Science Fiction D&D - Packmule

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Races: Paladon, Vizigoth (Vora & Yuri), Mow, Lageckian, Human, Tion

http://wonderwig.deviantart.com/art/Packmule-Races-426714865

 

Last weekend I got to DM a game using my own races and classes in a science fiction-setting, where people flew through fissures in space on giant space whales called Starbacks. I helped the players build their own characters from 6 races and 12 classes and then we got to it! And things went pretty well! It's largly shooter bassed and we had a lot of fun, using what's basically a heavily moded 4e model which we were all familiar with. The races are Paladon, Vizigoth (Vora "Red", Yuri "Purple"), Mow, Lageckian, human and Tion.

 

The classes were:

Commando, Assassin, Outlaw, and Technomancer (Strikers)

 

Desperado, Champion, and Augmenter (Defenders)

 

Specialist, Enfrocer (Controlers)

 

Bastion, Vanguard, and Bodyguard (Leaders)

 

and each drew their power from either Technology, Military, or Adventure.

 

So far I've made choosable cards for the 1st level of each class, a race card for each race, and features, plus a multi-page store of weapons and armor which the players got to buy from with a 1000 iu (interstellar unit) starting balance, and a general dictionary. Our first game was pretty much a playtest, but there's a lot more information that I hope to add to this thread!

to add to this thread!

A "rock-crown" type starback

http://wonderwig.deviantart.com/art/A-Starback-356927062

 

About the Universe:

 

In 2014, after a terrible event known as “Falling Day,” distortions in space-time were observed as starlight bent around long creases in space. These creases stretched out across the universe and nobody could explain where they came from.

 

200 years later, giant space whales called starbacks migrated from their homeworld, by surfing along the creases, and descended onto the oceans of many worlds. The races of the Milky Way quickly learned to tame the starbacks and ride them into space, where they would confront each other on the galactic frontier.

 

400 years later, a growing and hectic galactic community has risen, with governments eager to colonize, pirates thirsty for plunder, cowboys eager for adventure, travelers seeking experience, scientists burning for knowledge, and starback captains hungry for glory. In the past there have been coupes by the Human and Tion governments to hold back the Vizigoth expansion into the galaxy. The building of an interstellar currency thanks to the Mow, and the harnessing of simple energy creatures called wake angels for shield technology.

 

This is the time for adventure.

You may want to consider useing Obsidian Portal. It is a good site for laying out setting/adventure information. It lets you create your own wiki for the setting, adventure log, maps, ect.

 

I use it for my Underworld setting (see sig), though I don't have such nice artwork to go with mine.

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There is a world just around the corner of your mind, where reality is an intruder and dreams come true.

You may escape into it at will. You need no secret password, no magic wand or Aladdin's lamp;

only your own imagination and curiosity about things that never were.

Chirp wrote:

You may want to consider useing Obsidian Portal. It is a good site for laying out setting/adventure information. It lets you create your own wiki for the setting, adventure log, maps, ect.

 

I use it for my Underworld setting (see sig), though I don't have such nice artwork to go with mine.

 

Thanks Chirp! I started poking around with that website Started a few pages, but I wish I could organize the pages better like: These are all the planet pages, These are all the race pages, and then each one has its own page. I might need to keep pressing buttons I guess.

 

Btw I love the feel of your Underworld setting. It reminds me of some Neil Gaiman writing or Shadowrun.

PackmuleRaces.pdf

 

In this pdf are the six player races of the Packmule universe. Included for each are a short general description, an appearence descripion, an illustration of each race, and the description of the most dominate religion for that race. While there are many religions, the one showcased informs the player of the general philosophy for that race, and what sort of ideas seeded their desires, morality, and social structure.

 

Afterwards, the pages give the average height, weight, size, and lifespan of each race, as well as their homeworld, any moons, and what language they speak. English is the common language. (Human technology has been adopted by many races and the instrucitons were in English.)

 

Following are the Ability Scores, Speed, Vision, Skill Bonuses, and Defense Bonuses needed to fill out a character sheet.

 

Next are specific Racial Features and a Racial Power Card (Lageckians get 2 cards for race.)

 

Lastly, included in the pdf are a list of Classes, their power type, roll, and which races are naturally more adept for each class.

Commando.pdf

Assassin.pdf

Outlaw.pdf

Technomancer.pdf

 

The current 4 Striker classes are: Commando, Assassin, Outlaw, and Technomancer.

 

By choosing a class and a race you can begin to build a character. The race pdf lists which races are best for which classes.

 

* Please note that the pdf has the issue of cutting the power cards, so check the top of each next page for the rest of the card.

Desperado.pdf

Champion.pdf

Augmenter.pdf

 

The current 3 Defender classes are: Desperado, Champion, and Augmenter.

 

By choosing a class and a race you can begin to build a character. The race pdf lists which races are best for which classes.

 

* Please note that the pdf has the issue of cutting the power cards, so check the top of each next page for the rest of the card.

Specialist.pdf

Enforcer.pdf

 

The current 2 Control classes are: Specialist and Enforcer.

 

Sorry for not updating this list, but man! We've been playing it. And not just this mode... there's a whole starback ship combat/adventuring system that we've been using too that's been very fun. I'm not sure how to explain all the features yet.

Four of the players have made it to level 3, and one of them is level 2. So I'll post the rest and add an extra post for updated classes which will have more cards.

 

Bastion.pdf

Vanguard.pdf

Bodyguard.pdf

 

The current 3 Leader classes are: Bastion, Vanguard, and Bodyguard.

The next post will contain updates for the Desperado, Technomancer, and Assassin classes.

Desperado.pdf

Technomancer.pdf

Assassin.pdf

 

Updated Classes! Neccessity of playthrough has allowed me to update the Bastion, Assassin, Technomancer, Desperado, and Specialist classes for my players. Our friend who played Desperado though has become busy and wont be playing for a while. 

Our games so far has had us fighting in tournaments, robbing casinos, saving ships from asteroid fields, and fighting space pirates. I'd like to share our adventures and the mechanics of space combat, (which if you've played the computer game FTL may seem familiar.) The next update should have the customised Character Sheets for this game.

CharacterSheetFront.pdfCharacterSheetBack.pdf

 

Character Sheets! These sheets are modified from 4th edition in order to include Shield Points, to replace Religion and Arcana with Military and Technology, to add an area for weapon and ammo mod storage, several workspaces, a different wealth box, and a place to log various power bonuses. I also made it much lighter than the origional version to be more ink friendly. I usually like to print these front to back and use pencil, but whatever floats your boat folks.

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