Star Wars R:KOTOR (Game Thread)

*approved by seTiny*


A long time ago in a galaxy far, far away....

IMAGE(http://upload.wikimedia.org/wikipedia/en/thumb/6/6c/Star_Wars_Logo.svg/694px-Star_Wars_Logo.svg.png)


________R_E_P_R_I_S_E________
KNIGHTS OF THE OLD REPUBLIC

The Jedi Order, having been brought
close to extinction, is slowly being rebuilt.
The few remaining Jedi explore the galaxy
in search of those gifted with the Force.

In this time of rebuilding, scum and villainy
prosper. Pirates have been intercepting goods
meant for the people of Onderon. The Republic,
still ailing from war, is powerless to intervene.

Drawn together by a mutual contact, a group
of Force-users has arrived in the Onderon
system, determined to settle the matter…




With a flash of light and a soft blue afterglow, our heroes emerge from hyperspace below the planet Onderon and begin ascending to approach the green orb. Seas and mountains gradually come into view as your starship, the Silver Dawn streaks towards the planet. The sleek ship got its name from the glossy hue that vibrates across the top of its chromium hull when it passes across a sun, as it is doing now.

A message is sent from the surface to your ship, and you open a comm channel to receive it. A small hologram in the figure of a handsome young human flickers from the comm’s projector. You all recognize him as the man who contacted you a couple days ago. He is the Viscount Klive Reith, a member of the Onderon Royalists and a born aristocrat. He is dressed in fine robes and his stance is that of one who does not know the meaning of the word 'hardship.'
Gently stroking his well-groomed hair, he speaks. "On behalf of Queen Rellia and Her Royal Court, I humbly welcome you all to Onderon. I'm hoping that together we can resolve this crisis that is afflicting our world's economy, by driving out these pirate scum."

Told you I love Nobles. ^^

Introduce your characters, including level 2 stats. In addition, let’s decide right now who’s piloting the Dawn. Also, could I ask everyone to post in present tense, for the sake of consistency? I realize we’re not all best-selling authors here (or at least, I'm certainly not '^^), but just do your best to fill your posts with flavor.


Character List
Character List
1) Argon Kryx [played by 00_Whupass]
2) Chase Lakei [played by Aiden_Mizzrym]
3) Draven Hawtor [played by Draidden]
4) T8-K2 [played by Shadow_Karl]
5) Torin Dol [played by drakir_nosslin]
Kaa

Yuzzem Soldier 2
Size: Large
Age: 146
Height: 2.7 m
Weight: 184 Kg.
Eyes: Black
Teeth: Sharp
Claws: See "Teeth"
Soldier 1

Basics

Strength: 18 (+4) (6 pts., +4 racial)
Dexterity: 12 (+1) (6 pts., -2 racial)
Constitution: 16 (+3) (6 pts., +2 racial)
Intelligence: 14 (+2) (6 pts.)
Wisdom: 08 (-1) (4 pts., -4 racial)
Charisma: 06 (-2) (0 pts., -2 racial)

Hit Points: 33
Force Points: 5
Dark Side Points: 0
HP Progression:
+33 (Level 1)
Speed: 6 squares
Reflex Defense: 12 = 10 +1 [level] +1 [class] +1 [dex] -1 [large]
Fortitude Defense: 16 = 10 +1 [level] +2 [class] +3 [con]
Will Defense: 10 = 10 +1 [level] +0 [class] -1 [wis]
Damage Threshold = 21 = 16 [fort defense] + 5 [large]
BAB: +1
Attack (handheld): +5 = +1 [base] +4 [strength]
Attack (missile): +2 = +1 [base] +1 [dexterity]
Grapple check: +10 = +1 [base] +4 [strength] +5 [large]

Carrying Capacity-
Heavy Load = 486 Kg.
Lift and Stagger = 972 Kg.

Feats, Abilities, Skills

Feats:
[Soldier 1] Armor Prof.: Light
[Soldier 1] Armor Prof.: Medium
[Soldier 1] Weapon Prof.: Pistols
[Soldier 1] Weapon Prof.: Rifles
[Soldier 1] Weapon Prof.: Simple Weapons
[Level 1] Weapon Prof.: Advanced Melee

Languages:
Yuzz
Basic
Huttese

Yuzzem abilities:
Abilities: +4 Str, -2 Dex, +2 Con, -4 Wis, -2 Cha
Large Size: -1 to Reflex, -5 to Stealth checks.
Physical Intimidation: Use Str on Persuasion checks to Intimidate.
Scent: Within 10 squares ignore concealmet for perception check, no visibility penalty while tracking.
Expert Climber: Always Take 10 on climb checks.
Fearless: +5 on Will saves vs Fear.
Languages: Yuzz

Class abilities:
[Soldier 1] Reflex Defense +1, Fortitude Defense +2

Talents:
[Soldier 1] Devastating Attack: Advanced Melee

Skills-
*Acrobatics Dex________ +6 = +0 [1/2 level] +1 [ability] +5 [trained]
*Climb Str ____________ +9 = +0 [1/2 level] +4 [ability] +5 [trained]
Deception Cha ________ -2 = +0 [1/2 level] -2 [ability]
Endurance Con _______ +3 = +0 [1/2 level] +3 [ability]
Gather Info Cha _______ -2 = +0 [1/2 level] -2 [ability]
*Initiative Dex __________ +6 = +0 [1/2 level] +1 [ability] +5 [trained]
Jump Str* ____________ +4 = +0 [1/2 level] +4 [ability]
Knowledge(Bureaucracy) Int _________ +2 = +0 [1/2 level] +2 [ability]
Knowledge(Galactic Lore) Int _________ +2 = +0 [1/2 level] +2 [ability]
Knowledge(Life Sciences) Int _________ +2 = +0 [1/2 level] +2 [ability]
Knowledge(Physical Sciences) Int ____ +2 = +0 [1/2 level] +2 [ability]
Knowledge(Social Sciences) Int ______ +2 = +0 [1/2 level] +2 [ability]
Knowledge(Tactics) Int ______________ +2 = +0 [1/2 level] +2 [ability]
Knowledge(Technology) Int __________ +2 = +0 [1/2 level] +2 [ability]
Mechanics Int ________ +2 = +0 [1/2 level] +2 [ability]
*Perception Wis_______ +4 = +0 [1/2 level] -1 [ability] +5 [trained]
*Persuasion Cha _______ +3 = +0 [1/2 level] -2 [ability] +5 [trained]
--To Intimidate Str ______ +9 = +0 [1/2 level] +4 [ability] +5 [trained]
Pilot Dex_____________ +1 = +0 [1/2 level] +1 [ability]
Ride Dex_____________ +1 = +0 [1/2 level] +1 [ability]
Stealth Dex___________ -4 = +0 [1/2 level] +1 [ability] -5 [large]
Survival Wis __________ -1 = +0 [1/2 level] -1 [ability]
Swim Str_____________ +4 = +0 [1/2 level] +4 [ability]
Treat Injury Wis________ -1 = +0 [1/2 level] -1 [ability]
Use Computer Int______ +2 = +0 [1/2 level] +2 [ability]

Inventory

5 Credits
Huge Force Pike 1500
Ion Pistol 250
Blaster Carbine 900
Powerpack x4 100
Bandolier 100
Holster x2 50
Chain (3 meters) x3 75
Energy Cell x2 20


Attacks

Attacks-
Claw or Bite
Attack: +5
Damage: 1d8+4
Type: Slashing or Piercing

Huge Force Pike
Attack: +5
Damage: 4d8+8
Stun: 4d8+8
Type: Piercing and Energy

Ion Pistol
Attack: +2
Damage: 3d6 Ion
ROF: S
Ammo: 30 shots/power pack
Type: Energy
Range: Pistol

Blaster Carbine
Attack: +2
Damage: 3d8
ROF: S,A
Ammo: 50 shots/power pack
Type: Energy
Range: Rifle


Soldier 2

Basics

Strength: 18 (+4) (6 pts., +4 racial)
Dexterity: 12 (+1) (6 pts., -2 racial)
Constitution: 16 (+3) (6 pts., +2 racial)
Intelligence: 14 (+2) (6 pts.)
Wisdom: 08 (-1) (4 pts., -4 racial)
Charisma: 06 (-2) (0 pts., -2 racial)

Hit Points: 46
Dark Side Points: 0
HP Progression:
+33 (Level 1)
+13 (Level 2)
Speed: 6 squares
Reflex Defense: 13 = 10 +2 [level] +1 [class] +1 [dex] -1 [large]
Fortitude Defense: 17 = 10 +2 [level] +2 [class] +3 [con]
Will Defense: 11 = 10 +2 [level] +0 [class] -1 [wis]
Damage Threshold = 22 = 17 [fort defense] + 5 [large]
BAB: +2
Attack (handheld): +6 = +2 [base] +4 [strength]
Attack (missile): +3 = +2 [base] +1 [dexterity]
Grapple check: +11 = +2 [base] +4 [strength] +5 [large]

Carrying Capacity-
Heavy Load = 486 Kg.
Lift and Stagger = 972 Kg.

Feats, Abilities, Skills

Feats:
[Soldier 1] Armor Prof.: Light
[Soldier 1] Armor Prof.: Medium
[Soldier 1] Weapon Prof.: Pistols
[Soldier 1] Weapon Prof.: Rifles
[Soldier 1] Weapon Prof.: Simple Weapons
[Level 1] Weapon Prof.: Advanced Melee
[Soldier 2 BF] Mighty Swing

Languages:
Yuzz
Basic
Huttese

Yuzzem abilities:
Abilities: +4 Str, -2 Dex, +2 Con, -4 Wis, -2 Cha
Large Size: -1 to Reflex, -5 to Stealth checks.
Physical Intimidation: Use Str on Persuasion checks to Intimidate.
Scent: Within 10 squares ignore concealmet for perception check, no visibility penalty while tracking.
Expert Climber: Always Take 10 on climb checks.
Fearless: +5 on Will saves vs Fear.
Languages: Yuzz

Class abilities:
[Soldier 1] Reflex Defense +1, Fortitude Defense +2

Talents:
[Soldier 1] Devastating Attack: Advanced Melee

Skills-
*Acrobatics Dex________ +7 = +1 [1/2 level] +1 [ability] +5 [trained]
*Climb Str ____________ +10 = +1 [1/2 level] +4 [ability] +5 [trained]
Deception Cha ________ -1 = +1 [1/2 level] -2 [ability]
Endurance Con _______ +4 = +1 [1/2 level] +3 [ability]
Gather Info Cha _______ -1 = +1 [1/2 level] -2 [ability]
*Initiative Dex __________ +7 = +1 [1/2 level] +1 [ability] +5 [trained]
Jump Str* ____________ +5 = +1 [1/2 level] +4 [ability]
Knowledge(Bureaucracy) Int _________ +3 = +1 [1/2 level] +2 [ability]
Knowledge(Galactic Lore) Int _________ +3 = +1 [1/2 level] +2 [ability]
Knowledge(Life Sciences) Int _________ +3 = +1 [1/2 level] +2 [ability]
Knowledge(Physical Sciences) Int ____ +3 = +1 [1/2 level] +2 [ability]
Knowledge(Social Sciences) Int ______ +3 = +1 [1/2 level] +2 [ability]
Knowledge(Tactics) Int ______________ +3 = +1 [1/2 level] +2 [ability]
Knowledge(Technology) Int __________ +3 = +1 [1/2 level] +2 [ability]
Mechanics Int ________ +3 = +1 [1/2 level] +2 [ability]
*Perception Wis_______ +5 = +1 [1/2 level] -1 [ability] +5 [trained]
*Persuasion Cha _______ +4 = +1 [1/2 level] -2 [ability] +5 [trained]
--To Intimidate Str ______ +10 = +1 [1/2 level] +4 [ability] +5 [trained]
Pilot Dex_____________ +2 = +1 [1/2 level] +1 [ability]
Ride Dex_____________ +2 = +1 [1/2 level] +1 [ability]
Stealth Dex___________ -3 = +1 [1/2 level] +1 [ability] -5 [large]
Survival Wis __________ +0 = +1 [1/2 level] -1 [ability]
Swim Str_____________ +5 = +1 [1/2 level] +4 [ability]
Treat Injury Wis________ +0 = +1 [1/2 level] -1 [ability]
Use Computer Int______ +3 = +1 [1/2 level] +2 [ability]

Inventory

5 Credits
Huge Force Pike 1500
Ion Pistol 250
Blaster Carbine 900
Powerpack x4 100
Bandolier 100
Holster x2 50
Chain (3 meters) x3 75
Energy Cell x2 20


Attacks

Attacks-
Claw or Bite
Attack: +6
Damage: 1d8+5
Type: Slashing or Piercing

Huge Force Pike
Attack: +6
Damage: 4d8+9
Stun: 4d8+9
Type: Piercing and Energy

Ion Pistol
Attack: +3
Damage: 3d6+1 Ion
ROF: S
Ammo: 30 shots/power pack
Type: Energy
Range: Pistol

Blaster Carbine
Attack: +3
Damage: 3d8+1
ROF: S,A
Ammo: 50 shots/power pack
Type: Energy
Range: Rifle


Bio

A time of chaos is in the galaxy with wars rising on all fronts. Some seek power, some seek freedom, and some only seek survival. When one is confronted by the horrors of war and is victim to it's onslaught one can go either of two ways, give in to the bloody urges and become a child of the war, or rise above it and fight until the last breath to stop it. Ironic how one must fight to stop fighting.

Born almost a century before the first Sith war Kaa was subject to battles of all types. When a derelict slaver ship crashed on his home world those who would come to save them would capture numerous prides of the Yuzzem race, one which Kaa belonged to. It was around 25 years into his life when this happened, no longer a child but not nearly as worldly as the others. While returning from hyperspace in an unknown system the ship had been attacked by a Hutt force who seized the slaves in an effort to liberate them.

This one, Turlac the Hutt, was not like the others of his species. While he still engaged in illegal activities, one of the most despised was that of slavery. He always knew that those given there freedom would often return to work and would do so with better results than a slave. Less time was spent getting them to do what you wanted through force. Out of respect for the freeing of his people Kaa had struck a deal with the Hutt, he would work for him personally and use what skills he had in exchange for transporting the prides back to where they came from. Knowing that Kaa would be one to serve well the Hutt agreed.

At first Kaa did not agree with the operations of the Hutt but understood that he owed a debt and would do as told until the debt was paid. He would often post as security at social gatherings where often people would get out of hand. During weapons and spice smuggling operations he would represent the brute force that Turlac had at his disposal. In the time Kaa received accolades from the Hutt and was treated very well also by the others in the organization. Kaa had been growing powerful and used his assets to further the Hutt's cause. Finally the day came when he would repay his debt.

During the First Sith War one of the rival Hutt's sent a squad to eliminate Turlac but due to his direct actions Kaa saved him and suffered a few battle scars. The Hutt declared his debt paid off but having no where else to go Kaa stood by him. With war raging across the galaxy between the Sith and the Jedi Turlacs inclination was to help both sides to profit from each. Kaa did not agree with this and through several debates he talked Turlac into supporting the Jedi.

Kaa was deployed with many other soldiers in engagements against the Sith. Many would fall at his feet, their weapons and powers not being enough. Over the course of the war attacks from Sith strike forces increased on the Hutt's world of operation and soon Kaa had to retreat from his duties at the front lines to protect the one he worked for. Soon after the war ended but peace would not be long lasting.

When the Mandalorians first rose up Turlac was supporting them on many fronts. They were a strong group of people who fought bravely and Kaa admired that but soon the attacks on civilians in all systems made Turlac change his alliances to the Republic forces. While on a mission from Turlac to the planet of Tatooine Kaa ran into a Jedi who supported the Republic and he talked Kaa into directly aiding them and so he did thus working along side the Jedi once again under the leadership of the one who recruited him, Jedi Knight Revan.

Revan placed him under the command of a female Jedi General who was more capable then all the rest. Battle after battle had been won and Kaa grew respected among the Jedi and one even tried to train him in the ways but he cared little for the mystic arts but enjoyed training with lightsabers. She was a human aging around 30 whose lightsaber blade was a brilliant silver. In all the war he had fought never did he see a blade such as this but soon his mere serving with this woman turned into a love for her, one which was shared. Kaa and Lucretia together formed a formidable team.

Together they fought under the general and his training with the lightsabers continued. He had hoped to construct his own one day but without being able to focus on the force Kaa knew it would not happen so he had scavenged one from a battlefield and began to use it as his own and surprisingly many of the others found it natural to him to use such a weapon and none questioned it. The war continued onward and then it finally came to a head at Malachor V.

Fierce battles raged across the surface and the skies filled with raining debris from ships in orbit. Kaa along with his love were locked in fierce battles where both were mortally wounded but not without removing many of the enemy forces from the force before they were battered down. Just before the planet imploded on itself as per the order to activate the Mass Shadow Generator they were taken to the command ship medical bay where Kaa's life would change forever.

Laying in a bed beside him Lucretia was wounded worse than he. She had multiple blaster wounds and slugs that lay beneath her skin. In his giant paw he held her hand and when she died he let out a growl that shook the entire ship to it's core. The only one to ever be loved by him had died while at his side. It wasn't anger he felt, this was war after all, but regret that he couldn't have been with her once peace reigned in, assuming it ever would. On the same ship as the General who activated the device, Kaa carried the body of his love back to Dantooine where she would be buried at the Jedi Enclave along with her saber. Kaa then returned to Turlac to work for him again.

It took years for him to regain his strength and even then he wasn't what he was before Malachor V. Normally a dunk in a bacta tank is enough but due to the superweapon used it had more effect on him than most battle wounds would. He spent a lot of time in rehabilitation, regaining his use of weapons and combat skills. In the galaxy around him war broke out between the Jedi and Sith again and soon there would be but only a few Jedi left. Kaa had tried to save as many as he could but the Sith were powerful and soon the war concluded. Had he been as strong as he once was maybe he could have done more, maybe he could have helped his former General so she would not have to bear the brunt of it all herself. Regardless, Kaa remained in service of Turlac.

Again working for the Hutt was much like the first time he did so. Acting as a bouncer in cantinas during high profile visits to being muscle in trade deals Kaa keeps himself busy. Finally he decided to make a trip back to his homeworld where he would spend 10 years. It was empty for him though, something was missing since he seemed no longer to serve a purpose. Finaly he returned once again to Turlac who was glad to see him and he continues his services with him.

Appearance

A large beast indeed. Brown fur covers his body with it being very dark brown covering his chest, hands, and feet. The left side of his face is scarred bad as well as numerous wounds decorating his body. Lightsaber and blaster bolt burns can be seen among his body from close combat duels during the previous wars. Always standing tall due to his proud nature he also shows a small smile toward people despite his often feared appearance.

Personality

"I'd rather die on my feet than live on my knees!"
A quote to best describe Kaa. He believes in honor and paying his debts though he will not be slave to anyone. Always wanting things to be fair in challenges among others he despises those who cheat to get ahead though indifferent to the illegal activities of the one he works for. Always willing to speak his mind he often gets ousted from negotiations due to his temper and quick tongue. Not one to say the right thing at the right time, rather he says what needs to be said. He feels friends are as close as family and will go to great lengths to protect them.



Did you want us to post all our characters first then after we've all done so go into action or what? Also, Kaa being a pilot is a bad idea, he's more prone into ramming targets unintentionally so someone else I hope has the skills. Oh one more thing, do we all know each other well then?
Anzel Gunn

Anzel Gunn

IMAGE(http://www.swagonline.net/files/images/YoungSenFemRobes.preview.jpg)
"I have a promise to keep."
Human Soldier 1/Jedi 1
XP: 1,000



Abilities:
Str 12 (+1)[4 points]
Dex 14 (+2)[6 points]
Con 12 (+1)[4 points]
Int 11 (+0)[3 points]
Wis 13 (+1)[5 points]
Cha 14 (+2)[6 points]

Statistics:
Hit Points: 42 [30 + 10 + 2]
Force Points: 6
Destiny Points: 2
Init: +8
BAB: +2, Grap: +3
Speed 6 [base 6]
Damage Threshold: 15
Fort 15, Ref 15, Will 14

Attacks:
+4 Melee, Unarmed Strike, 1d6+3
+4 Ranged, Blaster Carbine, 3d8+1

Miscellaneous:
Medium, 5'6", 131 lbs, 20 yrs old
Black Hair, Blue Eyes, Warm Light Skin
Speaks Basic (in Goldenrod)

Skills
TOTAL LEVEL/2 TRAINED ABILITY MISC<br /> Acrobatics +3 1 2 <br /> Climb +2 1 1 <br /> Deception +3 1 2 <br /> Endurance +2 1 1 <br /> Gather Information +3 1 2 <br /> Initiative +8 1 X 2 <br /> Jump +2 1 1 <br /> Knowledge (Bureaucracy) +1 1 0 <br /> Knowledge (Galactic Lore) +1 1 0 <br /> Knowledge (Life Sciences) +1 1 0 <br /> Knowledge (Physical Sciences) +1 1 0 <br /> Knowledge (Social Sciences) +1 1 0 <br /> Knowledge (Tactics) +6 1 X 0 <br /> Knowledge (Technology) +1 1 0 <br /> Mechanics +1 1 0 <br /> Perception +7 1 X 1 <br /> Persuasion +3 1 2 <br /> Pilot +3 1 2 <br /> Ride +3 1 2 <br /> Stealth +3 1 2 <br /> Survival +2 1 1 <br /> Swim +2 1 1 <br /> Treat Injury +2 1 1 <br /> Use Computer +1 1 0 <br /> Use the Force +3 1 2



Talents:
  • Expert Grappler [Soldier 1]
  • Elusive Target [Jedi 1]










Feats:
  • Soldier Starting Feats [Soldier 1]
  • Martial Arts I [Level 1]
  • Weapon Focus (Unarmed) [Human]
  • Force-Sensitive [Jedi 1]













Force Powers:
  • None








Equipment:
  • Blaster Carbine 990 C, Licensed
  • Combat Gloves 250 C
  • Utility Belt 500 C
  • Credits: 1,260


Background
Ramanzel Ramasine was born to Princess Tara and Prince Jens of House Ramasine, the leading noble house of the lush planet Garqi, who have long warred with the House Borne. Always favored by her Uncle Kai and neglected by her parents, Ramanzel developed a close bond with her uncle. Around six years before the game takes place, Ramanzel learns of the death of her cousin, Lucien Ramasine, in battle with a Jedi. This results in her Uncle Kai, Lucien's father, giving up the siege on the Borne in grief. Ramanzel's father Jens sees this as a chance to convince Lord Demor, their father, that he should inherit the throne instead of Kai. Jens's request is denied and as punishment for attempting to exploit a Ramasine's loss, he is ordered to kill Ramanzel. Jens, still new to his father's teachings, refuses to take his daughter's life. The wrath of Lord Demor is swift, and Jens and Tara are slain. The next day, Ramanzel demands to know where her parents are, but receives no answer. She is later present at their funeral, but she does not weep.

Three years later, Ramanzel's Uncle allows a seventeen year old Ramanzel to enter a war meeting. Ramanzel, upon hearing of a general's plan to sacrifice novice troops in battle, speaks out in protest. Demor demands that Kai compete in a duel for bringing the indignant child with him, but when the duel begins, he finds himself dueling not the general, but Demor himself. Kai surrenders, unable to duel his own father. Demor, seeing this as weakness and disrespect, scars Kai, strips him of his birthright, and exiles him, under orders not to return until he can prove himself worthy of his respect.

Kai is a highly talented martial artist, and trains Ramanzel to be the same. In their exile, Kai explains to Ramanzel the dark history of House Ramasine, and their deep connections to Sith blood and power, and Demor's dual existence as Lord Manus, the Sith Lord. She is disgusted, and happy to help Kai in his crusade to bring down the dark House Ramasine. Kai despises the Jedi for the death of his son, and some of that carries over into Ramanzel, who takes up the name Anzel Gunn. Because of their dislike for Jedi, they turn to the only dependable order of warriors who would be willing to fight the House Ramasine without a large amount of credits; The Force Warriors.

Kai is already a Force Warrior, and returns to their hidden coven on a small planet in the Outer Rim to train Anzel there. They are more than happy to oblige, and Anzel begins her training under many masters. On Garqi, however, the Dark Lord Manus has seen the error in letting Kai and Ramanzel escape, and he sends Ramanzel's brother, Kayter, a loyal Sith apprentice, after the pair. Manus and Kayter are aware of Kai's Force tradition's hidden coven, and it is the first place they search. Kayter marches a batallion on the coven, and burns it to the ground. Anzel's body is never found, however, because she is away, gathering supplies for the coven from one of the bastions of civilization on the planet. She returns to find the village in smolders, with the batallion having moved on in search of her. Many of the Force Warriors are dead or dying, and Kai is among the latter. He dies in her arms that night, and she promises to destroy the House Ramasine. And with that, the forge of Destiny is fired up.

Manus is fighting a war on many fronts, and can't afford to have an entire batallion searching after a young woman. He is content to requisition Kayter's batallion back to the front line, and leave the 'clean-up hunt', as he calls it, to Kayter, himself. Anzel, having sworn to avenge her Uncle, flees the small planet, and continues to travel from planet to planet, never staying anywhere very long. She is a woman on the run, and it has to end soon.


Personality
Anzel believes that a person becomes strong by having to struggle and fight for what they want. She has said that she does not want to have good luck, because she feels she can control her own fate. This perception of the world always being set against her manifests itself as inflexible determination.

Anzel has numerous contradictory traits, beliefs, and behaviors. For example, she is domineering and controlling, a result of being raised as Ramasine royalty, and disdains working with people she believes are inferior to herself. Yet she adamantly refuses to view people as expendable.

Because the prospect of returning home has become impossible, due to her discovery of the treacheries of her family, she is marked by abject despair at having lost everything. She finds herself in perhaps the most dire situation possible--being hunted by her brother, Kayter, while attempting to survive as a penniless fugitive, living from space station to space station. Anzel has nothing, something she cannot seem to accept. At first, Anzel turns to robbery, even stealing from those who have been kind to her. After some time, however, Anzel gains a more reasonable outlook. Although theft is still necessary from time to time, she refuses to steal from already needy people, or people who have shown her kindness. She also defended a lone Sullustan against a group of thugs who terrorized the noble after having been appointed to protect him. Anzel becomes more patient, kind, precise, and calculating; traits necessary to evade Kayter's pursuit while staying incognito from local authorities.

These traits would became dominant after Anzel's training with the Force Warriors, as afterwards she displayed a more optimistic attitude towards life and the world. Anzel's newfound sense of humility and peace does give her the courage to ask her Uncle's forgiveness, however not the words to express it. She never would've been able to do so if she had not studied under the Force Warriors.


Destiny
Destruction

As she promised to her Uncle, Anzel is fated to one day destroy her renounced noble house, the House Ramasine. Many of the Ramasines study the works of the Sith, and a few of them are actual Sith Apprentices. The house has been corrupted by its foul head, Anzel's grandfather, Demor, who is also known as Darth Manus.

It's uncertain to her just how she'll go about destroying the house, but she will try, one way or another. Her training as a Force Warrior is a means to that end, as is pretty much anything else she does.


I personally nominate Torin for Pilot and T8 for Co-Pilot (if we need one). It seems both thematically and statistically appropriate. Anzel's far too busy firing the guns at the pursuers, after all. What? No, pursuers, you say? In due time, in due time... :D
Did you want us to post all our characters first then after we've all done so go into action or what? Also, Kaa being a pilot is a bad idea, he's more prone into ramming targets unintentionally so someone else I hope has the skills. Oh one more thing, do we all know each other well then?

My apologies. I was working under the Hecatomb default skin earlier, so I did not see this message until now. (Incidentally this is why I post OOC in blue, and it might be a good idea to post in a deeper color, just to make sure I don't miss it.)
To answer your question, now that people have started posting, what I would like to see happen is after everyone's done posting their characters, they start taking actions and perhaps describe their characters' appearances while doing so.
Let's give it a day. After that, those who have posted their characters can begin doing stuff, and the others hopefully will appear soon after.
T8-K2
Name: T8-K2
Race: Droid
Degree: 2nd
Size: Small
Class: Scoundrel
Level: 2nd
XP: 1,900

Ability Modifiers:
Str: 8 [Droids of small size subtract -2 from Strength]
Dex: 14 [Droids of small size add +2 bonus to Dexterity]
Con: - [Droids have no Constitution modifier]
Int: 18 [2nd degree adds a +2 bonus to Intelligence]
Wis: 12
Cha: 10 [2nd degree subtracts -2 to Charisma]

Hit Points: 24
Defenses:
Reflex: 17
Fortitude: 11
Will: 14
Damage Threshold: 11

Base Attack Bonus: +1
Melee Attack Bonus: +0
Ranged Attack Bonus: +3

Speed: 4 squares
Force Points: 5
Destiny Points: 2
Destiny Type: Rescue
Skills
Skills: (8 Trained)
+03 Acrobatics (Dex): (+2[dex], +0[trained], +1[level], +0[misc])
+00 Climb (Str): (-1[str], +0[trained], +1[level], +0[misc])
+01 Deception (Cha): (+0[cha], +0[trained], +1[level], +0[misc])
+00 Endurance (Con): (-1[con (str for droids)], +0[trained], +1[level], +0[misc])
+01 Gather Information (Cha): (+0[cha], +0[trained], +1[level], +0[misc])
+08 Initiative (Dex): (+2[dex], +5[trained], +1[level], +0[misc])
+00 Jump (Str): (-1[str], +0[trained], +1[level], +0[misc])
+10 Knowledge Physical Sciences (Int): (+4[int], +5[trained], +1[level], +0[misc])
+10 Knowledge Technology (Int): (+4[int], +5[trained], +1[level], +0[misc])
+15 Mechanics (Int): (+4[int], +5[trained], +1[level], +5[competence], +0[misc])
+09 Perception (Wis): (+1[wis], +5[trained], +1[level], +2[tool])
+01 Persuasion (Cha): (+0[cha], +0[trained], +1[level], +0[misc])
+08 Pilot (Dex): (+2[dex], +5[trained], +1[level], +0[misc])
+03 Ride (Dex): (+2[dex], +0[trained], +1[level], +0[misc])
+13 Stealth (Dex): (+2[dex], +5[trained], +1[level], +5[size], +0[misc])
+02 Survival (Wis): (+1[wis], +0[trained], +1[level], +0[misc])
+00 Swim (Str): (-1[str], +0[trained], +1[level], +0[misc])
+02 Treat Injury (Wis): (+1[wis], +0[trained], +1[level], +0[misc])
+15 Use Computer (Int): (+4[int], +5[trained], +1[level], +5[competence], +0[misc])
+00 Use the Force (Cha): (+0[cha], +0[trained], +1[level], +0[misc])

Feats
Feats:
Point Blank Shot: (Starting Feat)
Weapon Proficiency (pistols): (Starting Feat)
Weapon Proficiency (simple weapons): (Starting Feat)
Skill Focus (Mechanics): (Standard 1st)
Skill Focus (Use Computer): (Bonus Feat 2nd)

Talents
Talents: (The Outlaw Tech)
Fast Repairs: (Standard 1st) Whenever you jury-rig an object or vehicle, the vehicle gains a number of temporary hit points equal to the result of your Mechanics check. Damage is subtracted from these temporary hit points first, and temporary hit points go away at the conclusion of the encounter.

Droid Traits
Droid Traits:
Abilities: Droids have no Constitution score, but at every 4th level they add +1 to two stats except for Constitution.
Behavioral Inhibitors: Droids (except 4th-degree droids) cannot intentionally harm a sentient living being or knowingly allow a sentient living being to be harmed. Furthermore, all droids must follow orders given to them by their rightful owners, as long as those orders don't require the droid to harm a sentient living being. Droids with heuristic processors can sometimes violate these restrictions by creatively interpreting their behavioral inhibitions.
Ion Damage Vulnerability: As electronic constructs, droids are vulnerable to damage from ion weapons. Generally, ion weapons have the same effect on droids that stun weapons have on living beings.
Maintenance: Droids do not sleep, eat, or breathe. However, they do need to enter shutdown mode and recharge for 1 hour after 100 hours of operation. If a droid fails to do so, it must make an Endurance check each hour (Dc 10, +1 per additional hour after the first) or move -1 persistent step along the condition track. This persistent condition can only be removed by the droid recharging for 1 hour.
Memory: A droid's trained skills, feats, and talents can be reassigned with the Use Computer skill, A droid hero can use its own Use Computer skill to perform this reprogramming, but it takes a -5 penalty on its skill check. If a droid is ever subjected to a complete memory wipe, it becomes a basic model of its type, losing any levels and abilities it gained.
Nonliving: A droid is immune to poison, disease, radiation, noncorrosive atmospheric hazards, vacuum, mind-affecting effects, stunning effects, and any other effect that works only on living targets. Droids have no connection to the Force and can't gain the Force Sensitivity feat or learn Force powers. Droids do not have a Constitution score, so they don't get bonus hit points for having a high Constitution, and they apply their Strength modifier to their Fortitude Defense.
Unlike living beings, droids don't "die" but they can be disabled or destroyed. If a droid is reduced to 0 hit points, it is disabled and cannot be reactivated until it is repaired so that it has at least 1 hit point. If the attack that reduced the droid to 0 hit points also exceeds the droid's damage threshold, the droid is destroyed instead. A destroyed droid cannot be repaired or salvaged.
Repair: Droids can regain lost hit points only through the use of Mechanics skill. A droid can use this skill to repair itself, but it takes a -5 penalty on its skill check.
Shut Down: A droid that is shut down can take no actions and is effectively unconscious. Shutting down a willing droid is a standard action. Shutting down an unwilling droid is more difficult, requiring that you grab the droid and then make a Mechanics check (DC = droid's Will Defense) as a standard action while it's grabbed. You cannot shut down an unwilling droid with locked access unless it is disabled or otherwise helpless.
Skills: Droids normally cannot use any skill untrained except for Acrobatics, Climb, Jump, and Perception. A droid with a heuristic processor ignores this limitation.
Systems: Droids can have many of their characteristics changed by installing or replacing existing systems.
Automatic Language: Binary plus one language chosen by the designer (usually Basic).

System and Accessories
System and Accessories:
Heuristic Processor (Base Model System No Cost)
2x Arm Appendages with Hands (Base Model System No Cost)
*2x Claws They are actually part of the hand appendage the thumbs on each hand unite with other two fingers to become a claw appendage. (80 credits)
Tracked Droid (Base Model System No Cost)
*Magnetic Feet (320 credits)
Internal Comlink (250 credits)
Diagnostics Package (250 credits)
Internal Storage (250 credits 5kg max weight)
Locked Access (50 credits)
Secondary Battery (400 credits)
Improved Sensor Package (200 credits)
Darkvision (150 credits)
Translator Unit DC 10 (1000 credits)
8x Tool Appendages (160 credits)
Tool Kit (8 items from kit are attached to tool appendages electroshock probe, fusion cutter, hydrospanner, laser welder, power prybar, probe sensors, sonic welder, vibro cutters 250 credits)

Background

Background:
T8-K2 represents the industry and craft of two completely different generations. Long before he was heavily modified and reinvented by a Verpine master crafter and Jedi the droid was simply designated as a K2 model maintenance droid. These small droids were built in mass numbers and were delegated with the responsibility of cleaning up the debris found at various shipyards or war torn regions and moving valuable materials found in debris to set locations to be scrapped for future use. Many K2’s operated on an asteroid cleaning up the remnants of a major battle. Normally the labor they did was carefully monitored so when their task was completed the scrap was collected along with the droids when the time was right. The batch of droids assigned this task were never collected though. As the time approached for their rendezvous with the starship the hundreds of K2’s on the asteroid were abandoned as the ship was intercepted by a small convoy of space-faring pirates. They took the ship and its possessions and the K2’s never left their mission point. The programming for an early K2 model was fairly low-tech and the droids did little thinking on their own. When the main task was completed they looked around the asteroid for other things to collect for scrap collection. Eventually some of the droids began to malfunction and they too were collected and scrapped. Ultimately there was only a handful of the droids left numbering only about twenty-eight units. These final twenty-eight droids eventually had their systems fail and shutdown leaving them in various locations scattered around the surface of the asteroid.
Many years later this asteroid was stabilized and added to the Verpine network. It was explored and the twenty-eight remaining droids were found and recovered by Verpine explorers. The Verpine love technology and are quick to use any ideas they deem an advancement on their own knowledge base. They enjoyed the simplicity of the K2 droid’s design, but they also saw many ways to improve the blueprint of the K2 and make a superior robot. Of the twenty-eight remaining droids they used half for spare parts to repair the half that was in better shape. Then they built prototype after prototype from the fourteen remaining droids each a step up from the one before. The chief mechanical engineer was an extraordinarily gifted thinker even by Verpine standards and was strong in the Force. T8-K2 represents the final stage of engineering to redesign the K2 droid series into a newly improved model. He became the personal property of the lead designer and he stayed by his side until the day he died.
T8-K2 is a gifted engineer and mechanic in his own right thanks in no small part to significant upgrades and a highly advanced heuristic processor for his brain. The droid’s primary purpose was to serve as an assistant to Zax his master and help to pilot the small vessel he traveled in while he was meditating or in the rare instances he was operating his weapon turrets in combat. In addition the droid was to always maintain the starships systems and assist in any mechanical undertakings Zax needed help with. There was one goal that Zax always seemed to have before all others and that was to locate Jedi and Sith holocrons and make sure the knowledge was either destroyed (in the case of Sith holocrons) or cataloged and added to the Jedi archive for future study. Zax seemed to operate outside the influence of the Jedi council though he was sympathetic to its causes and against the efforts and actions of the Sith. Zax was a free thinker if ever there was one. His power with the Force was a gift that made him unique among his race but the way his race viewed most other species and communicated to one another made it difficult to assimilate with other Jedi. Zax had originally been trained as a Jedi and retained the knowledge and wisdom he learned, but eventually separated from the Order to pursue his own goals. T8-K2 led a quiet life for many years as they journeyed from one desolate moon or planet to the next in search of Jedi secrets. On one such journey they encountered a secret Sith temple. Zax initially believed the temple was abandoned and carefully explored the temple and searched out Sith knowledge that could be researched and destroyed. Zax had archived great sums of knowledge both about the Jedi and the Sith and he was keenly in tune with the past, present, and future and the flow of the force, but he was not gifted with a lightsaber or combat in general. Unfortunately the temple was so tainted with the dark side that Zax was blinded by it and unable to sense a student still alive and well within the temple grounds. While collecting holocrons from the Sith temple archives Zax was flanked and left with no alternative but to fight. T8-K2 was present and saw the Sith before Zax did. He warned his master in time for Zax to ignite his silver bladed lightsaber and stop the initial onslaught but Zax was overwhelmed by the Sith master’s skill with a blade. T8-K2 managed to help assist his master in combat but a droid is no match for a Sith master. The red lightsaber blade sliced deep into T8’s outer plating and crippled the droid. With limited power and a serious system malfunction the droid was forced to shut down. When backup power was rerouted internally the droid’s visual sensors were activated… Zax laid dead, its left arm and left foot severed and a single burn hole in the center of head right between its eyes visible. In his right hand most of the lightsaber hilt was still present but the top just above where the blade emanated was cut cleanly. T8 repaired some of his most basic systems and rerouted his mobility subroutines so he could move again. He struggled back to the ship only to find it in near ruins.
T8-K2 quickly jury-rigged the vessel back into minimal working order. He created a basic stretcher lift and moved Zax’s remains onto the stretcher. Quickly he moved the remains back onto the ship and left the planet before the Sith master returned. Unfortunately as the ship leapt into hyperspace the extent of the damage done to the ship won out over the haphazardly made repairs, and the starship veered off course and fell out of hyperspace into the gravity well of a small moon. T8-K2 was unable to repair the ship before it was drawn in by the moons gravity, but with a little luck T8 was able to crash the ship without losing his own life. Unfortunately the starship was not space worthy after that and couldn’t be repaired enough to leave the moon. T8-K2 constructed a boosted comm. system and used it to send a signal toward the inner core systems in the hopes that eventually he would be rescued from the moon. Eventually help did come a Jedi had by the name of Mical discovered his signal and rescued him from the moon’s surface. T8-K2 gave his master’s blade to Mical in memory of his old master, Zax. Mical kept T8-K2 at his side as he seemed to enjoy the engineering feat of T8-K2’s creation and appreciated a well made droid.

I'm fine with my PC being the copilot.
Show

CHASE LAKEI



IMAGE(http://img.photobucket.com/albums/v240/scottvash/Character_preview__Zephan_by_what_i.png)



1st Level: Noble
Show

Abilities:
Str: 10 (2 Points)
Dex: 14 (6 Points)
Con: 10 (2 Points)
Int: 14 (6 Points)
Wis: 14 (6 Points)
Cha: 14 (6 Points)

Statistics:
HP: 18
Force Points: 5
Init: +7
Perception: +2
BAB: +0 Grp: +0
Speed: 6
Damage Threshold: 11
Fort: 11 Ref: 14 Will: 15

Trained Skills:
Deception +7, Gather Information +7, Initiative +7, Knowledge (Technology) +7, Persuasion +7, Treat Injury +7, Use Computer +7, Use the Force +7

Feats:
Linguist, Weapon Proficiency (Simple, Pistols), Force Sensitive, Force Training

Talents:
Educated

Racial:
Blindness, Force Sight (treated as Improved Sense Surroundings, Force Technique), Intuitive Initiative

Equipment:
Blaster Pistol, Datapad, Utility Belt, Hip Holster, Medical Kit, Credit Chip, All Temperature Cloak, 1975 Credits Left

Force Powers:
Mind Trick, Move Object, Force Slam

Languages:
Basic, Miralukese, Binary (Understand Only), Zabrak, Cerean, Mon Calamarian, Ithorese

Attacks:
Blaster Pistol +2


2nd Level, Noble 1, Jedi 1
Show

Abilities:
Str: 10 (2 Points)
Dex: 14 (6 Points)
Con: 10 (2 Points)
Int: 14 (6 Points)
Wis: 14 (6 Points)
Cha: 14 (6 Points)

Statistics:
HP: 28
Force Points: 6
Init: +8
Perception: +8
BAB: +1 Grp: +1
Speed: 6
Damage Threshold: 13
Fort: 13 Ref: 15 Will: 16

Trained Skills:
Deception +8, Gather Information +8, Initiative +8, Knowledge (Technology) +8, Perception* +8, Persuasion +8, Treat Injury +8, Use Computer +8, Use the Force +8

*Use The Force used in place of Perception

Feats:
Linguist, Weapon Proficiency (Simple, Pistols, Lightsabers), Force Sensitive, Force Training

Talents:
Educated, Force Perception

Racial:
Blindness, Force Sight (treated as Improved Sense Surroundings, Force Technique), Intuitive Initiative

Equipment:
Blaster Pistol, Lightsaber, Datapad, Utility Belt, Hip Holster, Medical Kit, Credit Chip, All Temperature Cloak, 1975 Credits Left

Force Powers:
Mind Trick, Move Object, Force Slam

Languages:
Basic, Miralukese, Binary (Understand Only), Zabrak, Cerean, Mon Calamarian, Ithorese

Attacks:
Blaster Pistol +3 3d6+1
Lightsaber +1 2d8+1

Background:
Show
Chase was born on the adopted homeworld of the Miraluka, Alpheridies, a grand agriculturally based world, a peaceful, quiet, dull place. His homeworld aggravated him to no end; Chase desired more than the simple farming life that he was born into. So, when a Jedi representative came to the Alpheridies to make his annual search for anybody wanting to come to the Academy, Chase jumped at the chance to leave, and the Jedi, a Zabrak Knight by the name of Bao-Dur, was quick to accept the eager boy; few of the entirely Force Sensitive species chose to become members of the Jedi Order after the complete destruction of Katarr by Darth Nihilus.

Chase was immediately enthralled with the Jedi Order, the advanced technology of Coruscant unlike anything he had ever seen on Alpheridies, the species of the Order unlike any other people he had ever seen, and the world's out there in the galaxy so unlike his own. He devoted himself entirely to his studies, diving into datapackets on all types of subjects from all over the galaxy, as well as fully into his study of the Force. He was shaping up to be a great Jedi Consular in the Order. When his test for the rank of Padawan finally came, he passed with honors and received his green lightsaber as a badge of his station among the Consulars. His master now is the same Knight who found him on Alpheridies, Bao-Dur, a Guardian of some skill and an engineer of even more. Bao-Dur has been his mentor since his first days at the Academy, and is now one of his closest friends. Bao-Dur's own love of technology has expressed itself in Chase as well, and it is thought that Chase will follow in his mentor's path and become an an engineer of some skill.

Chase's constant search for knowledge has made him noticed as one of the more outgoing Padawans at the Academy, as he is constantly prying into other people's business and affairs, always speaking up with a quip of random trivia or fact about this system or that species, or simply trying to mediate between parties even when mediation may not be needed. Bao-Dur has often spoken to him about being more mindful of other's privacy and business, but the lesson has yet to hit Chase fully.

Chase stands at a healthy 6' high, weighing at 160 lbs. He has short dirty blond hair and he wears an emerald green bandanna over his vestigial white orb eyeballs. He dresses in well fitting clothes, on the more fashionable side, often in blacks, greens, and browns. He wears his blaster on his left hip and his lightsaber on his right, its design simple with black venting inlaid grip. The pouches on his belt are always filled with something or another, whether it be a datapad, medical supplies, a piece of technology he is currently dissecting, skipping stones to levitate while bored, voxboxes of languages he has yet to master, or a pazaak deck.


Sheet posted, once we all are all accounted for we can get this thing started.
I will also post the stats of your starship at that time. I'll refrain from doing so now, just so that there's no confusion later.
Chase Lakei stands at the bridge of the Silver Dawn, gazing out sightlessly at the planet below. He can see the planet in nearly the same way as the rest of the crew can, although his sightless eyes allow him to see so much more. The planet below him glows in the pure bristling energy of the Force, life itself. From this distance he can make out the glow of the planet standing in stark contrast against the blackness, the lifelessness, of space. Up close and personal to the planet's surface the light gets drowned out by the shadows of buildings and technology, things that are a part of the Force and outside of it as well. The planet is a marvel to behold, something so pure, to his Miralukan eyes, something so like the former planet of his people, Katarr, now stripped of all life by the Sith Lord Nihilus. This sight almost brings tears to his pupil-less eyes every time he gazes out upon it.

Turning away from the sight of planet below him, Chase adjusts his blindfold over his blank orbs, wiping away the wetness there at the same time. He has a job to do, a mission that has brought him to this system: Pirates. From what he had heard so far, the space pirates in the sector have made transports coming to and from the planet their targets, keeping the Onderonians from rebuilding their life there after the onslaught of the Mandalorian Wars, the Jedi Civil War, and the Great Sith War. This was a mission he had accepted gladly, to help those being overrun by the scum and villainy of the galaxy. That, and Onderon was a bastion of new technology in the Galaxy, a place his Master Bao-Dur would appreciate greatly.

Pulling his green vest closer around himself Chase moves farther away from the bridge's window, farther away from the coldness of space. He had been on starships before, but he had never quite gotten used to the coldness of life outside of an atmosphere. His tight black body suit provided very little insulation against the cold, and his green vest, gloves, belt, and boots adding only a tidbit more to the ensemble. "So, when are we going to land this bird? It is as cold up here as a bastard's heart."

Green: Basic
Dark Orchid: Miralukese
Torin Dol reporting for pilot duty :D. I'll do my first RP post tonight, at work right now, and I don't have that much time left on my lunch.

1st level



Torin Dol
Gender and Race: Male Duros
Size and Type: Medium
Height and Weight: 1.87 m, 73 kg
Age: 37 (Adult)
Class: Jedi 1
Dark Side points: 0
Experience: 0/1000





Attributes
STR 10 (+0) [2 pts] [10 Base]
DEX 16 (+2) [6 pts] [14 Base, +2 Racial]
CON 10 (+0) [4 pts] [12 Base, -2 Racial]
INT 16 (+3) [6 pts] [14 Base, +2 Racial]
WIS 14 (+2) [6 pts] [15 Base]
CHA 12 (+1) [4 pts] [12 Base]



Miscellaneous Statistics
Hit Points: 30 [30 1st level]
Force Pints: 5
Initiative: +6 (Use the Force)
Base Attack Bonus: +1
[+1 Jedi]
Grapple: +1
[1 BAB, 0 Str]
Speed: 6 Squares
Weight Carried: 7.3 kg (no encumbrance)
[Heavy load = 25 kg]
Languages: Basic, Dursese, Binary, Bocce
Damage Threshold: 12


Defences
Fortitude: 12 +5 vs. extreme weather conditions, due to equipment
[10 + 0 Con + 1 Heroic Level +1 Jedi]
Reflex: 15
[10 + 3 Dex + 1 Heroic Level +1 Jedi]
Will: 15
[10 + 3 Wis + 1 Heroic Level +1 Jedi]




Melee Attacks
Lightsaber +1, 2d8+0, Energy and Slashing
[0 Str, +1 BAB]





Feats
Force SensitivityJedi 1
Weapon Proficiency (Lighsabers)Jedi 1
Weapon Proficiency (Simple Weapons)Jedi 1
Force TrainingLvl 1


Talents
Force Intuition Jedi 1



Skills
Acrobatics (Dex): +8 [+3 Dex, +5 Trained]
Jump (Str): +5 [+0 Str, +5 Trained]
Knowledge (Galactic Lore) (Int): +8 [+3 Int, +5 Trained]
Use the Force (Cha): +6 [+1 Cha, +5 Trained]
Pilot (Dex): +8 [+3 Dex, +5 Trained]


Duros


Expert pilot: May reroll any Pilot skill check, but must keep the new result, no matter the outcome.


Jedi


Defence Bonuses: +1 to all defences
Lightsaber: The jedi gain a lightsaber for free at 1st level



Force Powers
Force powers available: 3 [Force training x 1 (+2 Wis)]
Suite:
Force Disarm
Force Slam
Negate Energy


Equipment


Lightsaber (red) (Free, 1 kg)
Basic Datapad (100, 0.3 kg)
All-Temperature Cloak (100, 1.5 kg)
Mesh Tape (5, 0.5 kg)
Utility Belt (500, 4 kg)

Credits: 495



Appearance

Torin Dol is a quite ordinary Durosian, except for the fact that he is a jedi, and this is something that he is aware of and has made use of many times. He stands little above average height, but has a slim body, which makes him look a bit frail, something he has in common whith many of his species. The Durosians skin is azure blue, and his eyes have a light blue hue. When Torin Dol speaks it is mostly with a low and calm voice, something many of the more distracted beeings in the universe finds annoying, but most agree that it is something in it that makes you stop and listen. Earlier in his life Torin Dol used to wear a pilot suit rather than the traditional clothing of a jedi, but as he has grown, he has changed attitude. Over the jedi robe, he wears a dark blue cloak, and around his waist hangs a worn utility belt and a lightsaber. The lighsaber Torin Dol carries is not the one that he recieved during his training as a padawan, which was destroyed in a fight against Sith assassins on Nar Shadaa, instead he uses the lightsaber of the assassin that tried to kill him. The handle is black with metallic details, and the blade can only be activated by a force user, since it requires the manipulation of a switch inside the handle.


Personality

Many finds Torin Dol to be a bit complicated, since he didn't recive the formal training in one of the jedi academies, but rather he was trained by different jedi, during the time of the mandalorian war and the Second Sith war, and because of that he views the world different than most jedi and he acts accordingly. Many finds the Durosian taciturn, and he rarely speaks just to fill out a minute of silence, but he always offer advices and opinions when he feels that they are welcomed. He prefers to avoid hostilites as far as possible, but he understands that sometimes violence is necessary to solve certain problems. If forced into combat the jedi often tries to disarm the opponent that he deems the most dangerous with the hepl of the force, then deals with any remaining enemies with a combination of powers and his lightsaber.


Background

The story of Torin Dol begun on the planet Duro, during the Mandalorian Wars. As the Mandalorians entered the star system, Torin Dols father understood that the planet was about to be attacked, and probably crushed under the superiour forces of the attackers. He therefore ensured a place for his young son on a small freighter that was about to leave for Coruscant, the ship however was intecepted by the republic fleet on it's way and the entire crew was taken onboard the starship that also was the temporary home for Revan, the leader of the Jedi forces that opposed the Mandalorians.

As Revan and his fellow jedi interrogated the crew, to make sure that they were no spies, the jedi knight found himself standing eye to eye with a young Duros, and he was surprised when he discovered that the boy seemed to be strong in the force. Revan quickly decided not to send the boy back to Coruscant, since he was too old to be accepted by the jedi council, instead he took it upon himself and his comrades to train Torin Dol. Revan had by that time already been appointed commander of a large part of the republic fleet, and he didn't have much time to spend on the training of Torin Dol. However, Revan soon discovered that the Duros quickly began to mimic the way that Revan and the other jedi acted and spoke. Torin Dol quickly developed his ability to use the force, and was soon at the same level as the younglings that had trained in the temple their entire life. Though Torin Dol lacked one thing that the younglings had, understanding of what it meant to be a jedi. Since he only took after his teachers, he never really understood why they did take certain actions, and after little more than a year, Revan decides that Torin Dol have to be sent to Dantooine to learn the history and philosophy of the Jedi Order. The youngling leaved Revan shortly before the battle of Malachor V and the end of the Mandalorian War.

Finally on Dantoine the council hesitantly accepted him into the ranks of the younglings, but soon they found out that the Dorus seemed to have a natural understanding of the principles of the Jedi Order. Unfortunately he didn't recive much training before Revan returned as a dark lord of the Sith, the revelation that his former mentor and teacher had turned to the dark side threw the youngling into a deep depression. It took almost a year before Torin Dol was considered ready to continue his training, and he had lost much of his former energy when he finally returned to the rest of the class. His teachers, however, soon all agreed that it was time for Torin Dol to become a padawan and learn from a master, and they all hoped that this would give the Duros the chance to leave the memories of Revan behind. The capture of Revan and the attack on Dantooine ruined these plans since the academy was ruined and the jedi was forced to flee from the destruction.

Torin Dol narrowly escaped the destruction together with a newly appointed jedi knight and they both fled towards Nar Shadda where they tried to come into contact with the remains of the jedi order. But before they managed to find any help a small group of sith assassins found them and in the battle, the knight fell when defending Torin Dol. Torin survived however, and with the Sith lightsaber that had killed his friend in his hand he managed to escape from Nar Shadaa onboard the freighter ship Silver Stream, where he recived work as a pilot and there he remained for the duration of the First Jedi Purge. Thanks to his natural abilities as a pilot he managed to survive without having to use his force abilities and because of that he manages to avoid discovery from both Jedi and Sith. After the appearance of the Exile and the end of the Purge, Torin Dol returned to Dantooine to help rebuild the academy and the Jedi Order.


2nd level



Torin Dol
Gender and Race: Male Duros
Size and Type: Medium
Height and Weight: 1.87 m, 73 kg
Age: 38 (Adult)
Class: Jedi 2
Dark Side points: 0
Experience: 1000/3000





Attributes
STR 10 (+0) [2 pts] [10 Base]
DEX 16 (+2) [6 pts] [14 Base, +2 Racial]
CON 10 (+0) [4 pts] [12 Base, -2 Racial]
INT 16 (+3) [6 pts] [14 Base, +2 Racial]
WIS 14 (+2) [6 pts] [15 Base]
CHA 12 (+1) [4 pts] [12 Base]



Miscellaneous Statistics
Hit Points: 40 [30 1st level + 1 lvl Jedi]
Force Pints: 6 [Class: 5, Lvl/2: 1]
Initiative: +6 (Use the Force)
Base Attack Bonus: +2
[+2 Jedi]
Grapple: +2
[1 BAB, 0 Str]
Speed: 6 Squares
Weight Carried: 7.3 kg (no encumbrance)
[Heavy load = 25 kg]
Languages: Basic, Dursese, Binary, Bocce
Damage Threshold: 13


Defences
Fortitude: 13 +5 vs. extreme weather conditions, due to equipment
[10 + 0 Con + 2 Heroic Level +1 Jedi]
Reflex: 16
[10 + 3 Dex + 2 Heroic Level +1 Jedi]
Will: 16
[10 + 3 Wis + 2 Heroic Level +1 Jedi]




Melee Attacks
Lightsaber +5, 2d8+1, Energy and Slashing
[+3 Dex, +2 BAB]




Feats
Force SensitivityJedi 1
Weapon Proficiency (Lighsabers)Jedi 1
Weapon Proficiency (Simple Weapons)Jedi 1
Force TrainingLvl 1
Weapon FinesseBonus lvl 2


Talents
Force Intuition Jedi 1


Skills
Acrobatics (Dex): +9 [+3 Dex, +5 Trained, +1 1/2 lvl]
Jump (Str): +6 [+0 Str, +5 Trained, +1 1/2 lvl]
Knowledge (Galactic Lore) (Int): +9 [+3 Int, +5 Trained, +1 1/2 lvl]
Use the Force (Cha): +7 [+1 Cha, +5 Trained, +1 1/2 lvl]
Pilot (Dex): +9 [+3 Dex, +5 Trained, +1 1/2 lvl]


Duros


Expert pilot: May reroll any Pilot skill check, but must keep the new result, no matter the outcome.


Jedi


Defence Bonuses: +1 to all defences
Lightsaber: The jedi gain a lightsaber for free at 1st level



Force Powers
Force powers available: 3 [Force training x 1 (+2 Wis)]
Suite:
Force Disarm
Force Slam
Negate Energy


Equipment


Lightsaber (red) (free, 1 kg)
Basic Datapad (100, 0.3 kg)
All-Temperature Cloak (100, 1.5 kg)
Mesh Tape (5, 0.5 kg)
Utility Belt (500, 4 kg)


Credits: 495



Appearance

Torin Dol is a quite ordinary Durosian, except for the fact that he is a jedi, and this is something that he is aware of and has made use of many times. He stands little above average height, but has a slim body, which makes him look a bit frail, something he has in common whith many of his species. The Durosians skin is azure blue, and his eyes have a light blue hue. When Torin Dol speaks it is mostly with a low and calm voice, something many of the more distracted beeings in the universe finds annoying, but most agree that it is something in it that makes you stop and listen. Earlier in his life Torin Dol used to wear a pilot suit rather than the traditional clothing of a jedi, but as he has grown, he has changed attitude. Over the jedi robe, he wears a dark blue cloak, and around his waist hangs a worn utility belt and a lightsaber. The lighsaber Torin Dol carries is not the one that he recieved during his training as a padawan, which was destroyed in a fight against Sith assassins on Nar Shadaa, instead he uses the lightsaber of the assassin that tried to kill him. The handle is black with metallic details, and the blade can only be activated by a force user, since it requires the manipulation of a switch inside the handle.


Personality

Many finds Torin Dol to be a bit complicated, since he didn't recive the formal training in one of the jedi academies, but rather he was trained by different jedi, during the time of the mandalorian war and the Second Sith war, and because of that he views the world different than most jedi and he acts accordingly. Many finds the Durosian taciturn, and he rarely speaks just to fill out a minute of silence, but he always offer advices and opinions when he feels that they are welcomed. He prefers to avoid hostilites as far as possible, but he understands that sometimes violence is necessary to solve certain problems. If forced into combat the jedi often tries to disarm the opponent that he deems the most dangerous with the hepl of the force, then deals with any remaining enemies with a combination of powers and his lightsaber.


Background

The story of Torin Dol begun on the planet Duro, during the Mandalorian Wars. As the Mandalorians entered the star system, Torin Dols father understood that the planet was about to be attacked, and probably crushed under the superiour forces of the attackers. He therefore ensured a place for his young son on a small freighter that was about to leave for Coruscant, the ship however was intecepted by the republic fleet on it's way and the entire crew was taken onboard the starship that also was the temporary home for Revan, the leader of the Jedi forces that opposed the Mandalorians.

As Revan and his fellow jedi interrogated the crew, to make sure that they were no spies, the jedi knight found himself standing eye to eye with a young Duros, and he was surprised when he discovered that the boy seemed to be strong in the force. Revan quickly decided not to send the boy back to Coruscant, since he was too old to be accepted by the jedi council, instead he took it upon himself and his comrades to train Torin Dol. Revan had by that time already been appointed commander of a large part of the republic fleet, and he didn't have much time to spend on the training of Torin Dol. However, Revan soon discovered that the Duros quickly began to mimic the way that Revan and the other jedi acted and spoke. Torin Dol quickly developed his ability to use the force, and was soon at the same level as the younglings that had trained in the temple their entire life. Though Torin Dol lacked one thing that the younglings had, understanding of what it meant to be a jedi. Since he only took after his teachers, he never really understood why they did take certain actions, and after little more than a year, Revan decides that Torin Dol have to be sent to Dantooine to learn the history and philosophy of the Jedi Order. The youngling leaved Revan shortly before the battle of Malachor V and the end of the Mandalorian War.

Finally on Dantoine the council hesitantly accepted him into the ranks of the younglings, but soon they found out that the Dorus seemed to have a natural understanding of the principles of the Jedi Order. Unfortunately he didn't recive much training before Revan returned as a dark lord of the Sith, the revelation that his former mentor and teacher had turned to the dark side threw the youngling into a deep depression. It took almost a year before Torin Dol was considered ready to continue his training, and he had lost much of his former energy when he finally returned to the rest of the class. His teachers, however, soon all agreed that it was time for Torin Dol to become a padawan and learn from a master, and they all hoped that this would give the Duros the chance to leave the memories of Revan behind. The capture of Revan and the attack on Dantooine ruined these plans since the academy was ruined and the jedi was forced to flee from the destruction.

Torin Dol narrowly escaped the destruction together with a newly appointed jedi knight and they both fled towards Nar Shadda where they tried to come into contact with the remains of the jedi order. But before they managed to find any help a small group of sith assassins found them and in the battle, the knight fell when defending Torin Dol. Torin survived however, and with the Sith lightsaber that had killed his friend in his hand he managed to escape from Nar Shadaa onboard the freighter ship Silver Stream, where he recived work as a pilot and there he remained for the duration of the First Jedi Purge. Thanks to his natural abilities as a pilot he managed to survive without having to use his force abilities and because of that he manages to avoid discovery from both Jedi and Sith. After the appearance of the Exile and the end of the Purge, Torin Dol returned to Dantooine to help rebuild the academy and the Jedi Order.
Turos Dol reporting for pilot duty :D. I'll do my first RP post tonight, at work right now, and I don't have that much time left on my lunch.

Is his name Turos, now? Or is it still Torin, and you just mixed his species into the name? lol :D I understand, you were in a rush when ya posted.
Silver Dawn
W|W<br /> W|W<br /> W|W<br /> W W|C|C|W W<br /> W W|S|S|W W<br /> W W| | |W W<br /> W|W W|W|WDW|W|W W|W<br /> W|W S|S| | |S|S W|W<br /> W|W|W|S|T| | |T|S|W|W|W<br /> W|W|W| | | | | | |W|W|W<br /> W|G| | | | | | | | |G|W<br /> |W|W|STS| | |R|R|W|W|<br /> W|W| | | | |W|W<br /> W|W|DDD|W|W<br /> W| | | | |W<br /> W|W|W|E|H|H|E|W|W|W<br /> W|W|W|E|W|W|E|W|W<br /> <br /> <br /> C = computer<br /> D = door<br /> E = engine<br /> G = gunner capsule<br /> H = hyperdrive<br /> R = landing ramp<br /> S = seat<br /> T = table<br /> W = wall

Silver Dawn
Republic Sienar Systems Envoy-class Starfighter
Gargantuan Starfighter (17.0m long)
Init +4; Senses Perception +6
Defense Ref 15 (flat-footed 12), Fort 27; +7 armor
hp 140; DR 10; SR 30; Threshold 47
Speed fly 16 squares (max. velocity 810 km/h), fly 3 squares (starship scale)
Ranged Blaster Cannon Battery +4 (5d10x2, 2 gunners)
Fighting Space 9x9 or 1 square (starship scale); Cover total (crew and passengers)
Base Atk +4; Grp +34
Abilities Str 45, Dex 16, Con –-, Int 14
Skills Initiative +4, Mechanics +6, Perception +6, Pilot +4, Use Computer +6
Crew 4 - pilot, copilot, and 2 gunners (skilled); Passengers 5
Cargo 50 tons; Consumables 2 months; Carried Craft n/a
Hyperdrive x1 (backup x5), nav computer
Availability Military; Cost 280,000 (150,000 used)

Here are stats for the Silver Dawn. The stock model is identical gameplay-wise; the only modification that has been made to the Silver Dawn is the addition of a chromium hull.
Argon Kryx
Argon Kryx

Human Scoundrel 1/Soldier 1

Abilities:
Str 15 (+2)[8 points]
Dex 15 (+2)[8 points]
Con 12 (+1)[4 points]
Int 10 (+0)[2 points]
Wis 12 (+1)[4 points]
Cha 10 (+0)[2 points]

Statistics:
Hit Points: 30 [ 18 + 10 + 2]
Force Points: 6
Init: +8
BAB: +1, Grap: +3
Speed 6 [base 6]
Damage Threshold: 15
Fort 15, Ref 16, Will 13

Attacks:
+3 Melee, Lightsaber, 2d8+5

Miscellaneous:
Medium,

Speaks Basic

Skills:
Acrobatics +8 (Trained)
Climb +3
Deception +6 (Trained)
Endurance +2
Gather Information +1
Initiative +8 (Trained)
Jump +3
Knowledge +1
Perception +2
Persuasion +1
Pilot +3
Ride +3
Stealth +8 (Trained)
Survival +2
Swim +3
Use the Force +6 (Trained)

Talents:
Dastardly Strike
Devastating Strike (Lightsabers)

Feats:
Weapon Proficiency (Simple) Scoundrel Starting Feat
Weapon Proficiency (Pistols) Scoundrel Starting Feat
Weapon Proficiency (Rifles) Soldier Starting Feat
Point Blank Shot Scoundrel Starting Feat
Exotic Weapon Proficiency (Lightsaber) 1st level
Force Sensitive Human Bonus Feat

Force Powers:
None... yet.

Equipment:
Lightsaber

Background:
Argon was born unto the union of bounty hunter Borman Kryx and smuggler Sereph Nadeem, on Nar Shadaa in 3,956 BBY. Both Borman and Sereph were some-times associates of Vogga the Hutt, until their death in 3951 BBY at the hands of one of Borman’s Rival bounty hunters who he had recently beaten out for a profitable contract job. Borman and Sereph were gunned down in the streets of Vertical City right before the eyes of young Argon. This incredible tragedy happened to coincide with the Jedi Exile’s search for Jedi Master Zez-Kai Ell. The Exile’s companion and Lost Jedi Atton Rand was able to sense the young Argon’s grief and despair as the young man reached out through the force. Though his quest to help the Exile prevented Atton from investigating he would always remember the vision of the panicked child. Years later Atton would return to take Argon as his apprentice, but in the intervening years Argon grew up fast.

The life of a six year old orphan on the smuggler’s moon is a harsh one, to survive Argon became calculating and ruthless. He ran with a street gang, at first serving as a lookout but as he aged taking on more complex and demanding roles: grifter, thug, and street tough. Ten years passed before Atton was ready to take an apprentice of his own, and when he returned to Nar Shaddaa to seek out Argon the man he found had little in common with the boy who had lost his parents a decade ago. Though Argon wasn’t totally sold on becoming a Jedi, he saw Atton’s offer as an opportunity to escape the drudgery of the smuggler’s moon, and so he became the former smuggler’s reluctant Padawan.

For years now Argon has trained and gained much skill in the Jedi Arts, and has embraced this path as his destiny. Even so, he has little love of the Order at large. Beyond his master Atton, with whom Argon feels he shares a common, or at least similar history, Argon doesn’t trust the Jedi.

Personality:
“A fair fight is a loosing fight” Argon is often heard to say. In battle he is aggressive, calculating and ruthless. Argon will delay confrontation until he is certain of victory and then will attack without mercy. Learning to temper the desperate “take what you can, give nothing back” attitudes he attained in his youth on Nar Shaddaa, has been his greatest test as a Jedi. Conservative members of the council, such as Bao-Dur, Mical, and even the Exile herself see Atton’s choice of apprentice as questionable, and fear Argon may someday fall to the dark side. Despite this Atton has continued to be Argon’s greatest supporter, and believes he will someday be a great Jedi.
Kaa was just sitting at a table relaxing talking to anyone who wanted to make conversation. With his weapons at his sides and the chains he has wrapped diagonally across his chest he barely fits in the tin can of a ship.


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Would be funny to have Chase as the pilot, I should do that one day, make a Miraluka pilot.
Is his name Turos, now? Or is it still Torin, and you just mixed his species into the name? lol :D I understand, you were in a rush when ya posted.

Hehe, yea, I was in a hurry, but his name remains unchanged ;)

***************

Torin Dol eases the Silver Dawn out of hyperspace and leans back in his chair on the bridge. His blue hands recognize the controls without him even looking at the board. Instead he focuses on the planet ahead, Onderon, and he marvels once again over the beauty that exists in the universe. The green and blue planet stands out towards a black background and in the distance stars sparkle like long forgotten jewels.
It's amazing, this life that we live, and all the things that we see during our time. I wish that I could show this to all people out there, and make them understand the beauty, then perhaps we would have less fighting in our time.
The Jedi checks the ships vitals one last time before activating the ships internal communication.
"Ladies and Gentlemen, this is your captain speaking. We have just arrived from hyperspace and are right now approaching Onderon. I hope that you enjoyed the trip, we will be landing in a few minutes."
While the streamlined ship continues towards the planet, Torin Dol sends a quick automatic message to the authorities on Onderon, asking for permission to land. He rubs his eyes a bit, going from hyperspace sometimes made his eyes sting a little, and leans back, watching how the planet ahead growing bigger and bigger.
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Would be funny to have Chase as the pilot, I should do that one day, make a Miraluka pilot.

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I do plan on him getting Force Pilot as a talent at some point, which would make him a damn fine pilot then. Chase could one day be your Miralukan Pilot...hehehehe


also,
@MarthWMaster:
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I was looking over your write up of the Silver Dawn and you have the ship listed as a Gargantuan Starfighter, which I find highly unbelievable. No starfighter carries more than 1 or 2 (on the very rare case 3) people in them at anytime, and this ship can carry 9. I think that it should be classed as a Colossal Transport then, which any other ship with its capabilities is. This would change a number of the things in the write up, specifically the skill checks and Reflex Defense. I would recommend adding more armor, as most stock light freighters have +12 armor at least, with +12 also being the standard armor for light freighters if created from the scratch stock base in SotG. The threshold on the ship would also be changed if you both change the armor and the size. Just a couple of ideas from someone who knows a bit about custom starship creation (You could check out the ship I created for my campaign on the first page of its Pre-Game Setup thread).
@drakir_nosslin: This is a very small ship. I don't think there would be any need for Torin to activate a transmission in order for the rest of the people onboard to hear him (refer to the map I provided earlier).

@MarthWMaster:
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I was looking over your write up of the Silver Dawn and you have the ship listed as a Gargantuan Starfighter, which I find highly unbelievable. No starfighter carries more than 1 or 2 (on the very rare case 3) people in them at anytime, and this ship can carry 9. I think that it should be classed as a Colossal Transport then, which any other ship with its capabilities is. This would change a number of the things in the write up, specifically the skill checks and Reflex Defense. I would recommend adding more armor, as most stock light freighters have +12 armor at least, with +12 also being the standard armor for light freighters if created from the scratch stock base in SotG. The threshold on the ship would also be changed if you both change the armor and the size. Just a couple of ideas from someone who knows a bit about custom starship creation (You could check out the ship I created for my campaign on the first page of its Pre-Game Setup thread).

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I took the stats of the ship almost verbatim from the Svelte-class shuttle found on the Saga Conversions site. I envisioned the ship as being a small transport for select personnel, emphasizing speed over everything else. However, if you'd like to redesign the ship to something more realistic, go right ahead, but we'll need them very quick. Please keep the same size, though, so I need not redo the deckplans.
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Silver Dawn
Republic Sienar Systems Envoy-class Starfighter
Colossal Space Transport (17.0m long)
Init -1; Senses Perception +6
Defense Ref 15 (flat-footed 12), Fort 27; +12 armor
hp 140; DR 10; SR 30; Threshold 77
Speed fly 16 squares (max. velocity 810 km/h), fly 3 squares (starship scale)
Ranged Double Blaster Cannons (x2) +4 (5d10x2)
Fighting Space 12x12 or 1 square (starship scale); Cover total (crew and passengers)
Base Atk +4; Grp +34
Abilities Str 45, Dex 16, Con –-, Int 14
Skills Initiative -1, Mechanics +6, Perception +6, Pilot -1, Use Computer +6
Crew 4 - pilot, copilot, and 2 gunners (skilled); Passengers 5
Cargo 50 tons; Consumables 2 months; Carried Craft n/a
Hyperdrive x1 (backup x5), nav computer
Availability Military; Cost 280,000 (150,000 used)


@MarthWMaster:
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Here is a revised version of the Silver Dawn for you. I didn't change much, just the size and the modifiers that come with that (as well as clarifying what type the blaster cannons were and how many were at each station, ie. Double Blaster Cannons, not Blast Cannon Batteries [since batteries are four guns or more really, and only on frigate size ships and bigger]). I hope you like the revisions and I can help with anything else you need at any time.
Okay. Thank you for those stats, Aiden. Now it would be a good time for everyone to define their locations onboard the ship. I'll assume at least Torin and T8 are in the cockpit. To show where your character is, simply replace one of the blank, "G" or "S" tiles with your character's number on the list in my original posting. (1 for Anzel, 2 for Argon, etc.)

W|W<br /> W|W<br /> W|W<br /> W W|C|C|W W<br /> W W|S|S|W W<br /> W W| | |W W<br /> W|W W|W|WDW|W|W W|W<br /> W|W S|S| | |S|S W|W<br /> W|W|W|S|T| | |T|S|W|W|W<br /> W|W|W| | | | | | |W|W|W<br /> W|G| | | | | | | | |G|W<br /> |W|W|STS| | |R|R|W|W|<br /> W|W| | | | |W|W<br /> W|W|DDD|W|W<br /> W| | | | |W<br /> W|W|E|H|H|E|W|W<br /> W|W|E|W|W|E|W|W<br /> <br /> <br /> C = computer<br /> D = door<br /> E = engine<br /> G = gunner capsule<br /> H = hyperdrive<br /> R = landing ramp<br /> S = seat<br /> T = table<br /> W = wall

W|W<br /> W|W<br /> W|W<br /> W W|C|C|W W<br /> W W|S|S|W W<br /> W W| | |W W<br /> W|W W|W|WDW|W|W W|W<br /> W|W S|S| | |S|3 W|W<br /> W|W|W|S|T| | |T|S|W|W|W<br /> W|W|W| | | | | | |W|W|W<br /> W|G| | | | | | | | |G|W<br /> |W|W|STS| | |R|R|W|W|<br /> W|W| | | | |W|W<br /> W|W|DDD|W|W<br /> W| | | | |W<br /> W|W|E|H|H|E|W|W<br /> W|W|E|W|W|E|W|W<br /> <br /> <br /> C = computer<br /> D = door<br /> E = engine<br /> G = gunner capsule<br /> H = hyperdrive<br /> R = landing ramp<br /> S = seat<br /> T = table<br /> W = wall

There we are, I am currently seated on the right side of the ship.
Slouching in one of the Silver Dawn's padded chairs just outside the holotransmitters pickup range Argon scoffs at the attire and demeanor of the young Onderon "royal" on the transmission. After the transmission clicks off he leans back in his chair and kicks his feet up on the table "So what's our first move?" he quips, with just a hint of something left unsaid.

His clothes are rugged but worn, of a dark fashion popular on the Smuggler's Moon. A long canvas duster billows open around him in his chair revealing a short-sleeved lightweight charcoal colored shirt with some company's logo emblazened across the chest in silver, dark trousers with more pockets than functionally necessary and a conspicuously empty blaster holster hanging at his hip.
T8's mechanical hands work independently to monitor the comm. traffic and observe the sensors for any anomalies. As the rest of the crew talk to one another T8-K2 listens to their conversations and waits for an order.

The planet takes up more and more of the cockpit view as they begin to orbit Onderon.

When I post T8-K2's symbol on our maps I will use 8 if that is okay?
T8's mechanical hands work independently to monitor the comm. traffic and observe the sensors for any anomalies. As the rest of the crew talk to one another T8-K2 listens to their conversations and waits for an order.

The planet takes up more and more of the cockpit view as they begin to orbit Onderon.

When I post T8-K2's symbol on our maps I will use 8 if that is okay?

I'm not sure. It might make things confusing if we use the same fashion for allies you encounter, but for now we can try it and see if it works. Enemies will always be X's, with enemy leaders being Q's.
I think we should go with lower-case letters (except in the case of T8, for obvious reasons), coming out with this layout.

W|W<br /> W|W<br /> W|W<br /> W W|C|C|W W<br /> W W|[color=red]t[/color]|[color=red]8[/color]|W W<br /> W W| | |W W<br /> W|W W|W|WDW|W|W W|W<br /> W|W S|S| | |S|[color=red]c[/color] W|W<br /> W|W|W|S|T| | |T|S|W|W|W<br /> W|W|W| | | | | | |W|W|W<br /> W|G| | | | | | | | |G|W<br /> |W|W|ST[color=red]g[/color]| | |R|R|W|W|<br /> W|W| | | | |W|W<br /> W|W|DDD|W|W<br /> W| | | | |W<br /> W|W|E|H|H|E|W|W<br /> W|W|E|W|W|E|W|W<br /> <br /> <br /> C = computer<br /> D = door<br /> E = engine<br /> G = gunner capsule<br /> H = hyperdrive<br /> R = landing ramp<br /> S = seat<br /> T = table<br /> W = wall<br /> c = Chase Lakei<br /> 8 = T8-K2<br /> k = Kaa<br /> a = Argon Kryx<br /> g = Anzel Gunn<br /> t = Torin Dol


Anzel is seated where I placed her, and I'll probably post IC in a short while. Kinda busy, right now, though.
I'm going on a vacation for a week, along with my girlfriend, so I won't be able to post during this time. NPC Torin as much as needed, I'll see you guys in a week, happy gaming
So we just need Argon's location on the ship and then we can get a-rollin'.

@drakir_nosslin: That should be okay. For now I'll just assume Torin piloting the ship and are following along with the group's decisions. Unless you're okay with someone else playing Torin, which I would have no objection to.
Didn't realize we were waiting on me, here you go.

W|W<br /> W|W<br /> W|W<br /> W W|C|C|W W<br /> W W|[color=red]t[/color]|[color=red]8[/color]|W W<br /> W W| | |W W<br /> W|W W|W|WDW|W|W W|W<br /> W|W S|S| | |S|[color=red]c[/color] W|W<br /> W|W|W|[color=red]a[/color]|T| | |T|S|W|W|W<br /> W|W|W| | | | | | |W|W|W<br /> W|G| | | | | | | | |G|W<br /> |W|W|ST[color=red]g[/color]| | |R|R|W|W|<br /> W|W| | | | |W|W<br /> W|W|DDD|W|W<br /> W| | | | |W<br /> W|W|E|H|H|E|W|W<br /> W|W|E|W|W|E|W|W<br /> <br /> <br /> C = computer<br /> D = door<br /> E = engine<br /> G = gunner capsule<br /> H = hyperdrive<br /> R = landing ramp<br /> S = seat<br /> T = table<br /> W = wall<br /> c = Chase Lakei<br /> 8 = T8-K2<br /> k = Kaa<br /> a = Argon Kryx<br /> g = Anzel Gunn<br /> t = Torin Dol

Oops, I forgot: we're also missing Kaa/YinBrother. I'll get this started anyway.

Perception (T8-K2) 1d20+9=18
Perception (Torin Dol) 1d20+6=13

@Shadow_Karl: You'll probably notice I failed to specify that this is your roll; this is because I'm not used to GMing secret rolls online, but I figured it out immediately afterwards.


The droid notices a few blips on the radar and points them out to the Duros pilot. Upon closer inspection, they notice that the ships' transponders have been deactivated. Normally all ships' transponders send out a signal that identifies them by code. Deactivating the transponder is a violation of Republic law, and outside Republic space it is simply a reliable indicator of hostile intent.

Therefore, T8 and Torin: Roll for initiative.

Initiative (Torin Dol) 1d20+7=21
Initiative: 13

T8-K2 waits for Torin to make his first move before following suit and waits just long enough to figure out the best way to help. Already his programming begins kick in and warn him of the dangers this situation presents and what possible actions he could take to lessen the threat.
While I'm beginning this post, Invisible Castle seems to be having difficulties. So I rolled initiative for the other ships the old fashioned way. They got an 18. So the initiative order for the surprise round is as follows:

21 - Torin Dol
18 - Hostiles
13 - T8-K2


P|P|P|P|P|P|P|P|P|P|P|P|P|P|<br /> |P|P|P|P|P|P|P|P|P|P|P|P| |<br /> | | | |P|P|P|P|P|P| | | | |<br /> | | | | | | | | | | | | | |<br /> | | | | | | | | | | | | | |<br /> | | | | | | | | | | | | | |<br /> | | | | | | | | | | | | | |<br /> | | | | | | | | | | | | | |<br /> | | | | | | | | | | | | | |<br /> | | | | | |[color=blue]s[/color]| | | | | | | |<br /> | | | | | | | | | | | | | |<br /> | | | | | | | | | | | | | |<br /> | | | | | | | | | | | | | |<br /> | | | |[color=red]x[/color]| | | |[color=red]x[/color]| | | | | |<br /> | | | | | |[color=red]x[/color]| | | | | | | |<br /> | | | | | | | | | | | | | |<br /> | | | | | | | | | | | | | |<br /> | | | | | | | | | | | | | |<br /> | | | | | | | | | | | | | |<br /> | | | | | | | | | | | | | |<br /> P = planet (Onderon)<br /> [color=blue]x[/color] = [i]Silver Dawn[/i]<br /> [color=red]x[/color] = unknown craft

Torin pulls a switch, and the door leading to the main cabin slides open. He turns and shouts at the others, "Quick, we've got hostile ships, and we need gunners. I'm gonna try and evade their fire. T8, hurry: get those shields up!" He pulls the ship downward slightly, the Force guiding him away from the enemy's attack.

Torin has chosen to fight defensively, and since the only weapons aboard the ship are the two gunner pods, he is also making no attack this turn. Therefore, the Silver Dawn receives a +10 dodge bonus to its Reflex Defense, and any attacks made by the gunners will receive a -5 penalty on their attack rolls. Note that noone is inside either of the gunner pods at this point, and therefore this poses no real problem.

The aggressors pursue, and quickly close in on the slower ship. The ship directly behind the Silver Dawn fires a few shots at your engines, while the ships on each side attempt to pin you down with supporting fire.

At short range, their attacks will receive a -2 penalty.

Aid Another (port starfighter): 1d20+3=10
Aid Another (starboard starfighter): 1d20+3=18

Both succeed, and so the third starfighter receives a +4 bonus, canceling out and reversing the -2 penalty he will receive to his attack roll.

Attack roll (central starfighter): 1d20+7=27 (critical hit)

Damage roll: 6d10x2=54; 54x2=108; -10 DR=98

Since the shields have not yet been activated and that was a pretty crippling hit, I'm going to be bold and assume that Torin's player would be willing to use one of his two destiny points here. That leaves him with one remaining. The attack is negated; no damage is dealt.


The Silver Dawn makes a sudden and violent jolt to the left, causing the shots to veer right, just over the starboard hull. The odds of a new and completely undamaged ship shaking like this, and managing to dodge an attack by doing so, are unthinkable unless the will of the Force itself had a hand in preventing the damage.

Here are the new ships' positions, as of the end of the enemies' turn. T8-K2 will make the last action of the surprise round, and then Anzel, Argon, Chase, and Kaa will make their initiative checks.

P|P|P|P|P|P|P|P|P|P|P|P|P|P|<br /> |P|P|P|P|P|P|P|P|P|P|P|P| |<br /> | | | |P|P|P|P|P|P| | | | |<br /> | | | | | | | | | | | | | |<br /> | | | | | | | | | | | | | |<br /> | | | | | | | | | | | | | |<br /> | | | | | |[color=Blue]s[/color]| | | | | | | |<br /> | | | | | | | | | | | | | |<br /> | | | |[color=Red]x[/color]| | | |[color=Red]x[/color]| | | | | |<br /> | | | | | |[color=Red]x[/color]| | | | | | | |<br /> | | | | | | | | | | | | | |<br /> | | | | | | | | | | | | | |<br /> | | | | | | | | | | | | | |<br /> | | | | | | | | | | | | | |<br /> | | | | | | | | | | | | | |<br /> | | | | | | | | | | | | | |<br /> | | | | | | | | | | | | | |<br /> | | | | | | | | | | | | | |<br /> | | | | | | | | | | | | | |<br /> | | | | | | | | | | | | | |

Initiative Check for Chase: 17
T8-K2 can tell that Torin has his hands full and after the lucky break on avoiding the first barrage of enemy fire T8 immediately activates the shields (swift action). T8 also quickly sends out a distress warning planetside in the hopes that help may be sent swiftly to aid them if possible.

Not sure how fast the communication part can be done as I couldn't find this mentioned in the ship action section of the book, but I'm sure as a standard action this can be accomplished. The message would be text only that would read:

"Hostile ships attacking the Silver Dawn in descending orbit of Onderon."
Not sure how fast the communication part can be done as I couldn't find this mentioned in the ship action section of the book, but I'm sure as a standard action this can be accomplished. The message would be text only that would read:

"Hostile ships attacking the Silver Dawn in descending orbit of Onderon."

So it's R8 now? o.o I thought you were a T8-model?

The communication would probably be instantaneous, whether or not they are able to respond.
Sorry it is T8, I had a PC a long time ago R8-V4 and I accidently used that name. I didn't mean to cause any confusion. I will correct that in the earlier post.
Argon and Anzel, roll off to see who acts first between the two of you.
Does anyone know what happened to YinBrother? We still need his character's initiative, as well as location onboard the ship.

My suspicions were aroused by what Draidden said in the pre-game thread, and so far I see no reason not to believe YinBrother's doing the same thing he did in his own game (namely, disappearing without telling anyone why). I'll give him three days, after which I'm sure we can retcon Kaa out of the story with no trouble. Meanwhile we still need a roll-off between Darthnazrael and 00_Whupass to find out who acts earlier in the initiative order.
I didn't bother to add a modifier, since it's just a roll-off between the two of us. Anzel has a 15.
1d20=4 Looks like Anzel goes first.

Also I just started a new job that requires long hours, while I plan to keep up posting regularly if my participations seems to lag chances are the game has slipped my mind for a few days. If that happens MarthWMaster feel free to shoot me an e-mail.
I think I'm gonna pretty much call it over for YinBrother/Kaa at this point, and at the same time invite a replacement from the waiting list to create a character if they wish. Next, does anyone have any objections to waiting for drakir_nosslin to return, since if he's not back from his vacation already, he should be very soon? His character is the first to act in the initiative order, which is why I'm asking the group. Otherwise I'm wondering if anyone else would mind taking control of Torin until drakir_nosslin returns, since I don't like GMing a battle and piloting the players' ship at the same time, for the same reason that I don't play solitaire chess.
I don't have any problem with waiting for a player to get back from vacation. I'm still ready to go when the group is.
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