PrC Builder's Cheat Sheet

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Re-Posting Thread lost in re-org:

10-02-07, 08:50 PM
DonThelonious
Member
Join Date: Apr 2007
Location: Visiting the Paisanguin on Dwenty

Builders Cheat Sheets

Hehe, this is more for my use so I can post a link, but I hope everyone who homebrews a PrC gets some enjoyment out of it. Further down you will find another format I got off bhu, which I honestly like more than my own.

Even further down is a homebrew race cheat sheet (also gleaned from bhu;)).

I will be adding other cheat sheets for various other things as I find them. Enjoy:D.

All you have to do is QUOTE this post, copy the part you want, paste it elsewhere, and your good to go. All the coding for posting it on the boards here has already been done for you.

Thank you to whomever stickied this:D
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This is the format I stole from bhu, I like it.

PrC Name

IMAGE(Picture URL)

Quote of Some Kind by a member of the class!

A general description of whatever the class is!

BECOMING A (PrC Name Here
How you would normally become a member of this prestige class.

ENTRY REQUIREMENTS
To qualify to become a (PrC Name), a character must fulfill all the following criteria:
Race:
Base Attack Bonus:
Skills:
Feats:
Spells:
Spellcasting:
Alignment:
Language:
Weapon Proficiency:
Special:


Class Skills
(PrC Name)’s class skills (and the key ability for each skill) are....
Skills Points at Each Level : x + int

Hit Dice: dx

[b] BAB Fort Ref Will Abilities[/b]<br /> 1. +0 +0 +0 +2 <br /> 2. +1 +0 +0 +3 <br /> 3. +1 +1 +1 +3 <br /> 4. +2 +1 +1 +4 <br /> 5. +2 +1 +1 +4 <br /> 6. +3 +2 +2 +5 <br /> 7. +3 +2 +2 +5 <br /> 8. +4 +2 +2 +6 <br /> 9. +4 +3 +3 +6 <br /> 10.+5 +3 +3 +7

Weapon Proficiencies: (PrC Name) gains no new weapon or armor proficiencies.

PLAYING A (PrC Name)
Brief description on how to play the class you are designing.
Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
Advancement: This is a section on different options and paths that the class can go down when they advance in power.
Resources: What resources might a member of this PrC be able to draw on..

(PrC Name) IN THE WORLD
A quote of somebody else talking about your class!
A brief description of how your class is persevered in the world and how he interacts with the world.
Daily Life: Some general information about the typical day in the life of your class.
Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

(PrC Name) IN THE GAME
This is a good place to provide a quick note on how your class will effect game play statistically.
Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.

Sample Encounter
Give an example of how one might encounter a member of this PrC.
EL x: Give the encounter level and description of a sample member of this class and a stat block for him/her.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed ()
hp ( HD)
Fort +, Ref +, Will +
------------------------------------------------
Speed ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions

_______________________________________________________________

IMAGE(<em>Insert Image Url Here</em>)

PrC Name
Prestige Class
By (Your Name Here)


(Brief class description.)


Adventures: (Why do members of this class adventure?)

Characteristics: (What are some of the defining traits shared by all members of this class?)

Alignment: (What is the general alignment of most members)

Religion: (Who and why do members of this class worship?)

Background: (What common background do members of this class share?)

Races: (What races excel at this class, which fail?)

Other Classes: (How does this class interact with members of other classes?)

Role: (What is this class’s primary role in an adventuring group?)


Game Rule Information:
(Class Name) has the following game stats.
Abilities: (What ability scores are most important to this class and why?)
Alignment:
Hit Die:

Requirements
To qualify to become a (Insert class name here), a character must fulfill all the following criteria:
(Choose from the following, minimum 2)
Race:
Base Attack Bonus:
Skills:
Feats:
Spells:
Spellcasting:
Alignment:
Language:
Weapon Proficiency:
Special:

Class skills
The (Class Name Here) class skills (and the key ability modifier for each skill) are:
(List all class skills and ability modifiers for each skill here)
Skill Points at Each Level: (X) + Int modifier.

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This is a good one for base classes. I got it from Thasis. Enjoy.

CLASS NAME

IMAGE(Picture URL)

Quote of Some Kind by a member of the class!

A general description of whatever the class is!

MAKING A CLASS NAME
Quick generalization of what you should focus on when making the class.
Abilities: An in detail section on what ability scores are good for the class, and usually in the order of priority.
Races: Basically how common is the class in the various core races (and other races if you wish to put information in here about them).
Alignment: What alignment they are allowed to be.
Starting Gold: How much gold they start with. Pretty explanatory.
Starting Age: Starting age of the race, just state "As Another Class" as it's better then creating your own chart.

Class Skills
The Class Name's class skills (and the key ability for each skill) are....
Skills Per Day at 1st Level : (x + int)x4
Skills Per Day at Each Additional Level : x + int

Hit Dice: dx

[b] BAB Fort Ref Will Abilities[/b]<br /> 1. +0 +0 +0 +2 <br /> 2. +1 +0 +0 +3 <br /> 3. +1 +1 +1 +3 <br /> 4. +2 +1 +1 +4 <br /> 5. +2 +1 +1 +4 <br /> 6. +3 +2 +2 +5 <br /> 7. +3 +2 +2 +5 <br /> 8. +4 +2 +2 +6 <br /> 9. +4 +3 +3 +6 <br /> 10.+5 +3 +3 +7 <br /> 11.+5 +3 +3 +7 <br /> 12.+6 +4 +4 +8 <br /> 13.+6 +4 +4 +8 <br /> 14.+7 +4 +4 +9 <br /> 15.+7 +5 +5 +9 <br /> 16.+8 +5 +5 +10 <br /> 17.+8 +5 +5 +10 <br /> 18.+9 +6 +6 +11 <br /> 19.+9 +6 +6 +11 <br /> 20.+10 +6 +6 +12

Weapon Proficiencies: A place to put the different proficiencies.
Put all the different class abilities in here!

PLAYING A CLASS NAME
Brief description on how to play the class you are designing.
Religion: A brief description of the different religions that the class commonly follows. It's best to state your sources if you are using non-core gods.
Other Classes: An in detail section on how your class interacts with other classes. Best to state your sources if your going to refer to non-core classes.
Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
Advancement: This is a section on different options and paths that the class can go down when they advance in power.

CLASS NAME IN THE WORLD
A quote of somebody else talking about your class!
A brief description of how your class is persevered in the world and how he interacts with the world.
Daily Life: Some general information about the typical day in the life of your class.
Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

CLASS NAME IN THE GAME
This is a good place to provide a quick note on how your class will effect game play statistically.
Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.


(PrC class name here)<br /> Level BAB Fort Ref Will Special <br /> 1 + + + + XXXXXXXXXXXXXX<br /> 2 + + + + XXXXXXXXXXXXXX<br /> 3 + + + + XXXXXXXXXXXXXX<br /> 4 + + + + XXXXXXXXXXXXXX<br /> 5 + + + + XXXXXXXXXXXXXX<br /> 6 + + + + XXXXXXXXXXXXXX<br /> 7 + + + + XXXXXXXXXXXXXX<br /> 8 + + + + XXXXXXXXXXXXXX<br /> 9 + + + + XXXXXXXXXXXXXX<br /> 10 + + + + XXXXXXXXXXXXXX

Class features
All of the following are class features of the (insert class name here) prestige class.

Weapon and Armor Proficiency:
Feature (Ex/Su/Sp):
Feature (Ex/Su/Sp):
Feature (Ex/Su/Sp):
Feature (Ex/Su/Sp):
Feature (Ex/Su/Sp):
Feature (Ex/Su/Sp):
__________________________________________________

This is the race format sheet I also got from bhu, though he tells me that he got it from elsewhere. Just thought it might be handy.

(RACE NAME HERE)

IMAGE(Picture URL if you have one)

Quote of Some Kind by a member of the race!

A general description of whatever the race is!

(Race Name) RACIAL TRAITS
· Ability Score adjustments
· Size Class
· Type (and any Subtypes)
· Base speed
· Alternate movement forms if any
· Special attacks and qualities, extra hit dice
· Anything related to racial hit dice such as saves, skill points, class skills, etc if necessary
· Racial skill bonuses
· Automatic and Bonus languages
· Level Adjustment (if any)
· Favored Class:

STARTING AGE
Adulthood:
Barbarian, Rogue, Sorcerer:
Bard, Fighter, Paladin, Ranger:
Cleric, Druid, Monk, Wizard:

AGING EFFECTS
Middle Age:
Old:
Venerable:
Maximum Age:
.

HEIGHT AND WEIGHT
Base Length:
Length Modifier:
Base Weight:
Weight Modifier:

(Race Name) CHARACTERS
Quick generalization of what this race is good for as far as characters go..
Adventuring Race: Why members of this class go on adventures.
Character Development: Give suggestions for making a character with this race.
Character Names: Give examples of names by gender or other arrangement.

ROLEPLAYING A (Race Name)
Quick generalization about playing a member of this race.
Personality: Give general stereotype of the personality of a member of this race and some roleplaying applications.
Behaviors: Typical behaviors for a member of this race..
Language:Notes on this races language..

(Race Name) SOCIETY
Description of this races society, culture, and civilization.
Alignment : What alignment is common to members of this race and why.
Lands : Where do they normally live.
Settlements : Where do they normally live when not in their homelands.
Beliefs :Typical religious beliefs.
Relations: How do they relate to other races.

(Race Name) ADVENTURES
· Give at least three examples of an adventure for or involving a member of this race

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Just quote this post then you can copy and past to your hearts content. Its already put into board coding format so all you have to do is fill in the information.
If anyone would like to add, edit, or give suggestions, please do.
Base class template with tags, for copy/paste convenience. Everything but the table has the tags showing (because the table gets messed up without it); the table's easy enough, just copy the contents of the table shown and paste them between the tags [noparse] and
[/noparse].

[noparse]CLASS NAME

IMAGE(Picture URL)

Quote of Some Kind by a member of the class!

A general description of whatever the class is!

MAKING A
Quick generalization of what you should focus on when making the class.
Abilities: An in detail section on what ability scores are good for the class, and usually in the order of priority.
Races: Basically how common is the class in the various core races (and other races if you wish to put information in here about them).
Alignment: What alignment they are allowed to be.
Starting Gold: How much gold they start with. Pretty explanatory.
Starting Age: Starting age of the race, just state "As Another Class" as it's better then creating your own chart.[/noparse]

Table: The Hit Die: d#<br /> Level Base Attack Fort Save Ref Save Will Save Special<br /> 1 +# +# +# +# Class Ability<br /> 2 +# +# +# +# Class Ability<br /> 3 +# +# +# +# Class Ability<br /> 4 +# +# +# +# Class Ability<br /> 5 +# +# +# +# Class Ability<br /> 6 +# +# +# +# Class Ability<br /> 7 +# +# +# +# Class Ability<br /> 8 +# +# +# +# Class Ability<br /> 9 +# +# +# +# Class Ability<br /> 10 +# +# +# +# Class Ability<br /> 11 +# +# +# +# Class Ability<br /> 12 +# +# +# +# Class Ability<br /> 13 +# +# +# +# Class Ability<br /> 14 +# +# +# +# Class Ability<br /> 15 +# +# +# +# Class Ability<br /> 16 +# +# +# +# Class Ability<br /> 17 +# +# +# +# Class Ability<br /> 18 +# +# +# +# Class Ability<br /> 19 +# +# +# +# Class Ability<br /> 20 +# +# +# +# Class Ability<br /> Class Skills (# + Int modifier, x4 at 1st level): 's class skill list.

[noparse]CLASS FEATURES
Weapon Proficiencies: A place to put the different proficiencies.
Put all the different class abilities in here!

PLAYING A CLASS NAME
Brief description on how to play the class you are designing.
Religion: A brief description of the different religions that the class commonly follows. It's best to state your sources if you are using non-core gods.
Other Classes: An in detail section on how your class interacts with other classes. Best to state your sources if your going to refer to non-core classes.
Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
Advancement: This is a section on different options and paths that the class can go down when they advance in power.

CLASS NAME IN THE WORLD
A quote of somebody else talking about your class!
A brief description of how your class is persevered in the world and how he interacts with the world.
Daily Life: Some general information about the typical day in the life of your class.
Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

CLASS NAME IN THE GAME
This is a good place to provide a quick note on how your class will effect game play statistically.
Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.

SAMPLE ENCOUNTER
Give an example of how one might encounter a member of this class.
EL x: Give the encounter level and description of a sample member of this class and a stat block for him/her.[/noparse]