D&D in the Warhammer world

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I created a house rulebook for running in the Warhammer world:

http://gallery.rptools.net/v/contrib/emirikol7/

Gamer Chiropractor - Hafner Chiropractic 305 S. Kipling st,Suite C-2, Lakewood, Co 80226 hafnerchiropractic.com

How do Careers convert to D&D 4e and what file format are those adventures in? (they have no file extension)
>How do Careers convert to D&D 4e?

We use them primarily for roleplaying but will be adding a bonus feat or trained skill soon (currently just x.p. bonus). One of my players got a wild hare and decided to convert the talents to 4e feats. The skill conversions are also a no-brainer. Trappings required have actually kind of been a "focus" for some of the players.

We rule that the PC must have one of the required roleplaying, feats & trappings to be able to advance to the career and then they get an experience point bonus.

Here's a handy conversion chart:


WFRP Talents and 4.0 Feats
[b]

Talent Equivalent Feat[/b]
Alley Cat = Skill Focus: Streetwise
Aethyric Attunement = SF: Arcana
Ambidextrous =Two Weapon Fight. or SF: Acrobatics
Arcane Lore = Wizard feats or SF: Arcana
Armoured Casting = Basic armor or shield proficiency
Artistic = Role playing
Contortionist = SF: Acrobatics
Coolheaded = SF: Diplomacy
Dark Lore = SF: Arcana
Dark Magic = SF: Arcana or any Warlock pact
Dealmaker = SF: Bluff
Disarm = Defensive mobility or Nimble Blade
Divine Lore == SF: Religion
Dwarfcraft = Role Playing
Etiquette = SF: Diplomacy
Excellent Vision = SF: Perception
Fast Hands = SF: Thievery
Fearless = As Halfling
Flee! = Fast Runner
Fleet Footed = Fast Runner
Hardy = Durable or Toughness
Hedge Magic = SF: Arcana
Keen Senses = Alertness
Lesser Magic = Ritual Caster
Lightning Parry = Defensive Mobility
Lightning Reflexes = Human Perseverance
Linguistics = Linguist
Luck = Human Perseverance
Marksman = Weapon Focus
Master Gunner = Reload only 1 round with Save
Mighty Shot = Weapon Focus
Mimic = SF: Bluff
Night Vision = Dragonborn Senses feat
Orientation = SF: Nature or Dungeoneering
Petty Magic = Ritual Caster
Public Speaking = Diplomacy
Quick Draw = Quick Draw
Rapid Reload = Weapon Focus
Resistance to Chaos = Human Perseverance
Resistance to Disease= SF: Endurance
Resistance to Magic = Human Perseverance
Resistance to Poison SF: Endurance
Rover = SF: Nature
Savvy = SF: (CHOICE)
Schemer = SF: Bluff
Seasoned Traveller = Jack of All Trades
Sharpshooter = Farshot
Sixth Sense = Alertness
Specialist Weapon = Weapon Focus (plus proficiency)
Stout-hearted = Action Surge
Street Fighting = Weapon Focus: Unarmed
Streetwise = SF: Streetwise
Strike Mighty Blow = Power Attack
Strike to Injure = Any one damage attack feat
Strike to Stun = Surprise Knockdown
Strong-minded = Human Perseverance
Sturdy = SF: Endurance
Suave == SF: Diplomacy or Bluff
Sure Shot = Weapon Focus
Surgery = SF: Heal
Super Numerate = SF: Insight
Swashbuckler = Nimble Blade
Trapfinder = SF: Thievery
Tunnel Rat = SF: Stealth
Very Resilient = Durable
Very Strong = Power Attack
Warrior Born = Any one combat feat
Wrestling = +2 to grab/grapple checks


MULTICLASS FEATS

These feats will be relevant to particular careers (e.g. Initiate career: "Initiate of the Faith" option)

Initiate of the Faith (cleric)
Student of the Sword (fighter)
Soldier of the Faith (paladin)
Warrior of the Wild (ranger)
Sneak of Shadows (rogue)
Pact Initiate (warlock)
Student of Battle (warlord)
Arcane Initiate (wizard)

Some Paragon and Heroic Feats will be relevant for advanced classes (considered 'equivalent' feats). Ask your DM.

Gamer Chiropractor - Hafner Chiropractic 305 S. Kipling st,Suite C-2, Lakewood, Co 80226 hafnerchiropractic.com

How do Careers convert to D&D 4e and what file format are those adventures in? (they have no file extension)

The adventures are "campaign files" for Maptool (Free Software/Freeware at rptools.net). I think it's .cmpgn or something.

The files sometimes download with a .html extension that needs to be renamed otherwise they can be opened with Maptool (www.rptools.net). Just download them to the campaign thumbs folder. There should be lots of downloadable adventures.

Thanks,

Jay H

Gamer Chiropractor - Hafner Chiropractic 305 S. Kipling st,Suite C-2, Lakewood, Co 80226 hafnerchiropractic.com

Skill Conversion:

BASIC
Animal care = Nature
Charm = Bluff
Command = Diplomacy
Concealment = Stealth
Consume alcohol = Endurance
Disguise = Stealth
Drive = Athletics
Evaluate = Insight
Gamble = Bluff
Gossip = Streetwise
Haggle = Streetwise
Intimidate = Intimidate
Outdoor survival = Nature
Perception = Perception
Ride = Athletics
Row = Athletics
Scale sheer surface = Athletics (climb)
Search = Perception
Silent move = Stealth
Swim = Athletics

ADVANCED
Animal training = Nature
Blather = Bluff
Chanelling = Arcana
Charm animal = Nature
Dodge blow = Acrobatics
Follow trail = Perception
Heal = Heal
Hypnotism = Bluff
Lip reading = Insight
Magical sense = Arcana
Navigation = Insight
Pick lock = Thievery
Prepare poison = Thievery
Read/write = History (Academic)
Sail = Athletics
Set trap = Thievery
Shadowing = Streetwise
Sleight of hand = Thievery
Torture = Intimidate
Ventriloquism = Bluff

4e Skill List
= Acrobatics
= Arcana
= Athletics
= Bluff
= Diplomacy
= Dungeoneering (none)
= Endurance
= Heal
= History
= Insight
= Intimidate
= Nature
= Perception
= Religion (none)
= Stealth
= Streetwise
= Thievery



..

Gamer Chiropractor - Hafner Chiropractic 305 S. Kipling st,Suite C-2, Lakewood, Co 80226 hafnerchiropractic.com

I'm tempted to fire thjis up again with 5e, as it looks like a nice, flexible platform.

Gamer Chiropractor - Hafner Chiropractic 305 S. Kipling st,Suite C-2, Lakewood, Co 80226 hafnerchiropractic.com

I am going to be running a Warhammer 4e conversion in a bit (I am the next DM in our rotation schedule) and was really interested in how you got the "feel" to translate, mainly.

Did you just reskin monsters to more classic WH monsters (orcs as orcs, half orcs as Black Orcs, etc) or did you just use monsters as is, and run a classic D&D game in a Warhammer world?
So many PCs, so little time...