2 + 2 = fish
I like this idea...finally got a chance to start - this was on iPad....couldn't resist starting out with Dimir...MoD (draw) vs AG (67)...he kept one land...and didn't draw one before my rats came out...he rage quit when I bounced him down to 3 lands...Result = Win
MoD (play) vs AG (100!)...again with the Champion of the Parish on the first turn...but this one had more than one land...he quit when I got him topdecking, and had stolen his Champion...Result = Win
MoD (play) vs AG (100!)...got matched up with him again...100 cards get the mana screw...never got that 3rd land...Result = Win
MoD vs (play) vs EtD (66)...it's not AG, so..that's a great start...the one was actually fun...but I stole all the dragons...Result = Win
MoD (play) vs HS (69)...the tusker is the only target for threads of disloyalty and its sweeter when he's got oakenform on...but i never got the second island...Result = Loss
MoD (play) vs HS (70)...same guy (i lost to a HS that's still being unlocked?)..rats..rats...rats...Result = Win
MoD (draw) vs MoD (100)...wow...Dimir with 100 cards...first time I've seen the whale...Reins of power let me kill him with it...Result = Win
MoD (play) vs CotMD (100)...4 games, 3 different players all with 100 card decks? Easy win...he discards It that betrays as his first discard, and quits when I play Beacon of Unrest on turn 6...Result = Win
MoD (play) vs AG (60)....first 60 card deck this round! of course...it's AG....i got crushedResult = Loss
MoD (play) vs AG (60)...another AG...mull to 6 with 2 lands and get stuck there for a bit...the bit was long enough for him to kill meResult = Loss
Overall 7-3Analysis. I played some weak players (100 cards 4 times) and AG alot (5). Likely do FW next time...
Ipad - neosilk76 Steam - neosilk
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Game 1 vs MoD: WIN - Early trampleia and an Ooze keeps him pretty locked down and he's not willing to chump with his Guildmage when he had a chance to make a difference.Game 2 vs Chant: Lose - I have 35 life thanks to Primeval Bounty, a 9/9 Sentinel Spider thanks to Elephant Guide and Vigor, a 3/3 Beast token and two 5/5 Tuskers and Overrun in hand. Tuskers blocked and got bonus but Overrun would not win the game with only the Spider, Vigor and the token.Enter All is Dust and me drawing nothing but mana the rest of the game. I ended up with 5 more forests than him as I died. LoL!
It is better to remain silent and be thought a fool than to open one's mouth and remove all doubt. - Mark Twain
Mastergear_Owen's take on Magic 2014 Campaign.
Then we go kick her Ex's bearded-screaming-butt and what does she do to help? Nothing! She throws of the occasional fire ball and spends her time trying not to freeze to death. You should have worn pants Chandra. While we're on the subject what happened to your shoes? You had like Steelies on. Steelies are cool. Now your running around with stupid boots with like 5-inch heels? Thats not appropriate footware for Planeswalking! That's not appropriate footware for normal walking! At least Liliana is doing it for the whole 'evil is sexy' thing and can summon undead to carry her when she breaks her ankle. What are you going to do ride a Phoenix? Its made of fire! You'll fall right through! Man I should have gone Planeswalking with Liliana - yeah she'd crack my head open with a rock 5 minutes in and raise my corpse to serve her but at least we could have gone dancing!
WotC doesn't care about flavor. Their forum is the only place where an ORC can kill a troll...
Lost around 120 posts in the forum migration
Post #1000 on Feb 02, 2013
Post #2000 on Sep 04, 2013
Huh, looking at this page alone, maybe I lied? Neosilk, Felbatista and I all went 8-2 or better with FW. Maybe it *IS* an 8-2 deck!
Other than that, game 7 was going to be against Drogo, but some glitch happened and I had to restart the game (sorry, Drogo).
Other than that, game 7 was going to be against Drogo, but some glitch happened and I had to restart the game (sorry, Drogo).Yeah, that was probably my fault. As we started I decided I should be using random deck so I went to change it just as you started the game. I think that is what caused the crash. Too bad, it is nice to play against the other forum members, I was looking forward to it.
Different build with low costing creatures capping out at 5cmc with Overrun and Stampede. HS Round 2: Again, going on the play vs. the draw seems to mean everything with this deck. That being said I like this build a lot better than the build running the 6cmc creatures.5-5.
Different build with low costing creatures capping out at 5cmc with Overrun and Stampede. HS Round 2: Again, going on the play vs. the draw seems to mean everything with this deck. That being said I like this build a lot better than the build running the 6cmc creatures.5-5. The deck is never going to be great but the swarm/pump build is the strongest version I think. I'm also convinced that Enlarge is better than Overrun or Stampede. The deck just doesn't reliably have more than one or two creatures out by turn 5 so Enlarge is usually comparable extra damage plus it is sort of crappy pseudo removal with the forced block so I would reccomend using it if you are using any 5cc pumpers.5-5 is pretty decent with this deck if you are playing against anyone with the vaguest clue.
+predator & ranger instead of the unlocks. this session made me a record of 40-11 with this build. it is quite balanced with my record with AG,GoL,MOTD and slightly before MM,DW (all above 73%) HS is behind them(62%), FW is (54%), SH is 34%.
Hunter's Strength: 5-5 MD: winCMD: win Mirror: loss AG: win MD: win MD: win DW: loss CMD: loss CMD: loss GL: loss Hunter's Strength is definitely not a tier-one deck.
Well, I'm a bit slow on my second run, but here it is! Draco presents 10 games in a row with Enter the Dracomancer. Yeah, this will end well... [/sarcasm]Game 1 vs 70-card HS, on the play - WINWell, that's an okay start. A Terramorphic Expanse, Borderland Ranger and Cultivate ensured that I had all the mana I needed, and my deck was kind enough to give me a Dragon Broodmother and the Ogre Battledriver. Meanwhile, my opponent got Predator Ooze and Beastmaster Ascenscion (I'm sure he thought it was a good combo), but the other two creatures he played ate Maelstrom Pulses and my ever-growing army swarmed past his Ooze for the win.1-0Game 2 vs 62-card DW, on the play - LOSSAnd so it begins... the deck actually performed fairly well. Dragon Roost threatened to steal the game, but with DW's ridiculous removal suite I just couldn't keep anything on the field long enough to even trade.1-1Game 3 vs 60-card ETD, on the draw - LOSSNot a whole lot to report here. I had to mulligan to 5 before I saw a land, while my opponent did not. The difference in card advantage showed, as he drew multiple threats while I did not. 1-2Game 4 vs 62-card MMz, on the play - WINI drew a hand stock full of removal, which turned out to be the right call given the deck I was up against. A first Jund Charm was countered, but the following Maelstrom Pulse made it through to eliminate both a normal Lord and its Imaged counterpart. After that, Banefire, a second Pulse, and Savage Twister conspired to keep everything off the field long enough for my opponent to start top-decking, and for me to resolve Hellkite Overlord. The Dragon Broodmother that appeared after that was just icing on the cake.2-2Game 5 vs 86-card HS, on the draw - WINStraightforward game. Two Thallids and two Dragon Fodder followed by back-to-back Gorger Wurms was too much for HS to handle given it didn't get anything bigger than a Kalonian Tusker.3-2Game 6 vs 94-card CMD, on the play - LOSSFracking mana screw! At least I can blame circumstances outside my control for losing to a 90 card noob. Once again I had to mulligan to 5 before I saw a land (and I'm playing 24!), got offered 2 with a Borderland Ranger, Cultivate and a Dragon Broodmother. Figured it was as good as it was going to get, and if I drew a third land I was going straight to 6 and getting the Broodmother into play. Guess what I never drew? Meanwhile, my opponent got to 4 after stalling for 2 turns, put down Elvish Piper, then spammed Eldrazi with it.3-3Game 7 vs 60-card CMD, on the draw - LOSSThis was a close one. Once again I was forced to go to 5 before I got a playable hand, and my opponent ramped well to GSZ for 7 and (what else) the Avenger of Zendikar. That thing is ridiculous. I managed to kill it with Banefire, and to my surprise my opponent up and threw All is Dust down immediately afterwards. That was fine by me, as I could then play Dragon Broodmother with less removal to worry about. Then the inevitable happened and an Artisan of Kozilek showed up and resurrected the Avenger, and my fliers were 1 damage short of lethal.3-4Game 8 vs 78-card DW, on the play - LOSSThis guy had no idea what he was doing. His deck was built terribly. 18-cards oversized, and set so high on the curve that, at one point, he had 6 lands and 3 cards in hand that he couldn't play. However, a poorly built DW is still far and away better than the best ETD build. I got him down to 12, and had the oppurtunity to come back if my Dragon Broodmother could stick around long enough to produce enough fuel for a huge Predator Dragon. Cruel Revival put an end to that and my hopes of victory.3-5Game 9 vs 73-card CMD, on the play - WINThis game started with a T1 Scute Mob from my opponent, who then ramped well enough for a T5 Primeval Titan. Unfortunately, was a turn too slow, as I was able to absorb the hits until I could throw out a Predator Dragon and a Karrthus, Tyrant of Jund, which flew over the top for the kill.4-5 Game 10 vs 63-card MMz, on the play - LOSSThis was so much closer than it had any right to be. I managed to bait out a couple of counterspells with Cultivate and Maelstrom Pulse, which allowed me to wipe out 2 Lord of the Unreal and a Phantasmal Bear with Jund Charm, then throw down Dragon Roost and start spamming dragons with it. He managed to get a Roil Elemental into play, but I still had a chance to win by using the Roost at the end of his turn, then play Hellkite Overlord on my turn for the 13 damage I needed. Unfortunately I got distracted at the key moment, missed my chance, and afterwards his Elemental took over.4-6 Not a bad run for this deck. I actually feel that I overachieved here, if anything. No disrespect to bentz and his excellent showing, but this deck is a steaming pile that needs a lot of luck just to be able to compete with most decks. You have to pray you draw your lands, you have to pray you draw your threats, you have to pray that they don't get removed, and you have to pray that you get some removal to get rid of their threats. When it comes together, it works like magic, but it doesn't come together often enough.
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I have access to Vigor but didn't use it. I find it too slow. I have used a rather fast deck with some 5 mana finishers and a couple of 6. Perhaps with Vigor, a lit more luck and skill, I could do a little better, but as you mentioned it, not more than 60%. Whereas I made 90% using GoL with luck, certainly, but I have still 11 cards to unlock, which means I started the 10 rounds with 20 cards to unlock ! Plus I made all the deck tuning myself, I don't remember to have read a single forum thread on GoL.Now, I'm playing MM which seems to me almost as strong as the 2 mono whites and the mono black. And then I'll test your Dracomancer deck build which appears promising.