Sea of Questions

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Hey, just a few more - probably basic - questions for the folks here to answer;

1) If a creature or permanent with an enchantment attached to it is returned to your hand from play - for example, a Severed Legion with Unholy Strength is returned to your hand via opponents Boomerang - does the enchantment return to your hand also or go to the graveyard?

Similarly, supposing a card was played that returns the permanent to the top of its owners library, would the enchantment be destroyed, go to your hand or the library with it? If the library, in what order? I'm sorry, I can't remember the card I'm thinking of at this moment in time.

2) If a creature card that comes into play specifies it adds X to your mana pool, do you find said mana from your library and put it into play or is your mana pool seperate to this? Does this effect only last until the end of your turn? If you do not use the mana in your mana pool does it have negative consequences?

3) If an opponent is forced to sacrifice a creature by means of Cruel Edict, would they be able to sacrifice, say, a Drudge Skeletons but pay its regeneration cost at the last minute, or is sacrifice immune from such effects?

Similarly, certain cards specify that if the creature was put into the graveyard without any -1/-1 counters on it, it may be returned to play with a -1/-1 counter on it. Do these creatures return to play after suffering the effects of a sacrifice or not?

4) Horde of Boggarts specifies that its power and toughness is equal to the number of red permanents you control. Does this include Mountains or are they not counted as 'red' permanents?

5) Do all enchantments need to be attached to permanents or only enchantment - aura cards? For instance; can Grave Pact remain operating in play if it is not attached to a creature, land or other such permanent?

6) Do the effects of two creatures with the same ability stack? For instance; if Might Sliver is in play, all Slivers gain +2/+2. If another Might Sliver comes into play, do all Slivers then gain an additional +2/+2 making the total +4/+4?

7) Whilst cards such as Ascendant Evincar state 'all OTHER black creatures gain +1/+1' thus making itself exempt from such a rule, is the same true for cards such as Might Sliver who simple states 'All Slivers get +2/+2'. As a 2/2 Creature - Sliver, does this not mean that Might Sliver is actually a 2/2 creature with a +2/+2 counter on it making it 4/4?
1. The Aura is no longer attached to a legal object, so it's put into its owner's graveyard as a state-based effect. This is true in both examples you give, and also true if you had an Aura with "Enchant creature" and the permanent stops being a creature somehow.

2) Land is not mana. You can tap land to add mana to your mana pool. does not mean "Forest". It means "one green mana". So when it adds to your mana pool, you add two green mana to your mana pool, which is an imaginary thing where you store the mana you use to cast spells.
Keep in mind that mana is emptied from mana pools at the end of each phase and each turn, and you lose 1 life for each mana lost in this way. So that's the penalty for not spending mana.

3) Regeneration replaces destruction. Sacrificing is not destruction, so Regeneration won't work in this case. Creatures with Persist, however, will return to play (provided they didn't have -1/-1 counters) no matter how they ended up in the graveyard from play (so if they were sacrificed, it would come back if it didn't have any -1/-1 counters).

4) Mountains are not red permanents. To check a permanent's colors, look at the symbols in the upper-right corner of the card (or text in its text box). Mountains are colorless.

5) Only Aura cards need to be attached.

6) The effects are cumulative in this case.

7) Might Sliver is affected by its own ability (it is a Sliver creature, after all), but it doesn't get +2/+2 counters ---- it just gets a static +2/+2. So it's a 4/4 after applying the ability. (The fact that it's not a form of counter can be important)
1. Unless the effect doing the bouncing specifically says otherwise, the enchantment remains in play, then gets put in the graveyard a moment later by a state-based effect.

2. Mana is not land. Land is not mana. Calling land "mana" is like calling a power plant "electricity". When you tap a land to pay for something, that adds mana to your mana pool. Putting Priest of Gix into play, for example, does the same thing as tapping three swamps. It does not put three swamps into play, or anything remotely like that.

3. You can't regenerate something from a sacrifice, but if you sacrifice a creature with Persist it will return to play just fine (assuming it had no -1/-1 counters on it at the time it was sacrificed).

4. Mountains are colorless. Basically, something is red if there is a red mana symbol (including hybrid symbols like ()) in its mana cost, or it specifically says it's red (and the same for the other four colours). Since lands have no mana costs, they have no colours.

5. Only Auras.

6. Generally, yes. Two Might Slivers do give all Slivers +4/+4. You do have to use a bit of common sense - technically, two Wonders in your graveyard will give your creatures two instances of Flying, but that isn't any different from having one.

7. Magic cards are very precise and literal. Might Sliver does indeed affect itself, while Ascendant Evincar does not.
Jeff Heikkinen DCI Rules Advisor since Dec 25, 2011
Hey, just a few more - probably basic - questions for the folks here to answer;

1) If a creature or permanent with an enchantment attached to it is returned to your hand from play - for example, a Severed Legion with Unholy Strength is returned to your hand via opponents Boomerang - does the enchantment return to your hand also or go to the graveyard?

Similarly, supposing a card was played that returns the permanent to the top of its owners library, would the enchantment be destroyed, go to your hand or the library with it? If the library, in what order? I'm sorry, I can't remember the card I'm thinking of at this moment in time.

Since nothing is telling the enchantment to be returned to the owner's hand, it stays where it is. Then, when a player would get priority, State-Based Effects see an Aura not enchanting anything and put it into its owner's graveyard. Same for the second example.

2) If a creature card that comes into play specifies it adds X to your mana pool, do you find said mana from your library and put it into play or is your mana pool seperate to this? Does this effect only last until the end of your turn? If you do not use the mana in your mana pool does it have negative consequences?

Land is not mana. When you tap a Forest, it adds (1 green mana) to your mana pool. You can then spend that mana to play spells or abilities. At the end of the phase, if you haven't spent it, it disappears and you lose one life.

3) If an opponent is forced to sacrifice a creature by means of Cruel Edict, would they be able to sacrifice, say, a Drudge Skeletons but pay its regeneration cost at the last minute, or is sacrifice immune from such effects?

Similarly, certain cards specify that if the creature was put into the graveyard without any -1/-1 counters on it, it may be returned to play with a -1/-1 counter on it. Do these creatures return to play after suffering the effects of a sacrifice or not?

a) Regeneration can only replace destruction, either from lethal damage or from effects that say "destroy." Sacrificing isn't destruction, so regeneration can't replace it.

b) Persist doesn't care why the creature went to the graveyard. It will come back.

4) Horde of Boggarts specifies that its power and toughness is equal to the number of red permanents you control. Does this include Mountains or are they not counted as 'red' permanents?

A card's color is determined by the colored mana symbols in its mana cost. A land doesn't have a mana cost, so it is by default colorless.

5) Do all enchantments need to be attached to permanents or only enchantment - aura cards? For instance; can Grave Pact remain operating in play if it is not attached to a creature, land or other such permanent?

Only Auras.

6) Do the effects of two creatures with the same ability stack? For instance; if Might Sliver is in play, all Slivers gain +2/+2. If another Might Sliver comes into play, do all Slivers then gain an additional +2/+2 making the total +4/+4?

It depends on the ability. In the case of Might Sliver, yes they are cumulative.

In general, triggered abilities (when/whenever/at) are always cumulative, activated abilities (cost: effect) are never cumulative, and static abilities may or may not be cumulative.

7) Whilst cards such as Ascendant Evincar state 'all OTHER black creatures gain +1/+1' thus making itself exempt from such a rule, is the same true for cards such as Might Sliver who simple states 'All Slivers get +2/+2'. As a 2/2 Creature - Sliver, does this not mean that Might Sliver is actually a 2/2 creature with a +2/+2 counter on it making it 4/4?

Might Sliver gives itself +2/+2.
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