Im running a totemist that focuses on landshark boots to get 4 attacks as a standard action. An extra standard action would be pretty sweet considering the builds number of attacks dont scale with level.
Sure seems overpowered to me. a 20th level factotum has 10IP. A human factotum with 18 int can take the feat 4 times by the time he reaches level 6, giving him a total of 14IP. Should a 6th level character be able to do +14d6 sneak-attack damage, once per encounter? Probably not.
I like the idea behind the factotum, but I doubt overpowered and factotum belong in the same sentence.
Taking it 8 times gets you 1+2+3+4+5+6+7+8+11=47 IP per encounter. That's 47d6 Sneak Attack dice, 11 extra standard actions, and other things. That's powerful. Doesn't break any records, but for a single feat its too much.
Nobody seems to have mentioned this, so I will. All those Sage Online answers about the Factotem have made it into the FAQ.
More evidence that the Factotem can take reserve feats in there, as well (the sage refers to the spells as "prepared spells" repeatedly). Very good.
Just to be pessimistic, I'm still not convinced till there's a definite ruling from the sage, as there's as much evidence against as for.
I know that reserve feats have come to be viewed as one of the grails of factotum optimization, and I can understand the appeal, but... I dunno. They don't strike me as the most interesting thing a factotum can do with his time. I feel that the factotum's skills and weapon proficiencies give him sufficient alternatives-- the class doesn't need those feats to pad out its options, like a wizard might. I admit I prefer incarnum and martial study feats, which don't necessarily have greater uses or applications, but... maybe it's the sense that reserve feats are rather "wizardy," and I prefer a factotum that's more diverse.
You know, I was thinking of asking CustServ whether the factotum's spells (or spell like abilities) allow you to use reserve feats. Then I thought that for every question I ask, at least 10 people on this thread will not agree with how I phrase it, so I had a flash of inspiration. (heh heh)
Why don't I ask it here on this thread first, get all the flack, then ask the revised version to CustServ.
So here it is:
Does the spells that the Factotum can cast as spell like abilities (chosen per day) qualify them for reserve feats? And allow them to use said reserve feats?
I think that is 46 not 47, because at level 20 you only have 10 IP.
I think the sneak attack would be huge, but nothing would match the disappointment of a Factotum that put every IP he had into a sneak attack...that missed.
The multiple standard actions, on the other hand...well that's a lot of charges from a staff, is all I'm sayin'.
Oh, right, 46... my bad (was trying to go from memory). 15 standard actions in a row... if the DM allows you to use UMD to boost your CL, then that's pretty sick potential (gimme a wand of fire seeds, please...).
I don't see a normal game allowing this feat for a factotem as is. I can see 2 IP each time you take the feat, but increasing each time gets sick.
Specifically combining 8-10 levels of Factotum with Swiftblade and or possibly with the trapsmith (early entry for haste).
Taking it 8 times gets you 1+2+3+4+5+6+7+8+11=47 IP per encounter.
That's 47d6 Sneak Attack dice
11 extra standard actions
and OR (you used all your IPs for the massive sneak attack) other things.
Doesn't swiftblade require 3rd level spell slots?
You save 1 IP. for True Strike.
Is there a ruling on using Divine Metamagic with the turns granted from the Factorum to apply metamagics to spells granted by another class (like Chameleon)?
This is kind of what I was thinking w/ Font of Inspiration would happen... Its just too easy.
Factotem 11 / Chameleon 7 / Totemist 2 (Incarnate 2 is pretty good, too)
Regarding a ruling on DMM not operating with the Factotum's Turn Undead ability: Do you think that it is not legal because I do not qualify for the DMM feat or that the turn attempts from the Factotum can not be used to power DMM?