Monster Lore Compendium

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Monster Lore Compendium

Thread Update, 6th April 2008
Well, it's been over a year since I last edited this update, and even longer since I actually added anything. Blame the friend who get me hooked on Warcraft for the first of these, and the fact that my new campaign has been using creatures that have already been done for the second. Anyway, a big thanks to John for keping going in my absense, even though it looks like he finally gave up waiting to me to update the links and stopped posting - can't really blame you John, my apologies. All the links have been updated, and if I do slot any monsters into my campaign that haven't had lore done yet, I'll be sure to add them here

Cheers,

Evan.
Index 1 (Monster Manuals I-III)
Index 2 (other WotC source books)
Index 3 (non-WotC source books)
Index 4 (links to other Lore material)


Perhaps the best thing about the MMIV is the new Lore section included with each entry. This thread is an attempt to create Lore sections for creatures already in print without this information. Posts in this index should be similar to the Lore sections in the MMIV, with the information gained presented in a descriptive (as well as mechanical) way. The main knowledge skill used should typically be based on creature type as follows:
  • Arcana: constructs, dragons, magical beasts
  • Dungeoneering: aberrations, oozes
  • Local: humanoids
  • Nature: animals, fey, giants, monstrous humanoids, plants, vermin
  • Psionics: astral constructs, psionic creatures
  • Religion: undead
  • The planes: elementals, outsiders

though feel free to use a different base skill if it is more appropriate - for example, Knowledge (dungeoneering) is only really suitable for those aberrations that live underground. All entries should include the monster's name, book and page number. They should have a basic knowledge check result, plus a number of higher results (typically at +5DC increments) depending on the complexity of the creature.

Important: Please note that even though the player's handbook and SRD state that the basic DC for these knowledge checks is 10+ creature's Hit Dice, a look at the MMIV shows that the standard is now 10+ creature's CR and is the standard we should follow when creating this index. However this also appears to be more of a guideline than a hard and fast rule, so feel free to apply your own DC if you think it more suitable. The guidlines I use when creating Lore are as follows, but don't feel like you have to use them - every bit of evidence from official material suggests that there are no rules for what DCs should be, and which order information should be revealed in. But if you're struggling to figure out what DCs to assign, this might help.
Guidelines
Base DC: Typically set by 10+CR. This result identifies the creature, and reveals all creature type (and most subtype) traits. If I think this DC is too high, then I typically set a DC either 5 or 10 lower which identifies the creature type (and hence some of its traits) without revealing exactly what the creature is or any subtype traits.

Base DC +5: This will reveal the most obvious things about a creature, typically its main threat, be that its physical attacks or a trademark special attack it is well known for. This result also reveals what languages the creature usually speaks (unless it is a particularly talkative or untalkative creature).

Base DC +10: This result reveals further detailed information such as spell-like abilities the creature might possess, or further information about physical attack forms beyond its primary attack method detailed previously. Special defences or vulnerabilities are also typically listed here.

Base DC +15: This result reveals specialist knowledge about the creature. This might include unique or rarely used abilities, or information regarding the creature's culture, morals, loves and hates - information unlikely to be known unless the knowledge checker has studied the creature.

My thanks to everyone who has contributed here, or pointed me in the direction of official Lore material. Special mentions must go to Dracomortis and especially John W. Mangrum for the phenomenal volume of contribution they have made to this resource. I may have started this resource, but John especially deserves much of the credit for its content.

Cheers,

Evan.
Monsters still to do listed in TEAL.


Monster Manual I:

A.
Aboleth
Achaierai
Allip
Angel, Astral Deva
Angel, Planetar
Angel, Solar
Animated Object
Ankheg
Aranea
Archon, Lantern
Archon, Hound
Archon, Trumpet
Arrowhawk
Assassin Vine
Athach
Azer

B.
Barghest
Basilisk
Behir
Beholder, Gauth
Beholder
Belker
Blink Dog
Bodak
Bugbear
Bulette

C.
Carrion Crawler
Celestial Creature
Centaur
Chaos Beast
Chimera
Choker
Chuul
Cloaker
Cockatrice
Couatl

D.
Darkmantle
Delver
Demon, Babau
Demon, Balor
Demon, Bebilith
Demon, Dretch
Demon, Glabrezu
Demon, Hezrou
Demon, Marilith
Demon, Nalfeshnee
Demon, Quasit
Demon, Retriever
Demon, Succubus
Demon, Vrock
Derro
Destrachan
Devil, general lore check
Devil, Barbed (Hamatula)
Devil, Bearded (Barbazu)
Devil, Bone (Osyluth)
Devil, Chain (Kyton)
Devil, Erinyes
Devil, Hellcat (Bezekira)
Devil, Horned (Cornugon)
Devil, Ice (Gelugon)
Devil, Imp (alternative version)
Devil, Lemure
Devil, Pit Fiend
Devourer
Digester
Dinosaur: Deinonychus
Dinosaur: Elasmosaurus
Dinosaur: Megaraptor
Dinosaur: Triceratops
Dinosaur: Tyrannosaurus
Dire Animal: Ape
Dire Animal: Badger
Dire Animal: Bat
Dire Animal: Bear
Dire Animal: Boar
Dire Animal: Lion
Dire Animal: Rat
Dire Animal: Shark
Dire Animal: Tiger
Dire Animal: Weasel
Dire Animal: Wolf
Dire Animal: Wolverine
Displacer Beast
Doppelganger
Dragon (Chromatic), Black (alternative version)
Dragon (Chromatic), Blue (alternative version)
Dragon (Chromatic), Green (alternative version)
Dragon (Chromatic), Red (alternative version)
Dragon (Chromatic), White (alternative version)
Dragon (Metallic), Brass (alternative version)
Dragon (Metallic), Bronze (alternative version)
Dragon (Metallic), Copper (alternative version)
Dragon (Metallic), Gold (alternative version)
Dragon (Metallic), Silver (alternative version)
Dragon Turtle
Dragonne
Drider
Dryad
Dwarf
Dwarf, Duergar

E.
Eagle, Giant
Eladrin, Bralani
Eladrin, Ghaele
Elemental, Air
Elemental, Earth
Elemental, Fire
Elemental, Water
Elf
Elf, Half-Elf
Elf, Aquatic
Elf, Drow
Ethereal Filcher
Ethereal Marauder
Ettercap
Ettin

F.
Fiendish Creature
Formian
Frost Worm
Fungus, Shrieker
Fungus, Violet

G.
Gargoyle
Genie, Djinni
Genie, Efreeti
Genie, Janni
Ghost
Ghoul
Giant, Cloud
Giant, Fire
Giant, Frost
Giant, Hill
Giant, Stone
Giant, Storm
Gibbering Mouther
Girallon
Githyanki
Githzerai
Gnoll
Gnome
Gnome, Svirfneblin
Goblin
Golem, Clay
Golem, Flesh
Golem, Iron
Golem, Stone
Gorgon
Gray Render
Grick
Griffon
Grimlock
Guardinal, Avoral
Guardinal, Leonal

H.
Hag, Annis
Hag, Green
Hag, Sea
Half-Celestial
Half-Dragon
Half-Fiend
Halfling
Harpy
Hell Hound
Hippogriff
Hobgoblin
Homunculus
Howler
Hydra

I.
Inevitable, Kolyarut
Inevitable, Marut
Inevitable, Zelekhut
Invisible Stalker

J.
--

K.
Kobold
Kraken
Krenshar
Kuo-Toa

L.
Lamia
Lammasu
Lich
Lillend
Lizardfolk
Locathah
Lycanthrope

M.
Magmin
Manticore
Medusa
Mephit
Merfolk
Mimic
Mind Flayer
Minotaur
Mohrg
Mummy

N.
Naga, Dark
Naga, Guardian
Naga, Spirit
Naga, Water
Night Hag
Nightmare
Nightshade, Nightcrawler
Nightshade, Nightwalker
Nightshade, Nightwing
Nymph

O.
Ogre
Ogre Mage
Ooze, Black Pudding
Ooze, Gelatinous Cube
Ooze, Gray
Ooze, Ochre Jelly
Orc
Otyugh
Owl, Giant
Owlbear

P.
Pegasus
Phantom Fungus
Phase Spider
Phasm
Planetouched, Aasimar
Planetouched, Tiefling
Pseudodragon
Purple Worm

Q.
--

R.
Rakshasa
Rast
Ravid
Remorhaz
Roc
Roper
Rust Monster

S.
Sahuagin
Salamander
Satyr
Sea Cat
Shadow
Shadow Mastiff
Shambling Mound
Shield Guardian
Shocker Lizards
Skeleton
Skum
Slaad (general lore)
Slaad, Red
Slaad, Blue
Slaad, Green
Slaad, Gray
Slaad, Death
Spectre
Sphinx, Androsphinx
Sphinx, Criosphinx
Sphinx, Gynosphinx
Sphinx, Hieracosphinx
Spider Eater
Sprite, Grig
Sprite, Nixie
Sprite, Pixie
Stirge
Swarm, Bat
Swarm, Centipede
Swarm, Hellwasp
Swarm, Locust
Swarm, Rat
Swarm, Spider

T.
Tarrasque
Tendriculos
Thoqqua
Titan
Tojanida
Treant
Triton
Troglodyte
Troll

U.
Umber Hulk
Unicorn

V.
Vampire
Vampire Spawn
Vargouille

W.
Wight
Will-o'-wisp
Winter Wolf
Worg
Wraith
Wyvern

X.
Xill
Xorn

Y.
Yeth Hound
Yrthak
Yuan-Ti
Yuan-Ti, Abomination
Yuan-Ti, Halfblood
Yuan-Ti, Pureblood

Z.
Zombie

Animals.
Ape
Baboon
Badger
Bat
Bear
Bison
Boar
Camel
Cat
Cheetah
Crocodile
Dog
Donkey
Eagle
Elephant
Hawk
Horse
Hyena
Leopard
Lion
Lizard
Manta Ray
Monkey
Mule
Octopus
Owl
Pony
Porpoise
Rat
Raven
Rhinoceros
Shark
Snake
Squid
Tiger
Toad
Weasel
Whale
Wolf
Wolverine

Vermin.
Giant Ant
Giant Bee
Giant Bombadier Beetle
Giant Fire Beetle
Giant Stag Beetle
Giant Praying Mantis
Giant Wasp
Monstrous Centipede
Monstrous Scorpion
Monstrous Spider


Monster Manual II:

A.
Abeil
Ash Rat
Asperi
Automaton, Pulverizer
Automaton, Hammerer
Avolakia

B.
Banshee
Bladeling
Blood Ape
Boggle
Bogun
Bone Naga
Bone Ooze
Braxat
Breathdrinker
Bronze Serpent

C.
Catoblepas
Celestial (Guardinal), Cervidal
Celestial (Guardinal), Lupinal
Chain Golem
Chaos Roc
Cloaked Ape
Clockwork Horror, Electrum
Clockwork Horror, Gold
Clockwork Horror, Platinum
Clockwork Horror, Adamantine
Cloud Ray
Corollax
Corpse Gatherer
Crimson Death

D.
Darktentacles
Deathbringer
Demon, Abyssal Maw
Demon, Abyssal Skulker
Demon, Abyssal Ravager
Demon, Jovoc
Demon, Palrethee
Demon, Zovvut
Demon, Jarilith
Demon, Kelvezu
Desmodu
Desmodu Bat
Devil, Advespa
Devil, Amnizu
Devil, Malebranche
Dinosaur, Cryptoclidus
Dinosaur, Allosaurus
Dinosaur, Ankylosaurus
Dinosaur, Quetzalcoatus
Dinosaur, Seismosaurus
Dinosaur, Spinosaurus
Dire Animal: Toad
Dire Animal: Hawk
Dire Animal: Snake
Dire Animal: Horse
Dire Animal: Elk
Dire Animal: Elephant
Dragon (Gem), Amethyst
Dragon (Gem), Crystal
Dragon (Gem), Emerald
Dragon (Gem), Sapphire
Dragon (Gem), Topaz
Dread Guard
Dune Stalker

E.
Effigy
Elemental Weird, Air
Elemental Weird, Earth
Elemental Weird, Fire
Elemental Weird, Water
Ether Scarab
Ethereal Doppelganger
Ethereal Slayer

F.
Famine Spirit
Felldrake, Crested
Felldrake, Spitting
Felldrake, Horned
Fiendwurm
Fihyr
Firbolg
Fire Bat
Flesh Jelly
Fomorian
Forest Sloth
Frost Salamander

G.
Galeb Duhr
Gambol
Giant, Forest
Giant, Sun
Giant, Ocean
Giant, Mountain
Glimmerskin
Golem, Stained Glass
Golem, Brass
Golem, Dragonflesh
Gravecrawler
Gravorg
Greenvise
Grell
Grimalkin
Grizzly Mastodon

H.
Half-Fiend, Durzagon
Hellfire Wyrm
Hook Horror

I.
Immoth
Ixitxachitl

J.
Jahi
Jermlaine
Juggernaut
Julajimus

K.
Kopru

L.
Leechwalker
Legendary Animal, Eagle
Legendary Animal, Ape
Legendary Animal, Wolf
Legendary Animal, Snake
Legendary Animal, Horse
Legendary Animal, Bear
Legendary Animal, Tiger
Legendary Animal, Shark
Leviathan
Linnorm, Gray
Linnorm, Dread
Linnorm, Corpse Tearer
Loxo

M.
Marrash
Meenlock
Megalodon
Megapede
Moonbeast
Mooncalf
Moonrat
Morkoth
Mudmaw
Myconid

N.
Needlefolk
Neogi
Nethersight Mastiff
Nightmare Beast
Nimblewright

O.
Ocean Strider
Orcwort
Ormyrr

P.
Phase Wasp
Phoenix
Planetouched, Chaond
Planetouched, Zenythri
Psurlon

Q.
--

R.
Ragewind
Raggamoffyn, Tatterdemanimal
Raggamoffyn, Common
Raggamoffyn, Guttersnipe
Raggamoffyn, Shrapnyl
Rampager
Reason Stealer
Red Sundew
Rogue Eidolon
Rukarazyll
Runic Guardian

S.
Shadow Spider
Sirine
Spawn of Kyuss
Spell Weaver
Spellgaunt
Spirit of the Land
Stone Spike
Swamplight Lynx
Sylph

T.
Tempest
Teratomorph
Thri-Kreen
Twig Blight

U.
--

V.
Vaporighu

W.
Windghost
Wyste

X.
--

Y.
Yak Folk
Yugoloth, Marraenoloth
Yugoloth, Arcanaloth
Yugoloth, Yagnoloth

Z.
--

Templates.
Captured One
Chimeric Creature
Death Knight
Half-Golem
Monster of Legend
Spellstitched
Tauric
Titanic
Warbeast

OGL Creatures.
Razor Boar
Scorpionfolk


Monster Manual III:

A.
Ambush Drake
Arcane Ooze
Armand
Astral Stalker
Avalancher

B.
Battlebriar
Bearhound
Boneclaw
Bonedrinker
Brood Keeper

C.
Cadaver Collector
Changeling
Charnel Hound
Chelicera
Chraal
Cinder Swarm
Conflagration Ooze

D.
Deathshrieker
Demon, Arrow
Demon, Sorrowsworn
Dinosaur, Battletitan
Dinosaur, Bloodstriker
Dinosaur, Fleshraker
Dinosaur, Swindlespitter
Dracotaur
Dragon Eel
Dread Blossom Swarm
Drowned
Dust Wight

E.
Elemental, Storm
Ephemeral Swarm

F.
Feral Yowler

G.
Geiviar
Giant, Death
Giant, Eldritch
Giant, Sand
Glaistig
Gnoll, Flind
Goatfolk (Ibixian)
Goblin, Forestkith
Golem, Alchemical
Golem, Gloom
Golem, Hangman
Golem, Mud
Golem, Prismatic
Golem, Shadesteel
Golem, Web
Grimweird
Grisgol
Gulgar

H.
Harpoon Spider
Harssaf

I.
Ironclad Mauler

J.
Justicator

K.
Kenku
Knell Beetle

L.
Lhosk
Living Spell
Lizardfolk, Blackscale
Lizardfolk, Poison Dusk
Lumi
Lurking Strangler

M.
Mastodon
Mindshredder
Mivilorn

N.
Necronaut
Needletooth Swarm
Night Twist
Nycter

O.
Odopi
Ogre, Skullcrusher
Omnimental
Otyugh, Lifeleech

P.
Petal
Phoelarch
Plague Brush
Plague Spewer
Protean Scourge

Q.
Quaraphon

R.
Rage Drake
Ragewalker
Rakshasa, Ak'chazar
Rakshasa, Naztharune
Redcap
Rejkar
Roper, Prismatic
Rot Reaver
Runehound

S.
Salt Mummy
Sea Tiger
Seryulin
Shifter
Shimmerling Swarm
Shredstorm
Shrieking Terror
Siege Crab
Skindancer
Slaughterstone Behemoth
Slaughterstone Eviscerator

Snowflake Ooze
Spellwarper Creature
Splinterwaif
Ssvaklor
Stonesinger
Summoning Ooze
Susurrus
Swamp Strider Swarm

T.
Thorn
Topiary Guardian
Trilloch
Troll, Cave
Troll, Crystalline
Troll, Forest
Troll, Mountain
Troll, War

U.
--

V.
Vasuthant
Vermin Lord
Visilight
Voidmind Creature

W.
Warforged
Witchknife
Wood Woad
Woodling

X.
--

Y.
Yugoloth, Canoloth
Yugoloth, Mezzoloth
Yugoloth, Nycaloth
Yugoloth, Ultroloth

Z.
Zezir
Monsters still to do listed in TEAL


Book of Exalted Deeds:

Deathless Creature
Aleax
Archon, Owl
Archon, Sword
Archon, Throne
Archon, Warden
Asura
Bariaur
Crypt Warden
Eladrin, Coure
Eladrin, Firre
Eladrin, Shiradi
Eladrin, Tulani
Guardinal, Equinal
Guardinal, Musteval
Guardinal, Ursinal
Hollyphant
Leskylor
Moon Dog
Quesar
Rhek
Sacred Watcher
Saint
Sanctified Creature
Swarm, Divine Wrath: Apocalypse Frog
Swarm, Divine Wrath: Bronze Locust
Swarm, Divine Wrath: Deathraven
Swarm, Divine Wrath: Sunfly


Book of Vile Darkness:

Demon, Mane
Demon, Rutterkin
Demon, Bar-lgura
Demon, Babau
Demon, Shadow
Demon, Chasme
Devil, Kocrachon
Devil, Ghargatula
Eye of Fear and Flame
Kython, Broodling
Kython, Juvenile
Kython, Adult
Kython, Impaler
Kython, Slaymaster
Kython, Slaughterking
Vaath
Vilewight
Templates:
Bone Creature
Corpse Creature
Corrupted Creature


Complete Arcane:

Elemental Grue
Elemental Monolith, Air
Elemental Monolith, Earth
Elemental Monolith, Fire
Elemental Monolith, Water
Pseudonatural Creature


Complete Psionic:

Larval Flayer


Denizens of Dread:

Carrionette
Imp, Assassin


Draconomicon:

Dragonkin
Hoard Scarab & Hoard Scarab Swarm
Zombie Dragon


Dragons of Faerûn:

Blackspawn Corruptor


Epic Level Handbook:

Abomination, Anaxim
Abomination, Atropal
Abomination, Chichimec
Abomination, Dream Larva
Abomination, Hecatoncheires
Abomination, Infernal
Abomination, Phaethon
Abomination, Phane
Abomination, Xixecal
Behemoth Eagle
Behemoth Gorilla
Brachyurus
Colossus, Stone
Colossus, Flesh
Colossus, Iron
Demilich
Devastation Centipede
Devastation Spider
Devastation Scorpion
Devastation Beetle
Dragon, Force
Dragon, Prismatic
Elemental, Primal Air
Elemental, Primal Earth
Elemental, Primal Fire
Elemental, Primal Water
Genius Loci
Gibbering Orb
Gloom
Golem, Mithral
Golem, Adamantine
Ha-Naga
Hagunemnon
Hoary Hunter
Hoary Steed
Hunefer
Lavawight
Ledgendary Bear
Legendary Tiger
LeShay
Living Vault
Mercana
Mu Spore
Neh-Thalggu
Paragon
Prismasaurus
Pseudonatural
Ruin Swarm
Shadow of the Void
Shape of Fire
Sirrush
Slaad, White
Slaad, Black
Tayellah
Thorciasid
Titan, Elder
Treant, Elder
Umbral Blot
Uvuudaum
Vermiurge
Winterwight
Worm That Walks


Expanded Psionics Handbook:

Aboleth (psionic)
Astral Construct
Blue
Brain mole
Caller in Darkness
Cerebrilith
Couatl (psionic)
Crysmal
Dromite
Duergar (psionic)
Elan
Folugub
Githyanki (psionic)
Githzerai (psionic)
Gray glutton
Half-giant
Intellect Devourer
Maenad
Mind flayer (psionic)
Neothelid
Phrenic Creature
Phthisic
Psicrystal
Psion-killer
Puppeteer
Temporal filcher
Thought eater
Thought slayer
Thri-kreen
Udoroot
Unbodied
Xeph
Yuan-Ti, Abomination
Yuan-Ti, Halfblood
Yuan-Ti, Pureblood


Fiend Folio:

A.
Abrian
Abyssal Ghoul
Ahuizotl
Aoa
Aquatic Ooze, Bloodbloater
Aquatic Ooze, Flotsam Ooze
Aquatic Ooze, Reekmurk

B.
Bacchae
Bhut
Blackstone Gigant
Blood Hawk
Bloodthorn
Bonespear

C.
Canomorph, Haraknin
Canomorph, Shadurakul
Canomorph, Vultivor
Caryatid Column
Century Worm
Chronotyryn
Chwidencha
Crawling Head
Crypt Thing

D.
Dark One, Creeper
Dark One, Stalker
Darkweaver
Death Dog
Demodand, Farastu
Demodand, Kelubar
Demodand, Shator
Demon, Alkilith
Demon, Blood Fiend
Demon, Klurichir
Demon, Maurezhi
Demon, Myrmyxicus
Demon, Skulvyn
Demon, Wastrilith
Deva, Monadic
Deva, Mavonic
Devil, Paeliryon
Devil, Xerfilstyx
Dire Rhinoceros
Disenchanter

E.
Ethereal Ooze
Ethergaunt, Black
Ethergaunt, Red
Ethergaunt, White

F.
Fensir
Feytouched
Fhorge
Flame Snake
Formian, Armadon
Formian, Observer
Formian, Winged Warrior
Fossergrim

G.
Gathra
Giant, Bog
Giant, Shadow
Golem, Blood of Hextor
Golem, Brain
Golem, Demonflesh
Golem, Hellfire

H.
Half-Fey
Half-Illithid
Half-Troll
Huecuva
Hullathoin

I.
Imp
Indricothere
Inevitable, Quarut
Inevitable, Varakhut
Iron Cobra
Ironmaw

J.
Jackal Lord
Jackalwere

K.
Kaorti
Keeper
Kelp Angler
Kelpie
Khaasta
Kuldurath

L.
Living Holocaust
Lucent Worm

M.
Maelephant
Maug
Maulgoth
Megatherium
Mongrelfolk

N.
Necrophidius
Nerra, Kalareem
Nerra, Sillit
Nerra, Varoot

O.
Octopus Tree
Ocularon
Ophidian
Oread

P.
Phiuhl
Planetouched, Maeluth
Planetouched, Mechanatrix
Planetouched, Shyft
Planetouched, Wispling

Q.
Quth-Maren

R.
Rilmani, Aurumach
Rilmani, Cuprilach
Rilmani, Ferrumach
Rukanyr

S.
Sarkrith
Sea Drake
Selkie
Senmurv
Shadar-Kai
Shadow Asp
Shedu
Skulk
Skybleeder
Slaad, Mud
Slasrath
Spectral Lurcker
Spirit of the Air
Sporebat
Spriggan
Steel Predator
Sunwyrm
Swarm, Abyssal Ant
Swarm, Plague Ant
Swarm, Cranium Rat
Swarm, Bloodfiend Locust
Swarm, Rapture Locust
Swarm, Scarab Beetle
Swarm, Viper
Swarm, Wasp
Swordwraith

T.
Terlen
Terror Bird
Thunder Worm
Ti-Khana Deinonychus
Tunnel Terror

U.
Ulgurstasta

V.
Varrangoin
Vine Horror
Vorr

W.
Wendigo
Wicker Man

Y.
Yellow Musk Creeper
Yuan-Ti Anathema
Yugoloth, Piscoloth
Yugoloth, Skeroloth
Yurian

Z.
Zodar


Forgotten Realms Campaign Setting:

Animal, Lizard, Pack
Animal, Lizard, Riding
Animal, Lizard, Spitting Crawler
Animal, Snake, Two-headed Adder
Animal, Snake, Winged Viper
Animal, Tressym (since updated in Lost Empires of Faerûn)
Beholder, Death Tyrant
Dracolich
Gargoyle, Kir-lanan
Rothé, Deep
Rothé, Ghost
Rothé, Surface
Templates
Shade


Frostburn:

Dire Animal: Polar Bear
Dire Animal: Smilodon
Entombed
Goblin, Snow
Ice Beast
Ice Golem
Icegaunt
Marzanna
Raven, Giant
Rusalka
White Pudding
Yuki-On-Na
Animals.
Fox
Sea Otter
Seal
Walrus


Heroes of Battle:

Skeletal Warbeast


Heroes of Horror:

Bane wraith
Bloodrot
Bog Imp
Boneleaf
Corruption eater
Elemental, taint
Giant, dusk
Golem, Cadaver
Gray jester
Phantasmal Slayer
Tainted minion
Tainted raver
Unholy Scion


Libris Mortis:

Angel of Decay
Blaspheme
Bleakborn
Blood Amniote
Bloodmote Cloud
Bone Rat Swarm
Boneyard
Brain in a Jar
Cinderspawn
Corpse Rat Swarm
Crypt Chanter
Deathlock
Desiccator
Dire Animal: Maggot
Dream Vestige
Entomber
Entropic Reaper
Evolved Undead
Forsaken Shell
Grave Dirt Golem
Hulking Corpse
Mummified Creature
Necromental
Quell
Raiment
Skin Kite
Skulking Cyst
Slaymate
Spectral Lyrist
Swarm-Shifter
Tombstone Golem
Tome Mote
Umbral Creature
Voidwraith
Wheep


Lords of Madness:

Beholderkin, Hive mother
Beholderkin, Director
Beholderkin, Eye of the deep
Beholderkin, Overseer
Beholderkin, Spectator
Cildabrin
Cloaker, shadowcloak elder
Elder Brain
Elder eidolon
Gas spore
Gibbering Mouther
Half-Farspawn
Hound of the gloom
Illithidae, Embrac
Illithidae, Kigrid
Illithidae, Saltor
Mind flayer, alhoon
Mind flayer, Ulitharid
Mind Flayer, Vampiric
Pseudonatural Creature
Psurlon
Shaboath
Shadow creature
Silithilar
Urophon
Zeugalak


Lost Empires of Faerûn:

Arachnids, Giant, Giant Whip Scorpion
Arachnids, Giant, Giant Whip Spider
Arachnids, Giant, Giant Sun Spider
Baneguard
Baneguard, Direguard
Crawling Claw
Curst [Template]
Deepspawn
Demon, Ghour
Dread
Dread Warrior
Flameskull
Foulwing
Gorynych
Greenbound Creature [Template]
Helmed Horror
Helmed Horror, Battle Horror
Ixzan
Lycanthrope, Drow Werebat
Lycanthrope, Werecat
Lycanthrope, Werecrocodile
Lycanthrope, Wereshark
Metalmaster
Nightshade
Nighthaunt
Nishruu
Phaerimm
Tomb Tapper
Tressym
Velvet Worm, Giant


Manual of the Planes:

Anarchic Creature (since updated in Planar Handbook)
Astral dreadnought
Axiomatic Creature (since updated in Planar Handbook)
Bariar
Celestial, Firre (eladrin)
Celestial, Leonal (guardinal)
Demon, Armanite (since updated in Hordes of the Abyss)
Demon, Goristro (since updated in Hordes of the Abyss)
Demon, Uridezu
Devil, Narzugon
Devil, Spinagon
Element Creature, Air
Element Creature, Cold
Element Creature, Earth
Element Creature, Fire
Element Creature, Water
Element Creature, Wood
Energon, Xag-ya
Energon, Xeg-yi
Ephemera, Dusk Beast
Ephemera, Ecalypse
Ephemera, Umbral Banyan
Genie, Dao
Genie, Marid
Githyanki (since updated in MM)
Githzerai (since updated in MM)
Half-elemental
Inevitable, Kolyarut (since updated in MM)
Inevitable, Marut (since updated in MM)
Inevitable, Zelekhut (since updated in MM)
Mercane
Paraelemental, Ice
Paraelemental, Magma
Paraelemental, Ooze
Paraelemental, Smoke
Petitioner
Shadow creature (since updated in LoM)
Yugoloth, Canoloth
Yugoloth, Mezzoloth
Yugoloth, Nycaloth
Yugoloth, Ultraloth


Miniatures Handbook:

Abyssal Eviscerator
Aspect of Asmodeus
Aspect of Bahamut
Aspect of Demogorgon
Aspect of Hextor
Aspect of Kord
Aspect of Lolth
Aspect of Mephistopheles
Aspect of Nerull
Aspect of Orcus
Aspect of Tiamat
Aspect of Vecna
Bright Naga
Catfolk
Cave Ankylosaurus
Cave Triceratops
Cave Tyrannosaurus
Crucian
Cursed Spirit
Equiceph
Gravehound
Kruthik
Mad Slasher
Magma Hurler
Nothic
Phargion
Protectar
Ramadeen
Scaled Stalker
Shadow Beast, Ghirrash
Shadow Beast, Khumat
Shadow Beast, Thaskor
Spark lasher
Stonechild
Walking wall


Monsters of Faerûn:

Aarakocra
Aballin
Abishai (Baatezu), White
Abishai (Baatezu), Black
Abishai (Baatezu), Green
Abishai (Baatezu), Blue
Abishai (Baatezu), Red
Alaghi
Asabi
Asabi Stingtail
Banedead
Baneguard (since updated in Lost Empires of Faerûn)
Banelar
Bat, Deep, Bonebat
Bat, Deep, Night Hunter
Bat, Deep, Sinister
Beast of Malar
Beholder Mage [Prestige Class]
Beholder Kin, Death Kiss
Beholder Kin, Eyeball
Beholder Kin, Gouger
Bullywug
Chitine
Choldrith
Chosen One
Cloaker Lord
Crawling Claw (since updated in Lost Empires of Faerûn)
Darkenbeast
Dark Tree
Deepspawn (since updated in Lost Empires of Faerûn)
Demon, Ghour (since updated in Lost Empires of Faerûn)
Demon, Yochlol
Doppelganger, Greater
Dragon, Brown
Dragon, Deep
Dragon, Fang
Dragon, Shadow
Dragon, Song
Dragonkin
Dread Warrior
Dwarf, Shield
Dwarf, Gold
Dwarf, Duergar
Dwarf, Arctic
Dwarf, Urdunnir
Firenewt
Ghaunadan
Giant, Fog
Giant, Phaerlin (Hunched)
Giant Strider
Gibberling
Goblin, Dekanter
Golem, Gemstone, Ruby
Golem, Gemstone, Emerald
Golem, Gemstone, Diamond
Golem, Thayan
Green Warder
Groundling
Gulguthydra
Half-Fiend, Draegloth
Helmed Horror (since updated in Lost Empires of Faerûn)
Hybsil
Ibrandlin
Ice Serpent
Leucrotta
Malaugrym
Meazel
Myrlochar
Nishruu (since updated in Lost Empires of Faerûn)
Nyth
Peryton
Phaerimm (since updated in Lost Empires of Faerûn)
Planetouched, Genasi, Air
Planetouched, Genasi, Earth
Planetouched, Genasi, Fire
Planetouched, Genasi, Water
Planetouched, Tiefling, Fey'ri
Planetouched, Tiefling, Tanarukk
Pterafolk
Quaggoth
Shalarin
Sharn
Siv
Spectral Panther
Spider, Subterranean, Hairy
Spider, Subterranean, Sword
Stinger
Tall Mouther
Tomb Tapper (since updated in Lost Empires of Faerûn)
Unicorn, Black
Wemic
Zombie, Tyrantfog
Templates
Beast of Xvim
Curst (since updated in Lost Empires of Faerûn)
Ghost
Lich, Alhoon (Illithilich)
Lich, Banelich
Lich, Good, Archlich
Lich, Good, Baelnorn
Lycanthrope, Werebat
Lycanthrope, Werecrocodile
Lycanthrope, Wereshark
Revenant
Yuan-Ti Servitor (since updated in Savage Species)


Oriental Adventures:

Bajang
Bakemono
Bisan
Bog Hag
Buso, Tigbanua
Centipede, Spirit
Doc Cu'o'c
Dokufu
Dragon, Yu Lung
Dragon, Chiang Lung
Dragon, Li Lung
Dragon, Lung Wang
Dragon, Pan Lung
Dragon, Shen Lung
Dragon, T'ien Lung
Dragon, Tun Mi Lung
Gaki, Jiki-Niku-Gaki
Gaki, Shikki-Gaki
Gaki, Shinen-Gaki
Gaki, Jiki-Ketsu-Gaki
Hannya
Hebi-No-Onna
Hengeyokai
Hopping Vampire
Kappa
Ki-Rin
Korobokuru
Mamono
Naga, Shinomen, Greensnake
Naga, Shinomen, Chameleon
Naga, Shinomen, Asp
Naga, Shinomen, Cobra
Naga, Shinomen, Constrictor
Nat, Einsaung
Nat, Hkum Yeng
Nat, Lu
Nature Spirit
Nezumi
Oni, Common
Oni, Go-Zu
Oni, Me-Zu
Oni, Shadowlands, Haino no
Oni, Shadowlands, Ashi no
Oni, Shadowlands, Sanru no
Oni, Shadowlands, Kamu no
Oni, Shadowlands, Shikibu no
Oni, Shadowlands, Ugulu no
Oni, Shadowlands, Akuma no
Oni, Shadowlands, Kyoso no
Oni, Shadowlands, Yattoko no
Oni, Shadowlands, Byoki no
Oni, Shadowlands, Gekido no
Oni, Shadowlands, Tsuburu no
Onikage
Pennaggolan
Rokuro-Kubi
Shirokinu-Katsukami
Spirit Folk
Tako
Tasloi
Tengu
Toad, Giant
Toad, Giant, Fire
Toad, Giant, Poisonous
Toad, Giant, Ice
Tsuno
Wang-Liang
Yeti
Yuki-On-Na


Planar Handbook:

Anarchic Creature
Astral Kraken
Axiomatic Creature
Dharculus
Dwarf, Frost
Elementite Swarm
Elsewhale
Elysian Thrush
Energon, Xac-yel
Energon, Xac-yij
Energon, Xap-yuap
Energon, Xong-yong
Entropic Creature
Gaspar
Gnome, Fire
Limbo Stalker
Nightmare, Lesser
Pack Fiend
Shadow Jelly
Unraveler
Ur'epona
Vivacious Creature
Void Ooze


Races of Destiny:

Aasimar
Doppelganger
Half-Ogre
Illumian
Mongrelfolk
Sea Kin
Sharakim
Skulk
Tiefling
Underfolk


Races of Stone:

Deep Hound
Dire Animal: Eagle
Dwarf, dream
Earth Whisper
Feral gargun
Gnome, chaos
Gnome, whisper
Goliath
Hammer archon
Stone drake
Stonechild
Thrum worm


Races of the Wild:

Brixashulty
Catfolk
Centaur
Chordevoc
Dire Animal: Hawk
Elven Hound
Gnoll
Killoren
Raptorans


Sandstorm:

Ashen Husk
Asherati
Ashworm
Bhuka
Camelopardel
Chekryan
Crawling Apocalypse
Crucian
Cursed Cold One (Gelun)
Desert Devil (Araton)
Dinosaur, Protoceratops
Dinosaur, Diprotodon
Dire Animal: Hippopotamus
Dire Animal: Jackal
Dire Animal: Puma
Dire Animal: Tortoise
Dire Animal: Vulture
Dragon, Sand
Dry Lich
Dune Hag
Dunewinder
Dustblight
Dustform Creature
Dust Twister
Forlorn Husk
Giant Banded Lizard
Half-Janni
Ironthorn
Lycanthrope, Werecrocodile
Marruspawn, Marrulurk
Marruspawn, Marrusault
Marruspawn, Marrutact
Marruspawn Abomination
Mephit, Glass
Mephit, Sulfur
Mirage Mullah
Ooze, Brine
Ooze, Lava
Porcupine Cactus
Saguaro Sentinel
Sand Golem
Sand Hunter
Scarab Swarm, Death
Scorpion Swarm
Sphinx, Canisphinx
Sphinx, Saurosphinx
Sphinx, Threskisphinx
Thunderbird
Troll, Wasteland
Tumbling Mound
Waste Crawler (Anhydrut)
Animals:
Camel
Hippopotamus
Horned Lizard
Jackal
Serval
Vulture
Vermin:
Brine Swimmer
Giant Ant Lion
Giant Termite


Savage Species:

Anthropomorphic animal
Desmodu
Feral creature
Gelatinous creature
Ghost brute (since updated in Libris Mortis)
Half-ogre (since updated in Races of Destiny)
Incarnate construct
Insectile creature
Loxo
Monstrous beast
Multiheaded creature
Mummified Creature (since updated in Libris Mortis)
Reptilian creature
Spectral Creature
Symbiotic creature
Tauric creature
Thri-kreen (since updated in EPH)
Umbral creature (since updated in Libris Mortis)
Wight (template)
Winged creature
Wraith (template)
Yuan-Ti Servitor


Stormwrack:

Anguilian
Blackskate
Caller from the Deeps
Crab, Monstrous
Dire Animal: Barracuda & Eel
Leech, Giant
Seawolf
Swarm, Piranha
Uchuulon
Animals.
Albatross
Barracuda
Eel
Otter
Sea Lion & Seal
Snapping Turtle
Stingray


Unapproachable East:

Blightspawned
Blooded One (Template)
Dread Warrior (Template)
Hag, Bheur
Hag, Hagspawn
Hag, Shrieking Hag
Juju Zombie (Template)
Nilshai
Orglash (Template)
Shadow-Walker (Template)
Spirit Folk
Taer
Troll, Fel
Troll, Ice
Troll, Mer-Zhagul (Demon Troll)
Telthor (Template)
Thomil (Template)
Uthraki
Volodni
Reserved for indexing.
Posts in this index should be similar to the above example, with the information gained presented in a descriptive (as well as mechanical) way. The main knowledge skill used should be based on creature type as follows:

Don't forget:

Psionics: astral constructs, psionic creatures


ABOLETH LORE

Characters with ranks in Knowledge (dungeoneering) or Knowledge (psionics) can learn more about aboleths. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. Those who recognize the creatures' ancestry can also use Knowledge (arcana) to learn more.

Knowledge (Dungeoneering) or Knowledge (Psionics)

DC Result

17 This creature is an aboleth, an intelligent, aquatic aberration. This result reveals all aberration traits.

22 An aboleth's attacks can cause a terrible affliction where the victim's skin becomes a clear, slimey membrane that must remain moistened with cool, fresh water. They also surround themselves with a viscous cloud of mucus that can cause victims to temporarily lose the ability to breath air. Aboleths speak their own language, as well as Undercommon and Aquan.

27 Aboleths have a array of psionic powers that create illusions to help ensnare their victims. They can also enslave a victim through the domination of their mind.

Knowledge (Arcana)

DC Result

17 This intelligent race make natural arcane casters, and the most powerful of their kind are usually competent wizards.

22 The mucus that aboleths exude can be used to great effect in the creation of potions of water breathing.
ACHAIERAI LORE

Characters with ranks in Knowledge (the planes) can learn more about achaierais. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the Planes)

DC Result

15 This creature is an achaierai, a vicious predator from the Infernal Battlefield of Acheron. This result reveals all outsider traits.

20 An achaierai's strength lies in its formidable natural attacks of claws and beak, coupled with its speed and mobility in combat. Achaierais speak Infernal.

25 Achaierais can release a choking, toxic cloud that damages all those it touches and can cause short term insanity.
ALLIP LORE

Characters with ranks in Knowledge (religion) can learn more about allips. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. Characters who recognize the creatures' ancestry can also use Bardic Knowledge to learn more.

Knowledge (Religion)

DC Result

13 This creature is an allip, the spectral remains of someone driven to suicide by madness. This result reveals all undead and incorporeal traits.

18 Though it can cause no physical harm, an allip's touch can drain away a victim's willpower. Also, an allip babbles incoherently to itself, and those who hear this babble can become hypnotised. Allips cannot, however, speak intelligibly.

23 It is dangerous to try to connect metally with an allip, be that through thought detection, mind control or telepathy as an allip's mind is so tortured as to damage any other mind that touches it.

Bardic Knowledge

DC Result

13 The babble ability of an allip is a sonic effect and can be countered with bardic music.
ASTRAL DEVA LORE

Characters with ranks in Knowledge (the planes) can learn more about astral devas. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the Planes)

DC Result

15 Though uncertain exactly what this creature is, you can tell it is not native to this world. This result reveals all outsider traits.

24 This creature is an astral deva, an angel from the Blessed Fields of Elysium or another good-aligned plane. These angels watch over creatures of good alignment, especially planar travellers and those on missions of a good cause. This result reveals all angel traits.

29 Astral devas take fierce joy in wading into combat to battle evil foes, usually relying on their large enchanted maces to smite their foes. Their natural weapons and any weapons wielded are good aligned and they are vulnerable to evil weapons.

34 Astral devas have a large array of powerful spell-like abilities at their disposal and are extremely resilient to magical attacks. They can also stun foes that they hit multiple times in combat with their maces.
PLANETAR LORE

Characters with ranks in Knowledge (the planes) can learn more about planetars. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the Planes)

DC Result

15 Though uncertain exactly what this creature is, you can tell it is not native to this world. This result reveals all outsider traits.

26 This creature is a planetar, an angelic race of creatures with a hatred of all fiends whose members serve as the generals of celestial armies. This result reveals all angel traits.

31 Despite their vast array of magical powers, planetars usually prefer to enter melee, wielding their massive enchanted greatswords. Their natural weapons and any weapons wielded are good aligned and they are vulnerable to evil weapons, though damage from other sources will regenerate.

36 As well as a large range of spell-like abilities, planetars can also call upon the divine spells of the deities they serve, much in the same way as a very powerful cleric, and they are highly resilient to magical attacks.
SOLAR LORE

Characters with ranks in Knowledge (the planes) can learn more about solars. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the Planes)

DC Result

15 Though uncertain exactly what this creature is, you can tell it is not native to this world. This result reveals all outsider traits.

33 This creature is a solar, cohort of the gods and the most powerful of angels. This result reveals all angel traits.

38 Solars are champions in melee, wielding their massive enchanted greatswords, but even more fearsome than these weapons are their magical composite longbows that create any sort of slaying arrow when drawn. Their natural weapons and any weapons wielded are good aligned and they are only vulnerable to epic, evil weapons, though damage from other sources will regenerate.

43 As well as a large range of spell-like abilities, solars can also call upon the divine spells of the deities they serve, much in the same way as a very powerful cleric, and they are highly resilient to magical attacks. Some of their spell-like abilities which help them see through illusions and discern falsehoods and other dangers are always active.
ANIMATED OBJECT LORE

Characters with ranks in Knowledge (arcana) can learn more about animated objects. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (Arcana)

DC Result

13 This creature is an animated object, a mundane item enchanted to a semblance of life through powerful magic. This result reveals all construct traits.

18 The shape of this animated object makes it more effective than it would otherwise be. This result reveals any special attacks the animated objust might have (blind, constrict or trample) and any increase in speed due to legs or wheels.
ANKHEG LORE

Characters with ranks in Knowledge (arcana) or Knowledge (nature) can learn more about ankhegs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. Those who recognize the creatures' ancestry can also use Craft (armoursmithing) to learn more.

Knowledge (Arcana) or Knowledge (Nature)

DC Result

13 This creature is an ankheg, a huge, burrowing insect with a dangerous bite and a tenacity matched only by its hunger. This result reveals all magical beast traits.

18 As well as its lethal bite with which it can latch on to its victims, an ankheg has a natural acidic vemon which coats its mandibles and can be spit over short distances. Once an ankheg spits however, it takes a number of hours for it to build up its acid once more.

23 These natural tunnellers can see in most conditions, and have a extra sense that allows them to detect the slightest of movements through the earth.

Craft (Armoursmithing)

DC Result

13 The tough, chitinous carapace of an ankheg can be used in the crafting of certain exotic heavy armours. Though a tricky material to work with, a skilled smith might find relatively undamaged specimens useful.
First, as a big monster fan, I want to thank you for this thread, great idea.

Just to keep you from doing extra work WotC has started a similar project and part 1 was posted today: Lore for Beholders, Blink Dogs, Bulettes, and Cloakers

Keep an eye on this series to avoid any redundant work on your part.

-420
First, as a big monster fan, I want to thank you for this thread, great idea.

Just to keep you from doing extra work WotC has started a similar project and part 1 was posted today: Lore for Beholders, Blink Dogs, Bulettes, and Cloakers

Keep an eye on this series to avoid any redundant work on your part.

-420

Thanks for the heads-up on this, as I would have probably completely missed this. However, this new article is giving me headaches.
As I do not have the MMIV, I can't check this out, but as I stated in my original post, I've been assuming that the Lore check is now based off a DC of 10 + CR rather that 10 + HD.
If you look at the four examples given online in the excerpts from the MMIV, every one of them follows the 10 + CR rule for the check DC that will identify the creature. Yet in the new article you've pointed out, it states in a quote from the MMIV that the DC should be based on 10 + HD.
The article then completely breaks this rule by making the blink dog and cloacker checks 5 less than they should be, and the beholder's check 10 less than it should be.
Are these adjustements because these are "well known" creatures? Or did they just mess up?
Are the four examples given on the website from the MMIV excerpts incorrect, and in the published book the DC is based off HD?
Or is the quote from the MMIV saying it should be based of HD a complete lie because the book then bases it of CR?



Evan.
While that quote is from the MMIV, it was talking about what the Player's Handbook says under the Knowledge skill, not what the book itself uses. The book goes by 10 + CR of the monster.

Exceptions to this rule are creatures that belong to a group of similar creatures - a demon, for example. These generally have a lower initial check. The reasoning was explained that while a balor might be a CR 20 (and would thus ordinarily require a DC 30 check to identify as a demon), there are much weaker demons, such as the CR 2 dretch, that would reveal these traits much sooner. In these cases, the initial check DC is usually set to DC 10 + the creature's CR or 15, whichever is lower.
Originally posted by Eric Cagle

BEHOLDER LORE

Characters with ranks in Knowledge (arcana) can learn more about beholders. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (Arcana)

DC Result


11 This creature is a beholder, also known as an "eye tyrant." This reveals all aberration traits.

16 Beholders possess all-around vision, can see in darkness, and are naturally buoyant, which allows them to fly.

21 Beholders are highly intelligent creatures, though extremely paranoid and xenophobic. There are numerous subspecies of beholders, each of which consider themselves superior to all others, including other beholders.

26 Each of a beholder's ten eyestalks can fire a ray that mimics one of the following spells: charm monster, charm person, disintegrate, fear, finger of death, flesh to stone, inflict moderate wounds, sleep, slow, and telekinesis. The large central eye continually produces a cone that mimics the effects of antimagic field.
Originally posted by Eric Cagle

BLINK DOG LORE

Characters with ranks in Knowledge (nature) can learn more about blink dogs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (Nature)

DC Result


14 This creature is a blink dog, named for their natural ability to use blink, as the spell. This reveals all magical beast traits.

19 Blink dogs are intelligent, but cannot speak except in their own language. They can be convinced to make excellent companions.

24 Blink dogs are capable of producing dimension door once per round.

29 Blink dogs and displacer beasts are natural enemies and attack each other on sight.
Originally posted by Eric Cagle

BULETTE LORE

Characters with ranks in Knowledge (nature) can learn more about bulettes. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (Nature)

DC Result


14 This creature is a bulette, commonly known as the "landshark." It is a voracious predator that is universally shunned by all other creatures. This reveals all magical beast traits.

19 Bulettes can and do eat anything -- except elves. It dislikes the taste of dwarves and avoids them in favor of other prey. Bulettes can detect the presence of creatures by the subtle vibrations they make on the ground.

24 Despite their massive bulk, bulettes can leap into the air, which allows it to attack with all four of its claws at the same time.
Originally posted by Eric Cagle

CLOAKER LORE

Characters with ranks in Knowledge (dungeoneering) or Knowledge (nature) can learn more about cloakers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (Dungeoneering) or Knowledge (Nature)

DC Result


11 This creature is a cloaker, a foul creature that prowls the vast caverns beneath the earth. It reveals all aberration traits.

16 When at rest cloakers closely resemble large black cloaks, which aids their disguise. They can fly, and they can also unfurl and completely engulf a Medium creature.

21 Cloakers can produce a dangerous subsonic moan that causes shakiness, fear, nausea, or stupor in its victims.

26 A cloaker can manipulate the shadows, producing several effects that mimic the following spells -- obscure vision, dancing images, and silent image.
While that quote is from the MMIV, it was talking about what the Player's Handbook says under the Knowledge skill, not what the book itself uses. The book goes by 10 + CR of the monster.

Exceptions to this rule are creatures that belong to a group of similar creatures - a demon, for example. These generally have a lower initial check. The reasoning was explained that while a balor might be a CR 20 (and would thus ordinarily require a DC 30 check to identify as a demon), there are much weaker demons, such as the CR 2 dretch, that would reveal these traits much sooner. In these cases, the initial check DC is usually set to DC 10 + the creatures CR or 15, whichever is lower.

Thanks for the information. I guess with this in mind it's even more important for people to critique what other people post here, so everyone feel free to let me know it they think any of my DCs are way off

Cheers,

Evan.
ARANEA LORE

Characters with ranks in Knowledge (arcana) can learn more about aranea. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (Arcana)

DC Result

14 This creature is an aranea, an intelligent, shapechanging spider. This result reveals all magical beast and shapechanger traits.

19 In its spider or hybrid forms, an aranea can throw webs and has a poisonous bite that can weaken or incapacitate opponents. Most araneas speak Common and Sylvan.

24 All araneas have some sorcerous talents, usually preferring illusions and enchantments and avoiding fire spells.
Gah, I had a feeling Wizards would do this - they've begun including Lore sections in random web articles.

Lore for vrocks can be found in Minions of the Abyss (Part 1).
Lore for glabrezu can be found in Minions of the Abyss (Part 2).
Lore for succubi can be found in Minions of the Abyss (Part 3).
And lore for quasits can be found in Minions of the Abyss (Part 4).

I think that's all so far.
Gah, I had a feeling Wizards would do this - they've begun including Lore sections in random web articles.
*snip*

Thanks for those. If you (or anyone else) spots any more of these, I'd really appreciate if you could let me know.

Cheers

Evan.
Gah, I had a feeling Wizards would do this - they've begun including Lore sections in random web articles.

Doh, I completely forgot about those.

Luckily I have nearly every D&D web article downloaded into a descriptive directory tree so it shouldn't be too hard for me to go through the ones that potentially contain lore info.

Does anyone have a rough estimate of what date WotC started using monster lore checks? I got web articles going back to 2004 and it would be easier if I could narrow my search parameters.

-420
It was first introduced in Monster Manual IV (or possibly the Dungeon Master's Guide II), so you should be able to narrow it down to the last six months or so. I checked all of the 2006 articles and didn't see any, so I think that only those four, plus the one you provided, have lore.
Originally posted by Eric Cagle

VROCK LORE

Characters with ranks in Knowledge (the planes) can learn more about vrocks. When a character makes a successful skill check, the following lore is revealed, including the lore from the lower DCs.

Knowledge (the Planes)

DC Result


15 Vrocks serve a dual purpose as guards for more powerful demons and as aerial assault troops.

20 Because of their insatiable love of combat, vrocks can sometimes get lured into situations where they are heavily outnumbered and outgunned. They can emit a terrifying screech that stuns opponents.

25 Vrocks produce deadly spores that can penetrate armor. The effect of these spores can last a full minute, slowly eating away at the victim's skin.

30 Three or more vrocks can join talons together and whirl about in a terrible dance that sends out devastating waves of crackling energy.
Originally posted by Eric Cagle

GLABREZU LORE

Characters with ranks in Knowledge (the planes) can learn more about glabrezus. When a character makes a successful skill check, the following lore is revealed, including the lore from the lower DCs.

Knowledge (the Planes)

DC Result


17 This reveals the HD, tanar'ri traits, and special qualities of the glabrezu.

22 Glabrezus are terrible demons that corrupt mortals with enticements of wealth and power.

27 Glabrezus prefer subterfuge and deceit over fighting, especially if they have little to gain from outright conflict.

32 Glabrezus are capable of granting a single wish to a mortal. If that wish is not used to cause incalculable suffering to something or someone, then the Glabrezu demands terrible evil or tremendous sacrifice in payment.
Laghathti - Fiendish Codex I: The Lost Entries

Aspects of Baphomet, Dagon, Demogorgon, Fraz-Urb'luu, Juiblex, Kostchtchie, Malcanthet, Orcus, Pale Night, Pazuzu, Zuggtmoy - Fiendish CodexI: Fiendish Aspects

-420
Originally posted by Eric Cagle

SUCCUBUS LORE

Characters with ranks in Knowledge (the planes) can learn more about succubi. When a character makes a successful skill check, the following lore is revealed, including the lore from the lower DCs.

Knowledge (the Planes)

DC Result


16 Succubi are beautiful and seductive demons who tempt mortals to their doom.

21 Reveal all the succubus's tanar'ri traits and special qualities.

26 Succubi can assume almost any form and converse in any language. They can teleport at will and are able to charm almost any living creature.

31 A mere kiss from a succubus can drain energy from its victim and make him susceptible to suggestion.
Originally posted by Eric Cagle

QUASIT LORE

Characters with ranks in Knowledge (the planes) can learn more about quasits. When a character makes a successful skill check, the following lore is revealed, including the lore from the lower DCs.

Knowledge (the Planes)

DC Result


13 Quasits are weak but insidious demons who often act as advisors and familiars for powerful mortals.

18 The tail of a quasit possesses a sharp, poisonous stinger.

23 Quasits are armed with weak but useful abilities, including the ability to change shape.

28 Quasits are capable of casting commune to answer questions on behalf of their masters or mortals that summon them for such tasks.
Laghathti -
*snip*

Thanks for these too. As these are not actually for monsters published in any book, I'll stick these in the third part of the index.

Cheers,

Evan.
LANTERN ARCHON LORE

Characters with ranks in Knowledge (the planes) can learn more about lantern archons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (the Planes)

DC Result

12 This creature is a lantern archon, a celestial that hails from the plane of Celestia. These small outsiders are usually very friendly and eager to help wherever they can. This result reveals all outsider and archon traits.

17 Though quite resilient to physical attacks for their size, lantern archons are very vulnerably to weapons of evil alignment. In combat they prefer to hover just close enough to bring their enemies in range of their aura of menace, and attack with their special light ray ability.
Wizards released the second installment of the Know Your Enemy articles here. It has lore for the displacer beast, frost worm, ghoul, harpy, and hell hound.
Wizards released the second installment... *snip*

Cheers
Once again, however, I see most of the DCs start much lower than I expected.
Originally posted by Eric Cagle

DISPLACER BEAST LORE

Characters with ranks in Knowledge (arcana) can learn more about displacer beasts. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (Arcana)

DC Result


11 This creature is a displacer beast. This reveals all magical beast traits.

16 Displacer beasts are named for their natural ability to bend light about their bodies, making it difficult to pinpoint their actual location.

21 True seeing reveals the actual location of a displacer beast, while see invisibility does not. Displacer beasts can produce mutant offspring that grow to remarkable size and ferocity.

26 Displacer beasts and blink dogs are mortal enemies and attack each other on sight.
Orignally posted by Eric Cagle

FROST WORM LORE

Characters with ranks in Knowledge (arcana) can learn more about frost worms. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. Knowledge (nature) can also be used, but all check DCs increase by 5.

Knowledge (Arcana)

DC Result


14 This immense creature is a frost worm. This reveals all magical beast and cold traits.

19 Frost worms generate intense cold that damages creatures that touch it. They also can produce a breath weapon that deals cold damage.

24 Frost worms can produce a hypnotic trill that forces prey to stand motionless. A creature that resists this effect is immune for 24 hours.

29 The eggs of frost worms resemble simple oval-shaped spheres of ice, easily overlooked in the frost worm's lair. When a frost worm dies, it turns to ice and shatters, exploding over a large diameter.
Originally posted by Eric Cagle

GHOUL LORE

Characters with ranks in Knowledge (religion) can learn more ghouls. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (Religion)

DC Result


12 Ghouls are undead who feast upon corpses and carrion. They are tough and intelligent creatures. This reveals all undead traits.

17 The bite of a ghoul infects the victim with a horrible disease called ghoul fever. Those who die from this disease rise again to become a ghoul themselves.

22 The bite or touch of a ghoul causes paralysis in its victim.

27 There are other variations of ghouls, including the aquatic lacedon and the more powerful ghast.
Originally poster by Eric Cagle

HARPY LORE

Characters with ranks in Knowledge (nature) can learn more about harpies. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. Knowledge (dungeoneering) can also be used, but all check DCs increase by 5.

Knowledge (Nature)

DC Result


12 This filthy, wretched creature is a harpy. This reveals all monstrous humanoid traits.

17 Harpies can fly with average maneuverability and can make flyby attacks.

22 The song of a harpy can captivate living creatures and cause them to approach it. Creatures within 5 feet do nothing, even as the harpy rends them apart.

27 While not particularly intelligent, harpies are smart enough to set up ambushes. They often ally themselves with more powerful creatures.
Originally posted by Eric Cagle

HELL HOUND LORE

Characters with ranks in Knowledge (the planes) can learn more about hell hounds. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. Knowledge (religion) can also be used, but all check DCs increase by 5.

Knowledge (the Planes)

DC Result


14 This infernal-looking canine is a hell hound. This reveals all outsider traits.

19 Hell hounds are consummate trackers and often employ pack tactics. The bite of a hell hound deals additional fire damage and they can breathe fire every few rounds.

24 Larger, more powerful versions of the hell hound exist, including the Nessian warhound. They are used as mounts and hunters for the devil princes of the Nine Hells.
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