trample vs regenerate

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if a blocking creature becomes regenerated after being dealt damage greater than its toughness by an attacking creature with trample, does trample still trigger?
if a blocking creature becomes regenerated after being dealt damage greater than its toughness by an attacking creature with trample, does trample still trigger?

1) Trample is a static ability not a triggered ability.

2) with trample you only need to assign lethal damage (creatures toughness - damage already dealt this turn) to a creature, the remainder may be assigned to the defending player. Once damage has been assigned it does not matter if the damage to the creature is prevented or it is regenerated the player will still take damage equal to the amount assigned to them
if a blocking creature becomes regenerated after being dealt damage greater than its toughness by an attacking creature with trample, does trample still trigger?

Um... Two problems; a dead creature is dead - you can't regenerate things that are in the graveyard - and trample is a static ability that modifies how damage is assigned, it can't "trigger".
That said, if the attacking creature has more power than would be required to kill the blocking creature(s), its controller can assign the excess to the defending player regardless of whether the blocker(s) would actually die or not (due to regeneration or indestructability, for instance).
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if the attacking creature has more power than would be required to kill the blocking creature(s), its controller can assign the excess to the defending player regardless of whether the blocker(s) would actually die or not (due to regeneration or indestructability, for instance).

what if the blocker has protection from the attacker's color?
Assuming that the player then chooses to regenerate (usually the case), then 4 is dealt to the defending creature, but the creature regenerates, and the player takes 2. Then, the State-Based effects are checked and the 4/4 would be destroyed, but the creature regenerates instead.

Fixed.
Regeneration replaces destruction, it does not keep the damage from being dealt to the Creature.
The 6/6 deals assigns 4 to the creature and 2 to the player. After damage goes on the stack,

Fixed.
Combat Damage is assigned, then the Combat Damage assignments are put on the Stack as an Object.
Combat Damage is not dealt until the Combat Damage assignments resolves.
Um... Two problems; a dead creature is dead - you can't regenerate things that are in the graveyard - and trample is a static ability that modifies how damage is assigned, it can't "trigger".
That said, if the attacking creature has more power than would be required to kill the blocking creature(s), its controller can assign the excess to the defending player regardless of whether the blocker(s) would actually die or not (due to regeneration or indestructability, for instance).

what if the blocker has protection from the attacker's color?

Basically, you just need to add "or protection" to my little list of for instances there; it was never meant to be exhaustive.
Essentially, Trample cares about only one number; the amount of damage required to kill the blocker(s), regardless of whether it would land or otherwise have any effect.
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