The non-"monster" races are the target of nearly as much racism as the "monster" races. Yet, DMs seem to conveniently forget this.
In the Moonshae Islands the Eladrin wiped out the humans who lived on one of the largest islands there. There are a number of elf settlements listed that will attack anyone who enter their realms. Many human kingdoms attack and enslave their neighbors.
I'm curious on how GMs are handling player characters that are from the monster races in the more 'civilized' parts of LFG.
Example: Minotaur in Suzail, Cormyr.
Then again, the whole "points of light" setting states that adventurers in general are quite often distrusted. They're different and considered to be a little off doing what they do.
Which 'monster' races are allowed? Are minotaurs allowed just because they were in that dragon article?
Most people don't even know what a drow is..they can't make the knowledge check. They just think 'dark skinned elf'. It's a bit silly..but its true.
Due to the actions of the party, we had one encounter turn into a skill challenge (actually it was about to turn into a nothing encounter..but the DM wanted to be nice and give us a chance at the goodies the supposed enemies had).
Basically supposed to be some attack on sight Shadar-kai..most of you prob know the mod. But we happened to have someone in the group who had the card..and was playing a Shadar-kai himself. Dm looked it over..we just popped up in their home...the area they are in (in his opinion) didn't indicate any reason they'd be that openly hostile..and when my diplomat type half-elf suggest our Shadar-kai give diplo a chance..he figured why not..it would work...
Then when it comes time to the treasure from them..some of our party started trying to ask in round about ways (got anything good for sale) etc. The DM finally made a skill encounter up, on the fly, that involved us assisting them, and in return we got their treasure (he considered the diplo enough to give us the xp..we defeated the encounter...in a way).
Er, 'most people' in the Realms know darn well what a Drow is, even if that knowledge is secondhand or based in stories. Many folks have family or friends that have been killed by Drow.
The Drow of Faerun are not the rare recluses like those of, say, Greyhawk. In the Realms, they've been raiding the surface world all over the lands for tens of thousands of years in their endless war against all things good.
Just skim through the Grand History of the Realms. They're all over the damn place.
The average person in the Realms should at least know that drow are "evil elves that live underground", if nothing else.
Gnolls and minotaur have a generally bad reputation, but more for being violent and savage, not for being evil, really. A person encountering one might react in the same way they would to a wolf or other predator.
Shadar-kai have only really around in the past century in any real numbers. Outside of Netheril-controlled lands most folks might have heard the term but won't know what one looks like or what they can do. Heck, even IN Netheril lands they're not that common.
In a point of lights campaign, which FR is not (or at least some of the points of light are really large), it is also incredibly dangerous for the average villager to lynch any stranger that walks into their village. Even at the upper heroic levels a typical PC can slaughter a whole village with ease and that includes the local guards.
In a point of light campaign, the world is overrun with evil and that evil takes on countless of different shapes including that of the common PHB races (who might very well not be all that common).
If a lynching mob is not fun (and it rarely is), we decide there is not going to be any.
FR is not real life, so why would those people think the same way as we *might* do in RL (and I say might since there is no comparable situation in RL to base any such expectations on)?
Created by MyFitnessPal - Free Calorie Counter
In a point of lights campaign, which FR is not (or at least some of the points of light are really large), it is also incredibly dangerous for the average villager to lynch any stranger that walks into their village.
The continent of Faerûn in 1479 DR is not the cosmopolitan grid of trade routes it was of old. Disasters, rampaging monsters, and the rise of evil empires have changed the landscape. Many roads have fallen into disrepair, several ports are high and dry, and numerous once-vital cities are now empty shells or drowned ruins.
But to the bold, venturing into the darkness between points of light remains an exciting and rewarding enterprise.
Really? "Most people" know all about the monster races? How? Did they read about them on the internet? Maybe they saw a documentary on TV?
If a player picks a monster race because they want to play a monster, I'm fine with treating them like a monster. Treating them other way destroys any sense of immersion.
Whether or not they behave exactly like we would, Faerunian NPCs have to behave logically, or I'm not really seeing the point of playing this as a roleplaying game rather than a tactical miniatures game.
-- Brian Gibbons.
* Are there any non-Tempus Paladins any more? Just asking....
I've seen an awful lot of dragonborn paladins, and almost without exception, they follow Bahamut.
Beyond that, my general philosophy is that if you're going to play something outside of the norm in a campaign that assumes the norm, it is the player's responsibility to come up with a way that it fits together.
-- Brian Gibbons.
There are dark elves, who are generally good aligned, and who are black skinned (sometime around the Spellplague all good aligned drow were transformed by the sacrifice of their patron god).
IIRC, dark elves ar not black skinned (but coppery), and they do not have white hair (but black). They are also virtually unmentioned in any FR product.
At any rate, I expect most people will consider drow to not to be trusted, unless you have a real backwater town in ana rea that didnt have to do with drow in ages. I expect that anyone in the Dalelands will know what a drow is. Most people in the most western Dalelands will now what a gnoll or hobgoblin is. A reasonable amount of people will know of fire gaints.
Then again, some people may know there are good drow, and even know a few (especially in the eastern dales).
All of this is based on some basic knowledge of the Dalelands, the monsters that have plagues the area, and various heroes that have lived there.
However, it is not something every DM has available. So while I have a fair idae on how a particular type of PC race might get treated (distrustful or not, etc), I don't think you can count one every DM to have that knowlegde ready.
In the end though, I think it is fair to assume that the average commoner looks with some reservations upon adventurers, and triple so on 'monster' races. In general, I think it should be enough to roleplay that out in social encounters, though some exceptions may exist.
Sure there is an excuse.
It is called 'common sense'.
Of course a creature with the head of a hyena or a demonic visage will be looked upon differently than a human in a human town. How you deal with that in game is up to the individual DM, but if a PC is treated with some reservation because he looks like a slavering beast, that is perfectly within a DM's right to do, especially as long as it is mostly flavor. When it turns into penalties, you have to be more wary, but even then a situation might have it make sense.
Since most adventures can't list all the possible (future) PC races and penalties, it is up to the DM to decide on whether a race will be easily accepted or not.
I.e. in one adventure, my half-drow (who is technically a half-elf and therefor a Core race) scared the children they were to rescue. Not by anything she did - they just believed she was 'bad' (the rest of the party managed to win their trust by 'protecting' them from me). That was fun and a lot more believable than some places where everyone seems to welcome my PC and treat her like royalty (even though I can find and IC reason for them to do so).
And as a note: only bad DMs base their reactions on prejudice.
Except "common sense" isn't actually something you can really have about intercultural relations in a well-documented fantasy setting.