How would i go about getting around this if i was Human or some other race that doesn't qulaifies as a Scaled One?
DH I love you.
@DH: Whenever Pun-pun alters his form, he goes unconscious for 2d4 rounds. How does this affect the Infinite actions/round combo?
Practically his ECL should be way higher say epic levels. He'll have to save the multiverse to gain exp. :D
so my question is... what do those feats do to help the build? and how would a lowly kobold go about surviving until level 12? also... why level 12?
The first ability you give him would then obviously be something that prevents being knocked unconscious. I'm sure undead traits or construct traits would cover that
bah, Pun-Pun needs no XP, XP is for wimps with no universe shattering power.
On the infinite zero time power up. I would take a different tactic. After granting manipulate form and font of power, Pun-Pun, thanks to his overchannel, and the fast healing he will obviously hook himself up with quickly, can merely use extended temporal accelerations in nested loops to stack up enough apparent time to sleep off the 2d4 rounds each time he hits himself up with another ability. This likely means he has to do his ability scores over a long period of time, but I'm sure with some salient divine abilities already in the bag, he should be easily capable of generating the time to buff up his scores.
you'd only have 1 attack per round based off of bab
This could work at level 9 if you used Overchannel and Empower Power to increase the max HD for Metamorphisis to 15, allowing you to beat the HD req for Sirrukh.
off the top of my head i would say as your dm becasue empower power only affects numerical things and not level dependant effects (the hd=manifestor levels thing)
The assumed form can have as many hit dice as your manifester level, to a maximum of 15.
...are not affected, nor are powers without random variables.
Saving throws and opposed checks (such as the one you make when you manifest dispel psionics) are not affected, nor are powers without random variables.
Edit: But again, the interpretation of caster level dependant things = equalling variable is key.
Bleh. I can see this becoming a horrible, bloody rules dispute.
'Wimps' of course referring to anyone that isn't Pun-pun. What would such a being do in his spare time? Challenge the Lady of Pain? Even is she manages to slay Pun-pun, it isn't like he had much else to look forward to .
Pun-pun finds a Paragon Great Prismatic Wyrm (CR 81)
Pun-pun is ECL 12.
Pun-pun proceeds to reduce said dragon to utter nothingness-in one round.
Pun-pun has single-handedly defeated a CR 81 challenge.
Pun-pun gains 4,830,206,342,941,417 xp.Four quadrillion, eight-hundred-thirty trillion, two-hundred-six billion, three-hundred-forty-two million, nine-hundred-forty-one thousand, four hundred and seventeen experience points.
That is a lot of levels. I don't even know where to begin calculating how many. See, the only problem Pun-Pun has is effects that harm him based on his hit dice. This would give him quite a few more hit dice that before.
This also illustrates why the DMG recommends not fighting things seven levels above or below your ECL. The xp system breaks down pretty badly after that.
anyway, pun-pun rocks, kobolds rocks, great work khan
this build works better if you switch metamorphic transfer for assume supernatural ability, which works in the same way as metamorphic transfer works, but without its limit of 3 use/day
Lurker, first time poster, but wanted to add something.
Why didn't you use Wilder instead of Psion? With a powerstone of metamorphosis (made by a psion,) your wild surge would save you the damage of over channel and you wouldn't have to make a ML check to use the stone. This could be done at level 11, if I'm right.
Ordinarily, I avoid this place like plauge...
However, Emperor Pun-Pun-san is just too cool to pass up.
However, your unconcious for 2d4 rounds problem?
You overlooked the most basic thing in the game. Racial traits are (Ex), which, IIRC, Pun-Pun can copy.
Elves are immune to falling asleep. Thus, no unconciousness.
Thanks. I am not even sure what -san means .
A question before I go though. I told a buddy of mine about this build and he claims that there is errata capping ability score modifiers to 40. Has anyone heard of such a thing? And if so, where is it? He said something about it coming out D&D Game Day or something like that.
i promise i read the entire thread, so with that...
i understand how you got a Divine rank of 0 (abomination). But I do not understand how you can get it to a Divine rank of 1, which is what you need in order to get those yummy salient divine abilities (alter reality, divine initiative, etc).
clear this up for me?
btw...my illithid savant got a real kick in the teeth for this one, lol