Don't call it a generator, but...

It's huge. It's kind of slow, but it works, mostly. May I present my character sheet [links below]


I want you to tell me every mistake I've made, and if you're a better programmer than me, why not try and tidy up that code. I stole a few ideas (and parts of images) from other character sheets around here. Thanks to everyone else who made this possible. Now, criticise!


Edit: SagaSheet 1.4


Hey, guys, let me give you the lowdown.

I've been working hard on the sheet over the past few weeks, trying to make it more user-friendly as well as updating it with the new material. I think that I've made big improvements in a lot of areas, but with the big changes are bound to come a whole Huttload of bugs.

Coincidentally, I have exams coming up in the next two weeks. It's strange to think that I started this sheet before starting uni, and these are my third year exams (and if they go well, I get to go to Harvard next year! Laughing). The downside of that is that I won't have time to work on the sheet, which also means that I haven't updated a lot of the little bugs that you guys have mentioned over the past few pages. The upside is that while I'm away, you can delve deeply into the sheet and tear it up, giving me lots of fun new work after I've finished my exams (and the subsequent celebrations).

There isn't import/export support at the moment. I'm considering moving in a whole new direction for that function - importing from the statblock format that the sheet produces. Ambitious, perhaps, but it would hopefully make the sheet a lot more cross-compatible with other products. I'd appreciate your thoughts on this sort of thing.

So, what I'm giving you is edition 1.4, and it is essentially beta. 1.41 (and probably 1.42) will hopefully be more stable (and probably slightly sleeker). I'll leave the link up for the older version.

I hope you guys understand my decision here. I'm doing this out of my own free time, and sometimes that free time just isn't there.

Thanks.

Version 1.31b


Ship Sheet 1.0 Beta

SagaSheet
Is the sheet calculating the Double Attack and Dual Weapon Mastery feats correctly?

I made a character with Double Attack (lightsabers) and DWM II, using a lightsaber and unarmed attacks, and this is what I got:

Melee lightsaber +20 (2d8+12) or
Melee lightsaber +15/+15 (2d8+12) with Double Attack or
Melee lightsaber +18 (2d8+11) and unarmed +17 (1d8+9) or
Melee lightsaber +13/+13 (2d8+11) and unarmed +13 (1d8+9) with Double Attack or
Melee unarmed +17 (1d8+9)
Base Atk +16; Grp +18

It doesn't seem to be applying the correct penalties to the unarmed attacks. The way I see it, it should look like the following:

Melee lightsaber +20 (2d8+12) or
Melee lightsaber +15/+15 (2d8+12) with Double Attack or
Melee lightsaber +18 (2d8+11) and unarmed +15 (1d8+9) or
Melee lightsaber +13/+13 (2d8+11) and unarmed +10 (1d8+9) with Double Attack or
Melee unarmed +17 (1d8+9)
Base Atk +16; Grp +18

Am I correct, or was the generator? Thanks


You probably are correct. There was a bug affecting the most common multi-attack combinaison (same weapon, with double attack or dual-wealding same weapon) and I made the choice to priorize them, leaving the other combinaison a little faulty. I didn't venture in correcting it more, because I'm currently refactoring weapon attack calculation.
That's cool man. Mostly I just wanted to make sure I wasn't crazy or anything
The Unswerving Resolve feat has the wrong summary text in the Feats tab. It's got the same text as the feat above it, Unstoppable Force.
"Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment."

~ Benjamin Franklin

Not sure if I'm screwing something up, but I'm getting a -5 penalty to Rapid Shot on the weapons sheet for a scout/soldier/bounty hunter rather than the -2 that it's supposed to be (in the 1.4 [0.5] version of the generator).
Not sure if I'm screwing something up, but I'm getting a -5 penalty to Rapid Shot on the weapons sheet for a scout/soldier/bounty hunter rather than the -2 that it's supposed to be (in the 1.4 [0.5] version of the generator).



Unless you have a Strength score of 13 or greater (to handle the recoil of the weapon) then the penalty for Rapid Shot is -5 instead of -2.


Unless you have a Strength score of 13 or greater (to handle the recoil of the weapon) then the penalty for Rapid Shot is -5 instead of -2.



Ah-ha! That's what I was missing. Thanks!!!!

The Unswerving Resolve feat has the wrong summary text in the Feats tab. It's got the same text as the feat above it, Unstoppable Force.

Are you using 0.5, because I fix it in this version. If it is the case, could you tell me what cell exactly.

I was using 0.3, so it's all good.
"Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment."

~ Benjamin Franklin

I don't suppose anyone's made a version of the sheet that's compatible with Excel 2007? I get all kinds of problms when I try to save the sheet in Ex2007.

Is anyone else seeing problems using this sheet in 2007? Anyone know how to fic them? 
Just wanted to chime in again and thank those involved (including Ilmion). My RP group thanks you all. Cool
"Sometimes you just have to roll the hard six." -Admiral Adama
The Human Bonus Skill doesn't seem to be working on Ilmions newest sheet.
The Human Bonus Skill doesn't seem to be working on Ilmions newest sheet.

It works for me.

However, I am having a problem of my own. I've just ported over the stats for one of the PCs in my campaign from the v0.3 sheet to the v0.5 sheet, and the latter appears to be calculating the PC's Perception modifier incorrectly. It should be +9, but the sheet is giving him a +11.

EDIT: Figured it out. The droid tab is messing things up again. Even though "droid" isn't selected as a species, the sheet is still counting the +2 from the improved sensor package that is pre-selected on the droid tab. 

"Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment."

~ Benjamin Franklin

EDIT: Figured it out. The droid tab is messing things up again. Even though "droid" isn't selected as a species, the sheet is still counting the +2 from the improved sensor package that is pre-selected on the droid tab.

That's odd, I tought I had corrected that, humm I'll look into it.

EDIT: Figured it out. The droid tab is messing things up again. Even though "droid" isn't selected as a species, the sheet is still counting the +2 from the improved sensor package that is pre-selected on the droid tab.

That's odd, I tought I had corrected that, humm I'll look into it.


No worries. I've fixed it at my end.
"Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment."

~ Benjamin Franklin

Just noticed that the scout talent Fade Out (Unpredictable tree, Galaxy of Intrigue) has been mislabeled as "Fade Away" in the spreadsheet.
"Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment."

~ Benjamin Franklin

I'm using version 1.4.
where is the character potrait supposed to show up?  I loaded it on page "character" and I don't see it onthe "notes" or "character sheet" page

also radtrooper armor (page 180 of force unleashed) isn't onthe list
and the improved energy cell upgrad doesn't do anything when selected (doesn't add +1 to damage combined with tech spec to add upgrade slot, doesn't double the number of shots, doesn't cost an upgrade slot)
and there isn't the option to wear a thinsuit under other armor which you can do by raw

and the military sign language (rebellion era campaign guide) isn't listed as one of the choices
also "bonus feat " hasn't been changed to "bonus feat" in cell AU93 of the data sheet in the version being distributed yet

the theed arms s-5 ascension gun is supposed to do 3d8 damage and have 20 shots per clip, does the selective fie upgrade give autofire? or is that a separate tech spec

the micro grenade launcher can't load micro concussion grenades 
"One should not seek to control the force for it is an ally not a slave, rather one should seek the aid of the force in controlling one's own self." --Elias Windrider quoting his father
Show
According to this quiz: http://quizfarm.com/test.php?q_id=62192 I'm a Storyteller.
You're more inclined toward the role playing side of Method Actor 100%
the equation and less interested in numbers or Butt-Kicker 100%
experience points. You're quick to compromise if you Tactician 100%
can help move the story forward, and get bored when Power Gamer 100%
the game slows down for a long planning session. Storyteller 100%
You want to play out a story that moves like it's Specialist 92%
orchestrated by a skilled novelist or film director. Casual Gamer 42%
I'm using version 1.4.
where is the character potrait supposed to show up?  I loaded it on page "character" and I don't see it onthe "notes" or "character sheet" page

also radtrooper armor (page 180 of force unleashed) isn't onthe list
and the improved energy cell upgrad doesn't do anything when selected (doesn't add +1 to damage combined with tech spec to add upgrade slot, doesn't double the number of shots, doesn't cost an upgrade slot)
and there isn't the option to wear a thinsuit under other armor which you can do by raw

and the military sign language (rebellion era campaign guide) isn't listed as one of the choices
also "bonus feat " hasn't been changed to "bonus feat" in cell AU93 of the data sheet in the version being distributed yet

the theed arms s-5 ascension gun is supposed to do 3d8 damage and have 20 shots per clip, does the selective fie upgrade give autofire? or is that a separate tech spec

the micro grenade launcher can't load micro concussion grenades 

I haven't check for the portrait, I can't answer that right now. Click on the link in my sognature, it is version 1.4 with version 0.5 of my corrections. The "bonus feat " thing is fix, The improved energy cell should be fix. For the rest of the "bugs" you have listed, I'll add them to my list and I'll look in to them.

thanks.

Also I'd like to apply the selective fire to the theed arms s-5 ascension gun's DART LAUNCHER it has 10 darts (coated with paralytic poison) which is enough for 1 area attack, the on the char sheet page the S-5 lists 50 instead of 20 shots (40 if you double due to improved energy cell) but doesn't list list shots or damage for the dart launcher (damage 1d2could be listed as a comment) and you could change the shots number in the last row of ammo to 1-10 instead of 41-50 

2 other things, when you attach a weapon as a bayonet the damage dice goes (should, but doesn't, go) up by one step (adding a bayonet ring to a fireblade doesn't have this effect, see rules under bayonet ring in scum and villainy).

when you attach a shock stick to a rifle as a bayonet and are proficient with rifles, you don't (shouldn't but do) take a non-proficiency penalty for not having wp(advanced weapons)

In general I think there should be an "attached to rifle" check box for weapons for bayonets (including shocksticks), grenade launchers, etc' and maybe a dual geared into another weapon (for example stripping the stun setting from a rifle and dual gearing a stun pistol in it's place, less damage but better range), this is important mechanically because you can switch to a dual geared weapon as a swift actin instead of needing to spend a move to draw it 

the durasteel bond upgrade (page 75 of KotOR) increases DR by 5, and on a critical hit adds an extra die of damage (after doubling), but there's no comment for this.

Also the excel sheet allows you to enter 6 weapons (can you add more) but only shows the first 4 on the character page, I ealize that there is a space limitation when you print and that 2 pages are full, so could you add a 3rd printed page for more weapons/gear a char photo and have the "notes" print on the fourth page (or maybe put the char photo with the notes on the fourth page)

Also I don't think that all the options for armor listed on the data sheet are selectable from the armor page, and I don't know why that is.
"One should not seek to control the force for it is an ally not a slave, rather one should seek the aid of the force in controlling one's own self." --Elias Windrider quoting his father
Show
According to this quiz: http://quizfarm.com/test.php?q_id=62192 I'm a Storyteller.
You're more inclined toward the role playing side of Method Actor 100%
the equation and less interested in numbers or Butt-Kicker 100%
experience points. You're quick to compromise if you Tactician 100%
can help move the story forward, and get bored when Power Gamer 100%
the game slows down for a long planning session. Storyteller 100%
You want to play out a story that moves like it's Specialist 92%
orchestrated by a skilled novelist or film director. Casual Gamer 42%
The "talent selections" tab for the Vehicle Focus talent doesn't work.
"Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment."

~ Benjamin Franklin

Just noticed that the scout talent Fade Out (Unpredictable tree, Galaxy of Intrigue) has been mislabeled as "Fade Away" in the spreadsheet.

I think you are confusing some talents. Fade Out is from the Espionage tree in GoI p.22 and there is a Fade Away talent in the Unpredictable tree Rebellion Era p.26
I'm using version 1.4.
where is the character potrait supposed to show up?  I loaded it on page "character" and I don't see it onthe "notes" or "character sheet" page

Maybe Kenad had plans for it, but I can't find where the portrait path is used other that in the Character sheet.
In general I think there should be an "attached to rifle" check box for weapons for bayonets (including shocksticks), grenade launchers, etc' and maybe a dual geared into another weapon (for example stripping the stun setting from a rifle and dual gearing a stun pistol in it's place, less damage but better range), this is important mechanically because you can switch to a dual geared weapon as a swift actin instead of needing to spend a move to draw it

I think this is kind of a rare exceptionnal weapon that can be edited "manualy" in the resulting statblock of character sheet. Of course, I'll take note of it and add this to the todo list, maybe just under droid ;p..
Also the excel sheet allows you to enter 6 weapons (can you add more) but only shows the first 4 on the character page, I ealize that there is a space limitation when you print and that 2 pages are full, so could you add a 3rd printed page for more weapons/gear a char photo and have the "notes" print on the fourth page (or maybe put the char photo with the notes on the fourth page)

added to the todo list.
The "talent selections" tab for the Vehicle Focus talent doesn't work.

What is the problem exactly, because it seem to work well for me. Is it jsute that the tab do not become visible ? If it is that, it is a known problem, you only have to switch to another tab and it will become available.




I think you are confusing some talents. Fade Out is from the Espionage tree in GoI p.22 and there is a Fade Away talent in the Unpredictable tree Rebellion Era p.26

Whoops!

What is the problem exactly, because it seem to work well for me. Is it jsute that the tab do not become visible ? If it is that, it is a known problem, you only have to switch to another tab and it will become available.

The tab comes up, but everything's greyed out and the window is sort of oddly cropped. I'll look at doing a screenshot.

"Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment."

~ Benjamin Franklin

radtrooper armor (page 180 of force unleashed) isn't on the list

It is because it doesn't have a full stat writeup.

radtrooper armor (page 180 of force unleashed) isn't on the list

It is because it doesn't have a full stat writeup.



did the other storm trooper varients have a full stat write up?
"One should not seek to control the force for it is an ally not a slave, rather one should seek the aid of the force in controlling one's own self." --Elias Windrider quoting his father
Show
According to this quiz: http://quizfarm.com/test.php?q_id=62192 I'm a Storyteller.
You're more inclined toward the role playing side of Method Actor 100%
the equation and less interested in numbers or Butt-Kicker 100%
experience points. You're quick to compromise if you Tactician 100%
can help move the story forward, and get bored when Power Gamer 100%
the game slows down for a long planning session. Storyteller 100%
You want to play out a story that moves like it's Specialist 92%
orchestrated by a skilled novelist or film director. Casual Gamer 42%
Ilmion I would like to thank you on behald of my group party (30 players mass campaign) for the excellent work you do.
Bug: Equipement tab --> Armor Price. It's always 00 credits (or perhaps it becomes 00 due to modifications).

Extra: S&V sourcebook, p48 bubble up and right. Tech Specialist, 2nd paragraph --> "It is possible to add an additional upgrade slot on any device (Weapon armor and vehicles are also devices) using the Tech specialist feat (once).

This is a Tech Specialist Modification that should be with Fortifying armor etc. Can you do something about it?

Suggestions:

Would be nice to add another column to equipments for modifications based on their available slots?

Finally can you add somewhere extra column (in armor or equipement tab) for intergrated equipement?
So, is anyone still working on this?
radtrooper armor (page 180 of force unleashed) isn't on the list

It is because it doesn't have a full stat writeup.

did the other storm trooper varients have a full stat write up?

You are right, the other variant do not have full stat write up and I do not know where some informations (princing, weight, etc) where taken. I do not want to make up new stuff.

So, is anyone still working on this?

I'm trying to give it the more time a can. Currently not has much as I would like. Beside fixing little bug, I'm refactoring weapon attack and damage calculation which is a long process.

radtrooper armor (page 180 of force unleashed) isn't on the list

It is because it doesn't have a full stat writeup.

did the other storm trooper varients have a full stat write up?

You are right, the other variant do not have full stat write up and I do not know where some informations (princing, weight, etc) where taken. I do not want to make up new stuff.



The core book on page 133 says that snow trooper and sand trooper armor costs 18,000.  For some reason, I think it was a dev ruling comment that the price applied to all stormtrooper armor, al though I don't remember where to find it.
"One should not seek to control the force for it is an ally not a slave, rather one should seek the aid of the force in controlling one's own self." --Elias Windrider quoting his father
Show
According to this quiz: http://quizfarm.com/test.php?q_id=62192 I'm a Storyteller.
You're more inclined toward the role playing side of Method Actor 100%
the equation and less interested in numbers or Butt-Kicker 100%
experience points. You're quick to compromise if you Tactician 100%
can help move the story forward, and get bored when Power Gamer 100%
the game slows down for a long planning session. Storyteller 100%
You want to play out a story that moves like it's Specialist 92%
orchestrated by a skilled novelist or film director. Casual Gamer 42%
radtrooper armor (page 180 of force unleashed) isn't on the list

It is because it doesn't have a full stat writeup.

did the other storm trooper varients have a full stat write up?

You are right, the other variant do not have full stat write up and I do not know where some informations (princing, weight, etc) where taken. I do not want to make up new stuff.

The core book on page 133 says that snow trooper and sand trooper armor costs 18,000.  For some reason, I think it was a dev ruling comment that the price applied to all stormtrooper armor, al though I don't remember where to find it.

I've added the Radtrooper armor and the EVO trooper armor from Force unleashed. There is a lot of stormtrooper armor variant in this book (jumptrooper, coruscant guard, Phase Zero Dark Troper) I haven't added those because they have nothing more that the basic stormtrooper armor. Is that ok ? The EVO trooper have the feat Armor Proficiency (medium) should the EVO trooper armor be listed has Medium ?

The clone trooper in that book have the "clone trooper armor" and it is very similar to the stormtrooper to. In Clone Wars Campaign Guide, there is a lot of clone trooper armor. Even clone trooper armor variant (fire-resistant clone trooper armor, which if we look a the feat would be Heavy armor) that do not explain it's "Fire resistant" property. What should I do with those ?


I will gladly add all the armor people want, it is not a big task, but the bigger part of the job is paging through the books and trying to find the right data. What people could do for me to add armor would be to provide these informations :

Name
Type (Light, Medium, Heavy)
Bonus to ref
bonus to fort
max dex
price (optional)
Weight
Availability (if Licensed or more)
Extra (ex: Integrated Comlink, +10 Fortitude Defense against fire and extreme heat)
Slots for update (optional -> default are : Light =1, Medium = 2 and Heavy = 3)
Does it come with an helmet (Helmet, Helmet with package, helmet with low-light vision)
Jetpack include ? how much gas capsule ?
Does it provide bonus to certain skill and how much ?
Source (book, page)

Also, I'd like to remember everyone of the custom armor creation possibility for those exceptionnal case where you need a special suit of armor. In the Armor sheet select "Custom" for the Category, "Custom armor" for the Armor and the Custom Weapons and Armor sheet will become available.

Found a new error in the VB coding.  Sheet I'm using is 1.4 (Ilmion fixed 0.5).  This error was found builing a "Beast" with the following:

 
Size: Huge Beast 11
Speed 10

Abilities: Str 32, Dex 8, Con 28, Int 1, Wis 14, Cha 6 (after size adjusments)
Fighting Space: 4x4  Reach 2
Natural Weapons: Bite, Claws (2)
Include Power Attack: 2

Traits: Low-light Vision
Special Qualities: Tremorsense, Devour


When selecting the weapons tab I get a VB Error: "Run-time error '1004': Method 'Range' of objec'_Workseet' failed" with the following text highlighted yellow:"  typecol = getcolumn(Beast.Range("BeastDamageTypeCol").Column)"

Any help would be appriciated.

R/

Matthew  

Forgive me if this has already been stated, but I've just found this thread and there is a lot here.

For some reason the sheet is giving my Jedi character a +2 misc bonus to Perception. I can't for the life of me figure out where it would be coming from so I think it might be a glitch.

EDIT: I saw the thing above about the Droid Tab, I don't think that is what is happening with me as the Droid Tab isn't open for this character.

Anyway, here's the character:


Cale Orden    CL 6


Medium Umbaran Jedi 6
Destiny 6; Force 8
Init +6; Senses darkvision; Perception +12
Languages Basic, Huttese, Umbarese


Defenses Ref 20 (flat-footed 17), Fort 17, Will 19; Deflect
hp 80; second wind +20/40; Threshold 17
Immune +5 to Fortitude and Will Defense against any Use the Force checks, +5 to Fortitude Defense against extreme heat and cold effects


Speed 6 squares
Melee lightsaber +9 (2d8+4)
Ranged by weapon +9
Base Atk +6; Grp +9
Special Actions Adept Negotiator
Force Powers Known (Use The Force +16) enlighten, Force slam, Force whirlwind, mind trick (2), move object, rebuke, surge, hawk-bat swoop


Abilities Str 8, Dex 17, Con 10, Int 12, Wis 14, Cha 17
Special Qualities sneaky
Talents Adept Negotiator, Deflect, Force Persuasion
Feats Force Sensitivity, Force Training (3), Skill Focus (Use the Force), Unstoppable Force, Weapon Finesse, Weapon Proficiency (lightsabers, simple weapons)
Skills Knowledge (galactic lore) +9, Perception +12, Persuasion +6 (may Use the Force +16 instead), Stealth +6 (may reroll but must keep the result of the reroll even if worse), Use the Force +16
Possessions all-temperature cloak, breath mask, lightsaber, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), basic datapad, credit chip


 Otherwise I think this is a fantastic tool and I am really glad it exists!

For some reason the sheet is giving my Jedi character a +2 misc bonus to Perception. I can't for the life of me figure out where it would be coming from so I think it might be a glitch.

EDIT: I saw the thing above about the Droid Tab, I don't think that is what is happening with me as the Droid Tab isn't open for this character

It will be the droid tab. The glitch occurs even when you haven't selected droid as your species. To fix it, you have to select droid, go to the droid tab, and clear it out (or at least remove the improved sensor package accessory), then go back and select the species you actually want.

"Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment."

~ Benjamin Franklin

Hey All,

I have recently downloaded and began using version 1.4 and i found that when I take levels as a Jedi Knight I do not gain any Force Techniques. The Data Sheet increases the number of Force Techniques I should have by level, which is fine, but "The Force" tab does not allow me access to Force Techniques.

Any advice would be appreciated.


Giles
Can't find explosives in Equipment or Weapons. Just wondering if I was missing something.

I'm trying to give it the more time a can. Currently not has much as I would like. Beside fixing little bug, I'm refactoring weapon attack and damage calculation which is a long process.


Thanks for all the hard work. It IS APPRECIATED. Speaking of hard work, any chance you could make a new house rule featuring the following different feat/level progression system to the sheet? It would help alot as my PC"s don't use the old 3.0/3.5 D&D Feat Progression system anymore. ^_~



Level            Feats Gained


1st                1st Feat Gained


2nd               2nd Feat Gained


3rd


4th                3rd Feat Gained


5th


6th                4th Feat Gained


7th


8th                5th Feat Gained


9th


10th               6th Feat Gained


11th


12th               7th Feat Gained


13th


14th               8th Feat Gained


15th


16th               9th Feat Gained


17th


18th               10th Feat Gained


19th


20th               11th Feat Gained


If it's possible to impliment this new feat progression system as a house rule I'd appreciate it if it were done. Thanks a bunchies. ^_^

Can't find explosives in Equipment or Weapons. Just wondering if I was missing something.

I can't find explosives either. Maybe they can be added into the weapons or equipment tab.


Hey All,

I have recently downloaded and began using version 1.4 and i found that when I take levels as a Jedi Knight I do not gain any Force Techniques. The Data Sheet increases the number of Force Techniques I should have by level, which is fine, but "The Force" tab does not allow me access to Force Techniques.

Any advice would be appreciated.


Giles

Remember that Jedi Knight gains access to Force Techniques only at second level and every even-numbered level after that (ie Jedi Knight 2,4,6,8,10).

Also, do you have the latest version of Sagasheet? It can be found in Ilmion's signature. Here is a copy of the link:

Kenad Broki's SagaSheet 1.4 (with my corrections 0.5)

JOIN US AT THE NEW STAR WARS SAGA EDITION COMMUNITY: THE SAGA CONTINUES!

 

Compiled files of all Star Wars Saga Edition resource documents & reference tools - NPCs, character sheets, Dawn of Defiance, Force and lightsaber form power cards, Jedi Counseling articles, NPC statblocks, Saga Index to all feats, talents, species, weapons, etc, Star Wars articles and web enhancements


Found a new error in the VB coding.  Sheet I'm using is 1.4 (Ilmion fixed 0.5).  This error was found builing a "Beast" with the following:

 
Size: Huge Beast 11
Speed 10

Abilities: Str 32, Dex 8, Con 28, Int 1, Wis 14, Cha 6 (after size adjusments)
Fighting Space: 4x4  Reach 2
Natural Weapons: Bite, Claws (2)
Include Power Attack: 2

Traits: Low-light Vision
Special Qualities: Tremorsense, Devour


When selecting the weapons tab I get a VB Error: "Run-time error '1004': Method 'Range' of objec'_Workseet' failed" with the following text highlighted yellow:"  typecol = getcolumn(Beast.Range("BeastDamageTypeCol").Column)"

Any help would be appriciated.

R/

Matthew  




Making Beasts with any version of Sagasheet 1.4 is nearly impossible without errors. In order to make Beasts, I use a previous version that worked:  Sagasheet 1.31b.

JOIN US AT THE NEW STAR WARS SAGA EDITION COMMUNITY: THE SAGA CONTINUES!

 

Compiled files of all Star Wars Saga Edition resource documents & reference tools - NPCs, character sheets, Dawn of Defiance, Force and lightsaber form power cards, Jedi Counseling articles, NPC statblocks, Saga Index to all feats, talents, species, weapons, etc, Star Wars articles and web enhancements

Problems with Sagasheet 1.4. I found out that there is one to many feats given to a Miraluka character at level 1. Hope this helps with the character design program.
For some reason the sheet is giving my Jedi character a +2 misc bonus to Perception. I can't for the life of me figure out where it would be coming from so I think it might be a glitch.

EDIT: I saw the thing above about the Droid Tab, I don't think that is what is happening with me as the Droid Tab isn't open for this character

It will be the droid tab. The glitch occurs even when you haven't selected droid as your species. To fix it, you have to select droid, go to the droid tab, and clear it out (or at least remove the improved sensor package accessory), then go back and select the species you actually want.




Also, on the Intro tab, there is a 'Reset Sheet' button.   Hitting that whenever you start to work on a new character will clear away ALL the old data, including the droid's Improved Sensor Package accessory.
Problems with Sagasheet 1.4. I found out that there is one to many feats given to a Miraluka character at level 1. Hope this helps with the character design program.



Miraluka seem to be working as intended, as far as I can tell:

They have 1 Feat at level 1, like all characters.
They are granted the conditional Bonus Feat of 'Force Training' if they are trained in the 'Use the Force' skill.

Can you give us some details on what your character sheet looks like, so we can figure out where the spare feat might be coming from? Are you using the most recent version of the sheet (Kenad Broki's SagaSheet 1.4 (with my corrections 0.5))?

Thanks,

-D 
The "talent selections" tab for the Vehicle Focus talent doesn't work.



The 'Talent Selections' tab works well for me.  I have discovered a slightly related bug, though.  
The Vehicle Focus talent requires a Wisdom of 13, but the sheet requires a Wisdom of 14 to purchase the talent.

Here's the fix:

In cell I785 of the Talents sheet, enter the following:
=IF(AND(ExpertPilotTalentsAvailable>0,FinalWis>=13),"Yes","No")

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