Preliminary Ultimate Magus Handbook

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The Ultimate Magus Handbook.

IMAGE(http://www.wizards.com/dnd/images/dx1005ex_100489.jpg)

The Ultimate Magus is a prestige class located in Complete Mage, it is available free as an excerpt
http://www.wizards.com/default.asp?x=dnd/ex/20061010a&page=3



Table of Contents

2) Introduction/Glossary
3) Look at what UM gives you, and its optimization potential
4) Base Class Combinations/Prestige Class possibilities analysis
5) Toppers and
6) Putting it all together (Graphs)
7) Prepared/Spontaneous utilizing Base Spell lists
8) Accelerated/Unique Spell list builds
a) Other Accelerated Builds
b) Nar Demonbinder
c) Sublime Chord Builds
9) Feats
10) Tricks
11) Reserved (Last Thread of Handbook)



Oh if you see any heinous spelling errors private message me so I can fix them.
2) Introduction/Glossary


This guide is very preliminary and I am still writing it. It is just easier to write it as I go along due to all the formatting issues. Figured I might as well get some initial input while I write it. Thus don’t judge it as a final product yet ;)

Insert some flavor text about what the ultimate magus is. Arcane Magic is putty in its hands.

I am going to use some unique terms to help differentiate things.

UM: An abbreviation for Ultimate Magus

Spells Known Level: This is similar to caster level but is instead the level you use that determines your spells known and spell slots (or how many spells you prepare.) A typical wizard or sorcerer has a spells known that is equal to his class level and thus his caster level. A Wizard 15/Archmage 3 has a spell known level of 18. I am creating this term to use in this handbook to make it easily differentable what spells slots you have access to due to the fact you also use caster level (prior to arcane spell power) and your actual caster level (after arcane spell power).

SKL: An abbreviation for Spells Known Level

Caster Level (Prepared/Spontaneous/Wizard/Sorc/etc): This is your caster level prior to the adding of arcane spell power (the Ultimate Magus 1st, 4th, 7th, and 10th level ability). This will included any benefits at all granted by Practiced Spellcaster.

CL: An abbreviation for Caster Level

Actual Caster Level: Your total caster levels after all benefits are added. Includes arcane spell power.

ACL: AN abbreviation of Actual Caster Level

UM is a (X/Y) Prc: Caster levels and Spells Known Level are a big thing in DnD. A common rule of thumb for optimization is though shall not sacrifice caster levels, followed by the second cavet, if though shall sacrifice caster levels it better be for a very good thing. No matter what with a UM you will be sacrificing at least 1 Caster Level/Spell Known Level for your primary spellcasting class. UM is a X/Y Prc is designed to tell you how many spells knowns levels you are sacrificing, so you can easily compare it to other Prcs. When I say UM is a 10/11 Prc in a specific instance I am saying you will lose eventually 1 spells known level over 11 total levels (the Ultimate Magus levels and any non primary spellcasting classes prior to Ultimate Magus.), same thing for UM is a (10/12) Prc (10 levels of SNL over 12 total levels), UM is a (9/12) Prc (9 levels of SNL over 12) etc.
3) Look at what UM gives you, and its optimization potential
Now lets look at the Ultimate Magus Prestige Class and its benefits in detail
http://www.wizards.com/default.asp?x=dnd/ex/20061010a&page=3



Arcane Spell Power: Is just a simple caster level bump for all the arcane spells you cast. You gain your first bump at UM 1 and an additional one at the 4th, 7th, and 10th level.
Only your Lower Level Arcane Casting progresses at levels 1,7, and 10 of Ultimate Magus. More about that later.
Augumented Casting: Now this ability is the true beauty of the cast besides allowing you to create a dual spellcaster and progress them both in a prestige class. It allows you to "sack" a prepared or spontaneous metamagic. This is an ability you can use on the fly, when ever the situation warrants it, you get to choose which metamagic to which spell as a free action. Free Quicken Magic sign me up :P (Note you can only add the metamagic to a base spell whose level is 1/2 your UM level) Been jealous of all the Persistent Metamagic Clerics have been doing due to Divine Metamagic Persistent. Well here is the wizard's hour you can persist your spells as easily as cleric can persist her spells starting at level 10 ;)
Expanded Spell Knowledge: An ability that allows you to add to your spontaneous spells known from your wizard spellbook. A nice ability you gain every two levels with Ultimate Magus and which scales up with your UM levels. Check out the trick section about probable unforseen tricks you can use with this ability.
Bonus Feat: You gain a bonus feat that can only be used for metamagic feats. You can't take an item creation feat with this feat unlike a traditional wizard feat.

Class Skills (2 + Int modifier per level): Concentration, Craft, Decipher Script, Knowledge (all skills, taken individually), Profession, Spellcraft, Use Magic Device. (Can we say using items of other spellcasting classes, or using Prayer Beads ;) )






On the Proper Way of entering Ultimate Magus (Traditional vs Practiced Spellcaster Trick)

The "traditonal way" or should we say the assumed way to enter into Ultimate Magus is through Wizard 4/Sorc 1 due to the pre requisites. This is a sample level 20 build with the traditonal way to enter into Ultimate Magus:

Sorc 1/Wizard 4/UM 10/X 5

If X continues your Wizard Spellcasting you will end up with the Spells Known of a 16th level wizard, the spells known of a 11th level sorcerer, the actual caster level of a 20th level wizard and the actual caster level of a 15th level sorcerer. This is due to the 1st, 4th, and 7th level of Ultimate Magus only progressing your spellcasting (SKL and Caster Level) of your "lower" class.

Now Enter the Practiced Spellcaster Trick

...At 1st, 4th, and 7th level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in your arcane spellcasting class with the lowest caster level...

(Empahsis Mine)

The determining factor of what is the lower caster level is your caster level (not the level of spells you can cast). Practiced Spellcaster allows you to raise the caster level of any of your spellcasting classes by 4, though you can't use it to cast spells above your HD. Thus in the above example

Sorc 1/Wizard 4/UM 10/X 5

if you were to take as your 3rd level feat Practiced Spellcaster (Sorcerer) your sorcerer caster level would be 5 at level 3 (though since you only have 3 HD, it is limited to 3). When your about to enter Ultimate Magus at level 6 your caster level is 5 sorcerer, 4 wizard; thus your wizard side is progressed in both a caster level and a spell known level. When you are about to get Ultimate Magus 4, your cl for sorcerer and wizard are tied at 7, thus you get to choose which side you want to progress and lets say you choose wizard. Now when you are about to enter UM 7 your CL for Sorcerer is 9 and your CL for Wizard is 10 thus your sorcerer side will progress for a CL and SKL.

Makes Sense?

Thus in this above example a

Sorc 1/Wizard 4/UM 10/X 5

Who takes Practiced Spellcaster at lvl 3 will have a Spells Known of a 18th level wizard, the spells known of a 9th level sorcerer, the actual caster level of a 22th level wizard and the actual caster level of a 17th level sorcerer.

c) Precocious Apprentice
d) Discuss the possible adaptation suggested if you use two spontaneous classes, minor comments though for I am focusing on the “real” version and not the adaptation.
4) Base Class Combinations/Prestige Class possibilities analysis

Base Classes prepared from spellbook side
[INDENT]Wizard
[INDENT]The main way you are going to do Ultimate Magus, and the class you are most likely going to focus on.
(Need to add more)[/INDENT]
Wu Jen
[INDENT]An alternative to wizard, if you want a different spell list from wizard. Wizard is just better though ;)
(Explain why just incase we have people who are new to the CO board) [/INDENT]
[/INDENT]

Base Classes prepared from spontaneous side

Good Classes

[INDENT]Sorcerer (PHB/SRD)
[INDENT]Advantages
  • Many Sorcerer only feats/spells. Some of them very good
  • You can pick your spells on your sorcerer spell list.
  • Can turn UM in a (9/11) Spellcasting Class for wizard with practiced spellcaster

Disadvantages
  • Cha Based Spellcasting thus low bonus spells and dcs on your Sorc Side
    (Need to add more)
[/INDENT][/INDENT]
[INDENT]Bard (PHB/SRD)
[INDENT]Advantages
  • Many Bard only feats or spells, thus you are expanding the type of spells you can learn. Some Bard spells are versions of spells from other classes that
  • 6+Int Skills

Disadvantages
  • Need to take 2 levels of Bard to get
  • Can turn UM into a 10/12 primary prc with practiced spellcaster but only if you forfeit 4th level metamagic spell sacking on your Bard Side (thus applying those metamagics to your wizard spells).
  • Else an 9/12 primary prc.
  • Slower Spellcasting progression. Doesn’t get 4th level spells until your 10th Spell Known Level
    (Need to add more)
[/INDENT][/INDENT]

[INDENT]Dread Necromancer (Heroes of Horror)
[INDENT]Advantages
  • If your undead, or you take Tomb Tainted Soul you can heal yourself with negative energy which you can create at will
  • Same Spell Level Progression as a Sorcerer
  • More Spells Known than a Sorcerer of Similar Level
  • Can turn UM in a (9/11) Spellcasting Class for wizard with practiced spellcaster

Disadvantages
  • Cha Based Spellcasting
  • Your have a fixed spell list focusing on Necromancy
    (Need to add more)
[/INDENT][/INDENT]

[INDENT]Beguiler (Players Handbook II)
[INDENT]Advantages
  • Int Based Spellcasting
  • Same Spell Level Progression as a Sorcerer
  • 6+Int Skills, That is 24 Skill points extra if you take Beguiler as your First Level.
  • More Spells Known than a Sorcerer of Similar Level
  • Trapfinding
  • Can turn UM in a (9/11) Spellcasting Class for wizard with practiced spellcaster

Disadvantages
  • Your have a fixed spell list focusing on Illusion and Enchantment, but it is a pretty nice spell list.(Need to add more)
[/INDENT][/INDENT]

[INDENT]Warmage (Complete Arcana)
[INDENT]Advantages
  • Warmage Edge: You can add your int modifer to any damage spell you cast on your Warmage Side, synergizes great with wizard since you already have a high int for wizard.
  • Same Spell Level Progression as a Sorcerer
  • More Spells Known than a Sorcerer of Similar Level
  • Can turn UM in a (9/11) Spellcasting Class for wizard with practiced spellcaster

Disadvantages
  • Cha Based Spellcasting thus low bonus spells and low DCs
  • Your have a fixed spell list focusing on Evocation and
    Damage spells.(Need to add more)
[/INDENT][/INDENT]

Bad Base Classes Spontaneous Side

[INDENT]Duskblade (Players Handbook II)
[INDENT]Advantages
  • +1 BAB
  • Good Fort and Will
  • Int Based Spellcasting
  • Proficent with all martial weapons and shields (except tower)
  • If you go all the way to 3rd level you can arcane channel touch a spell and still do an attack as a standard action.
Disadvantages
[INDENT]Very slow spell level progression (3rd level spells at 9 SNL, 4th level spells at 13th level)[/INDENT]
It could be worse, but a plain sorcerer is better than this. The BAB, and Proficent with all martial weapons and shields allows a decent gish, but a decent gish doesn’t get many benefits from Ultimate Magus Levels. If you want a gish there are better builds but I will list later some UM gish builds[/INDENT][/INDENT]

[INDENT]Hexblade (Complete Arcane)
[INDENT] Advantages
  • +1 BAB
  • Arcane Resistance at 2nd level
  • Mettle at 3rd

Disadvantages
  • Cha Based Casting
How about you just don’t take this class, it doesn’t synergize at all with Ultimate Magus. Though if you need Cha to Saves vs Spells and Mettle anyway for your wizard you can take Ultimate Magus. But there is little synergy at all from a Char Op point.[/INDENT][/INDENT]

[INDENT]Spell Thief (Complete Adventurer)
[INDENT]How about you just don’t take this class, it doesn’t synergize at all with Ultimate Magus. Don’t do it[/INDENT][/INDENT]
Prestige Classes spontaneous side
[INDENT]Assassin (DMG/SRD)
[INDENT]Advantages
  • Int based spellcasting
  • Unique list with some good spells
  • Will net 4th level spells on the Assassin Side
Disadvantages
  • You will get more total spells to sacrifice with a Beguiler. About equal with a sorcerer
  • No 5th level spells for Persistent metamagic
  • Assassin is a good class for Ultimate Magus due to the fact you can qualify for it starting level 6 and it skills is based off Intelligence.
[/INDENT][/INDENT]

[INDENT]Suel Arcanamach
[INDENT]Suel Arcanamach is not a good class due to the high BAB requirement, forget this one.[/INDENT][/INDENT]

[INDENT]Nar Demonbinder

[INDENT]This class was practically made for Ultimate Magus. A normal wizard can get into it without dipping into other classes just plain wiz 7, only two feats (iron will and conjuration) and some skill points. It gives spontaneous spells up to 8th level, a caster level based off your wizard caster level, and an interesting first level ability. If you Nar Demonbinder as your spontaneous side of UM and practiced Spellcaster Nar Demonbinder, UM is effectively a 10/11 prestige class.

At first glance it appears you can’t enter UM with Nar Demonbinder since it first level only gives you 4th and 5th level spell slots with spells you must select from a specialized list, and this list has no 1st level spells. Thus by itself you can’t cast 1st level spells and no UM for you . But this all changes with a feat that grants spells, such as Arcane Disciple or Mother Cyst. Now you can have access to

Oh did I mention Nar Demonbinder gives you access to the Blasphemy (The evil version of Holy Word) and allows you to modify it so it acts as Holy Word, Dictum, or Word of Chaos *insert evil smiley here*. Add that to your already high caster level thanks to arcane power and well… *insert smiley here*

Other ways to boost caster power can be located here.
http://boards1.wizards.com/showthread.php?t=615672[/INDENT][/INDENT][INDENT]Sublime Chord
[INDENT]Talk about how the Sublime Chord is not really as good as it seems for due to the high skill point requirements, and how there are no feats that grant perform and listen as a class skills. Thus you must take two levels (lvl 9 and 10) in a class that has one of those as a class skill.
Explain the multiple ways you can possible read the Sublime Chord caster level, and how quickly it becomes a headache.

Nar Demonbinder is better from an optimization standpoint.

(Need to add a lot more about the Sublime Chord)

Instead of taking Bard 2 here are classes that I have found that will give +1CL for the wizard side and has required skills for sublime chord. Thus reducing sublime chord to a 10/12 Class. (I searched the Crystal Keep sources, for I am lazy and don't want to look at all my books, any classes you can find that can add to this list will be great. ;) )
  • Alienist (Complete Arcane) Listen, Profession,
  • Arcane Trickster(DMG) Listen, Profession,
  • Earth Dreamer(Races of Stone) Listen.
  • Evereskan Tomb Guardian (Player’s Guide to Faerun) Listen, Profession,
  • Ruathar (Races of the Wild) Listen, Profession
  • Hathran (Players Guide to Faerun) Perform, Profession
  • Loremaster (DMG) Perform, Profession[/INDENT][/INDENT]

Tell me the unique arcane classes I have forgot, I know there is many I aint going to search all my books for all of them.
5) Toppers and Prefillers Prestige Classes
Archmage
Human Paragon
Elf Paragon
Incantatrix
Warweaver
Shadowcraft Mage
Mage of Arcane Order
6) Putting it all together (Phoenix00’s famous Charts)

Spells Known at all 20 levels


Pure Wizard vs Ultimate Magus without Practiced Spellcaster (Prepared Int, Spontaneous Side Cha)

Click show to see image

IMAGE(http://img180.imageshack.us/img180/1002/sorcumje2.jpg)
Assuming you start with 18 int, 14 cha
At level 4 you place your ability modifer in int, 19 int
At level 8 you place your ability modifer in int, 20 int
At level 8 you get an item that gives +2 to int, 22 int
At level 12 you place your ability modifer in int, 23 int
At level 13 you upgrade your item that now gives +4 to int, 25 int
At level 16 you place your ability modifer in int, 26 int
At level 17 you get through a tome or wish a +5 inherent bonus to int, 31 int
At level 18 you upgrade your item that now gives +6 to int, 33 int
At level 20 you place your ability modifer in int, 34 int

At level 10 you get an item that gives +2 to cha, 16 cha
At level 15 you upgrade your item that now gives +4 to cha, 18 cha
At level 20 you upgrade your item that now gives +6 to cha, 22 cha
At level 20 you get through a tome or a wish a +4 inherent bonus to cha, 26 cha

Pure Wizard vs Ultimate Magus without Practiced Spellcaster (Prepared Int, Spontaneous Side Int)
Click show to see image

IMAGE(http://img176.imageshack.us/img176/1951/beguilerumqj2.jpg)
Assuming you start with 18 int
At level 4 you place your ability modifer in int, 19 int
At level 8 you place your ability modifer in int, 20 int
At level 8 you get an item that gives +2 to int, 22 int
At level 12 you place your ability modifer in int, 23 int
At level 13 you upgrade your item that now gives +4 to int, 25 int
At level 16 you place your ability modifer in int, 26 int
At level 17 you get through a tome or wish a +5 inherent bonus to int, 31 int
At level 18 you upgrade your item that now gives +6 to int, 33 int
At level 20 you place your ability modifer in int, 34 int

Pure Wizard vs Ultimate Magus with Practiced Spellcaster (Prepared Int, Spontaneous Side Cha)
Click show to see image

IMAGE(http://img180.imageshack.us/img180/2747/sorcumpracticedspellcasdm9.jpg)
Assuming you start with 18 int, 14 cha
At level 4 you place your ability modifer in int, 19 int
At level 8 you place your ability modifer in int, 20 int
At level 8 you get an item that gives +2 to int, 22 int
At level 12 you place your ability modifer in int, 23 int
At level 13 you upgrade your item that now gives +4 to int, 25 int
At level 16 you place your ability modifer in int, 26 int
At level 17 you get through a tome or wish a +5 inherent bonus to int, 31 int
At level 18 you upgrade your item that now gives +6 to int, 33 int
At level 20 you place your ability modifer in int, 34 int

At level 10 you get an item that gives +2 to cha, 16 cha
At level 15 you upgrade your item that now gives +4 to cha, 18 cha
At level 20 you upgrade your item that now gives +6 to cha, 22 cha
At level 20 you get through a tome or a wish a +4 inherent bonus to cha, 26 cha

Pure Wizard vs Ultimate Magus with Practiced Spellcaster (Prepared Int, Spontaneous Side Int)
Click show to see image

IMAGE(http://img180.imageshack.us/img180/6517/beguilerumpracticedspelpu0.jpg)
Assuming you start with 18 int
At level 4 you place your ability modifer in int, 19 int
At level 8 you place your ability modifer in int, 20 int
At level 8 you get an item that gives +2 to int, 22 int
At level 12 you place your ability modifer in int, 23 int
At level 13 you upgrade your item that now gives +4 to int, 25 int
At level 16 you place your ability modifer in int, 26 int
At level 17 you get through a tome or wish a +5 inherent bonus to int, 31 int
At level 18 you upgrade your item that now gives +6 to int, 33 int
At level 20 you place your ability modifer in int, 34 int


Insert Chart comparing Pure Wizard with Ultimate Magus "Practiced Spellcaster Build+Krau" (Prepared Int, Spontaneous Side Cha)
Insert Chart comparing Pure Wizard with Ultimate Magus "Practiced Spellcaster Build+Krau" (Prepared Int, Spontaneous Side Int)

----------


Pure Wizard vs Nar Demonbinder Ultimate Magus with Practiced Spellcaster (Prepared Int, Spontaneous Side Cha)

Click show to see image

IMAGE(http://img176.imageshack.us/img176/4862/nardemonbinderpracticedet3.jpg)
Assuming you start with 18 int, 14 cha
At level 4 you place your ability modifer in int, 19 int
At level 8 you place your ability modifer in int, 20 int
At level 8 you get an item that gives +2 to int, 22 int
At level 12 you place your ability modifer in int, 23 int
At level 13 you upgrade your item that now gives +4 to int, 25 int
At level 16 you place your ability modifer in int, 26 int
At level 17 you get through a tome or wish a +5 inherent bonus to int, 31 int
At level 18 you upgrade your item that now gives +6 to int, 33 int
At level 20 you place your ability modifer in int, 34 int

At level 10 you get an item that gives +2 to cha, 16 cha
At level 15 you upgrade your item that now gives +4 to cha, 18 cha
At level 20 you upgrade your item that now gives +6 to cha, 22 cha
At level 20 you get through a tome or a wish a +4 inherent bonus to cha, 26 cha



Insert Chart comparing Pure Wizard with "Traditional" Ultimate Magus Sublime Chord build (Prepared Int, Spontaneous Side Cha)
Insert Chart comparing Pure Wizard with Shadowcraft the Sublime Way Ultimate Magus (Prepared Int, Spontaneous Side Cha)

Any other major builds you will want me to add charts with?
7) Prepared/Spontaneous utilizing Base Spell lists
[INDENT]
Traditonal Ultimate Magus Build
Wizard 2/Spontaneous Class 1/Wizard +2(4)/Ultimate Magus 10/X 5
Without Practiced Spellcaster Trick
16 SKL Wizard ACL 20
11 SKL Spontaneous Class ACL 15
With Practiced Spellcaster Trick on the Spontaneous Side(Taken before level 9)
18 SKL Wizard ACL 22
9 SKL Spontaneous Class ACL 17

Human Magus
Wizard 1/Spontaneous Class 1/Human Paragon 3/Ultimate Magus 10/X 5
Uses the Practiced Spellcaster (Spontaneous Class) trick
18 SKL Wizard ACL 22
8 SKL Spontaneous Class ACL 16
Grabs an extra bonus feat, an +2 Ability Boost to a Stat, One Skill is always class skill

Elf Magus
Wizard 1/Spontaneous Class 1/Elf Paragon 3/Ultimate Magus 10/X 5
Uses the Practiced Spellcaster (Spontaneous Class) trick
18 SKL Wizard ACL 22
8 SKL Spontaneous Class ACL 16
Grabs , an +2 Ability Boost to Int, Weapon Focus, some minor other things

The “High Archmage”
Wizard 2/Spontaneous Class 1/Wizard +2(4)/Ultimate Magus 10/Archmage 5

Persistent Dragon Ultimate Magus
Sorcerer 1/Wizard 4/Ultimate Magus 10/X 4
Take Dragonwraught as your 1st level feat.
Take Practiced Spellcaster at 3rd level, but at UM 1 take the advancement in Wizard, but at UM 4, and 7 take the advancement in sorcerer. This is due to the fact you need 10 SKL to net 5th level spells on the Sorc side, so you can sacrifice them for Persistent Metamagic on the Wizard Side.
Take Practical Metamagic Persistent at lvl 15.

Persistent Metamagic UserSpontaneous 1/Wizard 4/Ultimate Magus 10/X 4
Similar to above, but use Easy Metamagic from Dragon (Get the Number) instead of Practical Metamagic. Will need 5th level spells though.

The Ultimate Magus Gish
Duskblade 3/Wizard 2/Ultimate Magus 6/Spellsword 1/Eldritch Knight 8
or
Duskblade 3/Wizard 2/Ultimate Magus 6/Spellsword 1/Eldritch Knight 3/Abraunt Champion 5
BAB of 16, Wizard Casting of 16 spell level, Duskblade Casting of 7 (2nd level spells), Arcane Channel any touch spell as a standard action into an attack. All works on Int.

Warweaver Wizard/Bard. Use your bard spells to buff with either your bard or your wizard spells. Additionally you can persist spells by sacrificing your wizard slots.

Shadowcraft Magus
Beguiler 1/Wizard 4/UM 4/Shadowcraft Mage 3/UM +6(UM 10)/Shadowcraft Mage +2 (SCM 5)
Or
Beguiler 1/Wizard 4/UM 4/Shadowcraft Mage 3/UM +6(UM 10)/Wizard +1 (Wizard 5)/X 1
18 Wizard SKL, 22 ACL Wizard
9 Beguiler SKL, 17 ACL Beguiler
Uses Practiced Spellcaster.
You now use your beguiler side for the casting of silent, minor image, and major image and then sacrifice the wizard spell slot to heighten that slot to the one you want. With Earth spell you are actually 1 level ahead or tied with a typical wizard in the highest spell known for Conjuration and Evocation spells, until lvl 14 when you are tied when you use Earth Spell for Conjuration and Evocation spells.[/INDENT]



Give me builds, there are far more than this

8) Accelerated/Unique Spell list builds

a) Other Accelerated/Unique Builds


[INDENT]The Magus Assassin
Rogue 1/Wizard 3/Spellthief 1/Assassin 1/UM 10/Arcane Trickster 4
Feats
1 Two Weapon Fighting
1 (via Human or Flaw) Arcane Disciple (Competition, Orc, or War) (Complete Divine)
1 Craven (Champions of Ruin)
3 Extend Spell
6 Practiced Spellcaster Assassin
9 Arcane Strike (Complete Warrior)
12 Persist Spell
15 Quicken Spell
18 Improved Two Weapon Fighting

Need to sneak in practiced Spellcaster at the 6th level.

17 Wizard SKL, 21 ACL Wizard
8 Assassin SKL, 16 ACL Assassin

Persist Wraithstrike
Persist Divine Power

7 Touch Attacks where you a person also has his dex bonus denied with Full BAB+Arcane Strike. Effectively all your attacks will hit every time when you sneak attack.

7*(5d6 (Sneak Attack)+xd4 (Arcane Strike)+Weapon Damage+Weapon Enhancements+20 (Craven))=The monster you are attacking equals dead

You will need both a high Int, a high Con, and a good dex, thus this build is only good for high powered games. I recommend you grab a spell storing dagger and have vampire touch ready just in case. Always be sneaky with this character for one barrage and you are dead. Has Golemstrike so only real fear you have is undead, (plants, and some wierd creatures), and if the DM throws those at you can always buy some cheap bane daggers. Additionally you can steal gravestrike from your party cleric/paladin. Finally you can steal 0 and 1st level spells not on your list and then apply metamagic to those spells.

Doesn’t really become powerful till lvl 12. Build is similar to the typical "traditional" Arcane Trickster except you can do TWF well and you have access to wizard and assassin spells.[/INDENT]
b) Nar Demonbinder

[INDENT]A different form of Incantatrix
Wizard 5/Incantatrix 3/Nar Demonbinder 1/UM 10/Incantatrix +1(4)
With Practiced Spellcaster Nar Demonbinder
Either Arcane Disciple (Any) on the Nar Demonbinder side at 9th level or Mother Cyst at 9th level or prior or some other way to add a 1st level spell to the Demonbinder spell list
Requires Iron Will and a Metamagic prior to lvl 6
Requires Skill Focus Conjuration prior to level 9

19 SKL Wizard (Int Casting) thus 9th level spells. 23 ACL
8 SKL (Cha casting) thus 8th level spells (including some cleric only spells), 24 ACL
1 Wizard Bonus Feats, 2 Incantatrix Bonus Feats, 2 Ultimate Magus Bonus Feats
Metamagic Effect
Cooperative Metamagic

Deadly Circle Magic
Wizard 7/Hathran 5/Nar Demonbinder 1/Ultimate Magus 7
Need to have one of your Ultimate Magus levels go to the Nar Demonbinder side so you will get your 7th level spells and thus Blasphemy/Holy Word/Dictum/Word of Chaos
SKL 18 Wizard ACL 21
SKL 7 Nar Demonbinder ACL 21 (Assuming no Practiced Spellcaster, if Practiced Spellcaster is take as your 18th level feat then 23 don’t take it before or you won’t get Blasphemy/Holy Word/Dictum/Word of Chaos)
Circle Magic, able to boost your Caster Level to up to 40. Very deadly when combine with Blasphemy type spells
Spontaneously sacrifice a prepared spell to cast a spell of equal level that you know (unlimited times in Rashemen, 1/day outside Rashemen)
Requires Ethran and Leadership prior to lvl 8.
Requires Iron Will, Spell Focus Conjuration prior to lvl 11
Requires a way to get a lvl 1 spell prior to level 12

or

Wizard 5/Red Wizard 5/Nar Demonbinder 1/Ultimate Magus 9
SKL 19 Wizard, ACL 24
SKL 8 Nar Demonbinder ACL 25
Circle Magic, able to boost your Caster Level to up to 40. Very deadly when combine with Blasphemy type spells
Enhanced Specialization (Must forfeit another school)
Casterlevel +2 from Red Wizard (Spellpower), +3 from Ultimate Magus (Arcane Spell Power)
1 Wizard Bonus Feat, 1 Red Wizard Bonus Feat
Requires Tattoo Focus prior to lvl 6
Requires Iron Will, Spell Focus Conjuration prior to lvl 11
Requires a way to get a lvl 1 spell prior to level 12

Demon Magic Expert
Wizard 5/Mage of Arcane Order 3/Nar Demonbinder 1/Mage of Arcane Order +1(4)/Ultimate Magus 10
Requires 1 metamagic and Cooperative Spell by lvl 6.
Requires Skill Focus Conjuration, Iron Will prior to level 9, Take Arcane Disciple at 9, Practiced Spellcaster (Nar Demonbinder) at 12
Have access of lvl 1 to 6 spells with the Spellpool.
Can use the spellpool with your Nar Demonbinder spell slots, but you need the feat arcane preparation to pay off debt with your Nar Demonbinder spells slots.
Use the spell Mnemonic Enhancer and Mage’s Lucubration to be able to gain knowledge of any spell from the spellpool, these spells will allow you to prepare an additional copy of that spell which then allows you to scribe into your spellbook up to 5th level (for free with the Blessed Spellbook ;) ).
19 SKL Wizard, thus 9th level spells, Wizard ACL of 23
8 SKL Nar Demonbinder thus 8th level spells. Nar Demonbinder ACL of 24[/INDENT]

c) Sublime Chord Builds

[INDENT]Traditional Sublime Chord Ultimate Magus Build
Wizard 8/Bard 2/Sublime Chord 1/Ultimate Magus 9

Sublime Shadowcraft
Wizard 7/Shadowcraft Mage 3/Bard 1/Sublime Chord 1/Ultimate Magus 8

Stargazer Guild Magus
Bard 1/Wizard 5/Mage of Arcane Order 4/Sublime Chord 1/Ultimate Magus 9
Requires Chaotic Alignment
Requires Flexible Mind(Dragon #326) taken before lvl 9 (Get it as soon as possible) choose Listen and Perform as your permanent class skills.
Requires 1 metamagic and Cooperative Spell at lvl 6.
Have access of lvl 1 to 6 spells with the Spellpool.
Can use the spellpool with your sublime chord spell slots, but you need the feat arcane preparation to pay off debt with your sublime chord spells slots.
Wizard bonus feat at 6, bonus metamagic feat at 8, bonus metamagic feat at 15, bonus metamagic feat at 20
Use the spell Mnemonic Enhancer and Mage’s Lucubration to be able to gain knowledge of any spell from the spellpool, these spells will allow you to prepare an additional copy of that spell which then allows you to scribe into your spellbook up to 5th level (for free with the Blessed Spellbook ;) ).
18 SKL Wizard, thus 9th level spells
7 SKL Sublime Chord thus 8th level spells.[/INDENT]
9) Feats
Any feat that is normally good for a wizard.

Metamagic Feats are especially good for the UM due to your ability to sack spell slots from one of your sides to apply metamagic with no level adjustment. Some notable ones are.
Quicken Spell
Persistent Spell, Requires Extend
Twin Spell

Easy Metamagic (Dragon 325): Reduces the Metamagic cost of one Metamagic Feat by one. Thus allowing your Augmented Casting(Su) To become applicable for Persistent Metamagic.
Practical Metamagic (Races of the Dragon), Requires Dragonblood Subtype: Reduces the Metamagic cost of one Metamagic Feat by one. Thus allowing your Augmented Casting(Su) To become applicable for Persistent Metamagic.
Metamagic School (Complete Mage)

Give me input here please
10) Tricks

Expanded Spell Knowledge This class ability allows you to launder spells that you know from your Wizard List over to your Spontaneous List. This wouldn't seem as an ability you can use as a trick, for after all most wizard spells are also sorcerer spells. (Keyword Most ;) )

Expanded Spell Knowledge (Arcane Disciple)Now if you taken the arcane disciple feat on your wizard side you are limited to only 1 casting of this spell per day. If you launder it over with expanded spell knowledge you may cast this spell as long as you have slots for it. Add the fact that domain spells are often divine spells that wizard or sorcerers don't have access to and you can get a forbidden spell. (divine power comes to mind, but note your hps are going to be low, anybody with some good ideas for "must have" 5th level or lower domain spells or lower please post them)

Expanded Spell Knowledge (Wizard Only Spells): similar to above, but you can also launder wizard only spells to your sorcerer list. If you launder Mnemonic Enhancer over to the Spontaneous side you may now "break up" your spontaneous slots to allow you to prepare more copies of any wizard spell you have 3rd level or below.

(If anybody else knows of any good wizard only spells post them, there is also mage lubrication but you won't be able to get that till epic.)

Taking a level of a non spellcasting class prior to level 6: This trick only works if you are already taking practiced spellcaster and are planning for a "base class spontaneous sorc (or sorc like) build" which doesn't have a caster level that is dependent on your wizard level. Due to the skill point requirements of ultimate magus you can't enter it till level 6, even though you only require 3 levels of wizard, and 1 level of a spontaneous caster. Normally you assume just take another level of wizard so you have a higher wizard SKL. It is true if you take 4 levels of wizard, and 1 of spontaneous caster you will have a higher caster level and SKL, until level 12 (Ultimate Magus 7). At this time the caster level difference between your spontaneous side and wizard side has caught up and your wizard side is greater. At level 5 you had a caster level difference of +1, which was lowered to +0 and -1 with UM 1 and UM 4. Thus its inevitable for you to progress your Spotaneous Side with UM 7. Now if you are using a Sorcerer, Beguiler, Warmage, Dread Necro or similar class there is really no advancement from the final endpoint of SKL 8 and SKL 9. One extra 4th level spell whipee. If you were to take a different base or prestige class prior to level 5, lets say monk 1 (with Kung Fu Genius or Candemine Monk), Human Paragon 3, Fighter for Bonus Feat, etc your difference between your wizard caster level and your sorcerer caster level is +2 instead of +1, thus at UM 7 you advance your wizard side instead of your sorc side. You are trading that 1 SKL of Spontaneous Spells (which is only 1 more 4th level spell) for a bonus feat or some other benefit. Additionally now from levels 5 to 11 you will be 2 SKL behind a "Pure Wizard" instead of 1, but this can be a good trade off, for no matter what with a "base class spontaneous sorc (or sorc like) build" you were going to be 2 SKL behind a pure wizard at and after level 12 even with the practiced spellcaster trick.

Give me input here for other tricks with Ultimate Magus.

Here are some threads of people who made all the legal persistent spells
http://boards1.wizards.com/showthread.php?t=477252 Persistent Spells for Wizards
http://boards1.wizards.com/showthread.php?t=136060 Persistent Spells for Clerics (Will need to do some laundering to put it on your prepared or spontaneous side.)
http://boards1.wizards.com/showthread.php?t=407298 Another Presistent Spell List though Divine Sources.
11) Reserved

This guide is very preliminary and I am still writing it. It is just easier to write it as I go along due to all the formatting issues. Figured I might as well get some initial input while I write it.

12) Special Thanks to
I want to give special thanks for several ideas from sparkster4242 you can read his own thread here
http://boards1.wizards.com/showthread.php?t=721891
Go ahead and start responding. I am going to take a break now and I will edit my previous posts with far more stuff later on.

Any insights you might want to add I will be glad to take
This is coming from a novice, but please add something negating any Alacritous Cogitation cheese. Thanks.

EDIT: This feat looks absolutely harmless (it's in the same book as Ultimate Magus, even), almost a waste of a feat slot, but it fulfills a critical prereq for this class, so I don't think it should be abused.
Just make sure you make it explicitly obvious that the only way to get 9th level spells without an accelerated spellcasting prestige class taking all 10 UM levels (or even just 7 UM levels) is to use the Practiced Spellcaster feat, or otherwise use other prestige classes to fanagle the caster level of your lower caster level spellcasting class. Otherwise, I'm sure you'll get a ton of questions about how you can possibly get 9th level spells with 7+ UM levels as you would have had to then lose 4 spellcasting levels from your primary class, etc. You don't want such a valuable resource to get bogged down by something so elementary. :D
I think that is all I am going to post/add by edit today. I will do more later.

I will post about Alacritous Cogitation and stupid ways to try to get into UM that don't actually work, later. As for Alacritous Cogitation as a normal feat I aint sure its worth it either. The 1/day part of it pretty much means it isn't very useful compared to what other feats you could take.

Thanks LightAcolyte I edited that part in after you posted. Had to explain it "fully" just incase someone didn't instantly get it. You think its self explainable now?
Isn't it against the CoC to post a table like the one you have? It's not OGL.
Nice work! I love the Nar Demonbinder angle. Any Demonbinder build with 2 Practiced Spellcaster feats should be spamming the evil baddies right and left with Holy Word Hootenany. Good times.
Isn't it against the CoC to post a table like the one you have? It's not OGL.

Well considering WoTC put up the full class description of the UM in the CM excerpt, I don't think they'll mind.

Just skimmed the guide, Phoenix00, and it looks good. Hopefully I'll be able to wrap my head around the class.


Edit: Figured it out, mostly. Damn, the UM is fun. Tempting class to try in a high level campaign comin up.
There's also Sparkster4242's Illumian Ultimate Mage Build

http://boards1.wizards.com/showthread.php?t=721891

19th level casting in both classes (as a 14th level wizard, 8th level sorceror) at 15th level. Add five more levels of wizard and you're casting as a 19/23 wizard and a 8/19 Sorceror or four more levels of wizard and one sorceror for an 18/22 Wizard and 9/20 Sorceror.

Edit: You might also want to talk about whether UM's should specialise on their wizard side, and if so, what are some good choices for banned schools with the non-Sorceror spell lists.
There's also Sparkster4242's Illumian Ultimate Mage Build

http://boards1.wizards.com/showthread.php?t=721891

19th level casting in both classes (as a 14th level wizard, 8th level sorceror) at 15th level. Add five more levels of wizard and you're casting as a 19/23 wizard and a 8/19 Sorceror or four more levels of wizard and one sorceror for an 18/22 Wizard and 9/20 Sorceror.

Edit: You might also want to talk about whether UM's should specialise on their wizard side, and if so, what are some good choices for banned schools with the non-Sorceror spell lists.

Interesting build, don't know if it works by raw though. This is because the Krau signal like the other signals gives a bonus to caster level, it doesn't neccessary improve the inherent caster level, like the other siginals doesn't improve the basic statistic. Similar to this the Naen gives a bonus to Intelligence Checks and Intelligence Skills it doesn't grant bonus spells for a wizard, an Aesh signal doesn't grant attack bonuses or damage bonuses with melee weapons, etc.

Other people's opinion on this? If its technically RAW its great for the Ultimate Magus.
Can you use Arcane Preparation to enter as a Spontaneous 4/Wizard 1, using your sorcerer spellcasting to meet both spellcasting prerequisites?
Can you use Arcane Preparation to enter as a Spontaneous 4/Wizard 1, using your sorcerer spellcasting to meet both spellcasting prerequisites?

No... you need to prepare from a spellbook... what arcane preparation dont allow.
One thing I'd like to mention as a tip / trick: if the character is going for either a Beguiler or Dread Necro UM, they should definitely specialize, forbidding the opposite class's spells. This also opens up the possibility of using any of the powerful class options for specialists in Unearthed Arcana or PHB 2. It's totally worth it.

Here's a couple of rough builds that would work great (don't forget practiced spellcaster and tomb-tainted soul):
Dread Necromancer 2 / Conjurer 3 (losing necro and evocation) / Ultimate Magus 10 / (any prc) 5
Beguiler 1 / Conjurer 4 (losing enchantment and illusion) / UM 10 / (any prc) 5
I know everyone is against using Precocious Apprentice to enter into the theurge-type classes, because the feat says that you lose the ability to cast the bonus 2nd level spell once you gain a 2nd level spell. I'd like to emphasize the gain part: what happens if you already had the ability to cast 2nd level spells? The wording of the feat isn't such that you'd lose the ability. Here's an example:

Sorcerer 5 / Wizard 1 / UM 10 / prc 4

You take the Wizard level at 6 (or at 5th w/ flaws), Precocious Apprentice, and qualify for UM then. Precocious Apprentice requires arcane spellcaster 1st level, but does this refer to the casting level or character level (I think its caster level, but I don't really know)?

Good luck trying to tell your DM it works, though. (I'm sure I'm going to get yelled at for this.)
Just want to note that I totally disagree with Sublime Chord being sub-optimal for the Ultimate Magus.

A sublime chord’s caster level for both her sublime chord spells and the spells she gains form other arcane spellcasting classes is determined by adding her sublime chord level to her level in another arcane spellcasting class. If she had more than one arcane spellcasting class before becoming a sublime chord, she must choose to which class to add her sublime chord levels for the purpose of determining her sublime chord spellcaster level.

That alone rocks. It enables you to choose exactly where you want your single level increases from UM to go since the arcane caster level will be the same for all of them.

The skill reqs aren't undoable either. Open with Bard so that perform & listen are class skills ... and if you don't want to burn cross class skill points after that then just take Able Learner as your first level feat.

An "easy" build of: Bard 1 / Wizard 8 / Bard 2 / Sublime Chord 1 / Ultimate Magus 9
has no need to abuse Practiced Spellcaster and lets you easily meet the skill pre-reqs and grants Wizard 17 casting.

If you really want to it's not too hard to find ways to spontaniously cast first level spells, use practiced spellcaster, and have a build that only needs a single level of bard.


On a mostly unrelated note it would be good to point out that many of the spontanious classes, Bard, Beguiler, Dread Necro, Warmage, etc. have the ability to cast in armor. Getting the same for your prep side could be a real boon.
I don't know if I'm right, but I think I found a minor detail of note.

Augmented Casting (CM pg. 78) states that the spell to be augmented cannot be higher than 1/2 your UM class level. It never makes any mention of a limit to the level adjustment of the metamagic feat. So feel free to dump those 6th-level slots for Persistent Spell. It's handed to you when you open the box. The restriction is that you can only use that feature on spells of up to 5th-level and lower (until epic play, of course, when you can take more levels of UM).

This is why trying to sneak UM into a gish build for Persistent Wraithstrike might just be worth the headache. Duskblade1/Wizard4/UM4/Spellsword(Wizard)1/EldritchKnight(Wizard)5/AbjurantChampion(Wizard)5 using Practiced Spellcaster (Duskblade) would net us 18th-level Wizard SKL and just barely keep up the 16 BAB. Better still, your caster level as a wizard will remain at 20 thanks to ASP+2. The down side is that your reflex save will be TERRIBLE, and your HP will be so-so at best.
Interesting build, don't know if it works by raw though. This is because the Krau signal like the other signals gives a bonus to caster level...

If it is merely a bonus (no need to check), it works the same way that Gauntlets of Ogre Power let you take Power Attack. While the Krau sigil is active, you have +1 CL for all purposes (only Int specifies that you don't gain a certain benefit for temporary bonuses), and since you are never forced to turn it off, there should be no problem. Come to think of it, though, I wonder what would happen if you DO turn your sigils off. Would you lose a Wizard level and gain a Sorcerer level? Probably not, since the choice is already made by that point.
On a mostly unrelated note it would be good to point out that many of the spontanious classes, Bard, Beguiler, Dread Necro, Warmage, etc. have the ability to cast in armor. Getting the same for your prep side could be a real boon.

Doesn't work, for Bard Beguiler, Dread Necro, Warmage, Duskblade, and Bard all says the ability to cast in a certain armor only applies to that Bard, Dread Necro, etc... spelllist and if you have any other levels in a different arcane class that arcane class doesn't get that benefit.
Yes I know. I was saying that you should try to get it for your wizard side too ... say by Spellsword (though that's impractical). That way both casting types could safely be done in armor.
Nar demonbinders require Iron Will and School Focus (Conjuration.)

-EE
On the subject of the Sublime Chord:

I've been doing some thinking about it, and here's the problem: as written, the caster level is based on your levels in SC and levels in another spellcasting class...not on your caster levels.

That's a significant difference, because it means that things like caster level increases won't affect all of your classes.

Take, for instance, a Bard 2/Wizard 8/SC 1. Let's say you add your wizard levels to your SC level. Your CL for Bard, Wizard, and SC is now 9.

Now let's say you take Practiced Spellcaster for Wizard. Your Wizard spellcaster level goes up by 2, since it was 2 below your hit dice...but your SC caster level wouldn't go up at all, as it's not BASED on your Wizard caster level.

This has plusses and minuses for an Ultimate Magus.

Minus: adding a caster level to Wizard (from UM) when all of your caster levels are equal will NOT increase your SC or Bard CL...and, consequently, will make your Wizard CL higher, and thus prevent you from choosing where the next "off level" increase goes.

On the plus side, you can use Practiced Spellcaster to manipulate the caster levels of individual classes--and thus, you can STILL ensure that your Wizard CL is safely lower than your Bard or SC levels at all times by simply adding Practiced Spellcaster to the latter two classes.

Another, less feat-intensive way to manipulate your wizard CL would be to take a single level of Wild Mage at 5th level...thus lowering your base Wizard CL by 3.
If one can get Perform via another source(Skill Knowledge, or whatever), the two levels of Bard might be subtituted for two levels of Virtuoso, which could provide the neccisary skills for Sublime Chord, and, as I read it, Bardic Music, for the cost of only one Wizard spell progression.

(If it doesn't give Bardic Music, then my bad.)
It gives *some* bardic music. Sort of.

It gives one of the abilities, and stacks with Bard for some of the others.
But does that mean it meets the prequisite?

Well, the ability is still called 'Bardic Music' under the Virtuoso, and Sublime Chord asks for 'Bardic Music ability', and not a specific ability under that, such as Facinate. As it's an ability of the Virtuoso called 'Bardic Music', I think it meets the prequisite.

Only saves one caster level, but that's still worth it.
I think this works, it depends on if Practiced Spellcaster and Illumian sigil bonus happens before Spell Power... if so, sweet.
Illumian (Naen Krau)<br /> Beguiler 1\Abjurer 4\Ultimate Magus 10\Archmage 5<br /> Lvl C.Lvl C. HD Class Forbidden Schools Ench &amp; Illu<br /> 01 01\00 01\00 Beg 01<br /> 02 02\02 01\01 Beg 01\Abj 01<br /> 03 03\03 01\02 Beg 01\Abj 02<br /> 04 04\04 01\03 Beg 01\Abj 03<br /> 05 05\05 01\04 Beg 01\Abj 04<br /> 06 07\07 01\05 Beg 01\Abj 04\UM 01<br /> 07 08\08 02\06 Beg 01\Abj 04\UM 02<br /> 08 09\09 03\07 Beg 01\Abj 04\UM 03<br /> 09 11\11 03\08 Beg 01\Abj 04\UM 04<br /> 10 12\12 04\09 Beg 01\Abj 04\UM 05<br /> 11 13\13 05\10 Beg 01\Abj 04\UM 06<br /> 12 15\15 06\10 Beg 01\Abj 04\UM 07<br /> 13 16\16 07\11 Beg 01\Abj 04\UM 08<br /> 14 17\17 08\12 Beg 01\Abj 04\UM 09<br /> 15 19\19 09\13 Beg 01\Abj 04\UM 10<br /> 16 21\21 09\14 Beg 01\Abj 04\UM 10\AM 01<br /> 17 21\22 09\15 Beg 01\Abj 04\UM 10\AM 02<br /> 18 21\23 09\16 Beg 01\Abj 04\UM 10\AM 03<br /> 19 21\24 09\17 Beg 01\Abj 04\UM 10\AM 04<br /> 20 22\25 10\17 Beg 01\Abj 04\UM 10\AM 05<br /> Final CL: 24\27, With Orange Ioun Stone and a<br /> Ring of Arcane Might, 26\29 for SR.<br /> Flaws Murkey Eyed, Noncombatant<br /> Lvl01 Quicken Spell, Practiced Spellcaster (Beguiler)<br /> Enhanced Power Sigil<br /> Bonus Scribe Scroll<br /> Lvl03 Spell Focus (Transmutation)<br /> Lvl06 Skill Focus (Spellcraft)<br /> Lvl09 Spell Focus (Enchantment)<br /> Bonus Silent Spell<br /> Lvl12 Spell Penetration<br /> Lvl15 Twin Spell <br /> Bonus Still Spell<br /> Lvl18 Heighten Spell

On the subject of the Sublime Chord:

I've been doing some thinking about it, and here's the problem: as written, the caster level is based on your levels in SC and levels in another spellcasting class...not on your caster levels.

That's a significant difference, because it means that things like caster level increases won't affect all of your classes.

Take, for instance, a Bard 2/Wizard 8/SC 1. Let's say you add your wizard levels to your SC level. Your CL for Bard, Wizard, and SC is now 9.

Now let's say you take Practiced Spellcaster for Wizard. Your Wizard spellcaster level goes up by 2, since it was 2 below your hit dice...but your SC caster level wouldn't go up at all, as it's not BASED on your Wizard caster level.

I was thinking about the same thing today! ;)

The solution that I've seen tossed about is to take Practiced Spellcaster (Sublime Chord) ... that would potentially affect all three classes. The wording of SC is ... odd. However it's clear that you have a Sublime Chord caster level and that you set other things based on your Sublime Chord casting.
I would just like to join the line and say thank you, Phoenix00. This is a fantastic guide. I find your images incredibly useful.
Have a

I also like the incorporation of a tricks/combos section. It shall serve you well.
I would just like to join the line and say thank you, Phoenix00. This is a fantastic guide. I find your images incredibly useful.
Have a

I also like the incorporation of a tricks/combos section. It shall serve you well.

Thanks TG but I am very much still working on the guide, but I will take the praise (Its has several revisons each day.)

Just to give everybody a good idea how I am writting this.

Right now I am pretty much doing all the cool stuff besides the sublime chord and the "boring writting" explaining how everything works (such as arcane preparation doesn't qualify you). One I finish with the cool stuff I will get to the boring stuff.

I will get to the sublime chord stuff, but due to how sublime chord's caster level is written it gives me a headache, so I am putting it off till last. (Come back later and I will make it easy to read and thus hopefully easy to understand)

Once I have the sublime chord done, I am going to start really pining/asking the Char Op boards for lots of UM builds. I am counting on you people ;) Go ahead and post them now and I will incorporate them, but I will be begging for them at that time.

But until then people talk of all cool ultimate magus things, or have your arguements does this work, or how to calculate the SC chord caster level in this thread. It will serve anybody who wants to build UM builds to have it located in this one or near one spot

Back to real life and make more stuff for this guide....
This made me go WHAT but have you guys seen the latest Ask Wizards thing on the UM?

Q: The ultimate magus's Expanded Spell Knowledge class feature (from Complete Mage) lets you add an arcane spell from your spellbook to another arcane class's list of spells known. Does this ability allow you to add a spell not on your second arcane casting's class spell list? For example, could a wizard/bard/ultimate magus choose to add magic missile to their list of bard spells, or could they only add a spell that's already on the bard's spell list?
--Greg

A: The spell must be on the spells known list for the second class. It's not really a game balance issue -- it's not overpowered for a wizard/bard/ultimate magus to use bard slots to cast magic missile -- but rather that some spells are designed to work only for prepared-spell casters, and thus don't function appropriately for spontaneous casters.

If the player and DM can agree to avoid any spell designed only for prepared-spell casters, it's perfectly fine as a house rule to allow the ultimate magus to add wizard spells to her bard spell list, or whatever.
--Andy Collins

Query: Has any discussed the interaction Wild Mage with Ultimage Magus?

Here's how I see it:

"She reduces her caster level by 3 for all spells she cast from now on. Howevver, eavery time she casts a spell, her use of wild magic adds 1d6 to her adjusted caster level. For example, an 8th level sorcerer/1st level wild mage has a base caster level of 6th, not 9th, but her [u]actual caster level[/u] varies from 7th to 12th [u]for every spell she casts[/u].

Now...
For example, a 4th-level wizard/1st-level sorcerer who gained one level of ultimate magus would gain increased spellcasting ability as if he had gained a level of sorcerer (since that class's caster level is lower than his wizard caster level)

Clearly, which class is granted these CL at 1,4,& 7 are granted to the spell casting class which has a lower CL, as I'm sure has already been well established. (My point is that it has nothing to do with spell level).

So now, the argument is as follows:
Claim: Wild mage depresses a given casting class's CL by 3 for the purposes of the UM.
Support: The base caster level is undoubtedly what is the determining factor. It would be rather silly if one were to consider CL (for the purposes of this rule) with additional (and temporary) modifications of the base CL. Feats are not temporary, nor are class abilities... typically. However, Wild Mage clearly grants a temporary bonus to CL ONLY when a spell is cast. While a wild mage is NOT casting spells, the "base" caster level is unmodified at Normal CL - 3. This means that a wild mage makes Caster Level checks at a -3 penalty whenever the wildmage is not in the process of casting a spell.


Now, doesn't anyone find it in the slightest bit amusing that CL penalty from Wild Mage is precisely the number of these "odd-ball" progression levels?

So, for example, a build that goes like:

Wizard 4/Sorcerer1/Wild Mage 1/Ultimate Magus 10/XXX Full Progression PrC
(PrCs always advance wizard)

Would have: Sorcerer 8. Wizard 19 + 1d6


So, is this worth optimizing?
* Bump *