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As of October 31st, 2008, here's the current list of Classes and Races available for RPGA campaigns (including Living Forgotten Realms).
Also Genasi, Swordmage, Dark Pact Warlock, yes?
I knew I was forgetting something. ^_^
I'll toss them into the list (along with Drow).
Mind you - this is only a placeholder. This will eventually get rolled into an LFR FAQ - and may yet make the RPGA FAQ as well.
I'm hesitant to list "Dark Pact" because that's just an option for an existing class that's already legal.
Minotaur December 1 as a playable race as well.
Running D&D Adventurers League events in Sheffield, UK from August. Contact me for more details.
The Special Options section doesn't make the fact that you need a card for the races/spellscar as clear as it was in the original layout.
Perhaps you could do something like "Dark Pact (FRPG p42, openly available)" and "Orc (requires the use of Promo Card 3 as your creation card)"
Very useful list!
Not going to add it until it's legal. I'll be giving this a sticky soon and editing it as new content is released.
Even adding a "coming soon" might lead to confusion.
Really? My hope was that listing the "source" as the Promo Card that would make it even more apparent that the "Dagger" note referring people to the bottom of the post (as was critiqued previously).
Perhaps if I just append "Requires" before the promo cards. . .
My goal is to keep it simple - I want people to know at a glance what is/isn't available, I'm afraid adding too many qualifiers ("Free, Unlocked, Requires," etc) will only muddle the list.
How about a "Not legal at this time" group?
Personally, it would be a help if the list was alphabetical.
I agree that LG got caught up in categories and terminology (open, limited, closed, core, etc) so trying to avoid that is very sensible, even if my first reaction would be to do something just along those lines!
'Requires' would be a good addition in my opinion, though, and not leave any confusion. Alternatively, indent "Dark Pact Warlock (FRPG p42)" below Warlock in the Classes list, and retitle "Special Options" something like "Character options available via RPGA Reward Cards"
I've got the list structured chronoligically at the moment - my hopes being that people who are looking for the latest innovation(s) need only check the bottom of the list.
Would it be worth including listings of Feats and Powers that are legal or would that quickly end up being unmanageable?
So... will we be adding Bard to the list in December? (10 level write up in the newest Ampersand article)
Cut and paste it to the top post and I'll edit this down to nothing to keep uncluttered.
Why aren't Shifters on the list? They are defined in the back of the monster manual.
Because nowhere in the CCG does it say that they are legal. Please pay attention to the Character creation guide. There are several things in the monster manual that are not legal. The monster manual is NOT the PHB. Nowhere in the CCG does it state that the monster manual is open.Can we add something to the list emphasising how important it is to READ the character creation guide? - Maybe adding a link to it?
The CCG does not include the Monster Manual in the list of Player Resources, and therefore monsters in general, no matter if given a PC variant in the back of the MM, are not open for players in LFR, unless other documentation or Player Reward Cards give access.
As to why hasn't RPGA issued a Player Reward Card granting access to shifters for LFR? -- I don't know. To me, they belong in Eberron, but then I thought that about Warforged. Perhaps the orc and gnome cards were seen as more desired by players, and that was enough creation cards for the moment.
The situation may change when the Eberron Players Guide is issued if that book is included as a Player Resource for LFR.
Thank you for answering my question, and thank you for doing it so politely.
Seeing the Warforged on the list left me wondering why did they make the cut before Shifters?
Simply because they were in Dragon Magazine first.
Why that is? I'd surpmise that Warforged needed more retolling than Shifters to become 4E adaptable. Shifter powers can easily be made encounter powers, and most of their other adaptations can be "houseruled" in line with 4E.
Warforged, on the other hand, needed a bit more work - including the options about them not making death saves, as well as clarification on what a living contrcut means in 4E, etc.
I'd also guess that warforged are a little more popular than shifters.
Rules for Home Games
If you’re going to be the DM for a homebrew game, you can choose to follow any or all of the information in this guide. However, if you make your game a RPGA-sanctioned public event, meaning different players can rotate in and out of your sessions, you need to use two rules presented here: characters use Method 1 or 2 for ability scores and characters have use of RPGA Rewards cards (see below). The rest is up to you.
Does this mean the DM has the digression to allow me to play a Longtooth Shifter, because I really need that +2 Strength, +2 Wisdom?
Then what's my options if my DM wants to do forgotten Realms.
If it is a homebrew FR campaign, anything your DM allows.
If it is an LFR campaign, with the option of allowing your PCs to play at any LFR event, or allowing any other LFR player's LFR PC to play at your DM's game, then you need to follow the RPGA character creation guide, including everything in the LFR appendix.
Note, also, that in the first case your DM, if he sanctions your home game at all, will be doing so as a generic D&D game, probably D&D(FR), with active players earning 1 reward point per session. In this case, the DM can run anything, and any magic item, XP & GP caps are determined by the DM.
In the second case, your DM will be sanctioning and running the various LFR modules, gaining the players involved 4 points per session, but following the various RPGA/LFR rules for running the LFR modules, including treasure bundles and XP/GP caps.