Temple of Elemental Evil: Maps Redux

77 posts / 0 new
Last post
I am slowly reworking the maps from The Temple of Elemental Evil (AD&D 1st Ed, 1985), into high-resolution maps. I'm using Dunjinni and Photoshop to create these for use with d20pro virtual tabletop software. I will update this as I (slowly) add more maps. I hope someone finds these useful. You can find this and other out of print modules on the web for cheap. This thread lists many vendors.

My main map page

MOATHOUSE-FINAL_small.jpg

Moathouse-Dungeons-FINAL_small.jpg


Update: Waterside Hostel Map added Jan 3rd, 2007 IMAGE(<a href="http://www.educatedgamer.net/art/thumbs/WATERSIDE-HOSTEL-FINAL_small.jpg" title="http://www.educatedgamer.net/art/thumbs/WATERSIDE-HOSTEL-FINAL_small.jpg" rel="nofollow">www.educatedgamer.net/art/thumbs/WATERSI...</a>)

Update: 4 maps for Inn of the Welcome Wench added Feb 11th, 2007 [url=http://www.educatedgamer.net/toee_hommlet.htm]The Inn of the Welcome Wench IMAGE(<a href="http://www.educatedgamer.net/art/thumbs/hommle18.jpg" title="http://www.educatedgamer.net/art/thumbs/hommle18.jpg" rel="nofollow">www.educatedgamer.net/art/thumbs/hommle1...</a>)IMAGE(<a href="http://www.educatedgamer.net/art/thumbs/hommle19.jpg" title="http://www.educatedgamer.net/art/thumbs/hommle19.jpg" rel="nofollow">www.educatedgamer.net/art/thumbs/hommle1...</a>)IMAGE(<a href="http://www.educatedgamer.net/art/thumbs/hommle20.jpg" title="http://www.educatedgamer.net/art/thumbs/hommle20.jpg" rel="nofollow">www.educatedgamer.net/art/thumbs/hommle2...</a>)IMAGE(<a href="http://www.educatedgamer.net/art/thumbs/hommle21.jpg" title="http://www.educatedgamer.net/art/thumbs/hommle21.jpg" rel="nofollow">www.educatedgamer.net/art/thumbs/hommle2...</a>)[/url]

Update: 2nd floor for Inn of the Welcome Wench added Feb 14th, 2007 IMAGE(<a href="http://www.educatedgamer.net/art/thumbs/hommle22.jpg" title="http://www.educatedgamer.net/art/thumbs/hommle22.jpg" rel="nofollow">www.educatedgamer.net/art/thumbs/hommle2...</a>)

Update: FIRST DUNGEON LEVEL IS DONE! - March 22, 2007
OMG I am finally done with the first massive dungeon level of the Temple of Elemental Evil. I've been working on this abomination for waaaaay too long. Anyways, here is the link:

IMAGE(<a href="http://www.educatedgamer.net/art/maps/map-details/ToEE-D1_small.jpg" title="http://www.educatedgamer.net/art/maps/map-details/ToEE-D1_small.jpg" rel="nofollow">www.educatedgamer.net/art/maps/map-detai...</a>)

UPDATE: Temple of Elemental Evil in 3D - Added April 3, 2007
I created a 3D model of the Temple of Elemental Evil and surrounding courtyard, just to give my players a sense of scale, and to give me an excuse to learn Google SketchUp. This took about 3.5 hours to create, and was created from a 2-D floorplan (included with the model). See my blog post for more info, and please let me know what you think!
[url=http://educatedgamer.net/blog/archives/61]IMAGE(<a href="http://educatedgamer.net/blog/wp-content/uploads/2007/04/templs-sketchup.thumbnail.jpg" title="http://educatedgamer.net/blog/wp-content/uploads/2007/04/templs-sketchup.thumbnail.jpg" rel="nofollow">educatedgamer.net/blog/wp-content/upload...</a>)[/url]

UPDATE: Nulb isometric Map - Added April 9, 2007
Isometric map of Nulb, which is a sad collection of hovels in a place that is always overcast and dark. "A wretched hive of scum and villainy," you might call it. Anyways, here it is. You can get the high-res version (with and without grids) at my website. Just click on the image.

IMAGE(<a href="http://www.educatedgamer.net/art/thumbs/NULB_iso_small.jpg" title="http://www.educatedgamer.net/art/thumbs/NULB_iso_small.jpg" rel="nofollow">www.educatedgamer.net/art/thumbs/NULB_is...</a>) UPDATE: MORE MAPS!! - Added May 4th, 2007

MORE MAPS!!
A friend of mine from the Dundjinni forums, Steve Gadreau, has made several random encounter and wilderness maps for my Temple of Elemental Evil project. His work is, frankly, stunning - you must see it. Click the images below for the link.

IMAGE(<a href="http://educatedgamer.net/art/thumbs/temple_gate2_small2.jpg" title="http://educatedgamer.net/art/thumbs/temple_gate2_small2.jpg" rel="nofollow">educatedgamer.net/art/thumbs/temple_gate...</a>)
IMAGE(<a href="http://educatedgamer.net/art/thumbs/temple_random2_small.jpg" title="http://educatedgamer.net/art/thumbs/temple_random2_small.jpg" rel="nofollow">educatedgamer.net/art/thumbs/temple_rand...</a>)
IMAGE(<a href="http://educatedgamer.net/art/thumbs/temple_random3_small.jpg" title="http://educatedgamer.net/art/thumbs/temple_random3_small.jpg" rel="nofollow">educatedgamer.net/art/thumbs/temple_rand...</a>)


Update: Broken Tower (Temple Grounds) - Added May 24th, 2007
IMAGE(<a href="http://educatedgamer.net/art/thumbs/broken_tower_small.jpg" title="http://educatedgamer.net/art/thumbs/broken_tower_small.jpg" rel="nofollow">educatedgamer.net/art/thumbs/broken_towe...</a>)
Those are awesome. Great work, you are very talented. I have downloaded the maps from your site but do not have the module. But never fear, the maps will find use at some point on my game table. I await the next map with patience ...
I concur with Snakeheadfish33! (as usual!)

The maps are plain masterworks and I downloaded them and hope to use them sometime in the future when we play Return to the Temple of Elemental Evil.
Thank you for the compliments! You know, the module can be purchased in PDF format online - many places offer it, like Piazo

It's only $4.00 - and one of the very best modules ever written. It takes your PCs from 1st to 12th, easy, and I have 3.5 conversion information for it if anyone wants.
Fantastic map.

As an owner of Dundjinni as well, I did the maps for RHoD in similar fashion. It is amazing, for thos of us that do use miniatures, how it adds to the game.
It takes your PCs from 1st to 12th, easy, and I have 3.5 conversion information for it if anyone wants.

No it doesn't.

4 - 14. The module has no encounters before level 4.
Asciiman, Perhaps you are confusing this with the RETURN to the Temple of Elemental Evil...

The original Temple of Elemental Evil is what this thread is about, and it is clearly designed from 1st level up. I have run this module several times, and I can guarantee it's level 1+

See the cover of the module as proof:
IMAGE(http://www.danielrivera.org/art/thumbs/toee-cover_small.jpg)

Note that while it says lvl 8 max, that was for 1st Ed. D&D, and is more like 10th-12th when converted to 3.5 ed.
HOLY CRAP! You were right. I've played both start to finish but this board rarely ever has anything on it about the original so I just figured...


My apologies.
No prob! :D
NEW MAP!

The image below is a low-res thumbnail of the Waterside Hostel, an Inn & Tavern in the seedy town of Nulb, from the 1985 AD&D Module: The Temple of Elemental Evil. The hostel is not detailed in the module, and gets all of 3/4 of a page for all descriptions, stat blocks, etc.

I needed this map because I suspect there will be a fight there - and though I have seen lots of of inn & tavern maps on the net, I haven't seen that many dives. That is, most of the taverns seem like nice places, LOL.

I welcome any feedback, and please take a good look - I tried to put in some interesting details without cluttering it. You can see the full write-up and post at my website. Just click on the map for the official page! Oh, if you need printable 8x10 "battlemaps", you can download them from this forum.

IMAGE(http://www.danielrivera.org/art/thumbs/WATERSIDE-HOSTEL-FINAL_small.jpg)
I love a good dive. Perfect for a bar fight. Excellent map. Especially for having so little to go on. Thanks for sharing with us.
Thank you for the compliments! You know, the module can be purchased in PDF format online - many places offer it, like Piazo

It's only $4.00 - and one of the very best modules ever written. It takes your PCs from 1st to 12th, easy, and I have 3.5 conversion information for it if anyone wants.

I would love to see your 3.5 conversion on ToEE. How can I get a copy?
You can nab it from my website:

http://www.danielrivera.org/files/ToEE-Conversion.zip

In the zip, you will find the conversion from EnWorld, plus my own interpretation on some of the PCs. This is all 3.0, but it shouldn't take much tweaking to convert to 3.5 from that. I haven't converted 100% of it, but EnWorld did, so you can use that for the later parts.

Enjoy!
Thanks T, I'll definately check it out. I'm currently doing a 3.5 of "Queen of the Spiders" (the super module from '86) and i was curious to see who else had done something similar. I actually have a thread (my first) about it in this same section (D&D Adventures); give it a read if you like.
Ah! I've been wanting to see this "Temple of Elemental Evil" thing! It must be awesome, judging from the maps...

I can't wait to TPK-er... I mean run this module! Right...:D
Dude, these maps are freaking incredible.
Must...go...change...shorts.....:OMG!
-g-
Update, Feb 11th, 2007: New maps are up for the Inn of the Welcome Wench

Ok, the first floor is complete, along with the roof. Day & night versions are up, along with detail views.

2nd floor should be up soon!

ENJOY!
IMAGE(http://www.danielrivera.org/art/thumbs/hommle18.jpg)IMAGE(http://www.danielrivera.org/art/thumbs/hommle19.jpg)
IMAGE(http://www.danielrivera.org/art/thumbs/hommle20.jpg)IMAGE(http://www.danielrivera.org/art/thumbs/hommle21.jpg)
You are a master. Thanks again for continuing to post these beautiful maps. Nice work.
Dude, you outta be getting paid for these! Brilliant!
-g-
Thanks for the compliments, guys.

No, I am not getting paid. These are technically copyrighted material, and I tried to contact WOTC about doing the whole module FOR THEM, but they kind of brushed me off - told me to send an official thing via snail mail - and I have never heard back from them.

I'll just be happy if folks use them for their games, especially if they run the Temple of Elemental Evil.
Update: 2nd floor for Inn of the Welcome Wench added Feb 14th, 2007
The 2nd floor of the inn is up. I only did a night-time version. If anyone really needs the daytime, let me know and I will try to get it done.

This 2nd floor map was really a b*tch to work with. LOTS of different lights and shadows... I'm frankly glad to be done, and it still doesn't look right.

Oh, if anyone wants gridlines on these, just email me: rivera.ga (at) gmail.com

IMAGE(http://www.danielrivera.org/art/thumbs/hommle22.jpg)
Wikkidly good maps!

Since I just bought the module itself off eBay, I know I'll be using these maps when I am ready to re-run this module.

Thanks a ton!
Oops, sorry. Saw Your link to converted material after I posted the following message.

Best Regards,

Mandras
Thank you.
Love the material.
TOEE was my first module as a player.

And for the one working on the Queen of the Spiders, how is that one going.
I would love to see the 3.5 conversion info!! Please email me at fiveam207 @ hotmail.com

Plus, is there any chance of getting a grid superimposed on the 25dpi versions? It would be very helpful to the DM running the game!
AWESOME maps. Keep up the good work! Can't wait to see the temple itself.
Here is a link to my 3.0 conversion info. It's not complete, as my group didn't finish the temple the last time I ran it. I am running it now, and I'm making several changes.

http://www.danielrivera.org/files/ToEE-Conversion.zip

The module is pretty straightforward, and many monsters are stock MM creatures, so aside from keeping CR's in check, the module doesn't need much in the way of conversions. Some unique monsters have been revamped in current products or at the Creature Catalog. The hardest part of converting this is remaking NPCs with more reasonable amounts of loot and treasure, and giving them feats.

For example, I remade Lareth the Beautiful to be a half-drow instead of human (human male priest of Lolth??) and changed his gear. See his write-up at the d20 NPC Wiki. This version of Lareth is 3.5 and I just created it - so it's not in my conversion zip, above.

I have updated the 25 dpi version of the Waterside Hostel, and the moathouse maps had gridlines. My advice for smaller resolution images and gridlines is to just resize the larger gridline versions, since i am trying to keep the amount of versions down to a manageable level on my site. You can resize the image using a free and very intuitive program: Microsoft's Image Resizer Powertoy. See the screenshot below - it builds itself into your right-click menu - how easy is that??
IMAGE(http://www.segatech.us/freeloader/images/imrpt.jpg)
Oh, if anyone wants a sneak peek...

I am about to finish the 1st dungeon level and start on the upper works (ground level). I am having to create many objects from scratch, and the purple throne on the top level is one such object. Here is a PNG of that throne. The module describes it simply as a large throne of purple basalt, covered with images of demonic faces and leering skulls - or something like that.

The images on the throne were taken from several sources online - so I hope no one is offended.

IMAGE(http://www.dundjinni.com/forums/uploads/tintagel/686_zug_throne_tint.png)
Brother, your work just keeps getting gooder and gooder! :P
-g-
Correct me if im wrong but ToEE leads into the A modules correct?
Correct me if im wrong but ToEE leads into the A modules correct?

Yes it can make for a lead in to the A series.
Update: FIRST DUNGEON LEVEL IS DONE! - March 22, 2007
OMG I am finally done with the first massive dungeon level of the Temple of Elemental Evil. I've been working on this abomination for waaaaay too long. Anyways, here is the link:

IMAGE(http://www.danielrivera.org/art/maps/map-details/ToEE-D1_small.jpg)
On the way home from work I was thinking that I had to say something to you, Tintagel. The other day I had looked through all the maps from tToEE and was thinking, it's gonna take that guy forever to do those. Huge dungeon levels, just ridiculous. What an impressive undertaking. Well as always, this map is hot @#*%. Incredible work. The throne was also a really nice piece. I am going to do whatever it takes to play tToEE mainly because of your maps.

As you quoted "but I think you will have to be a bit crazy to print this thing. If printed, it would span 5 ft, 10 inches wide by 7 ft, 6 inches long!" ... I'm that kind of crazy. I'm more worried about how much time, and how many yards of tape, it's going to take to put the thing together.

Hopefully I can find a used copy of the adventure at the local shop. I would rather have the physical book before getting the PDF. But that's a small matter really.

The detail on the map is great. pretty gorgeous stuff. I just wanted you to know how much I appreciate all the hard work.
My only question about TOEE leading into E is okay I realize that the levels on the books for 1st edition and the way 3.5 works makes the level ranges increase for each module. The problem is i've heard a few people on these forums saying characters are coming out of TOEE at 14th... so how hard would it be to then take your characters through the A modules then GDQ?? I guess would it be reasonable to say that the players won't be that insanely high level or would I have to basically just give everybody X amount of experience per mobs rather than doing it the 3.5 way?
AQuebman, I am running the original ToEE with 2 groups right now (we play every other week), and I had that same problem to deal with. Here is an absurdly simple solution, but you might think it's blasphemy.

Do COMPLETELY away with experience points.

Yep. That's right. I did away with XP about a year and a half ago, and I will NEVER go back. Let me explain:

First, it's simple. The PCs level when you feel it's appropriate for the story and the adversaries they face. No bookeeping, no calculating xp differently for more or less party members, NPCs, or for different level characters.

Second, it brings more focus to the story and roleplaying. Players are not asking, "how much xp did we get," or worrying about the next level. If you want, you can tell them, "We will level after this adventure." or "We will level after you all complete this chapter."

Third, I have found that my players actually think of alternative solutions to problems more, since combat is clearly not the main way they advance in level. They metagame less and find more reasons to use Diplomacy or even to play sides against each other. Before, they would worry that if two enemies killed each other, they wouldn't get xp, especially if it was done "off-camera". As much as we like to say that we give XP for alternative solutions, players don't think that way all the time. No XP is freedom.

Fourth, item creation does not cost XP. Instead, it costs 75% of book value to create items. Simple. Also, I allow players to cut down production time by 50% if they spend 100% of book value on creation. This amounts to a Sears Catalog of items wherever they are, and allows them to make 2 potions a day, for example, without worrying if a church has them or whatnot.

Multi-class penalties are one thing that haven't had to deal with. If it came up, my off-the-cuff idea is you simply level one or two sessions later than everyone else.

I CANNOT stress enough how much of a weight this has taken off of me and my players. They love it (and I thought they would hate it). Also, it's perfect for these older edition modules, since 3.5 levels so much faster in general.
Tintagel :

How do you deal with spells that have an XP component?
do you have some other penalty to keep them from cast repeatedly,
or do you just chop off the XP component and let the spell alone otherwise?
For spells with XP costs, we use the standard 3.5 NPC rate: 5 gp per XP. NPCs charge that amount when casting spells with XP costs.

Basically, we include a costly material component for it - usually diamond dust or something similar.
I think EXP is still needed... at least in my campaign I may do the 1st edition thing and just give X amount of EXP for the mobs or situation rather than following ECL. I mean bonus exp for roleplaying etc.. will be rewarded but I foresee problems with just leveling whenever, Especially with the folks who have the 20% penalty... 2 sessions probably wouldn't be long enough or fair enough to either players to keep that equal. The other idea is boost the level of all the other modules in advance.
Eh. Seems like a lot of work. Personally, I think that multi-class xp penalties are a bit inane. Yes, it's a strong point for humans, but you could just give them something else to make up for it. I give humans any 1 skill as a class skill and no multi-class penalty for any combinations.

3 years so far with the above house rules, and the players are happy. Your mileage may vary!
I've played for about 2 years and I have been in a campaign as you speak of where experience doesn't exist and rather the DM levels everybody as he sees fit. To me it felt like there wasn't much of an advancement feeling that experience gives me. It could be because of a DM but being a dm of over 35 years as this guy was I doubt that being the problem. I don't mean to say your idea wouldn't work because it sounds for your campaign like it fits and as I say to most other DM's I talk to, If it works for you and your players do it everybody has their own style and their own players so it's just working with that. I work with players that love realism, roleplaying, and playing it by the book so while this can be tough as I like ideas such as yours we tend to generally agree on our likes and dislikes in campaigns.
UPDATE: Temple of Elemental Evil in 3D - Added April 3, 2007
Well, I wasn't sure where to put this, because it's "technically" copyrighted, but it's also VERY much an original work... I created a 3D model of the Temple of Elemental Evil and surrounding courtyard, just to give my players a sense of scale, and to give me an excuse to learn Google SketchUp. This took about 3.5 hours to create, and was created from a 2-D floorplan (included with the model). See my blog post for more info, and please let me know what you think!
[url=http://danielrivera.org/blog/archives/61]IMAGE(http://danielrivera.org/blog/wp-content/uploads/2007/04/templs-sketchup.thumbnail.jpg)[/url]
Sign In to post comments