Magic 2014 "Hall of Champions" Decklist & Strategies

542 posts / 0 new
Last post

Sean Gibbons

Associate Community Manager

Official MTG Twitter: @Wizards_Magic Official MTGO Twitter: @MagicOnline

Phantom Nishoba is awesome i love it!

Oh hypocrisy! A World full of n00bs indeed!

I don't like this deck.  The promos don't help it much either.  We did not get anything to allay any worries in them.

2 + 2 = fish

Aww. We don't get the Silent Arbiter or Stoic Angel. The angels are nice but man we could have used some land fixing or a boost to defence. Oh well.

Welcome! I'm Garren and I'll be your designated villain for the evening.

I, Garren, will knock you all down!

Really? It seems not that good for a 7 drop

Steam Name: Yertle{U}The{B}Turtle

Youtube Channel: http://www.youtube.com/user/YertleTheMFnTurtle

New Forum: http://www.nogoblinsallowed.com/viewforum.php?f=38

This is exactly the kind of deck where, if I run it, it will constantly colour screw me, I'll get hands full of 4+ CMC stuff, usually in colours I can't produce, and otherwise be getting run over by sleek, mono-coloured decks. Conversely, when someone else plays it, they'll have all three colours turn three, maybe four at the latest, and be constantly vomiting out piles of dudes and wrecking my face before I get rolling. No, Sir, I don't like it.

Wizards: If it isn't game design, we can't do it right. Frankly, we're kind of shaky on the game design sometimes too.

What about your opponent magically getting all their destruction spells to kill your exalted dudes when you do manage to get it to work?  

Don't forget that.

2 + 2 = fish

I don't know where this deck is going. Mana fixing will be such an issue, and alongside the complete lack of draw the only viable build I can see is where you just throw in all the cheap dudes and hope for the best. I'll fully unlock it and give its day at the beach, but on paper, this isn't looking so hot. There's some really awesome cards here, but I feel like the game will be lost by the time we get the mana to use them. The Gleams are absolutely required.

I will probably try to play the deck by cutitng blue out of it.  Because I don't see you having enough cards if you cut a different color.

2 + 2 = fish

Hmm... Since there's hardly any mana ramping in this deck and it is tri-colored. I feel that the CMC of most creatures within this deck should not pass more than 3, with a few exceptions of course... Unless you're going to squeeze out U, leaving it G/W.

Actually this deck seems quite playable with three simple cuts.

Show
Show
Show
Step 1: Cut Blue.
Show
Show
Step 2: Cut Green.
Show
Show
Step 3: Cut White. Now go play a different deck. Problem solved!

Wizards: If it isn't game design, we can't do it right. Frankly, we're kind of shaky on the game design sometimes too.

This is off-topic, but I liked your previous avatar more.

Heh... The promos didn't help its consistancy too much but there's more power towards G/W so it's more viable to cut blue now if you really wanted.

However I'm still interested in it, though I'm too excited for D&B right now to care too much about this deck anymore.

Eye kneed teh speelchequer bach!

@cancer, that defeats the point of playing this deck, and is in no way good advice for people on this thread

2 + 2 = fish

AlhazenTheMad wrote:

This is off-topic, but I liked your previous avatar more.


Agreed. Some of -- people have lost immediate family members to Cancer.

I wish this deck had 4x Qasali Ambusher.  And was green-white.  And maybe a few more cats in it.  And, had mana fixing.  I don't mind Exalted at all and I like the idea of this deck quite a bit - but the prospect of perpetual mana screw just looks like a dealbreaker to me.

However, this deck does appear to be quite a bit better than the new forum software they're using, in that it will be less annoying to use, even if mana screw happens every single time and the deck achieves a 0% win rate.  Say whatever you want about the Bant deck, but at least it doesn't want to make me gouge my eyes out.

I liked the previous forum more. Until there's some changes around here, it looks like we're both going to be disappointed.

Wizards: If it isn't game design, we can't do it right. Frankly, we're kind of shaky on the game design sometimes too.

I liked the previous forum more as well; I think my post was unclear.  I hate this new forum.  

Phantom Nishoba is kinda interesting. If I understand correctly, he loses 1 counter for each source of damage - no matter how much damage it is.

With the pseudo-Lifelink and Trample, he fits with the Exalted mechanic quite well and the good news is that Restoration Angel can reset his counters. The bad news is, he's 7 mana... If he was 6 mana, he'd probably be an auto-include and a cool, interesting card to play with. At 7, he gets trumped by Novablast Wurm and Devout Incantation. And that's IF you want to be running 7-drops at all.

That's just a sad fate for such a cool card...

 

Edit: according to Gatherer, he loses 1 counter for each "time" he would be damaged.. So that means Flames of the Firebrand = one counter, not three. Double blocked? 1 counter, not 2. Although it doesn't say what happens with first/double strike - I'm guessing he loses 2 counters then.

And he can't lose counters if he doesn't have any, so if there's anything boosting his power and toughness, he can't die to damage.. Hmm. Maybe he's better than Novablast Wurm after all. Ugh! Why didn't this deck get any ramp?!

Hi! I run a YouTube channel at YouTube.com/user/NemosChannel. I upload Duels of the Planeswalkers gameplay, deckbuilds, and even Tier List videos. It's the best place for strategy and silly humor. Drop by and see!

That's pretty close to it, Nemo. Except he still loses multiple counters for multiple blockers because each is still a different damage source. He's really cute with anthem effects, since as you stated, he's pseudo-indestructible. The key to him is having Trample + Lifelink + Exalted triggers. He's probably too expensive for 1 vs. 1 but in 2HG he could pretty much turn a game around if someone can't just Doom Blade him or use another non-damage source of removal.

Wizards: If it isn't game design, we can't do it right. Frankly, we're kind of shaky on the game design sometimes too.

Man, this sure does look like an interesting G/W deck. You'd think they'd make it a token deck with those colors, but a two-color exalted deck isn't anything out of the norm after Exalted Darkness. Here's my build.

 

Gatherer disagrees with that: 

10/4/2004 If this card takes damage from multiple sources at once (for example if it is blocked by multiple creatures in combat), it only loses one counter.
Hi! I run a YouTube channel at YouTube.com/user/NemosChannel. I upload Duels of the Planeswalkers gameplay, deckbuilds, and even Tier List videos. It's the best place for strategy and silly humor. Drop by and see!

Where are your Pilgrim's Eyes when you need them? 

Not how I remember it working on MTGO but I suppose it's possible every single time involved at least one First Strike creature and I just somehow never noticed.

Wizards: If it isn't game design, we can't do it right. Frankly, we're kind of shaky on the game design sometimes too.

I just can't justify using blue in this deck. Losing Rafiq sucks, but it just isn't worth it. With 0 ramp, the higher-cost spells aren't particularly worth it in general in this metagame. With 0 mana fixing, the lower-cost blue cards water down the deck's consistency greatly. The blue cards just aren't potent enough to outweigh their cost restrictions.

 

Cards that could have made blue worth it

Ethercaste Knight: earlygame 2-drop with exalted and good toughness for blocking early.

Ardent Plea: exalted source that would cascade into one of the many two-drops available.

Cultivate: mana fixing.

Giltspire Avenger: even just having one more of these would make blue that much more appealing.

Knight of New Alara: a second or third of these would exponentially increase the effectiveness of the tri-color creatures and greatly aid the dual-color creatures.

Flurry of Wings: great defensive card for stalling in this fast metagame.

Jhessian Balmgiver: why this isn't in the deck is absolutely beyond me.

Sages of the Anima: creature-based card draw in a deck with ~90% creatures.

Stoic Angel: why this isn't in the deck is absolutely beyond me, ESPECIALLY in this metagame.

 

All of these cards except Cultivate were a part of the Shards of Alara block which is where a vast majority of the deck's cards already came from. There is no way the deck creators didn't see these cards when working on Hall of Champions. This deck looks very lazily thrown together.

Actually, I think they just decided to use a bunch of cards from alara.

2 + 2 = fish

The only problem I foresee with the GW version is that, without Bant Charm, it will have an even worse time with creatures than GL. Outside of Pariah and old-fashioned combat, there's no way to even lockdown an opposing critter.

Draconarius wrote:

The only problem I foresee with the GW version is that, without Bant Charm, it will have an even worse time with creatures than GL. Outside of Pariah and old-fashioned combat, there's no way to even lockdown an opposing critter.

If you keep your curve low, topping at 5 for bombs like Finest Hour, I think the full Bant deck can work, mainly because the powerlevel of your multicolored 2 and 3 drops is high enough that they can stabilize the board by themselves, even if they are a little out of the curve. Also, Bant Charm. It's still going to fail sometimes, but this deck, as it is, wont make very high flights regardless.

WotC doesn't care about flavor. Their forum is the only place where an ORC can kill a troll...

Lost around 120 posts in the forum migration

Post #1000 on Feb 02, 2013

Post #2000 on Sep 04, 2013

Not a single Noble Hierarch!?!?!??!?!?!? Seriously?

This is deck is really lacking in speed and 4 Nobles would of helped considerably. You would of thought she was a given. But nope, dotp deck creators just like to make some decks inferior. This deck is by far the least impressive of the DLC.

Late giving my opinion on this one. Here goes(not that anyone cares,lol)

First, I dislike decks of more than 2 colors, always have. They make me nervous. A player will spend a lot of time getting an ulcer hoping you get a particular mana.

Second, this one is terribly built for doing 3 colors. Doesn't have reliable ramp.

Third, this deck will be a problem even in 2hg even partnered with just the right deck.

Fourth, we already have 2  3 color decks...and they stink(read most posts)

On the other hand, I love a challenge and will try my best with it. I'll probably make it 2 colors and go from there.It might be fun.

lmao @ 4 Noble Hierarch guy

Can we talk more about this deck? I'm pretty sure it's the most difficult one.

Regarding the manabase, as most cards only cost 1 of each color I think it makes sense to have a very similar amout of each basic land type even though there are a lot more white manasymbols than blue ones. Maybe sth like

4 Terramorphic Expanse

8 Plains

7 Forests

6 Islands

--

25

 

Looking at creatures, I will probably not play the Akrasan Squire as it interferes with the Terramorpic Expanses.

 

2 Deft Duelist (deals with Gravecrawlers etc)

2 Jhessian Infiltrator

1 Knotvine Paladin

3 Qasali Pridemage

2 Dauntless Escort

1 Giltspire Avenger

1 Jenara, Asura of War

1 Qasali Ambusher (will be fun)

4 Rhox War Monk

1 Knight of New Alara

1 Rafiq of the Many

1 Restoration Angel

2 Sublime Archangel

1 Battlegrace Angel

--

23

 

 

Not sure about the rest

4 Bant Charm

2 Behemoth Sledge

1 Pariah

2 Finest Hour

1 Wargate

2 Martial Coup

--

12

 

I think the deck will do just fine, solid middle-tier deck. The creatures are all very strong compared to their CMC. Finest Hour + Lifelink/Archangel/Rafiq is also insane and can end the game very quickly.

Sure, let's talk about tossing it in the wood chipper, or maybe use it for an anti-drug commercial.

Three colour aggro where you have to spend turn two to mana fix - if you have a Gleam.

Happy happy, joy joy.

Wizards: If it isn't game design, we can't do it right. Frankly, we're kind of shaky on the game design sometimes too.

It's more of a midrange deck, not an aggro deck. If you prefer to play Avacyn's Glory that's perfectly fine.

I don't see an option without using blue for this deck. The difficult part will be using just enough cards as a splash of blue to not constrain the mana base too much. Probably all small creatures (mana cost three or less) with blue will go out. I only see myself using Rafiq of the Many, Finest Hour and Bant Charm. Maybe Giltspire Avenger.

Everyone, stop shooting the deck just cause it's 3 colors and has no ramp. As I said, playing Hall of Champions is the DotP equivalent of hiding in a corner and never letting go of L1 in any Call of Duty game. The thing is, this deck is an extremely defensive deck, NOT aggro. It's supposed to be a counteraggro deck where you hold off the hordes of zombies and humans with your cheap stuff while picking your enemy apart with cards like Jhessian Infiltrator or blasting their guys apart with Bant Charm. It has alot of good late-game potential, and it doesn't get mana-screwed nearly as much as people imply. Yes it will get Dodge and Burned but against Avacyn's Glory, Deadwalkers, and Mind Maze it holds itself surprising well.

Cards like deft duelist and knotvine paladin make me say wait until next wednesday before judging.

2 + 2 = fish

K Tim... We'll wait till Wednesday.  Thanks for being the voice of reason. 

Hey, the name is Jack Timmy Johnny Man I wish there was something else to do at midnight Jr. Jr.

And frankly, except for the extra color, it don't look any worse than dimir for 1v1.

2 + 2 = fish

He posted the exact same thing in all five of the expansion deck threads. postCount++;

Yes.  I said wait until the expansion comes out to make your decision.  Here is a deck specific reason why it may be better or worse than you think

Your logic is faulty.  If I really wanted to drive up my post count............ I have been sitting in front of a ps3 and/or a computer for 10 hours today as it is my day off.  While that is probably its own problem, I posted about 25 times max today.  I could easily have done way more.  Devilwuster can attest to this.

2 + 2 = fish

Sign In to post comments