A Blue mage's handbook for multiplayer

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Order Amidst Chaos: A Guide to Multiplayer Blue Cards and Strategies

Table of Contents:
I. Introduction
II. Card Elements and Roles
• IIa. Cockroach Cards
• IIb. Gorilla Cards
• IIc. Pigeon Cards
• IId. Rattlesnake Cards
• IIe. Spider Cards
• IIf. Combined Element Cards
III. Additional Card Choices
IV. Artifacts
V. Splashing other colors
• Va. Green Cards
• Vb. Blue Cards
• Vc. White Cards
• Vd. Black Cards
VI. Land
VII. Strategies When Playing Blue
VIII. Sample Deck Lists
IX. Cards Everyone Should Have
X. Conclusion

I.) Introduction
Blue is known in the duelist world of Magic for a particular method of control, card drawing, library manipulation, theft, tempo, and in some cases milling. It is predominantly known as a combo and control color, and it is seen as such due to all its library manipulation, card draw, reactive protection, and creatures with evasion or special abilities. As stated in previous guides by Cervid, Tich, and Krichaiushii, one has to think differently in multiplayer since now you have to worry about several opponents coming at you from all sides. Using blue requires a slightly different approach in multiplayer compared to duels. Control is still possible, but in multiplayer a more proactive approach should probably be used. Blue still trades its resources to maintain an edge, mainly card advantage, but in multiplayer there are different tools that need to be used to help the blue mage retain control.

II.) Card Elements and Roles
Card in multiplayer belong to five general categories: Cockroach, Gorilla, Pigeon, Rattlesnake, and Spider. These categories were made by Anthony Alongi and describe the types of cards seen in multiplayer Magic. Cockroach cards are or have effects that are persistent and repeatable. Gorilla cards provide mass removal. Cards that improve as the number of players increase are designate Pigeon. Rattlesnake cards attempt to dissuade a certain action from other players. The “trap” cards earned the designation of Spider. With some of these thoughts in mind, let’s look at the cards available to the BLUE mage.

IIa.) Cockroach Cards
These cards are persistent and/or have repeatable effects. Remember in multiplayer you already begin with card disadvantage so these cards become very efficient and help you maintain control. True to its philosophy, some of blue’s cockroaches involve trading resources for long term staying power. Let’s look at a few:

Cockroaches

Persistent
Chronozoa – Like a true cockroach, it breeds and multiplies every few turns
Faces of the Past- persistent tap effect against tribal decks
Morphling – A card that likes to stay on the board due to its abilities and can resist removal and creature damage
Guile - turns your counterspells into spelljacks. It has a big body, evasion, and recurs by reshuffling into the library
Genju of the Falls
Ringskipper
Slow Motion
Dream Fighter

Repeatable
Ertai, Wizard adept - repeatable counterspell on a body
Forbid – Reusable counterspell for the cost of two cards
Spellburst – Another reusable counterspell
Capsize – Reusable bounce
Azami, Lady of Scrolls – repeatable card draw
Walk the Aeons – reusable extra turn spell for a cost of part of your manabase
Jace Beleren – repeatable card draw that allows for a mill strategy
Dreamscape Artist – A repeatable blue Harrow for the cost of a card and land
Heidar, Rimewind master – repeatable bounce
Meloku the Clouded Mirror – repeatable token generation at the expense of tempo
Fool’s Demise – repeatable thievery/recursion
Reality Strobe – bounce every few turns
Mystic Speculation – repeatable library manipulation
Whispers of the Muse – repeatable cantrip
Arcanis the Omnipotent – repeatable card draw that dodges removal
Aboshan, Cephalid Emperor- repeatable Deluge effect
Scalpelixis – an evasive creature with repeatable milling abilities
Oona, Queen of the Fae - repeatable mill that produces tokens

Honorable mention
Vesuvan Shapeshifter- combos real well with creatures with morph abilities for repeatable effects like Willbender (Misdirection effect) and Brine Elemental (Stasis effect)
Scrivener – makes your instants cockroaches
The Unspeakable - makes your spells that are Arcane cockroaches
Reminisce - reuse all your spells

Blue has several other Cockroach/Cockroach enablers, have fun playing with them


IIb.) Gorilla Cards
These are generally facesmashers and allow for big card advantage in one shot. Blue has a few, but it relies on a slightly different strategy to maintain its control, usually massively altering the board and slowing everyone else down. Here are some examples:

Gorillas

Fade Away – Blue pseudowrath
Acid Rain – destroys all forests
Back to Basics – hose those people that play nonbasics
Evacuation – Bounce all creatures
Curfew – Each person bounces a creature
Llawan, Cephalid Empress
Deluge
Reduce to Dreams - Mass bounce for enchantments and artifacts
Sunder- Mass land bounce
Upheaval – Bounce all permanents
Stasis – for those who want to draw all the ire of the table
Cryptic Command
Wash Out
Shimmer
Hurkyll's Recall - mass artifact bounce
Worldpurge - board reset



IIc.) Pigeon Cards
More people = better effect. Blue has some that allow for massive card advantage and/or allow the blue mage to maintain control.

Pigeons

Rhystic Study – More people = more card draw for you
Chameleon Spirit – more people = bigger beatstick
Blatant Thievery – More people = more creatures stolen
Deep-Sea Kraken - More people = shorter suspend time
Cognivore - gets larger if many people in your playgroup play instants
Arcane Laboratory – Limit the spells played by everyone to 1
Meishin, the Mind Cage – Keep all creatures useless as long as you have a hand
Erayo, Soratami Ascendant – Persistent first spell counter against all your opponents
Standstill – How badly do you want to play that spell?
Aether Storm – How badly do you want to play that creature?


IId.) Rattlesnake Cards
Rattlesnakes warn off predators and redirect attention. Blue has a nice selection, so lets peruse a few:

Rattlesnakes

Propaganda – Attack me and you have to pay two
Wall of Tears - attack me and I bounce it.
Belltower Sphinx – attack me and it mills you
Psychic Membrane – Attack me and I draw a card
Seal of Removal
Fog Bank - attacking me is futile
War Tax
Web of Inertia
Legacy’s Allure – Who would want to play that large creature when they see you can steal it?
Alexi, Zephyr Mage – instant mass bounce at the cost of two cards
Cowardice
Charisma
Dominating Licid
Chamber of Manipulation – have someone else’s creature block for you


IIe.) Spider Cards
These surprise or trap your opponents into making bad decisions. Since blue is known to be full of instants, have ways of locking down an opponent, and a few other goodies, lets see a sample of what we have available.

Spiders

Force of Will - the iconic free blue counterspell
Misdirection - redirecting a spell to a different target is fun
Take Possession - theft at instant speed
Ray of Command – theft at instant speed, use the creature for this turn
Dichotomancy
Mana Breach
Spelljack- counter a spell and use it for yourself
Telepathy
Deflection
Meddle
Twincast
Quicksilver Dragon
Turbulent Dreams
Mana Vortex


IIf.) Combined Element Cards
Some cards have the abilities of more than one category

Combination

Fool’s Demise – Spider/Cockroach
Rhystic Study - Pigeon/Cockroach
Chamber of Manipulation – Rattlesnake/Cockroach
Reins of Power – Spider/Gorilla
Aboshan, Cephalid Emperor – Cockroach/Gorilla
Standstill – Pigeon/Rattlesnake
Sunken Hope - Rattlesnake/Gorilla/Cockroach
Cowardice -Rattlesnake/Gorilla/Cockroach
Words of Wind - Gorilla/Cockroach
Zur's weirding - Rattlesnake/Gorilla/Pigeon/Cockroach


III.) Additional Card Choices
These do not exactly fit neatly into any of the categories neatly but can have some really fun times with them. Some of these fall under the Plankton category (cards that benefit everyone) proposed by Anthony Alongi. Others are more table politics kind of cards, while some can draw the entire ire of the table on you. Use them at your own risk.

Have fun!!

Braids, Conjurer Adept – Show and tell for everyone!!
Noble Benefactor – Tutor for everyone
Cultural Exchange
Prosperity
Skyscribbling
Battle of Wits – a strange I win card in blue
Oath of Scholars
Wandering Eye – Flying telepathy for everyone
Day of the Dragons
Wheel and Deal – Mill everyone for 7, though more of a combo piece
Dreamborn Muse - Mill a player based on the cards they have in hand
Vision Skeins – everyone draws 2 cards, more of a politics card
Psychic Battle
Zur’s Weirding – Gives information to everyone and mills the next draw for 2 life, also more of a politics card



IV.) Artifacts
Artifacts function to strengthen a deck or make it more effective. Blue has problems with permanent removal and weaker power creatures. Furthermore blue tends to trade cards for effects which is a premium commodity in multiplayer. Despite all these drawbacks, it still has many different ways to ensure some form of control. Here are some examples:

Artifacts

Sensei’s Divining Top – repeatable library manipulation
Isochron Scepter – makes certain blue instants cockroaches (like counterspell)
Storage Matrix – Can make for some interesting builds especially if you go creatureless
Erratic Portal – another way to tax opponents resources
Memory Crystal – Lowering the cost of your buybacks is good
Ensnaring bridge - keep people from attacking
Vedalken Shackles – repeatable creature theft
Mesmeric Orb – Mill assist
Sword of Fire and Ice – burn or card draw
Umezawa’s Jitte - wow
Loxodon Warhammer – lifegain + power increase
Powder Keg – Rattlesnake type effect that also functions as removal for artifacts and creatures
Razormane Masticore – Repeatable removal at the cost of a card
Masticore – similar to above with the added bonus of regeneration
Oblivion Stone - another board wiper
Nevinyrral's Disk - A great Gorilla/rattlesnake


V.) Splashing Other Colors
While playing monoblue is doable, the experience can make for a slow, agonizing, and sometimes grueling game. Splashing a color helps by a) making your control absolute by filling in blue’s weaknesses, b) speeding up your game, c) and making your deck more versatile.

Va.) Green Cards
Green is one of blue’s enemy colors. Green provides blue with several interesting tools to its arsenal: a way to permanently get rid of certain permanents, land accel, and big fat creatures. Here are some examples:

Green

Mystic Snake – counterspell with a creature body. Can be recurred with certain combos
Simic Sky Swallower – Big, fat, evasive, untargetable creature
Hurricane – Massive green burn and flyer removal
Yavimaya’s Embrace – Steal and make a creature bigger.
Leafdrake Roost – Repeatable creature production



Vb.) Red Cards
Red is the opposite of blue by nature. While blue is the embodiment of order and control, red is chaos and destruction. Its main contribution is giving burn and a more permanent means of removal.

Red

Fanning the Flames – repeatable burn
Rolling Thunder – mass damage
Pyroclasm – Mass removal
Electrolyze – Burn and card draw
Prophetic Bolt - spot removal + impulse effect


Vc.) White Cards
As one of blue’s allies, white brings it a plethora of usable creatures, gorilla effects, and life gain. Vigilance is an awesome ability as it allows you to attack while still maintaining a defense. It also is an excellent color to supplement your control.

White

Grand Arbiter Augustin IV – Makes your stuff cheaper while taxing everyone else
Wrath of God – Mass removal
Armageddon – Mass land destruction
Wall of Essence – Life gain attached to a blocker
Congregate – Massive life gain
Various fog effects
Judge of Currents – Life gain for merfolk,


Vd.) Black Cards
As another of blue’s allies, black provides a different form of control in the form of disruption, creature removal (targeted and mass), and tutoring. It also allows for recursion since black loves to make use of the graveyard and makes some combos available to blue.

Black

Megrim – combos with various Jar effects
Underworld Dreams combos with various Jar effects and Prosperity
Flooded Woodlands - Green hate
Haunted Crossroads – Creature recursion
Damnation – Mass removal
Warped Devotion - since we play bounce, might as well take advantage of this


VI.) Land
The following are a few examples of lands that may be useful to the blue mage
Lands

Tolaria West - Tutor for that specific land you need
Academy Ruins - Makes your artifacts cockroaches
Glacial Chasm – Slow down the aggro onslaught
Urza’s factory – Token maker
Faerie Conclave – Blue manland
Kor Haven, Maze of Ith – protection from creatures
Cloudpost – just mana goodness
Vesuva –copy a land
Winding Canyons – give all your creatures flash
Urza tron lands for speeding up your mana production


VII.) Strategies when playing Blue
Now that some of the tools have been reviewed lets look at what we can do with it.

Strategies
Prison/Taxing Effects

Effects that make opposing players pay more to do something can significantly hamper or even stop development. Combining some of the cards like Soul Barrier, Propaganda, Rystic Study, Dream Tides, and/or Aether Storm can slow down the game to a crawl, while allowing you to develop.


Thievery and Misdirection Effects

Blue has many spells that steal things (spells, creatures, etc…) to use for its own need at both sorcery and instant speed. Use them to maximum benefit. As someone attacks you steal someone else’s creature and block with it potentially getting a two for one. If someone casts a really good spell, use Spelljack, Misdirection, or flip your Willbender to use it for your benefit. Blatant Thievery and its less powerful cousins are great for building an army while reducing the number of creatures your opponent’s control.


Mill

Mill is another possibility since Blue is the color that can do it well. Using this strategy requires some assistance from the wonderful artifact Mesmeric Orb or using creatures that mill. The addition of Lorwyn allowed milling to be an option by allowing merfolk to be used as a source of repeatable mill with the printing of Drowner of Secrets and Merrow Commerce. Jester’s Scepter can be used with repeatable bounce to mill and provide counterspells. If you want to be the THREAT you can try Brain Freeze combo mill to get rid of multiple people at once. Just be prepared to get assaulted next game if you try it.


Tribal

Merfolk – the iconic creature tribe of blue. With the release of the Lorwyn block, merfolk received a good boost in power. Several different strategies can be used with merfolk in a game from aggro to control to mill. The addition of new merfolk lords combined with new merfolk tribal cards can now make merfolk a force to be reckoned with in multiplayer.

Wizards – Blue has many wizards at its disposal, and most have useful effects. This group though in my opinion is somewhat underpowered and would probably be better in a politics oriented kind of deck. Morningtide appears to have released a good number of merfolk wizards. A few of them appear to be good in a wizard control deck and could potentially elevate wizards to a better position.

Faeries - This tribe got a good boost when Lorwyn was released. This tribe is known for its flash shenanigans and tempo disruption. This tribe's inherent disruption allows it to play a tempo game that allows it to get ahead and stay ahead of its competitors resulting in a win. Fae lords also give the buffs as well as untargetability, which makes for a nice unblockable flying armada.




Combos
Red, Blue, and Black had certain cards with the mechanic Storm that were/are heavily abused in combo decks in the different formats. The Storm mechanic was/is overly abused in the tournament scene using cards like Empty the Warrens, Dragonstorm, Grapeshot, Tendrils of Agony, Minds Desire, and Brain Freeze. For blue the storm kill card of choice Brain Freeze was used to mill an entire players library. This particular kill condition still sees some play in Legacy in certain combo decks most notably, Spring Tide, Solidarity, Permanent Waves, and Aluren on some occasions. Aluren, Spring Tide, and Permanent Waves probably have the easiest transitions into multiplayer and can still kill the table anywhere between turns 2 though 5. DO NOT use these decks often as it can suck the fun out of the game due to their completely uninteractive nature unless your whole group plays combo and is in a rush to be the first one to combo out. Next game, for sure, you will be the first one out of the game (count on it from personal experience after playing a version of spring tide and brain freeze had storm counts of 32, 36 and 40 on turn 3), dead before turn 4.

Card Combos
Combos

Mono Blue combos
Willbender + Vesuvan Shapeshifter – repeatable misdirection effect
Brine Elemental + Vesuvan Shapeshifter – Pickles combo, repeatable stasis effect
Arcane Laboratory + Erayo, Soratami Ascendant - Once Erayo flips, no more spells for opponents

Other combos
Morselhorder+Sinking Feeling+Fire whip orPower of Fire - Infinite Damage
Morselhorder+Sinking Feeling+Presence of Gond - Infinite Elf tokens

Other card combos will be added soon



VIII.) Sample Decklists
The following section is a sample of decklists that people have run in a multiplayer setting with U being the main component. These can serve as a good starting point to anyone looking into getting into multiplayer. Use them for reference to see how the synergies in the decks work. Build them if you want, but it is strongly encouraged that you build a deck of your own design to get the maximum enjoyment of multiplayer. Remember, multiplayer is a time to be creative and a time to explore the multiple paths to victory that are available to you.

Sample MP Mono Blue Control



2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Island" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Island">Island</a>
2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Urza%26%238217%3Bs+factory" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Urza%26%238217%3Bs+factory">Urza&#8217;s factory</a>


3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Morphling" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Morphling">Morphling</a>
3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Wall+of+Tears" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Wall+of+Tears">Wall of Tears</a>
3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Psychic+Membrane" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Psychic+Membrane">Psychic Membrane</a>
3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Fog+Bank" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Fog+Bank">Fog Bank</a>
1 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Arcanis+the+Omnipotent" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Arcanis+the+Omnipotent">Arcanis the Omnipotent</a>
1 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Aboshan%2C+Cephalid+Emperor" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Aboshan%2C+Cephalid+Emperor">Aboshan, Cephalid Emperor</a>


4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Standstill" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Standstill">Standstill</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rhystic+Study" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Rhystic+Study">Rhystic Study</a>
4 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Propaganda" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Propaganda">Propaganda</a>
3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Blatant+Thievery" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Blatant+Thievery">Blatant Thievery</a>
3 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Vedalken+Shackles" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Vedalken+Shackles">Vedalken Shackles</a>
2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Capsize" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Capsize">Capsize</a>
2 x <a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Spellburst" class="autocard-link" data-image-url="http://gatherer.wizards.com/Handlers/Image.ashx?type=card&amp;name=Spellburst">Spellburst</a>



Scriviner's Legends Machine

Semi-Jank. Amassed blue and artifact legends. Needs retweaked.
[deck=Legends Machine]
cards 64
manabase 31
9*Island
1*Mountain
2*Tolaria West
4*Urza's Tower
4*Urza's Mine
4*Urza's Power Plant
1*Urza's Factory
2*Academy Ruins
1*Sol Ring
1*Thran Dynamo
2*Gilded Lotus
critters 15
4*Vedalken Engineer
4*Aphetto Alchemist
1*Linessa, Zephyr Mage
1*Venser, Shaper Savant
1*Karn, Silver Golem
1*Teferi, Mage of Zhalfir
1*Uyo, Silent Prophet
1*Memnarch
1*Bosh, Iron Golem
1*Tidespout Tyrant
artifacts/enchantments/planeswalkers 12
2*Soothsaying
2*Reito Lantern
1*Scroll Rack
1*Vedalken Shackles
1*Goblin Charbelcher
1*Staff of Domination
1*That which was Taken
1*Planar Portal
1*Mindslaver
1*Akroma's Memorial
instants/sorceries 6
4*Counterspell
2*Capsize[/deck]




Send lists if you have them and I will put them up on here as well

IX.) Cards Everyone Should Have
Rhystic Study is something I would say is essential as it allows for some long term card advantage while slowing down your opponents. Propaganda is also quite useful at slowing down a horde of attackers. Blatant Thievery is an incredibly cheap rare ($0.50 in some places) that goes great in any U based MP control deck. Standstill is incredibly powerful and is relatively cheap. The cards mentioned in the different categories work well and are used for different methods of denial for blue. Find one that fits your style and have fun with it.

X.) Conclusion
Thanks to all who have taken your time to read this guide. I hope it was helpful for you and that now you have some idea on the cards blue has available for multiplayer.
My Trade Thread Control capabilities are in all the colors. The difference is in the way they say no.
1-27-08: Added more cards, removed some cards, and moved some cards to different categories based on suggestions. Clarified and or changed a few category definitions to conform to other guides.

5-29-09: Added a few cards and scrivener's decklist.


Reserved for future use.

Guide can still use a few finishing touches and suggestions and edits would be appreciated.

Thanks.
My Trade Thread Control capabilities are in all the colors. The difference is in the way they say no.
First glance looks good.

I will make card suggestions after kids go to daycare.

Sigged.
A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama. www.zombiehunters.org for all your preparation needs. http://shtfschool.com/ - why prepping is useful, from one who has been there.
Forgot the ultimate spider card out there. Force of Will oops tapped out, ace i'll counter that...
While Force of Will is great in duels, I feel it is not as strong in multiplayer. I usually see it as a way to fight those silly turn 1 combo decks, but I do not know of many people play those in a multiplayer. It's a great free counter though. I'd rather play Misdirection in its spot since I can use the spell that was cast to my advantage instead of just countering it for about the same cost as FoW. I'll consider adding it, but more people backing its addition would secure its spot there.
My Trade Thread Control capabilities are in all the colors. The difference is in the way they say no.
It's about time :D

Anyways, great guide. I've always liked the Rishadan Pirates in my MP blue decks as a gorilla/spider card that comes with an expendable body.

I've also always liked sunken hope as a gorilla and words of wind as a gorilla/cockroach card. deep-sea kraken makes a nice pigeon card. windfall and wheel and deal are also good.

Might post more later if I have time..maybe a sample MP Mill list
Great thoughts on those cards. I forgot about those. Will definitely add those when I update.
My Trade Thread Control capabilities are in all the colors. The difference is in the way they say no.
Surely there's a place for Cognivore on the list of pigeons?

How about Seal of removal for the list of rattlesnakes?

And maybe Vedalken shackles should be on the list of cockroaches?
Sorry to double post.
They are not technically blue but i think that both Oblivion stone and NEVINYRRAL'S DISK should be amongst the gorillas, especially as academy ruins is virtually blue.
I'm afraid I disagree with you on your definition of what a cockroach card is, but I like the effort you've put into this, and it is helpful.

For the combos section, you could put Arcane Laboratory + Erayo, Soratami Ascendant
Sorry to double post.
They are not technically blue but i think that both Oblivion stone and NEVINYRRAL'S DISK should be amongst the gorillas, especially as academy ruins is virtually blue.

I see the disk more as a gorilla/rattlesnake card.

Once it is ready to blow, it hangs there daring people to overextend or to put its controller into an unfavorable board position.
A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama. www.zombiehunters.org for all your preparation needs. http://shtfschool.com/ - why prepping is useful, from one who has been there.
Added several of the suggested cards and made a few edits
My Trade Thread Control capabilities are in all the colors. The difference is in the way they say no.
Guile is a cockroach, since when he is destroyed, he is shuffled back into your library for another go. He also splashes into the spider category, since when he is out, players will be reluctant to play their bombs in case you spelljack them, whether or not you actually hold a counterspell.

I'll also make a case for Telepathy as a spider. Each player apart from yourself is revealing their hand. They'll now have awkward decisions to make, such as "I don't want to play my Imperious Perfect, because the player with the Terror over there might destroy it." or "I don't want to play my Akroma right now, because the player controlling Telepathy has probably saved a Counterspell for it." You may as well have a hand full of land, but you have made the white player make the [bad] decision of not playing his Akroma just because you can see his hand.
Either way, you can carry on playing normally while your opponents make all kinds of odd moves.

I'd also put Academy Ruins in the Cockroach section because it is so obviously one, and the cost of its ability ties it very losely to blue.
Black has Warped Devotion, which is only usuable if run with blue bounce. Adding Megrim is a common touch.

Turnabout can be a spider/gorilla, depending on how and when it is played.

Meddle and Deflection are both spiders. As is Twincast.

Shimmer and Wash Out are both gorillas. Shimmer might be a gorilla/cockroach.

Mana Vortex - would this be a cockroach?
A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama. www.zombiehunters.org for all your preparation needs. http://shtfschool.com/ - why prepping is useful, from one who has been there.
Don't quite agree on the Rattlesnake card definition. For me, a rattlesnake card is one that tells people to stay away from me or it'll cost you. Soul Barrier, for instance, is not a Rattlesnake card. It doesn't ward off people. Instead, it encourages them to attack you, the very opposite of what the rattle is supposed to accomplish. Cards like that are the reason you run Rattlesnakes ;)

For Tribal, you are missing the Faeries. Combining Scion of Oona with clones and various dopplegangers, backed up with some Sower of Temptations, faerie nobles and a few counterspells, including the spellstutter sprite, of course...makes for a nice hard to target airborn armada, coupled with the best creatures your opponents have to offer.

You're also missing one of blue's best cockroach critters, Dream Fighter.

Cryptic Command would also be worth mentioning somewhere. The ability to tap all creatures opponents control can be quite devastating.
I agree with Axterix's points, particularly on your definition of Rattlesnake. A number of the cards you have in there are reasons to include rattlesnake cards in the first place, though are completely the opposite in and of themselves. Dream Tides and AEther Storm I'm a bit iffy about being in there, and Standstill's a Gorrilla, gaining both CA and slowing opponents' tempo. War Tax and Web of Inertia are better examples of Rattlesnake. Fog Bank is a classic Rattlesnake, leaving your opponents thinking "there's no point in attacking him; I'll bounce right off."

Cryptic Command is a gorrilla in blue's eyes. It also slows opponents' tempo by tapping all creatures your opponents control.

Mana Vortex isn't Cockroach. Cockroach is about persistance and recursibility. Cards that come back from the graveyard, like Abduction or Deja Vu. the last one is a particularly good example. Cards like this extend the life of your deck. Creatures with Shroud are also good examples because they tend to outlive most other creatures. Morphling has persistance, Guile has recursibility. Deja-Vu grants recursibility. Capsize and Reality Strobe are good examlpes of recursibility.
Permanents with static abilities, like Frozen AEther; aren't the same thing. I could justify that if Frozen AEther is a Cockroach because it can tap many permanents over many turns, then Flying Men is also a cockroach, because over many turns it could use its ability to attack many times.
Cockroach is about a card refusing to go away. Guile will keep coming back for more. Morphling will refuse to die. Mana Vortex, or Frozen AEther will die to a Disenchant and stay dead. Not very like a cockrach, imo.
Apologies for the long rant

Edit: Controvert, Dragon Wings, Enigma Eidolon, False Demise, Genju of the Falls, Iridescent Drake, Relearn, Recall, Puppet Master, Rootwater Diver, Ringskipper, Sage's Knowledge, Saprazzan Bailiff, Slow Motion, The Unspeakable are more Cockroaches/Cockroach enablers.
For me rattlesnakes ward off an action, whether it be casting a spell, casting a creature, or attacking. Many people think of it only as an attacking deterrent, but I think with blue its more of an action deterrent. Hence the reason why several of the cards I placed in that category are there. Perhaps I should have clarified that more in the first post.

Actually based on Alongi's list, Standstill is more of a rattlesnake/pigeon than a gorilla.

Good suggestions on the other cards. I'll make those changes and update accordingly
My Trade Thread Control capabilities are in all the colors. The difference is in the way they say no.
For me rattlesnakes ward off an action, whether it be casting a spell, casting a creature, or attacking. Many people think of it only as an attacking deterrent, but I think with blue its more of an action deterrent. Hence the reason why several of the cards I placed in that category are there. Perhaps I should have clarified that more in the first post.

It isn't just attacks, but neither is it general actions. It is actions and attacks against you. The motto of the Rattlesnake is "Don't Tread on Me." Treading on others is fine.

Using it for cards that hose the table will lead to people being confused as to what a rattlesnake card is. Adding to that confusion, your guide is set up in a style similar to guides for other colors. That same style mixed in with different definitions will also confuse.
A nitpick:
Standstill is incredibly powerful and is relatively cheap as a $3 rare.

Standstill is uncommon.
More edits made. See 2nd post for further info.
My Trade Thread Control capabilities are in all the colors. The difference is in the way they say no.
I suggested Mana Vortex as a cockroach because it sticks around until either destroyed, no land remains in play, or Mana Vortex's controller is killed off. Granted, in many games and game groups, the first and last are most likely, but until it is destroyed, it steadily eats lands.

Perhaps even a spider/cockroach. The spider portion comes into play when a player chooses to get rid of the wrong land. At some point, almost every Magic player has been unable to cast a spell due to the wrong, or not enough, lands in play - having to sacrifice a land during your upkeep means you may not be able to cast what you draw; all because you made a bad choice (how I see spiders).

I am even now seeing a rough deck built around this. Off to post this.
A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama. www.zombiehunters.org for all your preparation needs. http://shtfschool.com/ - why prepping is useful, from one who has been there.
Cerulean Sphinx and cards like Reminisce and Stream of Consciousness are also Cockroaches.

I suggested Mana Vortex as a cockroach because it sticks around until either destroyed, no land remains in play, or Mana Vortex's controller is killed off. Granted, in many games and game groups, the first and last are most likely, but until it is destroyed, it steadily eats lands.

Vizzerdrix sticks around until either destroyed, no opponents remain in the game or Vizzerdrix's controller leaves the game. Again, although the first option is the most likely, but until it is destroyed, it steadily eats lifepoints and/or other creatures.

I'm not sure I'd call Vizzerdrix a Cockroach though.

I agree more with the Spider Argument. Mana Vortex does indeed force choices on players.

It isn't just attacks, but neither is it general actions. It is actions and attacks against you. The motto of the Rattlesnake is "Don't Tread on Me." Treading on others is fine.

Using it for cards that hose the table will lead to people being confused as to what a rattlesnake card is. Adding to that confusion, your guide is set up in a style similar to guides for other colors. That same style mixed in with different definitions will also confuse.

Agreed. Standstill doesn't say "don't tread on me." Rather it says "hello, if you kill my controller, you'll be able to play spells again."
A big board-hosing effect is much more Gorilla than Rattlesnake.
Wrath of God isn't a Rattlesnake. You could argue that the Wrath player could ward people to stop playing creatures, but in fact it's just a big generator of CA that makes people think "better get rid of that guy before he wraths all my dudes."

In fact don't listen to that. Read Alongi's article here http://www.wizards.com/default.asp?x=mtgcom/daily/aa90.
That first entry with the zero rating for Ratlesnake. That's what you mustn't get mixed up with.
Timing is the key when playing Standstill. If my opponents have more creatures on the board than I can handle I wouldn't play it. Doing so at that point in time paints a target on your head. Playing it when you are behind Fog Bank, Wall of Tears, or some other hard to remove thing is usually the way to go. Moving it to pigeon.

Anthony Alongi had the following scores for standstill. A score of 7 for it in the pigeon and plankton category, 5 for the rattlesnake category, 2 for gorilla, 3 for cockroach, and 0 for spider.

Making more edits now
My Trade Thread Control capabilities are in all the colors. The difference is in the way they say no.
Vizzerdrix sticks around until either destroyed, no opponents remain in the game or Vizzerdrix's controller leaves the game. Again, although the first option is the most likely, but until it is destroyed, it steadily eats lifepoints and/or other creatures.

I'm not sure I'd call Vizzerdrix a Cockroach though.

I agree more with the Spider Argument. Mana Vortex does indeed force choices on players.

You got me; my argument wasn't the strongest for cockroach.

Unlike Mana Vortex, Vizzerdrix (and other creatures) is (are) only a nuisance to whomever is being attacked or blocked by it (them). Mana Vortex is guaranteed to hit until its taken care of. Perhaps I should have included an urgent need to be destroyed in my explanation.
A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama. www.zombiehunters.org for all your preparation needs. http://shtfschool.com/ - why prepping is useful, from one who has been there.
Keiga should be there somewhere (Gorilla/Rattlesnake?).
blah blah metal lyrics
ertai, wizard adept is pretty great in multiplayer, and it's not blue but arguably blue benefits the most from isochron scepter with counterspell on it

also for blue red prophetic bolt is a lot of fun, spot removal/reach with an impulse attached

it's not the best of cards but I sure like it, it very much serves a place in my 3 color mirari deck

as is spinal embrace :3
Some neat card suggestions here. I'm in the process of updating it since I haven't updated in a while (just recently added a few shadowmoor cards to it). I'll be adding the decklists I have been sent. I'm still taking decklists and other suggestions as well.
My Trade Thread Control capabilities are in all the colors. The difference is in the way they say no.
bump

see update notes to see current changes
My Trade Thread Control capabilities are in all the colors. The difference is in the way they say no.
I've been out of it for a while, so does anyone have any thoughts on any new blue cards from Shards or the upcoming Conflux for mp use?
My Trade Thread Control capabilities are in all the colors. The difference is in the way they say no.
Blue gets a nice fatty in Inkwell Leviathan. Ethersworn Adjudicator looks like a fun fatty with nice repeatable effects.
My Trade Thread Control capabilities are in all the colors. The difference is in the way they say no.
Master Transmuter in an artifact deck would be fun fun fun
Because this has been necro'd and I noticed it. ;)
This is my current monoblue MP Stasis deck. Figure as you haven't got a Stasis decklist, this would be of help. ;)
Deck Be Under Yarrrr



This has remained relatively untouched for probably about five years now. If it's left alone early, it wins at a very regular clip. Artifact and non-basic hosing to deal with this deck's main threats in my playgroup.
~ Guides I Have Been Silly Enough To Write ~
Budget Duals and Fetches in Multiplayer
CadaverousBl00m's Guide To Multiplayer Artifice
Multiplayer Tribal Format

~ Latest Multiplayer Ramblings: Appearing on my blog when I feel like it ~
Kitchen Table Pricewatch: Rise of the Eldrazi Post-Rotation
Kitchen Table Pricewatch: Worldwake Post-Rotation
Kitchen Table Pricewatch: Zendikar Post-Rotation
Previous Multiplayer Concoctions
Elemental, My Dear Watson (Rainbow Elementals)
Watch The Little Birdies! (Bird Tribal with Proliferate)
Kavu Kavu Kavu Banana (Kavu Predator aggro)
Faerie Bleeder (The "Death By A Thousand Cuts" Faerie deck)
Braaiiins! (Mono-black Zombie control)
Verhexterring (Jinxed Ring / Grave Pact)
Flourishing Blowflies ( -1/-1 Counters)
Will add the stasis deck to the main post.
My Trade Thread Control capabilities are in all the colors. The difference is in the way they say no.
Since this is pretty old, I think the OP needs an update. I'll to work on it soon. In the meantime, if anyone has any new cards to suggest to add to the categories as well as changes to make in the original post, they would be much appreciated. 
My Trade Thread Control capabilities are in all the colors. The difference is in the way they say no.
Resurrecting in honor of the newest sets.

Cheers!
A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama. www.zombiehunters.org for all your preparation needs. http://shtfschool.com/ - why prepping is useful, from one who has been there.
If you're using Erratic Portal in the Artifact section, you should include Crystal Shard.
In M11 Diminish is a good Spider card. I did not see Snakeform in your blue/green list, 
it's a great Spider card also.
great guide.  was short and to the point.  listed just enough cards to give you what the animal card was.  I liked better them some of the other color threads because they listed to many cards and it made the thread to long.  only a few things i noticed.  Needs to be updated to Magic 2012, add illusions to tribal,  and For lands you forgot one of Blue's best land Tolarian Academy.

Cards to Consider
Stormtide Leviathan
Aether Burst

I am Red/Green
I am Red/Green
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How to autocard
 

Most important rule in autocarding is make sure you spell the card correctly.

 

Single Card

[*c]Forest[*/c] minus * = Forest

 

Deck

[*deck]

16 Forest

2 strip mine

[*/deck]

minus * =

Card Nicknames [*c=Wrath of God]WoG[*/c] minus the * = WoG

 

Single Player Decks I'm currently playing

Assault of the Minotaurs

Lands
19 Mountain
4 Khalni Garden
1 Thawing Glaciers

 

Artifacts
4 Didgeridoo
4 Gorgon Flail
1 Konda's Banner
1 Tenza, Godo's Maul

 

Spells
4 Assault Strobe

 

Creatures
4 Adaptive Automaton
4 Anaba Ancestor
4 Minotaur Aggressor
4 Talruum Minotaur
4 Gorehorn Minotaurs
4 Lord of Shatterskull Pass
2 Tahngarth, Talruum Hero

Rapid infenction

Lands

18 Forest
1 Inkmoth Nexus
1 Pendelhaven

 

Creatures
4 Glistener Elf
4 Necropede
4 Ichorclaw Myr

 

Spells
4 Rancor
4 Might of Old Krosa
4 Griant Growth
4 Mutagenic Growth
4 Invigorate
4 Vines of Vastwood
4 Apostle's Blessing

Use your Illusion

Lands
18 Island
4 Halimar Depths

Creatures
4 Krovikan Mist
3 Phantom Warrior
3 Phantasmal Dragon
4 Lord of the Unreal
4 Phantasmal Bear
4 Adaptive Automaton
3 Illusory Angel

Artifacts
2 Swiftfoot Boots

Spells
3 Sleep
4 Ponder
4 Muddle the Mixture

Goblin deck

Land

16 Mountain

4 Goblin Burrows

 

Spells
4 Goblin Grenade
4 Goblin War Strike
2 Brightstone Ritual
2 Quest for the Goblin Lord

 

Creatures
4 Goblin Bushwhacker
4 Goblin Balloon Brigade
3 Goblin Guide
2 Warren Instigator
4 Goblin Wardriver
4 Goblin Matron
1 Goblin King
3 Goblin Chieftain
3 Goblin Warchief
1 Siege-Gang Commander
1 Krenko, Mob Boss

Look out the Land is Falling

Lands
4 Evoling Wilds
4 Terramorphic Expanse
7 Plains
9 Forest

Spells
3 Vines of Vastwood
4 Cultivate
3 Groundswell

Enchantments
4 Oblivion Ring

Artifacts
2 Adventuring Gear

Creatures
4 Steppe Lynx
4 Ruin Ghost
2 Baloth Woodcrasher
2 Rampaging Baloths
4 Emeria Angel
4 Vinelasher Kudzu

Ula's Deep Sea Drezins

Lands
18 Island
4 Halimar Depths

Creatures
4 Inkwell Leviathan
3 Kraken Hatchling
3 Sage of Epityr
4 Stormtide Leviathan
2 Grozoth
3 Spiketail Hatchling
3 Cursecatcher


Enchantment
4 Quest for Ula's Temple

Spells
4 Preordain
4 Dizzy Spell
4 Clockspinning

Green Beatdown

Lands

18 Forest
4 Treetop Village


Spells
4 Vines of Vastwood
4 Rancor
2 Might of Oaks

Creatures
4 Albino Troll
4 Groundbreaker
4 Llanowar Elves
4 Viridian Zealot
4 Pouncing Jaguar
4 Leatherback Baloth
3 River Boa
1 Mire Boa

Elemental Assault

Lands
16 Mountain
4 Teetering Peaks

Spells
4 Lightning bolt
3 Breaking Point
1 Warstorm Surge
4 Brute Force
4 Browbeat
4 Assault Strobe

Creatures
4 Ball Lightning
4 Hell's Thunder
4 Blistering Firecat
4 Hellspark Elemental
4 Spark Elemental
2 Lightning Serpent

Death from the Sky

Land
4 Glacial Fortress
4 Azorius Chancery
4 Seaside Haven
5 Plains
5 Island

 

Creatures
4 Squadron Hawk
4 Soulcatcher
4 Judge's Familar
3 Augury Owl
3 Cloudreach Cavalry
3 Pride of Clouds
2 Emeria Angel
2 Aven Mimeomancer
1 God of Awe

 

Spells
4 Soulcatchers' Aerie
4 Oblivion Ring
2 Battle Screech
2 Airborne Raid

Stompy

Lands
18 Forest

Creatures
3 Garruk's Companion
3 Rogue Elephant
4 Silhana Ledgewalker
4 Skarrgan Pit-Skulk
3 Pouncing Jaguar
3 Quirion Ranger
3 Shinen of Life's Roar

Spells
3 Groundswell
4 Rancor
3 Gather Courage
3 Briar Shield
3 Vines of Vastwood
3 Fog

Multi-Player Decks I'm currently Playing

Discard

Lands
22 Swamp

 

Spells
4 Innocent Blood
4 Mutilate
4 Sign in Blood

2 Syphon Mind
1 Demonic Tutor
1 Vampiric Tutor

Enchantments
4 Necrogen Mists
4 Bottomless Pit
4 Shrieking Affliction

Artifacts
4 Wheel of Torture
3 Ensnaring Bridge
3 Bottled Cloister

Everyone Burns

18 Mountain
2 Valakut, the Molten Pinnacle
2 Glacial Chasm
1 Shivan Gorge

Creatures
4 Aether Membrane

Artifacts
3 Sun Droplet

Enchantments
4 Quest for Pure Flame

Spells
4 Sizzle
4 Flame Rift
4 Browbeat
4 Flamebreak
4 Acidic Soil
3 Breaking Point
3 Breath of Darigaaz

Brewing a Storm

Lands
2 Glacial Chasm
3 Sunpetal Grove
3 Greypelt Refuge
4 Brushland
4 Forest
5 Plains

Spells
3 Wrath of God
2 Hurricane


Enchantment
2 Ghostly Prison
2 Titania's Song
2 Aura of Silence
2 Kismet
1 Fastbond

 

Artifacts
4 Fieldmist Borderpost
4 Storm Cauldron
4 Ankh of Mishra
2 Sun Droplet
1 Venser's Journal
2 Horn of Greed
4 Iron Maiden
4 Darksteel Ingot

Beast Gone Wild

Lands
3 Kessig Wolf Run
4 Contested Cliffs
4 Kazandu Refuge
4 Gruul Turf
1 Yavimaya Hollow
8 Forest

 

Creatures
4 Krosan Warchief
4 Wirewood Savage
3 Ravenous Baloth
3 Rampaging Baloths
2 Spearbreaker Behemoth
2 Mold Shambler
2 Terra Stomper
1 Craterhoof Behemoth
1 Gruul Ragebeast
1 Silklash Spider
1 Copperhoof Vorrac
1 Ursapine
1 Molder Slug
1 Protean Hulk

 

Enchantments
4 Wild Growth
2 Warstorm Surge
1 Spidersilk Armor

 

Planeswalker
2 Garruk, Primal Hunter

Elven Rythym Nation

Lands
14 Forest
2 Wirewood Lodge
1 Oran-Rief, the Vastwood
1 Pendelhaven

 

Creatures
3 Joraga Warcaller
2 Ezuri, Renegade Leader
4 Priest of Titania
2 Fyndhorn Elves
4 Llanowar Elves
4 Wirewood Symbiote
4 Elvish Visionary
4 Elvish Archdruid
4 Sylvan Messenger
4 Imperious Perfect

 

Spells
1 Asceticism
2 Biorhythm
2 Hurricane
2 Eldrazi Monument

I want to drink your blood

Lands
18 Swamp
4 Leechridden Swamp
2 Cabal Coffers

 

Creatures
4 Pulse Tracker
3 Blood Artist
4 Vampire Nighthawk
4 Malakir Bloodwitch
3 Falkenrath Noble
2 Bloodline Keeper

 

Enchantments
3 Underworld Connections
1 No Mercy
1 Phyrexian Reclamation

 

Spells
4 Syphon Soul
4 Blood Tithe
3 Exsanguinate

Draw equals Pain

Land
1 Tolarian Academy
2 Sulfur Falls
4 Great Furnace
4 Seat of the Synod
1 Mikokoro, Center of the Sea
2 Deserted Temple
2 Reliquary Tower
3 Island
2 Mountain

 

Creatures
4 Swans of Bryn Argoll
2 Jace's Archivist
2 Kami of the Crescent Moon
4 Psychosis Crawler

 

Artifacts
4 Howling Mine
4 Iron Maiden
4 Ebony Owl Netsuke
1 Ivory Tower

 

Spells
4 Winds of Change
4 Molten Psyche
2 Copy Artifact
2 Sunder
2 Cyclonic Rift

Rainbow Sliver

Lands
4 Ancient Ziggurat
4 Rootbound Crag
4 Overgrown Tomb
4 Sunpetal Grove
4 Breeding Pool

 

Creatures
4 Muscle Sliver
4 Sinew Sliver
4 Gemhide Sliver
3 Winged Sliver
4 Crystalline Sliver
4 Homing Sliver
2 Heart Sliver
2 Acidic Sliver
1 Sliver Overlord
1 Essence Sliver
1 Necrotic Sliver
1 Harmonic Sliver
1 Brood Sliver
1 Shifting Sliver
1 Fury Sliver

 

Spells
3 Distant Melody
1 Creeping Renaissance

 

Artifacts
2 Door of Destinies

soldier

Lands
22 Plains
2 Emeria, Sky Ruin

 

Creatures
4 Veteran Swordsmith
4 Daru Warchief
3 Field Marshal
3 Knight-Captain of Eos
3 Captain of the Watch
3 Catapult Master
2 Loxodon Gatekeeper
2 Angel of Glory's Rise
2 Stormfront Riders
1 Darien, King of Kjeldor
1 Odric, Master Tactician

 

Spells
4 Skullclamp
2 Eldrazi Monument
1 Mobilization

 

Planeswalker
1 Elspeth, Knight-Errant

Life Test

Lands
16 Plains
4 Kabira Crossroads
2 Emeria, the Sky Ruin
1 Miren, the Moaing Well

 

Creatures
4 Wall of Reverence
2 Divinity of Pride
4 Serra Ascendant
4 Martyr of Sands
4 Kami of False Hope

 

Spells
2 Test of Endurance
1 Idyllic Tutor
1 Enlightened Tutor
1 Beacon of Immortality
2 Fracturing Gust
3 Congregate
2 Well of Lost Dreams
2 Proclamation of Rebirth
4 Chastise
1 Elixir of Immortality
1 Debtors' Knell

 

Planeswalker
1 Ajani Goldmane

 

I liked better them some of the other color threads because they listed to many cards and it made the thread to long.



In my defense, I'm doing my best to strip down my guide instead of building it up >.
My guide to Black multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706 My guide to Red multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879 My guide to White multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211 My guide to Green multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
I liked better them some of the other color threads because they listed to many cards and it made the thread to long.



In my defense, I'm doing my best to strip down my guide instead of building it up >.
I wasn't trying to be critical.  I know must have taken all you alot of time and effort to make these threads and I applaud you for this.  I don't think I would have the patience to do this.  I was just saying that the blue thread gave just enough info to give you  the idea of the cards.  To be honest Your color thread was by far the best Tich. 

I am Red/Green
I am Red/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

 

I'm both instinctive and emotional. I value my own instincts and desires, and either ignore or crush anything that stands in my way; planning and foresight are unnecessary. At best, I'm determined and fierce; at worst, I'm headstrong and infantile.
 

How to autocard
 

Most important rule in autocarding is make sure you spell the card correctly.

 

Single Card

[*c]Forest[*/c] minus * = Forest

 

Deck

[*deck]

16 Forest

2 strip mine

[*/deck]

minus * =

Card Nicknames [*c=Wrath of God]WoG[*/c] minus the * = WoG

 

Single Player Decks I'm currently playing

Assault of the Minotaurs

Lands
19 Mountain
4 Khalni Garden
1 Thawing Glaciers

 

Artifacts
4 Didgeridoo
4 Gorgon Flail
1 Konda's Banner
1 Tenza, Godo's Maul

 

Spells
4 Assault Strobe

 

Creatures
4 Adaptive Automaton
4 Anaba Ancestor
4 Minotaur Aggressor
4 Talruum Minotaur
4 Gorehorn Minotaurs
4 Lord of Shatterskull Pass
2 Tahngarth, Talruum Hero

Rapid infenction

Lands

18 Forest
1 Inkmoth Nexus
1 Pendelhaven

 

Creatures
4 Glistener Elf
4 Necropede
4 Ichorclaw Myr

 

Spells
4 Rancor
4 Might of Old Krosa
4 Griant Growth
4 Mutagenic Growth
4 Invigorate
4 Vines of Vastwood
4 Apostle's Blessing

Use your Illusion

Lands
18 Island
4 Halimar Depths

Creatures
4 Krovikan Mist
3 Phantom Warrior
3 Phantasmal Dragon
4 Lord of the Unreal
4 Phantasmal Bear
4 Adaptive Automaton
3 Illusory Angel

Artifacts
2 Swiftfoot Boots

Spells
3 Sleep
4 Ponder
4 Muddle the Mixture

Goblin deck

Land

16 Mountain

4 Goblin Burrows

 

Spells
4 Goblin Grenade
4 Goblin War Strike
2 Brightstone Ritual
2 Quest for the Goblin Lord

 

Creatures
4 Goblin Bushwhacker
4 Goblin Balloon Brigade
3 Goblin Guide
2 Warren Instigator
4 Goblin Wardriver
4 Goblin Matron
1 Goblin King
3 Goblin Chieftain
3 Goblin Warchief
1 Siege-Gang Commander
1 Krenko, Mob Boss

Look out the Land is Falling

Lands
4 Evoling Wilds
4 Terramorphic Expanse
7 Plains
9 Forest

Spells
3 Vines of Vastwood
4 Cultivate
3 Groundswell

Enchantments
4 Oblivion Ring

Artifacts
2 Adventuring Gear

Creatures
4 Steppe Lynx
4 Ruin Ghost
2 Baloth Woodcrasher
2 Rampaging Baloths
4 Emeria Angel
4 Vinelasher Kudzu

Ula's Deep Sea Drezins

Lands
18 Island
4 Halimar Depths

Creatures
4 Inkwell Leviathan
3 Kraken Hatchling
3 Sage of Epityr
4 Stormtide Leviathan
2 Grozoth
3 Spiketail Hatchling
3 Cursecatcher


Enchantment
4 Quest for Ula's Temple

Spells
4 Preordain
4 Dizzy Spell
4 Clockspinning

Green Beatdown

Lands

18 Forest
4 Treetop Village


Spells
4 Vines of Vastwood
4 Rancor
2 Might of Oaks

Creatures
4 Albino Troll
4 Groundbreaker
4 Llanowar Elves
4 Viridian Zealot
4 Pouncing Jaguar
4 Leatherback Baloth
3 River Boa
1 Mire Boa

Elemental Assault

Lands
16 Mountain
4 Teetering Peaks

Spells
4 Lightning bolt
3 Breaking Point
1 Warstorm Surge
4 Brute Force
4 Browbeat
4 Assault Strobe

Creatures
4 Ball Lightning
4 Hell's Thunder
4 Blistering Firecat
4 Hellspark Elemental
4 Spark Elemental
2 Lightning Serpent

Death from the Sky

Land
4 Glacial Fortress
4 Azorius Chancery
4 Seaside Haven
5 Plains
5 Island

 

Creatures
4 Squadron Hawk
4 Soulcatcher
4 Judge's Familar
3 Augury Owl
3 Cloudreach Cavalry
3 Pride of Clouds
2 Emeria Angel
2 Aven Mimeomancer
1 God of Awe

 

Spells
4 Soulcatchers' Aerie
4 Oblivion Ring
2 Battle Screech
2 Airborne Raid

Stompy

Lands
18 Forest

Creatures
3 Garruk's Companion
3 Rogue Elephant
4 Silhana Ledgewalker
4 Skarrgan Pit-Skulk
3 Pouncing Jaguar
3 Quirion Ranger
3 Shinen of Life's Roar

Spells
3 Groundswell
4 Rancor
3 Gather Courage
3 Briar Shield
3 Vines of Vastwood
3 Fog

Multi-Player Decks I'm currently Playing

Discard

Lands
22 Swamp

 

Spells
4 Innocent Blood
4 Mutilate
4 Sign in Blood

2 Syphon Mind
1 Demonic Tutor
1 Vampiric Tutor

Enchantments
4 Necrogen Mists
4 Bottomless Pit
4 Shrieking Affliction

Artifacts
4 Wheel of Torture
3 Ensnaring Bridge
3 Bottled Cloister

Everyone Burns

18 Mountain
2 Valakut, the Molten Pinnacle
2 Glacial Chasm
1 Shivan Gorge

Creatures
4 Aether Membrane

Artifacts
3 Sun Droplet

Enchantments
4 Quest for Pure Flame

Spells
4 Sizzle
4 Flame Rift
4 Browbeat
4 Flamebreak
4 Acidic Soil
3 Breaking Point
3 Breath of Darigaaz

Brewing a Storm

Lands
2 Glacial Chasm
3 Sunpetal Grove
3 Greypelt Refuge
4 Brushland
4 Forest
5 Plains

Spells
3 Wrath of God
2 Hurricane


Enchantment
2 Ghostly Prison
2 Titania's Song
2 Aura of Silence
2 Kismet
1 Fastbond

 

Artifacts
4 Fieldmist Borderpost
4 Storm Cauldron
4 Ankh of Mishra
2 Sun Droplet
1 Venser's Journal
2 Horn of Greed
4 Iron Maiden
4 Darksteel Ingot

Beast Gone Wild

Lands
3 Kessig Wolf Run
4 Contested Cliffs
4 Kazandu Refuge
4 Gruul Turf
1 Yavimaya Hollow
8 Forest

 

Creatures
4 Krosan Warchief
4 Wirewood Savage
3 Ravenous Baloth
3 Rampaging Baloths
2 Spearbreaker Behemoth
2 Mold Shambler
2 Terra Stomper
1 Craterhoof Behemoth
1 Gruul Ragebeast
1 Silklash Spider
1 Copperhoof Vorrac
1 Ursapine
1 Molder Slug
1 Protean Hulk

 

Enchantments
4 Wild Growth
2 Warstorm Surge
1 Spidersilk Armor

 

Planeswalker
2 Garruk, Primal Hunter

Elven Rythym Nation

Lands
14 Forest
2 Wirewood Lodge
1 Oran-Rief, the Vastwood
1 Pendelhaven

 

Creatures
3 Joraga Warcaller
2 Ezuri, Renegade Leader
4 Priest of Titania
2 Fyndhorn Elves
4 Llanowar Elves
4 Wirewood Symbiote
4 Elvish Visionary
4 Elvish Archdruid
4 Sylvan Messenger
4 Imperious Perfect

 

Spells
1 Asceticism
2 Biorhythm
2 Hurricane
2 Eldrazi Monument

I want to drink your blood

Lands
18 Swamp
4 Leechridden Swamp
2 Cabal Coffers

 

Creatures
4 Pulse Tracker
3 Blood Artist
4 Vampire Nighthawk
4 Malakir Bloodwitch
3 Falkenrath Noble
2 Bloodline Keeper

 

Enchantments
3 Underworld Connections
1 No Mercy
1 Phyrexian Reclamation

 

Spells
4 Syphon Soul
4 Blood Tithe
3 Exsanguinate

Draw equals Pain

Land
1 Tolarian Academy
2 Sulfur Falls
4 Great Furnace
4 Seat of the Synod
1 Mikokoro, Center of the Sea
2 Deserted Temple
2 Reliquary Tower
3 Island
2 Mountain

 

Creatures
4 Swans of Bryn Argoll
2 Jace's Archivist
2 Kami of the Crescent Moon
4 Psychosis Crawler

 

Artifacts
4 Howling Mine
4 Iron Maiden
4 Ebony Owl Netsuke
1 Ivory Tower

 

Spells
4 Winds of Change
4 Molten Psyche
2 Copy Artifact
2 Sunder
2 Cyclonic Rift

Rainbow Sliver

Lands
4 Ancient Ziggurat
4 Rootbound Crag
4 Overgrown Tomb
4 Sunpetal Grove
4 Breeding Pool

 

Creatures
4 Muscle Sliver
4 Sinew Sliver
4 Gemhide Sliver
3 Winged Sliver
4 Crystalline Sliver
4 Homing Sliver
2 Heart Sliver
2 Acidic Sliver
1 Sliver Overlord
1 Essence Sliver
1 Necrotic Sliver
1 Harmonic Sliver
1 Brood Sliver
1 Shifting Sliver
1 Fury Sliver

 

Spells
3 Distant Melody
1 Creeping Renaissance

 

Artifacts
2 Door of Destinies

soldier

Lands
22 Plains
2 Emeria, Sky Ruin

 

Creatures
4 Veteran Swordsmith
4 Daru Warchief
3 Field Marshal
3 Knight-Captain of Eos
3 Captain of the Watch
3 Catapult Master
2 Loxodon Gatekeeper
2 Angel of Glory's Rise
2 Stormfront Riders
1 Darien, King of Kjeldor
1 Odric, Master Tactician

 

Spells
4 Skullclamp
2 Eldrazi Monument
1 Mobilization

 

Planeswalker
1 Elspeth, Knight-Errant

Life Test

Lands
16 Plains
4 Kabira Crossroads
2 Emeria, the Sky Ruin
1 Miren, the Moaing Well

 

Creatures
4 Wall of Reverence
2 Divinity of Pride
4 Serra Ascendant
4 Martyr of Sands
4 Kami of False Hope

 

Spells
2 Test of Endurance
1 Idyllic Tutor
1 Enlightened Tutor
1 Beacon of Immortality
2 Fracturing Gust
3 Congregate
2 Well of Lost Dreams
2 Proclamation of Rebirth
4 Chastise
1 Elixir of Immortality
1 Debtors' Knell

 

Planeswalker
1 Ajani Goldmane