Elf Machine

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[size=7]Elves[/size]
IMAGE(http://i33.photobucket.com/albums/d62/OMFGPIE/GWB_Divider.gif)
IMAGE(http://resources.wizards.com/Magic/Cards/LRW/EN/Card140184.jpg)IMAGE(http://resources.wizards.com/Magic/Cards/LRW/EN/Card139683.jpg)IMAGE(http://resources.wizards.com/Magic/Cards/SHM/EN/Card153962.jpg)
IMAGE(http://i33.photobucket.com/albums/d62/OMFGPIE/GWB_Divider.gif)

[indent][indent][sblock=Newest Updates: 4/24/08]


[/sblock][/indent][/indent]


[indent][indent][sblock=What is Elves?]

Well...a deck that uses elves to fight and Keebler cookies for mana (let me dream!).

Elves is a thread devoted to competitive elf decks. Currently GB is the most popular, but with Shadowmoor, GW has opened up significantly. Mono G is still played, but only by newer players and budget seekers (not the cheapest deck to build), so it will not be focused upon here in Decks to Beat.

Currently elves revolves around a lord and token nature backed by heavy beaters and removal spells, giving it a nature of a consistent aggro feel that gets stronger the later on. The cards, while self supportive, have an added bonus of tribal and even color synergy that really makes the deck shine.[/sblock][/indent][/indent]

IMAGE(http://i33.photobucket.com/albums/d62/OMFGPIE/GWB_Divider.gif)

[b][size=5]Cards to Use[/b][/size]

[indent][indent][sblock=Creatures]

Staples

- Llanowar Elves : A staple for all Elf decks. (GW, GB)

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- Wolf-Skull Shaman : A bear that can make bears (wolves) through tribal synergy. (GB)

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- Wren's Run Vanquisher : A 3/3 deathtouch beater for cheap. (GW, GB)

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- Imperious Perfect : The best elf lord available and a great token generator. (GW, GB)

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- Shriekmaw : Good cheap removal with a good evasive body attached later on. Very good for non-black match ups. (GB)

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()() - Safehold Elite : A bear that can survive to put in extra damage later on, great for stalling till you can take the win and is green and white to take advantage of certain tactics as well. (GW)

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()()() - Wilt-Leaf Cavaliers :A very solid wall/beater that has the benefit of being green and white. Generally good in all builds for it's cheap cost and bulk. (GW)

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()()() - Wilt-Leaf Liege : All GW builds should run this as it gives a huge boost to your army, stands alone as a 4/4 for 4cc, and even has an anti-discard feature built in. AND it's and elf! Even non-GW variants should consider it. (GW)

Optional

- Birds of Paradise : If you need more mana accel, a few of these can help. Has the benefit of color fixing and flying if pumped but will have limited use to most decks. (GW)

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- Boreal Druid : If you need more mana accel, a few of these can help. Is and elf, but only makes colorless mana which can be unhelpful in heavy color cost builds such as GW. (GB)

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- Tarmogoyf : One of the best 2cc cards period, but may not be the best pick for this deck despite since it is not an elf and the P/T can be unreliable. (GB)

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- Chameleon Colossus : 4/4 for 4 elf, problack, and can get HUGE. A great consideration for a lot of decks. (GB)

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- Masked Admirers : A decent 2 of that can help recover from discards, board wipes, and help fight counters. (GB)

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() - Rhys the Redeemed : a decent 1cc for 1/1 that has the advantage of being green and white. Favorable in token builds, but the abilities are a bit costly and may not be tempo friendly enough to validate him. (GW)

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- Saffi Eriksdotter : Not an elf, but has the benefit of being green and white and is not bad as a bear. This can be really handy in saving a lord from removal. (GW)

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()() - Kitchen Finks : Not an elf, but has the benefit of being green and white while also giving you a life and a decent beater/2 time chump blocker. You may not have room for this, but consider it, particularly if you have a heavy RDW meta. (GW)

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()()()()() - Oversoul of Dusk : Can win games simply by hitting the board early, but the heavy mana cost may not be worth the wait and the risk of counter. Has the added benefit of being green and white. (GW)[/sblock][/indent][/indent]


[indent][indent][sblock=Spells]

Staples

- Garruk Wildspeaker : Survives most removal, can create an army on it's own, helps untap mana, and can make a game winning pump to your army the next turn. Card is very effective but may be vulnerable to Faeries and RDW. (GB)

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- Harmonize : Helps feed the hand and ensure you're doing something productive every turn. However be wary of this card also slowing you down if you devote a turn to it and nothing else. (GB)

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- Oblivion Ring : A great general answer to most any permanent, despite being reversable. (GW)

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- Thoughtseize : Effective in disabling control and preventing troublesome 2cc drops from landing turn 2. (GB)

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- Nameless Inversion : Is effective in destroying numerous targets in the meta, particularly tribal ones, and can even on occasion pump a creature for the win. (GB)

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- Eyeblight's Ending : Can hit a lot of creatures but can backfire in a mirror match. (GB)

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- Profane Command : effective as removal, recovery from grave, hitting the dome, and sending an army with fear in for the win. A very good card for the deck of it's amazing tempo swing, but demands some mana consideration depending on the number you run. (GB)

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() - Mercy Killing : A great card for combating spot removal and generating surprise attacks/blocks. The card is a house if you have any lords or a prepped planeswalker waiting the next turn. The card can be considered situational so running 4 may not be the best idea for all decks. (GW)

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() - Shield of the Oversoul : Can be very tough for some decks to face if it lands and can sometimes spell "gg" right there. It is very synergetic with GW variants, but is vulnerable to bouncing and spot removal in response. You may not want to run too many. (GW)

Optional

- Temporal Isolation : Instant speed, cheap cost. A fairly solid pseudo removal card. A bit weak against decks that can bounce or champion though. (GW)

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- Crib Swap : Solid removal that has the added effect of RFGing the creature to prevent graveyard tactics or even get around regeneration and similar effects. However the 1/1 changeling they net can sometimes hurt your game against tribal decks and such. (GW)

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- Terror : If you feel Shriekmaw is not enough solid removal, a few of these can help but beware of a meta that has black creatures that will render this a dead card. (GB)

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- Loxodon Warhammer : Very effective with the tokens and getting past certain defenses. As good as it is though, th amount of removal in the format could have you wasting your turns attempting to equip it to something that will get to attack with it. (mono G, GW, GB)[/sblock][/indent][/indent]


[indent][indent][sblock=Lands]

Brushland : Reliable color fixing put beware of pinging damage. GW)

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Gilt-Leaf Palace : All GB variants should run 4. (GB)

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Horizon Canopy : Good color fixing, but the guaranteed ping can be dangerous. But, due to the draw ability, GW variants should consider running at least 2. (GW)

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Mutavault : A good man-land that is counted as an elf but may not be favorable for it's colorless mana it produces. It can also help fight merfolk occasionally. (GB)

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Pendelhaven : Running 1 is usually a good idea due to the amount of 1/1's you will control. (GW, GB)

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Terramorphic Exapanse : While not good for tempo, it can help mana fix as well as dig and is good for variants attempting to run basics to avoid Fulminator Mage. (GW, GB)

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Treetop Village : You should run a few man-lands in case of mass removal. Beware of tempo loss however. (GW, GB)

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Wooded Bastion : All GW variants should at least run 2. Usually it's always a welcomed dual, but can be bad if no colored mana sources are drawn early. (GW)[/sblock][/indent][/indent]


[indent][indent][sblock=Sideboard]

- Krosan Grip : The most solid Enchantment/Artifact removal there is right now. (GW, GB)

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- Cloudthresher : Great anti-faerie tech and any deck that may be packing a heavy flyer such as Akroma, Angel of Wrath. (GW, GB)

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- Squall Line : Great anti-faerie tech and can seal the deal by hitting straight to the dome. (GW, GB)

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- Deathmark : helps fight against mirror and many other decks for really cheap. (GB)

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- Extirpate : Anti-Graveyard spell that can hose combo decks and make control think twice before playing certain spells. (GB)

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- Condemn : Cheap anti-attack removal that can hit some of the fat flyers running around and slow down aggro decks. (GW)

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- Gaddock Teeg : Helps protect against heavy board wipes, commands, and a lot of high costed instant/sorceries in control decks. Also sits as a decent 2/2 and is both green and white. (GW)

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()() - Wheel of Sun and Moon : Can stop deck out, graveyard tricks, and persist decks. (GW)

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- Harmonic Sliver : Anti-Enchantment/Artifact spell with legs. Has the downfall of potentially hitting yours however, but has the added benefit of being both green and white. (GW)

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() - Dawnglow Infusion : A few in sb can help fight RDW and many aggro decks. A rather weak spell outside of GW however. (GW)

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- Tormod's Crypt : Anti-Reveillark, Mannequin, Reanimator, and Haakon Inversion. (GW)[/sblock][/indent][/indent]



IMAGE(http://i33.photobucket.com/albums/d62/OMFGPIE/GWB_Divider.gif)

[size=5][color=Green]Sample Decklists[/color][/size]



[indent][indent]
IvyFanboy's GW List

[deck=Sideboard]4*Cloudthresher
3*Condemn
3*Gaddock Teeg
3*Tormod's Crypt
2*Dawnglow Infusion[/deck]
[/indent][/indent]
[indent][indent]
IvyFanboy's GB List
[deck=Mainboard]Creatures - 23
4*Imperious Perfect
4*Llanowar Elves
4*Wolf-Skull Shaman
4*Wren's Run Vanquisher
3*Shriekmaw
2*Boreal Druids
2*Masked Admirers

Spells - 14
4*Nameless Inversion
4*Thoughtseize
3*Garruk Wildspeaker
3*Profane Command

Lands -23
7*Forest
4*Gilt-Leaf Palace
4*Llanowar Wastes
4*Swamp
3*Treetop Village
1*Pendelhaven[/deck]
[deck=Sideboard]4*Cloudthresher
4*Krosan Grip
4*Deathmark
3*Extirpate[/deck]
[/indent][/indent]
[indent][indent]
Past Versions

1st Michigan States - Dan Cato's GB List
[deck=Mainboard]Creatures - 26
4*Boreal Druid
4*Elvish Champion
4*Imperious Perfect
4*Llanowar Elves
4*Tarmogoyf
4*Wren's Run Vanquisher
2*Masked Admirers


Spells - 13
4*Eyeblight's Ending
4*Thoughtseize
3*Garruk Wildspeaker
2*Terror

Lands -21
6*Forest
4*Gilt-Leaf Palace
4*Llanowar Wastes
4*Treetop Village
2*Swamp
1*Pendelhaven[/deck]
[deck=Sideboard]4*Prowess of the Fair
3*Krosan Grip
3*Extirpate
3*Pithing Needle
2*Terror[/deck]

1st Texas States - Carl Hendrix's GB List
[deck=Mainboard]Creatures - 29
4*Elvish Champion
4*Imperious Perfect
4*Llanowar Elves
4*Thornweald Archer
4*Wren's Run Vanquisher
3*Boreal Druid
3*Masked Admirers
3*Wren's Run Packmaster

Spells - 8
4*Eyeblight's Ending
3*Garruk Wildspeaker
1*Loxodon Warhammer

Lands -23
13*Forest
4*Gilt-Leaf Palace
4*Llanowar Wastes
2*Swamp[/deck]
[deck=Sideboard]4*Deathmark
4*Prowess of the Fair
3*Essence Warden
3*Krosan Grip
1*Loxodon Warhammer[/deck]

1st Utah States - Collin McClintock's Mono G List
[deck=Mainboard]Creatures - 32
4*Boreal Druid
4*Elvish Champion
4*Imperious Perfect
4*Llanowar Elves
4*Thornweald Archer
4*Troll Ascetic
4*Wren's Run Vanquisher
2*Masked Admirers
2*Wren's Run Packmaster

Spells - 6
3*Garruk Wildspeaker
3*Loxodon Warhammer

Lands -22
19*Forest
2*Treetop Village
1*Pendelhaven[/deck]
[deck=Sideboard]4*Dodecapod
4*Pithing Needle
3*Eyes of the Wisent
3*Krosan Grip
1*Treetop Village[/deck]

1st Florida States - Conrad Jackson's GW List
[deck=Mainboard]Creatures - 30
4*Elvish Champion
4*Imperious Perfect
4*Llanowar Elves
4*Masked Admirers
4*Riftsweeper
4*Wren's Run Vanquisher
3*Boreal Druid
3*Saffi Eriksdotter

Spells - 8
4*Garruk Wildspeaker
4*Oblivion Ring

Lands -22
11*Forest
4*Arctic Flats
4*Brushland
2*Plains
1*Pendelhaven[/deck]
[deck=Sideboard]4*Naturalize
3*Eyes of the Wisent
3*Scryb Ranger
3*Pollen Lullaby
2*Dodecapod[/deck]

1st Indiana States - Josh Guibault's GB List
[deck=Mainboard]Creatures - 27
4*Imperious Perfect
4*Llanowar Elves
4*Thornweald Archer
4*Wren's Run Vanquisher
3*Boreal Druid
3*Elvish Champion
3*Masked Admirers
2*Wren's Run Packmaster

Spells - 11
4*Prowess of the Fair
3*Eyeblight's Ending
2*Garruk Wildspeaker
2*Profane Command

Lands -22
8*Forest
4*Gilt-Leaf Palace
4*Llanowar Wastes
3*Treetop Village
2*Swamp
1*Pendelhaven[/deck]
[deck=Sideboard]4*Naturalize
4*Deathmark
3*Extirpate
2*Profane Command
2*Loxodon Warhammer[/deck]

Top 8 Win a Car qualifier at GP Daytona - "Obv's" GB List
[deck=Mainboard]Creatures - 26
4*Imperious Perfect
4*Llanowar Elves
4*Thornweald Archer
4*Wren's Run Vanquisher
3*Boreal Druid
3*Masked Admirers
2*Elvish Champion
2*Wren's Run Packmaster

Spells - 11
4*Eyeblight's Ending
4*Thoughtseize
3*Garruk Wildspeaker

Lands -23
8*Forest
4*Gilt-Leaf Palace
4*Llanowar Wastes
4*Treetop Village
3*Swamp[/deck]
[deck=Sideboard]4*Eyes of the Wisent
4*Prowess of the Fair
3*Extirpate
2*Cloudthresher
2*Krosan Grip[/deck]

[/indent][/indent]

IMAGE(http://i33.photobucket.com/albums/d62/OMFGPIE/GWB_Divider.gif)

[b][size=5]The Variants[/b][/size]

[indent][indent][indent]Elves has a huge array of different paths to take and you'll find your own preferences, but for now there are certain strategies each color combination tends to follow by the general public.[/indent][/indent][/indent]


[indent][indent]
GW
Green/White takes advantage of Shadowmoor's hybrid cards as they sit conveniently well in the deck and have the amazing lord, Wilt-Leaf Liege, to help stomp opponents to the ground at alarming speeds. This variant has the fattest creatures and utilizes a few anti-death strategies such as persist, indestructible, and a few creatures to save the others to ensure you have an overwhelming army come mid-game.

When you play this build, you're often going to attempt to over extend as your deck thrives on having the biggest guys for the cheapest cost before your opponent can set up a proper defense. So, the key is to figure out some strategies to help combat strategies aimed at over extended boards and dependence on certain creatures. Have enough anti-death effects but keep in mind you still need enough creatures to work with them while still keeping a healthy mana curve. This build generally doesn't like to wait for draw to be an option, it wants to establish solid threats and keep the opponent occupied. So figure out a way to not only fight spot removal and board wipes, but also keep the flow going or even make them waste the cards and still benefit from the counter strategy despite (EX: Mercy Killing a creature targeted for death while having a lord out, making your army even bigger and having them waste a card. This results in not just trading, but you actually double or tripled you attack power of that one unit, thus keeping the flow going in your favor without slowing down).

The deck is pretty intense on having colored mana, so make sure your lands and mana sources all produce at least green mana to avoid missing turns waiting for a 3rd one to come by.



Author's Note - In my build you'll notice I put in Kitchen Finks. Some regard this as more of a sideboard card, but I wanted it in for the simple fact that it had persist and was gold, the fact that it netted me life was just an extra bonus. GW tends to have to fight early removal in order to still have troops around when you get to finally dropping the lords, so persist as an awesome way to make your opponent waste answers furiously before you can.
[/indent][/indent]
[indent][indent]
GB
Green/Black has been the best variant pre-Shadowmoor and unfortunately did not net much, if anything, from the new set. However it's still effective and could rise to what it was pre-Morning Tide in the meta shift.

This variant plays the typical array of green elves and taps into black for its powerful removal to remove any unwanted blockers or attacks. Like all the elf decks, your tying to amass an army of cheap fatties while dodging removal. The trick here is to not over extend too much and attempt to win the game off of token makers with a few beaters inbetween. Always predict the Wrath of God and have a back up plan for next turn such as Profane Command or another token generator. Masked Admirers can also help a lot if drawn with enduring counters and removal.

The deck takes on a theme of 2 (or more) for 1 cards. In other words, almost every card will do more than just trade, you'll be producing more bodies or removing enemies at the same time while also getting a body on the field. This constant tempo is the reason this deck is very hard to stop and puts a lot of decks on defense very quickly. The deck also forces opponents to deploy multiple strategies to fight you as your threats exist as planeswalkers, beaters, token makers, and life reducing sorceries.



Author's Note - You'll notice in mine I have an extra 2 Boreal Druid. Not a huge difference, but I find having a little extra accel can really pay off for getting an early Garruk Wildspeaker and other such key cards, but can also help Profane Command.
[/indent][/indent]
Coat of Arms would be sick if you get alot of tokens
Coat of Arms would be sick if you get alot of tokens

Too slow.
Overrun is much better.
You dont need black in this deck just keep it mono green and add elvish champion and some other good elves
You dont need black in this deck just keep it mono green and add elvish champion and some other good elves

actually, i disagree. black adds wrath resistance (prowess of the fair) and, of course, removal.

i have to question essence warden and masked admirers, though. takem out for more boreal druids and wren's run packmasters, respectively; also add some shriekmaw or terror (preferrably the maw, since you have nice mana accel)
no, the pac master is better than nath, its not legendary, and it makes tokens a lot easier, with nath, they actualy have to have cards in hand, which, asuming ure opp is a decent mtg player, will play the cards so u dont make him discard it and get a token
The deck NEEDS black.

- Elvish champion is over kill. however a great SB option verse other green decks.
- You'll lose hard to burn and removal without black.
- black also enables you to deal with problems on the board.

Why use overrun when there's Garruk???????? In fact I consider still putting him in the deck just cuz of all the CA he creates.


Shriekmaw is being tested right now...so far i like him a lot more then eyeblight.

Essence warden...i found a little health goes a long way in this deck...but thats cuz I'm using thoughtseize (testing without right now).

I didn't like masked admirers at first...but now i realize it just aides in surviving removal and helping to beat counter decks.

NEW list being put up now!
Im a little confused on how you think black is wrath protection. The enchantment needs non token elves to be in play, and most of you creatures are going to be tokens, so it seem to be un effective.

As an aggro deck thoughseize shouldnt hurt you at all, but just make sure you board it out against aggro.
Why is this an Pre Arch?

Seems to me if you would drop most of the token producing creatures, and add more aggressive elves, you would likely fair better.
Don't shoot me but since the deck is green, has tribal instants, and is aggro, it should have 4 Tarmogoyf in it.

Also, I would run 4 llanowar elves.
Don't shoot me but since the deck is green, has tribal instants, and is aggro, it should have 4 Tarmogoyf in it.

Also, I would run 4 llanowar elves.

Well close. Since the deck is green if should run goyf, the trible enchantments are icing on the cake.

FYi Garruk is not CA

I think the terror is a better choice than either shreikmaw or eyes.
FYi Garruk is not CA

Garruk is alot like Call of the Herd, exept easier to disrupt. However, he also leads to CA since you spend only 1 card for a token pumping machine.

We probaly don't need black, 4 Garruk in the MB/SB are a nightmare for control decks trying to control for wrath. That said, I like keeping black so I don't think we should drop it esp/ since eyblight ending kill 90% of the most problematical creatures in standard.
In my elf deck I use packmaster and champion an Elvish Harbinger. If they kill Packmaster, you just go get another:D
That is a good combo, but not for this deck. Why? Because the Elvish Harbringer isn't that good of an aggresive card and this deck is essencially MGA in its strategy. (With black for removal)
I didn't like masked admirers at first...but now i realize it just aides in surviving removal and helping to beat counter decks.

The admirers are pimps Plus they have cool Art+flavor.
(yeah thats right, I said cool art+flavor
Goyf...I'm always torn on adding him in every green deck. As of now I'm stayign away, as I feel more aggressive elves benefiting from their tribal aspect will prove better than the lone goyf.

Garruk...with your wall of creatures...most decks wont be able to disrupt him once he lands...and your almost guaranteed a 3/3...

As of right now I'm can't decide between eyeblight and shriekmaw:

Eyeblight is instant and hits just about anything. But, I find sometimes that 2cc is better or hell having a body hit as well.



Also the deck DOES NOT focus too much on amassing tons of tokens. You'll find your self often sending in half your guys to die and getting a few points of damage...then replacing them. Your goal is to keep 3- 5 guys on the table at all times. The tokens just keep the deck flowing as you lose guys. It also enables you to swarm if you need to, or simply block.

Also most of your guys wont be just tokens, since often times you'll be holding your token generators back and 8 of your elves have death touch (so often they wont be block...or they're trading nicely anyways). So The elf enchant is VERY effective.
Also the deck DOES NOT focus too much on amassing tons of tokens. You'll find your self often sending in half your guys to die and getting a few points of damage....

Why would an aggressive deck only send half your guys?

So after you have spent a turn 2-3 to play or enchantment. Opponent wraths turn four, you get 2 1/1's. Doesnt seem to be that good. Better than without the enchantment, but at this point you'll likely have 2 damage in. SO you ride 1/1's the rest of the way? Pyroclams whipes you out.

If you want protection from wrath i would run a G/w with teeg in it(elf) This way you get access to more aggressive creautes.
Theres more than one way around wrath in this deck...


Championing an elf for one. I use this all the time when I expect mass removal. The board clears and you back to beating still as you tuck that 3/3 to the side.

The admirers as well. They keep you constantly restocking your hand.

The way this deck aggros is by swinging with the death touchers and tokens. Your generators usually stay back. Also keep in mind the +1/+1 those tokens are probably getting. Also...the wolf tokens are GREAT beaters since they have death touch. It's kind of a mid range aggro deck. It keeps pressure on the opponent and is always sneaking it at least 3 dmg a turn until you tap the mall for the win.
I've been working on BG deck for some time now however it is very different than this one. With the results I've had I'm pretty impressed, but I went a very different route than you did. Personally I'm not a big fan of elf tokens and their generators. It is very dependent on Imperious prefect to generate tokens and seems incredibly fragile against Pyroclasm.

Also Mosswort Bridge is total garbage and should never be in a deck of any kind period.
I've been working on BG deck for some time now however it is very different than this one. With the results I've had I'm pretty impressed, but I went a very different route than you did. Personally I'm not a big fan of elf tokens and their generators. It is very dependent on Imperious prefect to generate tokens and seems incredibly fragile against Pyroclasm.

Also Mosswort Bridge is total garbage and should never be in a deck of any kind period.

Yeah..I'm realizing mosswort is a pile...it'll be removed.

The deck doesnt rely just on imperious. It can also stand with Wren's pack runner. Also the beaters are fairly decent. AND...the 1/1 tokens you get ( even if only 3 or 4) after a pyro or a wog can really be helpful. They usually wont have a board and its easy for your deck to rebuild. It's all about consistency. It's not perfected by any means, but the deck is showing some definite potential in it's main idea.

As the list is Essence Warden seems like it can be filled by something else, based on the problems people say this deck has...what would you suggest? Also...I just lost REALLY hard to UW control...ideas?
Don't shoot me but since the deck is green, has tribal instants, and is aggro, it should have 4 Tarmogoyf in it.

Also, I would run 4 llanowar elves.

I'm gonna kill you, good sir. Seriously Tarmogoyf in an elf deck? DIE!

I like Nath, he's a bomb.
Here is a bit of a list I've been floating. Its a bit rough, but it has a project x feel to it:

4 Gilt-Leaf Palace
4 Llanowar Wastes
3 Treetop Village
1 Urborg, Tomb of Yawgmoth
9 Forest
2 Swamp

2 Essence Warden
1 Masked Admirers
4 Elvish Harbinger
2 Elvish Champion
4 Thornwood Archer
4 Llanowar Elves
4 Imperious Perfect
4 Wren’s Vanquisher
4 Wren’s Pack Master
1 Changeling Titan

2 Harmonize
2 Loxodon Warhammer
4 Eyeblight’s Ending

It may seem farfetched, but in the long game 3 Champions + Warden is a combo. Packmaster and Perfect bust be answered or the game is over. Archers and Vanquisher at least trade 1 for 1, and everything is a threat when equipped. Harbinger is perfect for finding a Champ, being championed, and getting its CIP effect when the champ dies to find another.
Yeah..I'm realizing mosswort is a pile...it'll be removed.

The deck doesnt rely just on imperious. It can also stand with Wren's pack runner. Also the beaters are fairly decent. AND...the 1/1 tokens you get ( even if only 3 or 4) after a pyro or a wog can really be helpful. They usually wont have a board and its easy for your deck to rebuild. It's all about consistency. It's not perfected by any means, but the deck is showing some definite potential in it's main idea.

As the list is Essence Warden seems like it can be filled by something else, based on the problems people say this deck has...what would you suggest? Also...I just lost REALLY hard to UW control...ideas?

Depending on if it was straigh u/w or RoL the answer will change. Eyes of the Wisent in the board is good. especially verse RoL. early discard like stupor can be game changing if you land it early.

I think the deck needs a little more early game pressure to make end game easier. Getting 6 dmg pre wrath is going to be hard vs controll. sudden death is good vs teferi and grip should stop any mesa issues. Maybe make it a snow base and add scrying sheets and mouth of ronum.

I would shy away from the warden if controll is giving u fits. maybe another 1 drop accel creature like boreal druid. then u can accel into a packmaster earlier.
maybe we take out warden and dump in some lox hammers? This will make great use of tokens and not have to worry about mesa blocking???
The only harbringers that i find decent are the kithkin, elemental, and treefolk...the elf one is very slow and does not mesh well in the deck. The key to this deck is playing something mean every turn. The only slow moves you should play are the prowess's when it's convenient.
I'm gonna kill you, good sir. Seriously Tarmogoyf in an elf deck? DIE!

I like Nath, he's a bomb.



Anyway, MG elves are also possible, just use 4 llanowar elves, 4 Boreal Druid, 4 Garruk WIldspeaker, and 4 Overrun.

Add in the other good elves and you got a deck that can consistantly goldfish turn 4.

An example

UMEZETE'S ELVES

creatures
3 Wrens Run Packmaster
4 Imperious Perfect
2 Elvish Champion
4 Wrens Run Vanquisher
4 Thornwield Archer
4 Llanowar Elves
4 Boreal Druid

spells
4 Overrun
2 Garruk Wildspeaker
4 Stonewood Invocation
4 Gilt-leaf Ambush

lands
1 Pendalhaven
20 Forest

SB
4 Masked Admirers
4 Cloudthresher
4 Viridian Shaman
3 Rift Sweeper


I'm not using goyf despite mentioning it for the G/B version because I can't guarentee very many card types hitting the graveyard in this deck. (With G/B elves a single Eyeblights ending will give the goyf +2+2 and probaly +1+1 since it should also knock a creature into the graveyard.)

Beatdown, cast Overrun or Garruk, then swing for game, simple, easy to use, and inexpensive.


Anyway, MG elves are also possible, just use 4 llanowar elves, 4 Boreal Druid, 4 Garruk WIldspeaker, and 4 Overrun.

Add in the other good elves and you got a deck that can consistantly goldfish turn 4.

An example

UMEZETE'S ELVES

creatures
3 Wrens Run Packmaster
4 Imperious Perfect
2 Elvish Champion
4 Wrens Run Vanquisher
4 Thornwield Archer
4 Llanowar Elves
4 Boreal Druid

spells
4 Overrun
2 Garruk Wildspeaker
4 Stonewood Invocation
4 Gilt-leaf Ambush

lands
1 Pendalhaven
20 Forest

SB
4 Masked Admirers
4 Cloudthresher
4 Viridian Shaman
3 Rift Sweeper


I'm not using goyf despite mentioning it for the G/B version because I can't guarentee very many card types hitting the graveyard in this deck. (With G/B elves a single Eyeblights ending will give the goyf +2+2 and probaly +1+1 since it should also knock a creature into the graveyard.)

Beatdown, cast Overrun or Garruk, then swing for game, simple, easy to use, and inexpensive.

That decks even more vulnerable to wogs and pyroclasm than mine, though i argue mine isnt having any issues with them.

Also 4 over run seems mayeb a lil over board...i would probably do 3 guarruk, 2 over run. Garruk is just good on his own. Overrun needs an assload of creatures...most of which will be tapped in a quick kill scenario.
Lox hammer is very nice in this deck. It significantly enhances the useage of tokens in the deck.
Yes, it is vunerable to WOG which is why there are 4 masked Admirers SB.

It isn't a better version of your deck, just a quick example of the MGA elves I was talking about.

3 Garruk is probaly better for this deck because it is a post wrath card engine.
Yes, it is vunerable to WOG which is why there are 4 masked Admirers SB.

It isn't a better version of your deck, just a quick example of the MGA elves I was talking about.

3 Garruk is probaly better for this deck because it is a post wrath card engine.

Garruk is needed because it can help against wogs as well. The token generating ability is amazingly good. I dare to suggest maybe run 4! Also maybe serrated arrows for removal.

[EDIT] Well I immediately ran into my first fear: Inverted Haakon. He won...but in that build i had decided to put no lox hammers in. My next match was UW control...another major issue...but i had decided to mainboard 3 profane commands to give me a burn win.

It is very nice to have that smooth mana flow. So right now the only differences in my GB deck from the front page one is:

MB:
-3 prowess

+1 lox
+1 masked
+1 profane

SB:
-1 profane

+1 pithing


Prowess gone?!? and no Garruk to slip in place?!? Well...GB with it's shriekmaw and profane commands, generally can make enough CA on their own that this becomes a luxury slot...so I figured upping the count on key cards was more important for consistency.

I'm learning pithing needles can really help fight those control issue i was having. As for haakon, im pretty much hugging my extirpates right now, the 4 masked may help draw them easier too. But, most of all I'm learning profane IS VERY needed for getting around the creature lock up strategies. The struggle usually then becomes getting them to tap out to avoid the counter.
For removal I would rather splash black than add serrated arrows. (and end up with a deck like the one that started the thread)

Garruk should probaly be a 4 of in Mono green versions because an opponent will still have to deal with him post wrath.
i think I'm very satisfied with the MB I have posted now...now i need to fine tune that sideboard.


Masked Admirers works great and really exceeds expectations. He's need to fight mass removal and counters!


Loxodon Hammer is really winning me games where I would've been losing had I still had them as essence wardens.


And just to go over the critics who think this still loses to wog and pyro we have all these cards to fight it:

Masked Admirers: cantrips and reoccurs.
Prowess of the Fair: those few tokens DO matter especailly when you got 2 or 3 of these out and a loxhammer OR Imperious Perfect.
Wren's Run Packmaster: Hide's away a creature to come into play after the wipe.
Treetop Village: Always a nice beater after a tapped out board wipe and a nice lox hammer to grab on to.


Point is, this deck generates card advantage like crazy and they'll find themselves needing many board wipes to finally rid the board of your control.
Hello. I tend to use GB build for this deck. Mono G aggro is so vulnerable and I think elves aren't just so quick to kill the opponent before anyone can respond.

My build is:

4x Gilt-Leaf Palace
4x Llanowar Wastes
4x Treetop Village
5x Forest
3x Swamp

4x Llanowar Elf
2x Thornweald Archer
4x Imperious Perfect
3x Elvish Champion
2x Elvish Harbringer
2x Wren's Run Packmaster
4x Wren's Run Vanquisher
4x Masked Admirers
2x Immaculate Magistrate

2x Elvish Promenade
1x Gilt-Leaf Ambush
2x Harmonize
4x Sudden Spoiling
3x Eyeblight's Ending
1x Coat of Arms (is rather bad, since it gives bonus to the opponent)

Boreal Druids would probable be a must in this deck, since it seems very important to have 3 mana in your 2nd turn. Nevertheless...
Yesterday I played with a friend who has another idea for "new" deck. This was a BW control with 20 removals including 6 Wog effects, condemns, terrors, tendrils of corruption and oblivion rings. This was a complete no-no for the elves. If I landed something for longer I had to deal with Liliana and Ajani, and Korlash with Dread and Purity were waiting for the kill. (He also got Demonic Tutors to get what he needs). Of course I sided in Prowess of the Fair for Sudden Spoiling, then I lacked removals for the big ones. I lost 4-2 having pure luck in the last two games.

I appreciate comments and explaining my errors, because right now I feel this deck sucks, and there is once again a control that can deal with the aggro. (Note that Gaddock Teeg is nothing against my friends control, as it gets wiped out with 2cc's and 3cc's easily).
Hello. I tend to use GB build for this deck. Mono G aggro is so vulnerable and I think elves aren't just so quick to kill the opponent before anyone can respond.

My build is:

4x Gilt-Leaf Palace
4x Llanowar Wastes
4x Treetop Village
5x Forest
3x Swamp

4x Llanowar Elf
2x Thornweald Archer
4x Imperious Perfect
3x Elvish Champion
2x Elvish Harbringer
2x Wren's Run Packmaster
4x Wren's Run Vanquisher
4x Masked Admirers
2x Immaculate Magistrate

2x Elvish Promenade
1x Gilt-Leaf Ambush
2x Harmonize
4x Sudden Spoiling
3x Eyeblight's Ending
1x Coat of Arms (is rather bad, since it gives bonus to the opponent)

Boreal Druids would probable be a must in this deck, since it seems very important to have 3 mana in your 2nd turn. Nevertheless...
Yesterday I played with a friend who has another idea for "new" deck. This was a BW control with 20 removals including 6 Wog effects, condemns, terrors, tendrils of corruption and oblivion rings. This was a complete no-no for the elves. If I landed something for longer I had to deal with Liliana and Ajani, and Korlash with Dread and Purity were waiting for the kill. (He also got Demonic Tutors to get what he needs). Of course I sided in Prowess of the Fair for Sudden Spoiling, then I lacked removals for the big ones. I lost 4-2 having pure luck in the last two games.

I appreciate comments and explaining my errors, because right now I feel this deck sucks, and there is once again a control that can deal with the aggro. (Note that Gaddock Teeg is nothing against my friends control, as it gets wiped out with 2cc's and 3cc's easily).

First off...I'm not comfortable with the mana curve and only 20 land...22 at least.

Also harbringer is WAY toooo slow.

Immaculate Magistrate seems lik a card that would be dealt with the second it touched play...dunno. I feel it's too unreliable.

I'm not understanding sudden spoiling...at all? Easily rip that out for something else.

Also no too sure about Harmonize. I feel it's key to constantly be playing creatures...you don't fair well in late game.


I suggest looking at my build, you should find a lot of answers to surviving those kinds of control decks.
Thanks for your comments, I will certainly check out your build. I am not very experienced player yet I feel it hard to agree that Sudden Spoiling is bad in such deck. This is devastation in aggro vs aggro match while attacking or defending.
Thanks for your comments, I will certainly check out your build. I am not very experienced player yet I feel it hard to agree that Sudden Spoiling is bad in such deck. This is devastation in aggro vs aggro match while attacking or defending.

It can be good in theory, but it's very situational. For one...it has to be verse an aggro match up to really shine. Two...they have to block and not predict the move (especially after you show the trick once). Three...you need an army FIRST to use it. The slot can be better used. However if you MUST...run 2 - 3 as it's is a power move card, but wont be able to be effective every time you draw one. Generally you just need one to go off for the game to be over for the opponent

This deck usually plays meaner aggro creatures than most aggro can deal with. It can also out last it. Your only fear is them getting some good beaters like goyf and perfect burns/removal spells along the way.
since this is more of midrange control, i suggest adding more than masked admirers for card draw. its just too mana intensive. i would sooner be losing life with black card draws than tapping out or close to it to draw a single card. either that or run harmonize. midrange control always needs CA. drawing a card each or not even doesn't equal CA.
The deck is more beatdown with control elements than midrange control, the masks and Prowless of the Fair is there just to give wrath lovers a hard time.
since this is more of midrange control, i suggest adding more than masked admirers for card draw. its just too mana intensive. i would sooner be losing life with black card draws than tapping out or close to it to draw a single card. either that or run harmonize. midrange control always needs CA. drawing a card each or not even doesn't equal CA.

what about Mind stone? for mana accel plus card draw? I relaize its not CA, but alot of other mid-ranged decks run it seems like it could be good in here.
As a beat down deck This thing needs to play as many bodies as it can. Masked admirers is good for the following reasons:

4cc is harsh...but it cantrips...with a 3/2 body (not a bad suicide blocker/attacker)

It's an elf so it can pump.

Not only do you net a card but think of the CA here: he dies (fairly often), you play a llanowar elf and tap for 2 more to retrieve him...you already cantripped a llanowar elf! Then you get to play masked admirers AGAIN for another cantrip with a body! it's a 3 to 1. And it's not slow enough not to play. In this deck you'll often find your self playing him turn 6 and up and is meant to keep up pace.


Also this is by no means a mid range CONTROL. It's beatdown. Lots of angry creatures constantly tapping at your opponents face as they struggle to keep control. Prowess also helps replace guys that get blocked as well, not just pro wrat hand removal. It's also key to surviving red decks and other aggro.

ya really gotta test him, I completely looked him over when building this deck. Only when tweeking it did I realize he had a decent space to fill.
I would switch out Nameless Inversion for something else. I may be an elf, but Terror would be much better. If you are bent on having an Elf there Elvish Champion wouldn't be a bad card to test. Although, I would have 2 Garruk Wildspeakers in here because you can get out more elevs (or wolves) with the acceleration and supply Beasts and Overruns as needed.
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