Don't call it a generator, but...

It's huge. It's kind of slow, but it works, mostly. May I present my character sheet [links below]


I want you to tell me every mistake I've made, and if you're a better programmer than me, why not try and tidy up that code. I stole a few ideas (and parts of images) from other character sheets around here. Thanks to everyone else who made this possible. Now, criticise!


Edit: SagaSheet 1.4


Hey, guys, let me give you the lowdown.

I've been working hard on the sheet over the past few weeks, trying to make it more user-friendly as well as updating it with the new material. I think that I've made big improvements in a lot of areas, but with the big changes are bound to come a whole Huttload of bugs.

Coincidentally, I have exams coming up in the next two weeks. It's strange to think that I started this sheet before starting uni, and these are my third year exams (and if they go well, I get to go to Harvard next year! Laughing). The downside of that is that I won't have time to work on the sheet, which also means that I haven't updated a lot of the little bugs that you guys have mentioned over the past few pages. The upside is that while I'm away, you can delve deeply into the sheet and tear it up, giving me lots of fun new work after I've finished my exams (and the subsequent celebrations).

There isn't import/export support at the moment. I'm considering moving in a whole new direction for that function - importing from the statblock format that the sheet produces. Ambitious, perhaps, but it would hopefully make the sheet a lot more cross-compatible with other products. I'd appreciate your thoughts on this sort of thing.

So, what I'm giving you is edition 1.4, and it is essentially beta. 1.41 (and probably 1.42) will hopefully be more stable (and probably slightly sleeker). I'll leave the link up for the older version.

I hope you guys understand my decision here. I'm doing this out of my own free time, and sometimes that free time just isn't there.

Thanks.

Version 1.31b


Ship Sheet 1.0 Beta

SagaSheet

Also, I want to add to the equipment list 'Medical Kit, Miniaturized' and 'Surgical Kit, Miniaturized' and a few languages like Military Sign. How do I add items to the pull down lists?

Words to live by: Faith, Virtue, Honor, Courage, Knowledge & Personal Responsibility
Some things that I have found using the SagaSheet 1.4 (Ilmion fixed 0.3) version:

1) Clicking the master craft check box next to an item does not affect the price. I was able to correct this error whit the following script, modifyed by item number:

=IF(EquipEquip2<>"",IF(EquipEquip2Num="",LOOKUP(EquipEquip2,EquipEquipList,EquipEquipListPrice)+IF(EquipEquip2MC=TRUE,IF(LOOKUP(EquipEquip2,EquipEquipList,EquipEquipListPrice)*0.1<1000,1000,LOOKUP(EquipEquip2,EquipEquipList,EquipEquipListPrice)*0.1),0),EquipEquip2Num*LOOKUP(EquipEquip2,EquipEquipList,EquipEquipListPrice)+IF(EquipEquip2MC=TRUE,IF(LOOKUP(EquipEquip2,EquipEquipList,EquipEquipListPrice)*0.1<1000,1000,LOOKUP(EquipEquip2,EquipEquipList,EquipEquipListPrice)*0.1),0)),"")

2) there should be a mastercraft check box next to the Head item that adds a +1 to that equipemt.
3) The math on the modify weapons is wrong. It calculates the price increase for one mod correctly, but after that I don't know where it gets the numbrs from.
4) If you slect the shards species you can only go to the Droid tab once or the character sheet resets to blank.

1) Thanks, this fix will be in the next version
2,3 ) Thanks, I'll add those to the bug list. For number 2, I do not know what it would do on a Vaccum Mask, but I assume that an Helmet with package would get a +3 instead of +2 perception bonus. Is this what you have in mind ?
4) Try the 0.4, it should correct that.


An other point, the Mastercraft calculation assume that the modification is made by the character, but the market value is double the cost of the modification (i.e.: 2000 instead of 1000). I think I'll add a check, if you have the feat Tech Specialist you pay less.

Also, I want to add to the equipment list 'Medical Kit, Miniaturized' and 'Surgical Kit, Miniaturized' and a few languages like Military Sign. How do I add items to the pull down lists?

You can just type in the cell what you want. If you really want to add your thing into the list:
The language list is in the language sheet AB1 to AB214. If you want to add at the start or the end, you'll have to modify the reference of the LanguageList name.
The equipement list is filled from the data sheet, cells GL2 to GL222. Samething there, if you want to add at the start or the end, the name is EquipEquipList.

Ilmion, I'm still using your 0.3 corrected version, so it's possible you've already addressed this, but I'm just building a noble 2/Jedi 5 NPC, and it's not letting me choose Running Attack as one of her bonus feats even though it's on the list of bonus feats for the Jedi class.
"Patience is the calm acceptance that things can happen in a different order than the one you have in mind."

~ David G. Allen

Ilmion, I'm still using your 0.3 corrected version, so it's possible you've already addressed this, but I'm just building a noble 2/Jedi 5 NPC, and it's not letting me choose Running Attack as one of her bonus feats even though it's on the list of bonus feats for the Jedi class.

You need DEX 13 prerequisite to get Running Attack.

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Sagasheet 1.4, Ilmion fixed 0.4 Error:

Beast errors: I select Beast in “Character” tab. Then I select Beast in “Abilities and Classes” tab. In Beast tab, I want to put 2 Claws and 1 Bite. When I click on “Weapons” tab, I get error message:

Run-time error ‘1004’:
Method ‘Range’ of object ‘_Worksheet’ failed

I click “End.”

Then I select “Melee: Unarmed / Natural Weapons,” then I select “Natural Weapon 1,” but I don’t get the Bite damage. It should be “Bite +3 (1d6+3)”, but instead it shows “unarmed +3 (1d4+3).” Then I select “Natural Weapon 2” for claw damage. It should show “2 claws +3 (1d4+3)” but instead it shows “unarmed +3 (1d4+3).”

In “Statblock” tab, it should show something like:

Melee bite +3 (1d6+3) or
Melee 2 claws +3 (1d4+3)

But instead it’s showing:

Melee unarmed +3 (1d4+3) or
Melee unarmed +3 (1d4+3)

Then I go to Statblock tab and click “adapt for Word” and I get error:

Microsoft Visual Basic error 400.

I was able to successfully make a beast with the previous version of Sagasheet 1.31b. I don’t know why it doesn’t work in the new version.

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There are still a small problem with the Tripple Crit feat. In cell F374 of the feat sheet, change TripCritPorf2 for TripleCritProf2.

Wave of hand : "There is nothing to see here"
There are still a small problem with the Tripple Crit feat. In cell F374 of the feat sheet, change TripCritPorf2 for TripleCritProf2.

I don't understand. In cell F374, I have TripleCritWeap2, not TripCritProf2. What am I supposed to change? What about cell F373? That's also Triple Crit feat.

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Sorry, the bug was in the upcoming 0.5 version. In this version I added a verification, the Triple Crit feat will now verify that you are proficient with the weapon before becoming available.

I edited my post.
Ilmion, I'm still using your 0.3 corrected version, so it's possible you've already addressed this, but I'm just building a noble 2/Jedi 5 NPC, and it's not letting me choose Running Attack as one of her bonus feats even though it's on the list of bonus feats for the Jedi class.

You need DEX 13 prerequisite to get Running Attack.



"Patience is the calm acceptance that things can happen in a different order than the one you have in mind."

~ David G. Allen


You can just type in the cell what you want. If you really want to add your thing into the list:
The language list is in the language sheet AB1 to AB214. If you want to add at the start or the end, you'll have to modify the reference of the LanguageList name.
The equipement list is filled from the data sheet, cells GL2 to GL222. Samething there, if you want to add at the start or the end, the name is EquipEquipList.




Typing works for the language page,  but not on the equipment page. I will add the information on the data tab.
Words to live by: Faith, Virtue, Honor, Courage, Knowledge & Personal Responsibility
Typing works for the language page,  but not on the equipment page. I will add the information on the data tab.

Use the Other section, in the equipement sheet, it is on the right side under implant.

One thing Illmion. I can't seem to add a prestige class at 7th level (or Jedi Master, Force Disciple, and Sith Master at 12th level for that matter either). This was always a feature I liked in the old sheet. Can you make a change?
One thing Illmion. I can't seem to add a prestige class at 7th level (or Jedi Master, Force Disciple, and Sith Master at 12th level for that matter either). This was always a feature I liked in the old sheet. Can you make a change?

You do know that you can't really take a PrC until you're entering your 8th level?  Just wondering if you know you're using a house rule.
Yeah, I know. The thing is though when Saga 1st came out I took a look at the 7th Heroic Level prerequisite and said, okay, so when I reach my 7th level I can take a prestige class. I got corrected later on but my houserule sorta took hold of my PC's.
One thing Illmion. I can't seem to add a prestige class at 7th level (or Jedi Master, Force Disciple, and Sith Master at 12th level for that matter either). This was always a feature I liked in the old sheet. Can you make a change?

Yeah, I know. The thing is though when Saga 1st came out I took a look at the 7th Heroic Level prerequisite and said, okay, so when I reach my 7th level I can take a prestige class. I got corrected later on but my houserule sorta took hold of my PC's.

The only PrC you can take level 7 by RAW is Independent Droid and I corrected this as a bug. What I will do (with a Toydarian accent : "and only for you my friend"), is that I'll add an house rule (in the hosue rules section) enabling you to take PrC class level 7 and level 12. By that ruling, I'm not sure if the Indenpendent roid will be available at level 3, I will have to check the book for the requirement

It is easy to do and I think it would fit your need.

Edit : I've checked the book, and the Indenpendent Droid minimum level requirement is 3.

One thing Illmion. I can't seem to add a prestige class at 7th level (or Jedi Master, Force Disciple, and Sith Master at 12th level for that matter either). This was always a feature I liked in the old sheet. Can you make a change?

Actually, I think you can force a Prestige Class at level 7 right now. Go to "Abilities and Classes" tab. Notice 4 columns on the right:

1. Level
2. Class
3. Blank (Class number)
4. HP

The "#3 Blank (Class number) column" has a comment: "You can enter the class number to save time"

So what you do is select your 6 levels.

Then at level 7, in the "#3 Blank (Class number) column," type the number of the prestige class you want. For example, for Bounty Hunter, type "15". For Gunsligner, type "24".

To know the number of each prestige class, use the drop-down menu on the bottom left, labeled "Prestige Class".

NOTE: If the sheet jams when you force a level 7 prestige class, just switch to another sheet then swicth back.

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Sagasheet 1.4, Ilmion fixed 0.4 Error:


 


Weapon Upgrade Error: In “Weapons” tab, “Improved Energy Cell” does not reduce “Upgrade Slots” by 1. “Improved Energy Cell” costs 1 upgrade slot.

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I've updated to 0.4 my fixes recently and I'm working on 0.5. Do you have something in mind when you ask for an update ? any bug you haven't seen posted here you you really want badly ?

Also and this is for everyone, if you have found bug and have found the fix for it, post the bug and the fix, I'll combine them with my version. (as I hope I've done so far)

Bug: I can't be more general, but I created an HK-series droid by selecting droid from the species menu and the attack modifers were all off.  I did switch the soldier level with scout.  If somebody could verify this it may be good for the droid function.  By the way Ilmion, well done on fixing the droid tab, it works pretty well otherwise.


Great Job keeping up on this! I love this character builder! Laughing


For you list of bugs and fixes... I hope these help.


#1 Talents Sheet
Description: Dathomiri Witch 'Charm Beast' talent does not register as perquisite to make 'Command Beast' talent available.
Fix: Change formula in tab 'Talents' sheet cell I613 ('B' character in formula)
from:
 =IF(ForceTraditionsCharmBeastB>0,IF(DathomiriWitchTalentsAvailable<>0,"Yes","No"),"No")
to:
  =IF(ForceTraditionsCharmBeastX>0,IF(DathomiriWitchTalentsAvailable<>0,"Yes","No"),"No")
Note: Replacing B by X also allows 'Charm Beast' to be given as a bonus (Post #2140 per Ilmion)


#2 Talents Sheet
Description: The Extended Critical Range (simple weapons) talent's input message reads 'rifles', not 'simple weapons'.
Fix: On 'Talents' sheet tab, cell J932 change Data Validation Input Message Title
from:
  BAB +10, WP (rifles)
to:
  BAB +10, WP (simple weapons)


#3 Feats Sheet
Description: Incorrect note for ‘Unswerving Resolve’ Feat
Fix: On 'Feats' sheet tab, for ‘Unswerving Resolve’ feat in cells H382 and I382 change the Data Validation Input Messages:
from: 
  "+5 to Fortitude Defense and Will Defense against attacks or effects requiring Use the Force checks"
to:
  "When a fear or mind-affecting effect fails against you, gain a temporary Force Point to use before the end of your next turn"
Note: Also reported by RichterBelmont in Post #2116.


#4.1 Talents Sheet
Description: The Talents selected on Bonus sheet do not highlight (in light blue) the correct selected talent rows. There is numbering sequence issue starting in row 957 on. (This was fixed in an earlier release (1.3?), but somehow part of the fix may have been undone in version 1.4 & on.)
Fix: Update the numbering sequence in column P at row 957 (cell P957) by reducing all sequencing numbering by 2. 
 Example: change cell P957 from 995 to 993; cell P958 from 996 to 994. Do this from P957 through P1372.
I just copied cells P957..P1372 to another workbook sheet and used a formula in the next column to increment the sequence ("= - 2"). Then I recopied them back into the Saga Sheet workbook. It was a fast fix.



#4.2 Talents Sheet
Description: There is an issue with the Talents sheet refactorisation done with VERSION 2010-11-27 : 1.4 Ilmion Fixed 0.2. [2010-11-27 : 1.4 Ilmion Fixed 0.2   *Improvements :   Talents sheet refactorisation (run faster than a speeding bullet !)]
Previously Talents taken on the ‘Bonus’ sheet would also highlight (in light blue) on the ‘Talents’ sheet, indicating they were included in the character build.
It appears the Conditional Formatting refactorization that replaced the Macros that highlighted 'Taken', 'Available' and 'Not Available' Talents do not highlight Talents taken via the ‘Bonus’ sheet.
Fix: The Conditional Formatting Condition 1 formula can be updated to correct this. However, it needs done different for each tier level of the talents. (see Note below for updated fix...)


I will use the talents under the Scout Class Awareness Talent Tree (row 371 of the ‘Talents’ sheet) as an example since this tree contains an example of all tiers.
  
Awareness
   Acute Senses
      Expert Tracker
      Improved Initiative
         Reset Initiative
         Uncanny Dodge I
            Uncanny Dodge II


Make the following changes:


First Tier Talents (Talents falling in Column D):
[Example 'Acute Senses' in cell D371]
  Make the following Conditional Formatting change for cells D371..J371
   Condition 1
    Formula Is =($J371<>"")
   to:
   Condition 1
    Formula Is =OR(($J371<>""),($L371=1))


   Second Tier Talents (Talents falling in Column E):
   [Example 'Improved Initiate' in cell E373]
     Make the following Conditional Formatting change for cells E373..J373
      Condition 1
       Formula Is =($J373<>"")
      to:
      Condition 1
       Formula Is =OR(($J373<>""),($L373=1))


      Third Tier Talents (Talents falling in Column F):
      [Example 'Uncanny Dodge' in cell F375]
        Make the following Conditional Formatting change for cells F375..J375
         Condition 1
          Formula Is =($J375<>"")
         to:
         Condition 1
          Formula Is =OR(($J375<>""),($L375=1))


         Fourth Tier Talents (Talents falling in Column G):
         [Example 'Uncanny Dodge II' in cell G376]
           Make the following Conditional Formatting change for cells G376..J376
            Condition 1
             Formula Is =($J376<>"")
            to:
            Condition 1
             Formula Is =OR(($J376<>""),($L376=1))

NOTE: ILMION'S EDIT (Post #2140):
Fast way to implement that.
1. Select D10 cell (or any cell with that has is color changing)
2. In the Edit menu, click on "Goto" (Ctrl-T in excel 2007)
3. A popup windows will appear, click on the left most button a the bottom ("Cells..." or "Special...")
4. In the next windows, select "Conditional Format"
5. Now all the cells with conditional formatting should be selected. In the Format menu, click on "Conditionnal Formating..."
6. In the Condition 1, replace =($J10 <> "") by =($K10>0)

All the cells will be change an the cell number should be right, to check that, verify the conditionnal formation of an other row.

Well thank you. Keep going on !

#1 Replacing B by X would be better has it would take in consideration Charm Beast being given has a bonus. (It would be nice i you could edit your post so people don't need to add our two post)

#3 has already been reported by RichterBelmont in post 2116, but don't refrain you self if you find things, better double repport than no repport.

As for the second #4, I suspected I might had broken something, but I was keeping it for later because I haven't use the bonus sheet yet. It will take a long time to correct all the talent (it took long enough making it conditional formating), maybe i'll correct it by script (just thinking out loud).

Again for the second #4, the formula would be better simply replacing the J column <> "" for K column > 0 instead of adding the L column... The K column is the logical sum of J and L. (I don't know why I didn't use this row at first... Frown)

Edit :
Fast way to implement that.
1. Select D10 cell (or any cell with that has is color changing)
2. In the Edit menu, click on "Goto" (Ctrl-T in excel 2007)
3. A popup windows will appear, click on the left most button a the bottom ("Cells..." or "Special...")
4. In the next windows, select "conditional format"
5. Now all the cells with conditionnal formatting should be selected. In the Format menu, click on "Conditionnal Formating..."
6. In the condition 1, replace =($J10 <> "") by =($K10>0)

All the cells will be change an the cell number should be right, to check that, verify the conditionnal formation of an other row.

If all that is to complex for you, wait for next week, i'll be uploading a new version.



Any plans to update or make a new ship sheet?
Any plans to update or make a new ship sheet?



I've been asking that for years. Glad finally someone else wants it as well.
A big thanks to Kenad_Broki & Ilmion.
Its a great tool for GM's and players! Wink

Just want to say excellent spreadsheet.  I'm having problems saving it in Excel 2007 format.  I realize you have 2003, but I was wondering if anybody had any tips/tricks on how to successfully save in with Excel 2007 and still maintain the spreadsheets integrity?  As soon as I save and close, it becomes unstable when I go to open it back up again and enter information.

Anyway, thanks for any help! 




I'd like to echo this.  The sheet is amazing, but I'm stuck in a similar situation.  I use 2007, and it either crashes or freezes upon trying to save.  Anyone have any tips?

-Phil

Ilmion: still using your 0.3, but I just noticed that the soldier's Commanding Presence talent doesn't activate Persuasion as a class skill on the Skills tab like it should. I don't know if you've already fixed this in 0.4 or the upcoming 0.5, but I thought I'd point it out anyway. (This is easy enough to work around, though, since you can make something a class skill in the Bonus tab).

EDIT: Also, the Intimidator feat's pop-up text is incorrect. It looks like it was just copy/pasted from the feat above it (Instinctive Perception). The feat lets you impose penalties to the target for a round instead of the normal effects of intimidation (see TUR 27).

"Patience is the calm acceptance that things can happen in a different order than the one you have in mind."

~ David G. Allen

A new version is ready 1.4 Ilmion 0.5, here are the changes :
 
BUG FIXED
 
   * Little problem with house rule
   * You need a least one weapon focus for the Weapon Specialization talent to be available
   * HK-Series droid loading bug
   * Gas grenade causing crash
   * Gunslinger hit die.
   * Triple Crit feat crash error and availability
   * Verpine template and Massassi template applied to a weapon do not verify correctly the related ability (> insteand of >=) and wrong value for Massassi
   * Unarmed weapon can be strip of design
   * BlastTech 500 riot gun bonus to autofire should be +2 not +3
   * Language Error: Anarrians can speak Basic
   * Feat error: Unswerving Resolve description is not correct.
   * GenoHaradan template should be applicable only to weapon with stun setting not the opposite.
   * Gand template applied to weapon without stun
   * Clicking the master craft check box next to an item does not affect the price.
   * Improved Energy Cell upgrade does not reduce Upgrade Slots by 1 and do not higher the cost
   * Entrenching tool is not considered as a Improvised Weapon with bonus, but a simple with penalty (Potato PotAto... but still)
   * Rakata species does not get the penalty for improvised weapons
   * Entering level by number let you have PrC one level too early (you now have the possibility to do this with the house rule)
   * Dathomiri Witch 'Charm Beast' talent does not register as perquisite to make 'Command Beast' talent available.
   * The Extended Critical Range (simple weapons) talent's input message reads 'rifles', not 'simple weapons'.
   * Colors in the Bonus sheet are not correct for talent beginning at Enforcement
   * Commanding Presence talent doesn't activate Persuasion as a class skill on the Skills tab like it should
   * The Intimidator feat's pop-up text is incorrect
 
  
NEW FEATURES
 
   * The cost for mastercrafted item depend if you have of not the tech specialist feat.
   * House rule that lower the minimum level for Prestige Class (Requested by Sage_Saria)
 
 
About the ship sheet, it is not in the plan. Sorry

Ilmion, great job, man. This takes a lot of time and we all appreciate it!

I would like to request a house rule:

-When multiclassing to another base class, instead of gaining a starting feat of the new class, I would like to select the Skill Training feat instead.


Any plans to update or make a new ship sheet?


Try the Custom Starship & Modification Tool.

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A new version is ready 1.4 Ilmion 0.5, here are the changes

Awesome! Thanks very much for all your hard work.

-When multiclassing to another base class, instead of gaining a starting feat of the new class, I would like to select the Skill Training feat instead.

I use this house rule too, so having it built in would be handy. It is possible to "cheat" in the feat tab by just writing in "Lvl X Multi" in the appropriate line, but it doesn't work for Skill Training since it's a feat you can take more than once. So I use the Bonus tab, although that doesn't get rid of the "choose the multiclass feat" pop-up thingie.

"Patience is the calm acceptance that things can happen in a different order than the one you have in mind."

~ David G. Allen

Consider it done Laughing

In fact, my plan is to add all the house rule that are found in Jonathan "Donovan Morningfire" Stevens house rule pdf v 2.0 and this exact house rule is in there. I've already done the species section, the next natural step is classes. It will certainly be in 0.6.
About the ship sheet, it is not in the plan. Sorry.



It is my eternal hope that one day you'll reconsider this decision IImion.

Try the Custom Starship & Modification Tool.



I would normally use it but I can't copy the stat block it produces into word perfect so it's basically useless for me and my campaign needs.

Thanks for the update to the sheet IImion.
Try the Custom Starship & Modification Tool.



I would normally use it but I can't copy the stat block it produces into word perfect so it's basically useless for me and my campaign needs.

Thanks for the update to the sheet IImion.


Try using Microsoft Word instead of Word Perfect. Also, you can copy the statblock into another excel worksheet where you can modify and print it.

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First I think this is really awesome and thanks to everyone who has worked really hard on this I know it can't be easy or quick.

just a couple of questions because I'm really not getting how to use the sheet properly I think.

and forgive me if this is already answered theres like 251 pages and i got some really bad ADHD haha

will this work properly in Open Office? if no then maybe these questions dont need to be answered


thanks
First I think this is really awesome and thanks to everyone who has worked really hard on this I know it can't be easy or quick.

just a couple of questions because I'm really not getting how to use the sheet properly I think.

and forgive me if this is already answered theres like 251 pages and i got some really bad ADHD haha

will this work properly in Open Office? if no then maybe these questions dont need to be answered


thanks

If I remember correctly, it can't be used with Open Office. You need Excel.

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This is a great tool and I love playing around with it and making characters.  One thing that happened to me though was when I tried to create a custom droid I would set my species to droid, chose custom medium droid in the droid section, but when I tried to add systems like locomotion I don't get any locomotion options ie walking or wheeled.  It just shows things like Audio Enhancers and Weapon detectors.  I've got the Ilmion .5 which I believe is the most up to date.  Am I missing something or does it not completely work yet?  Anyway, thanks for all you put into this, it's awesome.
Consider it done

In fact, my plan is to add all the house rule that are found in Jonathan "Donovan Morningfire" Stevens house rule pdf v 2.0 and this exact house rule is in there. I've already done the species section, the next natural step is classes. It will certainly be in 0.6.

(Bold is mine)

Can you link this, please? I am very interested! Thank you
The art of storytelling is reaching its end because the epic side of truth, wisdom, is dying out. Walter Benjamin My products: Healthtracker: keep track of your minions' hp/shield/conditions in SAGA edition (xls format) Carte dei poteri della Forza: Force Power Cards updated to RECG in italian DoD la traduzione della community: DoD italian translation project
Consider it done

In fact, my plan is to add all the house rule that are found in Jonathan "Donovan Morningfire" Stevens house rule pdf v 2.0 and this exact house rule is in there. I've already done the species section, the next natural step is classes. It will certainly be in 0.6.

(Bold is mine)

Can you link this, please? I am very interested! Thank you


www.mediafire.com/?nhm5ncggogz
thank you
The art of storytelling is reaching its end because the epic side of truth, wisdom, is dying out. Walter Benjamin My products: Healthtracker: keep track of your minions' hp/shield/conditions in SAGA edition (xls format) Carte dei poteri della Forza: Force Power Cards updated to RECG in italian DoD la traduzione della community: DoD italian translation project
A quick question to the developer...

My stat block for my PC says +14/29 for his Second Wind.

His CON is 10 and 1 quarter of his hit points is 16.

Is there a house rule that affects this?

Thanks for the help.
A quick question to the developer...

My stat block for my PC says +14/29 for his Second Wind.

His CON is 10 and 1 quarter of his hit points is 16.

Is there a house rule that affects this?

Thanks for the help.


The 29 represent half your HP, the moment you could take the second wind. If I double it to get your full HP, I get 58. 58 / 4 = 14.5
If your HP is not 58 or 59 (because 59/2 round down also equal 29), there seem to be a problem and I would like to know more about your build. (maybe you could PM with a link to your file)
N.B.: Look at your HP in the statblock, the HP in the Abilities and Classes sheet do not benefit from feat of talent
Thanks for the reply.

I will look at my HP count that is in the spreadsheet. I never thought of that and it may have the default amounts in there for the hit points.

I like the stat block that your sheet creates and I may have tweaked the stat block and forgot to check the sheet. But knowing what the fraction number represents helps me out!

Thank you again!
Is the sheet calculating the Double Attack and Dual Weapon Mastery feats correctly?

I made a character with Double Attack (lightsabers) and DWM II, using a lightsaber and unarmed attacks, and this is what I got:

Melee lightsaber +20 (2d8+12) or
Melee lightsaber +15/+15 (2d8+12) with Double Attack or
Melee lightsaber +18 (2d8+11) and unarmed +17 (1d8+9) or
Melee lightsaber +13/+13 (2d8+11) and unarmed +13 (1d8+9) with Double Attack or
Melee unarmed +17 (1d8+9)
Base Atk +16; Grp +18

It doesn't seem to be applying the correct penalties to the unarmed attacks. The way I see it, it should look like the following:

Melee lightsaber +20 (2d8+12) or
Melee lightsaber +15/+15 (2d8+12) with Double Attack or
Melee lightsaber +18 (2d8+11) and unarmed +15 (1d8+9) or
Melee lightsaber +13/+13 (2d8+11) and unarmed +10 (1d8+9) with Double Attack or
Melee unarmed +17 (1d8+9)
Base Atk +16; Grp +18

Am I correct, or was the generator? Thanks