Don't call it a generator, but...

It's huge. It's kind of slow, but it works, mostly. May I present my character sheet [links below]


I want you to tell me every mistake I've made, and if you're a better programmer than me, why not try and tidy up that code. I stole a few ideas (and parts of images) from other character sheets around here. Thanks to everyone else who made this possible. Now, criticise!


Edit: SagaSheet 1.4


Hey, guys, let me give you the lowdown.

I've been working hard on the sheet over the past few weeks, trying to make it more user-friendly as well as updating it with the new material. I think that I've made big improvements in a lot of areas, but with the big changes are bound to come a whole Huttload of bugs.

Coincidentally, I have exams coming up in the next two weeks. It's strange to think that I started this sheet before starting uni, and these are my third year exams (and if they go well, I get to go to Harvard next year! Laughing). The downside of that is that I won't have time to work on the sheet, which also means that I haven't updated a lot of the little bugs that you guys have mentioned over the past few pages. The upside is that while I'm away, you can delve deeply into the sheet and tear it up, giving me lots of fun new work after I've finished my exams (and the subsequent celebrations).

There isn't import/export support at the moment. I'm considering moving in a whole new direction for that function - importing from the statblock format that the sheet produces. Ambitious, perhaps, but it would hopefully make the sheet a lot more cross-compatible with other products. I'd appreciate your thoughts on this sort of thing.

So, what I'm giving you is edition 1.4, and it is essentially beta. 1.41 (and probably 1.42) will hopefully be more stable (and probably slightly sleeker). I'll leave the link up for the older version.

I hope you guys understand my decision here. I'm doing this out of my own free time, and sometimes that free time just isn't there.

Thanks.

Version 1.31b


Ship Sheet 1.0 Beta

SagaSheet
Hmmm. Still errors out.

When I press the Debug button, it points at this line:
attack.Range("WeapSpecial" & box) = UCase(Mid(attack.Range("WeapSpecial" & box), 1, 1)) & Right(attack.Range("WeapSpecial" & box), Len(attack.Range("WeapSpecial" & box)) - 1)

That line should no longer exist

Are you using the latest version? v1.151?

If you are, that line should be

If attack.Range("WeapSpecial" & box) <> "" Then attack.Range("WeapSpecial" & box) = UCase(Mid(attack.Range("WeapSpecial" & box), 1, 1)) & Right(attack.Range("WeapSpecial" & box), Len(attack.Range("WeapSpecial" & box)) - 1)
I'm confused.

I was wondering if you were planing on adding the classes on Wiz-O Tao's web site, or making the sheet able to allow easy class building for people to use? Thanks again for the sheet, it's great.

Hmm, I'll take a look at them. Maybe make them optional or something...

1) It seems an error occure if you choose combat gloves as "weapon". The stat block shows a damage code with two-handed use. Is this realy possible for combat gloves?

2) Is it possible to show the flat-footed ref-def on the char-sheet? I couldnt found it anywhere on the sheet.

1) Hmm, I don't know. Kind of like a hammer blow? :p I'll take a look at it.

2) I'll see if I can find a place, the number is there on the Armor page, after all!
Kenad, when it comes to pure data entry, I can help. I can even clone an existing class or prestige class and modify it. ;) The material on Tao's site is excellent. Once you finish working on the sheet as it stands now, the optional stuff can go in pretty leisurely. We all love your sheet but you do need a break every now and then right? :D
That line should no longer exist

Are you using the latest version? v1.151?

If you are, that line should be

If attack.Range("WeapSpecial" & box) <> "" Then attack.Range("WeapSpecial" & box) = UCase(Mid(attack.Range("WeapSpecial" & box), 1, 1)) & Right(attack.Range("WeapSpecial" & box), Len(attack.Range("WeapSpecial" & box)) - 1)
I'm confused.

Well, I downloaded and re-downloaded from your link, and it's definitely still there. Wierd.
Shhh.... don't tell anyone, but I'm back, and testing out the new beast class, as well as bug fixing myself dizzy.

Kenad Broki you're my hero!
Darn, I left a +12 on the Bonus Tab!

I'll fix that!

Edit: And I think I have!

Kenad,

I want to thank you for this sheet, problems and all. It has saved me hours of work since I am running two games at the moment.

Just another satisfied customer
You're doing great (and fast!) work. Don't be discouraged by the bugs.
Kenad,

Welcome back!

I sent you an email about some of what I was working on with your previous version.

Let me know if you want to see my version and maybe see if we can incorporate the two together.

TC
OK the only thing I'm find that's not working is the custom Armour. Custom weapons is working perfectly
i typed in a price of 300cr and a weight of 3kg but on the equipment sheet it has the price at 10,000cr and a weight of 20kgs, no mater what i type in the cell.
Can I just add that this is an awesome Excel sheet?
Just a quick note. I was working with the 1.145 and 1.146 and it is miscalculating the CL of non-heroics. I made a lvl 4 non-heroic and it calculated it as CL2.
Just a quick note. I was working with the 1.145 and 1.146 and it is miscalculating the CL of non-heroics. I made a lvl 4 non-heroic and it calculated it as CL2.

Try it on the new version 1.51?
Also for some reason with none selected for Armour the sheet say that it costs 2000cr and weights 5 kg.

and the Armour name dose not show up for any of the armours
Try it on the new version 1.51?

Did it with that one as well.
Did it with that one as well.

I don't have my book with me at the moment. Is it supposed to be CL = non-heroic level / 3?
yes it is
Nevermind the issue about the weapons, I was using the 1.5a link instead of 1.51. Heh. Kinda confused, there.
About the starting HP thing: Now the heroic classes display 0 in the HP column next to the class selection pull-down menu. But if I put in the actual value at level 1, I get an error message.
The officer's BAB progressions seems wrong. It should be +1 at every level.
About the starting HP thing: Now the heroic classes display 0 in the HP column next to the class selection pull-down menu. But if I put in the actual value at level 1, I get an error message.

Hmm interesting I am not having that problem on Level 1 or any other levels...Could you copy and paste the code here so I can see if it been changed for you?
I got a debug error when rolling hp once. haven't had it happen again. maybe theres a bug in there some where.
The new sheet is working much better, Kenad.

Found another possible bug. I just attempted to create a ARC trooper using the stats in the book (Nonheroic 6/Soldier 3/Elite Trooper 3). When putting in the talents, the Elite Trooper 'weapon master' array didn't seem to be working (wasn't registering the talents when either a "1" or a "Y" was put in the check boxes).

Edit: Actually, it's just Controlled Burst & Exotic Weapon Mastery that don't appear to be working.
• Going from Sol1 to Jed1, asks for Jedi multiclass feat but I can't select anything as it's blank.
• Custom armor defaults to 20kg weight on the Equipment tab
• Cannot find a way to set armor as Attuned, whether custom or standard. I realize that the bonus is automagically added to any armor you wear, but should it be? I may not have spent that Force point yet. ;) Not a huge deal, but the reason I expected to find it is because under Attacks, you have both the Tech Specialist and Force Adept sections. Empowering is Jensaari (not necessarily Force Adept) for armor, Attuning is indeed Force Adept and for weapons. Having the Empower option on the Force Adept table on Attacks seems odd.
• Speed of custom armor, when blank, sets speed in stat block to 0. Should work the same as stock armor, no?
Love the new sheet. Love it!

And look! A "notes" tab! Glee!

:D

Any thoughts on adding the possibility of "Custom Talent Trees"? For the stuff on Wiz-O- Tao's page? I've got an Imperial Padawan in my game who will eventually go Imperial Knight, and having Tao's "Imperial Knight" tree would be awesome.
Playing a IK myself right now, and that's just the tree I was going to do first. I'd be more than happy to help enter in all the optional stuff on Tao's site.
First, I love this sheet and thank everyone who's worked on it! Great job!

Second (apologies if this has already been covered), I downloaded the most recent version yesterday, and whenever I select Dodge as a feat, it also puts "Double Attack" in the "Attack Options" spot on both printable sheets. Has anyone else experienced this?
I noticed if you do not have any feats you can choose as your multi class feat you have to click the close button and it pops up every time you go to the tab.
Welcome back Kenad Broki.

I think I've found one thing that's not working correctly. Force Intuition works for Initiative, but Force Perception doesn't seem to work on the character sheets. When a character takes Force Perception, the character sheet still shows the perception check as the perception skill rather than the characters Use the Force skill.

Still great for creating characters.
Daeglan: I believe Skill Training and Skill Focus for class skills are always bonus feats for leveling, and when multiclassing. Does anyone know for certain?
What about Weapon Focus: Lightsabers for Jedi?

I don't see it on the newest version (or previous ones)...

I needs muh Weapon Focus for Specialization in my Lightsaber! :D (If I can ever get to that level!) I mean, I only gots me a 10 STR... I need that damage bonus!

:D
It in a drop down tab. You can choose Lightsaber.
if you have already taken the feat you cannot.
Eh? Works just fine for me.

Put in Weapon Proficiency (lightsabers), click on the drop-down menu... Hey, look! Lightsabers! :D
Create a Human Soldier take Weapon Pro Lightsaber and Force Sensitive as your bonus feats. Take 3 levels of soldier. Then take Jedi. you will not be able to choose a feat because you already have them.
Well, yeah. If you do that, you don't have any starting feats to pick. In which case, you just press the 'x' in the upper right corner to skip the starting feat selection (since there is none).
right. and every point you go to the feat tab after that it will pop up. Which is my point. Maybe the feats should still show up so it will go away or something. So that you can satisfy its demands that you pick something.
Yeah. Just make it not pop up when there are no feats to be selected.
Exactly. I was pointing it out so it can be fixed
I cant seem to make a character past level 16. Every time I do I get a debug message and look at the stat block or sheet. I had the error with the last version as well. Anyone else getting this?
One quirk I noticed with version 1.151 is that on the CS2 tab under Force Powers, the program adds Force Power Mastery Technique, even though the characters in question don't have Force Sensitivity.

Also, for Custom weapons, the program still shows Custom 1 as the weapon name on the Attacks tab, even though on the Custom Weapon/Armor tab I've named it something else.
"If you've never seen an elephant ski, then you've never been on acid." - Eddie Izzard Proud member of the Gamer Nation.
One quirk I noticed with version 1.151 is that on the CS2 tab under Force Powers, the program adds Force Power Mastery Technique, even though the characters in question don't have Force Sensitivity.

Also, for Custom weapons, the program still shows Custom 1 as the weapon name on the Attacks tab, even though on the Custom Weapon/Armor tab I've named it something else.

same thing for Custom Armor It shows up on the Character Sheet as Custom Armor.
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