The Fist of the Fighter

Just wondering.
Is there any way to increase a fighter's unarmed strike?

The party fighter sent in his action. He headbutted a guard and only did 4 damage. No properties. No effects.  And he's level 10 now.
Feels off that he's that high level and punch/kick like that.

I have understand it starting at 1 damage with not properties but it stays that way.

Should a fighter get an improved unarmed strike outside of wearing a gauntlet at some level? Or should a dip in monk be required?



Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds. Constitution Based Class for Next!

As part of normal class progression I'd say no. However, this does bring up the idea of the Pugilist archetype. Might make a good fighter subclass. Some might argue that it should be a monk subclass but then you have ki and everything that just doesn't mesh with the boxer type character...

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As part of normal class progression I'd say no. However, this does bring up the idea of the Pugilist archetype. Might make a good fighter subclass. Some might argue that it should be a monk subclass but then you have ki and everything that just doesn't mesh with the boxer type character...



Perhaps.

A pugilist subclass
Or an unarmed feat.

I'd hate to see a "Hercules the legendary journeys" character forced to be a monk.

Currenly only the gladiator would gain anything from punching and kicking.

Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds. Constitution Based Class for Next!



Perhaps.

A pugilist subclass
Or an unarmed feat.

I'd hate to see a "Hercules the legendary journeys" character forced to be a monk.

Currenly only the gladiator would gain anything from punching and kicking.



That just gave me an idea for a character concept based around the idea of using a belt of giant strength...Hmm...

Say...like the Martial Arts feat from the last packet?

Disclaimer: Wizards of the Coast is not responsible for the consequences of splitting up the party, sticking appendages in the mouth of a leering green devil face, accepting a dinner invitation from bugbears, storming the feast hall of a hill giant steading, angering a dragon of any variety, or saying yes when the DM asks, "Are you really sure?"

 

IMAGE(http://www.nodiatis.com/pub/13.jpg)

A martial feat could work.

Unarmed strike is 1d6 bludgeoning light finesse weapon
+1 AC when unarmored
and something else

Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds. Constitution Based Class for Next!

A martial feat could work. Unarmed strike is 1d6 bludgeoning light finesse weapon +1 AC when unarmored and something else

Probably a boost to improvised weapons in general.  Then the monk could also enjoy the feat.


Improvised Weapon Master:

*Your unarmed attack are 1d6 bludgoning.
*When you wield an improvised weapon, use the nearest martial weapon.  For instance, you could wield a fire poker as a warpick, or a large rock as a maul.

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1d6 seems a little high. The gauntlet is only 1d4 and that is a deadly modification to an unarmed attack. That and I jut don't think a punch will out-damage a dagger or club. 
I think it should be a feat that just kinda makes it a decent weapon choice for any weapon using class. Don't care if it's realistic or not.

Monks should have lots of subclasses that support all kinds of martial artists
Barbarians should have a subclass that supports the loud mouth barroom bottle and chair brawler
I have a Sorcerer thread that features a Hercules type build  
Letting fighters as they currently stand deal monk damage would make the monk even more unplayable.  Then again, monk is already unplayable so at least that would give us a useful unarmed specialist.
I think it should be a feat that just kinda makes it a decent weapon choice for any weapon using class. Don't care if it's realistic or not.
 


Why should it be an option for anyone but the monk? 4 damage from a headbutt would kill a commoner outright. Sounds pretty decent, already. 
Why should it be an option for anyone but the monk?

Umm, for fun?

I have plenty of fun dealin' 1 plus strength mod point of unarmed damage with all of my non-monks. Your fun is not an argument for balance. 
I have plenty of fun dealin' 1 plus strength mod point of unarmed damage with all of my non-monks. Your fun is not an argument for balance. 

Wait, how is it an issue of balance?

I have plenty of fun dealin' 1 plus strength mod point of unarmed damage with all of my non-monks. Your fun is not an argument for balance. 




The issue isnt balance.
It's the game result not matching the fluff.

A high level fighter punches for 1+Str and has no way to boost his unarmed strike attack. It is ineffective at any level and robs us flavor and option of a warrior who can throw a punch or kick here and there.

Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds. Constitution Based Class for Next!

I proposed non-weapon proficiencies as a system for all classes in a previous thread:

community.wizards.com/go/thread/view/758..._

One of them is "martial artist" which makes your unarmed attacks deal 1d6 damage.
I have plenty of fun dealin' 1 plus strength mod point of unarmed damage with all of my non-monks. Your fun is not an argument for balance. 




The issue isnt balance.
It's the game result not matching the fluff.

A high level fighter punches for 1+Str and has no way to boost his unarmed strike attack. It is ineffective at any level and robs us flavor and option of a warrior who can throw a punch or kick here and there.



How does KO'ing a normal man in one move not match the flavor of a guy who can throw a punch or kick here and there?

At best, I think the following could serve as a decent feat option for non-monks who want to go unarmed:

Brawler
You can throw a punch or kick here and there.
• You gain proficiency with unarmed strikes.
• Your unarmed strikes are treated as Light Finesse weapons.
• Your unarmed strikes deal 1d4 bludgeoning damage.

1) Doesn't put you over the Monk, leaving room for that class to own the niche.
2) Doesn't put you over the cestus, which is a lethal weapon in its own right.
3) Gives you the ability to kick more than the usual amount of ass while unarmed. 
I'd toss Improvised Weapon proficiency in also o n Brawler.
1d6 seems a little high. The gauntlet is only 1d4 and that is a deadly modification to an unarmed attack. That and I jut don't think a punch will out-damage a dagger or club. 




An unarmed strike in this case should deal more damage because that is the benefit of the feat.  Without the feat it is 1d4, with the feat it is 1d6.  Perfectly reasonable to me.
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