
I just read the end of the other one. We are going to lose some decent information by starting over, but at least its there.

Has anyone looked at the UK goblin deck using Deathrender to recur and basically go infinate? kind of spins things a new way.

Anyway, leaving off from the other, where would you make cuts for the Threaten/Nameless Inversions?

4 Mogg Fanatic
4 Mogg War Marshal
4 Greater Gargadon
4 Knucklebone Witch
4 Squeaking Pie Sneak
2 Wort, Boggart Auntie
2 Mad Auntie
2 Siege-Gang Commander
2 Boggart Harbinger
1 Boggart Mob
1 Chandra Nalaar

4 Tarfire
4 Incinerate

4 Auntie's Hovel
4 Sulfurous Springs
4 Graven Cairns
1 Molten Slagheap
5 Mountain
4 Swamp

Already have sort of a plan, but wanting some fresh thoughts.
hey guys please give me some of your preferred cards for the sideboard,
right now i only have nameless inversion and deathmark..thanks!
Yea I noticed death render to, I'm trying him out in my ''new'' deck
I'll get with results soon :p

I'm also playing Profane Command, which does the trick to :p
I run a casual deck focused on the Deathrender combo.
Just replace some of the lands with duals and it could be competetive.


4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Pit+Keeper" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Pit+Keeper">Pit Keeper</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mogg+War+Marshal" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Mogg+War+Marshal">Mogg War Marshal</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Nantuko+Husk" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Nantuko+Husk">Nantuko Husk</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Greater+Gargadon" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Greater+Gargadon">Greater Gargadon</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Warren+Pilferers" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Warren+Pilferers">Warren Pilferers</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mudbotton+Torchrunner" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Mudbotton+Torchrunner">Mudbotton Torchrunner</a>


4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rift+Bolt" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Rift+Bolt">Rift Bolt</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Lash+Out" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Lash+Out">Lash Out</a>
2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Profane+Command" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Profane+Command">Profane Command</a>

3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Deathrender" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Deathrender">Deathrender</a>

1 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Auntie%27s+Hovel" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Auntie%27s+Hovel">Auntie's Hovel</a>
3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Shimmering+Grotto" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Shimmering+Grotto">Shimmering Grotto</a>
1 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Desert" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Desert">Desert</a>
1 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mountains" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Mountains">Mountains</a>
7 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Swamps" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Swamps">Swamps</a>

4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Thermopod" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Thermopod">Thermopod</a>
2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Profane+Command" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Profane+Command">Profane Command</a>
3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Goblin-Siege+Commander" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Goblin-Siege+Commander">Goblin-Siege Commander</a>
2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Nameless+Inversion" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Nameless+Inversion">Nameless Inversion</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Deathmark" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Deathmark">Deathmark</a>


Okay here's how the combo works:
Most of the time you'll be attacking with a nantuko husk and a pithkeeper/warren Pilferers equiped with Deathrender.
If the Nantuko Husk is unblocked you sac your Pithkeeper to boost the shade.
Now you put another Pithkeeper/Pilferer into play equiped with the Deathrender.
Cip triggers and you bring back the previous one.
Rince and repeat.
You can add Thermopod from the sideboard to gain infinite mana en fire an arbitrarily large Profane command.
You can also just play like an aggro deck so i think this deck acts like a true Aggro/Combo deck.
Any ideas?.
hey guys please give me some of your preferred cards for the sideboard,
right now i only have nameless inversion and deathmark..thanks!

Read the opening post and look thorough the card selections. Everything is categorized there for you.
I just read the end of the other one. We are going to lose some decent information by starting over, but at least its there.

Has anyone looked at the UK goblin deck using Deathrender to recur and basically go infinate? kind of spins things a new way.

Anyway, leaving off from the other, where would you make cuts for the Threaten/Nameless Inversions?

4 Mogg Fanatic
4 Mogg War Marshal
4 Greater Gargadon
4 Knucklebone Witch
4 Squeaking Pie Sneak
2 Wort, Boggart Auntie
2 Mad Auntie
2 Siege-Gang Commander
2 Boggart Harbinger
1 Boggart Mob
1 Chandra Nalaar

4 Tarfire
4 Incinerate

4 Auntie's Hovel
4 Sulfurous Springs
4 Graven Cairns
1 Molten Slagheap
5 Mountain
4 Swamp

Already have sort of a plan, but wanting some fresh thoughts.

I haven't seen any of the International decklists so I can't really comment on Deathrender.

Off the top of my head, I'd probably go -1 Chandra, -1 Pie Sneak, -2 Tarfire (or 1 Tarfire & 1 Gargadon); +2 Threaten, +2 Inversion.
have fun maintaining this
I'm off for a while I guess
have fun maintaining this
I'm off for a while I guess

I wasn't trying to step on your toes. I was just the only one one when they asked for it. If you still want to do it, repost the old OP on a new thread and then Let the WizO's know to move yours and close this one. Makes no difference to me.
I haven't seen any of the International decklists so I can't really comment on Deathrender.

Off the top of my head, I'd probably go -1 Chandra, -1 Pie Sneak, -2 Tarfire (or 1 Tarfire & 1 Gargadon); +2 Threaten, +2 Inversion.

Well....its interesting what you came up with here. This was EXACTLY what I came up with as well and was trying to decide between the tarfire and Gargadon. I think it might be too important to be able to get a Gargadon out and get at least one out early, but I really like the burn with its synergy with Wort. Ah decisions decisions......

I hate to see Fu get the feelings hurt and all, I sincerely hope someone is going to keep this thread maintained. If either of you need help I'd be happy to assist. I dont really plan on changing away from goblins as when I decide on something like that I generally stick with it even if its not taking first place everywhere. Just kind of like to see how good it can get.
I wasn't trying to step on your toes. I was just the only one one when they asked for it. If you still want to do it, repost the old OP on a new thread and then Let the WizO's know to move yours and close this one. Makes no difference to me.

Nah I'm fine, i wouldn't of had you do it if I wanted to do it still.
Ok here is the new list:

4 Mogg Fanatic
4 Mogg War Marshal
4 Greater Gargadon
4 Knucklebone Witch
3 Squeaking Pie Sneak
2 Wort, Boggart Auntie
2 Mad Auntie
2 Siege-Gang Commander
2 Boggart Harbinger
1 Boggart Mob

2 Tarfire
4 Incinerate
2 Threaten
2 Nameless Inversion

4 Auntie's Hovel
4 Sulfurous Springs
4 Graven Cairns
1 Molten Slagheap
5 Mountain
4 Swamp

Thought if I was going to add the Threatens I better not lower the Gargadons since they need to be out to make the Threaten worth using so I can sacrifice what I have gained control of.

Playing it this way at tonights FNM and will post how it does later. A bit concerned though because my four pain lands havent come in the mail yet today so I may not have all the options available to me for maximum efficiency.

Currently have no SB. Plan to order that stuff next week when I decide what I want.
Allthough deathrender tooks cool on paper it really really really doesn't work in my deck
maybe with all the recursion creatures, but other wise no ty
i'm keeping the profane commands but now i have some open card slots ( I think i'm gonna put in lash out again haha ) game winning jank cards, what's not to love :p
Allthough deathrender tooks cool on paper it really really really doesn't work in my deck
maybe with all the recursion creatures, but other wise no ty
i'm keeping the profane commands but now i have some open card slots ( I think i'm gonna put in lash out again haha ) game winning jank cards, what's not to love :p

I haven't tried it out yet, but even on paper I'm not a huge fan. At best you're playing it T4 & equipping on T5. IMO there are better things to do with that mana.

Lash Out? I just threw up a little in my mouth.
Well the store my son and I play at threw a curveball tonight. They decided that on the first FNM of the month it is going to be two-headed giant and started tonight. If you have not played this format you are missing out on a lot of fun. Of course my son and I paired up and I knew right away we would have good senergy between our decks. Not to mention we have both tested so much together we know exactly how each other's decks work. He plays the reanimating, life total pumping, fear, removal zombie deck while I played the deck a few replies back. We went 3-0 taking first place.
Hero of the night.......Siege-Gang Commander. Singlehandedly won us the championship match.

Our first match up was against a couple guys who anyone would love to play with. I directed them here though because their deck building needed help. One had nearly 100 cards in his goblin deck and only 20 lands. His pard had over a 70 card deck with 18 lands. We ran over them simply because they really never got any lands out. Squeaking Pie Sneak and my son's fear creatures took their toll pretty quickly. I did hear later they did well in the following rounds as numerous people were playing mid-range and they got lands out.
The second match was not one anyone would want to get involved in. My son got to learn the nasty side of the game. These two talked trash the entire time and really had no idea what was going on. Both thought their decks were so strong they couldnt be touched. One was white/green and the other was merfolk. We started hitting them with everything but the kitchen sink and it didnt seem to phase em as they thought the next turn was "IT". Merfolk man was countering quite a bit, but kind of unecessarily as though he was more interested in rubbing it in our face that he countered something he thought was our game winner or something. With them down 33 to 6 I unsuspended a Greater Gargadon of which he countered using the last card in his hand with a hail of "I counter that - OOOOHHH ive been saving this card just for that. To which my son played Profane Command using six lands to damage for 4 and retrieve a Highway Robber into play for 2. The other partner came out of his chair with glee throwing down some card announcing it blocks all combat damage and to "Take That!" I informed him it was not combat damage coming his way to which he tryed to argue but his opponent sheepishly had to inform him they just lost. We humblely shook their hands with a "Good game guys" and vacated the area. Gargadon did what I call his secondary ability which causes people to over focus on his coming out and play into something else.
The Championship Match (if you will) was probably the best match I have ever played in Magic competition. These two guys were great players and great people in general. They had strong decks, one being an aggro elf deck with the other being a mono-black running everything from flyers to Damnations. It went back and forth a few times with us recovering from two Damnations. Gargadon was an ace here allowing us to rebuild. Things got hairy when they dropped two elves that generate 1 life point for every creature put into play. They went from 13 back to 22 in a hurry until they had to chump block my son's Nightmare 8/8 a couple times. With those gone I pulled my Siege Commander. Next turn was another Damanation to which I had enough lands to sacrifice two of the tokens prior to death for 4 points. This brought them down to 3 points, but they built an arsenal immediately with the elf deck in the same turn. With my son and I both top deck playing now I drew my second Commander and did the last bit of damage. It was truely a great match and could have really gone either way, especially since the elf deck had to mulligan to 5 before he decided to keep (think he was looking for some sort of start combo).
Siege-Gang Commander was vital tonight as was the Greater Gargadons. Squeaking Pie Sneak was also great with the fear though he will definately be SBed out against another black deck. Mad Auntie helped in the last round due to a lot of their stuff was ?/2 and the tokens were able to deal with them being pumped to 2/2s.
All in all I was very happy with the deck and how it played. I didnt even see a single Wort, Boggart Auntie out and it still killed without those combos. I wont take too much credit for the first two games as the decks really weren't anything to brag about (though the Merfolk may have been ok with somebody with a bit more of a brain and less of an ego), but we never really got touched. Even the last one finished with us still at almost 30 points. Im still not completely sold on the Nameless inversions I added, but some type of removal will certainly take their place when they go. I'm thinking Stingscourger possibly.
Now to just decide and order the SB material..........
Nah I'm fine, i wouldn't of had you do it if I wanted to do it still.

Dude you made the original one, he shouldn't be making a new one, you should just copy and paste your stuff and make a new thread.
Dude...maybe you stopped reading after the first three words that you even quoted. Dude...you obvously haven't read the end of the other thread or the beginning of this one. Dude...I would love for Fu to continue what he started, but...Dude...don't knock what Decept should or shouldn't be doing as he has made substantial efforts to the thread as well. Dude...the rest I can agree with, but I guess that kind of hit a nerve with me since you obviously have no clue and attacked someone who does.....Dude.

(Anyone ever notice how stupid a word sounds and makes you sound if you use it enough??)
(Anyone ever notice how stupid a word sounds and makes you sound if you use it enough??)

Wait, there was a time when "Dude" sounded cool?


Also: I think the utility and SB sections should be split to two. Or at least categorized inside the sblock.

I'm loving profane command myself. It's just so verastile, with all options being good (basicly like cryptic command). It can be unpreventable burn, regeneration/indestructibility dodging removal, reanimator, or set up an unblockable alpha strike.
I only have 1 in the deck, but I'm seriously considering another one, though it would probably not be a wise choice. It's top-of-the-curve to me.

Hammer, thanks for spending the time writing results. Congrats on the win.

I don't think either stingscourger or nameless inversion deserve a spot. I prefer burn when it comes to removal, and if you go direct removal, something that can kill a creature with any toughness is better (like terror or eyeblight's ending. But nobody runs those. Shriekmaw is good too).
At one point in time we had the SB and Utilities separate but the decision was that they are basically the same things used in different ways. Merging the two made it easier to read and refer to for both needs.

Profane Command is a great card; the two black is what hinders its use in my deck though. It works great in my son's mono-black deck.

On one hand I agree with your opinion about Nameless Inversion and Stingscourger and I can definately appreciate the preference to burn as it is mine too. On the other hand they have great synergy with Wort, Boggart Auntie in that they can be used multiple times or to lock and opponent down: Play Stingscourger to bounce an opponents fatty, use it to chump block or sacrifice it to say...Greater Gargadon to bring it back out again next turn to bounce the same critter when the opponent recasts it. Alone these cards are pretty weak when standing alone for comparison against what else is available, but when you consider the possibilities of their multiple time uses they warrant a second or third look. I dont have anything against the Inverision as it serves its purpose well, but I do think there are other possibilities to explore.
Right now I am interested in some things that have board wide effect - at least on the opponent's side of things and cards that have a little "surprise" to them such as Sudden Spoiling. If Shriekmaw where a goblin card I would be all over it. You see, the regeneration abilities with Wort really help against the "gassing out" of an aggressive deck and cards like that just dont help much. As far as the burn preference, I have Tarfire available to me which only goes so far.

And no....there was not a time that Dude sounded cool. We just thought it did during the time of youthful arrogance that some are currently living in and others are never able to break free of.
Dude...maybe you stopped reading after the first three words that you even quoted. Dude...you obvously haven't read the end of the other thread or the beginning of this one. Dude...I would love for Fu to continue what he started, but...Dude...don't knock what Decept should or shouldn't be doing as he has made substantial efforts to the thread as well. Dude...the rest I can agree with, but I guess that kind of hit a nerve with me since you obviously have no clue and attacked someone who does.....Dude.

(Anyone ever notice how stupid a word sounds and makes you sound if you use it enough??)

Dude your right.
Dude I emailed teh wizo and the thread still hasn't been replaced.
Dude...maybe you stopped reading after the first three words that you even quoted. Dude...you obvously haven't read the end of the other thread or the beginning of this one. Dude...I would love for Fu to continue what he started, but...Dude...don't knock what Decept should or shouldn't be doing as he has made substantial efforts to the thread as well. Dude...the rest I can agree with, but I guess that kind of hit a nerve with me since you obviously have no clue and attacked someone who does.....Dude.

(Anyone ever notice how stupid a word sounds and makes you sound if you use it enough??)

Ahhh doood, four stam four strike leather belt!!!!!!!


Dude you made the original one, he shouldn't be making a new one, you should just copy and paste your stuff and make a new thread.

personally I think it would be good if decepticon took over the thread since he seems to be into goblins pretty far, where as KungFu has started exploring other options. If I weren't dedicated to goblins for the most part then I probably wouldn't want me being the main thread creator. Not to mention the fact that decepticon always has great advice and I respect his decisions more so then anyone else in this thread.

Anyway, leaving off from the other, where would you make cuts for the Threaten/Nameless Inversions?

Personally I don't like taking out burn spells in this deck for kill spells. Burn can ALWAYS be added to the extra punch at the end when you really need it. Not to mention, in those tight games where either you lose next turn or you need to topdeck something good this turn to win.....namless inversion fails miserably at that game.
So, My new deck involves Mono Blue control. This is just for proof that I no longer should oversee this thread, as I don't care that much.

Ghitu Encampment does nothing to Paladin en-Vec Btw.
Hammer: Congrats on you and your son's win. Some people are just douche bags, but what can ya do.

Tima: Command is a very versatile card and thus I cannot argue against it warranting a spot or two, even if I'm not using it myself.

I merged the SB and Utility sections because many of the cards could fit in either category. It was an attempt to avoid a flame war regarding whether Grave Pact (for example) should go in the removal, utility, or SB section. I do need to try and finish those bios today though.

SrKasimere:Thanks man:D To be honest, I'll be playing every deck. I always do. I pick 1 or 2 decks to be my "pet" decks, and then proxy the rest. During Rav/TS, I had 25 different decks proxied (gotta love the forbidden program). It's just a good way to more fully understand the intricacies of each deck, and that makes beating them consistently much easier.

I also prefer Burn > Removal/Bounce but we must remember he's running a toolbox. Maybe he should cut the Inversions to 1 as a tutor target, but even Tarfire can be fetched if a particular situation warrants it.

A-Ram: lemme guess, the A stands for asinine? Reading is tech buddy.;)
So, My new deck involves Mono Blue control. This is just for proof that I no longer should oversee this thread, as I don't care that much.

Ghitu Encampment does nothing to Paladin en-Vec Btw.

Touche. Editing it now.
SrKasimere:Thanks man:D To be honest, I'll be playing every deck. I always do. I pick 1 or 2 decks to be my "pet" decks, and then proxy the rest. During Rav/TS, I had 25 different decks proxied. It's just a good way to more fully understand the intricacies of each deck, and that makes beating them consistently much easier.

We're in the same boat then. I've been focusing on tribal / GW lately and will soon be moving onto some sort of blue mannequin style deck. Gobs are still first on the list though since they treated me so well at states!!!
Replace Teferi's Moat with Seht's Tiger.

Tiger stops damage, and can stop burn.
Teferi's Moat sees 0 play, and costs 5 bajillion mana. And it only stops one of our colors.
I'll add the Tiger to the list, but I've seen SB Moat played in U/W control decks. It's a pain to play around and we can't answer it with Pithing Needle like we can Story Circle. Burn aside, most of our damage is going to be from red, non flying creatures. Also, it only costs 1 more to play than the Tiger.
Replace Teferi's Moat with Seht's Tiger.

Tiger stops damage, and can stop burn.
Teferi's Moat sees 0 play, and costs 5 bajillion mana. And it only stops one of our colors.

Moat is still a major hinderance to the deck. It's along the same lines as story circle. It stops one color while controlling the hell out of the other color to stay alive. The card isn't that big of a deal because as you said, we have two fast colors and it's hard to keep both in line at the same time. That doesn't make it a bad card against our deck though. I would still fear it. Seht's tiger stops one attack/one burn spell. Plus I've seen this less then I've seen moat.
i won fight night magic with this deck last night. Fortune thief saved me the game in round 2, but other then deathmark for a gruul deck i didnt use the rest of my sideboard due to boggart mob and tar pitcher. boggart mob is a most likely my favorite card in this deck i got out an army of goblin tokens with him and mogg war marshal almost always due to a larger army and removal. i forgot to add GG for a sac outlet or the fae that sacs goblins in the deck for Boggart Shenanigans, but it still ran fine

lands(20)

4x Aunties Hovel
2x Keldon Megaliths
4x swamps
8x mountains
2x Urborg, Tomb of Yawgmoth

Creatures(31)

1x Mad auntie
4x Boggart Mobs
3x Goblin King
4x Mogg War Marshal
4x Stingscourger
3x Tar Pitcher
4x Mogg Fanatics
1x KnuckleBone Witch
2x Mudbutton Torchrunner
3x Wort, Boggart Auntie
2x Siege-Gang Commander

spells (9)
4x Tarfires
3x Boggart Shenanigans
2x Fodder Launch


Sideboard (15)
2x Fortune Thief
4x Deathmark
3x Magus of the Moon
2x Pithing Needle
3x Cruel Edicts
1x Fodder Launch
i won fight night magic with this deck last night. Fortune thief saved me the game in round 2, but other then deathmark for a gruul deck i didnt use the rest of my sideboard due to boggart mob and tar pitcher. boggart mob is a most likely my favorite card in this deck i got out an army of goblin tokens with him and mogg war marshal almost always due to a larger army and removal. i forgot to add GG for a sac outlet or the fae that sacs goblins in the deck for Boggart Shenanigans, but it still ran fine

lands(20)

4x Aunties Hovel
2x Keldon Megaliths
4x swamps
8x mountains
2x Urborg, Tomb of Yawgmoth

Creatures(31)

1x Mad auntie
4x Boggart Mobs
3x Goblin King
4x Mogg War Marshal
4x Stingscourger
3x Tar Pitcher
4x Mogg Fanatics
1x KnuckleBone Witch
2x Mudbutton Torchrunner
3x Wort, Boggart Auntie
2x Siege-Gang Commander

spells (9)
4x Tarfires
3x Boggart Shenanigans
2x Fodder Launch


Sideboard (15)
2x Fortune Thief
4x Deathmark
3x Magus of the Moon
2x Pithing Needle
3x Cruel Edicts
1x Fodder Launch

Congratulations, but I have to question the skill level of the players in your area if that is the deck that won. Your curve is absolutely atrocious. Lets examine:

1cc: 9 (& only 5 are creatures)
2cc: 8 (all have echo)
3cc: 9
4cc+: 14????

Typically, you want something like this:

1cc: 10-14
2cc: 8-12
3cc: 6-10
4cc: 4 or less

My first suggestion is to look at the 1st post and scroll through the decklists that have been provided for you. Now, your only running 20 lands, which definitely isn't enough IMO. You should consider adding at least 2 more. I think I can speak for the majority of us when I say there are better cards to use than Tarpitcher or Mudbutton Torchrunner. Why more King than Auntie? A lot of red decks where you play? Either that or no one else is playing Goblins and you run it simply for its synergy with the SB Magus. I like the Mob too, but 4 are entirely too many. Your 4cc slot is beyond overcrowded, and any fast deck will steamroll yours because your hand will be clogged with cards you can't cast. 4x Tarfire isn't enough burn either IMO. Drop the Shenanigans and Add in 4 Incinerate. They're incredibly helpful, trust me. The best part of your deck is the SB in all honesty. Remove the third Fodder Launch for a third needle. Other than that the SB is fine.
i won fight night magic with this deck last night. Fortune thief saved me the game in round 2, but other then deathmark for a gruul deck i didnt use the rest of my sideboard due to boggart mob and tar pitcher. boggart mob is a most likely my favorite card in this deck i got out an army of goblin tokens with him and mogg war marshal almost always due to a larger army and removal. i forgot to add GG for a sac outlet or the fae that sacs goblins in the deck for Boggart Shenanigans, but it still ran fine

lands(20)

4x Aunties Hovel
2x Keldon Megaliths
4x swamps
8x mountains
2x Urborg, Tomb of Yawgmoth

Creatures(31)

1x Mad auntie
4x Boggart Mobs
3x Goblin King
4x Mogg War Marshal
4x Stingscourger
3x Tar Pitcher
4x Mogg Fanatics
1x KnuckleBone Witch
2x Mudbutton Torchrunner
3x Wort, Boggart Auntie
2x Siege-Gang Commander

spells (9)
4x Tarfires
3x Boggart Shenanigans
2x Fodder Launch


Sideboard (15)
2x Fortune Thief
4x Deathmark
3x Magus of the Moon
2x Pithing Needle
3x Cruel Edicts
1x Fodder Launch

I'm not quite sure I understand I comprehend your reasoning for not sideboarding cards (due to tar pitcher and boggart mob...?) If your refering to the synergy between the two then your mistaken. The boggart mob triggers only off of combat damage, not burn damage.

You deck is trying to utilize mana way way way too much. Your stingscourgers will rarely stay in play so long as you don't drop anything next turn. Tar pitcher seems useless due to the ammount of high casting cost critters/echo costs/small amounts of mana.

Three fodder launches almost always clog up this deck up. IMO, any fodder launch in excess of 2 is too much. I would also insert that extra needle in the sideboard in place of the launcher. So so so many cards in type two right now that can easily be needled.

The deck seems like it would have trouble throwing down one of the boggart mobs due to the lack of low cc critters. Unless a mogg war marshal hits, it seems like it would be an easy two for one (you play boggart mob, opponent kills your one small critter, mob dies, opponent nets one card over you)

hope this advice helps. Congrats on placing first at your fnm though!!!
it was simply due to cards i have at the time like with Mad auntie and i built it on the spot. the skill was not bad but i didnt allow them to play much of any thing with tarfire, mogg fanatic, and Stingscourger. Stingscourger i let die normally and was there too stall i use my removal to the fullest and somehow came out on top due to the lack of control decks but boggart mob and tar pitch i use the tokens i got with boggart mob to sac with tar pitcher then swing to get tokens and have blockers. i face a gruul deck first, R/g elementals second and a mono blue faeries deck for the win.
Its funny sometimes to read your stuff Deceptikon. I read over that deck and the first thing I thought was, "Who the @#$@ is this guy playing against?" And then there you are again typing what I'm thinking.
No disrespect whatsoever intended to Mad Goblin of course, its just that the posted deck would certainly have a hard time getting anything against the guys where I am. I noticed the same thing with the lands. At first I thought he forgot to post the 4 [c]Sulfurous Springs[c], which is exactly what the deck needs. I've said it before and I'll say it again you simply cannot play these decks the way they are intended without the specific lands available to you. My pain lands had not come in the mail yet as of yesterday so I put in basics to fill the slots and I noticed a big difference.
If its Boggart Mob that is liked so well I would suggest replacing at least two of them with harbingers. This way you would see them more due to tutoring for them as well as tutoring Wort out to bring the Mob back if need be.
I prefer Mad Auntie over Goblin King by a long shot unless everyone is playing red and no goblins.
Only one Knucklebone is a waste. She is definately one of those all or nothing type cards.
As fun as even I agree that the Torchrunners are, they are just too expensive.
Mad Goblin if you take Deceptikons advice on the cost numbers you will like your deck so much more due to the speed and consistency you will gain.
I also agree with the statement that your SB is more than a good start. I'm guessing you have something specific in mind with the Fortune Thief, but the extra Fodder is room you could spend better I think.
I would like some input into the SB idea. This deck is a good example to start with ...exactly what is the targets with the Pithing needles or many of the other common cards I'm seeing used. If Kasmire could explain what you target with yours I would appreciate it ( I know you said you arent the best at those decisions, but we can start somewhere) I see the obvious of the ones after Goyf.
Lastly, Mad Goblin, what has been your experience with the Stingscourgers?
I would like some input into the SB idea. This deck is a good example to start with ...exactly what is the targets with the Pithing needles or many of the other common cards I'm seeing used. If Kasmire could explain what you target with yours I would appreciate it ( I know you said you arent the best at those decisions, but we can start somewhere) I see the obvious of the ones after Goyf.

My states sideboard


3 Pithing Needle
4 Deathmark
2 Threaten
3 Void
1 Thoughtseize
2 Sudden Death

The two cards that were sided in most at states were the needle and deathmark.
-Needles hit manlands (Faerie conclave, Treetop Village), uber critter abilities (wren's run packmaster), enchantments that hate our deck (Story circle, sacred mesa, hoofprints of the stag), artifacts that hate our deck (Loxodon Warhammer), Plainswalkers (AJANI, Garuk).
-Obviously deathmark rapes any green white deck. I never fought any green white aggro, but it pwnd face against most elf decks (I played 3 total). Things that hate deathmark, Elf, Kithkin, Goyf, Doran.
-Threaten was my card to deal with any large, beefy, uncontrollable critters. After states I realized that I really didn't need this card. Had I been unlucky enough to fight against R/G big mana, that would have been auto insert. Gobs can't deal with big red critters at all. Somewhat useless in my opinion.
-Void was in vs anything with high ammounts of 3. 3 has a tendency to pwn this deck (shadowmage infiltrator, troll ascetic, loxodon warhammer, paladin en-vec(even though highly unplayable)). It wasn't much use to me as I never drew it.
-I already mainboard 3 thougtseize only due to fact that have had severe trouble playtesting against B/W control decks. That fourth one is just to *hore out against the matchup.
-Sudden death was a last minute "I'M TWO SHORT, NEED CARD, SUDDEN DEATH????.........YEAH OK". This was actually my third most used sideboard card. lol. The only reason why i resorted to that is because it hates on teferi, and looking at that teferi/rule of law/infinite counter combo scared me to death. It really helped out though, killed man lands, elves, other big creatures (combined with burn)

Facevaulter was usually my first choice for siding out. Most of it was just what I thought would be good at the time. I sided gargadons out at times, mad aunties, a knucklebone witch once. I had trouble knowing what to rip out of my deck most of the time. I almost never took out my burn only because it's such a versatile utility. It could do all of four things: burn face, control creatures, control plainswalkers, and pull counters.

Edit: Needle also hits ability lands (desert, Keldon megaliths, storage lands, academy ruins)
Stingscourger wasnt a bad card i used it to keep goyf off the field or clear the way for my army i liked him but next sunday will tell me what needs to be done thought when the next type two tourny is.
Its funny sometimes to read your stuff Deceptikon. I read over that deck and the first thing I thought was, "Who the @#$@ is this guy playing against?" And then there you are again typing what I'm thinking.

:D I'm good like that...

No disrespect whatsoever intended to Mad Goblin of course, its just that the posted deck would certainly have a hard time getting anything against the guys where I am.

Yes, no disrespect intended & yes again.

I would like some input into the SB idea. This deck is a good example to start with ...exactly what is the targets with the Pithing needles or many of the other common cards I'm seeing used.

Well, I'll go over my SB real quick:

4x Thoughtseize ( vs just about every control deck)
3-4x Deathmark (Elves, Kithkin, Tarmogoyf, Doran)
3x Pithing Needle (usually targeting Treetop Village, Story Circle, Sacred Mesa, Garruk, and Desert)
2-3x Gravepact (aggro mostly)
2-3x ??? Not sure what I want to run here yet. Trying a bunch of different cards.
4x Thoughtseize ( vs just about every control deck)
3-4x Deathmark (Elves, Kithkin, Tarmogoyf, Doran)
3x Pithing Needle (usually targeting Treetop Village, Story Circle, Sacred Mesa, Garruk, and Desert)
2-3x Gravepact (aggro mostly)
2-3x ??? Not sure what I want to run here yet. Trying a bunch of different cards.

No hammer/troll for the needle?
Hammer is one of the main reasons to run it.
yay, i won my fnm last night with 32 ppl. involved. here was my list.

4 mogg fanatic
4 knucklebone witch
4 mogg war marshall
4 squeaking pie sneak
3 wort, boggart auntie
4 shriekmaw

4 rift bolt
4 incinerate
4 tarfire
1 fodder launch

4 browbeat

4 auntie's hovel
3 graven cairns
7 mtn
6 swp

sb:
4 deathmark
4 dodecapod
4 thoughtsieze
3 extirpate

built around the underestimated browbeat. i lost 2 games to story circle sb. lost one as well to too many goyfs(3) in play and no mass removal. considering damnation for next week as a try. thoughts? maybe profane? this kills most aggro so far, so most sb is for teachings. this thing is so fast i'm actually considering playtesting the red hideaway! i know, it's slow and it sucks, but 7 damage? EASY!
No hammer/troll for the needle?
Hammer is one of the main reasons to run it.

If I run across Warhammers then yes, I have and will use Needles, they just aren't as prevalent. I was using Void for Troll, then switched them out for Grave Pacts as they hit play 1 turn earlier & are affective vs a broader range of decks.
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