Alara Reborn: Best Multiplayer Cards

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Once again, in the spirit of The Ferrett, the prerelease is gone, the cards are out, and the spoiler nazis have no more excuse.
IYHO, what is Alara Reborn's best multiplayer card?
I'll keep count again. Fire away!

--------------------------------------------------------
7 votes - Lord of Extinction

6 votes - Dauntless Escort

5 votes - Dragon Broodmother
5 votes - Fight to the Death
5 votes - Predatory Advantage
5 votes - Wall of Denial

4 votes - Defiler of Souls
4 votes - Lightning Reaver
4 votes - Maelstrom Pulse

3 votes - Behemoth Sledge
3 votes - Breath of Malfegor
3 votes - Deathbring Thoctar
3 votes - Tainted Sigil

2 votes - Maelstrom Nexus
2 votes - Mayael's Aria
2 votes - Sen Triplets
2 votes - Soulquake
2 votes - Vedalken Heretic

1 vote - Flurry of Wings
1 vote - Identity Crisis
1 vote - Intimidation Bolt
1 vote - Lorescale Coatl
1 vote - Mage Slayer
1 vote - Mask of Riddles
1 vote - Mind Funeral
1 vote - Nemesis of Reason
1 vote - Qasali Pridemage
1 vote - Shield of the Righteous
1 vote - Sigil Captain
1 vote - Soul Manipulation
1 vote - Sphinx of the Steel Wind
1 vote - Stun Sniper
1 vote - Terminate
1 vote - Uril, the Miststalker
1 vote - Winged Coatl
~ Guides I Have Been Silly Enough To Write ~
Budget Duals and Fetches in Multiplayer
CadaverousBl00m's Guide To Multiplayer Artifice
Multiplayer Tribal Format

~ Latest Multiplayer Ramblings: Appearing on my blog when I feel like it ~
Kitchen Table Pricewatch: Rise of the Eldrazi Post-Rotation
Kitchen Table Pricewatch: Worldwake Post-Rotation
Kitchen Table Pricewatch: Zendikar Post-Rotation
Previous Multiplayer Concoctions
Elemental, My Dear Watson (Rainbow Elementals)
Watch The Little Birdies! (Bird Tribal with Proliferate)
Kavu Kavu Kavu Banana (Kavu Predator aggro)
Faerie Bleeder (The "Death By A Thousand Cuts" Faerie deck)
Braaiiins! (Mono-black Zombie control)
Verhexterring (Jinxed Ring / Grave Pact)
Flourishing Blowflies ( -1/-1 Counters)
Sarnath'd! I was about to post that my own personal pick was Sen Triplets as well! Some of the political choices that this card can inspire just sound like awesome multiplayer to-and-fro fun.
~ Guides I Have Been Silly Enough To Write ~
Budget Duals and Fetches in Multiplayer
CadaverousBl00m's Guide To Multiplayer Artifice
Multiplayer Tribal Format

~ Latest Multiplayer Ramblings: Appearing on my blog when I feel like it ~
Kitchen Table Pricewatch: Rise of the Eldrazi Post-Rotation
Kitchen Table Pricewatch: Worldwake Post-Rotation
Kitchen Table Pricewatch: Zendikar Post-Rotation
Previous Multiplayer Concoctions
Elemental, My Dear Watson (Rainbow Elementals)
Watch The Little Birdies! (Bird Tribal with Proliferate)
Kavu Kavu Kavu Banana (Kavu Predator aggro)
Faerie Bleeder (The "Death By A Thousand Cuts" Faerie deck)
Braaiiins! (Mono-black Zombie control)
Verhexterring (Jinxed Ring / Grave Pact)
Flourishing Blowflies ( -1/-1 Counters)
Some mentions:

deathbring thoctar - looks like it can just end games
breath of malfegor - a nice budged burn that packs a good punch
lightning reaver - deserves a mention
dragon broodmother - because verdant force is good
predatory advantage - good against a control heavy meta
stun sniper - a good scale up card, the more you get the better
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Are there any good cards that aren't mythic rares? Rather not have to rely on obscenely expensive rares to get good multiplayer cards?
Blue/White
Shield of the Righteous-What's better than Vigilance on a creature? How about Vigilance and keeping any one bold enough to retaliate tapped down until their next combat step. Will obviously see pairings with White with so many good cards Ironfist Crusher, Thoughweft Trio, Cenn's Tactician, Valor Made Real.

Wall of Denial-Will likely be the goto wall for UW, since it has more than double the toughness of Fog Bank and Angelic Wall. Shroud is just the icing on the cake, insuring that you stay well defended until the next global sweeper spell.

Blue/Black
Mask of Riddles-The new Sleeper's Robe will definately see play since the original was played quite a bit even though it set you up for a 2:1 card disadvantage. Mask of Riddles doesn't suffer this same fate.
Mind Funeral-An interesting card that some MP groups will toy with. Quite powerful against that player that always is playing land thinning cards, or maybe someone will use it against themselves to achieve threshold or access to other useful cards in the graveyard. Interesting but not powerful.
Nemesis of Reason- will take the place of Szadek, Lord of Secrets since it does what he does so much better. Triggering after declaring attackers makes NoR a threat to everyone, and it is much easier to cast.
Soul Manipulation-good counterspells are hard to find for MP. Any counterspell that nets you the card that you lost isn't half bad, {and a common to boot}

Black/Red
Breath of Malfegor-alongside Sizzle and Syphon Soul, this card is efficent pidgeony burn. As an instant {and another common, yay}, you can cast this on turn 5 at the last players EOT and follow up on your turn dropping a land and casting double Sizzles/Syphon Souls. Gets the obviously good for MP award.

Deathbringer Thoctar-Already mentioned by Kelly Diggs. Although BR is one of the more difficult color combinations to play in MP because of it's susceptibility to enchantments and because its colors usually burn through resources so quickly, this card will definately see play.

Lightning Reaver-Would take the obviously good for MP award except that with 3 toughness, and a constant threat to all your opponents, he is unlikely to ever untap. Good, but like Teferi to much of a nusiance to everyone to survive long.

Terminate-A great common reprint, pick up a set before they are all gone again.

Red/Green
Dragon Broodmother-because dragons are cooler than Saprolings.

White/Green
Mage Slayer-better than Fireshrieker on the offense. Since it triggers on a creature attacking, any opponent with less life than the creature targeted with the equip cost is going to need instant artifact/creature kill.
Behemoth Sledge-will see play since Armadillo Cloak sees play, will become the poor mans Loxodon Warhammer.
Dauntless Escort-will spawn a new wave of decks that don't worry about over extending in MP.
Qasali Pridemage-will replace all those disenchant spells/enchantments in WG decks.

EnemyColor
Tainted Sigil-might see play alongside some cheap burn Pox, etc.
Lord of Extinction-will see play and will be a constant annoyance with people stopping to ask "how many cards did you just put into your graveyard?". Play this and Chaos Moon and have fun counting instead of playing MtG.

3+ color
Mayael's Aria-The new I win card.
Flurry of Wings-Alpha strikes against the wrong player could spell certain doom for the aggressor.

As for personal favorites, any of the commons I listed {I'm a bit of a pauper mage}
Wrath Heavy: Dauntless Escort
Timmy Heavy: Defiler of Souls
Token Heavy: [c]Maelstrom Pulse[/C]
Aggro Meta: Fight to Death
Diplomatic Meta: Intimidation Bolt
Chaos Stack: Soulquake
Personal Favourites:
Behemoth Sledge, Wall of Denial, Vedalken Heretic[/C] and [c]Maelstrom Nexus

Yxoque wrote:
This forum can't even ****ing self-destruct properly.

IMAGE(http://img.pokemondb.net/sprites/black-white/anim/normal/plusle.gif)

I just posted up a list of 10 with explanations, only to be eaten by the boards.

I'm not redoing it. Dang.
For just being ridiculous, I'd vote for Soulquake...
Lord of Extinction

I agree with this. A lot of good stuff in this set, but I'm really loving this guy the most for multiplay.
There are so so so many good cards in this set that as of right now I can't pick the best I can only pick my two favorites.

Lord of Extinction made me wet my pants when I read it. And Capt., in my group once a creature is obscenely huge we use a skull dice on him to show that he is lethal. If we must count up his p/t for some reason then we do, but it keeps you from having to keep counting.

And my as of right now favorite is Uril, the Miststalker. Enchantments are bad generally because you get 2 for 1ed, but not with this guy. Imagine him with a Runes of the Deus and Shield of the Oversoul.

Banananutbonkers is what that is.

*edit* Some other cards I'm excited about although they gain nothing from MP are Lorescale Coatl, Vedalken Heretic, & Winged Coatl. Can't wait to put them in with their friends from Eventide: Cold-Eyed Selkie, Murkfiend Liege, & Overbeing of Myth.
Child of Alara

Ermm.... Alara Reborn?
Or is it just that the Angry Baby is better than anything in the new set? ;)
~ Guides I Have Been Silly Enough To Write ~
Budget Duals and Fetches in Multiplayer
CadaverousBl00m's Guide To Multiplayer Artifice
Multiplayer Tribal Format

~ Latest Multiplayer Ramblings: Appearing on my blog when I feel like it ~
Kitchen Table Pricewatch: Rise of the Eldrazi Post-Rotation
Kitchen Table Pricewatch: Worldwake Post-Rotation
Kitchen Table Pricewatch: Zendikar Post-Rotation
Previous Multiplayer Concoctions
Elemental, My Dear Watson (Rainbow Elementals)
Watch The Little Birdies! (Bird Tribal with Proliferate)
Kavu Kavu Kavu Banana (Kavu Predator aggro)
Faerie Bleeder (The "Death By A Thousand Cuts" Faerie deck)
Braaiiins! (Mono-black Zombie control)
Verhexterring (Jinxed Ring / Grave Pact)
Flourishing Blowflies ( -1/-1 Counters)
I vote for the crazy card advantage of Maelstrom Nexus! Can't wait to put that deck together....
Currently in the deck box: Ashling the Pilgrim Horde of Notions Merieke Ri Berit Lin Sivvi Ertai,the Corrupted Riku of Two Reflections Sliver Overlord In Progress: Garza Zol Thraximundar
I'm going to try this again... I think I'm missing one of my original cards , but here goes anyway:

  • Defiler of Souls - my vote for my most favorite, and potentially most powerful multiplayer card in Alara. You don't have to wait to untap for this guy to go off, HUGE. Its a recurring ability, HUGE. Its a free ability, HUGE. And the majority of time it will hit something, HUGE. Defiler is HUGE in every aspect and will probably draw mega-removal once it hits. Thank goodness it starts working right away. The other nice thing is that the guy who probably does have insta-removal (non-Terror insta-removal) will probably wait to use it until Defiler hits as many people as possible. Thus, you'll almost always nail one creature, and you'll probably nail many more. A threat plus an answer in one card? HUGE.
  • Dragon Broodmother - flying Verdant Force? Duh.
  • Lord of Extinction - my new favorite Big-Dumb-Guy(tm)
  • Lightning Reaver - will almost always have a target when it comes into play. For a reasonable cost, you get to hit one player for 4 plus 1 to each other opponent. Then, you can probably ping for 2 or 3 each round... could get out of control really fast. But, the best news is that you don't have to wait to use it, which is mega-win in multiplayer.
  • Fight to the Death - I envision this totally wrecking two players...other than you. Its got good politics written all over it, or bad politics depending on how you use it. Let Player #2 attack into Player #3, spring this, and then profit. Very situational, but could be very fun.
  • Maelstrom Pulse - good removal is good, and with more players means more opportunities for 2-for-1 or 3-for-1 or more. Handles Soul Wardens, which always seem to show up in 2s or 3s in big games. Handles TokenGuy. Handles ComboGuy. Solid, solid removal that scales even better in multiplayer.
  • Mayael's Aria - "I win" cards should never be overlooked in multiplayer. Never. This guy will win games on unsuspecting opponents.
  • Tainted Sigil - Lots of lifegain on the cheap. Not quite as powerful as an instant-speed Congregate, but this could change your lifetotal quite significantly for only 3 mana. Could be huge.
  • Predatory Advantage - I'm guessing this guy will be underrated, which is excellent for multiplayer. If you keep your mouth shut, you could probably churn out several tokens per round. Sure, some guys play lots of creatures in multiplayer, but the slower more diverse nature of the format means that someone isn't playing creatures every turn. lots of free tokens is plenty good in my book.
Lord of Extinction is going to be scary in multiplayer.
I have to give it to:
1. Breath of Malfegor-Just imagine maxing them out in your deck. 4...you could kill all your opponents at the same time...of course that's under certain circumstances...but at least no one will feel like you went after them more...share all the love equally.
2. Fight to the Death-In my opinion it's the best way to spend 2 mana in a multiplayer game.
I am Blue/Green
I am Blue/Green
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Lord of Extinction? Seriously???

Predatory Advantage is one of those cards people forget about until you have a million snake tokens and they can't do anything about them, so it's easily top 3.

Dragon Broodmother does what Advantage does, and does it better, so it's probably the best multiplayer card in the set.

Lightning Reaver rounds out the top 3.
While I have divided stuff into sections, I think I am going to give my award to Wall of Denial. It is just a huge, dumb, shrouded, butt, that makes attacking you with only one close to impossible. While this might change, right now, it seems to do it's purpose. If anyone use Wog to kill it, then you also got rid of some potential attackers.

Yxoque wrote:
This forum can't even ****ing self-destruct properly.

IMAGE(http://img.pokemondb.net/sprites/black-white/anim/normal/plusle.gif)

I'm throwing my vote behind predatory advantage. It's potential for card advantage is just overall greater than anything else in the set. It survives WoG effects, which dragon broodmother doesn't. It can "block" alpha strikes, kill multiple people at once, and doesn't die to targeted creature removal

Yes lord of extinction gets very big, but without any evasion it's just a bad vulturous zombie. At least with the zombie, if it survives until your next turn, it has a greater chance to kill whereas the lord of extinction will most likely be chumped. And for those who have played with vulturous zombie and other big threats, once it hits the table you can be sure there is often more than 1 player in the group who would be glad to shoot it down to stay in the game.
Yes lord of extinction gets very big, but without any evasion it's just a bad vulturous zombie. At least with the zombie, if it survives until your next turn, it has a greater chance to kill whereas the lord of extinction will most likely be chumped. And for those who have played with vulturous zombie and other big threats, once it hits the table you can be sure there is often more than 1 player in the group who would be glad to shoot it down to stay in the game.

Have to agree with this. To me, Lord of Extinction is a two-card combo - it needs something else to be able to get through (e.g. trample, evasion). But hey, I just compile the list. :D
~ Guides I Have Been Silly Enough To Write ~
Budget Duals and Fetches in Multiplayer
CadaverousBl00m's Guide To Multiplayer Artifice
Multiplayer Tribal Format

~ Latest Multiplayer Ramblings: Appearing on my blog when I feel like it ~
Kitchen Table Pricewatch: Rise of the Eldrazi Post-Rotation
Kitchen Table Pricewatch: Worldwake Post-Rotation
Kitchen Table Pricewatch: Zendikar Post-Rotation
Previous Multiplayer Concoctions
Elemental, My Dear Watson (Rainbow Elementals)
Watch The Little Birdies! (Bird Tribal with Proliferate)
Kavu Kavu Kavu Banana (Kavu Predator aggro)
Faerie Bleeder (The "Death By A Thousand Cuts" Faerie deck)
Braaiiins! (Mono-black Zombie control)
Verhexterring (Jinxed Ring / Grave Pact)
Flourishing Blowflies ( -1/-1 Counters)
Have to agree with this. To me, Lord of Extinction is a two-card combo - it needs something else to be able to get through (e.g. trample, evasion). But hey, I just compile the list. :D

Haha agreed; combined with something else lord of extinction is crazy, but as a stand-alone card it is far from the best. That post was more for those who are all ":OMG!" over just another fatty (no offense to them though).

Keep that compilation going compiler of lists!
As much as I <3 LoE, Predatory Advantage gets my vote too. Free creatures are free, as they say, and ones that come in abundance are just nuts.
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There are quite a few good multiplayer cards coming out in the new set, but I believe the best is Fight to the Death. If you have a solid defense, you can play this on an opponents turn when they are attacking a different player...
In our 5 player group last night, I thik Lord of Extinction probably would have been a 100/100 vanilla for 5 mana. Big-Dumb-Guy is big.

And I'm SURE someone out there can do SOMETHING with a big creature, right?
A vote for tainted sigil. With all the massive/blanket damage that multiplayer games toss around, this card can virtually guarantee victory.


Bond of Agony is quite usable in multiplayer games, and tainted sigil would be a nice follow up.
And I'm SURE someone out there can do SOMETHING with a big creature, right?

My favorite: Rite of Consumption

Ouch. Oh, and I'll gain 100 life.

Agreed that he's definitely a two-card combo as he's kind of pathetic on his own. But with just a little help...

I think he has the cheapest mana cost to beef ratio in multiplayer of anything.
In my meta, Dauntless Escort is fast becoming a kill me now creature. He makes your army shrug off WoG and people are already packing their own WoGs to blow everything up but their own stuff with this guy out.
Hmmm... that's kinda bogus, since revised version Wrath of God says "all creatures in play are buried" and it wasn't a "destroy" effect.

Dauntless Escort shouldn't prevent WOG or Damnation's effect from burying all creatures.
Hmmm... that's kinda bogus, since revised version Wrath of God says "all creatures in play are buried" and it wasn't a "destroy" effect.

Dauntless Escort shouldn't prevent WOG or Damnation's effect from burying all creatures.

And unfortunately it does. From the rules...
[INDENT]"Indestructible
If a permanent is indestructible, rules and effects can't destroy it. Such permanents are not destroyed by lethal damage, and they ignore the lethal-damage state-based effect (see rule 420.5c). Rules or effects may cause an indestructible permanent to be sacrificed, put into a graveyard, or removed from the game."[/INDENT]

I really feel as though indestructibility should just be regenerating automatically. Then WoG would still work. But it's simply removing the destruction in the first place. Anyway, end rules rant. :D
~ Guides I Have Been Silly Enough To Write ~
Budget Duals and Fetches in Multiplayer
CadaverousBl00m's Guide To Multiplayer Artifice
Multiplayer Tribal Format

~ Latest Multiplayer Ramblings: Appearing on my blog when I feel like it ~
Kitchen Table Pricewatch: Rise of the Eldrazi Post-Rotation
Kitchen Table Pricewatch: Worldwake Post-Rotation
Kitchen Table Pricewatch: Zendikar Post-Rotation
Previous Multiplayer Concoctions
Elemental, My Dear Watson (Rainbow Elementals)
Watch The Little Birdies! (Bird Tribal with Proliferate)
Kavu Kavu Kavu Banana (Kavu Predator aggro)
Faerie Bleeder (The "Death By A Thousand Cuts" Faerie deck)
Braaiiins! (Mono-black Zombie control)
Verhexterring (Jinxed Ring / Grave Pact)
Flourishing Blowflies ( -1/-1 Counters)
Hmmm... that's kinda bogus, since revised version Wrath of God says "all creatures in play are buried" and it wasn't a "destroy" effect.

Dauntless Escort shouldn't prevent WOG or Damnation's effect from burying all creatures.

"Bury" is a very ambiguous term that meant several different things: sacrifice, destroy allowing regen, destroy without regeneration, etc. It had to be replaced with more specific terminology to keep the game on track.
Hmmm... that's kinda bogus, since revised version Wrath of God says "all creatures in play are buried" and it wasn't a "destroy" effect.

Dauntless Escort shouldn't prevent WOG or Damnation's effect from burying all creatures.

Why is that bogus? This isn't revised anymore and WoG is and will continue to be a 'destroy' effect.

Why shouldn't Dauntless Escort prevent WoG? WoG in MP is overpowered, seriously overpowered. Why not have something to combat it?
I really want to Enter the Dungeon with Breath of Malfegor

but

I LOVE Wall of Denial because no one swings my way for a little while.


Wall of Denial
"Bury" is a very ambiguous term that meant several different things: sacrifice, destroy allowing regen, destroy without regeneration, etc. It had to be replaced with more specific terminology to keep the game on track.

Bury was never ambiguous at all. It never meant destroy allowing regeneration, as you state. It meant [put it directly into your graveyard pile]. That's why I think it's bogus.

WOG should still be played in the same spirit, and converting its effect to a destroy effect, rather than bury effect, defeats the purpose of the card.

I don't think my playgroup would allow the use of Dauntless Escort to prevent WOG. Particularly because the reason why "indestructible" cards are not banned from our play under "house rules" is because they are prevented from becoming overpowered by RFG and similar effects, and that's the way we currently consider bury. Since we are playing so long, we have to play the cards they way their text plainly states -- otherwise we all have to become rules lawyers, and that makes the game less fun (especially since some of us are actually lawyers...)
Bury was never ambiguous at all. It never meant destroy allowing regeneration, as you state. It meant [put it directly into your graveyard pile]. That's why I think it's bogus.

WOG should still be played in the same spirit, and converting its effect to a destroy effect, rather than bury effect, defeats the purpose of the card.

I don't think my playgroup would allow the use of Dauntless Escort to prevent WOG. Particularly because the reason why "indestructible" cards are not banned from our play under "house rules" is because they are prevented from becoming overpowered by RFG and similar effects, and that's the way we currently consider bury. Since we are playing so long, we have to play the cards they way their text plainly states -- otherwise we all have to become rules lawyers, and that makes the game less fun (especially since some of us are actually lawyers...)

Do you still play with the rest of the pre-sixth edition rules, like interrupts, mono- and poly-artifacts, or the wonky foul-ups like impulse pre-errata? The game has changed since then, and many cards printed today only function correctly under the premise that you're playing using the current rules. Bury no longer exists...time to move on.

As for the Alara Reborn cards with the greatest multiplayer potential, I'd have to vote...

1. Lord of Extinction (he's simply too large to ignore)
2. Dauntless Escort (creature-based strategies needed this guy to have a chance against dedicated board control)
3. Wall of Denial (it'll keep opponents' at bay without making you an obvious threat).
4. Behemoth Sledge (the love child of armadillo cloak and loxodon warhammer is bound to be at least as popular as it's predecessors)
5. Defiler of Souls (If you can protect it, this guy can dominate the board).
1. Lord of Extinction (he's simply too large to ignore)

Which is why everyone will turn sideways into your face once you play it.

Really. LoE is just
Big
Fat
Dumb.

It doesn't really do anything, and lacks evasion. It accomplishes as much as every other huge butt in the game. For finishers, I think there are better options. Like Mortivore or whatever. It will huge enough a lot of the time, but can dodge a few removals. Or Magnivore after a wrath.

Yxoque wrote:
This forum can't even ****ing self-destruct properly.

IMAGE(http://img.pokemondb.net/sprites/black-white/anim/normal/plusle.gif)

Which is why everyone will turn sideways into your face once you play it.

Really. LoE is just
Big
Fat
Dumb.

LoE is
Biggest
Fattest
Dumbest

If you can't find a way to kill somebody with 20/20 creature on turn five, then you're doing something wrong. Play it in a deck with pernicious deed and damnation, or with something to give it evasion (like mother of runes or loxodon warhammer).

If everyone at the table is turning their creatures sideways when you play it, then you haven' built a deck to take advantage of LoE. Those creatures should already be dead when you play it. That's how it gets so big in the first place.
I don't understand the raving over Wall of Denial. It blocks one creature an attack phase, can't kill what it blocks (and deter attackers), and can never go on the offensive. Can someone explain how it ranks in the top ten, please?

My pics:
1. Dragon Broodmother: Big, evasive creature that makes more evasive creatures? That's good, right?
2. Defiler of Souls: Big, evasive creature that will probably generate card advantage. Ranked below Dragon Broodmother simply because killing another player's stuff usually draws more attention than amassing stuff of your own.
3. Dauntless Escort: Screw waiting for my opponent, I'm playing my own Wraths with my army down!
4. Maelstrom Pulse: Versatility is nice. I can see it snagging multiple cards (nontokens, mind you) in many games. Then there's the whole 'murders tokens' thing...
5. Sphinx of the Steel Wind: Second coming of Akroma! Can be played via Master Transmuter, Copper Gnomes, or Tinker!! Vigilance + Lifelink lets you go on the offensive while detering opponents' weenie swarms.
6. Fight to the Death: It can wreck two players if the conditions are right. Most of the time you can put it to some good use, but I've seen it be a Vanquish too often to rate it higher.
7. Sigil Captain: He takes the right deck to work, but when he's at home he makes all your saprolings or whatever something significant. I've seen people use Murganda Petroglyphs with tokens, but this guy is better: he can attack himself and if he dies the counters he granted still remain.
I don't understand the raving over Wall of Denial. It blocks one creature an attack phase, can't kill what it blocks (and deter attackers), and can never go on the offensive. Can someone explain how it ranks in the top ten, please?

Because it's a very subtle and hard-to-remove rattlesnake card. If you've got a choice of throwing some beef at somebody's head, you're probably going to look at the guy rocking the Wall of Denial and think "hmm... ain't no way I'm getting through that. I think I'll swing at Dave instead".
Of course, we can probably argue the same for Lord of Extinction as well, in a roundabout way!
~ Guides I Have Been Silly Enough To Write ~
Budget Duals and Fetches in Multiplayer
CadaverousBl00m's Guide To Multiplayer Artifice
Multiplayer Tribal Format

~ Latest Multiplayer Ramblings: Appearing on my blog when I feel like it ~
Kitchen Table Pricewatch: Rise of the Eldrazi Post-Rotation
Kitchen Table Pricewatch: Worldwake Post-Rotation
Kitchen Table Pricewatch: Zendikar Post-Rotation
Previous Multiplayer Concoctions
Elemental, My Dear Watson (Rainbow Elementals)
Watch The Little Birdies! (Bird Tribal with Proliferate)
Kavu Kavu Kavu Banana (Kavu Predator aggro)
Faerie Bleeder (The "Death By A Thousand Cuts" Faerie deck)
Braaiiins! (Mono-black Zombie control)
Verhexterring (Jinxed Ring / Grave Pact)
Flourishing Blowflies ( -1/-1 Counters)
Because it's a very subtle and hard-to-remove rattlesnake card. If you've got a choice of throwing some beef at somebody's head, you're probably going to look at the guy rocking the Wall of Denial and think "hmm... ain't no way I'm getting through that. I think I'll swing at Dave instead".
Of course, we can probably argue the same for Lord of Extinction as well, in a roundabout way!

idk... the difference is that you can terminate a Lord of Extinction lol
I am mostly a casual/multiplayer type of guy. You are Red/Blue!
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