Flagbearers

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Can anyone explain to me what the Flagbearer cards actually do? I've only seen a few of them (Standard Bearer, Coalition Honor Guard and Coalition Flag) and I just don't really understand them...

I mean they all point at a single target being the Flagbearer - does this mean they are the first to be hit by spells and creatures? 
The flagbearer ability sets up a requirement, that for any spell or ability, the opponent has to choose a flagbearer as at least one of its targets. If it only has one target, that target will be a flagbearer. So no Giant Growth on his creatures anymore. The flagbearer will take it instead. Gideon's Lawkeeper must tap a flagbearer and not that looming giant next to him. A spell like Seeds of Strength can still affect up to two other creatures of his choice, but the third must be a flagbearer.
Let's look at the gatherer text:


While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.

If any of your oponnent wants to cast a spell, activate an ability or make a triggered one be put on the stack, and it has at least one target and that a flagbearer could be the target of it, then it has to chose at least a flagbearer for it. And flagbearer is a creature type not a specific one.

Let's say you control 3 flagbearers - Standard Bearer, Chameleon Colossus and Avian changeling:
1 Your opponnent wants to cast a Lighning bolt, (s)he HAS to target any of those creatures
2 Your opponnent wants to cast a Murder, (s)he HAS to target either the bearer or the avian changeling (the collossus have pro black).
3 Your opponnent wants to activate Elvish Skysweeper, (s)he HAS to target your avian changeling
4 Your opponnent wants to cast Seeds of strength, (s)he HAS to target one of your flagbearer, but only one (he can target more though and he can target the same one several times).

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So you have one of those flagbearers on the field. Now, every time your opponent tries to cast a spell with targets, he/she must choose at least one of your flagbearers as a target, if possible. The same for activated abilities with targets (but not for triggered ones).


So he/she can't cast Rancor on her creatures, because he/she must choose to target a flagbearer instead. The same for using Deathless Angel's ability.
He/she can't kill one of your other creatures with a Doom Blade or Vraska the Unseen's second ability, he/she must go for your flagbearer first.
If he/she has an Arc Trail, at least one of the two targets must be a flagbearer.



The real gameplayer result is, of course, that your opponent will keep his/her Giant Growths and Rancors on the hand, and will waste a Doom Blade or one of Arc Trail's targets to kill the flagbearer before going for your other creatures that are actually relevant.

[<o>]

The real gameplayer result is, of course, that your opponent will keep his/her Giant Growths and Rancors on the hand, and will waste a Doom Blade or one of Arc Trail's targets to kill the flagbearer before going for your other creatures that are actually relevant.




So, it will work towards an opponent using target creature spells like Titanic Growth, which HAS to target my flagbearer, etc?

It's kind of like a diversion method (Taunting Elf, Mortipede, etc) but for all spells as well, so long as a flagbearer is on the field? Like what Zoidberg has explained about the protection and using the spells that target more than one creature. 
So he/she can't cast Rancor on her creatures, because he/she must choose to target a flagbearer instead. The same for using Alabaster Mage's ability.

reread the Mage, it cannot target an opponent's creature

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So he/she can't cast Rancor on her creatures, because he/she must choose to target a flagbearer instead. The same for using Alabaster Mage's ability.

reread the Mage, it cannot target an opponent's creature


Right! Changing example now...

[<o>]
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