[SE] Yuuzhan Vong Rebuilds/Conversions and stats

Since I've been doing alot of rebuilds/conversions of Yuuzhan Vong bioweapons, vessels and equipment recently - I decided to start a thread to contain them all in one place, instead of filling up other related (though more general) topics.

Anyone who would like to post their own versions/creations, including those not found in the novels or the soon to be released comic book series (woo hoo!), involving the Yuuzhan Vong and the NJO era, feel free to do so - the more the merrier .

Currently statted (Last Updated: 05th April 2011):

Yuuzhan Vong Empire

Yuuzhan Vong Empire
Faith Point System for Yuuzhan Vong PC's

Bioweapons
Adult Yammosk (PJR's contribution)
Amphistaff (DS's contribution)
Amphistaff Polyp (DS's contribution)
Artillery Beast (DS's contribution)
Bissop (DS's contribution)

Capture Beast (DS's contribution)
Dhuryam (DS's contribution)
Dread Weapon (DS's contribution)
Dovin Basal Mine (PJR's contribution)
Fire Breather (DS's contribution)

Grutchin (PJR's contribution)
Grutchin (DS's contribution)
Grutchin Symbiote (DS's contribution)
Implanter (DS's contribution)
Khattazz'o (DS's 'Infinities' creation)

Ngdin (DS's contribution)
Quednak (DS's contribution)
Rakamat (DS's contribution)
Sgauru (DS's contribution)
Slivilith (DS's contribution)

Tu Scart (DS's contribution)
Turfhopper Grutchin (PJR's contribution)
Umrach (DS's contribution)
Vagh Rodiek (DS's contribution)
Voxyn (PJR's contribution)

Voxyn (DS's contribution)
Voxyn Primary (DS's contribution)
Voxyn Prototype / Shaped Vornskr (DS's contribution)
Yammosk (DS's contribution)
Young Yammosk (PJR's version)


Characters
Nom Anor (PJR's contribution)
Malik Carr - as of Agents of Chaos I (PJR's contribution)
Mongei Carr (PJR's 'Infinities' creation)
Yomin Carr (DS's contribution)
Warmaster Nas Choka (PJR's contribution)

Prefect Da'Gara - as of Vector Prime (DS's contribution)
'Dulac' - as of Star Wars: Invasion 1 (DS's contribution)
Ocka Dwei (PJR's contribution)
Elan - as of Agents of Chaos I (DS's contribution)
Harrar (PJR's contribution)

High Priestess Fyra - (DS's 'Infinities' creation)
Supreme Overlord Shimrra Jamaane (PJR's contribution)
Charat Kraal - as of the Behind Enemy Lines Duology (PJR's contribution)
Denua Ku (PJR's contribution)
Kunra - as of the Force Heretic Trilogy (PJR's contribution)

Mezhan Kwaad - as of Edge of Victory I (DS's contribution)
'Warmaster' Czulkang Lah (PJR's contribution)
Warmaster Tsavong Lah (DS's contribution)
Tar Monevv (DS's contribution)
Onimi (PJR's contribution)

Vua Raapung (PJR's contribution)
Shedao Shai (PJR's contribution)
Tsalok - as of Star Wars: Invasion 3 (DS's contribution)
Gengi Tung (PJR's contribution)
Eshin Worr (DS's contribution)

Nen Yim - as of Edge of Victory II (DS's contribution)


Equipment
Binder Cuffs (DarthStroyer's Contribution)
Blorash Jelly (DS's contribution)
Bo'tous Toxin (DS's contribution)
Chilab (DS's contribution)
Cloak of Nuun (DS's contribution)

Embrace of Pain (DarthStroyer's contribution)
Finger-spears (DS's contribution)
Glistaweb (DS's contribution)
Gnullith (DS's contribution)
Gnullith-villip Hybrid (DS's contribution)

Kavaavik (DS's contribution)
Lungworm (DS's contribution)
Ooglith Cloaker (DS's contribution)
Ooglith Masquer (Web content Alliance and Empire Miniatures Preview 5)
Plaeryn Bol (PJR's contribution)

Tizowyrm (DS's contribution)
Tkun Strangler (DarthStroyer's contribution)
Singularity Mines (DS's contribution)
Tzur'qipat (DS's contribution)
Vacuum Ooglith (DS's contribution)

Villip (DS's contribution)
Vonduun Skerr Kyrric (DS's contribution)


Generic Characters
Chazrach Shock Troopers (DS's contribution)
Praetorite Vong Priest (New Republic Stat Pack)
Sample Yuuzhan Vong Characters (PJR's contribution)
The Hunter's (DS's contribution)
Thrall Troopers (DS's contribution)

The Slayer's (PJR's contribution)
Warriors (DS's contribution)
Yuuzhan Vong Shaper (New Republic Stat Pack)
Yuuzhan Vong Trooper (Kingpin000's contribution)


Vehicles and Vessels
A-vek Iiluunu-class Fighter Carrier (PJR's contribution)
A-vek Iiluunu-class Fighter Carrier (DS's contribution)
Chuun M'arh-class Frigate (DS's contribution)
Dreadnaught Analogue (DS's contribution)
Enhanced Vua'spar-class Interdictor (DS's contribution)

Gunship Analogue 'Blast Boulder' (PJR's contribution)
'I'Friil Ma-nat'-class Corvette (DS's contribution)
Kor Chokk-class Grand Cruiser (PJR's contribution)
Kor Chokk-class Grand Cruiser (DS's contribution)
'Koros-Strohna'-class Worldship (PJR's contribution)

Light Frigate Analogue (PJR's contribution)
Matalok-class Cruiser (PJR's contribution)
Miid Ro'ik-class Destroyer (PJR's contribution)
Miid Ro'ik-class Destroyer (DS's contribution)
Sh'rip Sh'pa-class Spawnship (DS's contribution)

Stingcrawler-class Coralskipper (PJR's contribution)
Suuv Ban D'Krid-class Cruiser (DS's contribution)
Tsik Seru Flier (DS's contribution)
Tsik Vai Flier (DS's contribution)
Uumufahl-class Gunship (DS's contribution)

Uro-ik V'ahl-class Battleship (DS's contribution)
"Void Ship" Suicide Gunship (PJR's contribution)
Vua'spar-class Interdictor (PJR's contribution)
Vua'spar-class Interdictor (DS's contribution)
'Yorik-stronha'-class Spy Ship (DS's contribution)

'Yorik-trema'-class Transport (PJR's contribution)
'Yorik-trema'-class Transport (DS's contribution)
'Yorik-vec'-class Assault Cruiser (DS's contribution)


Weapons
Blast Bug (DS's contribution)
Coufee (DS's contribution)
Fighting Claws (DS's contribution)
Fire Spitter (DS's contribution)
Magma Pebble (DS's contribution)

Magma Spitter (DS's contribution)
Nang Hul Launcher (DS's contribution)
Plasma Eel (DS's contribution)
Sceptre of Power (PJR's contribution)
Slayer's Amphistaff (PJR's/DS's contribution)

Snap Bug (DS's contribution)
Tsaisi (DS's contribution)
Winner of You Build the Character #2, #9, #18, #23 and #31 - Obi-Wan Kenobi, Mara Jade Skywalker, Princess Leia, HK-47 and Darth Bane You Build the Character Hall of Fame You Make the... Contest Hall of Fame Saga Edition Content - My Own, Fan Made and Official WotC Content
Unofficial Stat Block corrections
KotOR CG Revised v2.00 (PDF) - unofficial stat block errata (including web enhancements) for the KotOR CG tFU CG Revised v1.01 (PDF) - unofficial stat block errata for the tFU CG Scum and Villainy Revised v1.00 (PDF) - unofficial stat block errata for SaV
[/sblock]
New Republic / Galactic Alliance
New Republic / Galactic Alliance
Characters
Admiral Ackbar - as of Destiny's Way (PJR's contribution)
Elegos A'Kla - as of Dark Tide I (PJR's contribution)
Wedge Antilles - as of the Behind Enemy Lines Duology (PJR's contribution)
Iella Wessiri Antilles - as of the Behind Enemy Lines Duology (DS's contribution)
Arbeloa - as of Star Wars: Invasion 3 (DS's contribution)

Salia Arden-Govia - (DS's contribution)
Eryl Besa - as of Star by Star (PJR's contribution)
Bolpuhr - as of Dark Tide I (DS's contribution)
Lando Calrissian - as of Behind Enemy Lines I (PJR's contribution)
community.wizards.com/go/thread/view/758...">Tycho Celchu - as of the Behind Enemy Lines Duology (PJR's contribution)

Winter Celchu (PJR's contribution)
Cilghal - as of Balance Point (DS's contribution)
Pash Cracken - as of The Unifying Force (DS's contribution)
C-3PO - as of Vector Prime (PJR's contribution)
Daeshara'cor - as of Dark Tide II (PJR's contribution)

Gavin Darklighter - as of Dark Tide I (DS's contribution)
Lissa Dela - as of Traitor (PJR's 'semi-infinities' contribution)
Jovan Drark - as of Star by Star (PJR's contribution)
Bhindi Drayson - as of the Behind Enemy Lines Duology (PJR's contribution)
Droma - as of Balance Point (PJR's contribution)

Rade Dromath - as of Dark Tide II (DS's contribution)
Kyp Durron - as of Star by Star (PJR's contribution)
Kyp Durron - as of Vector Prime (Serfious' contribution)
Eelysa - as of Recovery (DS's contribution)
Jagged Fel - as of the LotF era (PJR's contribution)

Borsk Fey'lya - as of Star by Star (DarthStroyer's contribution)
Borsk Fey'lya - as of Star by Star (PJR's contribution)
Boba Fett - as of The Unifying Force
Finn Galfridian - as of Star Wars: Invasion 3 (DS's contribution)
Kaye Galfridian - as of Star Wars: Invasion 3 (DS's contribution)

Kenth Hamner - as of Vector Prime (Serfious' contribution)
Bela Hara - as of Star by Star (PJR's contribution)
Krasov Hara - as of Star by Star (PJR's contribution)
Corran Horn - as of Dark Tide II (PJR's contribution)
Mirax Terrik-Horn (PJR's contribution)

Garm Bel Iblis - as of Destinies Way? (PJR's contribution)
Ikrit - as of Edge of Victory I (DarthStroyer's contribution)
Prince Isolder - as of Agents of Chaos II (PJR's contribution)
Wes Janson - as of Behind Enemy Lines II (PJR's contribution)
Tenel Ka - as of Star by Star (PJR's contribution)

Belindi Kalenda - as of Agents of Chaos I (DS's contribution)
Talon Karrde - as of Edge of Victory I (DS's contribution)
Kyle Katarn - as of Vector Prime (Serfious' contribution)
Kyle Katarn - as of Star by Star (DS's contribution)
Ulaha Kore - as of Star by Star (PJR's contribution)

Traest Kre'fey - as of the Dark Tide Duology (DS's contribution)
Sharr Latt - as of the Behind Enemy Lines Duology (PJR's contribution)
Lar Le'Ung - as of Star Wars: Invasion 3 (DS's contribution)
Garik 'Face' Loran - as of the Behind Enemy Lines Duology (PJR's contribution)
Lowbacca - as of Star by Star (PJR's contribution)

Cal Omas - prior to the fall of Coruscant (PJR's contribution)
Staff Chief Victor Pomt - as of Recovery
Danni Quee - as of Force Heretic II (PJR's contribution)
Alema Rar - as of Star by Star (PJR's contribution)
Numa Rar - as of Star by Star (DS's contribution)

Miko Reglia - as of Vector Prime (PJR's contribution)
Ganner Rhysode - as of Star by Star (PJR's contribution)
R2-D2 - as of Vector Prime (PJR's contribution)
Voort 'Piggy' saBinring - as of the Behind Enemy Lines Duology (PJR's contribution)
Governor-General Thrackan Sal-Solo - as of Recovery (DS's contribution)

Tyria Sarkin-Tainer - as of the NJO Novel Series (PJR's contribution)
Saba Sebatyne - as of Star by Star (DS's contribution)
Tesar Sebatyne - as of Star by Star (DS's contribution)
Tesar Sebatyne - as of Star by Star (PJR's contribution)
Viqi Shesh - as of Star by Star (PJR's contribution)

Major Showolter - as of Agents of Chaos I (DS's contribution)
Wurth Skidder - as of Dark Tide II (PJR's contribution)
Luke Skywalker - as of Vector Prime (Serfious' contribution)
Mara Jade Skywalker - as of Vector Prime (Modified by PJR and DS from A&E Preview 6)
Anakin Solo - as of Star by Star (PJR's contribution)

Han Solo - as of Agents of Chaos I (PJR's contribution)
Jacen Solo - as of Dark Tide I (DS's contribution)
Jacen Solo - as of Star by Star (PJR's contribution)
Jacen Solo/Darth Caedus - 'life-portrait' (Serfious' contribution)
Jaina Solo - as of Dark Tide I (DS's contribution)

Jaina Solo - as of Behind Enemy Lines II (PJR's contribution)
Leia Organa Solo (latest version) - as of Vector Prime (DS's contribution)
Kam Solusar - as of Vector Prime (Serfious' contribution)
Tionne Solusar - as of Vector Prime (Serfious' contribution)
Sien Sovv - as of Vector Prime (DS's contribution)

Streen - as of Vector Prime (Serfious' contribution)
Kell Tainer - as of Behind Enemy Lines II (PJR's contribution)
Elassar Targon - as of Behind Enemy Lines II (PJR's contribution)
Booster Terrik - as of Edge of Victory (DS's contribution)
Tekli - as of Star by Star (PJR's contribution)

Raynar Thul - as of Star by Star (PJR's contribution)
Triebakk - as of the Fall of Coruscant (PJR's contribution)
Tahiri Veila - as of Edge of Victory I prior to her shaping (PJR's contribution)
Tahiri Veila - as of Edge of Victory I prior to her shaping (DS's contribution)
Tahiri Veila - as of The Final Prophecy, after her integration of 'Riina Kwaad' (PJR's contribution)

Vergere - as of Traitor (DS's contribution)
YVH 1-1A (PJR's contribution)
Izal Waz - as of Star by Star (PJR's contribution)
Zekk - as of Star by Star (PJR's contribution)


Generic Characters
Wild Knight (PJR's contribution)
Senator (PJR's contribution)


Civilian Vessels
Errant Venture (DS's contribution)
Ithorian SkyYards Sky Yards-class Herdship (DS's contribution)
Pulsar Skate (DS's contribution)


Droids and Equipment
Dovin Missile (DS's contribution)
PROWL - as of Star Wars: Invasion Refugees (DS's contribution)
Tendrando Arms YVH 1-Series Combat Droid (ErikModi's contribution)
Tendrando Arms YVH 1-Series Combat Droid (DS's contribution)
Tendrando Arms YVH 5-Series Combat Droid (Evilnerf's contribution)

Tendrando Arms YVH M-Series Surveilance Droid (DS's contribution)
Yammosk Jammer (DS's contribution)


Jedi Vessels
Jade Sabre (DS's contribution)
Jade Shadow (DS's contribution)
Sekotan Coralskipper Analogue (DS's contribution)


Military Vessels
Agave-class Picket Ship (DS's contribution)
Bothan Assault Cruiser (PJR's contribution)
Defender-class Assault Carrier (DS's contribution)
Hajen-class Fleet Tender (DS's contribution)
Incom T-65AC4 X-Wing Starfighter (DS's contribution)

Incom XJ X-Wing Starfighter (DS's contribution)
Majestic-class Heavy Cruiser (DS's contribution)
Mon Calamari MC90 Star Cruiser (PJR's contribution)
Mon Calamari MC90 Star Cruiser (DS's contribution)
Mon Calamari Mediator-class Battlecruiser (PJR's contribution)

Mon Mothma / Elegos A'Kla-class Star Destroyer (PJR's contribution)
Proficient-class Cruiser (DS's contribution)
Ranger-class Gunship (PJR's contribution)
Republic-class Star Destroyer (PJR's contribution)
Sacheen-class Light Escort (DS's contribution)

Warrior-class Gunship (DS's contribution)
Wild Karrde (DS's contribution)

Imperial Remnant

Imperial Remnant
Characters
Jagged Fel - as of Dark Tide II (PJR's contribution)
Shawnkyr Nuruodo - as of Dark Journey (PJR's contribution)
Grand Admiral Gilad Pellaeon - as of Force Heretic I (PJR's contribution)

Military Vessels
Imperial Remnant TIE/In-class Interceptor (DS's contribution)
Incom Corporation I-7 Howlrunner (DS's contribution)
Kuat Drive Yards A9 Vigilance Interceptor (DS's contribution)
SoroSuub Preybird-class Starfighter (DS's contribution)
Character Options
Character Options
Feats
Biotech Designer (PJR's Contribution - entry includes various Emplacement point costs for YV ship functions)
Peace Brigade Commander (PJR's Contribution)
New Republic Military Training (PJR's Contribution)
Rapid Takedown (PJR's Contribution)
Reading the Swarm (PJR's Contribution)

Superior Shaping (PJR's Contribution - entry includes Superior Biotech upgrades)
Vua'sa Training (PJR's Contribution)

Ryn Species Feats
Overlooked (PJR's Contribution)
Ryn Network (PJR's Contribution)

Yuuzhan Vong Species Feats

Jee-dai Heretic (PJR's Contribution)
Powerful Faith (PJR's Contribution)
Ritual Mastery (PJR's Contribution)
Unwavering Devotion (PJR's Contribution)
Vong's Faith (jadenkorr's Contribution)


Force Abilities
Force Powers
Conduction (PJR's Contribution)
Glowball (PJR's Contribution)
Rearrangement (DS's Contribution)

Force Techniques
Dark Lightning Web (PJR's Contribution)

Force Regimens
Fighting without the Force (DS's Contribution)


Yuuzhan Vong Rituals
Amphistaff Practice (PJR's Contribution)
Blood Sacrifice to the Thorns (PJR's Contribution)
Cleansing of Technology's Touch (PJR's Contribution)
Contemplation of Agony (PJR's Contribution)
Dedication to the Honoured Dead (PJR's Contribution)

Harla kata (PJR's Contribution)
Immolation of the Hated Machines (PJR's Contribution)
Mind of the Modeller (PJR's Contribution)
Revelations of the Victim (PJR's Contribution)
Sacrifice to Yun-Yammka (PJR's Contribution)

Sacrifice to Yun-Yuuzhan (PJR's Contribution)
Vua'sa Kata (PJR's Contribution)


Starship Manoeuvres
Missile Defence (PJR's Contribution)
Shadow Bomb (ErikModi's Contribution)
Shield Group [Attack Pattern] (PJR's Contribution)
Shield Trio (ErikModi's Contribution)


Talents

Jedi Guardian Talent Tree
Blaster and Sabre (PJR's Contribution)
Blaster Deflect (PJR's Contribution)
Force Meld (DS's Contribution)

Squadron Leader Talent Tree
Force Commander (PJR's Contribution)
Diverse Squadron (PJR's Contribution)
Melded Squadron (PJR's Contribution)

Yuuzhan Vong Talent Tree
Battlefield Sacrifice (PJR's Contribution)
Built to Suffer (PJR's Contribution)
Crusader's Fury (PJR's Contribution)
Embrace the Pain (PJR's Contribution)
Glorious Death (PJR's Contribution)

Hail of Bugs (PJR's Contribution)
Path of Humility (PJR's Contribution)
Pray to the Pardoner (PJR's Contribution)
Priest's Expertise (PJR's Contribution)
Ritual Expertise (PJR's Contribution)

Trickster's Disciple (PJR's Contribution)
Vua'sa Expertise (PJR's Contribution)
Yammka's Devotion (PJR's Contribution)

Yuuzhan Vong Master of the Amphistaff Talent Tree
Amphistaff Block (DS's Contribution)
Amphistaff Riposte (DS's Contribution)
Spearing Accuracy (DS's Contribution)
Spiral Shower (DS's Contribution)
Venom Rake (DS's Contribution)

Miscellaneous

Miscellaneous
Characters
Darth Krayt - as of the beginning of the Yuuzhan Vong Invasion (DS's contribution)
Lomi Plo - as of Star by Star (PJR's contribution)
Lord Nyax - as of Behind Enemy Lines II (DS's contribution)
Pahna - as of Star Wars: Invasion 0 (DS's contribution)
Randa Besadii Diori - as of Agents of Chaos II (DS's contribution)
Roxi Barl - as of Recovery (DS's contribution)
Sarkkin - as of Star Wars: Invasion 0 (DS's contribution)
Welk - as of Star by Star (PJR's contribution)

Creatures
Belkadan's Redcrested Cougar (DS's contribution)
Bimmiel's Slashrat (DS's contribution)
Duro's Mutant Fefze Beetle (DS's contribution)

Hazards
Belkadan's Toxic Atmosphere CL 6 (DS's contribution)
Yuuzhan Vong Senalak CL 10 (DS's contribution)

Peace Brigade
Peace Brigade Commander (DS's contribution)
Peace Brigade Foot Soldier (DS's contribution)
Peace Brigade Pilot (DS's contribution)
Peace Brigade Thug (New Republic Stat Pack)
Reck Desh - as of Agents of Chaos I (PJR's contribution)

Shaped Beast Modifications
Enhanced Armour (DS's contribution)

Species
Anx (DS's contribution)
Arcona (From Planet Hoppers: Cona)
Chazrach (DS's contribution)
Fosh (DS's contribution)
Kushiban (DS's contribution)
Kushiban (DarthStroyer's contribution)
Pau'an (From a SE: Web Enhancement)

Vessels
Belt-Runner I (DS's contribution)
Leonore Luxury Liners Incorporated C-3 Passenger Liner (DS's contribution)
Modified TIE/sa Bomber (Conversion of d6 stats)
Modified TIE/x1 Starfighter (Conversion of d6 stats)
Sekotan Starfighter (DarthStroyer's contribution)



Downloadable Files
Downloadable Files
Compilation of Thread Content
NJO Campaign Guide compilation (Compiled by HarmonysSorrow)

Adventures
Last Call at Leatherback's v2.00 (DS's contribution)
Mission to Myrkr (sir_kamal's Contribution)
NJO CG Mini-adventure #1 - The Changing Face of Evil (DS's Contribution)
NJO CG Mini-adventure #2 - Wampa's Amid the Tauntaun's (DS's Contribution)
Snare of Shadows v2.01 (DS's contribution)

ErikModi Conversion Docs
Conversions
Opponents
"*Yammosk's were originally statted as a Highly Evolved Parasite 4/Noble 4/Officer 9 - which cannot be done in SE as the prerequisites for the Officer prestige class requires 7 heroic levels (Beast levels are considered to be nonheroic)."

This was errata'd. All the prestige classes that say "7/12/whatever HEROIC levels" were changed. Now it's just the number of levels. Heroic, nonheroic, makes no difference now.
Scorpion, do you want me to find all mine and re-post them here too?
It's morphin time! ...Oh wait, wrong universe. Now where did I put my lightsabre? Winner of "You Build the Character 16 - Wedge Antilles" and "You Make the ... Contest 3 - Elite Forces"

commieclone: Thanks for that - I must have missed it when statting the Yammosk. Unfortunately, it still requires the Noble levels in order to gain the talents necessary to equate the original SQ's. I prefer to keep it at the same character level as the original...


Pink_Jedi_Ranger: If you would like to, including any characters, equipment, etc. you've made - as I said, the more the merrier . I may still try the ship conversions (though as I said, they are going to be horrible), but other interpretations are always excellent and yours would probably be more sensible in any case.


Something a little different today - Lando Calrissian's little venture at Dubrillon: Belt-Runner I and the modified TIE's used to 'run the belt'.


Belt-Runner I
Belt-Runner I CL14 (18* with full shields)
Colossal (Frigate) space station
Init -5; Senses: Perception +5
------------------------------------------------------------------------------------------------------------
Defences Ref 12 (Flat-footed 12), Fort 37; +12 Armour
HP 1'125; DR 15; SR 340*; Threshold 137
------------------------------------------------------------------------------------------------------------
Speed Fly 0 squares (Starship scale)
Ranged 2 Heavy Turbolaser batteries +11** (See below)
Fighting Space 1 square (Starship scale); Cover Total
Base Atk +0; Grp +52
Atk Options: Shield Energy Transfer*
------------------------------------------------------------------------------------------------------------
Abilities Str 65, Dex 10, Con --, Int 16
Skills: Initiative -5, Mechanics +5, Perception +5, Pilot -5, Stealth -15, Use Computer +5
------------------------------------------------------------------------------------------------------------
Crew 86 (Normal); Passengers 4
Cargo 560 tons; Consumables 1 Month
Hyperdrive None
Availability Unique; Cost Not available for sale (18'000'000 used)
**Apply -20 penalty on attacks made against targets smaller than Colossal size

Heavy Turbolaser battery (5 Gunners)
Atk +11 (-9 against targets smaller than Colossal), Dmg 7d10x5

*Belt-Runner I possesses a heavily modified Tractor beam emitter that is capable of tranferring its own shield energy, as a Standard action, to any suitably modified vessel within a 10 square radius of itself. Belt-Runner I may transfer up to 300 points of its SR to any vessel equipped to accept a shield boost (eg. all 300 points to one vessel, or a fraction of 300 to multiple vessels). Belt-Runner I may withdraw this SR at any time as a Standard action to replenish its own SR.


Modified TIE Advanced x1
Modified TIE Advanced x1 CL7 (12* with full shields)
Huge starfighter
Init +6; Senses: Perception +6
------------------------------------------------------------------------------------------------------------
Defences Ref 13 (Flat-footed 11), Fort 24; +3 Armour, Vehicular Combat
HP 90; DR 10; SR 0*; Threshold 34
------------------------------------------------------------------------------------------------------------
Speed Fly 16 squares (Max. velocity 1'200 km h-1), Fly 5 squares (Starship scale)
Ranged Heavy Laser Cannon +7 (See below) or
Ranged Proton Torpedo Launcher +7 (See below)
Fighting Space 3x3 or 1 square (Starship scale); Cover Total
Base Atk +2; Grp +26
------------------------------------------------------------------------------------------------------------
Abilities Str 38, Dex 15, Con --, Int 16
Skills: Initiative +6, Mechanics +6, Perception +6, Pilot +6, Stealth -2, Use Computer +6
------------------------------------------------------------------------------------------------------------
Crew 1 (Skilled); Passengers None
Cargo 150 kg; Consumables 5 days
Payload 4 Proton Torpedoes
Hyperdrive x4, Limited navicomputer (10-jump memory)
Availability Unique; Cost Not available for sale (78'400 used)

Heavy Laser Cannon (Pilot)
Atk +7, Dmg 5d10x2


Proton Torpedo (Pilot)
Atk +7, Dmg 9d10x2, 4-square splash


*This vessel has an SR rating of 0 unless Belt-Runner I transfers its own shield energy


Modified TIE/sa Bomber
Modified TIE/sa Bomber CL7 (12* with full shields)
Gargantuan starfighter
Init +1; Senses: Perception +6
------------------------------------------------------------------------------------------------------------
Defences Ref 12 (Flat-footed 12), Fort 26; +7 Armour, Vehicular Combat
HP 130; DR 10; SR 0*; Threshold 46
------------------------------------------------------------------------------------------------------------
Speed Fly 12 squares (Max. velocity 850 km h-1), Fly 3 squares (Starship scale)
Ranged Light Laser Cannon +7 (See below) or
Ranged Medium Concussion Missile Launcher +5 (See below)
Fighting Space 4x4 or 1 square (Starship scale); Cover Total
Base Atk +2; Grp +33
------------------------------------------------------------------------------------------------------------
Abilities Str 43, Dex 10, Con --, Int 16
Skills: Initiative +1, Mechanics +6, Perception +6, Pilot +1, Stealth -4, Use Computer +6
------------------------------------------------------------------------------------------------------------
Crew 2 (Skilled); Passengers None
Cargo 15 tons; Consumables 2 days
Payload 8 Medium Concussion Missiles
Hyperdrive x6, Limited navicomputer (10-jump memory)
Availability Unique; Cost Not available for sale (72'500 used)

Light Laser Cannon (Pilot)
Atk +7 (+2 autofire), Dmg 3d10x2


Medium Concussion Missile (Gunner)
Atk +5, Dmg 9d10x2, 4-square splash


*This vessel has an SR rating of 0 unless Belt-Runner I transfers its own shield energy


One thing to note about the last two ships is that they are normally unarmed - they were retrofitted with weapons prior to the Praetorite Vong attack on Dubrillon. Off-ship shielding is a good plot hook for NJO campaigns - a game I participated in involved acquiring the technology for the Imperial Remnant...

Here's my whole Yuuzhan Vong conversion document.

http://www.mediafire.com/file/qmizymymydm/Yuuzhan Vong.doc

Love some of your stuff, Darth_Scorpion. But what's a Yaret-Kor?
http://community.wizards.com/go/thread/view/75862/19424726/Saga_Edition_Weapons_Complaints__ http://community.wizards.com/go/thread/view/75862/19425146/New_Empire_Sourcebook
I've read your Yuuzhan Vong conversion document, and the work therein is great. Do you have any stats or conversions for ships/characters?

To answer your question: A Yaret-kor is the Yuuzhan Vong name for the plasma/volcano cannons used on their bioweapons/vessels (I think term comes from The New Essential Guide to Vehicles and Vessels).
The Beltrunner TIEs (single-seaters) are said to only have a single bank of proton torpedoes, meaning 3 or 4 shots.

Still, that is very cool.
Ok, I'll dig up all my old stuff
It's morphin time! ...Oh wait, wrong universe. Now where did I put my lightsabre? Winner of "You Build the Character 16 - Wedge Antilles" and "You Make the ... Contest 3 - Elite Forces"
DS: Cool. I have ship and character stats in my opponents guide, which I'll post. . . now.

http://www.mediafire.com/file/yhmfhowjmdz/Saga Opponents.doc
http://community.wizards.com/go/thread/view/75862/19424726/Saga_Edition_Weapons_Complaints__ http://community.wizards.com/go/thread/view/75862/19425146/New_Empire_Sourcebook
@ Pink_Jedi_Ranger:
Thanks - the Belt-Runner TIE's are actually conversions from their d6 stats: Rebellion SW:G 9 d6 conversions

I think they were meant to be included in the NJO SB, as the fluff text for Belt-Runner I seems to suggest that their stat blocks would follow its. Unfortunately, while Belt-Runner I is in there (and its stats used in my conversion here), the TIE's are not - those conversions are faithful to the d6 stats, but I didn't agree with their weapons either.

If I remember Vector Prime correctly, the TIE/x1's had a single laser cannon and (as you said) a single bank of Proton Torpedoes. I can't say what the TIE/sa's had though - as the Solo's weren't piloting them, they were largely ignored.
I've changed the stats I've posted for those ships to reflect this.


@ ErikModi:
Great ! If you have no objections, could I link those files into the first post (I'm going to keep it updated as an index of sorts)?
No problem.
http://community.wizards.com/go/thread/view/75862/19424726/Saga_Edition_Weapons_Complaints__ http://community.wizards.com/go/thread/view/75862/19425146/New_Empire_Sourcebook

Just a quick update today.

The first ship is a class that contains the last remnants of the Mother Jungle after the Yuuzhan Vong had finished with Ithor:

Ithorian Sky Yards-class Herdship
Ithorian SkyYards Sky Yards-class Herdship CL16
Colossal (Cruiser) space station
Init -5; Senses: Perception +5
------------------------------------------------------------------------------------------------------------
Defences Ref 13 (Flat-footed 13), Fort 52; +13 Armour
HP 1'500; DR 20; SR 150; Threshold 252
------------------------------------------------------------------------------------------------------------
Speed Fly 1 square (Starship scale)
Ranged 2 Medium Ion Cannon batteries +11* (See below) and
Ranged Tractor beam battery +9* (See below)
Fighting Space 2x2 (Starship scale); Cover Total
Base Atk +0; Grp +72
------------------------------------------------------------------------------------------------------------
Abilities Str 94, Dex 10, Con --, Int 16
Skills: Initiative -5, Mechanics +5, Perception +5, Pilot -5, Stealth -15, Use Computer +5
------------------------------------------------------------------------------------------------------------
Crew 3'000 (Normal); Passengers 10'000
Cargo 20'000 tons; Consumables 5 Years
Hyperdrive x2 (Backup x9), Navicomputer
Availability Restricted; Cost Not available for sale
*Apply -20 penalty on attacks made against targets smaller than Colossal size

Medium Ion Cannon battery (5 Gunners)
Atk +11 (-9 against targets smaller than Colossal), Dmg 5d10x2 ion

Tractor beam battery (4 Gunners)
Atk +9 (-11 against targets smaller than Colossal), Dmg -- (Grapple +72)


The change is replacing the heavy laser cannons with Medium Ion Cannons. Given the Ithorians pacifistic tendancies, I can't see them building ships possessing lethal weaponry - Ion cannons seem more appropriate (d6 conversion remains unaltered otherwise).



The second ship is a Yuuzhan Vong fighter carrier:

A-vek Iiluunu-class Fighter Carrier
BattleofFondor.jpg
Yuuzhan Vong Shipwomb A-vek Iiluunu-class Fighter Carrier CL19
Colossal (Cruiser) living cruiser
Init -3; Senses: Perception +5
------------------------------------------------------------------------------------------------------------
Defences Ref 15 (Flat-footed 13), Fort 54; +13 Armour
HP 1'920; DR 20; SR 105; Threshold 254
------------------------------------------------------------------------------------------------------------
Speed Fly 2 squares (Starship scale)
Ranged 2 Heavy Yaret-kor batteries +10* (See below) and
Ranged 3 Dovin Basal Tractor batteries +12* (See below) and
Ranged Dovin Basal battery +12* (See below)
Fighting Space 2x2 (Starship scale); Cover Total
Base Atk +0; Grp +74
------------------------------------------------------------------------------------------------------------
Abilities Str 99, Dex 14, Con 99, Int 14
Skills: Initiative -3, Perception +5, Pilot -3, Stealth -13, Treat Injury +5, Use Computer +5
------------------------------------------------------------------------------------------------------------
Crew 320 (Normal); Passengers 480 (Troops)
Cargo 280 tons; Consumables 6 Months; Carried Craft 144 Yorik-et-class Coralskippers
Hyperdrive x3, Navibrain
Availability Military; Cost Not available for sale
*Apply -20 penalty on attacks made against targets smaller than Colossal size

Heavy Yaret-kor battery (5 Gunners)
Atk +10 (-10 against targets smaller than Colossal), Dmg 7d10x5

Dovin Basal Tractor battery (6 Gunners)
Atk +12 (-8 against targets smaller than Colossal), Dmg -- (Grapple +74)

Dovin Basal battery (6 Gunners)
Atk +12 (-8 against targets smaller than Colossal), Dmg 7d10x5 dovin basal


Tactical Fire
An A-vek Iiluunu-class fighter carrier is a superb starfighter carrier but is not capable of front-line duty. As a Standard action, an A-vek Iiluunu-class fighter carrier can forgo all attacks to provide tactical fire to all squares in a 2-square radius around itself. All allied starships of Gargantuan size or smaller within that area increase their damage dice by one step (eg. 6d10x2 to 6d12x2).

Note: By diverting all of its Dovin Basal Tractor batteries, as a swift action, the pilot of an A-vek Iiluunu-class fighter carrier may choose to apply one of the following effects: a +1-square bonus to movement at Starship scale, +20 to SR, or +2 die of damage with the Dovin Basal battery.

This is a conversion from the NJO SB stats and is faithful to everything except weapons, tactical fire and Dovin basals.


To gain an idea as to the number of Dovin basals a capital ship has, I did the following:

Dovin Basal 'conversion'
Divide the vessels SR rating by 15 (round down) to provide a number indicating the amount of full batteries (6 dovin basals per battery) it possesses.
From the stats indicated in the SB, Yuuzhan Vong vessels can only make one shield stripping attack in a round, so one of these batteries is devoted to shield stripping.
The remaining number of batteries are halved (round down) to provide the number of Tractor batteries the vessel possesses. The other Dovin basals are devoted to propulsion and defence.

The special Dovin basal effect I've noted is to simulate the diversion of resources a Yuuzhan Vong ship can make on a limited scale (potentially, they could divert all their Dovin basals to either defence or propulsion) and is based on that of the Yorik-et-class Coralskipper in SotG.


Tactical fire is, frankly, a guess based upon other fighter carriers in SotG (specifically, the Venator-class Star Destroyer).

Comments on the balance of the Dovin Basal conversion system would be appreciated (The carrier was possibly the easiest Yuuzhan Vong capital ship to convert )!

EDIT: I forgot to include the 144 Coralskippers this vessel carried in the stat block yesterday evening :embarrass !


It didn't matter for this ship, but I'm leaning towards the idea that no Yuuzhan Vong capital ship has point defence weapons (None possess them in the NJO SB). It seems likely that they would rely on Coralskippers for that purpose, freeing their resources for enemy capital ship destruction...
Ok, first up we have a couple of New Republic starships that were used in this time-period.
If memory serves, I got the weapons loadouts (and other appropriate info) from wookieepedia and altered them to fit the Saga rules.
The only thing missing is Tactical Fire because I really have no clue what to use.

Bothan Assault Cruiser
Bothan Assault Cruiser (CL18)
Colossal (cruiser) Capital Ship
Init -1; Senses Perception +11
Defences Ref 17 (flat-footed 14), Fort 52; armour 14
hp 1500; DR 20; SR 150; Threshold 252
Speed fly 3 squares (starship scale)
Ranged 10 proton torpedo launchers +7/-13 (10d10x2) and
2 turbolaser batteries +15/-5 (5 gunners, 5d10x5) and
3 heavy double turbolaser batteries +13/-7 (4 gunners, 8d10x5) and
5 ion cannons +7/-13 (4d10x5 ion) and
2 tractor beams +7/-13 (grapple)
Fighting Space 2 squares x 2 squares (starship scale)
Cover total; Base Attack +2; Grapple +64
Abilities Str 94 Dex 16, Con – Int 20
Skills Initiative -1, Mechanics +6, Perception +11, Pilot -1, Use Computer +11
Crew 1240 (Skilled); Passengers 250 (troops)
Cargo 5000 tons; Consumables 2 years
Carried Craft 48 fighters
Payload 160 proton torpedoes
Hyperdrive x1 (backup x8), navicomputer
Availability Military; Cost Not available for sale


Republic class Star Destroyer
Republic class Star Destroyer (CL19)
Colossal (cruiser) Capital Ship
Init -2; Senses Perception +11
Defences Ref 18 (flat-footed 16), Fort 54; armour 16
hp 2000; DR 20; SR 125; Threshold 254
Speed fly 3 squares (starship scale)
Ranged 4 heavy turbolaser batteries +15/-5 (5 gunners, 7d10x5)
and 4 turbolaser batteries +15/-5 (5 gunners, 5d10x5)
and 2 ion cannon batteries +15/-5 (5 gunners, 3d10x5 ion)
and 5 tractor beams +7/-13 (grapple)
Fighting Space 2 squares x 2 squares (starship scale)
Cover total; Base Attack +2; Grapple +66
Abilities Str 98 Dex 14, Con – Int 20
Skills Initiative -2, Mechanics +6, Perception +11, Pilot -2, Use Computer +11
Crew 8300 (Skilled); Passengers 3200 (troops)
Cargo 11000 tons; Consumables 2 years
Carried Craft 36 fighters
Hyperdrive x2 (backup x8), navicomputer
Availability Military; Cost Not available for sale



Next up are a couple of Yuuzhan Vong ships. I'll go with the smaller ones first.
I don't know their Vong names, only the names they were given by New Republic pilots.

Yuuzhan Vong gunship analogue
Yuuzhan Vong gunship analogue “blast boulder” (CL17)
Colossal* living Space Transport
Init +2; Senses Perception +12
Defences Ref 19 (flat-footed 15), Fort 34; armour 15
hp 250; DR 15; SR 95; Threshold 84
Speed fly 8 squares (400km/h) or fly 4 squares (starship scale)
Ranged medium plasma cannon +11 (8d10x2) and
2 magma missile launchers +9 (8d10x2) and
4 dovin basals +9 (7d10x2 or grapple)
Fighting Space 12x12 or 1 square (starship scale)
Cover total; Base Attack +5 (crew); Grapple +49
Abilities Str 58 Dex 18, Con 58, Int 18
Skills Initiative +2, Perception +12, Pilot +2, Treat Injury +8, Use Computer +12
Crew 8 (expert); Passengers 4 (troops)
Cargo 25 tons; Consumables 1 month
Payload 24 magma missiles
Hyperdrive x2 (increase multiplier by 1 for each dovin basal killed)
Availability Military; Cost Not available for sale
*This ship is treated as a Gargantuan starfighter for purposes of being targeted by capital ship weapons, dogfighting, and using Starship Manoeuvres


Yuuzhan Vong dropship analogue
Yuuzhan Vong dropship analogue “crate” (CL16)
Colossal living Space Transport
Init +2; Senses Perception +12
Defences Ref 19 (flat-footed 15), Fort 43; armour 15
hp 380; DR 15; SR 120; Threshold 93
Speed fly 8 squares (400km/h) or fly 4 squares (starship scale)
Ranged medium plasma cannon +11 (8d10x2) and
2 magma missile launchers +9 (8d10x2) and
2 dovin basals +9 (7d10x2 or grapple)
Fighting Space 16x16 or 1 square (starship scale)
Cover total; Base Attack +5 (crew); Grapple +58
Abilities Str 76 Dex 18, Con 76 Int 18
Skills Initiative +2, Perception +12, Pilot +2, Treat Injury +8, Use Computer +12
Crew 4 (expert); Passengers 50 (troops)
Cargo 5 tons; Consumables 1 week
Payload 24 magma missiles
Availability Military; Cost Not available for sale
It's morphin time! ...Oh wait, wrong universe. Now where did I put my lightsabre? Winner of "You Build the Character 16 - Wedge Antilles" and "You Make the ... Contest 3 - Elite Forces"

Thanks, Pink_Jedi_Ranger !
Those vessels have now been added to the index (BTW: Living ships use Treat Injury for repairs rather than Mechanics. The check modifier is the same despite that...).

From what I can tell from looking at SotG, Tactical Fire seems largely dependant on two things: Size of the vessel (which also deterimines the area of effect) and its role. Colossal (Frigate) vessels give a small bonus/penalty (usually +/-1 to attacks, Reflex Defence, etc.), Colossal (Cruiser) give a larger bonus (+/-2 etc.) or a couple of smaller bonuses and Colossal (Station) give multiple large bonuses.

The bonus given seems to complement its role in battle (assault ships may reduce defence of enemy vessels, command ships may improve attack/defence, defensive ships may enhance SR or Reflex Defence, Fighter carriers enhance allied fighters/impede enemy fighters) - it seems down to your own opinion, for the most part.

The A-vek Iiluunu-class Fighter Carrier I statted has an adapted Venator-class Star Destroyer Tactical Fire option (closest equivalent I could find), but without the extra bonus - that coupled with the Yammosks abilities would have been rather unpleasant :evillaugh .

FYI, the Dropship Analogue (Crate) is a Yorik-trema-class Transport and although Wookieepedia claims the 'Blast Boulder' is an Uumufalh-class Gunship, I do not agree.
Those are 615 m long (NJO SB) and, as such, don't exactly fit the description Han and Leia gave in Star by Star - maneuverable enough to avoid being hit with capital scale weapons, but resilient enough so that fighter scale weapons barely scratch it...


Some Yuuzhan Vong equipment today, converted from their d6 stats:

Tzur'qipat
Tzur'qipat
Cost N/A; Availability: Illegal, Rare
When activated, a tzur'qipat releases a large amount of smoke into the surrounding area. The smoke expands by 15 squares around the user each round, until the area encompassed is a 60-square radius. This smoke confers Total Concealment to anyone within the affected area and anyone without suitable breathing apparatus suffers the effects of Smoke Inhalation (SECR, pg 256).

Kavaavik
Kavaavik_G8.jpg
Kavaavik
Cost N/A; Availability: Illegal, Rare
Kavaavik are flightless avians used by the Yuuzhan Vong in order to enable them to see in the dark. When worn, the kavaavik inserts its 'spinal needle' into the users optic nerve, granting the user Darkvision through the use of echolocation (thus, the user perceives silhouettes and cannot view datascreens, etc.) Putting on or removing a kavaavik requires a full-round action and moves the wearer -3 steps on the condition track (These steps may be recovered normally.), in addition, should the kavaavik be killed while being worn, the host is Blinded (SECR, pg 254) for 1d6 rounds while their optic nerve adjusts.

A few Yuuzhan Vong weapons converted from d6 as well (Note: Each of these weapons possess an area attack):

Yuuzhan Vong Weaponry


















Exotic WeaponsCostDmgStun DmgRate of FireWeightTypeAvailability
Medium
Fire SpitterN/A3d6N/ASpecial5.0 kgFireIllegal, Rare

Fire Spitter
Fire Spitters are organisms used by the Yuuzhan Vong as personal weapons. In order to use them, the bones in the warrior's forearm are removed and then replaced by the Fire Spitter's spine, the outer parts wrapping around the warrior until it was called (prevents disarming). The Fire Spitter can throw a stream of flaming biomatter at a single target once every three rounds dealing 3d6 points of fire damage. Each time this attack is used, the Fire Spitters host takes 2d6 points of fire damage.
Alternatively, once per encounter, the Fire Spitter may spray a mist of sticky and flammable droplets over a 1-square area. If exposed to an ignition source, the film created by these droplets will burst into flame and anyone standing in this area catches on fire, suffering 3d6 points of damage each round until put out as a Full-round action.
The Fire Spitter does not need to be reloaded, it regenerates its own ammunition.


 



























Simple WeaponsCostDmgStun DmgRate of FireWeightTypeAvailability
Small
Blast BugN/A4d6N/AS0.5 kgSlashingIllegal, Military
Snap BugN/AN/A2d6S0.5 kgEnergyIllegal, Military


Blast Bug
Blast bugs are projectile biots shaped from the same basline creature as the Nang hul (Thud Bug). Unlike Nang hul, Blast bugs explode with the force of a grenade, spraying chitin shards to all targets within a 2-square burst radius. When using a Blast bug, make a single attack roll and compare the result to the Reflex Defence of every target in the Blast bugs burst radius. Creatures hit take full damage and creatues missed take half damage (Evasion talent applies - SECR, pg50).
A thrown Blast bug is treated as a simple weapon, not a thrown weapon, for purposes of determining range.

Snap Bug
Snap bugs are projectile biots shaped from the same basline creature as the Nang hul (Thud Bug). Unlike Nang hul, Snap bugs explode with the force of a grenade, unleashing a bright flash of concussive energy to all targets within a 2-square burst radius. When using a Snap bug, make a single attack roll and compare the result to the Reflex Defence of every target in the Snap bugs burst radius. Creatures hit take full Stun damage and creatues missed take half Stun damage (Evasion talent applies - SECR, pg50). In addition, check the initial attack roll against the Fortitude Defence of every target in the Snap bugs burst radius; creatures hit are Blinded for 1d6 rounds (SECR, pg 254) and creatures missed are unaffected.
A thrown Snap bug is treated as a simple weapon, not a thrown weapon, for purposes of determining range.


That was a long post !

Just one more quick update (it would have been two if I hadn't been so dense as to not have realised that I'd statted something already in SotG :embarrass - on the plus side, it was a near perfect conversion).

Imperial Remnant TIE Interceptor
After Grand Admiral Thrawn took control of the Empire, he began to equip the fleet of TIE/In Interceptors with shield generators realising that they could no longer afford to waste pilots and equipment any further. After his death, the Empire continued this philosophy by further updating the design. By the time of the Yuuzhan Vong war; the TIE/In Interceptor was faster, better armoured and possessed more accurate weapons than its predecessor designs (and was well on the way to becoming the Starhunter design used by the Empire during the Second Galactic Civil War).

Sienar Fleet Systems TIE/In-class Interceptor (Imperial Remnant design) CL10
Huge Interceptor
Init +11; Senses: Perception +6
------------------------------------------------------------------------------------------------------------
Defences Ref 19 (Flat-footed 12), Fort 25; +4 Armour, Vehicular combat
HP 100; DR 10; SR 15; Threshold 35
------------------------------------------------------------------------------------------------------------
Speed Fly 16 squares (Max velocity 1'250 km h-1), Fly 6 squares (Starship scale)
Ranged Fire-linked (4) Medium Laser Cannons +8 (See below)
Fighting Space 3x3 or 1 square (Starship scale); Cover Total
Base Atk +2; Grp +27
Atk Options Autofire (Medium Laser Cannons), Fire-link (Medium Laser Cannons)
------------------------------------------------------------------------------------------------------------
Abilities Str 40, Dex 24, Con --, Int 18
Skills: Initiative +11, Mechanics +6, Perception +6, Pilot +11, Stealth +3, Use Computer +6
------------------------------------------------------------------------------------------------------------
Crew 1 (Skilled); Passengers 0
Cargo 75 kg; Consumables 2 Days
Hyperdrive None
Availability Military; Cost 180'000 (75'000 used)


Fire-linked (4) Medium Laser Cannons (Pilot)
Atk +8 (+3 Autofire), Dmg 6d10x2

By the Yuuzhan Vong war, I felt that the Empire/Imperial Remnant would have abandoned the TIE/In Fighter and TIE/sa Bomber, but the fleet would have been fully equipped with TIE/In Interceptors, TIE/D Defenders (for elite squadrons) and Scimitar Assault Bombers. As it has been said that Interceptors were equipped with shields after Thrawn's rule, I thought I'd modify the ship to provide a design that would likely have been used during the NJO era.
Oops, I forgot about that. Thanks, Scorpion
I made the change
It's morphin time! ...Oh wait, wrong universe. Now where did I put my lightsabre? Winner of "You Build the Character 16 - Wedge Antilles" and "You Make the ... Contest 3 - Elite Forces"

You're welcome . It didn't really matter in the grand scheme of things - the modifier is the same and unless the heroes get a hold of a living vessel, it wouldn't likely come up in play.

Here's something I think you'll enjoy given some of the comments I've heard you make in these forums ;) :


Jade Sabre
Jadesabre.jpg
Jade Sabre CL15
Colossal* Transport
Init +5; Senses: Perception +12
------------------------------------------------------------------------------------------------------------
Defences Ref 16 (Flat-footed 13), Fort 30; +13 Armour, Vehicular combat
HP 180; DR 15; SR 100; Threshold 80
------------------------------------------------------------------------------------------------------------
Speed Fly 16 squares (Max velocity 1'160 km h-1), Fly 5 squares (Starship scale)
Ranged 4 Quad Medium Laser Cannons +13 (See below) and
Ranged Tractor Beam +15 (See below)
Fighting Space 12x12 or 1 square (Starship scale); Cover Total
Base Atk +10; Grp +50
Atk Options Autofire (Quad Medium Laser Cannons)
------------------------------------------------------------------------------------------------------------
Abilities Str 50, Dex 16, Con --, Int 16
Skills: Initiative +5, Mechanics +12, Perception +12, Pilot +5, Stealth -5, Use Computer +12
------------------------------------------------------------------------------------------------------------
Crew 1 (Ace); Passengers 15
Cargo 100 tons; Consumables 6 Months; Carried Craft 1 XJ-class X-Wing
Hyperdrive x0.5 (Backup x4), Navicomputer
Availability Unique; Cost Not available for sale
*This ship is treated as a Gargantuan starfighter for the purposes of being targeted by capital ship weapons, dogfighting and using Starship Maneuvers

Quad Medium Laser Cannons (4 Gunners)
Atk +13 (+8 Autofire), Dmg 6d10x2

Tractor Beam (Pilot)
Atk +15, Dmg -- (Grapple +50)

This was a conversion of the OCR SotG stats, the next is a conversion of the NJO SB stats (with an added missile launcher and tractor beam, which were lacking in the original stats):

Jade Shadow
250px-Jade_Shadow.jpg
Jade Shadow (Heavily modified SoroSuub Horizon-class Star Yacht) CL15
Colossal* Transport
Init +5; Senses: Perception +12
------------------------------------------------------------------------------------------------------------
Defences Ref 17 (Flat-footed 14), Fort 31; +14 Armour, Vehicular combat
HP 200; DR 15; SR 60; Threshold 81
------------------------------------------------------------------------------------------------------------
Speed Fly 16 squares (Max velocity 1'000 km h-1), Fly 4 squares (Starship scale)
Ranged 2 Quad Medium Laser Cannons +13 (See below) and
Ranged Fire-linked (2) Light Concussion Missile Launchers +13 (See below) and
Ranged Tractor Beam +15 (See below)
Fighting Space 12x12 or 1 square (Starship scale); Cover Total
Base Atk +10; Grp +51
Atk Options Autofire (Quad Medium Laser Cannons), Fire-link (Light Concussion Missile Launchers)
------------------------------------------------------------------------------------------------------------
Abilities Str 52, Dex 16, Con --, Int 16
Skills: Initiative +5, Mechanics +12, Perception +12, Pilot +5, Stealth -5, Use Computer +12
------------------------------------------------------------------------------------------------------------
Crew 1 or 2 (Ace); Passengers 10
Cargo 100 tons; Consumables 2 Months; Carried Craft 1 XJ3-class X-Wing
Payload 16 Medium Concussion Missiles
Hyperdrive x0.5 (Backup x10), Navicomputer
Availability Unique; Cost Not available for sale
*This ship is treated as a Gargantuan starfighter for the purposes of being targeted by capital ship weapons, dogfighting and using Starship Maneuvers

Quad Medium Laser Cannons (2 Gunners)
Atk +13 (+8 Autofire), Dmg 6d10x2

Fire-linked (2) Medium Concussion Missiles (Gunner)
Atk +13Dmg 10d10x2

Tractor Beam (Pilot)
Atk +15, Dmg -- (Grapple +51)

I've assigned both vessels with Ace crews and, for simplicity, assumed that the pilot only controls the tractor beam. If you have the official stats for Mara Jade Skywalker (or you use any you've developed), you can alter the modifiers here to more closely match the actual capabilities of the vessels.

I hope you like them !
I do indeed like them, though I'm fairly certain the Jade Shadow has proton torpedoes, not concussion missiles.
I was reading Balance Point earlier today, which is where she first gets the ship.
It's morphin time! ...Oh wait, wrong universe. Now where did I put my lightsabre? Winner of "You Build the Character 16 - Wedge Antilles" and "You Make the ... Contest 3 - Elite Forces"
'Shrugs' The stats in the NJO SB (and Wookieepedia if it can be believed) suggest Concussion Missile Launchers rather than Proton Torpedo Launchers, but as I only have one NJO novel with me at uni at the moment, I wasn't able to check the original source (could you check for me please?) - I'm glad you like the ships though .

I bought Star by Star in paperback yesterday, despite having it already in hardback - I wanted to read the eBook Recovery and that was the only way I could do so. The only NJO 'book' I haven't read now is Boba Fett: A Practical Man, for which I'll have to buy LotF: Sacrifice in paperback...
Balance Point p266 it says 2 Dymex HM-8 torp launchers.
During the Duro space battle, the book says torps and missiles, almost interchangably, which is less than helpful.

Wookieepedia says concussion missiles, as you know. Looks like they can't make up their mind.
It's morphin time! ...Oh wait, wrong universe. Now where did I put my lightsabre? Winner of "You Build the Character 16 - Wedge Antilles" and "You Make the ... Contest 3 - Elite Forces"

If there was one fault with the NJO series, it was a lack of consistent continuity between the books (and sometimes, as in this case, within the same book)...

In SE, Medium Concussion Missiles and Proton Torpedoes do the same amount of damage, so perhaps it doesn't matter too much in this case - just replace concussion missiles with proton torpedoes depending on your personal preferences.


First up tonight is a conversion of the Preybird-class starfighter from its d6 stats www.highadmiral.de/d6-lsa.htm:


Sorosuub Preybird-class Starfighter
Preybird-SotP_Back.jpg
SoroSuub Preybird-class Starfighter CL8
Gargantuan starfighter
Init +5; Senses: Perception +6
------------------------------------------------------------------------------------------------------------
Defences Ref 16 (Flat-footed 12), Fort 26; +7 Armour, Vehicular combat
HP 120; DR 10; SR 15; Threshold 46
------------------------------------------------------------------------------------------------------------
Speed Fly 16 squares (Max velocity 1'150 km h-1), Fly 4 squares (Starship scale)
Ranged Fire-linked (2) Heavy Laser Cannons +6 (See below) and
Ranged 2 Light Concussion Missile Launchers +4 (See below)
Fighting Space 4x4 or 1 square (Starship scale); Cover Total
Base Atk +2; Grp +33
Atk Options Autofire (Heavy Laser Cannons), Fire-link (Heavy Laser Cannons)
------------------------------------------------------------------------------------------------------------
Abilities Str 42, Dex 18, Con --, Int 14
Skills: Initiative +5, Mechanics +6, Perception +6, Pilot +5, Stealth -5, Use Computer +6
------------------------------------------------------------------------------------------------------------
Crew 2 (Skilled); Passengers None
Cargo 15 kg; Consumables 4 Days
Payload 10 Medium Concussion Missiles
Hyperdrive x3, Limited navicomputer (5-jump memory)
Availability Military; Cost 200'000 (83'000 used)


Fire-linked (2) Heavy Laser Cannons (Pilot)
Atk +6 (+1 Autofire), Dmg 6d10x2

Medium Concussion Missiles (Gunner)
Atk +4, Dmg 9d10x2, 4-square splash

I'm not sure the Imperial Remnant would have continued using these fighters after Moff Disra's scheme fell apart, but they may have had enough to last into the NJO for a brief period.

Second is the most common X-Wing variation in the early NJO era (The XJ X-Wing is available only to elite pilots and the Jedi who manage to acquire them) converted from its OCR SotG stats:

T-65AC4 X-Wing Starfighter
Incom T-65AC4 X-Wing Starfighter CL10
Gargantuan starfighter
Init +7; Senses: Perception +6 (+3*)
------------------------------------------------------------------------------------------------------------
Defences Ref 19 (Flat-footed 13), Fort 28; +8 Armour, Vehicular combat
HP 150; DR 10; SR 25; Threshold 48
------------------------------------------------------------------------------------------------------------
Speed Fly 16 squares (Max velocity 1'120 km h-1), Fly 4 squares (Starship scale)
Ranged Fire-linked (4) Heavy Laser Cannons +8 (See below) or
Ranged Fire-linked (2) Proton Torpedo Launchers +8 (See below)
Fighting Space 4x4 or 1 square (Starship scale); Cover Total (Crew), +5 (R2-Series Astromech)
Base Atk +2; Grp +35
Atk Options Autofire (Heavy Laser Cannons), Fire-link (Heavy Laser Cannons, Proton Torpedo Launchers)
------------------------------------------------------------------------------------------------------------
Abilities Str 46, Dex 22, Con --, Int 18
Skills: Initiative +7, Mechanics +6 (+13*), Perception +6 (+3*), Pilot +3, Stealth -3, Use Computer +6 (+13*)
*If the ship has an R2-Series Astromech Droid, use these skill modifiers instead
------------------------------------------------------------------------------------------------------------
Crew 1 plus R2-Series Astromech (Skilled); Passengers None
Cargo 150 kg; Consumables 2 Days
Payload 8 Proton Torpedoes
Hyperdrive x1, 10-Jump memory (R2-Series Astromech)
Availability Military; Cost 200'000 (180'000 used)


Fire-linked (4) Heavy Laser Cannons (Pilot)
Atk +8 (+3 Autofire), Dmg 7d10x2

Fire-linked (2) Proton Torpedoes (Pilot)
Atk +8, Dmg 10d10x2, 4-square splash

The XJ X-Wing was very new by the events of Vector Prime, most squadrons would have been equipped with T-65AC4's and they're still respectable fighters - certainly more so than the Preybird.

Some new Yuuzhan Vong stats coming tomorrow .

One quick morning update - the Yuuzhan Vong use these beasts to clean up blood spills and other assorted mess, though given their abilities, it wouldn't surprise me if they had other purposes as well...

Ngdin
Ngdin CL0
Diminutive Shaped Beast 1
Init -3; Senses: Perception +4
------------------------------------------------------------------------------------------------------------
Defences Ref 13 (Natural Armour +1, Flat-footed 13), Fort 7, Will 9
HP 2; Threshold 7
------------------------------------------------------------------------------------------------------------
Speed 1 square
Melee Cilia -4 (1 plus special)
Fighting Space 1 square; Reach 0 squares
Base Atk +0; Grp -18
Atk Options: Stinging Cilia
------------------------------------------------------------------------------------------------------------
Abilities Str 2, Dex 4, Con 5, Int 1, Wis 8, Cha 2
Special Qualities: Force Immunity, Stinging Cilia
Feats: Skill Training (Perception)
Skills: Perception +4, Stealth +12, Survival +4
------------------------------------------------------------------------------------------------------------
Force Immunity: Ngdin are immune to any Force effect that targets its Will defence (including Force powers and aspects of the Use the Force skill).
Stinging Cilia: If a ngdin deals damage to a living target with its cilia attack and succeeds on an attack roll (1d20+2) against the targets Fortitude Defence, the target takes 2d4 points of stun damage and moves -1 step along the condition track. If the attack fails, the target takes half damage and doesn't move along the condition track.
A target moved to the end of the condition track by a Ngdin is immobilised, but not unconscious or killed. (can be revived as per the Treat Injury skill, page 74 SECR).
The 'poison' attacks every round in which the ngdin is in contact with its target.


I had a hard think yesterday evening and here are a couple of possible Tactical Fire options for your Bothan Assault Cruiser and Republic-class Star Destroyer if you'd like to consider them:

Tactical Fire - Bothan Assault Cruiser
A Bothan Assault Cruiser is designed to punch through enemy defensive lines with its powerful weapons array. As a Standard action, a Bothan Assault Cruiser can forgo all attacks to provide tactical fire to all squares in a 2-square radius around itself. Any successful attack against an enemy capital ship within that area that deals damage equal to or exceeding the target vessels Damage Threshold automatically moves the target vessel an additional -1 step down the condition track (in addition to the normal -1 step from damage).

Tactical Fire - Republic-class Star Destroyer
A Republic-class Star Destroyer is designed to provide heavy gunnery support to allied capital ships and assist in the coordination of its superior starfighter complements in battle. As a Standard action, a Republic-class Star Destroyer can forgo all attacks to provide tactical fire to all squares in a 2-square radius around itself. All allied starships within that area gain a +2 bonus to Reflex Defence and enemy starships within that area take a -1 penalty to Reflex Defence.


Something a little more interesting will be posted this evening rather than a Yuuzhan Vong cleaning slug ;) .

Ooh! Tactical Fire-y goodness.
Thanks, DS

Now for a different take on the ol' Voxyn.

Voxyn
Adult Voxyn (cloned) (CL18)
Large Beast 16, Jedi 2
Force 6
Init +19; Senses low-light vision, scent, Use the Force +15
Defences Ref 33 (flat-footed 28), Fort 21, Will 17
hp 242; Threshold 31 DR 5 (retained against lightsabres)
Speed 10 squares
Melee +18 bite with Power Attack 5 (1d8+15) and
Melee 2 claws with Power Attack 5 +18 (1d6+15 plus poison) or
Melee +23 tail whip (1d6+10 plus poison) or
Melee +13 sensory bristles (2d6+1 plus diseases) or
Ranged +19 acid spit (3d6+1) or
Ranged +19 sonic screech (4d6+1 stun)
Fighting Space 2 x 2; Reach 1 square
Base Attack +14; Grapple +28
Abilities Str 28 Dex 20 Con 26 Int 6* Wis 18* Cha 12
* Reduce by 4 within a Ysalamiri's anti-Force area
Talents Force Perception
Feats Crush, Force Sensitivity, Improved Damage Threshold, Pin, Power Attack, Shake It Off, Skill Training (Initiative, Survival, Use the Force)
Skills Initiative +19, Perception +13, Persuasion +20* Stealth +14, Survival +18, Use the Force +15
* can only be used to intimidate.
Rend – If a Voxyn hits with both of its claw attacks in the same turn, it rends its opponent for an additional 2d6 points of damage
Claw venom – After a successful claw attack, make an attack roll of 1d20+15 against the victim's Fortitude Defence. If that hits, the victim moves -1 persistent step down the condition track and takes an additional 1d10 damage.
Tail Venom - After a successful tail whip attack, make an attack roll of 1d20+15 against the victim's Fortitude Defence. If that hits, the victim moves -1 persistent step down the condition track and takes an additional 1d12 damage.
Acidic Saliva – After a successful bite attack, make an acid attack as per page 252 of the Saga corebook.
Acid Spit – A Voxyn can spew its acidic saliva up to 15 squares away.
Sonic Screech – A Voxyn can emit a high-frequency concussive sonic blast at targets up to 30 squares away. The Voxyn may choose to add more d6s to the damage, however each additional dice of damage moves the Voxyn one step down the condition track.
Sensory Bristles – After a successful attack with the Voxyn's sensory bristles make an attack roll of 1d20+25 against the target's Fortitude Defence. If that hits, the victim moves -3 persistent steps down the condition track and takes 4d6 damage every minute until cured with a DC30 Treat Injury check
Toxic Blood – If the Voxyn takes damage greater than or equal to its damage threshold from a single slashing, piercing, or energy attack, it begins to bleed. The downside to this is that it's blood becomes gaseous almost immediately and is toxic to all known humanoids (see Toxic Atmosphere – page 253 of the Saga corebook).
Terrifying Presence - A Voxyn can make an untrained Persuasion check to intimidate foes at a +10 bonus.
Limited Life Span – A cloned Voxyn has a maximum life span of a standard year. Every 2 standard months it moves one persistent step down the condition track. Every 3 standard months, it's age category increases by one (apply ageing modifiers to Strength, Dexterity, Constitution and Wisdom).
It's morphin time! ...Oh wait, wrong universe. Now where did I put my lightsabre? Winner of "You Build the Character 16 - Wedge Antilles" and "You Make the ... Contest 3 - Elite Forces"

You're welcome and your Voxyn has now been added to the index.

This feels a bit wrong given my previous comment about providing something more interesting than a cleaning slug, but here is the Yuuzhan Vong equivalent of a vacuum cleaner...

Dread Weapon
DreadWeapon.jpg
Dread Weapon CL10
Colossal (Cruiser) Shaped Beast 10
Init +2; Senses: Darkvision, Perception +8
------------------------------------------------------------------------------------------------------------
Defences Ref 11 (Natural Armour +14, Flat-footed 11), Fort 26, Will 12
HP 165; DR 15; Threshold 226
Immunities Mild, Moderate and Severe Radiation
------------------------------------------------------------------------------------------------------------
Speed 12 squares, Fly 2 squares (Starship scale)
Melee Bite +15* (6d6+25) or
Melee Bite +15* (7d6+25) with Mighty Swing
Fighting Space 30x600 or 1x4 (Starship scale); Reach 4 squares, 1 square (Starship scale)
Base Atk +7; Grp +51
Atk Options: Inhalation, Mighty Swing
------------------------------------------------------------------------------------------------------------
Abilities Str 39, Dex 4, Con 34, Int 1, Wis 8, Cha 1
Special Qualities: Armoured Defences**, Darkvision, Force Immunity, Inhalation, Vacuum Survival
Feats: Improved Defences, Mighty Swing, Power Attack, Skill Training (Perception)
Skills: Perception +8, Stealth -18, Survival +8
------------------------------------------------------------------------------------------------------------
Armoured Defences**: See LECG, page 220 for a description of this ability.
Force Immunity: Dread Weapons are immune to any Force effect that targets its Will defence (including Force powers and aspects of the Use the Force skill).
Inhalation: The dread weapon can expidite travel by the action of its lungs and the same process can also draw in unwilling passengers.
The inhalation effect covers a 30-square radius in front of the creature. Make an attack roll (1d20+7) against any unsecured targets Reflex Defence; success indicates that the target is able to grab hold of something solid enough to resist the inhalation, failure indicates the target moves 12 squares closer to the maw of the dread weapon. Secured targets must succeed at a Strength check (DC 10) on subsequent rounds to resist being dragged towards the dread weapon; failure indicates the target is dragged 12 squares towards the dread weapon's mouth. Inhaled targets cannot cut their way out as the dread weapons skin is dozens of metres thick.
The dread weapon can employ this ability for 20 rounds at a time, after which it must rest for a like number of rounds before it can employ the ability again.
Vacuum Survival: Dread Weapons possess a unique physiology that prevents them from taking damage when exposed to vacuum environments.
*Includes 6 points of Power Attack
**Special qualities granted by shaping

(OK - so it's a very powerful vacuum cleaner !)


That just leaves the Capture Beast left from the NJO SB bioweapon conversions left to do - and it's not going to be fun .
PJR, your Voxyn should be CL 17. . . Beasts have CL equal to one less then their Beast level.
http://community.wizards.com/go/thread/view/75862/19424726/Saga_Edition_Weapons_Complaints__ http://community.wizards.com/go/thread/view/75862/19425146/New_Empire_Sourcebook

PJR, your Voxyn should be CL 17. . . Beasts have CL equal to one less then their Beast level.

This is generally true, but the Voxyn have so many special abilities and attacks, that the CL is going to be higher than the rules normally suggest. My version of the Voxyn is a Beast 12 with a CL15 rating (a guess given the number of special abilities it has - I considered it to have been shaped 4 times), but I still think that maybe a bit low given how deadly that thing is...
PJR, your Voxyn should be CL 17. . . Beasts have CL equal to one less then their Beast level.

I know that, and there's a perfectly good reason why I added an extra 1 to its CL... or there was at the time, possibly related to that fact that it has ranged natural weapons as well as melee natural weapons.
*checks her critter document*
Ok, all my critters follow the RAW unless they have a ranged natural weapon as well... or are obscenely overpowered flying monstrosities like the Drexl, then they get a +1 to their CL.
It's morphin time! ...Oh wait, wrong universe. Now where did I put my lightsabre? Winner of "You Build the Character 16 - Wedge Antilles" and "You Make the ... Contest 3 - Elite Forces"

Here's the morning update and it's the XJ X-Wing used by elite and Jedi pilots at the beginning of the Yuuzhan Vong War (hence the Expert crew rating):

XJ X-Wing Starfighter
Incom XJ X-Wing Starfighter CL12
Gargantuan starfighter
Init +10; Senses: Perception +8 (+3*)
------------------------------------------------------------------------------------------------------------
Defences Ref 20 (Flat-footed 13), Fort 28; +8 Armour, Vehicular combat
HP 150; DR 10; SR 25; Threshold 48
------------------------------------------------------------------------------------------------------------
Speed Fly 16 squares (Max velocity 1'150 km h-1), Fly 4 squares (Starship scale)
Ranged Fire-linked (4) Heavy Laser Cannons +10 (See below) or
Ranged 3 Proton Torpedo Launchers +10 (See below)
Fighting Space 4x4 or 1 square (Starship scale); Cover Total (Crew), +5 (R2-Series Astromech)
Base Atk +5; Grp +38
Atk Options Autofire (Heavy Laser Cannons), Fire-link (Heavy Laser Cannons, 2 Proton Torpedo Launchers)
------------------------------------------------------------------------------------------------------------
Abilities Str 46, Dex 24, Con --, Int 16
Skills: Initiative +10, Mechanics +8 (+13*), Perception +8 (+3*), Pilot +10, Stealth +0, Use Computer +8 (+13*)
*If the ship has an R2-Series Astromech Droid, use these skill modifiers instead
------------------------------------------------------------------------------------------------------------
Crew 1 plus R2-Series Astromech (Expert); Passengers None
Cargo 25 kg; Consumables 3 Days
Payload 9 Proton Torpedoes
Hyperdrive x1, 10-Jump memory (R2-Series Astromech)
Availability Military; Cost 290'000 (200'000 used)


Fire-linked (4) Heavy Laser Cannons (Pilot)
Atk +10 (+5 Autofire), Dmg 7d10x2

Proton Torpedoes (Pilot)
Atk +10, Dmg 9d10x2, 4-square splash


This version is a bit more manoeuvrable than the T-65AC4-variant, though it's weapons aren't quite as accurate. It's primary advantage lies in its extra Proton torpedo launcher and the firepower therein. Unlike the XJ3-variant (see SE SotG), this version does not have stutter-fire capable laser cannons and so Yuuzhan Vong dovin basal shields are as effective as they usually are. (BTW: One thing I did change rather than convert was the cost - the original would have been cheaper than a T-65 which seemed a bit wrong. This is slightly less than an XJ3, but cost isn't a balancing factor in any case.)

I'm VERY upset with Amazon.co.uk - they've pushed back the delivery date (again) of the JATM until early June !

Part of me is still trying to avoid statting the Capture Beast...
Fair enough.
http://community.wizards.com/go/thread/view/75862/19424726/Saga_Edition_Weapons_Complaints__ http://community.wizards.com/go/thread/view/75862/19425146/New_Empire_Sourcebook

I finally gritted my teeth and got round to rebuilding the Capture Beast as best I could from its RCR stats:

Capture Beast
CaptureBeast.JPG

Capture Beast CL4
Colossal (Frigate) Shaped Beast 5
Init +2; Senses: Perception +2
------------------------------------------------------------------------------------------------------------
Defences Ref 5 (Natural Armour +5, Flat-footed 5), Fort 30, Will 10
HP 122; DR 15; Threshold 130
------------------------------------------------------------------------------------------------------------
Speed 5 squares
Melee 100 Sucker-tipped Legs +21 (Special)
Fighting Space 2x130; Reach 2 squares
Base Atk +3; Grp +46
Atk Options: Pin
------------------------------------------------------------------------------------------------------------
Abilities Str 47, Dex 10, Con 50, Int 2, Wis 20, Cha 2
Special Qualities: Enclose, Force Immunity, Leg Grab, Uncanny Dodge II
Feats: Pin, Skill Training (Survival)
Skills: Climb +25, Stealth -18, Survival +7
------------------------------------------------------------------------------------------------------------
Enclose: The capture beast is able to move its body segments in any direction it wishes to form any configuration of an unbroken line (including a circle if it joins its head to its tail). This alters the targets to which it is adjacent. Any being that it tries to climb over the capture beast is subject to 1d4+4 leg attacks per round (the capture beast is 2 squares tall).
Force Immunity: Capture Beasts are immune to any Force effect that targets its Will defence (including Force powers and aspects of the Use the Force skill).
Leg Grab: If a capture beast hits with one of its sucker-tipped leg attacks a Huge or smaller, it can automatically make a Grapple check with its leg attack at its full bonus (even if it has already taken a Full-round action). If the Grapple check is successful, the capture beast can make an opposed Grapple check to keep the grappled being in the same relative position to the capture beast. The capture beast can also move, carrying any grappled beings along with it.
Uncanny Dodge II: This ability is the same as the Scout talent of the same name (SECR, pg 49), but does not require those prerequisites.


Now that is out of the way, here's something I had more fun statting - the YVH 1-Series Combat Droid:

YVH 1-Series Combat Droid
YVH1.jpg
"We are Machines! We are greater than the Yuuzhan Vong!" - YVH 1-Series Combat Droid war cry (spoken in Yuuzhan Vong)

Tendrando Arms YVH 1-Series Combat Droid CL6
Medium droid (4th-degree) Soldier 4/ Scout 2
Force 2
Init +10; Senses: Darkvision, Low-light Vision; Perception +11*
Languages Basic, Binary, Yuuzhan Vong
------------------------------------------------------------------------------------------------------------
Defences Ref 24 (Armour +7, Flat-footed 21), Fort 22, Will 17
HP 55; Threshold 22
Immunities Droid traits
------------------------------------------------------------------------------------------------------------
Speed 6 squares
Melee Unarmed +9 (1d6+7) or
Ranged Blaster Cannon +7 (3d12+3) or
Ranged Blaster Cannon +5 (3d12+3) with Rapid Shot or
Ranged Sonic Rifle +7 (2d8+3) or
Ranged Sonic Rifle +5 (3d8+3) with Rapid Shot
Fighting Space 1 square; Reach 1 square
Base Atk +5; Grp +9
Atk Options: Autofire (Sonic Rifle), Point Blank Shot, Precise Shot, Rapid Shot
------------------------------------------------------------------------------------------------------------
Abilities Str 18, Dex 14, Con --, Int 12, Wis 12, Cha 12
Special Qualities: Fast Healing 2
Talents: Acute Senses, Armoured Defence, Improved Armoured Defence
Feats: Armour Proficiency (Heavy, Light, Medium), Martial Arts I, Point Blank Shot, Precise Shot, Rapid Shot, Weapon Proficiency (Heavy, Pistols, Rifles, Simple Weapons)
Skills: Initiative +10, Knowledge (Tactics) +9, Mechanics +9, Perception +11*
*May reroll, must keep second result
Systems: Darkvision, 2 hand appendages, heuristic processor, improved sensor package, integrated comlink, locked access, 2 tool mounts, vocabulator, walking locomotion
Possessions: Blaster Cannon, Laminamium armour plating, 1 Laminamium Ingot, Sonic Rifle
--------------------------------------------------------------------------------------------------------------
Fast Healing 2: Due to its laminamium armour plating, YVH 1-Series combat droids automatically regain 2 hit points every round at the end of their turn, up to its normal maximum, until it is destroyed. The YVH 1-Series must replace its laminamium ingot, as a Full-round action, after it has healed 50 hp in this fasion and this ability will not function until it has done so.


Here are some stats for the Laminamium Armour they use as well:
Laminamium Armour (Heavy Armour) +7 bonus to Reflex Defence, +2 Maximum Dexterity bonus
This armour grants the Fast Healing 2 Special Quality to any droid equipped with it and a laminamium ingot.



This is a fairly accurate rebuild compared to the original (though the Fast Healing 2 and Laminamium armour were additions that I felt were needed). Please note that the left arm weapon, a Sonic Rifle in my stats, can be chosen from a variety of different weapons depending on your preference or needs.
YVH-1 droids. Nice.

I guess I should contribute something else too... What to do?
It's morphin time! ...Oh wait, wrong universe. Now where did I put my lightsabre? Winner of "You Build the Character 16 - Wedge Antilles" and "You Make the ... Contest 3 - Elite Forces"
Thanks - I really enjoyed rebuilding the YVH droid.

Whatever you'd like to contribute would be great (including 'Infinities' creations - it's interesting to see what people make for their own campaigns).
I was just thinking about statting up the YVH droid, since my NJO campaign just hit the Battle of Talfaglio in Star By Star and the Verpine Jedi bought some YVH droids from Lando. (Though I DETEST the horridly overblown abilities the YVH droids were gifted with in Star By Star. . . take a coralskipper cannonblast to the chest and survive? I DON'T THINK SO. . .)

Anyway, I was thinking of working Lamanium Armor like SR. Lamanium Armor will provide what amounts to a Shield Rating against all attacks, but the SR automatically increases by 5 at the start of the droid's turn (up to it's maximum.) Like you said, the Lamanium Ingot is depleted after it restores X points of SR in this way.

Hmmm. . . I'm off to do some statting. I didn't look over your YVH droid stats much, because I don't want them to influence mine too much, but I didn't see any glaring errors.
http://community.wizards.com/go/thread/view/75862/19424726/Saga_Edition_Weapons_Complaints__ http://community.wizards.com/go/thread/view/75862/19425146/New_Empire_Sourcebook
Okay, here are my YVH stats, slapped together with minimal reference to the OCR NJO sourcebook.

YVH (Yuuzhan Vong Hunter) Droid CL 6
Medium droid (4th degree) Scout 2/Soldier 4
Force ; Dark Side 0
Init +9; Senses Perception +12, low-light vision
Languages Basic, Binary, Yuuzhan Vong
Defenses Ref 24, (flat-footed 22), Fort 24, Will 18
HP 60; Threshold 24; SR 20*
Immune Droid traits
*Representing Lamanium Armor
Speed 6 squares
Melee unarmed +8 (1d6+6) or
Ranged blaster rifle +6 (3d8+3)
Base Atk +5; Grp +8
Abilities Str 16 +3, Dex 12 +1, Int 14 +2, Wis 14 +2, Cha 10
Talents Armored Defense, Evasion, Improved Armored Defense
Feats Armor Proficiency (light, medium), Crush, Martial Arts I, Pin, Point Blank Shot, Weapon Proficiency (heavy, pistols, rifles, simple)
Skills Climb +11, Initiative +9, Knowledge (Life Sciences +10, Tactics +10), Mechanics 10, Perception +12, Survival +10
Systems walking locomotion, heuristic processor, 2 hand appendages, 2 stabilized weapon mounts, vocabulator, internal comlink, locked access, improved sensor package, Vonglife detector, durasteel battle armor, Lamanium armor (25 reserve SR)
Possessions blaster rifle

Vonglife Detector: Provides a +5 equipment bonus to Perception checks made to detect Yuuzhan Vong.
Lamanium Armor: Lamanium is a special alloy that can, in essence, resume a previously specified form if damaged. When used as droid armor, lamanium effectively forms a regenerative barrier of metal between the droid and harm. Lamanium armor effectively provides SR, though this SR isn’t gained from energy shields, but from the ablative and regenerative qualities of the lamanium sheath. When a droid with lamanium armor takes damage in excess of the lamanium’s SR, the SR is reduced by five and the droid takes the excess damage to any DR and hit points as normal. However, lamanium armor automatically increases its SR by five at the start of the droid’s turn, with no Mechanics check or other roll or action required, up its normal maximum SR. The lamanium sheath can only be replenished so much, however, as the process draws upon a lamanium ingot stored within the droid. The size of the lamanium ingot determines how much lost SR can be restored before the ingot is depleted and must be replaced (replacement lamanium ingots cost 10,000 credits per five points of reserve SR, and require a DC 15 Mechanics check to install.)
http://community.wizards.com/go/thread/view/75862/19424726/Saga_Edition_Weapons_Complaints__ http://community.wizards.com/go/thread/view/75862/19425146/New_Empire_Sourcebook
Alternate versions are always good - gives people looking through the thread some alternative stats if they don't like the other versions posted thus far. Your version has now been added to the index post.

Considering the NJO SB stats, this is one of those types of 'creature' that can be statted in many different ways depending on who does the statting and how they perceive it. The original was Scout 2/Soldier 4, but I reversed it in order to get the feat lists to match as closely as possible (ie. all the 'Shot' Feats). In any case, the original never had a 'self-healing' ability statted...


Troy Denning does seem to have a tendancy to overpower things in his novels (looks at the Voxyn... :shifty.
Ugh, don't get me started on Denning.

*gags herself so she can't do her 'Dark Nest' rant*

Mmmhhh mmhh mmmpphh mm mmhh mmpphhh mmhhh
(Meanwhile here are my versions of the Yammosk)


Young Yammosk
Young Yammosk (CL11)
Huge aquatic Beast 1, Noble 7, Officer 4
Init +9; Senses low-light vision, gravity sense, Perception +14
Languages Yuuzhan Vong*, Gravity Pulse Code
*The Yammosk cannot actually vocalise in any spoken language, instead it communicates via telepathy. The more species a Yammosk is introduced to, the more languages it can translate its thoughts into.
Defences Ref 20 (flat-footed 20), Fort 31, Will 28
hp 188; Threshold 41
Speed 8 squares (swim)
Melee +19 bite* (2d6+15) or
Melee 6x tentacle slam +19 (1d8+15)
* must grapple first
Fighting Space 3 x 3; Reach 2 squares
Base Attack +9; Grapple +29
Special Actions Command Cover, Share Talent (Battle Analysis, Presence)
Abilities Str 30 Dex 6 Con 30 Int 15 Wis 16 Cha 17
Talents Presence, Born Leader, Co-ordinate, Trust, Battle Analysis, Legendary Commander
Feats Crush, Force Sensitivity, Pin, Power Attack, Skill Focus [Knowledge (tactics), Persuasion], Skill Training [Knowledge (tactics), Persuasion, Use the Force]
Skills Endurance +21, Initiative +9, Knowledge (tactics) +18, Perception +14, Persuasion +19, Use the Force +14*
*The Yammosk can only ever use the Sense Force or Telepathy applications of this skill.
War Co-ordinator – A Yammosk can co-ordinate the movements of an entire fleet in battle, allowing them to move almost as one and overwhelm almost any opposition.
As a standard action, a Yammosk can make telepathic contact with a number of Yuuzhan Vong capital ships equal to its character level, and a number of starfighters or Space Transports equal to its character level x its Charisma score. These ships all act on the same initiative count.
Furthermore, every assigned ship has its crew quality increased by one step (maximum of Ace) for the duration of this telepathic contact. Maintaining the contact is a free action.



Adult Yammosk
Adult Yammosk (CL19)
Gargantuan aquatic Beast 1, Noble 10, Officer 9
Init +13; Senses low-light vision, gravity sense, Perception +24
Languages Yuuzhan Vong*, Gravity Pulse Code
*The Yammosk cannot actually vocalise in any spoken language, instead it communicates via telepathy. The more species a Yammosk is introduced to, the more languages it can translate its thoughts into.
Defences Ref 25 (flat-footed 25), Fort 44, Will 38
hp 382; Threshold 69
Speed 8 squares (swim)
Melee +30 bite* (2d6+24) or
Melee 6x tentacle slam +30 (1d8+24)
* must grapple first
Fighting Space 6 x 6; Reach 2 squares
Base Attack +16; Grapple +45
Special Actions Command Cover, Share Talent (Battle Analysis, Presence, Demand Surrender)
Abilities Str 38 Dex 6 Con 38 Int 15 Wis 18 Cha 20
Talents Presence, Born Leader, Co-ordinate, Trust, Battle Analysis, Legendary Commander, Demand Surrender, Combined Fire, Fleet Deployment, Fleet Tactics
Feats Crush, Force Sensitivity, Improved Damage Threshold, Improved Defences, Pin, Power Attack, Skill Focus [Knowledge (tactics), Perception, Persuasion, Use the Force], Skill Training [Knowledge (tactics), Persuasion, Use the Force]
Skills Endurance +29, Initiative +13, Knowledge (tactics) +22, Perception +24, Persuasion +25, Use the Force +25*
*The Yammosk can only ever use the Sense Force or Telepathy applications of this skill.
War Co-ordinator – A Yammosk can co-ordinate the movements of an entire fleet in battle, allowing them to move almost as one and overwhelm almost any opposition. As a standard action, a Yammosk can make telepathic contact with a number of Yuuzhan Vong capital ships equal to its character level, and a number of starfighters or Space Transports equal to its character level x its Charisma score. These ships all act on the same initiative count.
Furthermore, every assigned ship has its crew quality increased by one step (maximum of Ace) for the duration of this telepathic contact. Maintaining the contact is a free action.


As I think I explained when I posted the originals way back, the "War Co-ordinator" ability is basically applying part of Legendary Commander to a whole fleet.
The ship that the Yammosk is on gets the full Legendary Commander bonus, the rest get the half bonus from War Co-ordinator. Also, by tying the ship numbers to character level, it also demonstrates how Yammosks become more adept at war co-ordinating as they age.
It's morphin time! ...Oh wait, wrong universe. Now where did I put my lightsabre? Winner of "You Build the Character 16 - Wedge Antilles" and "You Make the ... Contest 3 - Elite Forces"
Just a quick question. The picture used for the capture beast wouldn't happen to be from Barlowe's Guide to Extraterrestrials, would it? It just seems that the picture suggests brush strokes like the original was a painting.
Not AFAIK - the image (though linked from the Wookieepedia entry) was in the RCR Ultimate Adversaries supplement, so I'm guessing it's original SW artwork.

Ugh, don't get me started on Denning.

*gags herself so she can't do her 'Dark Nest' rant*

Mmmhhh mmhh mmmpphh mm mmhh mmpphhh mmhhh

Snip...

I had a feeling you might be saying something like that (you've suggested such comments before about him ruining your favourite characters), he's not exactly my favourite author either...
Did anyone else think the Killik's were a less efficient version the Borg?

I've editted the first post to include your Yammosk entries .