Advice for somone wanting to start playing 1st edition.

20 posts / 0 new
Last post
Hello everybody,I would like to play D&D 1st ed.,any advice before I embark upon 1st edition?
Also,is there a good out of print products website somewhere?
Thanks everyone,cool_dude out.
Also,is there a good out of print products website somewhere?
Thanks everyone,cool_dude out.

For out of print material, check out the "sticky thread" at the top of this forum.

As for advice, mine is, just have fun.:D
Hello everybody,I would like to play D&D 1st ed.,any advice before I embark upon 1st edition?
Also,is there a good out of print products website somewhere?
Thanks everyone,cool_dude out.

Uhm, do you mean AD&D 1st edition, or D&D 1st edition?
Anyway, in both cases a good OOP website is dragonsfoot.org.

G.
Advanced D&D or Basic D&D...what are the differences?

P.S. Thank you everyone for their input.
AD&D stands for Advanced Dungeans and Dragons as opposed to D&D which was called most often Basic D&D (though near it's end, the suppliments put out for basic were really very good and in some cases better then that printed for AD&D). Basic as the name implies kept things simple having elves dwarves and halflings as both a race and a class while humans chose between the core classes such as fighter, thief, magic-user and cleric. There were other differences as well with Advanced having a more detailed set of rules.

If you have played any of the other editions of D&D you should be ok to just start with AD&D. Ebay is usually chock full of 1st edition books and suppliments. Are there any others in your group familiar with 1st edition AD&D?
Thanks you,I'm thinking of buying the Advanced Dungeons and Dragons 1st edition.I am going to go back to 1st ed. before 4th ed.I hope I enjoy my 1st ed. experiences!
Basic as the name implies kept things simple having elves dwarves and halflings as both a race and a class while humans chose between the core classes such as fighter, thief, magic-user and cleric. There were other differences as well with Advanced having a more detailed set of rules.

This really depends on what you are taking for "Basic". It's true for the original D&D, as well as for actual "Basic" sets. But when you get to BECMI or RC, it is not true anymore -- both are complex systems that allow most other classes (Mystics, Paladins, Druids, and Avengers, if you stick to the core books, dwarf clerics, dual class halflings, high-level elf wizards, monster PC races with multiclassing options, and human shamans, specialist wizards, specialist clerics, variant thieves, and character kits if you take into account additional books), as well as a powerful weapon specialization system (more accurate and effective than the simple AD&D version) and a full skill system (basically the same as in AD&D 2e).

The nice thing is that the system is very modular -- you want a simple, fast dungeon crawl, use only the Basic Set; you want a game that handles weird characters, add the Player Crucibles; you want a more complex characterization, add weapon mastery and general skills, as well as character specializations; you want support for PC rulers and mass combat, add the Companion Set, etc.

GP
This really depends on what you are taking for "Basic". It's true for the original D&D, as well as for actual "Basic" sets. But when you get to BECMI or RC, it is not true anymore -- both are complex systems that allow most other classes (Mystics, Paladins, Druids, and Avengers, if you stick to the core books, dwarf clerics, dual class halflings, high-level elf wizards, monster PC races with multiclassing options, and human shamans, specialist wizards, specialist clerics, variant thieves, and character kits if you take into account additional books), as well as a powerful weapon specialization system (more accurate and effective than the simple AD&D version) and a full skill system (basically the same as in AD&D 2e).

The nice thing is that the system is very modular -- you want a simple, fast dungeon crawl, use only the Basic Set; you want a game that handles weird characters, add the Player Crucibles; you want a more complex characterization, add weapon mastery and general skills, as well as character specializations; you want support for PC rulers and mass combat, add the Companion Set, etc.

GP

I agree with you that D&D was putting out good stuff near the end of it's run, the Gazeteers come particularly quick to mind, we converted them for use in our advanced game. Though I think when referring to Basic the OP was simply meaning the boxed basic set. Only a few oldsters such as ourselves remember much of the expansion books put out for basic such as the Creature Crucibles.
Though I think when referring to Basic the OP was simply meaning the boxed basic set.

That's likely -- though "Basic" is often (somewhat inaccurately) used to describe the whole Holmes to RC group of games. Also, using the Red Box or equivalent Basic sets alone is not that likely -- without at least an Expert Set, you won't be able to play beyond 3rd level.

Only a few oldsters such as ourselves remember much of the expansion books put out for basic such as the Creature Crucibles.

True, but since most of these are readily available as ESDs, advertising them a bit won't hurt ;)

GP
You know, amazon.com is a really good source for classic D&D products.

If your looking for basic, don't forget about the Rules Cyclopedia. Easier then tracking down books and boxes and colors.
This is a good 1E AD&D or OD&D site:

http://knights-n-knaves.com

They even have a free download called OSRIC, kind of the SRD of 1E (but it's meant more as a teaser to get you interested than as a game in itself).
eBay 1e AD&D Books are dirt cheap, every day of the week.

Long live the game of Gygax!
Wow, people who play Magical Teaparty Make-Believe Time bashing people who play Magical Live-Action Make-Believe Time? It's like I'm really on the Internet! - Rustmonster, commenting on RPGers vs. LARPers
You know, amazon.com is a really good source for classic D&D products.

If your looking for basic, don't forget about the Rules Cyclopedia. Easier then tracking down books and boxes and colors.





the rules cyclopedia is great i have it, it is perfect for the original Dungeons & Dragons.

I know this is a zombie-fied thread, but I've been thinking about scouring sites for good, cheap, OOP modules. My 4e group has broken up and my new group prefers 1e/2e. I have some really old "monochrome" modules, including the one that introduced Tharizdun and Norkers. What I'd like to collect is the entire B series. I have B2, Keep on the Borderlands, and I think I have a PDF of B1, In Search of Adventure. Anyone know the titles of the rest of them?


Heh-heh, I know a lot of people are converting their old modules to 4e, but I'm one of those weirdos who's going backwards. I just redid Kobold Hall for our 1e/2e game!


I know this is a zombie-fied thread, but I've been thinking about scouring sites for good, cheap, OOP modules. My 4e group has broken up and my new group prefers 1e/2e. I have some really old "monochrome" modules, including the one that introduced Tharizdun and Norkers. What I'd like to collect is the entire B series. I have B2, Keep on the Borderlands, and I think I have a PDF of B1, In Search of Adventure. Anyone know the titles of the rest of them?


Heh-heh, I know a lot of people are converting their old modules to 4e, but I'm one of those weirdos who's going backwards. I just redid Kobold Hall for our 1e/2e game!




 


Many of my favorite modules....


B1) In Search of the Unknown


B2) Keep on the Borderlands


B3) Palace of the Silver Princess


B4) The Lost City


B5) Horror on the Hill


B6) The Veiled Society


B7) Rahasia


* RPGA Module #2) Black Opal Eye - a continuation of B7 for lvs 2-3


B8) Journy to the Rock


B9) Castle Caldwell & Beyond


B1-9) "In Search of Adventure" - a super-mudule from '87 combining the above modules, in whole or parts, into one linked adventure.  Personally I'd rather do such work myself, but, the collection isn't complete without it.  So...  

OMG, I recognize so many of those names! I used to have damn near all of them! Then I trusted my brother to help me pack some things when we lost the house years ago and he waited until the last second to pack some of his stuff, leaving quite a lot of stuff down in the basement, including some family heirlooms as well as half my old D&D collection. Silly me, I was busy finding us a new place to frikkin' live! Needless to say, I was quite upset.


Man, I gotta round up those oldies, thanks!

I love the BECMI system. Maybe wizards will put out a Hollow World product now that they are revisiting old settings. And maybe a unicorn will show up in my garden tomorrow...


Basic is a terribly misleading term - there were five box sets - basic (red box), expert (blue box), companion, master, and immortals (I forget the color of the last three right now). The Rules Cyclopedia has most of the rules from the first four (ie: not immortals).


The B series mega module is nice. It doesn't include all of every module, but most of it (for instance it only includes one of the three paths from Journey to the Rock, but the party would only travel down one of the three paths anyway).  The only problem with it is that all the adventures are designed for characters level 1-3, and your players will probably be quite a bit above that by the end. Of course level draining monsters help with that.


That's one of the biggest differences in first edition: level draining is both prevalent and permanent. You meet your first wight in the very first module: Keep on the Borderlands (which came with most of the red box sets).


X2: Castle Amber (my all time favorite adventure) is a great one if you can find it. If you go the AD&D route: Tomb of Horrors, Expedition to the Barrier Peaks, the G,D,Q series, and the Temple of Elemental Evil/Village of Hommlet are classics well worth the read.


 


Edit: And be sure to roll 3d6 six times, in order, for character generation Laughing

Companion Set was a nice teal/turquoise color, Master Set was in black, and the Immortals set was appropriately gold.


 


Yeah, I'd probably have to houserule a few things to keep things from getting too ugly! I'm thinking of BECMI-izing Keep on the Shadowfell...


Companion Set was a nice teal/turquoise color, Master Set was in black, and the Immortals set was appropriately gold.


 


Yeah, I'd probably have to houserule a few things to keep things from getting too ugly! I'm thinking of BECMI-izing Keep on the Shadowfell...




It is strange but I do think it would make a great BECMI adventure.  Please let us know how it goes if you go ahead.

"A casual stroll through the lunatic asylum shows that faith does not prove anything." - Nietzsche

TSR Worlds

Alternity

Birthright

My best advice, get the three core books, or OSRIC (for free). Stay away from books that you can use with AD&D 1e and 2E, as they mix the rules up.