3.5 Ubercharger Build

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So I've been tinkering around with a charging build and I'm kinda stuck on which is the better option for class progression. I'm currently level 4 but I want to plan out the character ahead of time since the campaign I'm playing right now will likely progress to at least level 20. We do play with exp penalties for multi-classing so im trying to stick to getting my goodies from prestige classes to avoid them. Warblade isn't allowed but everything else is fairly open. One thing that is bothering me though is not being able to pick up a few feats like Cleave, Battle Jump, Leap Attack and Leap of the Heavens, I'm somewhat feat starved, maybe a few more levels of Fighter is needed?

Race: Half-Orc
Stats @ 4 : 20 str, 14 dex, 16 con, 10 int, 10 wis, 7 cha

Barb 1 - power attack, lion totem + whirling frenzy ACF
Barb 2 - imp trip via wolf totem ACF
Fighter 1 - imp bull rush, extra rage
Fighter 2 - iron will

----------

Past this point what I've been thinking is:

Fighter 3 -
Fighter 4 - shock trooper, survivor (runescarred prereq)
Runescarred Berserker 1 -
Runescarred Berserker 2 -
Runescarred Berserker 3 - headlong rush
Runescarred Berserker 4 -
Runescarred Berserker 5 -
Runescarred Berserker 6 - power lunge
Runescarred Berserker 7 -
Runescarred Berserker 8 -
Runescarred Berserker 9 - imp sunder
Runescarred Berserker 10 -
Warshaper 1 -  (Berserker has the polymorph spell, allowing Warshaper)
Warshaper 2 - combat brute
Warshaper 3 -
Warshaper 4 -

Alternatively I could go Bear Warrior at lvl 7, grab the levels in Warshaper and then proceed from there. My interest in Runescarred is that you gain some casting ability of a few pretty handy spells. Going Warshaper first would delay the casting but give me more time to boost my wis score to be able to cast, so the tradeoff is ok. I'm not opposed to having the Warshaper tricks earlier either. Thematically what I'm going for is based on a book character, a sword wielding monster who becomes something more then just a simple warrior, eventually gaining magical ability and shrugging off magic from enemy casters (antimagic field etc). Any suggestions are greatly appreciated


edit: changed feats around to get shock trooper online at level 6
Half-elf Ranger 2/Brb 1/Ftr 2/Revenant Blade 5/Anything +10

1) Ranger 1 (Bladebearer of the Valenar)
2) Ranger 2 (TWF*)
3) Barbarian 1 (Lion Spirit Totem ACF) (Weapon Focus: Valenar Double Scimitar)
4) Fighter 1 (Power Attack*)
5) Fighter 2 (Imp. Bullrush*)
6) Revenant Blade 1 (Shock Trooper)
7) Revenant Blade 2
8) Revenant Blade 3
9) Revenant Blade 4 (Leap Attack)
10) Revenant Blade 5 (Superduper Awesomeness!!1!)

After this, you could continue with Ranger for spellcasting, or maybe Occult Slayer or War Mind for anti-casting.
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56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
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When she meets CJ's mom?
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Getting Shock Trooper that late is a terrible idea in an otherwise fairly well-done (if standard) ubercharger. It should be online at 6th, no exceptions - it is what makes your charge attacks actually hit, in effect doubling your base attack bonus on a charge. 

Also, Barbarian 2 is only worth it in an ubercharger if you're also picking up the Wolf Totem (unearthed arcana version) for Improved Trip, to give you something to do if you're blocked from charging.

EDIT: I forgot what spells Runescarred brought to the mix; this isn't as standard as I thought it was at first. Apologies. 

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These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style))

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

[RT] Something for Everyone: A.K.A. The Last Sorcerer RT Will Ever Build (Caster, Damage, Trapscout, Takedowns)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

That build seems pretty cool draco I'll definitely try it out sometime. I can't swap races right now without making a new character however since my Half-Orc barb is already in play but its highly likely I'll bite off more than I can chew at some point and go down swinging, at which point the party will find a convenient Half-Elf to take his place :P

edit: whoops yeah forgot to add in the wolf totem, good call.
Iron Will's not a fighter bonus feat. You can get it from the O-Hole though which allows you to spend that Fighter feat on something more useful, or Improved Sunder if you REALLY want Combat Brute.

You'll also note that while Power Lunge seems it might be good, it sucks compared to Shock Trooper especially with a Two Handed Weapon and Leap Attack. 
He can pick up Iron Will as a fighter (Bodyguard) Feat (its one of the Dragon Mag varriants)

VB 
You are missing some real gems.  Consider the following:


  • Headlong Rush (RoF): For orcs!  Doubles charge damage (woot!).

  • Battle Jump (FR-UE): Regional feat, so some DMs might be touchy, but doubles damage if you jump on a charge (x2 --> x3).

  • Leap Attack (CAdv): Doubles Power Attack damage on a charge.  For 2-handers, this is a x3 - a 1 to 3 sacrifice of to-hit for damage.

  • Evil Brand, Thrall to Demon, Abyss-Bound Soul (FCI): Worshipping Baphomet doubles your charge damage yet again.

  • Horned and Spiked Helmets (RoF): Another double damage, though you can't wield a helmet in two-hands (which messes up Leap Attack).

  • Valorous Weapons (OA): A magical enchantment to yet again double your damage!


Let's do the maths, shall we?  Let's assume you're going to wield a greataxe, for barbarian style points and to give the much-overlooked d12 some love.


  • Base damage on a Leap Attack charge: 1d12 + 1 to 3 PA damage

  • +Headlong Rush: 2d12 + 1 to 6 PA

  • +Battle Jump: 3d12 + 1 to 9 PA

  • +Valorous Weapon: 4d12 + 1 to 12 PA

  • +Abyss-Bound Soul: 5d12 + 1 to 15 PA


Enjoy getting +15 damage for each +1 to hit you sacrifice (as long as you're cool with a demon owning your soul.  Otherwise, enjoy a +12 to damage for each +1 to hit.  Man, being good sucks.)


And re: draco's post, check the Revenant Blade Handbook for more on charging, elven style.
Don't forget the halberd of vaulting.
Yeah I think I'll be rearranging some feats per everybodies suggestions. I do have headlong rush and shock trooper already but I'll take another look at the Hood thread to see what I can optimize further. Abyss-bound soul I'll have to run by the DM as we generally decide good or evil campaign ahead of time but it looks pretty cool. Thanks for the help guys!
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