Magic 2014 "Hall of Champions" Decklist & Strategies

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Actually, I'm going to rebuild the deck from scratch and type out my thought process as I go. The first thing I'm going to do is put every creature with exalted into the deck and see how many there are, where they fall on the curve, and consider their casting costs and effects when deciding which ones to keep. We have:

4 Akrasan Squire - A really cheap critter that pushes damage through quickly against slower decks and retains value as a chump later.

3 Qasali Pridemage - This guy is auto-include.

2 Aven Aquire - An evasive critter that's easy on the mana.

1 Giltspire Avenger - Repeatable removal, so it's probably in.

2 Guardians of Akrasa - I really don't like this guy, but he's a solid blocker in this meta and he's easy on the mana. I hate to say it, but he may make it in.

3 Court Archers - Sort of the same deal as Guardians of Akrasa, but these guys can attack, block fliers, and are just as easy to cast. They are definitely competing for the same slots.

1 Rafiq of the Many - With all the lifelink and trample we have access to, how can you not include this guy?

2 Sublime Archangel - Awesome card, and the deck is base-white, so the casting cost shouldn't usually cause too much trouble.

3 Rhox Charger - Dat trample is just what this deck needs.

2 Waveskimmer Aven - Overcosted trash.

1 Battlegrace Angel - Solid creature for this deck.

So after some thought, I cut 3 Court Archers and 2 Waveskimmer Aven from the above list. Now let's round out the creature base:

2 Deft Duelist - This chick is tough on the mana, but she is resilient to removal, plays good defense, and is basically a free kill spell if you attack with her later in the game. Probably in.

1  Knotvine Paladin - Love this guy.

2 Jhessian Infiltrator - We already have lifegain, trample, and evasion in this deck; I don't think we need this card.

1 Jenara, Asura of War - This card is bonkers.

4 Rhox War Monk - So is this one.

2 Dauntless Escort - I don't think this guy synergizes with what we are trying to do; if we want to not fold to mass removal, we just play smart, right?

1 Qasali Ambusher - Cute trick, but not what the deck wants to do.

1 Knight of New Alara - Solid card in a different build, but this one already has a lot of mono-colored exalted critters.

2 Leonin Armorguard - I don't want to attack with everybody.

1 Restoration Angel - Super-ridiculous card; having an instant-speed flier with those stats at the four spot is awesome enough, but her EtB can save your dudes from removal. Seeing your opponent tap out, then flashing her in to safely fly over the top with a stack of exalted triggers is going to be sweet and possibly end games.

2 Battleflight Eagle - Just no.

2 Skyward Eye Prophets - Too expensive, too slow, too weak.

1 Tolsimir Wolfblood - Good card, meh in this deck.

1 Mirror-Sigil Sergeant - Hate all you want, but I'm going to classify this as win-more.

2 Iridescent Angel - Cool finisher, but too expensive.

1 Novablast Wurm - No sir, I don't like it.

1 Phantom Nishoba - I really, really, really, want to run this card because I absolutely love it, but I can't bring myself to do it. EDIT: He's in!

1 Empyrial Archangel - Not here.

So from this list, I added 2 Deft Duelist, Knotvine Paladin, Jenara, 4 Rhox War Monk, Restoration Angel, and Phantom Nishoba. The deck now has 28 creatures, 14 of which are monocolored, and a nice curve of 3-8-8-7-2.

Time to round out the deck with its non-creature spells:

3 Sigil Blessing - Not worth a slot here, IMO; we will be gaining life rather than playing defense, and I don't think the deck needs the team buff on the offensive side.

2 Martial Coup - A nice out to have, but I don't think running both is necessary; this is a 7-drop, after all. EDIT: Run both!

3 Behemoth Sledge - We have lifelink from Rhox War Monk and Battlegrace Angel and we have trample from Rhox Charger, so I'm not sure this is a build-around card. Redundancy is nice, though, when you consider that lifelink and trample are a core part of the deck's strategy so I will include a singleton; it's a six-drop, after all.

2 Pariah - I'm really unsure of this card in this deck, we'll see if there are any slots remaining to squeeze it in.

4 Bant Charm - An awesome card for its versatility, but competition for slots is getting tough so I'm not sure if I'll run the full set or chop it down to three copies.

1 Wargate - I want to like this card, but it's too slow to be consistent.

1 Ivory Mask - No thanks.

1 Faith's Reward - Cute, but I'm not feeling it here.

2 Finest Hour - Nice effect and an extra exalted trigger, but it feels a little win-more to me. I may include a singleton, but we'll see.

1 Privileged Position - I think this is a better 5-mana enchantment than Finest Hour in a deck that can be easily tempoed by removal on the attacking creature, and the mana cost is great.

2 Gleam of Resistance - Do I have to? Yeah, I have to. EDIT: No, I don't!

1 Devout Invocation - If my board is full of dudes at this point in the game, then I am probably winning.

So from the above list, I added 2 Martial Coup, 1 Behemoth Sledge, 3 Bant Charm, and Privileged Position. This brings me to exactly 36 non-land cards, believe it or not. I really want to run 25 land here, though, so I will cut an Akrasan Squire to make that possible.

Now it's time to build the manabase. The deck is very white heavy, and has a few creatures with WW costs starting on T4. Green is the next most prominent color, but a lot of my key cards require both green and blue so I can't cut blue too much. I have two ideas in my head for my W/G/B/Terramorphic ratios and they are 10/7/4/4 and 10/6/5/4. I'm going to try 10/7/4/4 to start, but we'll see how it plays out. Without further ado, here is the final decklist:

 

Let me know your thoughts on the decklist and the thought process behind constructing it.

This is my favourite deck and this is my favourite build so far:

2x Deft Duelist

1x Knotvine Paladin

3x Qasali Pridemage

2x Jhessian Infiltrator

3x Sigil Blessing

Extra nice with martial coup. I always find a use for it, it adds versatility.

2x Martial Coup

Desperation win or with 3 for Sublime archangel combo sometimes.

1x Giltspire Avenger

Turtle card mostly, a shame you have to wait a turn but nice that its exalted

3x Rhox War Monk

1x Qasali Ambusher

Catches Lord of Unreal sometimes Nice with some of the other tricks.

2x Pariah

Turtle card.

4x Bant Charm

1x Rafiq of the Many

1x Knight of New Alara

Great buff for the 2 drops and the monk.

2x Sublime Archangel

1x Restoration Angel

1x Battlegrace Angel

1x Finest Hour

Has won me lots of games!

2x Gleam of Resistance

11 x Plains, 6x Island, 6x Forest, 4x Terramorphic

My build is not optimal and this deck is mid-tier, but I'm enjoying it. I just try to hang on until I can get a couple hits in. I dont run the small dudes that dont sometimes win by themselves because I'm busy fixing mana. I use the expensive cards to give the cheaper cards huge buffs when the opponent is tapped out (of removal).

I don't find the desire for the sledge. Restoration Angel can only save a couple dudes, but it's just too good. I dont like the hexproof enchant here because I want my 4 and 5 drops to swing the game on the same turn and Jenara, while super good, doesn't do what I like yet, although I'll prolly make room.

 

 

I went 3-1-1 in my first five games and was quite pleased with the build. Anyway, I beat AG twice, SH once, lost to D&B, and drew with D&B. I was on one life in the draw while he was on two, but he only had a single card in hand, so I dropped my Sledge and attached it to my Sublime Archangel so I could swing through his Wee Dragonauts for the win. Once he realizes what's going on, he Chars my face for the draw. I was very sad.

I do think that I'm going to swap the Court Archers out for the Guardians of Akrasa, though. The more white stuff, the better, and the extra point of toughness matters. I also realized that Resto's EtB loses a lot of value when there are four other awesome Angels in the deck that I can't save with it. She's still awesome, but slightly less so. Sad again.

I don't quite get the purpose of Restoration Angel in this deck. Yes, it can potentially save a creature from a kill spell, but that means leaving four mana open just in case, which is four mana I usually can't afford to spare. Does it have some other use in this deck that I'm not seeing?

NimNams wrote:

I don't quite get the purpose of Restoration Angel in this deck. Yes, it can potentially save a creature from a kill spell, but that means leaving four mana open just in case, which is four mana I usually can't afford to spare. Does it have some other use in this deck that I'm not seeing?

 

No.

Flash can be used as a removal spell of sorts, and it can also be used to give her "haste". As a flier with four on the back end, this is very powerful.

So after some more games, there are a few tweaks to be made. Martial Coup is a card that I wanted to topdeck on a few occasions (especially against the Elf deck), so I am going to run both of them. I also want something more bomby and expensive that can turn a game around on its own in a topdeck war. Iridescent Angel was my first thought because of her protection, but she doesn't have the stats to close the game fast enough considering her cost. I am going to try Phantom Nishoba as a resilient guy that can produce huge life swings if he gets to attack; hopefully by the point in the game that I can drop him, a lot of the Doom Blade/Path to Exile type removal has been spent and he can do his thing.

For cuts, I am getting rid of the Gleams. Yes, I know the mana in this deck is terrible, but Gleam doesn't make it that much better. There are only two, it has a colored requirement to cycle, and it often prevents me from playing a two-drop. In addition, if I manage to grab a decent hand and stabilize my mana, it's a horrendous topdeck. I think it hurts more than it helps here.

I'll update the build to reflect these changes.

Here's my build for 2HG:

Show

Use a different deck, goofy! Exalted is crap in 2HG and pairing with creatureless D&B is a bad idea unless they took out all their sweepers!

Wizards: If it isn't game design, we can't do it right. Frankly, we're kind of shaky on the game design sometimes too.

Hakeem, how's Phantom Nishoba working out? I can't decide on what my one 6+ cost dude will be. I'm underwhelmed by Tolsimir Wolfblood in this deck, but I feel like he does more than Mirror-Sigil Sergeant and I haven't even considered any of the 7-drops.

I still prefer Jhessian Infiltrator over Deft Duelist. The unblockable has driven home way too much damage for me, she's extremely dangerous in an Exalted deck especially if Lifelink and/or Doublestrike are being thrown around.

I removed all my Akrasan Squires but I do miss them because they always seem to hit for nice early damage; the only early drop that can really square off with a T1 Squire on the offensive is a god-drawn Champion of the Parish into Gather the Townsfolk. I previously said Pariah isn't on the fence for me, but I also never seem to draw it, so maybe I should gut them for two Squires.

I don't think we can drop the Gleams. There's only two, but they cycle with our most common land here, and we need that Island to make this deck competitive. I like having 4 Expanse and 2 Gleams to effectively give me 10 Islands, or a Forest if that's being elusive. I tried a similar approach in SH with only basic lands and Expanses (none of the ramp) and it did not work out well, and that deck has much less multi-coloured stuff. The Gleams are the worst way to fix our mana here, but it's better to waste that T2 and get that Island than just sit there and flounder. Anyway, I'd be interested to hear your experience with the mana base without them.

I am really impressed with this deck build. I'm not ripping up the competition at a 90% win rate or anything, and the mana is a bit shaky, but when it flows, it's strong and the curve is very good.The second Martial Coup has really made a big difference, too. I haven't been keeping track of W/L ratios or anything, but I'd say I'm winning two out of three or so (maybe a bit less). I think the keys have been the strong focus on Exalted triggers, the high creature count, and the easy casting costs of most of the creatures (letting me tap my mana more efficiently). Also, Privileged Position has been even more amazing than I thought it would be.

@Arctic: I still haven't drawn Phantom Nishoba, but I feel like he'll be superb, especially if I can resolve him against D&B, which I have been seeing online a lot today. The matchup is actually not terrible, though, because a resolved Rhox War Monk is a serious threat and generally requires a Char (not common), or a buffed Earthquake/Starstorm (which don't come online until T5/6 respectively). If you get a few hits in with it, all the lifelink combined with the accumulated self-damage from their other sweepers puts you in a pretty good position.

Just had a crazy game against AG, so I'm done with this deck for today. We're both topdecking and I draw my Phantom Nishoba, but he topdecks Fiend Hunter. Then I draw Rafiq, but he topdecks Fiend Hunter again. We both topdeck land for a few turns until he draws Mentor followed by Increasing Devotion and goes token crazy to refill his hand. Lucky me, however, draws Martial Coup for X=7 to wipe his board and get back my Nishoba and Rafiq in the process. With his new hand of cards, however, he plays Gather the Townsfolk for five tokens (he's been on 3 life for ages) and proceeds to tap them all to Devout Invocation, grabbing five 4/4 fliers. No biggie, though, because my 9/9 double-striking Nishoba kills two of them in first-strike combat, then kills another two in regular combat and gains me 18 life. And he only loses three counters for his hard work. I have a new pet kitty.

I really like phantom, but I think he's too expensive for this deck.  Don't get me wrong it's a great card, but we really don't have the ramp to justify a 7 CMC card, IMO.

Are you still running bant charms in your creature build?

How was Nishoba a 9/9, pray tell?

It is better to remain silent and be thought a fool than to open one's mouth and remove all doubt. - Mark Twain

Mastergear_Owen's take on Magic 2014 Campaign.

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You know what I've got more issues. Whats up with the story in this game? The adverts said I was going to team up with Chandra and we were going to kick butt and chew bubblegum across the planes on a revenge campaign against some... guy she knew I guess? Who's Ramaz anyway? What do I get instead? I beat Chandra like 2 minutes in with a mono-green stompy thing Garruk gave me (why does he keep giving all these new planeswalkers his deck) and then I spent like 5 hours jumping from plane to plane picking up random nicknacks for her mantlepiece while she sits back back doing her nails or something. I was thrown in jail! I got hit by a Roil Storm twice! Do you know how many rats are on Ravnica, Chandra? All of them! All of the rats! All of the rats eating me!

Then we go kick her Ex's bearded-screaming-butt and what does she do to help? Nothing! She throws of the occasional fire ball and spends her time trying not to freeze to death. You should have worn pants Chandra. While we're on the subject what happened to your shoes? You had like Steelies on. Steelies are cool. Now your running around with stupid boots with like 5-inch heels? Thats not appropriate footware for Planeswalking! That's not appropriate footware for normal walking! At least Liliana is doing it for the whole 'evil is sexy' thing and can summon undead to carry her when she breaks her ankle. What are you going to do ride a Phoenix? Its made of fire! You'll fall right through! Man I should have gone Planeswalking with Liliana - yeah she'd crack my head open with a rock 5 minutes in and raise my corpse to serve her but at least we could have gone dancing!

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I think the deck can handle three seven drops because of all the lifegain it has access to. Mine are the two Martial Coup and the Nishoba, and they work just fine. And yes, I still have three Bant Charms and they are awesome; I won several games today by countering D&B's sweepers, removing a key creature, and I even killed a Jitte and Sword of War and Peace with it today. Speaking of Samurai, I stared down Fumika twice today and she really hurts this deck a LOT.
It's an Exalted deck, wuster! I had Rafiq and I drew a little guy, either Akrasan or Aven Squire.

The martial coups have value before 7 mana though.  The other does not.  With Archangels out, a martial coup for 5/6 is a serious problem for your opponent.  Still, I get your point about the life gain, and you may be right.

Just wondering as you never stated any other cards were on the field. In that case, Cool!

It is better to remain silent and be thought a fool than to open one's mouth and remove all doubt. - Mark Twain

Mastergear_Owen's take on Magic 2014 Campaign.

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You know what I've got more issues. Whats up with the story in this game? The adverts said I was going to team up with Chandra and we were going to kick butt and chew bubblegum across the planes on a revenge campaign against some... guy she knew I guess? Who's Ramaz anyway? What do I get instead? I beat Chandra like 2 minutes in with a mono-green stompy thing Garruk gave me (why does he keep giving all these new planeswalkers his deck) and then I spent like 5 hours jumping from plane to plane picking up random nicknacks for her mantlepiece while she sits back back doing her nails or something. I was thrown in jail! I got hit by a Roil Storm twice! Do you know how many rats are on Ravnica, Chandra? All of them! All of the rats! All of the rats eating me!

Then we go kick her Ex's bearded-screaming-butt and what does she do to help? Nothing! She throws of the occasional fire ball and spends her time trying not to freeze to death. You should have worn pants Chandra. While we're on the subject what happened to your shoes? You had like Steelies on. Steelies are cool. Now your running around with stupid boots with like 5-inch heels? Thats not appropriate footware for Planeswalking! That's not appropriate footware for normal walking! At least Liliana is doing it for the whole 'evil is sexy' thing and can summon undead to carry her when she breaks her ankle. What are you going to do ride a Phoenix? Its made of fire! You'll fall right through! Man I should have gone Planeswalking with Liliana - yeah she'd crack my head open with a rock 5 minutes in and raise my corpse to serve her but at least we could have gone dancing!

Now with more original content and open bar!

https://www.youtube.com/user/thedevilwuster

Yeah, I drew a little dude on the turn I attacked, didn't think to mention it among all the other craziness that was going on.
Good to see ya liking this deck, Hakeem. I love it, and have found some succes with it. I do feel you are not giving Finest Hour enough credit though. It basically gives your opponent a much shorter clock to react, lets ya deal more then double damage and gain more life, and if they remove the creature during combat, (an)other creature(s) might still attack in your second combat phase. Together with Rafiq, the archangels and the Palladin, that's 6 cards that help you shorten the game. They even combo nice together as well and are hard to remove.

I really enjoyed mirror-sigil sergeant as a 5th turn drop in masks of the dimir.

finest hour is closer to 3 times damage and 3 times lifelink

Took out the Jhessian Infiltrators, Knight of New Alara and the 2 Behemoth Sledge. Put in a 25th land, 2 Rhox Charger, the second Finest Hour back in and Mirror-Sigil Sergeant. I love the Rhox Chargers so far, probably won't put in the 3rd though because I already have many good 4drops. Lots of Rhinos in this deck lol cute.

 

8 Plains

6 Forests

6 Islands

4 Terramorphic Expanse

--

25

 

2 Deft Duelist

3 Qasali Pridemage

2 Dauntless Escort

1 Giltspire Avenger

1 Jenara, Asura of War

4 Rhox War Monk

1 Rafiq of the Many

1 Restoration Angel

3 Rhox Charger

2 Sublime Archangel

1 Battlegrace Angel

1 Mirror-Sigil Sergeant

1 Tolsimir Wolfblood

--

22

 

4 Bant Charm

2 Pariah

2 Finest Hour

2 Gleam of Resistance

2 Martial Coup

1 Wargate

--

13

 

 

e: took out a Plains for a third Rhox Charger

How is wargate working for you?

2 + 2 = fish

I think it's a fine card really. Not insane or anything but good to have in the deck.

What are you usually fetching with it?

2 + 2 = fish

Rafiq and Finest Hour are the two main contenders, Sublime Archangel, sometimes Pariah, Qasali Pridemage or just another creature. Doesn't sound great but it's flexible and I have it in.

You're fetching 4+cmc cards with Wargate? My main issue with it is that it is just that slow. There are some interesting things to get for 2-3, but at that stage it's not worth tapping out for those dudes, especially when I'm at the 6+ land stage of the game, I probably want to have Bant Charm mana up. I couldn't imagine tapping 8 to try and fetch Finest Hour; if I desperately need it at the 8-land stage, the game probably wasn't going very well regardless.

When I ran it, it usually turned into Jenara, Asura of War, but it was too slow for my liking.

You can fetch a land if X=0, but you need all your colors already, so I cut it as well. I'm very satisfied with my build, though lately I've been thinking of adding a second Sledge, but I just can't find the space.

I would pick the big cat. 7 mana without fetch, thats a stretch.  Sledge needs 6 to work asap, but 3 can work as well.

That cat had an impressive showing in his first time out; I want to see him in action a bit more before I make that call.

Wargate does not just fetch, it ramps.  Meaning that it makes Martial Coup at seven mana quite doable if you have a wargate.  You do not have to expend as many spells in defending and can thus make coup even more of an uneven trade.

I also include one Jhessian Infiltrator as a wargate target.  It is not a card I want to run two of, but having one copy plus the option of fetching it via wargate sounds reasonable. 

3 is the correct number of sledges.

Seriously though, I hate the fact that you've almost convinced me to run bant charms; against all my core values and beliefs.  The counter instant part is actually necessary in this deck.  Should have just been 4 mana leaks, sigh.

I like Bant Charm basically any time, but in this meta there's some better-than-usual applications for it as well. The creature bounce is the most effective removal for DW, the artifact destruction stops SotS, and the countering instants is just money all the time. Peace of mind for your big Exalted strikes.

I think three Sledges is one too many, but I am happy with its performance, despite its cost.

Arctic.Wolves wrote:

I like Bant Charm basically any time, but in this meta there's some better-than-usual applications for it as well. The creature bounce is the most effective removal for DW, the artifact destruction stops SotS, and the countering instants is just money all the time. Peace of mind for your big Exalted strikes.

I think three Sledges is one too many, but I am happy with its performance, despite its cost.

Bant made GoL very sad the other night.

God I hope Mr. P get the tool going again. I wan't to post up my cuts but not the old way. I'll give it another day and play some more and get a better feel for my decks, but from what I've seen my initial (buy deck keys) cut down is real similar to what I'm seeing here. Then again, I expect that.

It is better to remain silent and be thought a fool than to open one's mouth and remove all doubt. - Mark Twain

Mastergear_Owen's take on Magic 2014 Campaign.

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You know what I've got more issues. Whats up with the story in this game? The adverts said I was going to team up with Chandra and we were going to kick butt and chew bubblegum across the planes on a revenge campaign against some... guy she knew I guess? Who's Ramaz anyway? What do I get instead? I beat Chandra like 2 minutes in with a mono-green stompy thing Garruk gave me (why does he keep giving all these new planeswalkers his deck) and then I spent like 5 hours jumping from plane to plane picking up random nicknacks for her mantlepiece while she sits back back doing her nails or something. I was thrown in jail! I got hit by a Roil Storm twice! Do you know how many rats are on Ravnica, Chandra? All of them! All of the rats! All of the rats eating me!

Then we go kick her Ex's bearded-screaming-butt and what does she do to help? Nothing! She throws of the occasional fire ball and spends her time trying not to freeze to death. You should have worn pants Chandra. While we're on the subject what happened to your shoes? You had like Steelies on. Steelies are cool. Now your running around with stupid boots with like 5-inch heels? Thats not appropriate footware for Planeswalking! That's not appropriate footware for normal walking! At least Liliana is doing it for the whole 'evil is sexy' thing and can summon undead to carry her when she breaks her ankle. What are you going to do ride a Phoenix? Its made of fire! You'll fall right through! Man I should have gone Planeswalking with Liliana - yeah she'd crack my head open with a rock 5 minutes in and raise my corpse to serve her but at least we could have gone dancing!

Now with more original content and open bar!

https://www.youtube.com/user/thedevilwuster

Against expectations, I kind of love this deck.  I built it under the philosophy of "F- it" and put in basically all the blue, and removed every mono-colored creature except for the Sublime Archangels.  Maybe I'll get mana screwed, maybe I won't, but so far I haven't, not even once.  Which is probably just luck, but so far it's been a blast to play.

Finest Hour is my new favorite card.  Who knew the exalted mechanic could actually be fun?

In any case, this is my favoriite deck from the expansion by far.  SS is interesting, DaB is ridiculously overpowered and appears to drive opponents from the game more than any other deck, LOD vacilates between interesting and bad, and SM is boring and gimmicky.  HoC is very fun compared to all of them.  

 

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Sorry to bring reality Cricket, but for new players the unnamed is giving bad advice and acting like an expert on it and deserves to be called out on it.

It is better to remain silent and be thought a fool than to open one's mouth and remove all doubt. - Mark Twain

Mastergear_Owen's take on Magic 2014 Campaign.

Show
You know what I've got more issues. Whats up with the story in this game? The adverts said I was going to team up with Chandra and we were going to kick butt and chew bubblegum across the planes on a revenge campaign against some... guy she knew I guess? Who's Ramaz anyway? What do I get instead? I beat Chandra like 2 minutes in with a mono-green stompy thing Garruk gave me (why does he keep giving all these new planeswalkers his deck) and then I spent like 5 hours jumping from plane to plane picking up random nicknacks for her mantlepiece while she sits back back doing her nails or something. I was thrown in jail! I got hit by a Roil Storm twice! Do you know how many rats are on Ravnica, Chandra? All of them! All of the rats! All of the rats eating me!

Then we go kick her Ex's bearded-screaming-butt and what does she do to help? Nothing! She throws of the occasional fire ball and spends her time trying not to freeze to death. You should have worn pants Chandra. While we're on the subject what happened to your shoes? You had like Steelies on. Steelies are cool. Now your running around with stupid boots with like 5-inch heels? Thats not appropriate footware for Planeswalking! That's not appropriate footware for normal walking! At least Liliana is doing it for the whole 'evil is sexy' thing and can summon undead to carry her when she breaks her ankle. What are you going to do ride a Phoenix? Its made of fire! You'll fall right through! Man I should have gone Planeswalking with Liliana - yeah she'd crack my head open with a rock 5 minutes in and raise my corpse to serve her but at least we could have gone dancing!

Now with more original content and open bar!

https://www.youtube.com/user/thedevilwuster

thedevilwuster wrote:

Sorry to bring reality Cricket, but for new players the unnamed is giving bad advice and acting like an expert on it and deserves to be called out on it.

It's good to see that spreading disinformation is protected and that people who call out such misinformants are the ones punished. Wizards is certainly good at running a forum.

Wizards: We're huge fans of George Orwell.

Regarding Deft Duelist and Jhessian Infiltrator: I've scaled back to just one single Deft Duelist. I have enough good attacking creatures without Exalted in my 4 Rhox War Monk, Jenara, Asura of War. Lacking those, my Aven Squires or Rhox Charger have enough evasion to bring pain to my opponent.

As far as creature protection, running 4 Bant Charms and Priviledged Position is enough for me.

Behemoth Sledge has been brought back to a single copy, I have enough lifelink with Battlegrace Angel and my 4 Rhox War Monk that I don't need another copy of this equipment.

I just finished unlocking, but so far this deck seems pretty good.

@shidoshi, I am intrigued and want to try running your list.  Would you be willing to post it?

2 + 2 = fish

Shidoshi, your list sounds a lot like mine. I managed to beat an AG nut draw last night with T1 Akrasan, T3 Guardians, then held up Resto mana so I could block and blink against his Champ. Then I untap, drop Rafiq and get in for 12 with Resto over the top, bringing him to 3. His draw was T1 Champ, T2 Gather, T3 HoP, T4 Goldnight. When he untapped at 3 he played Increasing Devotion for massive Champ/Goldnight procs, but I was able to block three of his four attackers and finish the game with Resto. He sent me a gg afterwards, and we ended up playing several more games. Nice fellow.
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