Warforged Wizard

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I will be playing a Warforged Wizard in an upcoming adventure and I'm looking for some advice as to how to make this interesting and effective. I'm thinking of going with the Focused Specialist Conjurer as recommended by Treantmonk in his guide to Wizards, losing Enchantment, Evocation, and Necromancy. I'll likely head towards Master Specialist in that case.

So, I think I have the Wizard side somewhat figured out. It's the Warforged side of things that I could use some help with. Are there any feats/armor enhancements that reduce arcane spell failure chance? Is it even worth it to worry about that 5%? Are there other armor enhancements I should be looking at?

The adventure is kicking off at 3rd level. At the moment, this is what I'm considering:

1: Wizard - Summon Familiar, Scribe Scroll, Focused Specialist (Conjuration), Cloudy Conjuration
2: Wizard
3: Wizard - Spell Focus (Conjuration)

Setting: Eberron

Books I have access to:
Core
Spell Compendium
All Eberron books
PHBII
Other books pending me borrowing them from my friend.
Turn into a dragonborn of bahamut (Races of the Dragon). It gets rid of your composite plating, and gives you some other good stuff.
Alternatively, be an artificier. Your scroll are neither arcane nor divine. You can cast spells and use infusions even if you are made out of adamantine and wield a tower shield.
I appreciate those thoughts, but I'm pretty intent on playing this as a straight warforged wizard. I'm also pretty sure that warforged don't qualify for dragonborn of bahamut; are warforged considered humanoids?
I appreciate those thoughts, but I'm pretty intent on playing this as a straight warforged wizard. I'm also pretty sure that warforged don't qualify for dragonborn of bahamut; are warforged considered humanoids?

yes ... they qualify ....

look here:

http://www.wizards.com/default.asp?x=dnd/iw/20060105b&page=1


then in the FAQ found here:

http://www.wizards.com/default.asp?x=dnd/er/20030221a

on Page 7 ... it says:
What, if any, templates can a warforged have applied?
Does it lose any of its racial traits when its template changes
its type?


As a general rule, if a template can be applied to a construct, it can be applied to a warforged. Thus, most of the templates in the MM are out.
Three notable exceptions are the half-celestial, half-dragon, and half-fiendish templates, which can be added to “any living, corporeal creature.” Technically, that excludes most constructs, since creatures without a Con score aren’t considered living creatures. However, a warforged has a Constitution score and is thus considered living (as suggested by the “living construct” subtype it has). A warforged with one of these templates changes its type (to outsider or dragon, depending on the template), but retains
the living construct subtype (and all features and traits thereof). It gains the traits of its new type, and it would lose any construct traits it possessed. However, since the living construct subtype basically supercedes the construct type, the warforged doesn’t really have any construct traits to lose. A warforged that changes its type wouldn’t lose its racial traits (such as its composite plating or slam attack), just like a half-dragon human retains his bonus feat and bonus skill points.



Can a warforged become a dragonborn of Bahamut, and if so what are the racial traits it keeps from the warforged list?

Despite the misleading entry in the dragonborn racial traits that suggests that all dragonborn are humanoids, the only prerequisites for being reborn in this manner are a non-evil alignment and an Intelligence of 3 or better. Thus, there’s nothing stopping a warforged from undergoing this ritual and dedicating himself to the service of Bahamut. A warforged who becomes a dragonborn would be a construct with the living construct and dragonblood subtypes. He’d retain his warforged ability score modifiers and favored
class. He’d also retain all traits derived from the living construct subtype, including immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, and energy drain; inability to heal damage naturally; vulnerability to certain metal- or wood-affecting spells; and half effect from healing spells. He’d still become inert at –1 to –9 hp, and he still wouldn’t need to eat, sleep, or breathe. However, he would lose his composite plating, light fortification, and slam attack.
The next logical question, of course, is whether the dragonborn warforged can select feats that would improve his now-absent composite plating. Technically, these feats don’t list composite plating as a prerequisite, so it appears the answer would be yes. The Unarmored Body feat (RE 120) supports this ruling, as it indicates that other feats that adjust the character’s armor bonus could be selected later, even though he technically
doesn’t have the composite plating’s armor bonus any more.

:D
Thanks for the clarification, carnivore. The entry was misleading! Still, I don't think that's the way I want to go with my character.
Another question: would it be worthwhile to take the Mithral Body feat? Technically, from the wording of the feat, it does not have an armor check penalty. It does increase the arcane spell failure chance to 15%, however, so I'm wondering if there's a way to mitigate the arcane spell failure chance with an armor augmentation, feat, or other feature. I like the idea of having a very well-armored wizard, but I'm wondering if this is silly and unnecessary.
The Twilight armor enhancement reduces ASF by 10%. If you're insistent upon keeping the plating, I'd definitely get that... I don't think it is worth keeping, but I also hate the fact that you have to spend a feat to get rid of it! That's why I like the dragonborn solution so much. I'd hate to have to play through several levels of suffering ASF.
The Twilight armor enhancement reduces ASF by 10%. If you're insistent upon keeping the plating, I'd definitely get that... I don't think it is worth keeping, but I also hate the fact that you have to spend a feat to get rid of it! That's why I like the dragonborn solution so much. I'd hate to have to play through several levels of suffering ASF.

Yeah, particularly with Mage Armor being 2 AC better at 1st level...

...On the other hand, he can eventually enchant himself to have better armor...

If that's the schtick of his character, though, he should just do an Artificer (or Cleric, or Warlock...).
I would just like to reiterate that I would like to play a Wizard. I understand that an Artificier or Cleric or Warlock will conveniently avoid the ASF chance, but I'm looking to play a Wizard.

Thanks for the tip on the Twilight armor enhancement. Looks like just what I'm looking for.
Warforged, crusader, mage, JPM, Abjurant champion, Specialize in transmutation.
If you gish it up, Spellsword 1 lets you ignore 10% ASF.
The Direct Damage Sorcerer of 3.5e: The Mailman
abuse alter self and polymorph.
Yeah, Just alterself into a Warforged charger, especially dangerous if you can buff yourself then alter self into a warforged charger.

Take OTHERWORLDLY feat too that way if you need more AC then anything, go for the Dwarven ancestor for a +18 natural AC.
I think Otherworldly is Faerun and race specific, isn't it (am I confused)?
I think Otherworldly is Faerun and race specific, isn't it (am I confused)?

correct.... Otherworldly(Player's Guide to Faerûn)... is for Deep Imaskari (Underdark ), elf (Evermeet, Sildeyuir), or spirit folk (Ashane) ..... only unless your DM makes a House rule

:D
correct.... Otherworldly(Player's Guide to Faerûn)... is for Deep Imaskari (Underdark ), elf (Evermeet, Sildeyuir), or spirit folk (Ashane) ..... only unless your DM makes a House rule

:D

Can't you technically take those regional feats with any race by just putting a couple of levels in the appropriate Knowledge (Local) skill, though? I mean, I could certainly see a DM not allowing this, but I think technically it is legal...
Can't you technically take those regional feats with any race by just putting a couple of levels in the appropriate Knowledge (Local) skill, though? I mean, I could certainly see a DM not allowing this, but I think technically it is legal...

how do you figure that its legal? and even if it were, you can only take the feat at 1st level.
not any more... it was Updated in Players Guide to Faerun... you had to be from the region or Race to qualify for Regional Feats,... IIRC(it was a yellow Sidebar near the front of the book)

:D
Hrm... didn't know that; thx Carn!

Also, isn't this an Eberronian campaign?
how do you figure that its legal? and even if it were, you can only take the feat at 1st level.

I think the order of operations for gaining levels is 1) pick class, 2) pick skills, 3) pick feats. Or maybe you can change the later parts around to whatever works best, but the class is definitely first.

Anyway, it was explicitly stated in one of the FR books that you could also qualify for regional feats by taking 2 ranks of Knowledge: Local for the appropriate region. So according to that, it must work, regardless of it being 1st level only.

However, it may have been done away with in an updated version, if Carnivore is right. I think this might have also been stated in the Unapproachable East book, though, and I'm not sure which of those two came out first.
I think the order of operations for gaining levels is 1) pick class, 2) pick skills, 3) pick feats. Or maybe you can change the later parts around to whatever works best, but the class is definitely first.

Anyway, it was explicitly stated in one of the FR books that you could also qualify for regional feats by taking 2 ranks of Knowledge: Local for the appropriate region. So according to that, it must work, regardless of it being 1st level only.

interesting.. i wasnt aware of how many ranks it required so hence my comment. if is only 2 then yeah you can do it at first level... however otherworldly also has a race requirement which excludes warforged.
interesting.. i wasnt aware of how many ranks it required so hence my comment. if is only 2 then yeah you can do it at first level... however otherworldly also has a race requirement which excludes warforged.

Arghh... The 2 skill ranks let you take the feat with ANOTHER race. But I think the whole point is really off-topic, and probably moot with what Carnivore said.
I would look at the feat Unarmored Body feat in the Races of Eberron book on page 120. The feat will take away your +2AC and the light fortification. Taking it will mean you no longer have an arcane spell failure. You will also be able to wear robes which is another bonus.
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