[Pre-Archetype] TurboFog!

1185 posts / 0 new
Last post

TURBOFOG POST-LORWYN
IMAGE(http://resources.wizards.com/Magic/Cards/10E/EN/Card129593.jpg)IMAGE(http://resources.wizards.com/Magic/Cards/TSB/en-us/Card108919.jpg)IMAGE(http://resources.wizards.com/Magic/Cards/LRW/EN/Card145815.jpg)



What is TurboFog?

Turbofog is a combo-control mill deck based on the card Fog, which would repeatedly be recurred to stop opponents from doing combat damage. The "turbo" of the deck refers to the symmetrical draw cards, which would both mill your opponent by making them draw and help you draw into more "fog". The fog effects and the massive draw achieved would force your opponent to overextend, setting up for a timely Wrath of God or Damnation. Other prison elements, like masks(Imperial Mask) and lifegain(Martyr of Sands and Beacon of Immortality) help further establish position.



Why should I play TurboFog?

You shouldn't. You thought people were mad about Martyr of Sands decks gaining life into the 100s. How about stopping every attack they do? You ever see a bunch of angry nerd gangs? It's not cool. They'll attack you with their duct tape hammers and cast their magic missiles at you. If you're lucky, you'll get a 16-20 and be able to dodge their attacks.

"ATTACK ME! I DARE YOU! LOLZ!!!!!"
:p

Jokes aside, TurboFog is an awesome metagame deck you can take against a heavy aggro metagame. It still has a chance against counter-based control, but it'll take more skill. For the most part, once the engine gets going, aggro becomes autopilotable. It might be a boring deck to play, but the entertainment comes from the dramatic magic players reacting to the deck.


How do I build a TurboFog deck?

The basic idea is to have about 10-12 fogs, with 8 turbos, and some board
clearers.


Card Recommendations: The Turbo




Card Recommendations: The Fog

  • Darkness - Your basic black Fog.

  • Holy Day - Your basic white Fog.

  • Dawn Charm - Fogs as well as prevents spells that targets you. Good for targeted discard like Nightmare Void or Persecute.

  • Sudden Spoiling - Not a fog in the traditional sense since creatures with +1/+1 counters will still do damage, but it's got split second which will save you a few times.

  • Angel's Grace - Definitely a versatile card. Cast it to keep yourself from losing by decking yourself or taking fatal damage. However, unlike traditional Fog this will put you at 1, so it's a big risk. You could also lose via life loss.

  • Chameleon Blur - It's good in that it prevents damage from creatures to players, however, the only advantage it has over Ethereal Haze is that it still lets damage pass to creatures. It's really expensive and you don't want be getting it while you're setting up. I'd put in at most 2.

  • Intervention Pact - Intervention Pact is good for bluffing out spells early. Just note that it ties up your mana next upkeep.

  • Luminesce This fog only works against red/black, but it stops both combat,other creature damage(Bogardan Hellkite for example), and red/black burn. Definitely a SB if you can afford it and you run into a lot of red/black.



Awesome Lorwyn Cards!

  • Primal Command- I've been playing this as a two-of, and it's versatility is awesome. I run Purity as a one-of to tutor out. It's also nice to gain 7 life and then fetch out a Martyr of Sands. The least likely to be used option is the "return target noncreature permanent to the top of the player's
    library", but it can be good to nullify an opposing planeswalker.

  • Oblivion Ring - Good MD enchantment/artifact hoser, as well as being an answer to Planeswalkers. Also can be used to nullify creatures in a pinch.

  • Pollen Lullaby - Good fog effect for the clash and scry 1.

  • Hoofprints of the Stag - Some people like it, some people don't. Logically it fits since you're drawing so many cards, but by then you should be in the position to win. Also, to get it out early where it'd be most effective, you'd have to put 4.

  • Eyes of the Wisent - I used to think this might be good, but it gets bounced pretty easily. Still, it's
    worth a try.



Top Problem Cards

  • Teferi, Mage of Zhalfir - Teferi makes it so you can't cast instants, ie your fog. In the gw version, I strongly recommend using snow for Mouth of Ronom and Into the North to destroy him. Black has Sudden Death.
  • Molten Disaster - If this didn't have split second, it wouldn't be too much of a problem. However, there is no way to react to it with Angel's Grace and it goes through Ivory Mask and Circle of Protection: Red. Life gain is the answer here.
  • Extirpate -This card can be both good and bad; good if you're not too reliant on recurring Fogs so that it thins your deck, bad if you are. Fortunately Chronomantic Escape never goes to the graveyard, so that's one fog they'll probably never hit. Also, if you run at least 12 fog, that's a 1 in 5 chance of drawing one fog card. So long as you have enough turbo, you should be fine.
  • Stuffy Doll - It's a nontargeted, indestructible artifact source of damage. All decks could run Serrated Arrows if this card is a problem.
  • Reminisce/Feldon's Cane - These cards are definitely a problem, considering that both libraries will be decreasing symmetrically; this acts as a "reset button" for the opponent. Counter these with Tormod's Crypt, Leyline of the Void, or discard.



DeckTech

Chronomantic Escape/Chronosavant - This is a prison maneuver vs. pure aggro. You'll want to skip turns while under the protection of Chronomantic Escape so that they draw cards while they cannot attack you. Note that this does not protect you against burn, so make sure you have a life buffer or Ivory Mask out. It's also a little risky since decks could just bring in Riftsweeper or Pull from Eternity or Venser's Diffusion or Venser, Shaper Savant himself.


Matchup Info - Post Lorwyn

*To be announced with release of archetypes*


Sample Decklists Post-Lorwyn



3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mouth+of+Ronom" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Mouth+of+Ronom">Mouth of Ronom</a>
9 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Snow-Covered+Plains" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Snow-Covered+Plains">Snow-Covered Plains</a>
7 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Snow-Covered+Forest" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Snow-Covered+Forest">Snow-Covered Forest</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Vivid+Meadow" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Vivid+Meadow">Vivid Meadow</a>


1 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Purity" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Purity">Purity</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Martyr+of+Sands" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Martyr+of+Sands">Martyr of Sands</a>


4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Howling+Mine" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Howling+Mine">Howling Mine</a>
3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Oblivion+Ring" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Oblivion+Ring">Oblivion Ring</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Pollen+Lullaby" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Pollen+Lullaby">Pollen Lullaby</a>
3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Wrath+of+God" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Wrath+of+God">Wrath of God</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Holy+Day" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Holy+Day">Holy Day</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Dawn+Charm" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Dawn+Charm">Dawn Charm</a>
2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Beacon+of+Immortality" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Beacon+of+Immortality">Beacon of Immortality</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rites+of+Flourishing" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Rites+of+Flourishing">Rites of Flourishing</a>
2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Primal+Command" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Primal+Command">Primal Command</a>
2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Porphyry+Nodes" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Porphyry+Nodes">Porphyry Nodes</a>










[deck="BlueHaze's build"]
Lands
1 Caves of Koilos
3 Vivid Meadow
4 Arctic Flats
3 Mouth of Ronom
2 Brushland
2 Vivid Grove
1 Snow-Covered Forest
7 Snow-Covered Plains

Creatures
4 Martyr of Sands

Spells
3 Oblivion Ring
2 Chronomantic Escape
1 Mobilization
1 Extirpate
2 Imperial Mask
4 Dawn Charm
4 Rites of Flourishing
4 Howling Mine
4 Pollen Lullaby
4 Holy Day
1 Primal Command
1 Sunscour
2 Wrath of God

Sideboard
3 Extirpate
3 Krosan Grip
4 Eyes of the Wisent
4 Quagnoth
1 Feldon's Cane
[/deck]


Links:
The original TurboFog thread
TurboFog @ StarCity Games
TurboFog @ MTGSalvation.com
needs black for darkness!

oo and [c]children of korlis[/C]
this is funny, I like it
Needs moar Millstone and/or Whetwheel
it's times like these that I wish we had Spore Frog (then the title could be called TurboFrog!)

Not sure if these would help but:
Blazing Archon - bit expensive though =/
Magus of the Moat - Would probably get burned anyways.
Oh well, can't say I didn't try =D

(was gunna add Chronomantic Escape but you apparantly already have it lol)

So have you tested this deck out? I'm interested to see how it does.
looks pretty annoying, so i might have to test it out.

The only thing that makes me wary of the deck is that there isn't really an actual "win-con", but i will still probably try it out. Otherwise, i love the idea.
Hmm, against an Ignite Memories deck it would probably lose. Wait, nvmd, as long as you have an Ivory Mask out your good.
Hmm, against an Ignite Memories deck it would probably lose. Wait, nvmd, as long as you have an Ivory Mask out your good.

Not unless that you get caught with a few copies Chronomantic Escape, Wrath of God, or Ivory Mask in your hand.
Not unless that you get caught with a few copies Chronomantic Escape, Wrath of God, or Ivory Mask in your hand.

? Did you ever read Ivory Mask?
? Did you ever read Ivory Mask?

Yes, however, Ivory Mask can't do much while its in your hand.
Here's my TurboFog post from a couple months ago if you're interested.

http://boards1.wizards.com/showthread.php?t=779205

We had a pretty good and interesting discussion of the possibilities.

TurboFog is a classic deck that goes way back - a really cool take on milling.

I might resurrect it with Future Sight when Rites of Flourishing enables Howling Mines 5 - 8, essentially. Then it would be White, Green, Black...


Also, with black - you get both Darkness and Extirpate. In this deck, Extirpate is really great main deck - it mills their deck away, guts their threat conditions and with green for Recollect or Reclaim - you get many uses out of it...

Tactic
Replace Reclaim with Jotun Grunt for white recursion.

Edit: if you replace the Rites along with the reclaims with Millstone or Whetwheel, you can drop the forests and go monowhite.
I have seen a similar build to this one that ran W/B/g. By adding black, as stated by Tactic you get darkness, extirpate, and also Damnation as wel as wrath. Maybe 3 of each wrath and damn. The grunts are also an alternate wincon while returning key cards to your deck. I like this idea alot though. And yes it does sound VERy annoying to play against. Could you fit in the proclomation/ martyr of sands engine for added life and or annoyingness??
Here's my TurboFog post from a couple months ago if you're interested.

http://boards1.wizards.com/showthread.php?t=779205

We had a pretty good and interesting discussion of the possibilities.

TurboFog is a classic deck that goes way back - a really cool take on milling.

I might resurrect it with Future Sight when Rites of Flourishing enables Howling Mines 5 - 8, essentially. Then it would be White, Green, Black...


Also, with black - you get both Darkness and Extirpate. In this deck, Extirpate is really great main deck - it mills their deck away, guts their threat conditions and with green for Recollect or Reclaim - you get many uses out of it...

Tactic

Hey, I read your thread and picked up some interesting stuff. I'm somewhat hesitant on adding black since for one, three colors is less consistant than two colors. Extirpate and Darkness seem like good additions though. The two decks I've had problems with are boros and counter decks. I think Boros is just me playing bad and not countering Chars with Dawn Charms. Counter decks are different since they don't attack that much. Quagnoth is my proposed solution to that, but I'm wondering if there's more that could help the matchup. Teferi, Mage of Zhalfir wrecks the fog effects, so that seems like another card to take note of.

Rites of Flourishing definitely helps this deck, both by adding draw cards and helping your lands turbo. Chronomantic Escape is also a good card for the fog effect. I used to have Jhoira's Timebug in this deck and it's really nice when you chain Chronomantic Escapes. I think another possiblity(especially in a black build) is Chronosavant and voluntarily giving up turns; since escape goes away at your next turn, those extra turns the opponent has no attack.

Anyways, I think I'll experiment with the W/B version. I think the advantage here is the added disruption via discard. The escape/chrono is gonna be the key here, and with an additional 8 fogs(Sudden Spoiling/Darkness), the recursion is less of a problem. Plus you get Sudden Death for Teferi while still having Damnation to wipe the board.
Maybe switch to snow basics giving you access to [C]Mouth of Ronom[/C] so you can deal with troublesome creatures (read: Teferi).
? Did you ever read Ivory Mask?

Well let's see. Ivory Mask costs 4 and Ignite Memories costs 5.
Well let's see. Ivory Mask costs 4 and Ignite Memories costs 5.

Seething Song, Rite of Flame, Lotus Bloom, SSG, etc. can help get that IM out very fast when needed(and if they are playing the Quicken version, they can go off in response to your Ivory Mask). Trust me, i actually play the IM deck and i will say that Ivory Mask makes the game an auto-lose, but game 2, they will side into EtW and/or Grapeshot(yes, the Mask negates it, but it is still a valid win-con).

You won't always have a Ivory Mask, anyway. Plus, there aren't very many decks that SB the Mask, much less MD it.

But yeah, i am tired of this, especially since it isn't entirely relevant to this deck in particular(Sorry Time_Flip).

On topic: I think i am going to test the verison with Jotun Grunt and possibly a Martyr of Sands lifegain engine. I think they will make this deck 1)More annoying, and 2)Better(lol).
I'm gonna work on making this pre-archtype status. I haven't found a good build with black yet(the one I made didn't too well) so if someone could recommend one that would be much appreciated. I'll work on the main post as time progresses, so please check up on it.

As far as the matchups I have had, I loved the Bridge from Below matchup. When he went off with his combo, I Holy Day'd. Then I played Chronomantic Escape so he'd deck himself. So far this deck has been doing really well against aggro but mediocre against control. I still want to playtest more throughly so expect play results soon.
So far this deck has been doing really well against aggro but mediocre against control.

With black you can add discard, that should help.

However, a little splash for Zur's Weirding (you just use it to put their wins into the yard, or deny problem spells) or a transform sideboard with some Wheaterseed Totems and Call of the Herd, as well as Crovax could help.
Hey, I read your thread and picked up some interesting stuff. I'm somewhat hesitant on adding black since for one, three colors is less consistant than two colors. Extirpate and Darkness seem like good additions though. The two decks I've had problems with are boros and counter decks. I think Boros is just me playing bad and not countering Chars with Dawn Charms. Counter decks are different since they don't attack that much. Quagnoth is my proposed solution to that, but I'm wondering if there's more that could help the matchup. Teferi, Mage of Zhalfir wrecks the fog effects, so that seems like another card to take note of.

Rites of Flourishing definitely helps this deck, both by adding draw cards and helping your lands turbo. Chronomantic Escape is also a good card for the fog effect. I used to have Jhoira's Timebug in this deck and it's really nice when you chain Chronomantic Escapes. I think another possiblity(especially in a black build) is Chronosavant and voluntarily giving up turns; since escape goes away at your next turn, those extra turns the opponent has no attack.

Anyways, I think I'll experiment with the W/B version. I think the advantage here is the added disruption via discard. The escape/chrono is gonna be the key here, and with an additional 8 fogs(Sudden Spoiling/Darkness), the recursion is less of a problem. Plus you get Sudden Death for Teferi while still having Damnation to wipe the board.

Glad to see you made it through the thread...
The win conditions for TurboFog show be library depletion. To focus on alternate win conditions will only dilute the deck. Eventually we found Millstone itself to be unnecessary, exchanging it for greater ability to get Howling Mine on the table, since this deck lives and dies by Howling Mine/Rites of Flourishing.

Teferi is dealt with by adding snow lands and Mouth of Ronom if you read closely. We ended up with a Flagstones, Ghost Quarter, Shocklands, Snow-Basics mix that really was a deck-thinning engine.

Have fun.

Tactic
I find that Blessed Reversal as a 3-of does wonders against many decks (especially ones packing the evil, evil Ghost Council of Orzhova). I won a game by gaining 29 life off of it.

I also traded Ivory Mask for Faith's Fetters. Fetters can shut off annoying Totems, Ghost Councils, and other such nonsense while Ivory Mask is just a slow option vs Dragonstorm (I find that 4 Dawn Charms and 7-8 ways to recur them are plenty against most decks.)
I find that Blessed Reversal as a 3-of does wonders against many decks (especially ones packing the evil, evil Ghost Council of Orzhova). I won a game by gaining 29 life off of it.

I also traded Ivory Mask for Faith's Fetters. Fetters can shut off annoying Totems, Ghost Councils, and other such nonsense while Ivory Mask is just a slow option vs Dragonstorm (I find that 4 Dawn Charms and 7-8 ways to recur them are plenty against most decks.)

Blessed Reversal isn't legal in Standard. If it was, yes, it would be a great addition.

Ivory Mask stops discard, burn, Dragon Storm...it's not just about life.

Tactic
I meant Chant of Vitu-Ghazi. I put in Blessed Reversal since I was double checking its legality at the time. Yea, Blessed > Chant, but what are you going to do?

Faith's Fetters also helps against burn, especially with Vitu-Ghazi and the only relevant discard spell (by the time you could play Ivory Mask) is Persecute, which can easily be dealt with by Dawn Charm.
You know what card is annoying --> Ghosts of the Innocent

I played some guy who had 2 of those out at once and lemme tell ya, I was never going to kill him with damage lol. Although if you are going to WoG the board anyways I wouldn't use it.

This deck seems to have potential. I mean against Dstorm just get out the Ivory Mask for those Hellkites, against BDW's obviously just do what the deck does best lol, umm could someone go threw the list of decks out there...
Hmmm. I see what you mean about burn. I just lost to an 11 point Demonfire (I didn't have enough mana to have ever cast Ivory Mask anyway, but you get the idea)
Hmmm. I see what you mean about burn. I just lost to an 11 point Demonfire (I didn't have enough mana to have ever cast Ivory Mask anyway, but you get the idea)

No Angels Grace?

Oh and now that you added Mouth of Ronom how does it do against Teferi decks?
Maybe replace ivory mask with Imperical mask after may 20th.
Reverse damage(not just combat, it works for burn or other random damage, just in case you don't have ivory mask)
glittering wish
intervention pactSlap some turbo, still play some fog next turn, I've found not being able to play even more turbo can hurt if you don't get a fog.
traumatize splash? I'm sure it'll help the game immensely.
Deck looks fun, I've made my own version of it before.
Maybe replace ivory mask with Imperical mask after may 20th.

It costs more AND your opponent get's to have one as well. I'd have to say no to that one. And Ivory Mask is still around after may 20th so I don't know why you'd tamper with it.

Oh and Reverse Damage can't stop a hellbent Demonfire...

edit: How do you stop Stuffy Doll?
No Angels Grace?

Oh and now that you added Mouth of Ronom how does it do against Teferi decks?

The Demonfire itself did not kill me. Losing over half my life to a single spell made me very vulnerable to his land denial strategy (he was playing Eminent Domain)
Here's my list.
1 Bottle Gnomes
3 Walking Archive
4 Howling Mine

4 Glittering Wish
4 Reclaim
4 Dawn Charm
4 Darkness
4 Holy Day
4 Wrath of God

4 Rites of Flourishing
2 Ivory Mask

3 Island
3 Swamp
4 Temple Garden
4 Godless Shrine
4 Hallowed Fountain
1 Academy Ruins
3 Forest

Wishboard(feel free to suggest):
SB: 1 Necrotic Sliver (a land givin' you problems?)
SB: 1 Merieke Ri Berit (steal a creature)
SB: 1 Debtors' Knell (alt win)
SB: 1 Pillory of the Sleepless(life drain and creature hate)
SB: 1 Crime // Punishment (untargetables and signet clearer)
SB: 1 Angel of Despair
SB: 2 Circle of Protection: Red
SB: 2 Harmonic Sliver (wishable enchant/artifact/Slivers hate)
SB: 1 Dimir Doppelganger (wishable animator hate)
SB: 2 Glimpse the Unthinkable (recur it w/ reclaim ftw, works amazingly :D)
SB: 2 Loxodon Hierarch (vs aggro)
The Demonfire itself did not kill me. Losing over half my life to a single spell made me very vulnerable to his land denial strategy (he was playing Eminent Domain)

I'm thinking of making one of those.
It costs more AND your opponent get's to have one as well. I'd have to say no to that one. And Ivory Mask is still around after may 20th so I don't know why you'd tamper with it.

Oh and Reverse Damage can't stop a hellbent Demonfire...

edit: How do you stop Stuffy Doll?

from what i can tell, even if reverse damage won't prevent the damage from a demonfire, you'll still gain the life you would lose (all before SBEs are checked) so even a hellbent demonfire wouldn't get through it.

i could be wrong on that one though, it just seems the lifegain isn't tied into the prevention.

as far as imperial mask goes, RTFC. It gives a copy to your teammate as in, not your opponent, but (if you happen to be playing THG), the guy sitting next to you. Otherwise you just get a better ivory mask (as you can target yourself with stuff).
from what i can tell, even if reverse damage won't prevent the damage from a demonfire, you'll still gain the life you would lose (all before SBEs are checked) so even a hellbent demonfire wouldn't get through it.

i could be wrong on that one though, it just seems the lifegain isn't tied into the prevention.

as far as imperial mask goes, RTFC. It gives a copy to your teammate as in, not your opponent, but (if you happen to be playing THG), the guy sitting next to you. Otherwise you just get a better ivory mask (as you can target yourself with stuff).

"you gain life equal to the damage prevented in this way."

Since you've prevented 0 damage, you gain 0 life.
"you gain life equal to the damage prevented in this way."

Since you've prevented 0 damage, you gain 0 life.

meh, oracle text :P
as far as imperial mask goes, RTFC. It gives a copy to your teammate as in, not your opponent, but (if you happen to be playing THG), the guy sitting next to you. Otherwise you just get a better ivory mask (as you can target yourself with stuff).

Wow, i totally missread it lol. I'd still prefer the cheaper Ivory mask because honestly, you never have to target yourself with anythign.
One change that COULD be made is for WoG and Recollect to be dropped for Ghosts of the Innocent (like 2 of them) and 4 Wall of Shards.

I'll test that now, but I am thinking of that having creatures in play makes a huge pile of dead cards alive again.
One change that COULD be made is for WoG and Recollect to be dropped for Ghosts of the Innocent (like 2 of them) and 4 Wall of Shards.

I'll test that now, but I am thinking of that having creatures in play makes a huge pile of dead cards alive again.

Kinda silly to play a strategy that dies to Mortify when the old one didn't. Side in Ghosts (or Plated Pegasus) vs. some storm decks...but COP:Red works better except in cases of Gigadrowsiness. Not saying they're unplayable, just saying you shouldn't get rid of WOG and Recollect for them.
If you noticed I said the say thing. Mortify often ends up aimed at Rites of Flourishing just because that is a much bigger threat than a 1/8 flying defender.

What I really want is to be able to have a better out against DStorm than CoP: Red, but because CoP is good against burn, I don't want to drop it.
What is the current list that people are testing? A while ago, I built an older version of this deck, but it just could not win. It won through milling my opponent, but my opponent could just sneak damage through. Also, against control, the game was pointless because there rarely was any damage to prevent and I would have anything of use countered.
This is what I am running now, to fairly good success. This deck is pretty "meh" against blue based control in general, so don't play it in a such a meta. Against Aggro, on the other hand, this deck is very good.

// Lands
11 [CS] Snow-Covered Plains
9 [CS] Snow-Covered Forest
4 [CS] Mouth of Ronom

// Spells
3 [RAV] Chant of Vitu-Ghazi
3 [9E] Ivory Mask
3 [RAV] Recollect
4 [FUT] Rites of Flourishing
4 [PLC] Dawn Charm
3 [FUT] Chronomantic Escape
4 [9E] Reclaim
4 [9E] Wrath of God
4 [9E] Holy Day
4 [9E] Howling Mine

// Sideboard
SB: 4 [TSB] Serrated Arrows
SB: 3 [TSB] Tormod's Crypt
SB: 4 [9E] Circle of Protection: Red
SB: 4 [FUT] Quagnoth
Sign In to post comments